and then the giant ones say “you call that a horn?” and reply with big fat load of “ *W̴͔̏̕W̴͔̏̕R̶̨̨̖̬̹̥̜̠͎̺̍͐̂R̶̨̨̖̬̹̥̜̠͎̺̍͐̂R̶̨̨̖̬̹̥̜̠͎̺̍͐̂R̶̨̨̖̬̹̥̜̠͎̺̍͐̂A̶̤͍̟̲͓͕͍̼͕͎̽́̒̇͝A̶̤͍̟̲͓͕͍̼͕͎̽́̒̇͝A̶̤͍̟̲͓͕͍̼͕͎̽́̒̇͝Ù̸̺̓̀̓͒͑Ù̸̺̓̀̓͒͑Ù̸̺̓̀̓͒͑G̶̢̨̖͚̜̺̭̥̭͓̾̒̃̃̈̏͋͝G̶̢̨̖͚̜̺̭̥̭͓̾̒̃̃̈̏͋͝H̸̪͊̒G̶̢̨̖͚̜̺̭̥̭͓̾̒̃̃̈̏͋͝H̸̪͊̒G̶̢̨̖͚̜̺̭̥̭͓̾̒̃̃̈̏͋͝H̸̪͊̒H̸̪͊̒H̸̪͊̒H̸̪͊̒N̶͎̫̉̍͘͝N̶͎̫̉̍͘͝* ”
To anyone passing by here, I love reading your comments so much. I wish I could write music for a game like this. If you want to hear some storytelling music, last year I wrote an album titled 'The Untold Story of The Rainmaker', inspired by Dark Souls & Elden Ring. It's been hard to share it with the world due to its narrative nature, that's why I am writing this - but if you have some free time, I'd be so happy to hear your opinions on it. Thank you so much 🤍
The attention to detail in those elderly bat ladies is amazing, the fact they are singing actually lore about the world in a language that few are going to understand, it's just beautiful.
@@cutcutado Nos, destinatae matribus, nunc fiunt turpes. Ploarvimus lacrimavimusque sed nemo nos consolatur. Aureum, cui irascebaris? We, betrothed destined to be mothers, now become tarnished. We have lamented and we have shed tears but no one consoles us. Golden One, at whom you were angry?
When I first got to Leyndell and heard the bubble enemies using the trumpets, It made me feel like I arrived to a city of heaven, with angels blowing their horns
Haha I felt the opposite the trumpets sounded cacophonous and the freaks blowing them deformed. It's great that the game can elicit two different reactions.
One of my favorite musical transitions in this game is in the Altus Plateau. There’s a merchant there playing the Altus theme on his instrument, and when you approach him, the background music fades as his gets louder.
@@blackalphadragon96 He’s by the one on the south side of that shattered bridge near the minor erdtree, next to the portal that takes you to the north side.
I love how for the merchants playing, the fingering is actually reasonable. Also it sounds like they had the performer play a little sloppy on purpose for the recording. The vibrato sounds really confident to me but they're definitely letting the bow wander and jitter on purpose. In general, I love all the musical NPCs in this game. I always feel the need to go investigate faint music in the distance.
the vibrato and them lifting the bow is what seals it for me. a lot of animators would animate the fingering, but not many would actually bother to do the rest.
@@dragonator36 do you think maybe it’s one of the last things he still knows from before he was driven insane? Like it’s the last surviving part of what used to be that man
In my mind, he’s on the brink of total madness, everything else that he’s ever known has been consumed by the yellow chaos flame, all except the song he’s playing. He can’t remember what it’s called,nor what it’s about, all he remembers is that he liked it, and that he played it in times of joy. So he plays on, alone, before he loses himself completely.
The saddest of these is by far the Frenzied Flame Merchant's song, which is ironic since of the tunes its actually almost a happy one, but you find the guy hidden down in the deepest depths below the sewers of the capital, sealed behind a stone door guarded by an evil blood mage, with all the merchant's closest friends, family and companions either dead or insane around him and his own mind inches away from its last dregs of sanity, clinging to the very last vestige of joy he held in his final moments before he and all his people were cruelly buried alive for heresy. Also interesting to hear a song in English in the form of Renalla's sweetings, been looking for a version of that for ages! Thanks for this upload.
One of the interesting things about it is that the mage protecting the secret of the merchants’ is a clone of Mohg himself! Does anyone know the reason he’s here as well?
The imprisoned merchant song is extremely haunting, finding that area spontaneously in my first playthrough was insane in general, I never expected to find what i found down there, let alone everything it would entail
I was extremely creeped out when I first entered that place. I had never expected a tomb, littered with the corpses of a caravan frozen in madness, with a violin straight from a horror game in the background. It was unlike anything I have seen in any other soulsgame.
It brought up some very uncomfortable recollections of learning about the history of the Holocaust and the imagery associated with that. Considering how the merchants themselves are a nomadic peoples living within shadows of larger institutions with not real power to back them up aside from their own communities, I think there could be parallels made to Ashkenazi folk and the persecutions they face.
@@thosebloodybadgers8499 There are no parallels here. Elden Ring's lore has absolutely nothing to do with the persecution of the Ashkenazi Jewish people in Europe during the Holocaust or even in previous periods. Also, I think you are conflating between the Ashkenazi Jewish communities in various European countries - that were mostly living in settled communities for most of the time - with the nomadic Gypsies. If anything these nomadic merchants would likely be "inspired" by the European Gypsies for obvious historical and cultural reasons. There's no classic good and evil in the world of Elden Ring, almost everyone with the exception of a few is either grey or outright evil in that world with selfish intentions. The Golden Order is flawed and has made plenty of characters and people in its world suffer for not adhering to its strict tenants but some of those involved in the lore wanted to destroy the world and put something even worse in place, as we see with various characters throughout the game. These merchants - at least based on various hints and items in the game - are no victims and were involved in deliberately summoning the Frenzied flame and that is something that involves all merchants in the game. You can't make a parallel to real history and reality with this game that is a sort of a mix of several mythologies put together.
@@rpgadventurer32 I agree that the connection to Ashkenazi people was somewhat unfounded based on their lack of similarities, either cultural or historical. But I would argue that the g3nocide of the Nomads is too centralized and bears similarities to the treatment of, particularly, but not limited to, Ashkenazi jews in conc3tration camps. I would genuinely speculate that the developers might have modeled the look of the Temple of Frenzy and the Nomads there from the history of Imperial Japan and their war crimes during WW2. I can see such sensitive real world topics being projected onto fiction as being insensitive though, so I agree on that critique. Although, I would also say that the exact nature of connection between the Nomads and the Frenzied Flame is very much so up to interpretation and speculation. Like, I very much see the timeline being the persecution of the Nomads and their g3nocide coming first, them inadvertently summoning the Frenzied Flame as a reaction to all that pain, anger and sorrow being second, and the eventual integration of the Frenzied Flame into the culture of the remaining Nomads coming third.
