@@رابعة-ز7ح Hello The static mesh we created is width/2. So height = width/2 should be height. If you want, you can take a look at our new flag training video. ruclips.net/video/FaP4328V5uU/видео.html
Thanks for the comment If the texts are read from left to right on both sides, they must be correct. If the writing on the other side of the flag started from the part where the stick is, the text would be read backwards. But if you can add a picture I can give a clearer answer.
@@rubberdog Normally it should work fine. There is a possibility that the image sizes you use may not be suitable for the coordinate settings. If you want to define separate material for front and back, you can do this with UE modeling tools before converting static mesh to skeletal mesh. For this, you can take a look at the video below. ruclips.net/video/EeZL7k6mUCo/видео.html
@@rubberdog I'm glad the issue was resolved. UE's learning line may be steep, but if you do something all the time, you can become familiar with the program in a short time.
I watched your previous video of flag making, which it is much newer than this video. But I still have the same issue. I do exactly what you do. I import the image of the flag, then I convert it into material. Then add the Text Coordinates option. But I get my image crooked or double or it doesn't shown part of the flag. I wonder if there is another way of doing it just like when I add decals to a wall or anything and then I adjust it the way I want. Thanks
Hi, you can download the mesh and material file from the link below so you can check it. Drop it directly into the content folder. drive.google.com/file/d/1YENbz6lwVTmdTbLnOe0w8GvCOQTuyO4i/view?usp=sharing
@@Yepkoo friend, thanks, I really appreciate. This is as easy as to only drag and drop, done! But what I wanted is to add my own image, my own picture to a mesh flag. If I do, the problem is with the dimensions, the proportion of my image.
@@Yepkoo The flag you created already has a dimension specially for the image you made on photoshop. What I wanted was to apply my own image to any mesh size.
Hi! How can I make the fabric interact with the character? When the character and the cloth are separate objects in the scene, the cloth collision with the character does not work :(
well i have found an dumb way.. 1.Create an actor, add clothing skeletalMesh and a box collision . 2.Create another static mesh actor ,,give it a capsule mesh which is as big as your character. Set its collision file to IgnoreOnlyPawn. 3 I guess you know what to do now! Whenever character get into the box collision, spawn the capsuleMesh and set its location as same as player in tick. Set its material to be unseen.@@Yepkoo
Hey friend, thanks so much for this. It works! However, when I try to create a level sequence and record a video, the flag will not move. How can I keep the flag moving even during recording ?
Hello If you want to see the simulation while the project is running, you can press the play button of the sequence after activating simulate (Alt + S) from the editor. However, it shouldn't be a problem as everything will work automatically while rendering.
@@ahlembhkz Hi, I did not encounter any problems when I tested it. You may have made a mistake somewhere. You can also check out the new version flag training video. In the video below, the wind will only work for the flag, so it will not affect anything else. ruclips.net/video/FaP4328V5uU/видео.html
Dude, Thank you. God Bless.
Hello. Thank you very much for your comment and support.
Thanks a lot !
You're welcome!
@@Yepkoo Whats the the resolution of the image?
@@رابعة-ز7ح Hello
The static mesh we created is width/2.
So height = width/2 should be height.
If you want, you can take a look at our new flag training video.
ruclips.net/video/FaP4328V5uU/видео.html
Great tutorial, thanks for getting me starts. Quick question, my flag on side two the image text is reversed is there a fix for this...cheers 😎
Thanks for the comment
If the texts are read from left to right on both sides, they must be correct. If the writing on the other side of the flag started from the part where the stick is, the text would be read backwards.
But if you can add a picture I can give a clearer answer.
@@Yepkoo Cheers for reply...The text and image are in the right place but text on backside is reverse. Think I need to make it double sided in Blend
@@rubberdog Normally it should work fine.
There is a possibility that the image sizes you use may not be suitable for the coordinate settings.
If you want to define separate material for front and back, you can do this with UE modeling tools before converting static mesh to skeletal mesh.
For this, you can take a look at the video below.
ruclips.net/video/EeZL7k6mUCo/видео.html
@@Yepkoo Hey man that's awesome and cheers for your help, problem fixed. Very new to unreal and get confused sometimes. Thanks again!
@@rubberdog I'm glad the issue was resolved. UE's learning line may be steep, but if you do something all the time, you can become familiar with the program in a short time.
Hello , I can't click left , select et click right in order to make clothing date , can u help me ?
Really sick mang plz keep it up :D
Thank you :)
cool i will make a curtain
I watched your previous video of flag making, which it is much newer than this video. But I still have the same issue. I do exactly what you do. I import the image of the flag, then I convert it into material. Then add the Text Coordinates option. But I get my image crooked or double or it doesn't shown part of the flag. I wonder if there is another way of doing it just like when I add decals to a wall or anything and then I adjust it the way I want. Thanks
Hi, you can download the mesh and material file from the link below so you can check it. Drop it directly into the content folder.
drive.google.com/file/d/1YENbz6lwVTmdTbLnOe0w8GvCOQTuyO4i/view?usp=sharing
@@Yepkoo friend, thanks, I really appreciate. This is as easy as to only drag and drop, done! But what I wanted is to add my own image, my own picture to a mesh flag. If I do, the problem is with the dimensions, the proportion of my image.
@@Stefano-Aviel After preparing your flag image using photoshop as I showed in the video, you can test it by applying it on the mesh I sent you.
@@Yepkoo The flag you created already has a dimension specially for the image you made on photoshop. What I wanted was to apply my own image to any mesh size.
Hi! How can I make the fabric interact with the character? When the character and the cloth are separate objects in the scene, the cloth collision with the character does not work :(
Hi, unfortunately, there is no perfect method for this.
well i have found an dumb way.. 1.Create an actor, add clothing skeletalMesh and a box collision . 2.Create another static mesh actor ,,give it a capsule mesh which is as big as your character. Set its collision file to IgnoreOnlyPawn. 3 I guess you know what to do now! Whenever character get into the box collision, spawn the capsuleMesh and set its location as same as player in tick. Set its material to be unseen.@@Yepkoo
Hey friend, thanks so much for this. It works! However, when I try to create a level sequence and record a video, the flag will not move. How can I keep the flag moving even during recording ?
Hello
If you want to see the simulation while the project is running, you can press the play button of the sequence after activating simulate (Alt + S) from the editor.
However, it shouldn't be a problem as everything will work automatically while rendering.
@@Yepkoo you are right, everything works automatically after rendering. I did not know that, I downloaded unreal engine 4 days ago lol. Thank you man!
@@Yepkoo good morning, why when i capture movie it dosen't simulate ?
@@ahlembhkz Hi, I did not encounter any problems when I tested it. You may have made a mistake somewhere.
You can also check out the new version flag training video. In the video below, the wind will only work for the flag, so it will not affect anything else.
ruclips.net/video/FaP4328V5uU/видео.html
when i remesh my flag ; IT BROKEN
Thank You Soo Much
You're welcome