I mean, you can theoretically get off 8 actions in one turn, 9 with haste, for a potential 33 attacks in 1 turn (4 per action + 1 from haste action) since according to what he wrote it is at will to activate another use of blitz stance for the 18th level feature.
Honestly, just pick up 3 levels of bard, college of wipers once you're a level 5 fighter. Every attack you land, deals an extra 2d6, 4 time's per rest (at level 8). Not includeding bonus action, or other available features. You average damage with a great sword after action surge would be 64, at level 8, or 16 damage per attack. That's 3 damage more (on average) compared to the blitz knight.
This can be seriously broken with multiclassing ranger of all things, by taking the hunter conclave, hoard breaker and volley you could theoretically just keep firing arrows into a 20ft sphere building up a streak of d4s. Add luck feat to increase your odds of maintaining a chain and you have a serious area denial class. And that, I simply love.
Mix the Blitz knight fighter with war cleric, and cast bless while using the archery fighting style in order to maximize your accuracy. Finding a consistent way to gain advantage, and picking up the elven accuracy feat will also boost your accuracy which will in turn boost your damage accordingly.
@@flbthptheintroverted5913 the problem with reckless attacks is that it only works on melee weapons which is fine except it will do way less damage and be less accurate.
This seems like a fighter subclass I could actually see myself playing for more than a couple sessions - which IMO is more than I can say for most the fighter subclasses.
I took this approach with one of my Homebrow Monk (gasp monk?) subclasses. Which the whole concept was that monks hit a lot, but what if they hit even more. And the core ability was spending a ki to turn a miss into a hit xD
agreed, we could probably use more 1/3 caster subclasses, but monk kinda has something like that already, albeit not as good, in the four elements subclass.
For the next edition of mechanics first maybe a sorcerer subclass? Something that revolves around getting lots of meta magic or projecting all the reroll abilities onto your party or onto your enemies as negative versions of it?
Does it require concentration? Like if you have access to a concentration spell would it neglect the concentration you have on the stance? This might be a obvious answer but was unsure so...
@@OffbeatOutlaw Oh yeah forgot to ask but what is the DC of the Con save? Is it the normal 10? And on the note of spells, does the stance affect spells, because I could see this becoming really effective (Or even broken) with Eldritch blast in general or a multiclass to Warlock, especially with hexblade, and the subclass already as a feature related to singling out one target. By level 17 that's 4 or 8 attacks in a turn, and paired with other Invocations would be insane, and since you can't use your bonus action to attack again, use Hex or even better use Quickend spell from either another multiclass or the multiple ASI fighters get. Now we're up at 12 attacks, and let's say the bbeg has 21 in AC or something like that, well, 19 and 20 is a automatic hit and you most likely have a high attack chance with high cha and pro... If you want to gain a bit of hp, oh you hit every time but not one crit, AND you rolled a 4 12 times hear take this 480 tempo hp. Only ones 120. You crit everytime and only got 4s, that's an additional 960 tempo hp, only 1s 240. I think you can see my point, alto a really balanced subclass in in of itself, it needs a bit of tweaking and consideration to multiclassing. That is if it let's spells be used, but it doesn't state that you can't use spells like the Barbarian so I'm assuming it allows spellcasting. I guess something similar cod be said to a Monk multiclass but... It's Monk sooooooo
@@not_pandasite Uhhhh, where are you getting this temp. hit points calculation from? And where are you getting that many attacks from, especially if you're multiclassing?
@@mr_dino4222 Eldritch Blast? It's four different attacks in one spell, with separat attack rolls. And Action surge for an aditional four, and Quickend Spell for an additional 4. Resulting in 12. 12d4 (potentially), crit double the dice, so 24d4. 24 time 4 is 96, 96 times 10 is 960. If you don't get this then I would recommend watching the video.
@@not_pandasite By Quicken, I assume you mean Haste, in which case, you can't cast a spell from the action you get from it. And you're also pretty clearly misunderstanding how the temp. hit points mechanic works. It doesn't scale off damage, it scales off the number of hits and HALF your Fighter level rounded down. So that's a maximum of 9 hits, times 5, for a maximum possible temp. hit points of 45. Significantly less than what you would have gotten than if you DIDN'T multiclass, even without being Hasted for a ninth attack. And if you meant the Quicken metamagic, care to explain how you got a second bonus action?
it's solid. I'm trying it out in a campaign I'm running as an npc(as a precaution mostly) but I feel the uses of the stance are lacking and the "use str or dex for intimation" feature is...well it's under whelming. maybe if you added a chance to regain one use of Blitz Stance like on a crit or completion of a combo? really the number of Blitz Stances and regaining on a long rest are my only complaints. 7/10👍
I kinda like this. It comes off as an offensive variation of the Bladesinger. As if, in-universe, people tried to recreate the legends they heard about Bladesingers
It just depends on the dm Yesterday we fought, essentially a worg version of marvel’s venom At third level Almost a tpk And the paladin wasn’t there and if he was that fight would’ve been 2 rounds max And it was the first combat of the campaign
A Wizard Arcane Archer. Maybe use the Bladesinger chassis, but get Int bonus to damage at the start of the subclass(or at level 6), along with Int bonus to attack, and later get the ability to cast through arrows(ability to use touch spells and spells centered on self through the arrows).