It’s cool to see Fromsoft experiment with music like this, the use of different languages and tunes is really awesome and gives that authenticity of a real world with varying languages and cultures.
@@thesaviorofsouls5210 Shrine of Amana! . Hot take, but i always loved that area and its one of my favorites in all of soulsborne... dont know why people hate it so much
The frenzied flame song I heard when I first went into that area literally made me feel the environment around me, it nearly brought me to tears looking at everything on my way down to the bottom.
@@blak_iron_tarkus8899 that plat forming is the reason i burned everything down to the ground even when melina was crying telling me to not inherit the flame
The frenzied flame merchant song is so fucking sad. I just remember being down there and finding the Merchant armor, reading the gear description, looking at what the frenzied flame guys were using as instruments and then it hit me what was actually going on. I literally put my hand over my mouth in a gasp. It’s one of the most stand out moments in the game for me. Those little details are what make FS games so incredible
I had similar reaction on that. Guys for sure didn't deserved what happened to them. But what they did is also dreadfull. Imagine other merchants pain about all of this, I'm not surprised some want to be left alone 😔 Fuck the golden order, Great Tree, Crucible and Omens also didn't deserve for what was done to them...
Frenzied Flame Merchant Song is very well detailed on the String Play. His fingers and hand move at the positions and pitch intervals. Except the minor seconds he does some sliding and uses his third which is normally a Major 2nd. The detail on bowing is also quite remarkable. Though on some short passages they could have added a little more longer down and up bows. But the picking up for the down bow is really well done.
Even if realistically it’s wrong, considering the instrument is fictional, it could easily just be correct in game. The flute guy just is waggling his fingers around but this one merchant in particular feels like he could really be playing a song.
I really loved coming across the random singing and instrument playing in this game. Sometimes I’d just stop and listen for a bit. Also that merchant song #1 was the only thing keeping me calm after dying repeatedly trying to get down to the three fingers
Same, when I first heard the singing harpy I found a spot to hide that was close to it. And just listened to it sing. I killed the bats around it but let the singer live.
@@aaidenclark165 And I walked right towards the song, oblivious to the danger, then she just jumped me and ate me. I guess... It does a pretty good job at captivating listeners.
@@detonate8753 Any nobles really. Those bald guys you see all around, searching for food, patrolling the Lands Between while being very weak? Nobles. As for the pages themselves, the page ashes say: Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
@@ES21007 Not sure if it coincides with the game lore, but pages in real life tended to be young children or at least start as young children and served/learned under knights. Becoming squires and then hopefully knights themselves.
There's something very poetic about the frenzied merchants playing a happy tune in possibly the saddest and most horrific eternal prison. I think it is meant to tell us that even if you happen to be in the lowest place you could possibly ever find yourself in in life, be it physical (the pit) or mental (the frenzied flame), music will never cease to be Man's favorite way of finding respite.
It reminds me of how in the demon's souls remake, the nobleman's wife in latria is singing return to slumber just to give the other prisoners something to hold on to
I love how the frenzied merchant song sounds like straight up JRPG town music, like he's recalling a simpler and kinder time when the world had color and joy in it.
Maybe he's playing to try and calm his surviving friends and family. He's not the only frenzied merchant that's still alive in that wretched place they were buried in. There are a few other survivors and they Instantly become aggressive when they see you. Maybe he's trying to make them recall happy thoughts so they can all take their minds off the pain and horrible suffering they endured. And when you kill them, he just kind of keeps playing. I always felt like the best course of action was to kill him too. Not out of spite or hatred, but out of mercy. He's obviously suffering terribly, it would feel wrong to leave him with the corposes of everyone he once cared about.
I hope in future DLC we get to explore more of the Shaman's religion and lore. They're worshipping a world that existed before the Erdtree existed, and before the Greater Will took over. You even get to fight a couple of ancient godlike beings that are connected to that world. There's a TON of potential there.
@@FLP-gl2on among others the Ancestor Spirit and Regal Ancestor Spirit. The Fire Giant himself is an entity that existed before the current pantheon of gods took over. Mostly anything that has a “Legend” class rating is of the same theme
@@thecrtf4953 I was reading earlier about all the outer gods and other deities and there’s mention of some sort of god being buried under the lake of rot too. DLC has way too much potential, even if it’s just adding some new optional bosses
I love that they actually gave the library students different voices/tones not just a reused voice for all of them. Also, as annoying as those npc-like flute guys, the first time I arrived at Leyndell I took a moment to listen to the song just like I did with the merchant before the Tibia Mariner fight. I loved it!
I love the Leyndell enemies because their music compliments the OST for the Capital so well. They're great indicators for where the enemies are, sure, but they just work because it just paints a picture of what the city would have been like long before you got there; people walking about, playing music and doing their jobs
I wish we'll be able to play instruments in the game itself, like in Mortal Shell where you can play the lute. It would be a neat feature especially if in doing it itself opens new dialogues.
the Merchant song is tragic in yet another way (gonna get depressing here)- I think a reason why it's one of the more "happy" sounding songs yet also has a clearly tragic sound to it too is them knowing what the frenzied flame will do. IRL sometimes a warning sign of someone about to commit su*cide is people noticing the person suddenly becoming uncharacteristically happy before they commit. With how dark this game is, I wouldn't put it past the Fromsoft musicians to make a song from the perspective of a race of people who have been horrendously wronged and have found a way to put themselves and the rest of the corrupt world out of their misery. 988 is the new su*cide prevention phone number (previous one still works too), stay strong out there ppl the would's going through a real rough patch rn but we'll pull through!
The Nomad song is so eerily beautiful, withered nomads sitting amongst the many bodies of their brothers and yet they play on. Kinda tear-jerking to be honest.
the moment of randomly stumbling across the frenzied flame dungeom and hearing that first imprisioned merchant's song slowly fade in as i approached actually brought me to tears, like genuinely... it was so haunting along with the rest of the incredibly dark lore surrounding it that i just happened to come across that it stopped me dead in my tracks. elden ring is by far the best fromsoft game, next to bloodborne, in terms of those kinds of perfectly crafted moments of impact and emotional heft, it's insane. ok i'll stop ranting now i just ADORE this game and all of its little design details and moments :')
The frenzied flame melody never fails to make me shiver, sad and hopeless all at the same time. I also love the fact that you descend in order to meet the three fingers. I guess you could say that it also symbolizes descending into madness
I legitimately thought the Flame merchant's song was the theme of the grave, since it was so faint. I wish the other merchants played their fiddles more
Dude the page's flute song gives me chills, it is so beautiful, I only killed that page once to grab the item, then listened to it from afar after resting!
