Making of polygon game | GODOT + Blender3D + itch.io | Part 3 ~ Adding sound effects

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  • Опубликовано: 11 сен 2024
  • I started building a simple vehicle simulation game on Godot. These models are downloaded from Itch.io For other modeling, I use blender 3D. Here, I build a simple landscape and a vehicle body to move around.
    Part 1 - building the basic game environment
    Part 2 - vehicle simulation
    Part 3 - Adding sound effects - These audio files are played in separate spatial nodes. Does anyone know a better way to do this? Like using a animation tree?
    Code is commented below

Комментарии • 3

  • @judejanith
    @judejanith  3 года назад

    extends Spatial
    var Audio = AudioStreamPlayer.new()
    func _ready():
    self.add_child(Audio)
    Audio.stream = load("res://Assets/Audio/Truck_idle.ogg")
    Audio.play()
    func _physics_process(delta):
    if Input.is_action_pressed("ui_up"):
    Audio.pitch_scale = 1.5
    if Input.is_action_just_released("ui_up"):
    Audio.pitch_scale = 1.0

  • @Crisisdarkness
    @Crisisdarkness 3 года назад

    When you finish this game, can you share a link to find it and be able to play it? I liked it

    • @judejanith
      @judejanith  3 года назад

      here you can download it. I still didn't make goals for the game. but you can play judemews.itch.io/ww-ii-truck-game