I came up with a (probably unbalanced) add-on to this: Gambling: To the Death At the start of your turn, you can choose to roll a single attack roll. You use this roll for the rest of your turn. You miss all or hit all. This can lead to 8 crits, or 8 nat 1s
I really like the push your luck mechanic. U you oh don’t see that a lot any more. Matt Colville would probably like that. I do feel like it should have some kind of Initiative boost introduced at low level to really play off the Blitz name.
So rules as written at level 20. Have your wizard cast flock of familiars at 5th level. Have the cats stand next to you. Use Blitz. Make your 4 attacks, action surge, make 3 more. 8th attack you kill a kat and use blitz again. kill a cat on each 4th attack and the rest go on whatever you are hitting. The last action has all 4 on your target. you make 23 attacks with a greatsword(excluding cat attacks). 46d6. the ramp up (excluding cat attacks) gives 248d4. Ability mod +5 for +115 damage. on average you deal 896 damage. If you want to hit more often take a heavy crossbow, crossbow expert, and archery fighting style. maybe a magic initiate bless.
Only one criticism of the class, despite being a fighter it is very reliant on the long rest, it feels like it might make a five minute day of getting six good turns and then leaning on your regular fighter. I think the fix would be to lower some of the numbers, and change the blitz to con mod/short rest or something similar
Imagine combining this with Oath of Vengeance Paladin and using the vow of Enmity, giving you advantage on ALL attacks for a MINUTE! Imagine how good your stance would be. And it fits the whole, "kill the big bad super quick" idea of the class.
@@coughupalung I didn’t mean both at the same time, it’s just that having the option to use either depending on the situation works especially well with what Caleb Thompson proposed
This thing would've destroyed my last bbeg XD its whole gimmick was summoning literal dozens of minions with an ac of 10 and 1 HP that would do 4 slashing to overwhelm the party XD
Guys you guys are thinking too small, you have a paladin or war domain cast Crusaders mantle and then it’s over Overall a pretty polarizing class, it has its benefits, it’s detriments but I think it’s pretty well designed
Ranged blitz knights are insane with archery fighting style and any plus ammo. If we want to power build even further, lets take magic initiate with one of your feats and pick up bless. Be an elf and take elven accuracy with another, If we are using UA lets take Close Quarters Shooter (gives another +1 atk and sharpshooter within 30ft) as a second fighting style when we get the chance (Feat: Fighting Initiate). Now we have a 4 more feats to allocate, might as well get some maneuvers, Precision Attack and Menacing Attack are good choices, Thank you Martial Adept feat. Outside magic items to help gain advantage and weapons/ammo to deal more damage and nearly always hit this is the build, with 3 ASIs/feats left to do what you wish. Any other ideas to add here?
I feel like the intimidating presence ability where you involve disadvantage on initiative, is just in anime when the characters are holding in their power and then just let it out and everyone gets scared like dragon ball because you do just intimidate someone by standing there... menacingly.
If you have not reviewed it can you look over the coffee lock it's a warlock, sorcerer multi class and it requires prep time but you can get a lot of spells slots prepared to then have it so you can't run out of spells slots
I'm just imagining a hasted blitz Knight now, at level 20, landing every hit due to bonuses from bless or advantage from attacks. That's 12 hits, making it dozens of times more terrifying going from 8 attacks doing 36d4 to now doing 78d4 from the attacks
Blitz Knight sounds like it could work well doing combos with a team mate who either handles defence/agro or launches attacks when the BK misses with the opening it can create
Here is my opinion: -Why there is a drawback of "cannot benefit from a shield" if you already have limited use per long rest? Also you are wasting your bonus action which you could use for TWF (with another official subclass) (=1d6+5=8,5 damage which is slightly more than 3d4) SO before level 11 Fighter you are doing worse with the exception of Action Surge compare to a TWFighter. -Fix#1: Does not require an action or bonus action toa ctivate. OR -Fix#2: All attacks against you have advantage and deals 1d4 more damage but you have unlimited uses of it. Overall, its fun !
holy cow, max level fighter (assuming they make all attacks) deals 90 extra damage (112 with great weapon master and the target dies assuming the streak continues since you are still attacking from just the d4's) pair that with... well a greataxe or greatsword that deals an average of 6+str (which should be capped) and great weapon master (which turns it into 6+15) which becomes an average of 310 damage using action surge (you can do this damage twice at level 20 before resting) you can kill an adult dragon in one turn and you need 3 turns (assuming you can hit every attack) to kill a tarrasque
Hmm... I'm currently working on a homebrew class myself called the Metaleon a class that only has two subclasses and you choose at first level one is a melee attacker class the other is a full caster but both at level 1 use the Con mod to deal damage so the caster casts with con the attacker uses con to cut you up
I’m currently making a rough draft for my own fighter sub class called the Mach Knight it gains movement like a monk can charge straight into you to deal Force damage equal to an amount of d4s equal to the amount of feet you moved it can run straight up into the sky and come crashing down like a meteor of pure Kinetic energy and I’m thinking about having give vulnerability to basic and force damage to creatures that survive getting slapped in the face by sonic the hedgehog
I really wanna play this with the ua krymm squire backround with a dual weilding dex fighter with the ua krymm knight feat, you could do so many attacks so much damage....
