My cards aren’t printing out like yours, the first square on mine is a control square, I’m also not using the modifier I’m just switching it over at the .96mm layer height and putting the filament change in with the slicer. I’ve also found that in darker filament a .04mm layer height is helpful.
Hi. When you say that I should count from the square that is is the one that is less see through. The one you point to in the video. Should I count that one also or the one after. Thanks
Hello! I found a good way to find the TD by using the BD (Blending Distance, or when "the hue is true" - that distance where the gradient turns into a solid block). Basically: 1) Load into HueForge the same STL you printed. 2) Set the "background" as black/white, as you printed. So, first slider up to 1.04mm for 0.08 layer height, or 1.00mm for 0.05 layer height. Polylite Black or Polylite Pro Cold White work well, as they have low TD. 3) Load into the second slider the color under test. Start by approximating the TD as the Blending Distance * 10 (in the TD box over the slider). 4) Now, modify the TD as needed until you get the same effect as the swatch card, in the same step. That is, the "gradient turns into a block" at the same step. You can double-check that everything is right by taking a screenshot and color-picking that first "blending is ending and hue is true" step. The color should be the same hex code as the one for the color under test (gradients won't have the same hex color). Now you'll have nailed both BD and TD. Hope this does makes some sense. Sorry the updated guide is still under progress and didn't make it to before you made the video. Thanks for featuring the swatch card(s) and the instructions on the use of modifiers!
Hi- Thank you for the detailed comment! I really appreciate your work on this. Once I get everything figured out, I plan to make a guide on fine-tuning TD values, and I think this may be the solution I've been looking for. I'll definitely be trying your method. Cheers, and happy printing!
I have a problem with exported STL file from Hueforge. In Hueforge the file has 22 layers but when I open the stl file in Bambu it only has 12 layers. What is a possible solution for this dilemma?
Not to worry! The transmission distance is actually only used in HueForge, so there's no place to put it in the slicer. The TD slot is next to the filaments in the filament library in HueForge. The only thing you need to put into your slicer is the .stl file and the filament swaps. I hope this helps, but let me know if you have any more questions. Happy printing!
Wow this was super helpful! Very well explained!
Finally someone who explained it step by step. Thank you so much.
wow that was quick but still got me to understand the process. well done!
This was excellent.
Thank you, really well done and professional presentation. Keep up the good work, I subscribe!
Now that I have the td value how can I do I set the egg value of the color given that my filament is not in the list of pre defined filaments?
My cards aren’t printing out like yours, the first square on mine is a control square, I’m also not using the modifier I’m just switching it over at the .96mm layer height and putting the filament change in with the slicer. I’ve also found that in darker filament a .04mm layer height is helpful.
Hi. When you say that I should count from the square that is is the one that is less see through. The one you point to in the video.
Should I count that one also or the one after.
Thanks
Thanks for this tutorial i needed explanation for idiots ive seen video from hueforge but i was like WTF
Once I did it. It worked. Thank you very much.
Is the point of the modifier just to be able to apply a color in Bambu Studio, because it doesn't support M600?
Thank uou
Hello!
I found a good way to find the TD by using the BD (Blending Distance, or when "the hue is true" - that distance where the gradient turns into a solid block).
Basically:
1) Load into HueForge the same STL you printed.
2) Set the "background" as black/white, as you printed. So, first slider up to 1.04mm for 0.08 layer height, or 1.00mm for 0.05 layer height. Polylite Black or Polylite Pro Cold White work well, as they have low TD.
3) Load into the second slider the color under test. Start by approximating the TD as the Blending Distance * 10 (in the TD box over the slider).
4) Now, modify the TD as needed until you get the same effect as the swatch card, in the same step. That is, the "gradient turns into a block" at the same step.
You can double-check that everything is right by taking a screenshot and color-picking that first "blending is ending and hue is true" step. The color should be the same hex code as the one for the color under test (gradients won't have the same hex color). Now you'll have nailed both BD and TD.
Hope this does makes some sense. Sorry the updated guide is still under progress and didn't make it to before you made the video. Thanks for featuring the swatch card(s) and the instructions on the use of modifiers!
Hi- Thank you for the detailed comment! I really appreciate your work on this. Once I get everything figured out, I plan to make a guide on fine-tuning TD values, and I think this may be the solution I've been looking for. I'll definitely be trying your method. Cheers, and happy printing!
I did the same for all my filaments .... but seems I got a TD too high :( ( maybe i'm too pessimist when reading the BD on my print tests )
did you have a voice change?? haha thanks for the info!! Can't wait to do my first HF print :D
Excellent!! Thank you so much!! Liked and new sub!
This is very useful. I could use a swatch card box now!
I have a problem with exported STL file from Hueforge. In Hueforge the file has 22 layers but when I open the stl file in Bambu it only has 12 layers. What is a possible solution for this dilemma?
Did you set layer height to 0.08mm and first layer to 0.16mm in bambu studio?
At what layer do you add a pause for single filament load
cannot find the "choose part type"
Sorry for my stupid question. Where can i find the transmission distance in bambu studio?
Not to worry! The transmission distance is actually only used in HueForge, so there's no place to put it in the slicer. The TD slot is next to the filaments in the filament library in HueForge. The only thing you need to put into your slicer is the .stl file and the filament swaps. I hope this helps, but let me know if you have any more questions. Happy printing!
Very helpful guide, thanks!
Love your voice 😊
It’s AI