Game I was in, we were literally almost surrounding a miniboss, about 20ft away, and it couldn't roll squat. DM was a little salty about that. Especially considering one of the party members had full plate armor and did nothing to muffle it.
Cant do two fireballs at once, you can only cast 1 leveled spell per round in pretty sure. And they probably made that rule for that exact reason too which means Wizards knows that two levels of fighters on anything is the superior multiclass😎
@@D3m0nX-01 you can cast two fireballs because the rule you are quoting at me only governs bonus actions and not if you somehow got additional actions. I have made multiple videos on this. Jeremy Crawford himself confirmed this.
@@D3m0nX-01 You can do as many leveled spells you want, as long as none of them are bonus actions, if one of them is a bonus action, you can use no other leveled spells on your turn.
Just an addition here: you mentioned using the features from the Ranger in Tasha's! Something that should be mentioned is that you could also pick the Ranger's Druidic Warrior fighting style that they get access to now, granting 2 druid cantrips so you can have Shillelagh without Magic Initiate! This opens up another feat slot for something like Crusher to boost your passive utility or Alert so you can make that +8 Initiative a +13!
You could also drop the Variant Human all together with this, and go bugbear for that extra five feet of attack. Which isn't amazing, but is amusing to punch people from fifteen feet away (Astral Self already gives +5 feet).
@@andreymontag Another idea would is that if you're a Small race on a Peryton (which is Medium), then your mount has flight and Flyby. So now you can punch people from fifteen feet away and they can't retaliate as you fly past. Of course, Peryton's aren't exactly easy to make into mounts, so... may be a bit tricky. Otherwise I'd suggest a Griffon, Hippogriff, Pegasus, or the like, which have all the benefits of a horse, but with wings.
If you want, you can pick druidic warrior for your ranger's fighting style to pick up shelleighlagh without using a feat. You'll lose out on a fighting style, but you can make up for it by taking another feat. I'd like mobile for this build.
Hunter's mark with flurry of blows is Nice, also if your DM allows it, in UA ranger has gotten unarmed fighting fighting style which meshes fantastic with monk. Also astral self monk with fey wanderer ranger means your wisdom can make up for both a low strength and low charisma.
Haha yes, I'm glad you finally did this. I've been maining a monk with that 3 levels of ranger for gloom stalker over the past year. They worked well already but Tasha's made it even better with dedicated weapon so I now have a longsword as a monk weapon
Max wisdom, become astral self monk, get expertise in athletics through Ranger's Canny, become level 5 ranger, enhance ability wisdom. Grapple/push your opponents all you want.
I think at this point, Offbeat Outlaw is not a Bard like he said from way back when he is a Gloom Stalker Ranger with 2 levels in Fighter and MAYBE a level in Bard lol
I'm playing a astral self monk/fighter multiclass called Maydo and I made him a really good damage dealer because of two reasons, one action surge and second I took the unarmed fighting style which allows me to hit with a d8+strength modifier however due to astral ability I can use Wisdom instead, so now I can do 4 to 8 d8 of force damage with 10ft in one turn and it's awesome
@@blakehayes8937 (level 2 fighter/level 5 monk) the 2 level in fighter gives me action surge that allows me to attack twice my action, the new fighting style allows you to attack with your fist 1d8+strength per punch, level 5 monk astral self can allow you to attack twice as a normal action and twice again as a bonus action, all these fist attacks are using the fighter style ability so 4d8 in one round or 6d8 if using action surge (yeah I made a mistake with the 8d8) and oh one of astral self monks abilities are you can switch your strength and dexterity attacks into wisdom and they do force damage within a 10ft
here's my 20 level build: 18 levels in evokation wizard, 2 levels i fighter turn 1 you cast spirit shroud at 9th level making all attack rolls deal an additional 4d8 radiant/cold/necrotic, (do whatever with you main action. turn 2 you walk within 10 feet of your opponent and cast scorching ray at 5 level twice, over channeling both. you take 10d12 damage, but deal 528 damage to an opponent. if you're a wuss, you only cast 1 overchanneled scorching ray, and then cast an 8th level scorching ray, dealing 489 damage
Way of Mercy Monk/College of Whispers Bard is pretty cool. I made an assassin femme fatale who is, without any equipment save a magic focus of your choice, able to disguise herself as anyone; has an AC of 20, up to 25; teleports pretty much anywhere; has an always-available short sword of nightmares; can charm most people; paralyzes most anyone; and has at least two layers of mini-smite, not including SCAG cantrips. Gonna throw her in my campaign to see how the party figures out what she’s doing before she kills one of the prominent maternal figures.
Wow, what a nice house. It's so cozy. Oh? What's this odd stack of notebooks hidden under the bed? Let me just take a quick look at... oh? Is this a character sheet? Why was this under your... oh. Oh! Oh God what is this!? You wouldn't use something like? No. No! You wouldn't suggest a build like this! Would you? No. Why are you smiling like that? This could destroy D&D as we know it! I must leave! I must warn the world of you horrifying concoction!
What if as ranger you take Druidic Warrior using it to get shillelagh, it will make the build weaker until level 7, but allows you to trade magic initiate whit sentinel, polearm master, lucky or other feats bolstering its combat abilities.
If you were using Tasha's then you could do more damage if you have a long sword and use the Dedicated Weapon ability, if you do that and you hold the long sword with two hands then you'll be doing an extra +2 to damage per attack than with a quarter staff, sine it only does a d8 with two hands
Monk Moon Druid multiclass is also a pretty good one. Personally I have been looking to play a Monk Rogue to just have crazy mobility. Ranger is a bit meh as you can get better stuff from multiclassing with fighter most of the time unless you are planning more than just a one or two level dip
Offbeat Outlaw: How to play a monk. Just multiclass fighter and ranger, and rely on those abilities to do all your damage. This was 5 levels of monk, 3 ranger and 2 fighter. For 8 attacks. You could also just do 5 ranger, 2 fighter for 7 attacks by dual wielding weapons. The monk levels add almost nothing for damage. Astral self costs a ki point to enter. So you only have 4 ki points for stunning strike. That sounds like a lot, but by level 10, a good build can just kill the enemy in 1 round instead of stunning them. Unless it is a legendary creature, but most of those have really good constitution saves, so you likely only get to strip off 1 of their legendary resistances. With all the multiclassing you do, you don't get enough ki to be an effective monk. Also this build has 3 bonus actions required to be fully set up. - Shillelagh - Hunter's mark - Astral self So finally be turn 4 you can start utilizing your extra martial arts attack you get from monk as a bonus action. Or start using flurry of blows. But more realistically you have to move your hunter's mark because the target is dead. I notice this a lot of Offbeat outlaw builds, they can have 1 really good turn, if everything is set up right. But you don't consider how hard / easy it is to set those things up. If by any chance Offbeat Outlaw reads this. Here is the main tip to improve your builds. Ask yourself. If I can't prepare for combat. What do I do on turn 1, 2 and 3. If the answer is mostly set up stuff for the future, you should probably rethink the build. In the case of this build, you should cut out some of the bonus action stuff, because you can't use it all anyway. I would cut Shillelagh to begin with. Your staff won't be as accurate, but by level 5, you can switch to using your fists only, and not lose much.