This game is a marvel in sound design : during Renalla's battle, i had to put my earbuds on and look for the lullaby to break her shield, which was an amazing gameplay experience. As for the crones singing in latin, it is one hell of an eerie sight to find an old woman's head on a bat's body singing about lost civilization... As for the merchant, it's like a story that wants you to guess as to why they find themselves into the oddest places (in Nokron?!)
Oh I didn't know you could do that with Rennala so I had to run around and find the one empowering the barrier xD. I'll have to try it if I continue to Ng+
I assume the merchants prefer seclusion because to them, even though the Shattering was a pretty big nail in the Coffin for the Golden Order, there's still the threat of someone that believes they are evil coming to kill or capture them. So hiding in obscure, strange locations gives them a sense of security, even if it isn't the best for business. What better place to go then a place like Nokron? Nobody would ever think to look in an eternal city, sealed deep beneath the ground.
I went and listened to that song and now it's all I can think of. It really does sound like it, and now instead of thinking of Gehrman when I hear it, I'm just going to hear "somebody come get her, she's dancing like a stripper" instead. Thanks for laugh with your comment, I really needed it today.
The attention to detail on the merchants hands as they play is incredible, they way they shake their hands during the vibrato and the accurate finger positions as they play is impressive.
I think my favorite was the Trumpets and Page mixed in with the Leyndell theme. It's by far my favorite theme in elden ring and these enemies help make that experience even better with the atmosphere since they'd use the same keys in the area's theme.
In dark souls 1 there is no music in Landing, only silence and suffering, the music in dark souls 1 speak for the bosses, but in elden ring there are music in land, remembering that in elden ring World, live, joy and hope is not completely lost Sorry for my bad english :c
Indeed there is music. To show that there is peace still roaming in these lands, peace that can be brought back. By standing before the Elden Ring. And become the Elden Lord
Deep in the darkness of Siofra Well I found myself following the song of the merchant #2, not knowing it was even a merchant playing. After many dark corners I finally see him sitting next to his fire almost soothing my nerves as I had been killing many creatures in the darkness. Don't even get me started on the Bat Matrons!
From has shown plenty flaws in elden ring, i love them dont get me wrong and theyre certainly way more admirable than EA and the likes of them. But just because theyre better shouldnt mean they dont have to improve.
@@thesaviorofsouls5210 agreed, they need to change for the better. But given the substantial amount of capital these companies get is exactly why they never will change.
Absolutely love that they added so much NPC and enemy music to this game; one of my favourite Fromsoft moments ever is delving into the deep corridors of Shulva in DS2 and hearing the song of the priestesses echoing down the halls
0:42 The merchant strums his instrument, beckoning to darkness before him, "you're listening to Merchant in the Morning. We've got a classic little tune to start the day out for you. This one goes out to the boys on floor 7." The mad merchants wander the halls below, deafened, blinded, having forgotten even their own names. A few notes waver in the empty air, then the playing stops. The merchant above continues, "Maybe the whole heresy thing will work out next time, eh? Haha, joking. We like to kid around down here." The weary jig picks up once more, as below, the shuffling and gibberish moaning continues unabated.
To anyone passing by here, I love reading your comments so much. I wish I could write music for a game like this. If you want to hear some storytelling music, last year I wrote an album titled 'The Untold Story of The Rainmaker', inspired by Dark Souls & Elden Ring. It's been hard to share it with the world due to its narrative nature, that's why I am writing this - but if you have some free time, I'd be so happy to hear your opinions on it. Thank you so much 🤍
The Song of Lament certainly lived up to its name, that jump puzzle was maddening, along with all the stuff you had to do to get down there, but I wish they would have kept Kale's quest so that everything down there would have had more impact.
I was suprised when I heard the Shaman song for the first time and the bat lady that is singing in latin. That is why I like about Elden Ring. The amount of random stuff you ran into is just amasing.
Did anyone else notice that the merchants fingers match up with what they are playing? Like, semi accurately, love how what was a "feature" for cyberpunk guitar playing, is a side note for elden ring
Just by ear, the frenzy one would need to be sped up to fit the time of the normal merchant song. And it would just sound like a rather strange duet when put in the same key. (Frenzy playing harmonies above the minor key merchant song)
3:42 this enemy is actually playing along the city theme (Leyndell) making it richer, it's a sad yet still beautiful melody, you can't help but listen a bit before killing him
It looks pretty accurate to me! I don't play violin, but I play guitar and the principles are similar. When he plays the higher notes, he presses his fingers down closer to him (essentially shortening the string, which makes a higher pitch.) When he plays the highest note, he also moves his hand and fingers closest to him. Also, when he repeats the same notes from earlier in the song, he presses down his fingers in the same places.
realistically, there's no way of knowing. there are Japanese instruments that look remotely similar to their fiddle, but none of which are bowed (i don't think) but it does look accurate given the finger placement and bowing
I know that the merchant #2 song is a reference to Gherman. But the flute song from the page reminds me of something as well, but I'm not sure. Maybe sekiro? Any one got a clue?
To me it sounds similar, but not quite the same as the credits theme from Dark Souls 1. Which I guess kind of works, considering how the merchant playing it looks. It's just as warped as he is
Leyndell's song with the trumpets feels ominous, like something is about to happen Edit: I read about them, and yes, the music is just another form of presenting the lore
So I can't find a video of the isolated song that the Demon of Song sings in DS2, but the song that the shamans sing has the exact same or an extremely similar vocalist. I don't know if the song is exactly the same either but both are very similar. Think it'd be worth making a video comparison?
the way you can hear the first merchant playing an older and frayed instrument by the way it sounds is so crazy. it’s such a distinctly different sound from the other merchant and i love it.
@@plank9456 The songs share the progression of three notes near the start, which are played at different tempos and serve totally different roles in the melody; the resemblance is loose and almost certainly coincidental. I don't know why the rumor that it's a deliberate reference is so widespread.
I always feel so sorry for the pages, born into obscurity, denied thier names and even having to cover thier faces because they belong nowhere. Just stuck following thier Lords' orders to thier death, only freedom or individuality is witnessed in this one flute song, played by 1 page that will die like all the rest...💔
The first three notes of the Nomadic Merchant song always fool me into thinking he’s about to play: 🎶 “Somebody come git her, she’s dancing like a stripper.”🎶
amaría que los instrumentos musicales sean objetos obtenibles y las canciones se puedan aprender como los gestos, que esto tenga efecto en npcs o en el mundo ya seria increíble. además también seria gracioso en las interacciones de multijugador, ya saben podrían armar sus propias bandas xd (espero que se incluya algo así en algún titulo futuro de la franquicia o ya soñando un dlc de elden ring)
The bat ladies lament is honestly just depressing to listen to, literally sings towards God asking him why he would allow the world to become the way it is. Even for an enemy creature to sing, something like that is just sad. A showcase that EVERYONE suffers here, even those who seem to benefit suffer in this cold uncaring world.
