@@kirachandesuuIt’s league though, it’s guaranteed to be popular once it releases. Just keep it somewhat simple, maybe similar to marvel snap in difficulty? Cause that games dying so their players need a replacement.
@@xxtraa4774 I know this is a joke and all. But let be honest here, Riot name isn't a guranteed. That's why LoR failed in the first place. Marvel Snap might not be as popular as it was. But i'm sure that it made more money than LoR ever was.
TCG always suffers from pricing and rewards, if they screw that up it will be another dead game. Also Riot should stop rely on their league player base in term of sales numbers, we saw it with legends of runeterra and with their single player games.
LOR deserved better.. a revamp and a better budget + advertising would've been heavenly.. the lore and the art were something we all liked regardless of the gameplay
@@kroneexehearthstone has been around for ever magic the gathering as well. Their is an audience for card games. Clash royal was the biggest game ever at one point
@@slurp3194 Online*. Hearthstone is an exception, but little online games have been really successful in that regard... And you can't consider them massive either. HS is pretty niche, and Blizzard does accept niche and cheap. LoR on the other hand seems to have different standards... And most HS players I know (who are willing to spend money on the game) don't want to switch it because... They already spent their money there. Magic is a different beast. It is a physical game and a lot of their online players also come from their physical format.
I'm legit sad for LoR, easily the most underrated game of riot, the artwork is stunning and the VA's are super talented. the gameplay is also super refreshing compared to other TCG's (even the ones which it takes inspiration from like hearthstone and magic)
Definitely needed more marketing. It’s sad cause card games are not my thing but the lore we got from it was so good. I would just watch videos on it and some streams
See, if they had've just made a physical version of LoR and then put in each pack a code that give you all the cards from it in the digital game, not to mention advertised both alot then they would've had something here. As it stands, unless they have found a revolutionary new gimmick or mechanic, this game is gonna crash & burn! There are easily a half dozen TCGs out that run the market, and they struggle to maintain profitability. TCGs in general are just a bad investment long term. They would've been better off just partnering with WoC/MTG for a special set like Docter Who, and LoTR did!
@@TakarieZan No, people should stop making excuses and look at the fact. No amount of marketing can save them when their monetization is like that. Being too generous have been a reason for many games to failed. LoR is one of those
@@krysisstorm2703 Is it, tho? Disney manage to make a very successful TCG. At the end of the day, the chance for a TCG to succeed is still way more than a OCG considered the physical aspect of it.
i mean...good? this is a completely different game than LoR. if anyone here knew anything about TGCs, they'd know they're very different than CCGs. MtG has their own digital only format: alchemy. it sucks, but it lets them do things like generate random cards when you can't do that in a physical TCG
Not so much... is just a reverse version what Blizzard did with the WoW tcg and years later they did Heartstone with the same artworks but fifferent mechanics
@WitchesEnvy probably because legends of runeterra was a good game that suffered from a lack of monetization. Now after basically killing it off they're doing it again in a way
@@Deathnom Riot monetization model is F2P. Simply because if they did P2W people will panick that LoL and other games will have the same future so it is not worth it.
@@liqiye3611 You are correct and wrong at the same time. F2P doesn't mean that there is no gatcha, looting or any way to monetize the games. The problems with Runaterra is that Riot was quite generous with the game, good for the players, but the type of game doesn't have a lot if ways to bring money back to Riot (in the form of skins, or buy decks etc) without becoming unfair to players who don't pay for it. League of Legends can be totally free and yet make a lot of money thanks to skins, event passes, loot and gatcha skins/chromas.
Well I hope it‘s placeholder, but for beeing so close to it‘s release, we should‘ve seen at least 1 final card designe. Cuz reusing Art is one thing. That awful cheap looking layout is another.
The art direction for this tcg is horrendous. What the hell is this amateurish outline on the text ? It’s even more shocking since Legends of Runeterra had an amazing art direction.
@@Vaserius as is a good layout. Why is the title of a champion bigger and their name is just really small at the bottom. Makes it even more horrendes with the Machine Herald, since old Vik now isnt canon anymore I dunno if that title still works.
