Monster Hunter Raptors Deserve Better!
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- Опубликовано: 26 ноя 2022
- Monsters with a Velociraptor-like skeleton have always been the tutorial monsters in the Monster Hunter Series, and because of that they tend to be forgotten even though they have a lot to offer. To put it simply, the raptors deserve better!
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I've said this since Rise launched there should've been a Greatest Izuchi event with a giant Great Izuchi using regular sized Great Izuchi as its minions.
That would be great! I would love for Rise to get more wild with its event quests.
I had this same idea
Why not do that but also let it inflict bleed on the hunter as a sort of extra challenge to it if you don’t respect the raptor
That’s incredible
would be fone in the late game, wirebugging around a brute wyvern sized raptor while mowing down a horde of the very first boss in the game. introduce hinoa calls you back home and telles you somthing like "dude you gatta check this out, there's, like, this old lookin itzuchi, bullied an anjinath right out of the shrine ruins, but, like, he's getting a little too close to home. could you, like be as super amazing once again and make him bugger off, like, from this life? oh who am i kidding?! you'll fight three fatalises at once if i ask nice enough! go get 'em tiger!"
I'm so glad you mentioned how we got jipped out of a Great Boggi. The first thing I thought when I saw the little goblins was that I'd love to make some hyena like equipment, especially for my palamute. The fact that there is no large monster, and no equipment at all (even after ludroths and uroktors got a little armor set each) is criminal
Raptors deserve better. But Boggi deserves JUSTICE
Title Update 5 Endgame-Tier Great Boggi
@@palladiumpony9596 Well we know the next monster in an elder dragon, elder boggi?
The Boggi do get equipment, actually.
Their materials, along with the Gowngoat's, are needed for the Snowshear armor set.
@@TornaitSuperBird isn't the snowshear set a meowcenaries armor like jelly and shell studded though
You’re so right about this. The same thing actually became drastically apparent to me recently as I just got my friend into the series (this is their first game) and upon fighting the 3 Raptors at least 3 times each, (one for each rank) we realized Baggi and Wroggi are basically copy paste with different ailments, at least Izuchi gets to dance around like a maniac and hang to walls. The other two just spin and spit and spin and spit and spin and spit
Great Baggi also has two new attacks from Anjanath that it didn’t have in other games. They’re less similar than they used to be now.
Between the two Baggi has more moves. Wroggi basically only has five moves total:
- Yell for no reason
- Shoulder tackle
- Spit goop
- Do a bite for 10 damage
- Obligatory 180 degree tail sweep
It does nothing else. Genuinely, it shouldn't even be in the game. Save for its armor being the earliest possible Evade Extender you can get in Rise, it contributes nothing to the game. I can say with certainty nobody has ever been challenged by Great Wroggi.
Well yeah, a lot of times the monsters are designed with cousins; G Baggi, G Wroggi and their 3rd who criminally isn't in Rise, G Jaggi are all made with the same base. Arzuros, Lagombi, Volvodon all share a base, Nargacuga, Tigrex and Barioth all share a base, in world you had Great Jagras, Great Girros and Dodogama, Etc. This is typically what people mean when they refer to the "skeleton" of a monster,
@@OGXenos Early monsters are supposed to teach you things. Great Wroggi helps teach about status effects, in this case, poison. There are definitely people that’ll be challenged by something like it if they’re brand new and struggling to learn and remember all the intricacies of Monster Hunter.
Great Wroggi also makes big poison clouds to obstruct your view and then tackle immediately after or shoot another cloud instead of a liquid when it’s enraged.
@@miiverseisdead4942 what great wroggi teach players also visibility. I've played with enough first timers that carted because they can't see it doing a tackle after spitting a big blob of poison mist
Gendrome was the one that always scares me in the desert in MHU. While fighting big monster gendrome shows up and just paralyzes you
Right! It's a really good intro to statuses, I just wish the fights were more engaging.
in old titles where monster teleport to next area from entrance...i sometimes spooked or even get anxious when im bout to changed area then these raptors just popped out in front of me
giga chad right there, along with tzitzi ya ku
@@bau9894giga chad tzitzi be like
- came uninvited
- throw a flashbang
- refuse to elaborate
- leave
I’m waiting for a rathalos tier raptor. They should make a legitimately deadly raptor monster. Would be very cool
A man can dream, but I doubt they would do that.
@@gamechanger8908 anything is possible, and i dont think its that hard to make a really challenging raptor monster
@@marvertjaysonneyra457 We're better off getting new monsters from older species that are under represented like neopteron, amphibian, piscine. Since Raptor mosnters are a lot, they could just remake their fights to make them more challenging. For example make Great Macao's fight even more dynamic or better yet Great Jaggi for the memes. Since Giadrome came back in the G Rank expansion of Generations, they could do it like that.
Yes! This! I'm still fairly new to MH, only played World and some of Rise but I'm fairly familiar with a good portion of older monsters and it seems really weird how some groups of Monster just never have Powerful examples, like Piscines and Bird Wyverns, then there's some that barely have any species at all. I could be completely wrong but I'm only aware of one Serpentine Wyvern, really hoping for a game with less focus on flying wyverns, brutes, etc and more on more niche groups.