I look at that first ability, the Blitz Stance, and wonder... With multiple restrictions of having to continue to hit, making a concentration check if you take damage, not being able to use a shield, and only being active for 1 round, why does it also only come back on a long rest? I feel this ability would be totally worth it if it were to come back on a short rest, as the only function it serves is dealing extra damage. Compare that to the prime example of a Fighter subclass, the Battle Master, who can add d8 to their damage as just a normal add on to a bunch of other really cool things like Disarming Attack, Trip Attack, Sweeping Attack, Riposte, Lunging Attack, and Parry 4 times with it all coming back on a short rest. That final feature is busted as hell and I love it (even though it definitely should be a bit weaker) but it doesn't make up for the underwhelming Blitz Stance when you only get it at 18th level.
You get a lot of uses per long rest. I found short resting made it very spammable and often put them way above the other fighter classes in damage per day assuming 2 short rests. This made them drop in DPD significantly and placed them comfortably between the battlemaster and the echo knight.
I'm assuming this class was done without consideration for magic items. Add in Storm Giant Belt and +3 weapon and your attack bonus at level 20 will be +18. If you somehow manage to gain an advantage on your attacks, say your DM uses flanking rules, your chances of hitting an ancient dragon are over 90%. Add in Bless and we are looking close to 95%.
If there is any kind of mechanics first sub-class I would want to try and make/see, it's honestly got to be for barbarian and the fact that spell caster can never mesh that well with it. I honestly think it would be cool, could offer some more multi-class options. Though tbf, coming up with the abelites first then the flavor second, at least for me, is not my forte.
I love it. I love it! I've moved on from DnD 5e to Anima (better game imo) but I still enjoy your content. This class reminds me so much of the outlaw class in WoW so it just makes me want to ask for you to do the rogue next.
As a lifelong Anima player and GM, no, it's not better. You're getting more personalisation (WAY too much) at the cost of playing a game that is a fucking dumpster fire Don't get me wrong, I love it mainly because of how absurd it is, but the complexity of having basically a dozen different systems that every character has to balance their way around, plus its slow ass combat makes you forget about how cool the magic/ki/psionics, etc. feel
@@adoenlunnae872 do you even know what IMO stands for? Also, combat depends on your group. I play with the same group and combat takes literal seconds for everybody's turn. So take your opinion you are trying to play off as fact that no one asked for btw, and put it where the sun don't shine. Thanks. Buh bye.
Believe it or not he may have just made something that would multiclass well with a monk who as a bonus can make two attacks with flurry of blows. But more importantly get this man holy weapon, bless, and some bardic inspiration for some more hits and damage
New Bard Homebrew! Bards, I have found, are quite wonky, and sporadic in what they do, and Homebrews for them rarely succeed in any particular direction.
The only change I'm going to make before I use this is to change all the features into melee weapon attacks. Not because it's too good with archery style but simply because the naming doesnt make a whole lot of sense when used with bow lol
I only think maybe if going into blitz stance used up half your movement instead would make it better, just so that early levels could use their bonus actions for more attacks or would that make it too good?
Like ceremony, but marriage requires two so I would guess, Oath of Vows. Guess it have a lot of helping and support spells and features. And tie into the "until death do us apart", could be a channel divinity that's good at offensive control, like, you and the target of the divinity can't me more then x amount of feat from each other.
I think I may found a bit of a typo or flaw with the wording. When it says in Blitz Stance that "every attack hit in a row" it dose not specify if it means weapon or spell attack rolls. So, if you got Eldritch Blast on top of it, it could then effect every individual beam of the spell. I am assuming you did mean for it to only effect weapon damage but if not I feel like it needs to also specify that it increases by the weapons damage type and the spells damage type. Again, that is what I am assuming, but if not that could lead into some interesting multiclassing on top of it. Do correct me if I am wrong or not. TLDR: I assume that Blitz Stance only effects weapon attacks and increases the weapons damage by the weapons damage type. Edit: Also, it doesn't specify what the Con Save DC is in order to keep the combo. Again, I'm going to just assume it's 10 or half the damage you just took, whichever one is higher. If I am wrong and I missed something, I will own up to it.
So, how about multiclassing this with the hexblade/blade singer? You make a lot of attacks with that combo, so taking blitz knight instead of battle master.
Slightly more average damage. Law of averages makes it better damage wise, however it would make the setup for high damage take even longer as that class combo is very bonus action hungry
Let's say you could redesign the Monk how would you do that I would love to see your ground up rebuild of the Monk to make it a viable class in your eyes do to your heinous nature of hating on this class 😎
Huh. That's an interesting build. Insert obligatory "needs more Elven Accuracy/Lucky/Bless/Chronal Shift or Portent B.S." comment here. 😛 One minor "mechanical" gripe: The fact that there was no mention of a "combo breaker" option (at the cost of a bonus action), while in mid-combat, makes me just a little bit sad. I think it would be funny if the subclass could just up and negate an enemy's multiattack at the cost of a reaction, while in blitz stance. But that's just me. Good to see the "counter breaker" mechanic option is available at 7th level though. Feels mildly reminiscent of K.I. 2013.