I make one turn nova builds because those are the ones people like to watch on RUclips. I’ve made other builds that don’t require as much set up and are more consistent but nobody watched them. This build is particularly tricky to get just right but I acknowledge that in the video. Keep in mind, not every build is meant to be used, sometimes it can be just interesting to see what you can do for the sake of it. I realize this content might not be for everyone, but these videos are fun for me to make which is the only way i judge whether or not I should do something. Worsts comes to worst you miss out on 20 avg damage and the average Nova damage is 90, which is still great and you can do that by turn 3. And I ain’t looking for advice on my builds, they do exactly what I need them to.
I prefer to multiclass Monk and Barbadian. 11 Monk and 9 Barbarian feels like the ideal ratio. I like to switch around subclasses, but so far Totem Warrior and Kensei seem to have best synergy. Though Sun Soul and Storm Herald were a fun combo too.
I have a 2nd/3.5 edition monk at 6th level, deals 2d8 damage up to 6 times in 1 action, can move roughly 40 - 50 ft an action, and due to DM's world building, can cast up to 3rd level spells based on ki, life force, or mana
In order to do that on your first turn you need to have hunters mark and shileleigh already active. You will almost never be able to do that unless you are always casting shileleigh. Also the unarmed strikes would not benefit from your wisdom unless somehow you were able to get out your Astral arms before the first turn as well.
but... hexblade monk :C lvl 5 monk with flurry of blow hits 4 hits right? that's normal damage + 4d6 from hex + 4xprof bonus from hexblade's curse + double crit chance maybe if you can get to third level you can get pact of the chain imp to look through it's eyes while you use the darkness spell for free advantage at all times and you got a familiar now and you got invocations maybe get gift of the everliving ones for max healing so you're a damage monster that can soak a decent ammount of damage and gets healed max from all dice maybe be a dhamphir because monk dhampir is fun stuff cuz u can use the bite as monk weapon so start healing and damaging...
Made a Leonin Astral Self Monk. With “Voice of the Spirit” I could extend my voice where every enemy in 600ft could hear my voice. Then; DAUNTING ROAR FOR 600ft!!! ENTIRE BATTLEFIELD IS NOW FRIGHTENED!!
RAW the roar targets creatures of your choice within 10 feet of you that can hear you. So that within 10 feet technically softcaps your range. Fun overrule for a DM though if they're on board. I feel like one workaround could be that anyone who heard it could make the saving throw. Immediately if heard while within 10ft of you, or the next time they ever find themselves within 10 feet of the mighty lion.
The problem with your first turn explosion is that hunter's mark and flurry of blows are both a bonus action, and that's assuming you saw the encounter coming far enough in advance to cast shillelagh and get your astral arms out. If you're caught off-guard, it's not until the fifth round of combat that all those can go off at once.
One monk multiclass I'm tinkering with a power build of is a max saves mage slayer type build. 14 monk 6 paladin. +5 charisma and prof in all saves making the lowest save being +10 (accounting for inevitable -1 build stats in stuff like int) tack on something like bless making the absolute lowest being a +11. get mage slayer for advantage on all saves if they are within 5 feet and use your ki on rerolling failed saves, you are looking at some insane saves. using intelligence as a low end example, -1 int +5 cha, +6 prof, +2.5 bless, 15.5 average roll (adv + diamond soul reroll) = 28. if its a charisma save, good luck failing a 34. and im sure there is a lot more optimizing to be had here.
other youtubers have done it, monk tabaxi with haste on them or smth, so tabaxi any monk + bladesinger wizard cuz they also get a speed boost. something like that
Ok so monk tabaxi is an obvs way to go, and the mobile feat at 4th, however if you want to make it cooler, you make it a blue tabaxi from an island of a tribe of tabaxi's called hedgehogs due to their particularily stiff fur, and just make sonic the hedgehog. The blue color can be because they drank some black panther-esque herbal tea that made them fast as the chosen one of the tribe or whatever. It's so cool
Way of The Astral Self Monk/Circle of The Moon Druid. Wildshape merely says you cant cast spells it says nothing about not being able to use arms of astral self and flurry of blows as a 9ft tall grizzly bear
Now with the new bugbear... Lose the feat(unneeded with Tasha's druidic warrior) but gain up to 16d6(56) damage on that first turn, plus extra range, plus extra sneaky etc... With Bugbear you might wanna start with Gloomstalker and then Monk. I wouldn't be surprised if Bugbear get nerfed real soon.
You should try to do the max possible speed/jumping distance? My thought is that if you had a rabbitfolk monk and cast jump on it and got the boots of springing and striding, then you would get a free 9d12 of movement speed every turn. How crazy could you make this?
You don't need magic initiate. You can just take the druidic warrior fighting style instead and bump your dex or wis (or take the alert feat if you're that kind of person).
Hey, I know this is a late comment but not long ago I created a cleric tank build that had an 18 or 19 base AC at Lvl 1 with no home brew using point buy. On top of all that at Lvl1 still the AC can then be boosted to 21 I believe through the simple casting of a spell. If this comment gets enough likes or the outlaw responds I’ll post my build and challenge him and others to make a higher base AC at Lvl 1.
So I haven't done the math, it's almost 6 am as I'm typing this out and I am the tired. But I wanted to give what I thought was a good/simple monk build at higher levels. Step 1: Take Kensei at level 3. Step 2: Once you hit level 17 put levels into fighter until you're a level 20 character. Have a finesse weapon and at some point take defensive duelist. As a fighter take battlemaster and take duelist. If you do it right you can have a fuck ton of AC and be even better at hitting with your Kensei weapon which I should recommend a rapier as you'll need it for this. If people want I can do the math for the best possible AC for this with this build but not right now. ...... Nevermind I just did and the best possible AC with just a rapier and nudity is 28. You get 20 if you max out dex and wisdom (as you should) an extra 2 thanks to Agile Parry, and on a reaction you can add your prof bonus which will be 6 at this point so you'll have 28 total AC. Tell anything dumb enough to attack you to suck your amazing monk abs.
Hey offbeat. Real quick the dnd sessions that u do on twitch are awesome however bc of work i miss alot of them do u no if i can watch the ones i missed anywhere else
Rogue/any 14 Monk/way of shadow 6. Free teleporting as a bonus action an unlimited use and no need to do hiding or any of that stupid sneaky stuff cause it gives you advantage. Also you can cast Darkness (I.E. free teleporting anywhere) and Pass Without a Trace (cause why not?) Take the Eldritch Adept feat in Tasha's and chose devil's sight. Now you can see through the magical darkness you're teleporting into, giving yourself auto advantage on any attack without having to roll stealth.