@@15thCenturyPeasant snake wyverns have the same issues lagi has its a skelaton issues.. although we need more gaint bugs, bird wvyerns,piscines, crab like monsters, and more fanged beasts that unique but are also tough .. it be cool to have a dangerous raptor with element or status
What I'd really like to see is a mid to end game Wyvern that seems to be a brute or fanged wyvern that would later revealed to be a MASSIVE, derived raptor.
Literally just a slightly larger in lore Jaggi
Perfect
Deinocheirus inspired cousin of Kulu that can literally grab and yeet other large monsters such as Barroth, Basarios and Zinogre
@@emperortethysusdacertified8175 Kulu-yeet-you
Now imagine it manhandling you like seregios and throwing you into walls
@@emperortethysusdacertified8175 imagine it throwing (probably wouldn't make sense) a nergigante towards you
@@Rajang6 "Woe, Hedgehog upon thee."
Ngl I'd absolutely love for a raptor to be the unexpected endgame monster, just like how no one was expecting Ahtal Ka to be the MHXX final monster. For a good twist that would make us underestimate it, its lesser variants could be the low rank guys you typically fight all the time, with a "royal" version of the greats being that unexpected endgame
I still remember fighting Pink Rathi, and fumbling my flashbomb, best bro TziTzi had shown up and flashed Pink Rathi making it drop before it could run.
I adore Great Itzuchi due to the dynamic and animations it has with the smaller Itzuchi...just a shame they're such pushovers.
Tzitzi essentially became an item toward the end of the game. Best bro raptor.
Can't wait for mh6 final boss to be an elder level raptor
I love Great Maccao
I like to think it was capcoms response to people saying the great raptors were too jumpy,
"oh you think the greats are too jumpy? we'll show you jumpy all right!"
Jumpy done right. It at least gives you time to react.
I think it’s only a matter of time really. The bird wyverns got Garuga and now the bears have Goss. Both of which were also known for being mostly made up of introductory monsters.
The only issue I think will get in the way is packing so much danger into a smaller and somewhat harder to hit creature.
I definitely get that. But I think if we got something like Odogaron levels of power it would balance out.
I think a raptor the height and length of barroth would work well. Obviously a lot slimmer tho. Big enough to be intimidating and impressive but just small enough that it being a raptor-esk bird wyvern wouldn’t be too crazy.
I love coming up with ideas for monster hunter monsters, and one of them was an extremely dangerous relative of Kulu Yaku called Kulu Yoko.
It is simmilar to Kulu Yaku, but slightly larger and bulkier with Black with Red Feathers. It’s covered in makeshift armor and drags around large sticks and rocks formed into primitive weapons.
The gimmick is that its tool use skills are actually reaching the point that it’s reached caveman level intelligence, and has started to mimic the hunters, crafting their own weapons and armor, even mimicking some of the techniques hunters use. They pick up and throw random stuff in the environment too, mimicking hunters using endemic life. It’s basically a raptor that has started a Hunter cargo-cult.
The truly scary part is that if they cart you, when you get back to them, they’ve got a copy of your weapon and chunks of your armor. The see hunters taking stuff from defeated monsters to make better weapons and mimic it.
And if you find one in the wild that already has a stolen hunter weapon, this implies that it KILLED that hunter and now has their gear. The turns have tabled. Now YOU are being hunted for loot!
Aside from the Dromes, I really like the "Dog Wyverns", from Jaggi to Izuchi, they're pretty interesting creatures in both design and lorewise, despite representing the now outdated dromaeosaur pack hunting behaviour they are some of the coolest monsters the franchise have
Kulu and Tzitzi are very cool newcomers as well, as solitary raptors, I wish Capcom will eventually give more love to the raptors and give us a mid tier raptor monster
Great video!!
Honestly, Kulu is in my top 5 favourite monsters. It's so unique compared to... really most other monsters in general. It's deceptively smart, it can utilize rocks like weapons and tools, and it was paired with the funny Chocobo mount theme from FFXIV. Kulu is a goofy lil' chicken lad and I love'em for it.
That quest not being repeatable is a crime that I will never forgive Capcom for.
Honestly I despise Kulu, we could have had great jaggi or anything else but we got this.
Except his weapon designs are disgusting reskins of iron base + some details that resemble kulu (but this is a problem for lots of native MHW monsters)
The fact they didn’t fix them for the ones that came back in Rise is a crime.
@@graysonthebard9034 True, at least they fixed some Barroth weapon designs and made them unique (and they also look good), but Juryatodos and Pukei Pukei have the same problem as kulu
Agree that raptors deserve better
raptor skeletons are basically just smaller brute wyvern skeletons, so we have something very similar to them at mid and end game.
I wanna add that not only has a raptor/bird wyvern never been given the end-game respect like other monster classifications, it is also one of only two monster classifications to not have ANY kind of special or elder dragon type monster inside its ranks along with only piscine (If you count none mainline games but dont count Zenith species).