I played Legends of Runeterra from launch up until they announced the nails in the coffins of competitive/PVP content. I still think it is a top tier card game, that expands on the rich lore of LoL, and gives opportunities for neglected champs to really shine (e.g. their redesigns for Zilean and Janna are SICK). Here... the art is literally recycled, the cards lack any color-text or lore... being too f2p-friendly was a double-edged sword for LoR... but this screams cash-grab to me.
@@Okami400 I think the fact that they didn't have any income in the form of, y'know, people depositing money into Riot's accounts had much more of a contributing factor than you seem to think it does.
The three card backs - One is your legend. You start with this in play, it gives you an ability, specifies which champion it’s associated with and which two colors your deck is. You can see legends in the video. Instead of a cost icon, they have a banner with two colours and everyone had one out in front of their deck and play area. The second is your deck. Your spells and cards and champions. They have a cost in the top left with a number and a “tap” icon beneath that tell you how many of a specific rune you have to tap to play them. The bottom right of the card has small icons of their colors and the Yasuo asks you to flip icons that don’t match; that’s because they mean “flip ANY of this card’s colors”. On the top right is the unit’s might that it uses to fight and probably score at a battleground (as you move units to them). The third is your rune deck. Your runes are the big coloured icon cards that people tap to play things. These are the games lands/mana/resource equivalent. My guess is you play the top of that deck each turn. There is a volibear card that “plays the top rune” and everyone has two decks so that’s how I worked that out. I’m not sure where battlegrounds come from but my guess is they’re randomized at the start of the game or you each bring one. They don’t have a cost so I doubt they’re in your main deck and if they went in your rune deck, it could mess with tempo. We’ll see I guess.
@@dmitriypi6983LoR is not alive, it’s merely a dead body Riot shoves their hand through the backdoor to move it like a puppet and make it seem like it is alive. The comparison is quite dark, but it is the honest truth, just look at Warwick.
it is impossible to make LoR physical. This they can monetise easily and 100% sell out at least for first release. Probably make more in release day than LoR earned in their lifetime
@lankymario7189 I'm not saying they should have made it physical. I'm saying they shouldn't be gifting an entire expansion of card in the span of a week
@@pavelcastillo9513 the way to make it "like an actual TCG" like you said would be to make it physical because that's what a TCG is. LoR is not a TCG.
@pavelcastillo9513 then explain to me where is the "trading" aspect. LoR is simply an online turn based strategy game that uses the aesthetic of physical card games like Clash Royale do, that's not what a TCG is. ask anyone if they think Clash Royale is a TCG. being turn based doesn't magically makes LoR fit into the definition of a TCG. edit: to make it even more obvious why LoR is not a TCG, just look at how some mechanics are simply IMPOSSIBLE to reproduce in real life like it is on the online game. to make LoR physical it would need several changes to it's core mechanics. hence why it's an online turn based strategy game but not a TCG.
Even without thinking of the whole LoR "issue"... the cards' layout is just plain ugly. Like, seriously ugly. They look like fake cheap ripoffs that happen to have lol artworks.
Hopefully they go the one piece route where some cards are straight ripped from the anime but there's still some original new art. Still would be bad but better
It's a working in progress though, in the future I doubt they'll use the actual LOR arts and League splash arts, they'll probably create unique art, don't expect this card to be released for at least 2 years
@@kauanjos3199 Uhhh, pretty sure they said release in China early next year. If that's the case, these cards are likely the ones they're shipping with, no way they're gonna be able to change all the artwork in the span of a few months.
It’s essentially the One Piece TCG with some numbers switched around and some kind of Smash Up mechanic of controlling lanes/Elder Scrolls Legend mechanic of attacking in different lanes
Ye. Somehow i dont belive that it is a long developed project. It's look more like cashbrab moove to milk whales on old art or pasion project of tryndamyre
The biggest problem with the card design, in my opinion, is the clashing of styles. They are using fantasy-style art on futuristic-style borders. It seems like they made a cool border first, then inserted the art after the fact. They should have started with the art, then designed the borders using the art as influence. A great example of this clashing-of-styles is the "Future Sight" set in Magic: The Gathering. Terrible design choice that never needs to be revisited.
@@imaplague I don't need physical, I just need enough people to play to fund the game back to life. Though IDK if it would work even if whales showed up buying every cosmetic they sell. You would need the whole playerbase buying stuff.