Fighter 3 battle master. Build for dex,con,and wisdom. Monk 7 way of the open hand. Take magic initiate for hex and eldritch blast. Druid 10 circle of the moon. Rock a ten foot tall, thousand pound grizzly bear that has a 20 ac and can land: 6x2d6 claws 2x1d10 bites 8x1d6 hex 5x1d8 superiority dice +40 in one round at level ten
ehm, monk druid multiclassing is hillarious, because according to wildshape rules you can do flurry of blows as a bear (or whatever creature), so you can call it the worst for minmaxing, but if you are wanting to make the most powerful (insert beast here) build, druid/barbarian/monk is obvs the best option. Personally I'd lovw to see battlemaster and assasin beasts tho
My dragonborn way of the dragon monk is most definitely a damage dealer, she's level sixteen able to making between 10 and 18 breath attacks (ki dependent) before needing to rest. She's also able to make 2 breath attacks per turn
You can ignore the quarterstaff if you take Unarmed Fighter as your fighting style. You do 1d6 for unarmed attacks (1d8 if you have no armor or shield, as a monk why would you). This will allow you to start the the fight attacking instead of casting a cantrip and then waiting for the next turn to attack. Also grapple the target. Technically if you grapple the target you can attack them with your astral arms, all with advantage since they are prone. Your fighting style also allows you to do 1d4 damage to a grappled target at the start of your turn. Also Unarmed Strike. Let’s you do an unarmed strike (due) with your bonus action. So that would be a total of 9 attacks. I don’t think you mentioned that, or I did not hear it.
Oh oh! I just made a monk/Rouge/fighter hybrid that is LETHAL! Try this half elf monk 6(way of shadow), Rouge 11 (assassin), and fighter (battlemaster). Fighter gets unarmed fighting (makes punches d8 plus dex) grab elven accuracy and bam! Sneak attack every round, always have advantage, and after you land stunning fist, insta crit on all attacks
I made a tiefling (zariel) college of whispers bard and swashbuckler rogue multiclass once We were at level ten and I had taken 5 levels in each, for the asi’s I chose metamagic adept and warlock magic innate It was very fun to play
Is it RAW that fists are weapons for monks for the hunter's mark interaction? I thought I saw a Crawford tweet on that not working, which was my understanding as well. My version of this similar build uses Hex for that reason.
Why didn't you use the bugbear race and one of the strixhaven backgrounds? Bugbear would increase the damage by 16d6 and you could still get that cantrip I can't spell with the druidic warrior fighting style. Then strixhaven initiate would give you more spells. BTW enjoy salty cake (putting your last two levels of redemption paladin into fighter) And I feel like you could do hexblade warlock instead of monk and go charisma based with a double bladed scimitar for potentially even more damage, since you could have hex for 2d6 instead of hunters mark for 1d6, you would have a better damaging weapon, you could use plate armor if your first two levels were in fighter, you could have the eldritch invocation that acts like extra attack, you'd have hexblade's curse (extra 4 damage per attack), and you could have eldritch smite for another handful of d8s.
So I am going to let you know about a monk multi class I've done and how good she actually is. Her name is Serena Delmare she is a Way of the 4 elements monk mixed with a Tempest cleric. Now normally These 2 classes wouldn't have much synergy but thanks to Tasha's I have the ability to create one dedicated weapon and in her case it's an enchanted rapier called quickling's ivy. So in summary I have a monk who thanks to her cleric side can wield martial weapons. I have in a lot of ways made a character who is a literal and figurative force of nature. And other fun bonus while she doesn't wear armour she actually is fully able to thanks to her cleric proficiencies which came in real handy when she had to disguise herself as a guard one time.
The highest damage dealer in my party is a monk :), true, with a lot of homebrew with gives them some race resistances, and some subclass abilities (10 foot unarmed attack range) +2d6 psychic damage once per turn, and with the Eldritch Claw Tattoo, doing 4d10+6d6+24 damage in one turn assuming all successes with Flurry of Blows, don't underestimate monks, sir. This IS a 12th level character, but still, a max of 100 damage split between 4 attacks, think of if one of them crit, Celeste is our BEST damage dealer and overall combatent. Don't. Underestimate. Monks.
I mean it might be a bit tricky to have all of this online before battle begins, but if you have an opportunity for a surprise then sure. Didn't remember Action Surge would double up my Dread Ambusher, if I wasn't already taking a bit of Scout Rogue side dish that would be pretty cool.
Are there magic initiate equivalent feats for Ranger spells or Paladin spells? For instance, I know you can choose the Hex spell with Fey Touched because Hex is considered an Enchantment spell. Basically, I'm trying to get Hunter's mark for my monk without multi-classing. I can use all the books but I can't multi-class in my next campaign. We are starting from Level 1.
Why not take the unarmed fighting style and take something more useful for your feat? Or even use another race? You'll be doing d8 damage with your unarmed strikes that use wisdom and won't need the shillelagh bonus action. You could be an aasimar and add a lot of damage once per long rest or take as a feat crusher and have more health as well as a pretty high chance of giving all of your allies advantage Also, yeah damage, but with straight monk you get a higher cd and 10 ki points which seem a little better than a situational burst of damage. Dunno, your builds sound like all you gotta do is pump up the damage situationally and you're fine, while in my games damage is a really small part of the equation, and a level 5 wizard casting sleet storm could have a bigger impact than any of these "powerplay" builds. Like what do you do when you get attacked without being able to prepare with your 5 ki points at level 10? And what if you have 2 encounters in a short rest and can't regain action surge? What if the enemy has a lot of health and your initial burst doesn't do all that much?
See I have a similar build. 5 echo knight 3 gloom stalker 2 barb. Level 10. 8 attacks first round with a two handed weapon with advantage. Great weapon master and mobile for feats. At level 11 I take ranger 4 and get the alert feat. 2 levels of druid spore. Then the rest fighter. It has been a blast to play. Hit and run you are not tanking in this class
the only reason you shouldn't add 2 levels in fighter is if you're going wizard and you're expecting to reach levels 18-20, in which case don't multiclass at all
Or Druid, if you think you’ll get to Level 20. Because you’ll get infinite Wild Shape, and thus be effectively unkillable, especially if you’re a Moon Druid.
I like using the unarmed fighting style with fighter and then multiclassing into monk for a bunch of good unarmed strikes and I know that's only actually good for the early to mid game but I love boxing monsters
@@trappyboi8678 As far as I'm aware, "swapping feats" isn't a thing in 5e. Apparently it was in 4e, but in 5e, once you take a feat, you're stuck with that. Unless a DM declares mercy on the poor player who took Keen Mind as an exception. (Or rules at your table can be whatever you want, but rules as written, that feat is with you for the duration of playing that character.