Translation for Song of Lament (Antonius Tertius on YT, Nyrun from R/Eldenring) and my own interpretation on the bat ladies' lore: "O, that land, formerly blessed, now withered. We'd been destined for motherhood, but now have become disfigured. We wailed and wept. But no one comforts us. Golden One, at whom were you so angry?" Golden One I think is referring to Marika, there is Godwyn the Golden but nothing in the game implies that he was angry at anybody. Marika I assume was devasted and became angry and lashed out against the world (according to Gideon, wanted the Lands to stay in conflict) after losing her first son Marika is also known for having cursed people in the past, so she's likely responsible for the apparent "disfigurement" that the bat ladies refer to. I think she cursed all the would-be mothers in the Lands to become disfigured bat creatures who can't have children. It's her own twisted way of saving them from the sadness of losing a child, by robbing their ability to have one in the first place
I love that so many different cultures and references are blended together into one game. The Frenzied Flame Merchant broke my heart, and strangely enough, the placeholder song that the Giant Bats sing is my favorite. It’s an odd thing in the code, but I wish they kept it, because it’s a song in Ainu, an endangered language.
I still remember the dread and fear I felt when I first met all the frenzied merchants, hearing his song play in the background, trying to retain what sanity he had left
You know the songs all seem like they are in 4/4 time. You might be able to mix them all together for one song. One real song, the hidden song of elden ring.
@@senatorstevenarmstrong9821 The math is just normal music stuff. Like 4/4 is 4 notes played in 4 beats. like 2/4 is two notes played in 4 beats. So lets say. I = beat _ = note 4/4 = _ _ _ _ 2/4 = _ I _ I 3/4 = _ _ _ I So that means in case you might be wondering. You cannot do _ _I _ that is 3/4.
love how there's all these complex, endearing song, and then the envoys are like " *DOOT* "
That doot was still pretty powerful. It was a perfect introduction to the fallen great city
and then the bigger one is like “ *BLEEEEEH* “
and then the giant ones say “you call that a horn?” and reply with big fat load of
“ *W̴͔̏̕W̴͔̏̕R̶̨̨̖̬̹̥̜̠͎̺̍͐̂R̶̨̨̖̬̹̥̜̠͎̺̍͐̂R̶̨̨̖̬̹̥̜̠͎̺̍͐̂R̶̨̨̖̬̹̥̜̠͎̺̍͐̂A̶̤͍̟̲͓͕͍̼͕͎̽́̒̇͝A̶̤͍̟̲͓͕͍̼͕͎̽́̒̇͝A̶̤͍̟̲͓͕͍̼͕͎̽́̒̇͝Ù̸̺̓̀̓͒͑Ù̸̺̓̀̓͒͑Ù̸̺̓̀̓͒͑G̶̢̨̖͚̜̺̭̥̭͓̾̒̃̃̈̏͋͝G̶̢̨̖͚̜̺̭̥̭͓̾̒̃̃̈̏͋͝H̸̪͊̒G̶̢̨̖͚̜̺̭̥̭͓̾̒̃̃̈̏͋͝H̸̪͊̒G̶̢̨̖͚̜̺̭̥̭͓̾̒̃̃̈̏͋͝H̸̪͊̒H̸̪͊̒H̸̪͊̒H̸̪͊̒N̶͎̫̉̍͘͝N̶͎̫̉̍͘͝* ”
I felt that in my soul
To anyone passing by here, I love reading your comments so much. I wish I could write music for a game like this. If you want to hear some storytelling music, last year I wrote an album titled 'The Untold Story of The Rainmaker', inspired by Dark Souls & Elden Ring. It's been hard to share it with the world due to its narrative nature, that's why I am writing this - but if you have some free time, I'd be so happy to hear your opinions on it. Thank you so much 🤍
The attention to detail in those elderly bat ladies is amazing, the fact they are singing actually lore about the world in a language that few are going to understand, it's just beautiful.
Wait, is there lyrics somewhere
Latin.
@@cutcutado just look up elden ring bat song and its the first vid
@@cutcutado
Nos, destinatae matribus, nunc fiunt turpes.
Ploarvimus lacrimavimusque sed nemo nos consolatur.
Aureum, cui irascebaris?
We, betrothed destined to be mothers, now become tarnished.
We have lamented and we have shed tears but no one consoles us.
Golden One, at whom you were angry?
I'm just glad that the Latin's better here than in the Bloodborne ost
When I first got to Leyndell and heard the bubble enemies using the trumpets, It made me feel like I arrived to a city of heaven, with angels blowing their horns
Wait til you get hit by the big ones. You will indeed arrive at heaven's gates.
When they attacked I guess they really... burst your bubble
@@Calex55KH indeed, i felt betrayed and realized this place is just as bad
Haha I felt the opposite the trumpets sounded cacophonous and the freaks blowing them deformed. It's great that the game can elicit two different reactions.
@@collapsiblechair9112 in a way it could be a distorted heaven
One of my favorite musical transitions in this game is in the Altus Plateau. There’s a merchant there playing the Altus theme on his instrument, and when you approach him, the background music fades as his gets louder.
It sound very close to the violin part of Gehrman's theme from Bloodborne as well.
Witch site of grace is he close to?
Yes indeed. It’s definitely my favorite out of them all, the frienzied villagers always intrigued me
@@blackalphadragon96 He’s by the one on the south side of that shattered bridge near the minor erdtree, next to the portal that takes you to the north side.
@@atomicbaconbits6695 I can't hear it, the instrument sounds simular but I don't hear the gehrman melody
I love how for the merchants playing, the fingering is actually reasonable. Also it sounds like they had the performer play a little sloppy on purpose for the recording. The vibrato sounds really confident to me but they're definitely letting the bow wander and jitter on purpose.
In general, I love all the musical NPCs in this game. I always feel the need to go investigate faint music in the distance.
Same
I think it is made on purposw to show it is a handmade rudimentary instrument. It sets the tone better than a perfectly played song.
@@juancorzo5081 totally agree!
I love little purposeful imperfections like that. It really adds another level of realism.
the vibrato and them lifting the bow is what seals it for me. a lot of animators would animate the fingering, but not many would actually bother to do the rest.
First Merchant sounds like he's trying to cheer himself up or try to remember something with that tune
The Great Caravan was purged and buried alive. He's utterly mind broken in that state.