@@Meriliremyoy expect that everyone buy skins ina card game? Card games make money because they sell cards. LOR was dead from the star because it promissed to be free, they cant go back on theyr promisse. Don't matter if lor is good, it failed was not because of lack of investiment or players, but the very foundation of its market strategy.
Imagine walking for hour to play one game when you Can shill and play 20 game in your home... And it's in an even more staked market. Who want to play this when you have mtg 1v1 2v2 and even commander...
Gotta admit. Agree on the card designs. Especially with the reused art. They are trying to steal people from pkmn, one piece or yugioh. Where all the art is unique (99.99999% of the time). Unless we get some cooler art, a lot of people collecting other games already will ignore this game
Nah. Its just a cashgrab on whales with free old art. Like hey guys, we'r doing gahca (not realy, actually a slotmmachin), how else we can milk playerbase on paying for random chance of getting contect? TCG! We got ton of art that is free for us to use and already hired gamedesinger of LoR. Lets milk!
I’d be more acceptable if it if they actually put any resources into it but all the cards have already existing art either from LoR or league (some of which are outdated). There’s absolutely no flavor text or world building. And it’s the most generic cards you could ever make. Really disappointing after LOR cooked so hard. Plus the fact that they are forcing a competitive community when it’s not even out yet is baffling.
For the competitive community, this is standard practice for card games. If you don't do organized play from day 0, the game just dies since people need to know where to find other sweats irl and can't just play online
@@brexcubo6766 That's where local games stores come in. They organise community events, such as local store tournaments or learn to play days. Riot dipping their entire arm in from the start saying theres going to be something similar to Worlds or YGS is going to kill it for casual players, which will then kill it for sweats since there are no new players equaling no new revenue, and then we get LoR V2, but physical this time.
They are not forcing a competetive community. All other physical TCGs operate this way, so they don't have a choice. Since you have to play irl, you need events to bring people together. Events arn't tournaments exclusively. Game stores also do stuff like chill gaming nights etc. especially when the game is brand new. Even then, its not like the tournaments are high stakes. With an entry fee of 5 dollars and a prize being a booster pack.
@@TheBloodypimp path is fun for a while but the ai just doesn't feel as dynamic & unpredictable as a human player does, plus the stories take too long & get repetetive quickly pvp, you just hop on for 3 games if you have nothing better to do, no telling what you'll play against, each player doing mindgames trying to guess the other player's hand & anticipate their moves, & by the end its like only 20 minutes have passed & because its so easy to get in & out of, its fun to be outplayed, its fun to lose. path is great but its a seperate game entirely, & its not why many players got into the game in the first place
@@TheBloodypimpPOC is very, *very* repetitive. I started the game with it, but after a week I was done and went to PvP where every game is unique and requires planning
8:30 I personally disagree as far as tcgs go, for instance flesh and blood has had a competitive scene from the get go, but what worries me is that what they call "social game" means multiplayer like the commander format in mtg, which struggles with combining casual gameplay and competitive events
No, he had to show he had something worthy to invest in, after that, riot heavily invested into it, there's no way riot would give Christian 6 years and millions of dollars if they didn't believe in the project
Having to prove making a good tv-series is necessary for your IP to grow (even if not successful, it is always worth trying especially when you are that big lmao) is like proving water will be wet Funnily enough rioters also had to prove anime skins (star guardian Lux) are worth making, it's not like the upper management are in touch with reality @@nothinisworthit
@@nothinisworthit well its still important to note that they were very skeptic throughout the developpment of the show even close to canceling it many times
I am sorry but you have a 25+ year old tcg to take inspiration from to know that white borders are one of the worse borders you could have on a card. It's so ugly...
As someone who played a ton of LoR, this announcement didnt really sit positive with me. Only chance I'll purchase any cards is if they have a Shark Chariot deck lol
The market is so overflooded by good tcgs at the moment. Imagine trying to compete with IPs like star wars, one piece, Pokemon, magic and many more. You have to deliver a hell of a good game to even stand a chance to be relevant for more than a year. I played so many good physical card games which then just died out, because people who enjoy playing with real cards are more often than not only really invested in one TCG as their main game
…Altered, Sorcery, Flesh and Blood. Heck i bet it will be played by 5 specialists like these mads that play digimon. This will be kinda fun but i bet it will not last 3 years, but 1 is also quiet likely. Best might be if they sell these as full sets with limited print runs, might make anyone get the box. But as a rip displays tcg? No chance. Maybe like my beloved dual masters, that still is alive in Japan but never managed to stick in Europe/America.