There have been brute elders, flying elders, fanged beast elders even carpacean has Narkarkos, yet there is not a single bird wyvern of that caliber to exist outside any previously mentioned zenith nonsense
Unless I’m missing something, Narkarkos is classified as a Elder Dragon not as a Carapaceon. You might be thinking of Shen Gaoren instead.
On that note, I think your forgetting about the Temnoceran classification which also doesn’t have any Elder Dragon level monsters as of now.
Actually, piscines have Aruganosu/Gorugonosuu
Amphibian is in the same camp as Temnoceran as for now, both debuted in gen 4, only 1 new species introduced in Rise each, and no rep of Elder Dragon level threat yet
My favorite monster may be Gore Magala, followed by Brachydios, but my favorite armor set is always G. Jaggi. I like all the “raptor” sets but something about the great jaggi set just appeals to me.
You make a really good point, I think izuchi is awesome, really well done fight that does a good job introducing people to the basics of a hunt alongside a solid design and really interesting ecology behind it.
But I forgot about that real fast after I started fighting the bigger stronger and flashier monsters. A stronger endgame raptor could be interesting, though I do struggle to imagine a raptor that keeps its raptor-ish qualities while still posing a decent threat.
These kinds of videos are real nice, love to see more.
They could pull off a yian garuga situation. A bird wyvern hybrid with a dash avian brute wyvern
I have been designing a monster hunter fangame concept(not a real game) and its gimmick is hybrid monsters. It gave me the perfect chance to make a mid game raptorial wyvern that is a hybrid of Great Baggi/Great Wroggi being a Great Wraggi. Hybrids vigour also gave me a good excuse to make is larger, stronger and faster.
I love that idea. Hybrid monsters seems like the logical next step for the series.
Great Maccao is straight up the hardest and coolest introduction/1st monster
Thought,among the strongest bird wyvern,there are : Yian Garuga (+ its Variant and Deviant) and Nightcloak Malfestio. Having a strong Raptor with these lvl of threat should be interesting
My personal favourite raptor is Great Macao, it’s just really cool. I’d love to see him return
I think the raptors are unfairly held to a higher standard of physics accuracy than other creature types. They should be far more nimble than things like nargacuga or barioth, yet those larger monsters are allowed to run circles around them. I would want a high end raptor that has more health, but still not as much as the larger monsters, and was insanely fast and able to dodge traps… unless weakened. You still want to be able to capture after all.
Great Macao was the first monster I fought, and I the few bird wyverns that kicked my ass.
Didn't even mention the best boi, Great Wroggi T-T
Side note, they all have great idle qirks/animations too. For example, wroggis and Great Wroggis will bathe in rivers and Great Izuchi will groom and play with the smaller Izuchi as well
Sadly, Great Wroggi love (especially the armor) was cut for time.
Kulu is obviously the best. … purely because funny burd go big when hold aetheryte crystal. That quest was so much fun.
Under rated RUclipsr tbh.
I was so disappointed that Great Baggi didn't keep his crack addict high on energy drinks speed on G-rank from MH3U when I fought him on Sunbreak.
MH3U's G rank Great Baggi wasn't necessarily a wall, but by Gog he was a hunt that kept you on your toes with all the non-stop jumping, spins and hipchecks, and in Sunbreak he's just... Great Baggi with one new move and slightly more Hp
It’s been a long time since I fought 3U baggi but that just sparked some painful memories!
Disappointed?? You like suffering over his annoying hipchecks and spits?
Tzitzi Ya Ku is my favorite raptor because first game nostalgia points as always, his design and dilophosaurs in general are rad, he turns from a early game monster into a cheeky environmental hazard for both you and the monster (especially flying ones) only to just run off when he gives one (or both of you a concussion). Always gave a good laugh at the latter!
Now after rewaching Jurrasic park I realized those "drome" are actually huge, they're like half the size of T-rex
While he’s not raptor representation, I do like how we’re halfway there with endgame bird wyvern representation through Yian Garuga.
If we count deviants we’ve got Nightcloak Malfestio, and Deadeye Yian Garuga.
Fully agree on basically everything shown here. Especially about great Boggi. I really like the Boggi's but that's where it ends, there's nothing notable about them.
My favorite would be Tzitz-Ya-Ku. They're pretty fun to just follow around, looking at their daily life and see how they blast a dozen wingdrakes and a Paolumu out of the air. It's also instant comedy when they show up in the middle of hunting another monster as you know someone will get blinded before they leave. It might even be you.
We really need some beefed up Pack Wyvern/ Raptor Wyvern monster. Even the neopterans have pretty powerful monsters in their species via Ahtal-Ka and Seltas Queen!
A tag team raptor pair, kind of like those Magnetic monkeys from Frontier would be interesting for sure.
Probably take a page out of frontier and the seltas family
Have a species of Dromaeosaurid Bird Wyverns that move around and battle in pairs. Have them larger than the usual Dromes and Greats but smaller than a Barroth
@@user-wt8zh1bx8y Picturing this in my head and I think a tag-team would be perfect! More danger but doesn't have to be so big it's not a pack-wyvern anymore.