@@macenanoro826 The Martial Initiate feat specifies that you can change the fighting style you chose at first whenever you get an Ability Score Improvement or feat again.
Are you casting "Hunters Mark" Outside of combat? One could argue that when you cast "Hunters Mark" that signifies the "...first round (start of) combat..." which Dread Ambusher says is the only time you can use it. If that is true, then you can't use "Flurry of blows" because it is a Bonus action and you used that for "Hunter's Mark"... Thoughts? (Note a "Surprise" round is the "first" round of combat... same things apply)
There’s no such thing as a surprise round in 5e, surprise is a condition. If you cast it prior to rolling initiative then combat has not officially started. Combat starts once initiative has been rolled.
Playing a Tabaxi, Kensei Monk with the Pirate background, right now and I'm getting ready to dip into Rogue and go Swashbuckler. He's been pretty fun so far. Gonna take the Defensive Duelist Feat at some point. Should make me pretty darn hard to hit and help me keep more of my Ki points since I won't have to use them to disengage.
My issue with monk is if you just play a fighter with unarmed fighting style you’ll probably perform just as well... Like Battlemaster Fighter with unarmed fighting style > Monk
Can you take the druidic fighter for the Shillelagh and take some other feat for variant human? I was thinking skill expert to boost that dex and you can take one more feat or raise your wis to 20 if point by.
It's fine. I made my monk able to clone himself with a homebrew subclass. Now 1 monk on the team means 2 on the battlefield. He still doesn't do heavy damage but he is disruptive. (the only bad thing it may have is that if you are slow and undecisive controlling 2 characters will make your turn twice as slow)
@@alexandrudorries3307 Pufffff, yes and not. The clone is more another an instance of the individual than a vaguely corporeal illusion. If one dies the other may still be able to live, no matter which one is slain (there are consequences though). However it does have some of the same functions like creating the clone on the other side of some prison bars and coalescing on that side, for example. For a long time I wanted to play a character able to create clones, then echo knight appeared and it was fun until I realized I was killing versions of my character over and over by using the echo abilities. It was kinda creepy. I am aware how an extra character could break action economy, but it's a monk. At best it can do double damage for a couple of turns (which is not saying much) and then it's more about the versatility.
The Echo knight’s ability to summon alternate timeline versions of itself is really just flavor text and has no mechanical impact on the character. The monk is kind of a lackluster class at high levels, so I can understand why you’d want to homebrew a solution that doubles your damage output (and possibly ki points) but couldn’t this just as easily be achieved by using an item that lets you cast wish or asking a high level NPC?
@@alexandrudorries3307 Perhaps but is not only the cloning that I added in the homebrew, theres is some healing, some extra AC by spending ki that also augments your weight. It is a bit all over the places but there is a common theme. I am a DM, relatively new, and I just have the subclass in my world because it makes sense with the plot. I wish I could play it some day outside of NPCs.
In all honesty, I’m a monk main but I agree with him: monks are a crappy multiclass. Ki points aren’t a usable resource for any other class, and while it’s a little sad it’s not something I’m not accepting of.
I did an echo knight fighter/shadow monk goblin at 20 i was able to do a huge turn of 7 attacks Action surge attack through my echo i was all over the battlefield
"First of all, how'd you get into my house?"
Looks like someone has terrible passive perception
Dog I have like -5 to perception
@@OffbeatOutlaw Without my glasses, same
Proof hes not a monk lol.
Game I was in, we were literally almost surrounding a miniboss, about 20ft away, and it couldn't roll squat. DM was a little salty about that. Especially considering one of the party members had full plate armor and did nothing to muffle it.
@@FenDwells okay Velma
I feel Offbeat is a doctor:
"I prescribes a two level fighter multiclassing for your lack of presence on the battlefield."
Two fireballs at once go hard ok
Cant do two fireballs at once, you can only cast 1 leveled spell per round in pretty sure. And they probably made that rule for that exact reason too which means Wizards knows that two levels of fighters on anything is the superior multiclass😎
@@D3m0nX-01 you can cast two fireballs because the rule you are quoting at me only governs bonus actions and not if you somehow got additional actions. I have made multiple videos on this. Jeremy Crawford himself confirmed this.
@@skymanta1222 incorrect
@@D3m0nX-01 You can do as many leveled spells you want, as long as none of them are bonus actions, if one of them is a bonus action, you can use no other leveled spells on your turn.
Just an addition here: you mentioned using the features from the Ranger in Tasha's! Something that should be mentioned is that you could also pick the Ranger's Druidic Warrior fighting style that they get access to now, granting 2 druid cantrips so you can have Shillelagh without Magic Initiate! This opens up another feat slot for something like Crusher to boost your passive utility or Alert so you can make that +8 Initiative a +13!
You could also drop the Variant Human all together with this, and go bugbear for that extra five feet of attack. Which isn't amazing, but is amusing to punch people from fifteen feet away (Astral Self already gives +5 feet).
@@bluestar2059 gotta get on a horse for 20ft
@@andreymontag Another idea would is that if you're a Small race on a Peryton (which is Medium), then your mount has flight and Flyby.
So now you can punch people from fifteen feet away and they can't retaliate as you fly past.
Of course, Peryton's aren't exactly easy to make into mounts, so... may be a bit tricky.
Otherwise I'd suggest a Griffon, Hippogriff, Pegasus, or the like, which have all the benefits of a horse, but with wings.
@@bluestar2059 Actually when it hits a creature before it acts it does an additional 2d6 each time
If you want, you can pick druidic warrior for your ranger's fighting style to pick up shelleighlagh without using a feat. You'll lose out on a fighting style, but you can make up for it by taking another feat. I'd like mobile for this build.
A monk ranger multiclass? Well, now you have my attention!
Been playing one of these for awhile and I've loved it
Hunter's mark with flurry of blows is Nice, also if your DM allows it, in UA ranger has gotten unarmed fighting fighting style which meshes fantastic with monk. Also astral self monk with fey wanderer ranger means your wisdom can make up for both a low strength and low charisma.
I actually did one too in my own campaign I did a shadow monk gloomstalker ranger and assassin rogue build
The only times taking 2 levels in fighter isn't the most viable option is going full cleric or full druid because there level 20 ability's are OP.
Haha yes, I'm glad you finally did this. I've been maining a monk with that 3 levels of ranger for gloom stalker over the past year. They worked well already but Tasha's made it even better with dedicated weapon so I now have a longsword as a monk weapon
Dedicated weapon was a huge improvement
Max wisdom, become astral self monk, get expertise in athletics through Ranger's Canny, become level 5 ranger, enhance ability wisdom. Grapple/push your opponents all you want.