You're forgetting the enormous player fan/base. It main competitor world be Pokemon, those small tcg you mentioned dosnt matter. Nor TCG form Bandai like OnePiece they gets reprinted already. I'm worried about the design, because those must be placeholders ... at current state it looks like shit.
@@aeit999 the standard fanbase of riot games will not keep this game alive. they might get some cards and try it out, but what will help this game to be a success are tcg players in general and as i mentioned the pool of good games you already have considering the amount of money a tcg can consume is immense. hence if this game is not a gameplay banger and will drastically change their card design it will flop hard.
It's a totally different card game so I don't get it. I'd never play LoR but I would collect their physical cards if they can actually make them look cool, which so far I'm not see seeing.
3:06 HOLY SHIT it's Viktor not from Arcane, quick stock and lock them up for couple years and sell them for $250 each to get one (1) skin in League of Legends!
14:50 I swear to god, if at least 80% of the income isnt going to LoR, THERE WILL BE FIRES! I mean seriously, how expensive is it to fund physical TCG using recycled artwork, all they have to do to release the Super Ultra Omega Rare Prismatic Pool Party Ahri Variant Card (Limited for 2 hours Platnium Edition) and they can fund LoR for like 6 years.
No. There won’t be any “fires .” Most League players complain, but they end up giving Riot exactly what it wants: money. League players are like gangsters’ girlfriends: they take the hits but always come back.
While usually I tend to agree with your more optimistic takes, I struggle to not see this as an insane decision on riot’s part. Like, they’ve already suffered through Lor’s less than stellar results, and to some extent that can be justified by it’s poor monetization, the monetization method was only a response to a simple fact of the card game industry: it is incredibly difficult to establish a new card game in contention with the big three. Getting into playing a new card game is a major investment of both time and money, and that is doubly true for a physical card game. Established card gamers are unlikely to switch to a new card game which they have no investment in, and the lukewarm reception of both minions and mechs and tellstones shows that most league fans probably won’t go out of their way to buy physical products either. While I would love for second time to be the charm, I can’t help but feel like Riot will dump a lot of money into the game looking for a return on investment that will never come, and inevitably let the game whither like Lor or even die out entirely.
Technically it is precisely the time trying to enter the TCG market. Both Yugioh and Magic have shown weaknesses in the past year. Thats why One Piece is slowly encroaching on the podest. Yugioh especially bled players and has problems gaining new ones, with no anime for the main game and the game being really complex. It might loose it's placing if Konami doesn't do anything. Their main target might not even be league players specifically but Arcane watchers and card gamers. They're probably trying to tie in the release of the game with an Teaser for the next show in production.
LOR Player here. We have just been constantly told, over and over and over again recently, that LOR can not use art, voice or video from other games because of legal mumbo jumbo. Why do people keep parroting that LOR will be able to copy over Project K stuff?
As a big card game fan, on one hand I'm super hyped to have some cool alt art of some of my favorite champions and get to play a more supported card game by (at least some of) the same people that made LoR. On the other hand as a LoR fan, this feels like a slap in the face where i am going from an extremely consumer friendly online card game to the complete opposite that is most likely gonna be the opposite
For reference with Warhammer and global events, every year there is a Warhammer world championship where the best players from each country compete in a teams event against other countries. Its essentially the world cup of Warhammer.
This should have a version of it but with animations for level ups and stuff. Maybe you could call it something like legends of runeterra and make it digital to
The white color border helps to keep cards having a better conservation status. Still... it seems like something doesn't blend. I get clarity is important, but things just don't seem to blend properly.
12:14 - MTG did this haha. For a brief bit of time when Magic The Gathering was younger, they had white border cards. I like them now because I take some sadistic pleasure in someone glairing at me across the table for having the gull to play with them. But overall, history has proven that white border cards are not usually desirable and it is because of the color pop. Your example is proof to that. I am willing to bet Riot understands this and will address the issues when they get closer to release.