The pack aspect would also be a good opportunity to add more synced attacks-- Like Izuchi and its kin-- but on a larger scale
This was an amazing video! I really hope your channel blows up! Really hoping you grow more especially with content like this
That means a lot to me, thank you.
Great Jaggi will always be my favourite. Satisfying to beat up, cool aesthetic and concept. His weapons are awesome and his armour is great, what’s not to love
Remember a long time ago me and friends came up with a end game raptor monster that had long scaled 'hair' that came from the back of it's head that would rattle like a rattlesnake before it did attacks, when enraged it would use those to swing itself across the battlefield, so if a Lance would be block it would use it's hair coils to zip behind them, we also had it's pack to be two slightly weaker versions of itself that would help it in battle by being whip points it used. So we had 3 Raptors fight you, agility on their side and the weaker members that would also trigger a rage mode each time one of the two is killed and going insane if both are killed and just attacking unstop to the point that it knocks itself down or even hurts itself just trying to attack you.
First off never forget the king of kings, Great Jaggi
I would be interested in maybe seeing a mid game design that utilizes a more aggressive approach: So I would say a monster in the great Jaggi skeleton is a insect raptor that can shoot out a sticky substance in a spread shot, and can poison with the tail. So a big hit combo would be it traps you in the sticky spit, and then hits with a hard hitting poison attack, and in between those sorta things I would have it do a lot of tail attacks to teach the players to cut the tail off to reduce the range. it also do stuff like, jump around and shoot the sticky goo all over, and do the classic spin attack that poison monsters usually do.
I love Great isuchi as it was my first quest I struggled a little in,I didn’t faint but the coordinating attacks with normal isuchi was cool and I agree that raptors deserve better
I’m my opinion, I see a lot of the brute wyverns throughout the series mimic that raptor playstyle.
I’ve been hearing that in a lot of comments lately and I definitely see where people are coming from, but I feel like even though they have similar skeletons there are enough differences to play with. I can’t imagine a Deviljho doing what a Great Maccao or Izuchi do, for example. I would love to see Capcom play with that a little more.
Yes absolutely. Especially that long jump that Deviljho and Anjanath do
@@enderdefender7406 They do have similar long jumps and base movement (bites, tail swipes), true. But I think they feel different enough, like a Strength based human vs a Dexterity based human. Same frame and movement options. Different style.
Imagine if Sunbreak's true final boss is not a Frontier Elder, or Black Dragons...
But a velocidrome
Best take on raptorians so far, underappreciated tree of monsters since generations!
Also Good luck with the RUclips brother❤ Subscribed for more!
I would love to see the teamwork of raptors expanded upon. Imagine a late game trio of large raptors that co ordinate or even use combos aggressively. There’s so many options. Elemental trio, status effect trio.
Great Baggi is my favorite elder dragon
velociprey and velocidrome are my favorite raptors. the OGs. That blue gives me nostalga.
Just stumbled onto your channel and nice video! My favourite raptor is Velocidrome because it just gives me a sense of nostalgia and its armor has been good for early game builds in the games it has appeared. Funny how raptors are classified as bird wyverns. They should be a class on their own, and I would love to see a raptor that is at the same power class as that of a Rajang. Just subbed to your channel by the way. Nice work!😊
I would love to see more Bird Wyvern endgame monsters. I absolutely love them and I was devastated when Great Macco didn't come back in Sunbreak. These little critters need much more attention. I also felt really let down when they brought back Volociprey for Sunbreak, but not Volocidrome. Great Macco and Great Izuchi are my favorite Bird Wyverns, and the fact that they are super "underrated," should I say, makes me really sad. Thank you for making this video!!
Yeah it could be awesome an endgame Raptor i think this was a similar case with the Arzuros skelleton yeah it has deviants/Apex monsters but they didnt change a lot from the original. But Rise give us Goss Harag and its battle its awesome so its possible the same could be done to the raptors
I think a raptor styled after frogs that defrost would be cool It would be like a mid game shara ishvalda but not a Big Big boss. They could give it more stun when partially frozen and higher speed when you brake its parts making you chose if you want to brake out the hands for faster atks early or later and if you want to risk loosing out on some brake drops or not. My favorite raptor is great jaggi because it was my intro to monster hunter back in the Tri days.
They could even do something similar to Barroth. Where you can use fire weapons to break ice faster, but then the actual body resists fire damage.
@@graysonthebard9034 yeah exactly.
Great video! This idea may have been mentioned in the comments already, but while watching this, I was thinking about how cool it could be to have another maturity tier for one (or some) of the raptors, as brute wyverns, whose move set and aesthetic leans more towards the finesse and mobility of the raptors, rather than the raw strength and beefy aesthetic that brute wyverns generally have. This same concept could be applied Monster Hunter World's early game fanged wyverns.