Both
@@dragonator36 do you think maybe it’s one of the last things he still knows from before he was driven insane? Like it’s the last surviving part of what used to be that man
In my mind, he’s on the brink of total madness, everything else that he’s ever known has been consumed by the yellow chaos flame, all except the song he’s playing. He can’t remember what it’s called,nor what it’s about, all he remembers is that he liked it, and that he played it in times of joy. So he plays on, alone, before he loses himself completely.
i thought that song he's playing is in like a similar tune and melody to the dark souls 1 credits song
The saddest of these is by far the Frenzied Flame Merchant's song, which is ironic since of the tunes its actually almost a happy one, but you find the guy hidden down in the deepest depths below the sewers of the capital, sealed behind a stone door guarded by an evil blood mage, with all the merchant's closest friends, family and companions either dead or insane around him and his own mind inches away from its last dregs of sanity, clinging to the very last vestige of joy he held in his final moments before he and all his people were cruelly buried alive for heresy.
Also interesting to hear a song in English in the form of Renalla's sweetings, been looking for a version of that for ages! Thanks for this upload.
Saddest & definitely my most favorite tune
Same bro
Guy has the same face as the DS3 hollows
One of the interesting things about it is that the mage protecting the secret of the merchants’ is a clone of Mohg himself! Does anyone know the reason he’s here as well?
Imagine how a blind woman get in there by herself while I'm here dying my ass for a hundred times just to get there.
Everybody talking about the merchants, but I just love the page's flute. It's so calming.
Sounds like the Fountainhead Palace's theme from Sekiro
THANK YOU!!! I was looking for this comment:)
Couldn't bring myself to fight this page
Fun fact, they are actually kids
@@gregormcduck7188 wait what? ALL THIS TIME WE'VE BEEN KILLING CHILDREN?!
Flame merchant looks so accurate in playing his instrument.
The imprisoned merchant song is extremely haunting, finding that area spontaneously in my first playthrough was insane in general, I never expected to find what i found down there, let alone everything it would entail
I was extremely creeped out when I first entered that place. I had never expected a tomb, littered with the corpses of a caravan frozen in madness, with a violin straight from a horror game in the background. It was unlike anything I have seen in any other soulsgame.
Honestly to me the violin melody always sounded strangely uplifting, the juxtaposition however made my heart fall when I heard it
It brought up some very uncomfortable recollections of learning about the history of the Holocaust and the imagery associated with that.
Considering how the merchants themselves are a nomadic peoples living within shadows of larger institutions with not real power to back them up aside from their own communities, I think there could be parallels made to Ashkenazi folk and the persecutions they face.
@@thosebloodybadgers8499 There are no parallels here. Elden Ring's lore has absolutely nothing to do with the persecution of the Ashkenazi Jewish people in Europe during the Holocaust or even in previous periods. Also, I think you are conflating between the Ashkenazi Jewish communities in various European countries - that were mostly living in settled communities for most of the time - with the nomadic Gypsies. If anything these nomadic merchants would likely be "inspired" by the European Gypsies for obvious historical and cultural reasons. There's no classic good and evil in the world of Elden Ring, almost everyone with the exception of a few is either grey or outright evil in that world with selfish intentions. The Golden Order is flawed and has made plenty of characters and people in its world suffer for not adhering to its strict tenants but some of those involved in the lore wanted to destroy the world and put something even worse in place, as we see with various characters throughout the game. These merchants - at least based on various hints and items in the game - are no victims and were involved in deliberately summoning the Frenzied flame and that is something that involves all merchants in the game.
You can't make a parallel to real history and reality with this game that is a sort of a mix of several mythologies put together.
@@rpgadventurer32 I agree that the connection to Ashkenazi people was somewhat unfounded based on their lack of similarities, either cultural or historical. But I would argue that the g3nocide of the Nomads is too centralized and bears similarities to the treatment of, particularly, but not limited to, Ashkenazi jews in conc3tration camps. I would genuinely speculate that the developers might have modeled the look of the Temple of Frenzy and the Nomads there from the history of Imperial Japan and their war crimes during WW2.
I can see such sensitive real world topics being projected onto fiction as being insensitive though, so I agree on that critique.
Although, I would also say that the exact nature of connection between the Nomads and the Frenzied Flame is very much so up to interpretation and speculation. Like, I very much see the timeline being the persecution of the Nomads and their g3nocide coming first, them inadvertently summoning the Frenzied Flame as a reaction to all that pain, anger and sorrow being second, and the eventual integration of the Frenzied Flame into the culture of the remaining Nomads coming third.
It’s cool to see Fromsoft experiment with music like this, the use of different languages and tunes is really awesome and gives that authenticity of a real world with varying languages and cultures.
Theres a similair experience with this in ds2 near...god i cant remember the name. The one with the singing frog.
@@thesaviorofsouls5210 Shrine of Amana! . Hot take, but i always loved that area and its one of my favorites in all of soulsborne... dont know why people hate it so much
@@letskissnow987 it's beautiful as fuck
@@letskissnow987 Not my favourite area, but I didn't dislike it either. I don't see anything really bad about it.
I immediately thought of shrine of amana and the singing Sorceresses there too when i heard the Song of the shamans (beginning of the Video).
The frenzied flame song I heard when I first went into that area literally made me feel the environment around me, it nearly brought me to tears looking at everything on my way down to the bottom.
The actual platforming to the bottom is what brought me to tears
@@nyar9556 I've never had too much trouble platforming in these games. I'm probably better at platforming than the actual combat 😂
@@blak_iron_tarkus8899 that plat forming is the reason i burned everything down to the ground even when melina was crying telling me to not inherit the flame
Yeah. I feel like a lot of people don't understand the gravity of the situation you're walking through in that zone
I did it to save melina. And then I tamed the flame so she didn't hate me.
The frenzied flame merchant song is so fucking sad. I just remember being down there and finding the Merchant armor, reading the gear description, looking at what the frenzied flame guys were using as instruments and then it hit me what was actually going on. I literally put my hand over my mouth in a gasp. It’s one of the most stand out moments in the game for me. Those little details are what make FS games so incredible
I had similar reaction on that. Guys for sure didn't deserved what happened to them. But what they did is also dreadfull. Imagine other merchants pain about all of this, I'm not surprised some want to be left alone 😔
Fuck the golden order, Great Tree, Crucible and Omens also didn't deserve for what was done to them...
Were they using something specific as an instrument? I didn't notice anything different.
I literally gasped aloud as I realized I could read item descriptions. 10/10 best game eva made
Frenzied Flame Merchant Song is very well detailed on the String Play. His fingers and hand move at the positions and pitch intervals. Except the minor seconds he does some sliding and uses his third which is normally a Major 2nd.
The detail on bowing is also quite remarkable. Though on some short passages they could have added a little more longer down and up bows. But the picking up for the down bow is really well done.
Probably intentional since the merchant is barely alive lmao
@@AMBATUKAM11111 but it wouldn’t make the same sound now would it lmao. If it was intentional the music would’ve matched it
Even if realistically it’s wrong, considering the instrument is fictional, it could easily just be correct in game. The flute guy just is waggling his fingers around but this one merchant in particular feels like he could really be playing a song.
@@jurassicbread4279 yeah, but the instrument is also not an exact replica of real life so maybe it makes different sounds at different intervals.