Smart move but the lack of shiny rare Holofoils and a card UI design that makes it look more like a pre constructed tabletop game with cheep cards for "fairness" has me worried..
For the sport aspect that's actually completely fine. TCGs often require the setup of a path towards higher organised play to develop hype around the card game and build the community. The creation of local regular tournaments and higher level is quite a normal thing to do, and otherwise the card game would find it difficult to be sustainable. Just look at say Elestrals TCG, a card game which released just a few months ago. They already set up organised play with prizing and higher level tournaments, with these plans right from the get-go.
They need to make the card art better. It has the potential to be massive but they have to do it properly. It looks like a deck building game more than a TCG. You want collectibles. Alt arts, full arts, chase cards. They can’t use splash arts and recycled art, it needs to be exclusive art for the card game, that’s what makes collecting cards worth it. It’s art. They need to look at Pokémon, Lorcana, and one piece and take notes from those games and what makes them so popular. This will 100% make the game extremely popular and they will make a lot of money from it. I would definitely invest in it.
Cahsgrab. Free art, already got people hired for LoR. They were looking into new ways of milking whales into paying for random chance of getting content. TCG is perfect for that. Minimum investment, 100% investment return with such huge playerbase (lol,wildrift,tft,lor), and a coinflip to create new milking cow. Basicly no risk moove.
The only beautifully made things about those cards came from their other IPs (the art, mostly). The card layout looks really tough on the eyes, and looks like an uni project the teachers would ask us to make in graphic design course
I know it won't happen because he's not very popular when he's not the best champion in the game but if they ever make a full art foil Arcanist Kog'Maw card I am scooping that up as soon as possible.
14:55 just like Riots been reinvesting the money from the 500$ skins back into the game and thats why VGUs are happening so much quicker now............
As someone that works in a tcg store, im very hyped and excited for if we can have this. We already host competitive MTG events, this would be a nice addition
17:30 I REALLY doubt it is AI. It doesn't have any AI artifacts, even on the letters. They are too precise to be. They look like a normal computer font. Your theory is quite likely.
i absolutely was obsessed with LoR when it came out and the potential it had was insane. When PvE came out they just purely focused its updates on it and it just killed the game. Game is not fun anymore and riot gave up on it. Sad to see it dead
As a long time mtg and yugioh fan, I can't wait for them to make every mistake they already have. Non once per turns, costs not steep enough, supply and demand, another reserved list. I'm tingling with anticipation
Glad they took more inspiration from Commander than normal 1v1 tcgs, it makes the game much more enjoyable on a casual level and also is simply a safer bet
It will fail so bad and care slacking Riot deserves it. Dysneyfying Runeterra making it blank, firing huge lore writers in lead roles for profit, ...etc
17:31 It wouldn't make sense to be AI, but even if it was, it doesn't mean it was generative AI. It could just be a "copy-paste" AI too. AI isn't all bad. People complain that it steals people's work, but if it's in-house, meaning built from the ground up by Riot, for Riot's use only, I don't see the issue 🤷♂️.
The three different card backs are probably for Leader cards, cards that are in your deck, then whatever they call resources in the game as their own side deck. Many modern TCGs have separated mana from the main deck at this point.
We do have an idea about the card backs, looking at the video, the Blue one is the main deck, as it's placed top right and has the most cards. We also saw in the video that the game has a resource system that's represented by cards(like the blue and yellow cards on Viktor), that should be one of the smaller decks, black or white card back. And the last one, my guess is it would be Land deck, as it might borrow the land drop mechanic from LoR.
With TCGs you usually want regionals and other tournament play pretty quickly or the competitive playerbase leaves or ignores it, so its a good thing they announced it quickly. Really the only problems I have with this release are the card borders and it not being immediately a global game or at least in all of their major regions at the same time.
As a long-time OCG/TCG player, I've appreciated the transition from analog cards into digital. Legends of Runeterra being one of the best ever made. This card game looks more like a party board game than an actual TCG I want to play. So looks like it's for a different player-base. Not us TCG players for sure.