I have an idea about why there aren’t any late game raptors. I don’t know, this is just speculation. Most late game monsters are recognizably late game, because they look really imposing and intimidating. Maybe raptors are kind of hard to make look super deadly and dangerous or intimidating. So I feel like there are three main ways to make a monster intimidating. Make it big, make it ultra-aggressive, or give it some special power (like brachydios slime or pukei’s poison big tongue). Raptors would be hard to make intimidating because you can only scale them up so much before they start to look ridiculous. The shape of a raptor’s body make it hard for it to be ultra-aggressive (only two legs). Finally, raptors don’t leave much room for special powers. You could make them breath fire or have poison claws or whatever, but that’s already been done. In conclusion, I would love to see a late game raptor monster, but there are limitations that might make it impossible or at least difficult.
My favorite raptors have always been the trio from MH3U. Jaggi, Wroggi, and Baggi have been my favorites for a long time (and the fact that we haven't seen the Great Jaggi since 4U is a crime)
So basically a Yian Garuga but for the raptors. Good video btw
Your misstake is, that the thought of "What if we take the Rapor Monster and make one challanging?" is what give birth to the brute wyvern in the first place. This is a special obvious when you compare Great Jaggi with Devil Jho. So... in that point your wish was granted a long time ago. ;o
I get that. Brute Wyverns share a similar skeleton for sure but I think there’s enough differences between how the bird wyvern raptors behave and the most dinosaur-like brutes. I think capcom can play around with different abilities and behaviors to make a more challenging fight without just making them bigger. A lot of people have suggested an Odogaron-esque monster in the comments and I think that’s the ticket tbh.
I would love a raptor based on the old idea of velociraptor intelligence. A hunting monster that hunts back. It'd hunt in groups to make up for it's relatively weak attacks, and they'd ambush, coordinate, attempt to runaway and heal. The trade off would be the previously mentioned weak attacks, and very low defense. I'd like their attack to be balanced with their numbers. AND despite whereas typical monster interactions stick to "rooms" in a map rather than "hallways", this raptor can and will fight you anywhere (able because of their size.)
For a lot of players it wouldn't be a matter of "can i tank this one big hit" it'd be more of a defensive endurance challenge where players take on a pack of these minion sized raptors that rival the hunters intelligence.
I'd also like to see a fanged beast variant of this, based on chimpanzees. whereas the raptors would try to rush the player with bites and slashs, the ape variant would typically go for up close grabs/throws, and ranged projectiles (dung, jumbo fruit, and the various element beetles)
I do think we need more intentionally designed group monster fights. Izuchi was a step in the right direction, but they can go further!
Mannnn I’ve been saying for years that raptors in mh are massively underwhelming. I remember back in tri great jaggi was a certified threat to me starting out (which apparently there was something about the AI back in that game that made all the monsters more difficult) but after that game raptors have been a snooze fest for me. They’re easily a monster that could be mid tier if capcom tried. I think it’d be a challenge to make an endgame tier raptor but I’d love to see capcom try it as well. Hell if not endgame then at least apex tier like rathalos or diablos or something.
Agreed. I feel like an elder dragon level raptor would be hard for them to implement. But something around the 5-6 star range would be great.
9:24 i feel like that raptor should steal stuff from you too
Even if it were just a copy of Chameleos stealing buffs from Rise, that would be good too.
@@graysonthebard9034 it would also cause bleed because of its long sharp claws but thats all i can think of for now
I think a raptor that fights like Lucent Narga would be nice, it hits and runs turning invisible and uses his minions like Izuchi to distract you while he repositions
My favorite raptors have been Maccao, baggi and izuchi for the cool fight tactics and style they use, I also like Giaprey being the black sheep of the bird wyverns
Raptors aren't just tutorials for new players. They're also often a wake-up call when you move from low rank to high rank, and high to master rank. Because HR Izuchi hits as hard as LR Rathalos, so the game forces you to change your gear if you don't want to get one-shot later on by bigger monsters. So every time the difficulty rises, the raptors are there to show you what the lowest damage range is now.
I think the challenge with making a late/endgame raptor is that they're usually pretty small, quick and agile (which means harder to hit), but they do pitiful damage and have only 2-3 attack patterns. If you took a Velocidrome and gave it Rathalos' damage output, it would go from annoying to worrying. The solution would be to make them bigger and slower, but that would probably push them into other categories (like Anjanath being a brute, even though its design reminds me of a big raptor).
I fget where you’re coming from, but I don’t think they need to make the Raptors bigger to make them threatening . Think of Odogaron and the Rise version of Tobi Kadachi for Fanged Wyverns. Still smaller, agile, monsters but they have engaging fights and can hit hard. I feel like they can do something similar with the Raptor Bird Wyverns.
@@graysonthebard9034 Yeah, I agree with you there. However, they'd need to add new moves, because a Drome-like monster with no new attacks that just hits harder doesn't sound fun. But something like Maccao could be much better to scale for higher tiers.
@@lys676 Agreed. If I were to do the video over, I would spend more time talking about wanting unique challenging designs/movesets rather than just saying "more difficult" But hey, live and learn.
@@graysonthebard9034 Your video was good, I mean I never really thought that much about bird wyverns before this. In my mind they were just Velocidrome but with different colors, hence my original comment. But the more I think about it, the more I agree with you that a late-game raptor with decent damage/health is totally possible (you were right about Odogaron, it's what a harder raptor should be). There's more variety than I thought previously.