I really loved coming across the random singing and instrument playing in this game. Sometimes I’d just stop and listen for a bit.
Also that merchant song #1 was the only thing keeping me calm after dying repeatedly trying to get down to the three fingers
Same, when I first heard the singing harpy I found a spot to hide that was close to it. And just listened to it sing. I killed the bats around it but let the singer live.
@@aaidenclark165 And I walked right towards the song, oblivious to the danger, then she just jumped me and ate me. I guess... It does a pretty good job at captivating listeners.
the flute guy is giving an honorable burial to his mentor
Likely not a mentor, but his noble master. He's a page, and they serve nobles.
@@ES21007 what nobles do they serve, I’m interested in the pages lore
@@detonate8753
Any nobles really. Those bald guys you see all around, searching for food, patrolling the Lands Between while being very weak? Nobles. As for the pages themselves, the page ashes say:
Spirit of a page who traveled at the side of the noble he served.
Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
@@ES21007 Not sure if it coincides with the game lore, but pages in real life tended to be young children or at least start as young children and served/learned under knights. Becoming squires and then hopefully knights themselves.
I dunno why I always thought all paige were women. It just felt like that's the case
There's something very poetic about the frenzied merchants playing a happy tune in possibly the saddest and most horrific eternal prison. I think it is meant to tell us that even if you happen to be in the lowest place you could possibly ever find yourself in in life, be it physical (the pit) or mental (the frenzied flame), music will never cease to be Man's favorite way of finding respite.
It reminds me of how in the demon's souls remake, the nobleman's wife in latria is singing return to slumber just to give the other prisoners something to hold on to
I love how the frenzied merchant song sounds like straight up JRPG town music, like he's recalling a simpler and kinder time when the world had color and joy in it.
Maybe he's playing to try and calm his surviving friends and family. He's not the only frenzied merchant that's still alive in that wretched place they were buried in. There are a few other survivors and they Instantly become aggressive when they see you. Maybe he's trying to make them recall happy thoughts so they can all take their minds off the pain and horrible suffering they endured. And when you kill them, he just kind of keeps playing. I always felt like the best course of action was to kill him too. Not out of spite or hatred, but out of mercy. He's obviously suffering terribly, it would feel wrong to leave him with the corposes of everyone he once cared about.
Except the reason they respawn every time you visit a grace is because they literally can't die. I guess a nap is better than deathlessness tho
Sleep tight
Bound tight
By mother's amber
Sleep tight
Find life
By mother's umbra
i think and i might be wrong but i think its 'sleep tight, find light'
@@junoglrr9119 it varies by vocalist, you can hear the "ife" sound most clearly in the deeper tone.
The last singer in the clip sounds like she is saying “fight light” . Moon vs the golden order?
embryo
@@jeenxd1499 That's what I think.
I hope in future DLC we get to explore more of the Shaman's religion and lore. They're worshipping a world that existed before the Erdtree existed, and before the Greater Will took over. You even get to fight a couple of ancient godlike beings that are connected to that world. There's a TON of potential there.
Which beings?
@@FLP-gl2on among others the Ancestor Spirit and Regal Ancestor Spirit. The Fire Giant himself is an entity that existed before the current pantheon of gods took over. Mostly anything that has a “Legend” class rating is of the same theme
I was really hoping there would be an ending associated with them
@@halonostalgiatheater7440 there was the fire giants god(who may or may not be dead) so he's something that could be explored
@@thecrtf4953 I was reading earlier about all the outer gods and other deities and there’s mention of some sort of god being buried under the lake of rot too. DLC has way too much potential, even if it’s just adding some new optional bosses
I love that they actually gave the library students different voices/tones not just a reused voice for all of them. Also, as annoying as those npc-like flute guys, the first time I arrived at Leyndell I took a moment to listen to the song just like I did with the merchant before the Tibia Mariner fight. I loved it!
2:27 scratches a spot in my brain
I love the Leyndell enemies because their music compliments the OST for the Capital so well. They're great indicators for where the enemies are, sure, but they just work because it just paints a picture of what the city would have been like long before you got there; people walking about, playing music and doing their jobs
I think what makes the shaman song better is the deer singing along
The Song of Lament is sooo soothingly creepy. The Latin is so nearly perfect
Was looking for someone who liked the lament song
@@imair1153 I love some songs in Latin, they give you those misterious and fantastic vibes no other song can give.
@@imair1153 I like it myself. It just gives like a really different feel to it
I wish we'll be able to play instruments in the game itself, like in Mortal Shell where you can play the lute. It would be a neat feature especially if in doing it itself opens new dialogues.
Honestly they would probably be pretty easy to incorporate as gestures
Imagine invading someone and all you see is these guys playing a tune
the Merchant song is tragic in yet another way (gonna get depressing here)- I think a reason why it's one of the more "happy" sounding songs yet also has a clearly tragic sound to it too is them knowing what the frenzied flame will do. IRL sometimes a warning sign of someone about to commit su*cide is people noticing the person suddenly becoming uncharacteristically happy before they commit. With how dark this game is, I wouldn't put it past the Fromsoft musicians to make a song from the perspective of a race of people who have been horrendously wronged and have found a way to put themselves and the rest of the corrupt world out of their misery. 988 is the new su*cide prevention phone number (previous one still works too), stay strong out there ppl the would's going through a real rough patch rn but we'll pull through!
The Nomad song is so eerily beautiful, withered nomads sitting amongst the many bodies of their brothers and yet they play on. Kinda tear-jerking to be honest.
Hey, I know you!
the moment of randomly stumbling across the frenzied flame dungeom and hearing that first imprisioned merchant's song slowly fade in as i approached actually brought me to tears, like genuinely... it was so haunting along with the rest of the incredibly dark lore surrounding it that i just happened to come across that it stopped me dead in my tracks. elden ring is by far the best fromsoft game, next to bloodborne, in terms of those kinds of perfectly crafted moments of impact and emotional heft, it's insane. ok i'll stop ranting now i just ADORE this game and all of its little design details and moments :')
The frenzied flame melody never fails to make me shiver, sad and hopeless all at the same time. I also love the fact that you descend in order to meet the three fingers. I guess you could say that it also symbolizes descending into madness
I legitimately thought the Flame merchant's song was the theme of the grave, since it was so faint. I wish the other merchants played their fiddles more
Dude the page's flute song gives me chills, it is so beautiful, I only killed that page once to grab the item, then listened to it from afar after resting!
This game is a marvel in sound design : during Renalla's battle, i had to put my earbuds on and look for the lullaby to break her shield, which was an amazing gameplay experience. As for the crones singing in latin, it is one hell of an eerie sight to find an old woman's head on a bat's body singing about lost civilization...
As for the merchant, it's like a story that wants you to guess as to why they find themselves into the oddest places (in Nokron?!)