@@OffbeatOutlaw, no problem. Anything I can do to help you feel regret about your decisions. Lolz Kidding aside, I did have a couple of quick questions re. your "Power Build" concept reviews: 1. Is it still going on? And if so, is it still through your Discord channel? 2. How far backlogged are you on it? (I'm asking only because if I submit something, I'd ideally would like it if it's able to be reviewed and laughed at by the next time we have an earth-shattering apocalypse. That said, as a YT'er, I'd imagine your video recording schedule has gotta be a pain in the neck. 😛)
Two questions: 1: would Blitz stance work with spells? Because like… level 17 wizard, level three blitz knight… lvl 9 Magic missile 2: is this posted on dnd beyond?
Blitz stance would work with spells, but magic missile is not one of them. For something to count as an attack, you must make an attack roll, as magic missile does not make an attack roll it will not qualify for blitz stance. Scorching ray however would. And I have not made an official dnd beyond version
@@OffbeatOutlaw ah… if it did work with magic middle though, that would be VERY good(at least for that spell) it would send the damage to a ridiculous extreme that it should never reach
I almost think adrenaline rush should be short rest. Given that it doesn't last beyond encounters, it just feels more like a once-per-battle than a once-per-day
Getting off a good adrenaline rush can sometimes be an instant win in a battle. Especially if you start getting lots of buffs that allow you to land lots of hits. Short rests in my play tests was way too powerful.
New Homebrew? Well, let's test it in a one-shot...
*15 minutes later...* Fair enough.
Getting Bless on this class would be insane.
Or divine soul?
Or haste
Or elven accuracy
Reckless attack+elven accuracy+bless, I call this build the "whoops I win"
I mean, you can theoretically get off 8 actions in one turn, 9 with haste, for a potential 33 attacks in 1 turn (4 per action + 1 from haste action) since according to what he wrote it is at will to activate another use of blitz stance for the 18th level feature.
Me a fighter main: “I’m listening”
Honestly, just pick up 3 levels of bard, college of wipers once you're a level 5 fighter. Every attack you land, deals an extra 2d6, 4 time's per rest (at level 8). Not includeding bonus action, or other available features. You average damage with a great sword after action surge would be 64, at level 8, or 16 damage per attack. That's 3 damage more (on average) compared to the blitz knight.
This can be seriously broken with multiclassing ranger of all things, by taking the hunter conclave, hoard breaker and volley you could theoretically just keep firing arrows into a 20ft sphere building up a streak of d4s. Add luck feat to increase your odds of maintaining a chain and you have a serious area denial class. And that, I simply love.
Mix the Blitz knight fighter with war cleric, and cast bless while using the archery fighting style in order to maximize your accuracy. Finding a consistent way to gain advantage, and picking up the elven accuracy feat will also boost your accuracy which will in turn boost your damage accordingly.
You could multiclass into barbarian for reckless attack although you only get advantage on your first attack
@@flbthptheintroverted5913 Reckless Attack triggers on your first attack, but gives advantage to all your attacks
@@hampemakken570 yeah
@@flbthptheintroverted5913 the problem with reckless attacks is that it only works on melee weapons which is fine except it will do way less damage and be less accurate.
With a plus 11 to hit and triple advantage you have a 93.6% chance to hit an enemy with 20 AC.
3:48 got me sitting straight and crack my knuckles, please continue
Um lucky feat comes to mind to help enable the stance
And a dip into barbarian for reckless attack
Lucky feat Halfling to destroy all balance lol
HOLD PERSON/MONSTER would aid this class soo soo much.
Magic initiate and take bless
I love your content Outlaw! Keeping me sane through the past year of health problems. I can't thank you enough!
So. It's called Hammer the Gap. It's a feat in pathfinder. 1 extra damage per hit
This seems like a fighter subclass I could actually see myself playing for more than a couple sessions - which IMO is more than I can say for most the fighter subclasses.
I took this approach with one of my Homebrow Monk (gasp monk?) subclasses. Which the whole concept was that monks hit a lot, but what if they hit even more. And the core ability was spending a ki to turn a miss into a hit xD
On it's own blitz stance is pretty weak but if combined with a luck trait or bless it starts to peak.
Please make us a monk subclass on the same line as EK or AT that gives them the Spellcasting or Pact Magic feature!!
agreed, we could probably use more 1/3 caster subclasses, but monk kinda has something like that already, albeit not as good, in the four elements subclass.
The Arkane Fist. And mabey give some elemental smite lite ability where u can burn slots to punch like fire or ice.
For the next edition of mechanics first maybe a sorcerer subclass? Something that revolves around getting lots of meta magic or projecting all the reroll abilities onto your party or onto your enemies as negative versions of it?
I keep hearing "Blitz Dance"! Why does that make it even more cool...