First of all, Diablos is a flying wyvern not a brute wyvern. I often think of them that way in my mind too just because they embody the idea that brute wyverns represent so well, Tigrex too.
But mainly I think the reason we don’t have any raptors in the endgame is due to their size. The monsters tend to get bigger and stronger as you progress through the game, so with raptors being the smaller skeleton it’s hard to imagine one with the power level of a Rathalos. Other skeletons in the bird wyvern family are meant to be the upgraded version of raptors. And in a way, brute wyverns also share their skeletal shape.
The diablos thing was a recording mistake. I 100% meant to say Deviljho but I got tripped up and didn't catch it until I was editing. That's how they are now, generally. But I would really like to see them expand a bit. I feel like a threatening smaller monster can be done. Same way Odogaron and Tobi Kadachi are smaller but still threatening fanged beasts.
Great Jagras probably fits into this category as well. It’s one of the most creative monster designs in the series imo, but it’s just a punching bag for Anjanath.
Hopefully we’ll see it in Rise someday…
Great Jagras might be my all time favorite intro monster. I doubt we’ll see it in Rise but I would love for it to pop up again in another game.
A simple concept for a mid to late game raptor that i always had i mind, was the thinner more agile concept of devil jho. Make him a fast jaw based raptor around the size of a kirin, with mainly or only physical attacks and the ability to curve its charges thanks to its smaller size.
if they would picked up the concept 1:1, it would be fun to call it demon jho and play in to the idea that the closest relative to devil jho is a relative to it small but still dangerous monster
Could have been the Great Boggi if Capcom weren’t cowards.
@@graysonthebard9034 yeah and as hyenas are known for their great bite force having a raw based bite focused raptor would have fitted nice
@@dennynavarra It was practically handed to them on a silver platter!
Always liked the Great Jaggi for having one of the most unique roars in all of Monster Hunter.
Great Jaggi, because when I first played MH3U I didn't know what to do so I had to try everything to learn the Mechanics the endless tour of the Deserted Island really helped in learned and mained G. Sword, Hammer, L. Sword, Switch Axe, & SnS
Moga Woods was the best “Free Hunt” mechanic. My mind will not be changed.
Ive allways wanted to see a raptor type elder dragon haha
And my favourite has to be the Velocidrome, just for nostalgia. Looking back at how he was a challenge for me first time playing monhun 1 almost two decades ago, great memories
On a side note, my god I want Gammoth to come back someday lol I have 0 faith he will, but dam I love him
If we got a praying mantis at elder dragon power level anything is possible! I was really hoping we’d get Gammoth again in Iceborne but I think capcom may have backed themselves into a corner with its size.
I always thought be amazing to have a subspecies or rare species of great izuchi that both inflicts bleed status and takes the whole wind aspect of the weapon descriptions a step up with actual wind pressure and the dragon element like using the tail to fling scycle shaped wind blades at a oponet or give its spinning attacks that little extra reach along with the bleed status
I like Kulu, Tzitzi and the kangaroo boy from Generations. The ones in Rise arent really memorable but they serve a function other than a spectacular fight, they ease the Hunter into the combat, into gearing with their respective armor and weapon sets.
I was actually just talking to my brother about this, a lot of monsters have subspecies and variants to introduce them as a greater challenge later on, but the raptors never get these. Great Izuchi could actually be my favorite raptor fight, i would like if it got a subspecies of some kind to make it relevent, possibly around Rathian/Tobi-kadachi tier, it'd be hard to design a raptor to be Diablos tier thinking of it from an ecology standpoint but it could be exciting if they pulled it off
This concept is how I felt about bird wyverns as a whole, we very rarely get bird wyverns stronger than mid tier and Garuga has been ruling the roost since his inception (which is fine) it'd be nice to see raptors even in the mid tier, maybe larger ones that keep the pack dynamic but all instead of smol ones it's 2 large ones (around the size of the current alphas) and then one about 70% the size of Anjanath (maybe its a parent and adolescents?) And the hunt isn't done until you kill all 3 maybe have it so if you kill either both kids first or the parent first, the leftover is perma enraged (outside of getting exhausted)
I would love to see a raptor based wyvern that could maybe have all of the great raptors be it’s minions since they have shown being able to go beyond the cap of three large monsters per area. Yet the thing about Monster Hunter is that they follow somewhat of a coherent ecological system. Unlike Pokémon, usually your less intimidating monsters aren’t going to be the strongest with the exception of a small few like kirin. They are supposed to be the bottom of the predatory food chain.
great wroggi, love the armor and weapon designs
I remember when Great Jaggi was threatening in the original launch of Tri because he would have like, 7 Jaggi around him at all times and they would just absolutely swarm you on his command and I thought to myself "yeah this is how raptors ought to be". Actually killed me once, too. Then they nerfed him in 3U by reducing the number of Jaggi around him to around 3 or so and he just wasn't the same.
My favourite Raptor is a weird one, Zizi-Ya-Ku!
That little guy has made more sick plays then me in this game! xD
Tzitzi was a bro. Show's up, flashes the monster for us, and leaves.