Oh I didn't know you could do that with Rennala so I had to run around and find the one empowering the barrier xD. I'll have to try it if I continue to Ng+
I assume the merchants prefer seclusion because to them, even though the Shattering was a pretty big nail in the Coffin for the Golden Order, there's still the threat of someone that believes they are evil coming to kill or capture them. So hiding in obscure, strange locations gives them a sense of security, even if it isn't the best for business.
What better place to go then a place like Nokron? Nobody would ever think to look in an eternal city, sealed deep beneath the ground.
The first merchant song is something I could listen to for hours, it’s gorgeous
Thanks for the video! Can't wait for the explicit version to drop!
2:43
Whenever I hear the beginning of Merchant Song #2, I always think of “Somebody come get her, she’s dancing like a stripper~”.
I thought i was only one
I went and listened to that song and now it's all I can think of. It really does sound like it, and now instead of thinking of Gehrman when I hear it, I'm just going to hear "somebody come get her, she's dancing like a stripper" instead. Thanks for laugh with your comment, I really needed it today.
Same! Also, it vaguely reminds me of something from The Witcher 3
It's also a bloodborne reference
The frenzied flame merchant one is so amazing. I literally stood there just to hear them finish
The attention to detail on the merchants hands as they play is incredible, they way they shake their hands during the vibrato and the accurate finger positions as they play is impressive.
2:43
I can hear an Old Man saying something like:
*Tonight, Gehrman joins the hunt!*
I think my favorite was the Trumpets and Page mixed in with the Leyndell theme. It's by far my favorite theme in elden ring and these enemies help make that experience even better with the atmosphere since they'd use the same keys in the area's theme.
In dark souls 1 there is no music in Landing, only silence and suffering, the music in dark souls 1 speak for the bosses, but in elden ring there are music in land, remembering that in elden ring World, live, joy and hope is not completely lost
Sorry for my bad english :c
Indeed there is music. To show that there is peace still roaming in these lands, peace that can be brought back. By standing before the Elden Ring. And become the Elden Lord
as a violin player, i love how the bowing and fingerings of the instrument of the merchants actually match with the notes and looks plausible
3:49 "How Many Times Have You Died And Come Back To Life For My Sake...?"
Deep in the darkness of Siofra Well I found myself following the song of the merchant #2, not knowing it was even a merchant playing. After many dark corners I finally see him sitting next to his fire almost soothing my nerves as I had been killing many creatures in the darkness. Don't even get me started on the Bat Matrons!
FS games are just purely insane. We need more studios like this, and not fucking EA and ActiBlizz
From has shown plenty flaws in elden ring, i love them dont get me wrong and theyre certainly way more admirable than EA and the likes of them. But just because theyre better shouldnt mean they dont have to improve.
@@thesaviorofsouls5210 agreed, they need to change for the better. But given the substantial amount of capital these companies get is exactly why they never will change.
Activision is fucking everyone over, Blizzard was better before, and treyarch actually had the proper funding and time to make good zombies
As much as I love the games from From Software, the company has their wrong doings in crunch and bad pay, harassment etc.
@@thesaviorofsouls5210 Yep. Fromsoftware are great gamedesigners but their programming absolutely sucks.
Absolutely love that they added so much NPC and enemy music to this game; one of my favourite Fromsoft moments ever is delving into the deep corridors of Shulva in DS2 and hearing the song of the priestesses echoing down the halls
0:42 The merchant strums his instrument, beckoning to darkness before him, "you're listening to Merchant in the Morning. We've got a classic little tune to start the day out for you. This one goes out to the boys on floor 7."
The mad merchants wander the halls below, deafened, blinded, having forgotten even their own names. A few notes waver in the empty air, then the playing stops.
The merchant above continues, "Maybe the whole heresy thing will work out next time, eh? Haha, joking. We like to kid around down here."
The weary jig picks up once more, as below, the shuffling and gibberish moaning continues unabated.
The Azathoth trumpeters go so well with the Leyndel theme.
the merchant playing the string instrument animation is simply wonderful
To anyone passing by here, I love reading your comments so much. I wish I could write music for a game like this. If you want to hear some storytelling music, last year I wrote an album titled 'The Untold Story of The Rainmaker', inspired by Dark Souls & Elden Ring. It's been hard to share it with the world due to its narrative nature, that's why I am writing this - but if you have some free time, I'd be so happy to hear your opinions on it. Thank you so much 🤍
The Song of Lament certainly lived up to its name, that jump puzzle was maddening, along with all the stuff you had to do to get down there, but I wish they would have kept Kale's quest so that everything down there would have had more impact.
I was suprised when I heard the Shaman song for the first time and the bat lady that is singing in latin. That is why I like about Elden Ring. The amount of random stuff you ran into is just amasing.
"the trumpets" being, single trumpet notes, I love it
Love the detail of the merchants hand wiggling just the slightest bit as he plays certain parts of his song
Did anyone else notice that the merchants fingers match up with what they are playing? Like, semi accurately, love how what was a "feature" for cyberpunk guitar playing, is a side note for elden ring
I love how much detail the put in the NPC moving their fingers in time with the music.
Now combine them all into the most fire band that the lands between have ever witnessed
I really love the addition of npc specific music. A clever and beautiful way to catch the interest of the player.
Is there any way you could try overlaying both merchant songs to see if they're two halves of a whole?
You can do it yourself pretty easy. Just open this video up in two browsers, play both parts of the video at the same time
@@MinecraftMartin I'm planning to if no one has by the time I get back to my PC
Just by ear, the frenzy one would need to be sped up to fit the time of the normal merchant song. And it would just sound like a rather strange duet when put in the same key. (Frenzy playing harmonies above the minor key merchant song)
yes there are lots of audio softwares, if you're on pc you could try audacity or reaper
I doubt it, since the nomadic merchants is a tribute to gehrman's theme from bloodborne.
3:42 this enemy is actually playing along the city theme (Leyndell) making it richer, it's a sad yet still beautiful melody, you can't help but listen a bit before killing him
0:55 Please, confirm me if the way he moves his fingers are the actual chords for the song. If it’s true, this game won’t stop to amaze me.
It looks pretty accurate to me! I don't play violin, but I play guitar and the principles are similar. When he plays the higher notes, he presses his fingers down closer to him (essentially shortening the string, which makes a higher pitch.) When he plays the highest note, he also moves his hand and fingers closest to him. Also, when he repeats the same notes from earlier in the song, he presses down his fingers in the same places.
realistically, there's no way of knowing. there are Japanese instruments that look remotely similar to their fiddle, but none of which are bowed (i don't think)
but it does look accurate given the finger placement and bowing
Fun fact: The nomadic merchant song is a recreation of Gehrman’s boss theme in Bloodborne.