This becomes absolutely cracked when multiclassed with his own rogue homebrew
“Who the fuck wants to play as Kirito?”
*stares deeply at the Anime Swordsman Fighter subclass*
Does it require concentration? Like if you have access to a concentration spell would it neglect the concentration you have on the stance? This might be a obvious answer but was unsure so...
No it does not require concentration. However you do have to make con saves upon being hit. Thank you for asking
@@OffbeatOutlaw Oh yeah forgot to ask but what is the DC of the Con save? Is it the normal 10? And on the note of spells, does the stance affect spells, because I could see this becoming really effective (Or even broken) with Eldritch blast in general or a multiclass to Warlock, especially with hexblade, and the subclass already as a feature related to singling out one target. By level 17 that's 4 or 8 attacks in a turn, and paired with other Invocations would be insane, and since you can't use your bonus action to attack again, use Hex or even better use Quickend spell from either another multiclass or the multiple ASI fighters get. Now we're up at 12 attacks, and let's say the bbeg has 21 in AC or something like that, well, 19 and 20 is a automatic hit and you most likely have a high attack chance with high cha and pro...
If you want to gain a bit of hp, oh you hit every time but not one crit, AND you rolled a 4 12 times hear take this 480 tempo hp. Only ones 120. You crit everytime and only got 4s, that's an additional 960 tempo hp, only 1s 240. I think you can see my point, alto a really balanced subclass in in of itself, it needs a bit of tweaking and consideration to multiclassing. That is if it let's spells be used, but it doesn't state that you can't use spells like the Barbarian so I'm assuming it allows spellcasting. I guess something similar cod be said to a Monk multiclass but... It's Monk sooooooo
@@not_pandasite Uhhhh, where are you getting this temp. hit points calculation from? And where are you getting that many attacks from, especially if you're multiclassing?
@@mr_dino4222 Eldritch Blast? It's four different attacks in one spell, with separat attack rolls. And Action surge for an aditional four, and Quickend Spell for an additional 4. Resulting in 12. 12d4 (potentially), crit double the dice, so 24d4. 24 time 4 is 96, 96 times 10 is 960. If you don't get this then I would recommend watching the video.
@@not_pandasite By Quicken, I assume you mean Haste, in which case, you can't cast a spell from the action you get from it. And you're also pretty clearly misunderstanding how the temp. hit points mechanic works. It doesn't scale off damage, it scales off the number of hits and HALF your Fighter level rounded down. So that's a maximum of 9 hits, times 5, for a maximum possible temp. hit points of 45. Significantly less than what you would have gotten than if you DIDN'T multiclass, even without being Hasted for a ninth attack. And if you meant the Quicken metamagic, care to explain how you got a second bonus action?
it's solid. I'm trying it out in a campaign I'm running as an npc(as a precaution mostly) but I feel the uses of the stance are lacking and the "use str or dex for intimation" feature is...well it's under whelming. maybe if you added a chance to regain one use of Blitz Stance like on a crit or completion of a combo? really the number of Blitz Stances and regaining on a long rest are my only complaints. 7/10👍
Thanks for your input!
Blitz Knight Paladin goes full pain train.
I like the idea of if you land every attack roll on your turn you get it back, adds more to the gambling aspect
gotta keep up with the wizard spamming fireball somehow, right?¯\_(ツ)_/¯
"...and each hit does more and more damage"
my brain: oh like rollout.
*Sips tea in red panda were-bear* Ye it's not good when it comes to mechanics, but it's downright hilarious
I kinda like this. It comes off as an offensive variation of the Bladesinger. As if, in-universe, people tried to recreate the legends they heard about Bladesingers
Imagine pairing it with a type of "beserker" fighter subclass or multiclass and you throw away the gambles and go all in
It just depends on the dm
Yesterday we fought, essentially a worg version of marvel’s venom
At third level
Almost a tpk
And the paladin wasn’t there and if he was that fight would’ve been 2 rounds max
And it was the first combat of the campaign
A Wizard Arcane Archer. Maybe use the Bladesinger chassis, but get Int bonus to damage at the start of the subclass(or at level 6), along with Int bonus to attack, and later get the ability to cast through arrows(ability to use touch spells and spells centered on self through the arrows).
I came up with a (probably unbalanced) add-on to this:
Gambling: To the Death
At the start of your turn, you can choose to roll a single attack roll. You use this roll for the rest of your turn. You miss all or hit all. This can lead to 8 crits, or 8 nat 1s
That is the most op and up thing ever
I really like the push your luck mechanic. U you oh don’t see that a lot any more. Matt Colville would probably like that. I do feel like it should have some kind of Initiative boost introduced at low level to really play off the Blitz name.
You think you could do a series where you rate fans homebrews
That would be awesome!
A Monk homebrew subclass would be amazing
Indeed it would
So rules as written at level 20. Have your wizard cast flock of familiars at 5th level. Have the cats stand next to you. Use Blitz. Make your 4 attacks, action surge, make 3 more. 8th attack you kill a kat and use blitz again. kill a cat on each 4th attack and the rest go on whatever you are hitting. The last action has all 4 on your target. you make 23 attacks with a greatsword(excluding cat attacks). 46d6. the ramp up (excluding cat attacks) gives 248d4. Ability mod +5 for +115 damage. on average you deal 896 damage. If you want to hit more often take a heavy crossbow, crossbow expert, and archery fighting style. maybe a magic initiate bless.