I'm a simple man: the subject is Monster Hunter, I'll watch.
I feel the same
I feel way too bad for all the raptor-type monsters being bullied constantly, and being seen as early game monsters. But I think that having a late game strong raptor would be out of place. Because all other monsters are insane and huge. And having a raptor would kinda feel out of place along the other strong lads. I don't know
As bad as I feel about the situation, as sad as it makes me (because I love them lol, I love their design and just their nature), I don't think they would really fit in seemingly into mid-late game
But I also feel like that about all early game monsters. Aknosom, Lagombi, Tetra etc
Anomalies are a good way to bring them all back tho. They are still easier than other anomalies, but it does let you fight them end-game style :3
And finally, to answer your question, my favorite raptor/bird wyvern is probably Kulu Ya-Ku. They are among my fave monsters in general. I just... love them. Everything about them is so loveable to me. They are just goods who want egg. And they peck you. And they have that silly chicken stare, too. Iunno
I personally enjoy Velocidrome as my favorite raptor monster. Something about it's simplicity and the fact that my first experience with it was in Metal Gear Peace walker before I ever played Monster Hunter
I'm a sucker for Velocidrome and the Jaggis. Would love to see beefed up Jaggi's as endgame threat monsters.
Also your therizinosaur-inspired monster sounds great!
There is something great about those 2 vanilla raptor boys.
My favorite raptor is probably great wroggi. I find him unique with its amphibian-like skin with a large venom sac.
I can never forget my first, Great Jaggi
Great Jaggi for nostalgia since my first game was 3t, but Great Maccao for everything else: design , uniqueness, and fight. The tail balancing feature was awesome and fresh and honestly they could have scaled up Maccao into a later early game or mid game fight with a couple more buffs and more specialized attacks.
The gen three raptors definitely show up on my list of favorites/fond memories. They're made more fun when there are multiple, and I would challenge myself to wear a raptor set for as long as possible as a sort of underdog feat. They do need more love & flavor, especially the gen 1 trio. playing into their pack mentality and speed comes to mind;I wanna be encircled by raptors like they're a pack of wolves, or swarmed like the little girl in Jurassic park 2.
Cotton: imagine if it’s just a blue great jagras
I really love the newest raptor monster - the Great Izuchi. It has a great design that plays off its Japanese mythology & Folklore inspirations very well. In addition I love the design of its equipment.
I think a mid-game raptor - its equivalent of a Yain Garuga in regards to difficulty - would be welcome
This is off-topic, but I would really love a new smaller psuedo-wyvern monster that is based on Cheetahs (both with behaviour and design motifs) that is smaller and thinner than Nargacuga and Tigrex that lives in a new tropical savannah map
One way they could achieve something more difficult is by actually leaning into pack hunting a bit more. Have two to three full size raptors act as a single target monster. It’d be pretty difficult for newer hunters but still fairly easy for veteran hunters but still a sufficient challenge
i'd still unironically love a great jaggi variant to come out of nowhere as one of the toughest endgame monsters called "greatest jaggi". As for my favorite raptor, it's gendrome. I just think they're cool.
Outside of the wonderful absurdity of the endgame great jaggi comeback idea i personally see a lot of potential in a tougher raptor that really leans into the pack hunter aspect by having it use a lot of elaborate team attacks and strategies with it's minions and essentially be a ,monster that uses intelligence combined with strength in numbers to be a deceptively strong threat. Like, we hear a lot about velocidrome and such being pack hunters and such but outside of getting a small taste of that coordination with izuchi ingame that generally just boils down to "some times there's little guys that flail themselves at you in the middle of the fight"
I agree with a lot of what's said in this video, but I do feel Maccao is lumped in here pretty hard as I see a lot more people discussing it and fondly talking about it specifically due to the fact it is an actual fight that could wreck the shit in of a new player rather than a slow punching bag that said newb could easily take out without knowing the game's mechanics like the rest of the raptors.
On the rest of the video though, I could definitely do with a later game raptor.
Maccao is definitely the best of the raptors. But i really think we need a Raptor that’s more than just a new hunter monster. I think HR 5 power level would be the ideal.
My favorite raptor in mh is probably the great wroggi because of the little bit of nostalgia it gives me from playing 3u in 5th grade before i was even good at the game (i was garbage) it reminds me of when the game was like a completely different experience and not just grinding to get a full armor set (dont even get me started on meta sets those are boring in most cases) my least favorite would be the kul a blah blah hes the Ritz cracker of the mh world.
Most fun fight: Great Maccao (backup + hyper aggressive = fast pace on your toes fight)
Favorite armor set: Kulu-la-ku (It's pretty)
Scariest/most annoying: Gendrom (parallelization man, parallelization)
Best teacher: Great Baggi (sleep, backup &, targeted aggression force you to learn)
Best designed fight: Great Izuchi (This could honestly be the best of the raptor fights if they added bleed and more numbers to make you feel truly outnumbered, as is, it is the creature that uses the most advanced tactics of the raptors.)