I know that the merchant #2 song is a reference to Gherman. But the flute song from the page reminds me of something as well, but I'm not sure. Maybe sekiro? Any one got a clue?
probably the mist noble in sekiro
It's similar to the mist noble and the divine palace background music
To me it sounds similar, but not quite the same as the credits theme from Dark Souls 1. Which I guess kind of works, considering how the merchant playing it looks. It's just as warped as he is
It's just the Leyndell theme lol
Song of the Milfanito.
Elden Ring players hearing the merchants playing music (on the surface): such a somber yet lovely tune
Bloodborne players: Gehrman PTSD
If he ever gets up, Bloodborne players are going to have a heart attack 😂😂
Leyndell's song with the trumpets feels ominous, like something is about to happen
Edit: I read about them, and yes, the music is just another form of presenting the lore
Fun Fact: some parts of the merchant song #2 are from the First Hunter’s theme
So I can't find a video of the isolated song that the Demon of Song sings in DS2, but the song that the shamans sing has the exact same or an extremely similar vocalist. I don't know if the song is exactly the same either but both are very similar. Think it'd be worth making a video comparison?
I think the name of the song is Milfanito
the nomadic merchant song is actually a callback to gerhman the first hunter's boss song. which is very cool.
The Frenzied Merchant's song reminds me a lot of the Ashokan Farewell, from Ken Burns The Civil War documentary.
the way you can hear the first merchant playing an older and frayed instrument by the way it sounds is so crazy. it’s such a distinctly different sound from the other merchant and i love it.
can you get them all playing in a room together?
Nomadic merchants playing ghermans theme is just insane, also the flute song is awesome. Sounds like the mist nobles from Sekiro
They definitely don't fight like the Mist Nobles
Everyone says it's ghermans theme but I don't hear it
@@plank9456 i can see why people say it is, the way it sounds is similar but it’s definitely not identical
@@plank9456 The songs share the progression of three notes near the start, which are played at different tempos and serve totally different roles in the melody; the resemblance is loose and almost certainly coincidental. I don't know why the rumor that it's a deliberate reference is so widespread.
@@spectre-ship Finally someone that understands me! It’s not because they use similar notes that they are the same song
this is great, thanks!
the first screaming lady her voice gave me nightmares
every inch has another cool detail... mann i love this game
ty for the vid bro, i liked the music a lot and needed to hear it more
2:50 just pure art
Frenzied Flame Merchant playing has the same energy as Brook's Brew from One Piece
I always feel so sorry for the pages, born into obscurity, denied thier names and even having to cover thier faces because they belong nowhere. Just stuck following thier Lords' orders to thier death, only freedom or individuality is witnessed in this one flute song, played by 1 page that will die like all the rest...💔
I feel sorry for them, but hate them because they are incredibly annoying, lol.
Somehow I hear "Somebody come get her, she's dancing like a stripper" in the merchant's song
I frankly really like the ancestral shamans 😸
I wish the sweetings stuck around after you defeated Rennala. They hit exactly the right note between unsettling and kinda cute.
Can you get the one guy with the massive trumpet in the haligtree?
The first three notes of the Nomadic Merchant song always fool me into thinking he’s about to play: 🎶 “Somebody come git her, she’s dancing like a stripper.”🎶
The attention to details according to the merchants playing their "violins" is just crazy even if it's some lows animation btw
Wow, the frenzied flame merchant actually wiggles his fingering hand for vibrato!
They make accurate finger movement for the merchants but still don't animate the faces of npcs.
They actually do in ER a lot more which is WACK
There is a song that the giant normal bats sing and it’s really wierd it’s also unused
amaría que los instrumentos musicales sean objetos obtenibles y las canciones se puedan aprender como los gestos, que esto tenga efecto en npcs o en el mundo ya seria increíble. además también seria gracioso en las interacciones de multijugador, ya saben podrían armar sus propias bandas xd (espero que se incluya algo así en algún titulo futuro de la franquicia o ya soñando un dlc de elden ring)
The bat ladies lament is honestly just depressing to listen to, literally sings towards God asking him why he would allow the world to become the way it is.
Even for an enemy creature to sing, something like that is just sad. A showcase that EVERYONE suffers here, even those who seem to benefit suffer in this cold uncaring world.
Ahh, you did get the bubble buddies at the end.
following the sound of the flute and finding that page for the first time, was something. how do you want me not to spare that one bean?
Translation for Song of Lament (Antonius Tertius on YT, Nyrun from R/Eldenring) and my own interpretation on the bat ladies' lore:
"O, that land, formerly blessed, now withered.
We'd been destined for motherhood,
but now have become disfigured.
We wailed and wept.
But no one comforts us.
Golden One, at whom were you so angry?"
Golden One I think is referring to Marika, there is Godwyn the Golden but nothing in the game implies that he was angry at anybody. Marika I assume was devasted and became angry and lashed out against the world (according to Gideon, wanted the Lands to stay in conflict) after losing her first son
Marika is also known for having cursed people in the past, so she's likely responsible for the apparent "disfigurement" that the bat ladies refer to. I think she cursed all the would-be mothers in the Lands to become disfigured bat creatures who can't have children. It's her own twisted way of saving them from the sadness of losing a child, by robbing their ability to have one in the first place
I don't know how much of this is actually true btw, don't take my interpretation as facts and complain that I haven't backed it enough. Ok thx
Marika is so wack that I would believe she’d do something like this
I love that so many different cultures and references are blended together into one game. The Frenzied Flame Merchant broke my heart, and strangely enough, the placeholder song that the Giant Bats sing is my favorite. It’s an odd thing in the code, but I wish they kept it, because it’s a song in Ainu, an endangered language.
The merchant music is so good
I still remember the dread and fear I felt when I first met all the frenzied merchants, hearing his song play in the background, trying to retain what sanity he had left
You know the songs all seem like they are in 4/4 time. You might be able to mix them all together for one song. One real song, the hidden song of elden ring.
Could you upload and send a link for me. To download this video. So I or someone could test this idea out?
@@xPumaFangx ohhhhhhhhh. I so wish I knew anything about how to do something like that
@@senatorstevenarmstrong9821 Its math, and art, bro. The only really issue is using a editing program to do it all in.
@@xPumaFangx Yeah I don’t have an editing software, also what level of math we talking here?
@@senatorstevenarmstrong9821 The math is just normal music stuff. Like 4/4 is 4 notes played in 4 beats. like 2/4 is two notes played in 4 beats. So lets say.
I = beat
_ = note
4/4 = _ _ _ _
2/4 = _ I _ I
3/4 = _ _ _ I
So that means in case you might be wondering.
You cannot do _ _I _ that is 3/4.
I like that the merchants actually move their fingers and hands up and down the fretboard of their instrument
The flame merchant song is my favorite.
Envoy mosquito music is obviously the best one. It elicits extreme feelings of annoyance, looking around and causes subconscious swatting at the air.