Need more fighter subclasses, you’ve got my vote!
The patreon stuff is understanble
I do have to admit i am interested if you can find a way to make a monk better, either in support or dmg
Maybe add in a couple of levels of fey wanderer and astral self, and make yourself super SAD. Whilst also adding a d4 or d6 to all your attack
Do you like to gamble?
Yes!
Do you like to gamble, with your life!?
Love the content. The Discord is super friendly too. Courteous debates, and a mix of newbies and vets. Great atmosphere all around.
Only one criticism of the class, despite being a fighter it is very reliant on the long rest, it feels like it might make a five minute day of getting six good turns and then leaning on your regular fighter. I think the fix would be to lower some of the numbers, and change the blitz to con mod/short rest or something similar
Imagine combining this with Oath of Vengeance Paladin and using the vow of Enmity, giving you advantage on ALL attacks for a MINUTE! Imagine how good your stance would be. And it fits the whole, "kill the big bad super quick" idea of the class.
Especially because you get hunters mark from vow of enmity or you can cast bless on yourself from the paladin spell list. 🤯
@@briegroncal1551 both are concentration. pick one.
@@coughupalung I didn’t mean both at the same time, it’s just that having the option to use either depending on the situation works especially well with what Caleb Thompson proposed
This vs a paralyzed creature + Crossbow Expert/Gunner (it's mainly the 5ft thing) + Sharpshooter + Elven Accuracy + Haste = red paste on the ground.
This thing would've destroyed my last bbeg XD its whole gimmick was summoning literal dozens of minions with an ac of 10 and 1 HP that would do 4 slashing to overwhelm the party XD
Damn, that would just sweep the battlefield single handedly
i cast fireball.
A comedian-style subclass for bards would be interesting.
Eloquence bard kinda works for this already
i got to watch some of the design process for this class and i love it!
I would absolutely love to see more of your homebrew ideas
Guys you guys are thinking too small,
you have a paladin or war domain cast Crusaders mantle and then it’s over
Overall a pretty polarizing class, it has its benefits, it’s detriments but I think it’s pretty well designed
Exactly my thoughts
Ranged blitz knights are insane with archery fighting style and any plus ammo. If we want to power build even further, lets take magic initiate with one of your feats and pick up bless. Be an elf and take elven accuracy with another, If we are using UA lets take Close Quarters Shooter (gives another +1 atk and sharpshooter within 30ft) as a second fighting style when we get the chance (Feat: Fighting Initiate). Now we have a 4 more feats to allocate, might as well get some maneuvers, Precision Attack and Menacing Attack are good choices, Thank you Martial Adept feat. Outside magic items to help gain advantage and weapons/ammo to deal more damage and nearly always hit this is the build, with 3 ASIs/feats left to do what you wish. Any other ideas to add here?
I think this is really well balanced. I make a lot of homebrew myself and I definitely feel like it’s something that would be cool to play.
Keep up the good work bud
Man having this class using hand crossbows or glasses with pole arm master can be crazy
I feel like the intimidating presence ability where you involve disadvantage on initiative, is just in anime when the characters are holding in their power and then just let it out and everyone gets scared like dragon ball because you do just intimidate someone by standing there... menacingly.
If you have not reviewed it can you look over the coffee lock it's a warlock, sorcerer multi class and it requires prep time but you can get a lot of spells slots prepared to then have it so you can't run out of spells slots
I would love to see you make a melee subclass for a sorcerer
PALADINNNN 😈😈😈😈👽👽👽🥵🥵
I'm just imagining a hasted blitz Knight now, at level 20, landing every hit due to bonuses from bless or advantage from attacks. That's 12 hits, making it dozens of times more terrifying going from 8 attacks doing 36d4 to now doing 78d4 from the attacks
too bad the campaign will never hit level 20
Blitz Knight sounds like it could work well doing combos with a team mate who either handles defence/agro or launches attacks when the BK misses with the opening it can create
I would love to play this.
Here is my opinion:
-Why there is a drawback of "cannot benefit from a shield" if you already have limited use per long rest? Also you are wasting your bonus action which you could use for TWF (with another official subclass) (=1d6+5=8,5 damage which is slightly more than 3d4) SO before level 11 Fighter you are doing worse with the exception of Action Surge compare to a TWFighter.
-Fix#1: Does not require an action or bonus action toa ctivate.
OR
-Fix#2: All attacks against you have advantage and deals 1d4 more damage but you have unlimited uses of it.
Overall, its fun !