Agree on all accounts. If I never see Gendrome again I will be very happy. The rest of the Drome trio are chill though and can stay.
my guess is that for end game raptors you would have to break their traditional style of being some of the smallest monsters that are as frail as they look. But thats more of a stubborn game dev decision. I would imagine an end game raptor quest would be something like a pack of them, constantly running around, switching out who mainly attacks and who supports(would be an AI nightmare) or simply a raptor that you are forced to fight its way, basically giving it a mechanic that stalls the fight, or changes the pace, like imagine a raptor that is smart enough to counter or even parry your attacks, forcing you to only attack when its open(similar to a souls game) also giving it some kind of new armor scaling, something that is really hard but light allowing it to move fast.
A full on pack tactics monster would be cool but I’m guessing really hard to implement.
First time seeing your channel! Your work is definitely a cut above 90% of Monster Hunter videos, I hope the channel keeps growing!
I view Raptors as having two unfortunate sets of baggage; they are/were inherently smaller in real life, and, because of their size, they hunt(ed) in packs. Smaller monsters feel less intimidating, but I'd love to see that idea challenged by the developers in future games.
Group fights are kinda tricky. They present a unique challenge, but I get the impression most players dislike them, so scaling the raptors up to harder fights might be considered more frustrating than it's worth by the developers.
I think Great Izuchi nailed a really great design aspect that could be a big focus going forward; the lesser Izuchi only participate very sparingly outside of the coordinated attacks, and there is a distinct value in taking out the lesser Izuchi as it affects the coordinated attacks. It's not too important now but only because you can pin down Great Izuchi so frequently that it barely gets to do the coordinated attacks. But imagine a monster with better topple thresholds and higher damage output? It could be quite a fight, and maybe Small Monster Exploit would be a legitimate strategy to beat this new raptor.
Thank you so much for the kind words. I did not expect this video to blow up as much as it did.
I think so far the pattern has been “Great X” monsters have all had packs with them and “ X Ya Ku” monsters have all been solitary. So they definitely have room to play with more wild designs without making them team fights.
I would love to see a powerful raptor! I've had this internal joke about how I think it would be cool if the final sunbreak update was Great Jaggi (which is my favorite raptor) and he was stronger than Iceborne Fatalis.
I think it would be cool to see a raptor monster that behaves like the little raptors, say once you beat it up a little and kill the smaller versions, the raptor runs off to act like a smaller (lets say jaggi) to a larger monster it has basically a partnership with. Think like quarupeco but instead of it being one monster tricks the other into being your problem, this monster runs off to big brother because you bullied him. It could be a partnership with one specific monster, or a handful of others that realistically would make sense (Deviljho wouldnt he'd just make the little guy into lunch)
Iodrome. Velocidrome. Gendrome. I miss these classics
There's actually a few different dinosaurs that could inspire a 'giant raptor'- namely, the two different types of raptor dinosaurs. There's classical raptors, with a few different giants, such as the massively bulky wolverine-eagle-bear Utahraptor, the giant slender pseudoheron Austroraptor and the long-legged Dakotaraptor. And then there's the megaraptors, which are more in the Monster Hunter style- they're relatives of tyrannosaurs, so think something like Anjanath, but pointy-snouted, slender and with massive quick-slashing hand claws. The biggest was the recently-discovered Maip, which was in the news a short while ago- a Maip-inspired giant bird wyvern, with all the acrobatics and ferocity of a bird wyvern but with the bleed and mad lad energy of Odogaron and perhaps some sort of 'electric rushdown' elemental style, could make for a truly epic bird wyvern fight!
I’ve seen a few suggestions for an Odogaron-esque bleed raptor, and yeah, I think that’s the ticket.
Great jaggi because it was my first hunt.
A pack-oriented raptor with minions that are on par with weak large monsters would be amazing. Great Izuchi is a really cool idea, but its minions have shallow movesets and die way too quickly to have much impact on the fight.
Me and my friend like to make our own MH monsters. His first and favorite was a Deviljho tier bird wyvern raptor based on the Wendigo, owls, and Therizinosaurus. Later down the line I made a duck deinocheirus bird wyvern as a joke- but then it got stronger and stronger and now it’s a physical powerhouse
They are amazing and we need raptors as strong as these, or at least a higher tier raptor than what we got (weak doesn’t necessarily mean forgetful, I love the lower tier monsters so I can test dodging and combos to use on stronger monsters- but still, a stronger raptor would be appreciated)
I love Tzitzi Ya Ku, its my 2nd favorite behind Vaal Hazak.
In order it is
Vaal Hazak
Tzitzi Ya Ku
Barroth
Favourite raptor would be great macco and it’s also in my top five :3 (watch me butcher all the spelling)
Darmboras
Tescubuska
Seltas queen
Great macco
Astoalos
Great Maccao is definitely up there for me too. Shame it didn’t get a Deviant.
@@graysonthebard9034 I haven’t actually gotten around to fighting any deviants but from what I’ve seen yeah that would’ve been really cool!
@@beryluma The Deviants were a lot of fun and gave us some cool takes on Early monsters. Malfestio, Tetsucabra, and Arzuros all got fun amped up fights.
I love tzitzi, kulu, maccao
The most