I think at this point, Offbeat Outlaw is not a Bard like he said from way back when
he is a Gloom Stalker Ranger with 2 levels in Fighter and MAYBE a level in Bard lol
You forgot that 2nd level of ranger also gives a fighting style so this character has two fighting styles
I'm playing a astral self monk/fighter multiclass called Maydo and I made him a really good damage dealer because of two reasons, one action surge and second I took the unarmed fighting style which allows me to hit with a d8+strength modifier however due to astral ability I can use Wisdom instead, so now I can do 4 to 8 d8 of force damage with 10ft in one turn and it's awesome
How do you get 4 to 8 d8s?
@@blakehayes8937 (level 2 fighter/level 5 monk) the 2 level in fighter gives me action surge that allows me to attack twice my action, the new fighting style allows you to attack with your fist 1d8+strength per punch, level 5 monk astral self can allow you to attack twice as a normal action and twice again as a bonus action, all these fist attacks are using the fighter style ability so 4d8 in one round or 6d8 if using action surge (yeah I made a mistake with the 8d8) and oh one of astral self monks abilities are you can switch your strength and dexterity attacks into wisdom and they do force damage within a 10ft
here's my 20 level build:
18 levels in evokation wizard, 2 levels i fighter
turn 1 you cast spirit shroud at 9th level making all attack rolls deal an additional 4d8 radiant/cold/necrotic, (do whatever with you main action.
turn 2 you walk within 10 feet of your opponent and cast scorching ray at 5 level twice, over channeling both.
you take 10d12 damage, but deal 528 damage to an opponent.
if you're a wuss, you only cast 1 overchanneled scorching ray, and then cast an 8th level scorching ray, dealing 489 damage
Way of Mercy Monk/College of Whispers Bard is pretty cool. I made an assassin femme fatale who is, without any equipment save a magic focus of your choice, able to disguise herself as anyone; has an AC of 20, up to 25; teleports pretty much anywhere; has an always-available short sword of nightmares; can charm most people; paralyzes most anyone; and has at least two layers of mini-smite, not including SCAG cantrips.
Gonna throw her in my campaign to see how the party figures out what she’s doing before she kills one of the prominent maternal figures.
Wow, what a nice house. It's so cozy. Oh? What's this odd stack of notebooks hidden under the bed? Let me just take a quick look at... oh? Is this a character sheet? Why was this under your... oh. Oh! Oh God what is this!? You wouldn't use something like? No. No! You wouldn't suggest a build like this! Would you? No. Why are you smiling like that? This could destroy D&D as we know it! I must leave! I must warn the world of you horrifying concoction!
😈😈😈
What if as ranger you take Druidic Warrior using it to get shillelagh, it will make the build weaker until level 7, but allows you to trade magic initiate whit sentinel, polearm master, lucky or other feats bolstering its combat abilities.
As a fighting style I was thinking blindsight because its cool lmao
If you were using Tasha's then you could do more damage if you have a long sword and use the Dedicated Weapon ability, if you do that and you hold the long sword with two hands then you'll be doing an extra +2 to damage per attack than with a quarter staff, sine it only does a d8 with two hands
If you start at level 7, you can take another feat or race, since Rangers now have the druidic warrior fighting style.
I’m so excited to watch you cause I have school on Monday
Monk Moon Druid multiclass is also a pretty good one. Personally I have been looking to play a Monk Rogue to just have crazy mobility. Ranger is a bit meh as you can get better stuff from multiclassing with fighter most of the time unless you are planning more than just a one or two level dip
I'm sad because this session 0 starts at 2 am for me
ikr it hurts
It’s going to be a podcast as well!! More info soon 😁
@@OffbeatOutlaw ow nice
Monks are the DnD equivalent of Total War Warhammer II's Beastmen in terms of viability.
Offbeat Outlaw:
How to play a monk.
Just multiclass fighter and ranger, and rely on those abilities to do all your damage.
This was 5 levels of monk, 3 ranger and 2 fighter. For 8 attacks.
You could also just do 5 ranger, 2 fighter for 7 attacks by dual wielding weapons. The monk levels add almost nothing for damage.
Astral self costs a ki point to enter. So you only have 4 ki points for stunning strike. That sounds like a lot, but by level 10, a good build can just kill the enemy in 1 round instead of stunning them. Unless it is a legendary creature, but most of those have really good constitution saves, so you likely only get to strip off 1 of their legendary resistances. With all the multiclassing you do, you don't get enough ki to be an effective monk.
Also this build has 3 bonus actions required to be fully set up.
- Shillelagh
- Hunter's mark
- Astral self
So finally be turn 4 you can start utilizing your extra martial arts attack you get from monk as a bonus action. Or start using flurry of blows. But more realistically you have to move your hunter's mark because the target is dead.
I notice this a lot of Offbeat outlaw builds, they can have 1 really good turn, if everything is set up right. But you don't consider how hard / easy it is to set those things up.
If by any chance Offbeat Outlaw reads this. Here is the main tip to improve your builds. Ask yourself. If I can't prepare for combat. What do I do on turn 1, 2 and 3. If the answer is mostly set up stuff for the future, you should probably rethink the build. In the case of this build, you should cut out some of the bonus action stuff, because you can't use it all anyway.
I would cut Shillelagh to begin with. Your staff won't be as accurate, but by level 5, you can switch to using your fists only, and not lose much.
I make one turn nova builds because those are the ones people like to watch on RUclips. I’ve made other builds that don’t require as much set up and are more consistent but nobody watched them.
This build is particularly tricky to get just right but I acknowledge that in the video.
Keep in mind, not every build is meant to be used, sometimes it can be just interesting to see what you can do for the sake of it.
I realize this content might not be for everyone, but these videos are fun for me to make which is the only way i judge whether or not I should do something. Worsts comes to worst you miss out on 20 avg damage and the average Nova damage is 90, which is still great and you can do that by turn 3.
And I ain’t looking for advice on my builds, they do exactly what I need them to.
I prefer to multiclass Monk and Barbadian. 11 Monk and 9 Barbarian feels like the ideal ratio. I like to switch around subclasses, but so far Totem Warrior and Kensei seem to have best synergy. Though Sun Soul and Storm Herald were a fun combo too.
I have a 2nd/3.5 edition monk at 6th level, deals 2d8 damage up to 6 times in 1 action, can move roughly 40 - 50 ft an action, and due to DM's world building, can cast up to 3rd level spells based on ki, life force, or mana
In order to do that on your first turn you need to have hunters mark and shileleigh already active. You will almost never be able to do that unless you are always casting shileleigh. Also the unarmed strikes would not benefit from your wisdom unless somehow you were able to get out your Astral arms before the first turn as well.