Elven blitz knight with lucky, elven accuracy and a pocket wizard to hold person/monster. Someone is gonna have to check on the DM
Yeah I ran that build and it wasn’t incredible. It was good, but it wasn’t busted compared to other characters
As a fellow Ontarian youtuber, I'd say it's the lack of sunlighting, cause its February
A War Cleric, Valor Bard, and a Blitz Knight would be the meta Trio. Shepherd druid would make a nice 4th member (to use animals for help action).
holy cow, max level fighter (assuming they make all attacks) deals 90 extra damage (112 with great weapon master and the target dies assuming the streak continues since you are still attacking from just the d4's)
pair that with... well a greataxe or greatsword that deals an average of 6+str (which should be capped) and great weapon master (which turns it into 6+15)
which becomes an average of 310 damage using action surge (you can do this damage twice at level 20 before resting) you can kill an adult dragon in one turn
and you need 3 turns (assuming you can hit every attack) to kill a tarrasque
Considering there are ways to kill adult dragons in less turns at level 20 this honestly isn’t that crazy
Hmm... I'm currently working on a homebrew class myself called the Metaleon a class that only has two subclasses and you choose at first level one is a melee attacker class the other is a full caster but both at level 1 use the Con mod to deal damage so the caster casts with con the attacker uses con to cut you up
I’m currently making a rough draft for my own fighter sub class called the Mach Knight it gains movement like a monk can charge straight into you to deal Force damage equal to an amount of d4s equal to the amount of feet you moved it can run straight up into the sky and come crashing down like a meteor of pure Kinetic energy and I’m thinking about having give vulnerability to basic and force damage to creatures that survive getting slapped in the face by sonic the hedgehog
I really wanna play this with the ua krymm squire backround with a dual weilding dex fighter with the ua krymm knight feat, you could do so many attacks so much damage....
I look at that first ability, the Blitz Stance, and wonder... With multiple restrictions of having to continue to hit, making a concentration check if you take damage, not being able to use a shield, and only being active for 1 round, why does it also only come back on a long rest? I feel this ability would be totally worth it if it were to come back on a short rest, as the only function it serves is dealing extra damage. Compare that to the prime example of a Fighter subclass, the Battle Master, who can add d8 to their damage as just a normal add on to a bunch of other really cool things like Disarming Attack, Trip Attack, Sweeping Attack, Riposte, Lunging Attack, and Parry 4 times with it all coming back on a short rest. That final feature is busted as hell and I love it (even though it definitely should be a bit weaker) but it doesn't make up for the underwhelming Blitz Stance when you only get it at 18th level.
You get a lot of uses per long rest. I found short resting made it very spammable and often put them way above the other fighter classes in damage per day assuming 2 short rests. This made them drop in DPD significantly and placed them comfortably between the battlemaster and the echo knight.
I'm assuming this class was done without consideration for magic items. Add in Storm Giant Belt and +3 weapon and your attack bonus at level 20 will be +18. If you somehow manage to gain an advantage on your attacks, say your DM uses flanking rules, your chances of hitting an ancient dragon are over 90%. Add in Bless and we are looking close to 95%.
Every class is busted with magic items and optional rules this is a non argument
@@OffbeatOutlaw my thoughts exactly. Like if it’s gonna break the subclass or the game, don’t give your player the item.
Can you do a homebrew monk subclass
I like it a lot.
Oooh could you do a Sorcerer or a Paladin one please? With how fantastic this subclass is, I know you could do both of them justice
Blitz? ZE GERMANS AVE ARRRIVED
If there is any kind of mechanics first sub-class I would want to try and make/see, it's honestly got to be for barbarian and the fact that spell caster can never mesh that well with it. I honestly think it would be cool, could offer some more multi-class options.
Though tbf, coming up with the abelites first then the flavor second, at least for me, is not my forte.
I love it. I love it! I've moved on from DnD 5e to Anima (better game imo) but I still enjoy your content. This class reminds me so much of the outlaw class in WoW so it just makes me want to ask for you to do the rogue next.
As a lifelong Anima player and GM, no, it's not better. You're getting more personalisation (WAY too much) at the cost of playing a game that is a fucking dumpster fire
Don't get me wrong, I love it mainly because of how absurd it is, but the complexity of having basically a dozen different systems that every character has to balance their way around, plus its slow ass combat makes you forget about how cool the magic/ki/psionics, etc. feel
@@adoenlunnae872 do you even know what IMO stands for? Also, combat depends on your group. I play with the same group and combat takes literal seconds for everybody's turn. So take your opinion you are trying to play off as fact that no one asked for btw, and put it where the sun don't shine. Thanks. Buh bye.
@@novaslash365 lol, chill tf down for a second bro
@@adoenlunnae872 I'm not your bro dude
Believe it or not he may have just made something that would multiclass well with a monk who as a bonus can make two attacks with flurry of blows. But more importantly get this man holy weapon, bless, and some bardic inspiration for some more hits and damage
Sadly monk wouldn’t work as blitz stance requires a bonus action to enter
@@OffbeatOutlaw nice and man monks never are gonna be that good will they
@@gabedattilo3951 sadly no. But don’t let that stop you from playing them
@@OffbeatOutlaw agreed man flavor first
monks are literally broken, have u read "stunning strike?"
So what happen if you combine this with a Bladesong and Magic Initiate for warlock to give yourself hex and eldritch blast?
2 levels of monk because a literal whirlwind of punching
I want to multiclass this with my college of Swords bard
New Bard Homebrew! Bards, I have found, are quite wonky, and sporadic in what they do, and Homebrews for them rarely succeed in any particular direction.
