Environmental Interactions in Godot 4 (Grass, Terrain, Water Simulation)

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  • Опубликовано: 3 авг 2024
  • A long put off project that I wanted to go ahead and make, took a surprisingly short amount of time to get it functional in engine, so probably shouldn't have put it off so long! xD
    Next week we get some sort of tutorial I think...
    Github: github.com/Bonkahe/DetailEnvi...
    Godot: godotengine.org

Комментарии • 19

  • @v-alfred
    @v-alfred Месяц назад +3

    oh boy, you're awesome! I was using your cloud with few adjustment for my prototype project, it looks amazing! I'll make sure to put credit where its due man, you're included :)

    • @Bonkahe
      @Bonkahe  Месяц назад +1

      Thank you very much!
      I'm glad to hear the clouds found a home~
      literally every project I've seen with those in it have been awesome projects, I'm honored to keep seeing it be used.

  • @Andserk
    @Andserk Месяц назад +1

    what an amazing treat of a vacation video 😂 it all looks so good! my mind was blown by those foamy wave effects, hats off. keep up the good work

    • @Bonkahe
      @Bonkahe  Месяц назад +2

      Lol thank you so much! I think the waves are my favorite so far for sure, I think the grass would probably be the most noticeable in games, but noticeable or not I love those waves xD

  • @so_easy23
    @so_easy23 Месяц назад +1

    this channel is slept on💯 i rarely comment on godot viddys but it was kinda hard to find ur channel so might as well leave an engagement comment. this dude just whipped out 3 huge assets for godot in a very unsaturated area for the community, damn

    • @Bonkahe
      @Bonkahe  Месяц назад +1

      Lol thank you man, glad you like the assets/videos, and I always appreciate the comments~

    • @so_easy23
      @so_easy23 Месяц назад +1

      @@Bonkahe hell yea. this is also a great boon to beginner godotians, I can only think of 2-3 other robust examples of viewports for interactable environments out there rn

  • @sinewavey
    @sinewavey Месяц назад +1

    Another great video! I think this gives me enough insight to try a viewport texture to draw permanent blood splatters.

    • @Bonkahe
      @Bonkahe  Месяц назад

      Oh that would be super cool! I know a game a little while back did that with tire marks, but they did theirs by not moving the viewport and having it not clear the previous image, and having a transparent background, then the stamps instead of being left behind just moved with the wheels and it like continually added to the texture, if your working with a fixed environment it would work wonders.

  • @jasonwilliams8730
    @jasonwilliams8730 Месяц назад

    👍

  • @MadManTnT
    @MadManTnT Месяц назад +1

    Great.

  • @readyforlol
    @readyforlol Месяц назад +3

    Can you please, please, PLEASE do it with particles and do a full tutorial(s) for all this ?
    I’ve been looking on how to do that kind of effect online for months on and off, and could only find more high-level explanation summarizing the thing instead of ”in the weeds” kind of tutorial that goes on specifics.
    I get what we’re trying to do, but can’t figure out how to make it work on my own, and something tells me I wouldn’t be the only one.

    • @Bonkahe
      @Bonkahe  Месяц назад +1

      I mean this is the majority of it, did you get the example working as is?
      For the particles it's really simple, it would just be spawning a particle with no velocity which is oriented upwards and has a quad as the mesh, then you just set the render layer to 19 and your off to the races.
      I can make a tutorial for how to implement the particles, but I don't think it will be a normal Wednesday tutorial, it would just be like 2-3 minutes long, so I would probably put it out on the weekend or something.

    • @XnecromungerX
      @XnecromungerX Месяц назад +1

      @@Bonkahe This description is good, but also remember in making all of these things many steps that are clear and obvious to you are novel and difficult for people.
      This is in the sense that people who do these venture projects into making these methods end up being experts training themselves on how to do things that might not be easy for others.

  • @franciscolopez-kw2xq
    @franciscolopez-kw2xq Месяц назад +1

    waw, esta de locos

  • @nue_hazel
    @nue_hazel Месяц назад +1

    any chance to provide the beginner friendly set up videos?
    high quality content as always..

    • @Bonkahe
      @Bonkahe  Месяц назад +1

      Thank you so much!
      I probably will, you're not the only one who asked, I thought it was pretty self explanatory, but it's probably prudent to throw together a little step by step implementation guide.

  • @penguin7682
    @penguin7682 Месяц назад +1

    I did as you said, but it's not working. Anyway, thanks. At least I know it's possible in Godot.

    • @Bonkahe
      @Bonkahe  Месяц назад +1

      Hey, sorry to hear about your troubles, a couple others had some issues, so I went ahead and made a more beginner friendly tutorial, try this out if you're still interested: ruclips.net/video/BL2G2fypttY/видео.html