Did you not hear the part where I said literally every part of your comment, even saying “it’s unlikely”?
but... hexblade monk :C lvl 5 monk with flurry of blow hits 4 hits right? that's normal damage + 4d6 from hex + 4xprof bonus from hexblade's curse + double crit chance maybe if you can get to third level you can get pact of the chain imp to look through it's eyes while you use the darkness spell for free advantage at all times and you got a familiar now and you got invocations maybe get gift of the everliving ones for max healing so you're a damage monster that can soak a decent ammount of damage and gets healed max from all dice maybe be a dhamphir because monk dhampir is fun stuff cuz u can use the bite as monk weapon so start healing and damaging...
Made a Leonin Astral Self Monk. With “Voice of the Spirit” I could extend my voice where every enemy in 600ft could hear my voice. Then; DAUNTING ROAR FOR 600ft!!! ENTIRE BATTLEFIELD IS NOW FRIGHTENED!!
RAW the roar targets creatures of your choice within 10 feet of you that can hear you. So that within 10 feet technically softcaps your range. Fun overrule for a DM though if they're on board. I feel like one workaround could be that anyone who heard it could make the saving throw. Immediately if heard while within 10ft of you, or the next time they ever find themselves within 10 feet of the mighty lion.
The problem with your first turn explosion is that hunter's mark and flurry of blows are both a bonus action, and that's assuming you saw the encounter coming far enough in advance to cast shillelagh and get your astral arms out. If you're caught off-guard, it's not until the fifth round of combat that all those can go off at once.
It’s almost as if I acknowledge that in the build, that setting this all up is extremely unlikely 🙃
I will not leave. You have delicious food and now I live here. Also we are out of toilet paper.
Also I drank the milk so we need some of that too
Are there and chips left?
some stale Cool Ranch Doritos. Owww but he does have little chocolates in this side cupboard!
I’m well aware of the toilet paper, ‘tis your punishment 😈
Its okay we have all these paper towels.
One monk multiclass I'm tinkering with a power build of is a max saves mage slayer type build. 14 monk 6 paladin. +5 charisma and prof in all saves making the lowest save being +10 (accounting for inevitable -1 build stats in stuff like int) tack on something like bless making the absolute lowest being a +11. get mage slayer for advantage on all saves if they are within 5 feet and use your ki on rerolling failed saves, you are looking at some insane saves. using intelligence as a low end example, -1 int +5 cha, +6 prof, +2.5 bless, 15.5 average roll (adv + diamond soul reroll) = 28. if its a charisma save, good luck failing a 34. and im sure there is a lot more optimizing to be had here.
day 2 of asking for the * S P E E D* built
other youtubers have done it, monk tabaxi with haste on them or smth, so tabaxi any monk + bladesinger wizard cuz they also get a speed boost. something like that
@@AliceEverglade and mobile feat
How to become the flash in dnd:
Centaur barbarian/monk. done.
Ok so monk tabaxi is an obvs way to go, and the mobile feat at 4th, however if you want to make it cooler, you make it a blue tabaxi from an island of a tribe of tabaxi's called hedgehogs due to their particularily stiff fur, and just make sonic the hedgehog. The blue color can be because they drank some black panther-esque herbal tea that made them fast as the chosen one of the tribe or whatever. It's so cool
I love this man
😎
"They're not underpowered, they're just not utilized right..." and they're underpowered
Way of The Astral Self Monk/Circle of The Moon Druid. Wildshape merely says you cant cast spells it says nothing about not being able to use arms of astral self and flurry of blows as a 9ft tall grizzly bear
In the words of someone with a 20 in wisdom "Im not the worst in helping"
Now with the new bugbear... Lose the feat(unneeded with Tasha's druidic warrior) but gain up to 16d6(56) damage on that first turn, plus extra range, plus extra sneaky etc... With Bugbear you might wanna start with Gloomstalker and then Monk. I wouldn't be surprised if Bugbear get nerfed real soon.
Zephyr Strike might be a choice for more ZOOMING and better damage than Hunter's Mark, but both are good choices.
Almost always go for that final monk subclass feature.
In my experience, Monk can multiclass beautifully with Rogue for that sweet sweet stealth and movement speed.
You should try to do the max possible speed/jumping distance? My thought is that if you had a rabbitfolk monk and cast jump on it and got the boots of springing and striding, then you would get a free 9d12 of movement speed every turn. How crazy could you make this?
You don't need magic initiate. You can just take the druidic warrior fighting style instead and bump your dex or wis (or take the alert feat if you're that kind of person).
Hey, I know this is a late comment but not long ago I created a cleric tank build that had an 18 or 19 base AC at Lvl 1 with no home brew using point buy. On top of all that at Lvl1 still the AC can then be boosted to 21 I believe through the simple casting of a spell.
If this comment gets enough likes or the outlaw responds I’ll post my build and challenge him and others to make a higher base AC at Lvl 1.
Plate armor + shield + shield of faith = 18 + 2 + 2 = 22 AC
@@gabrielseller6434 at Lvl 1 a clerics starting amour doesn’t give you the option to choose plate amour.
@@lachlansouthern3298 sure but there’s nothing stopping any cleric from acquiring such armour, appart from prohibitive cost perhaps
So I haven't done the math, it's almost 6 am as I'm typing this out and I am the tired. But I wanted to give what I thought was a good/simple monk build at higher levels. Step 1: Take Kensei at level 3. Step 2: Once you hit level 17 put levels into fighter until you're a level 20 character. Have a finesse weapon and at some point take defensive duelist. As a fighter take battlemaster and take duelist. If you do it right you can have a fuck ton of AC and be even better at hitting with your Kensei weapon which I should recommend a rapier as you'll need it for this. If people want I can do the math for the best possible AC for this with this build but not right now.
......
Nevermind I just did and the best possible AC with just a rapier and nudity is 28. You get 20 if you max out dex and wisdom (as you should) an extra 2 thanks to Agile Parry, and on a reaction you can add your prof bonus which will be 6 at this point so you'll have 28 total AC. Tell anything dumb enough to attack you to suck your amazing monk abs.
Hey offbeat. Real quick the dnd sessions that u do on twitch are awesome however bc of work i miss alot of them do u no if i can watch the ones i missed anywhere else
Check out the Six Idiots INC youtube channel! The channel is linked on this youtube channel
Can you try to make a minimaxed healer?
This
Prob a coffeelock
This please
Lmao you don’t need to heal if you deal 500 damage in one turn
Rogue/any 14 Monk/way of shadow 6. Free teleporting as a bonus action an unlimited use and no need to do hiding or any of that stupid sneaky stuff cause it gives you advantage. Also you can cast Darkness (I.E. free teleporting anywhere) and Pass Without a Trace (cause why not?) Take the Eldritch Adept feat in Tasha's and chose devil's sight. Now you can see through the magical darkness you're teleporting into, giving yourself auto advantage on any attack without having to roll stealth.