Good morning/afternoon
Requesting a Monk subclass
Man, I want to pair this with my Bladesinger
The only change I'm going to make before I use this is to change all the features into melee weapon attacks. Not because it's too good with archery style but simply because the naming doesnt make a whole lot of sense when used with bow lol
I only think maybe if going into blitz stance used up half your movement instead would make it better, just so that early levels could use their bonus actions for more attacks or would that make it too good?
Bard or Warlock, 100%, or maybe even try your hand at the multiple class option subclasses like are coming in the new books
make an oath of marriage paladin which focusses on the couple being close together.
Like ceremony, but marriage requires two so I would guess, Oath of Vows. Guess it have a lot of helping and support spells and features. And tie into the "until death do us apart", could be a channel divinity that's good at offensive control, like, you and the target of the divinity can't me more then x amount of feat from each other.
im getting into dnd but i think E blast would pair well here
I want to see one for Monk as they need it the most.
Drow with fearie fire would make it a little easier, but still fairly difficult
I think I may found a bit of a typo or flaw with the wording. When it says in Blitz Stance that "every attack hit in a row" it dose not specify if it means weapon or spell attack rolls.
So, if you got Eldritch Blast on top of it, it could then effect every individual beam of the spell.
I am assuming you did mean for it to only effect weapon damage but if not I feel like it needs to also specify that it increases by the weapons damage type and the spells damage type.
Again, that is what I am assuming, but if not that could lead into some interesting multiclassing on top of it.
Do correct me if I am wrong or not.
TLDR: I assume that Blitz Stance only effects weapon attacks and increases the weapons damage by the weapons damage type.
Edit: Also, it doesn't specify what the Con Save DC is in order to keep the combo. Again, I'm going to just assume it's 10 or half the damage you just took, whichever one is higher. If I am wrong and I missed something, I will own up to it.
I said attack roll because I meant attack roll. The damage type thing is worth mentioning though, thank you
Con save is the same as how concentration saves work. 10 unless half damage is higher
So, how about multiclassing this with the hexblade/blade singer? You make a lot of attacks with that combo, so taking blitz knight instead of battle master.
Slightly more average damage. Law of averages makes it better damage wise, however it would make the setup for high damage take even longer as that class combo is very bonus action hungry
Let's say you could redesign the Monk how would you do that I would love to see your ground up rebuild of the Monk to make it a viable class in your eyes do to your heinous nature of hating on this class 😎
Huh. That's an interesting build.
Insert obligatory "needs more Elven Accuracy/Lucky/Bless/Chronal Shift or Portent B.S." comment here. 😛
One minor "mechanical" gripe:
The fact that there was no mention of a "combo breaker" option (at the cost of a bonus action), while in mid-combat, makes me just a little bit sad. I think it would be funny if the subclass could just up and negate an enemy's multiattack at the cost of a reaction, while in blitz stance. But that's just me.
Good to see the "counter breaker" mechanic option is available at 7th level though. Feels mildly reminiscent of K.I. 2013.
That’s kinda brilliant and is definitely a missed opportunity lol
@@OffbeatOutlaw, no problem. Anything I can do to help you feel regret about your decisions. Lolz
Kidding aside, I did have a couple of quick questions re. your "Power Build" concept reviews:
1. Is it still going on? And if so, is it still through your Discord channel?
2. How far backlogged are you on it?
(I'm asking only because if I submit something, I'd ideally would like it if it's able to be reviewed and laughed at by the next time we have an earth-shattering apocalypse.
That said, as a YT'er, I'd imagine your video recording schedule has gotta be a pain in the neck. 😛)
if i was to use this bow would be the best option
Make a monk subclass
I'd love to see a powerful monk homebrew!
Lol I didn't even consider a Blitz Knight Archer/range type
Oh boy this class would love bardic or bless
Two questions:
1: would Blitz stance work with spells? Because like… level 17 wizard, level three blitz knight… lvl 9 Magic missile
2: is this posted on dnd beyond?
Blitz stance would work with spells, but magic missile is not one of them. For something to count as an attack, you must make an attack roll, as magic missile does not make an attack roll it will not qualify for blitz stance. Scorching ray however would. And I have not made an official dnd beyond version
@@OffbeatOutlaw ah… if it did work with magic middle though, that would be VERY good(at least for that spell) it would send the damage to a ridiculous extreme that it should never reach
I almost think adrenaline rush should be short rest. Given that it doesn't last beyond encounters, it just feels more like a once-per-battle than a once-per-day
Getting off a good adrenaline rush can sometimes be an instant win in a battle. Especially if you start getting lots of buffs that allow you to land lots of hits. Short rests in my play tests was way too powerful.
@@OffbeatOutlaw gotcha!
This is so cool! It seems like it's fairly well balanced and takes some skill to make the most of too. Would love to see a paladin homebrew.
Then there’s me with a weird type of multi class between a homebrew displacer beast class and barbarian that (at max) deals almost 400 damage per turn
I might I’ve missed it but how long does that stance last?
Scorching ray work with blitz stance if so let them burn