Fighter 3 battle master. Build for dex,con,and wisdom.
Monk 7 way of the open hand. Take magic initiate for hex and eldritch blast.
Druid 10 circle of the moon. Rock a ten foot tall, thousand pound grizzly bear that has a 20 ac and can land: 6x2d6 claws
2x1d10 bites
8x1d6 hex
5x1d8 superiority dice
+40 in one round at level ten
Sounds like making a ninja... NINJA GO!!!!
ehm, monk druid multiclassing is hillarious, because according to wildshape rules you can do flurry of blows as a bear (or whatever creature), so you can call it the worst for minmaxing, but if you are wanting to make the most powerful (insert beast here) build, druid/barbarian/monk is obvs the best option. Personally I'd lovw to see battlemaster and assasin beasts tho
My dragonborn way of the dragon monk is most definitely a damage dealer, she's level sixteen able to making between 10 and 18 breath attacks (ki dependent) before needing to rest. She's also able to make 2 breath attacks per turn
That doesn't mean she's a *good* damage dealer. Dragon monk is also pretty weak.
Astral self monk and Echo Knight combine to become Kankuro. And it is so hard land a hit on them.
You can ignore the quarterstaff if you take Unarmed Fighter as your fighting style. You do 1d6 for unarmed attacks (1d8 if you have no armor or shield, as a monk why would you). This will allow you to start the the fight attacking instead of casting a cantrip and then waiting for the next turn to attack.
Also grapple the target. Technically if you grapple the target you can attack them with your astral arms, all with advantage since they are prone. Your fighting style also allows you to do 1d4 damage to a grappled target at the start of your turn.
Also Unarmed Strike. Let’s you do an unarmed strike (due) with your bonus action. So that would be a total of 9 attacks. I don’t think you mentioned that, or I did not hear it.
He doesnt get access to a fighting style, so mage initiate with shillelagh also gives him access to a magic weapon
Monk fighter multicalss- astral brute! Absolutely terrifying!
Just the intro made the video deserve a like
Thoughts on a Shadow Monk/Twilight Cleric MC?
Oh oh! I just made a monk/Rouge/fighter hybrid that is LETHAL! Try this half elf monk 6(way of shadow), Rouge 11 (assassin), and fighter (battlemaster). Fighter gets unarmed fighting (makes punches d8 plus dex) grab elven accuracy and bam! Sneak attack every round, always have advantage, and after you land stunning fist, insta crit on all attacks
You should know Monks have high Stealth! What else are they doing with Dexterity?
I feel like this is a joke but I'm not gonna bite
I made a tiefling (zariel) college of whispers bard and swashbuckler rogue multiclass once
We were at level ten and I had taken 5 levels in each, for the asi’s I chose metamagic adept and warlock magic innate
It was very fun to play
Is it RAW that fists are weapons for monks for the hunter's mark interaction? I thought I saw a Crawford tweet on that not working, which was my understanding as well. My version of this similar build uses Hex for that reason.
Hunters mark is requires a weapon attack. Unarmed fists, while not melee weapons, are weapons and thus activate hunters mark
Also Crawford is the one who gave me this explanation
@@OffbeatOutlaw Nice, I thought I saw the opposite, but that's super cool.
Hex is the one that can’t activate with fist weapons, hunters mark read slightly different
@@OffbeatOutlaw Wait, what? That makes no sense. Hex reads as bonus damage whenever you make an attack, why wouldn't it apply to unarmed attacks?
that ending dude, wow
Why didn't you use the bugbear race and one of the strixhaven backgrounds?
Bugbear would increase the damage by 16d6 and you could still get that cantrip I can't spell with the druidic warrior fighting style. Then strixhaven initiate would give you more spells.
BTW enjoy salty cake (putting your last two levels of redemption paladin into fighter)
And I feel like you could do hexblade warlock instead of monk and go charisma based with a double bladed scimitar for potentially even more damage, since you could have hex for 2d6 instead of hunters mark for 1d6, you would have a better damaging weapon, you could use plate armor if your first two levels were in fighter, you could have the eldritch invocation that acts like extra attack, you'd have hexblade's curse (extra 4 damage per attack), and you could have eldritch smite for another handful of d8s.
Not sure what level your starting at but if it is 7 or higher I would use the druidic fighting style and you could use that feat for something else.
Level 5
So I am going to let you know about a monk multi class I've done and how good she actually is. Her name is Serena Delmare she is a Way of the 4 elements monk mixed with a Tempest cleric. Now normally These 2 classes wouldn't have much synergy but thanks to Tasha's I have the ability to create one dedicated weapon and in her case it's an enchanted rapier called quickling's ivy. So in summary I have a monk who thanks to her cleric side can wield martial weapons. I have in a lot of ways made a character who is a literal and figurative force of nature. And other fun bonus while she doesn't wear armour she actually is fully able to thanks to her cleric proficiencies which came in real handy when she had to disguise herself as a guard one time.
I love your content
Thanks!
Imma just look at Druid and Clerics multi with Monks.....
The highest damage dealer in my party is a monk :), true, with a lot of homebrew with gives them some race resistances, and some subclass abilities (10 foot unarmed attack range) +2d6 psychic damage once per turn, and with the Eldritch Claw Tattoo, doing 4d10+6d6+24 damage in one turn assuming all successes with Flurry of Blows, don't underestimate monks, sir. This IS a 12th level character, but still, a max of 100 damage split between 4 attacks, think of if one of them crit, Celeste is our BEST damage dealer and overall combatent. Don't. Underestimate. Monks.
Ah anecdotal evidence with homebrew, and magic items that are specific to your game. Very compelling
A good example of a good monk/ranger multiclass: Blade from Marvel Comics.
GS ranger is the standout ranger subclass for sure. 3lvl GS, 2fighter can fit in a bunch of builds.
I mean it might be a bit tricky to have all of this online before battle begins, but if you have an opportunity for a surprise then sure.
Didn't remember Action Surge would double up my Dread Ambusher, if I wasn't already taking a bit of Scout Rogue side dish that would be pretty cool.
Are there magic initiate equivalent feats for Ranger spells or Paladin spells? For instance, I know you can choose the Hex spell with Fey Touched because Hex is considered an Enchantment spell. Basically, I'm trying to get Hunter's mark for my monk without multi-classing. I can use all the books but I can't multi-class in my next campaign. We are starting from Level 1.
Why not take the unarmed fighting style and take something more useful for your feat? Or even use another race? You'll be doing d8 damage with your unarmed strikes that use wisdom and won't need the shillelagh bonus action. You could be an aasimar and add a lot of damage once per long rest or take as a feat crusher and have more health as well as a pretty high chance of giving all of your allies advantage
Also, yeah damage, but with straight monk you get a higher cd and 10 ki points which seem a little better than a situational burst of damage. Dunno, your builds sound like all you gotta do is pump up the damage situationally and you're fine, while in my games damage is a really small part of the equation, and a level 5 wizard casting sleet storm could have a bigger impact than any of these "powerplay" builds. Like what do you do when you get attacked without being able to prepare with your 5 ki points at level 10? And what if you have 2 encounters in a short rest and can't regain action surge? What if the enemy has a lot of health and your initial burst doesn't do all that much?
Astral Self Monk?
Do you mean "JoJo Stand user?"
See I have a similar build.
5 echo knight
3 gloom stalker
2 barb.
Level 10. 8 attacks first round with a two handed weapon with advantage. Great weapon master and mobile for feats.
At level 11 I take ranger 4 and get the alert feat. 2 levels of druid spore. Then the rest fighter. It has been a blast to play. Hit and run you are not tanking in this class
the only reason you shouldn't add 2 levels in fighter is if you're going wizard and you're expecting to reach levels 18-20, in which case don't multiclass at all
Or Druid, if you think you’ll get to Level 20. Because you’ll get infinite Wild Shape, and thus be effectively unkillable, especially if you’re a Moon Druid.
I like using the unarmed fighting style with fighter and then multiclassing into monk for a bunch of good unarmed strikes and I know that's only actually good for the early to mid game but I love boxing monsters
You can use a feat to get it at level 1 as a human or custom lineage then swap out the feat for a different fighting style once u gain monk d8 fisting
@@trappyboi8678 As far as I'm aware, "swapping feats" isn't a thing in 5e. Apparently it was in 4e, but in 5e, once you take a feat, you're stuck with that. Unless a DM declares mercy on the poor player who took Keen Mind as an exception. (Or rules at your table can be whatever you want, but rules as written, that feat is with you for the duration of playing that character.
@@macenanoro826 The Martial Initiate feat specifies that you can change the fighting style you chose at first whenever you get an Ability Score Improvement or feat again.
Aren't both flurry of blows and hunters mark a bonus action meaning you only get one or the other on your first turn
This is assuming you have a chance to cast hunter's mark before initiative is rolled
@@isaiahnaylor9862 oh ok
Are you casting "Hunters Mark" Outside of combat? One could argue that when you cast "Hunters Mark" that signifies the "...first round (start of) combat..." which Dread Ambusher says is the only time you can use it. If that is true, then you can't use "Flurry of blows" because it is a Bonus action and you used that for "Hunter's Mark"... Thoughts? (Note a "Surprise" round is the "first" round of combat... same things apply)
There’s no such thing as a surprise round in 5e, surprise is a condition. If you cast it prior to rolling initiative then combat has not officially started. Combat starts once initiative has been rolled.
Hey. Love your content. I feel like I should let you know this. Cam wobble is painful to my eyes! Thank you. Keep up the good work.
Sorry!! I’ll try and fix it for future episodes! Thanks you letting me know 😁
FINALLY hunters mark
Playing a Tabaxi, Kensei Monk with the Pirate background, right now and I'm getting ready to dip into Rogue and go Swashbuckler. He's been pretty fun so far. Gonna take the Defensive Duelist Feat at some point. Should make me pretty darn hard to hit and help me keep more of my Ki points since I won't have to use them to disengage.
OK you've posted a video Now where is our forever dm
have patience, I want to make sure I actually enjoy making the videos rather than pump them out :)
This is a weird build and I love it.
This makes the ranger main in me hapoy
You could have gotten cantrips through druidic warrior fighting style and have another feat
I don't play Monk to play another class. I play Monk to run at mach speeds and do drive by stunning strikes, and beat up ghosts with my _bare hands._
What did you do to the bare to get it's hands?
My issue with monk is if you just play a fighter with unarmed fighting style you’ll probably perform just as well... Like Battlemaster Fighter with unarmed fighting style > Monk
Digging the Persona music at the end
Will this dnd campaign be on the lark network RUclips channel??
As someone Playing a Bonk(barbarian Monk) and kicking ass with it i will disagree on monk multiclassing
But it does need some love thoug. Preciate it.
My man took druid magic initiate and chose healing word over goodberry. Dude.
Also missed 2d8 from dread ambusher
i do love your intros
Thank you 😎
See I just don't cross into other classes and go mono monk
Can you take the druidic fighter for the Shillelagh and take some other feat for variant human? I was thinking skill expert to boost that dex and you can take one more feat or raise your wis to 20 if point by.
It's fine. I made my monk able to clone himself with a homebrew subclass. Now 1 monk on the team means 2 on the battlefield.
He still doesn't do heavy damage but he is disruptive. (the only bad thing it may have is that if you are slow and undecisive controlling 2 characters will make your turn twice as slow)
So basically a monk/echo knight?
@@alexandrudorries3307 Pufffff, yes and not. The clone is more another an instance of the individual than a vaguely corporeal illusion. If one dies the other may still be able to live, no matter which one is slain (there are consequences though). However it does have some of the same functions like creating the clone on the other side of some prison bars and coalescing on that side, for example.
For a long time I wanted to play a character able to create clones, then echo knight appeared and it was fun until I realized I was killing versions of my character over and over by using the echo abilities. It was kinda creepy.
I am aware how an extra character could break action economy, but it's a monk. At best it can do double damage for a couple of turns (which is not saying much) and then it's more about the versatility.
The Echo knight’s ability to summon alternate timeline versions of itself is really just flavor text and has no mechanical impact on the character. The monk is kind of a lackluster class at high levels, so I can understand why you’d want to homebrew a solution that doubles your damage output (and possibly ki points) but couldn’t this just as easily be achieved by using an item that lets you cast wish or asking a high level NPC?
@@alexandrudorries3307 Perhaps but is not only the cloning that I added in the homebrew, theres is some healing, some extra AC by spending ki that also augments your weight. It is a bit all over the places but there is a common theme.
I am a DM, relatively new, and I just have the subclass in my world because it makes sense with the plot.
I wish I could play it some day outside of NPCs.
At 1:17 WHAT is the music from? It is irritating the hell out of my brain because I don't think I've played that game in 30 years or so. Help!
Minor circuit remix from super smash bros ultimate. Its from punch out
Shillelagh, Hunters Mark & Flurry of Blows are all bonus actions really doubt you could have all of them for the 1st round of combat.
In all honesty, I’m a monk main but I agree with him: monks are a crappy multiclass. Ki points aren’t a usable resource for any other class, and while it’s a little sad it’s not something I’m not accepting of.
I keep trying to find a fighter monk that works with way of the fist to just go for a small race and do the punch 15ft up trick 😊
I did an echo knight fighter/shadow monk goblin at 20 i was able to do a huge turn of 7 attacks Action surge attack through my echo i was all over the battlefield