There is definitely a market for physical TCGs but IMO that is more focused on the pack opening, collecting and trading experience than actually playing the game. If you are focusing on gameplay nothing beats digital card games you can play games wherever and whenever you have internet access.
doing all of this, abandoning lor just to make another tcg to milk more whales is fucking insane. the corpo influence has completely overtaken all the other aspects of the league ip its insane
Coming from a TCG background, a new TCG releasing without a tournament/competitive structure at a local and regional level would be like a competitive multiplayer game releasing without ranked/matchmaking. Creating a community competing in a space is crucial for getting players invested and longevity.
If they actively promote this game, it would be dumb. Not in an obvious way. Just that they did nothing for LoR and its kinda obvious that games want to be promoted. Its not the only reason why it failed, maybe not even in the top 3, but its stil one point and its sad
The reason LoR failed is because nobody plays it simple as. If u supported the game more instead of getting upset maybe riot wouldn’t have given up on it
@@TheRebornJuker LoR had up towards of tens of thousands concurrent players in its haydays. The reason LoR didn't do well was for a well of reasons, including Riot themselves specifically designing the game to be a "loss leader" i.e. not focusing on making the game monetizable but instead as a way to discimenate the lore, then to take that back and expect the game to do high numbers without any ad backing.
From my experience in tcg communities irganized play is for both casuals and competitive players, card shops organize weeklu tourbaments where people usually cone to play not just to compete so it helps casuals and competitibe players to find people to play with . The regionals anf internationals are for the competitive players (usually theu also gibe partivipation promo cards to incentivize casuals to partivipate too). Overall these events aren't that sweaty and it's an opportunity to meet many people who also enjoy the game.
I didn't know Riot Games was bankrupt! They seems to be making A LOT of decissions that "help fund the production costs" or "make the production sustaniable", I thought the gacha and TCG were just cashgrabs but this opened my eyes
@purpleboi7050 and this is marketing video. Riot kinda can afford to spent extra $ on 20 cool loking cards for video. Especialy when they put "work in progress ot a final product" on video. It shows lack of efford or lack of understending the market.
Mechanics? Nah. A simple explanation of the rules? Naaaaaah. "Hey guys MERCH! Buy the exclusive Arcane box! China! Oh also in the online store." MOOOOONEY.
6:40 Here's my guess Black cardbacks seems to be the locations/battlefield cards judging by the amount of cards (I'm gonna assume this plays similar to Lorcana's where you can move characters into said location, either that or you battle there and then gain buffs accordingly). White cardbacks are the manas (you can see earlier they have blue and yellow for the Viktor deck to cast specific cards. Think MTG styled but you sideboard the lands. Also reminded me of stuff like the new Hololive TCG which is essentially Pokemon but with the energy as their own deck. I'm sure there's other games but I only know newer TCGs so). Blue cardbacks are for the main deck. I personally don't like how the card looks. People were complaining it on their vid that the borders being white looks ugly and I agree. I feel like in many ways the layout p much mimicks Lorcana's (which came out only last year btw) but then they made it look bad here. Speaking of layout, my assumption, based on 6:28 is that top left number is health (possibly hearthstone/Lorcana styled where it doesn't heal at the end of combat cuz those look like a lot of health), top right is attack (cuz there's punchy icons). The icons below the health signifies mana costs (which seems p cheap so either I'm missing smth or this is a really fast game). I'm gonna also assume that fullart cards like Volibear, Yasuo, Viktor, etc (which they called "legends cards") are like your "commander" equivalent in MTG where you are limited to building the decks with those colors. Doesn't seem like they're castable themselves but it seems they give an ongoing effects you can always used. I think designing with consideration to not just 1v1 is p nice. It's good to see a more-than-1v1 TCG (that's not just MTG's commander format, ofc FaB also exists but it's very much niche still).
How is it insulting wtf? LoR was losing massive amounts of money, a physical card game makes sense because it actually has the potential to be profitable. This is a way for Riot to expand LoL lore in a way that's actually sustainable.
TCGs are it's own thing, it's not even the same audience as LoR, it's for the physical tabletop players, card trading fans like Yu-Gi-Oh folks, card collectors, etc... This game is not related to LoR at all besides artworks.
It's disrespectful that they want to make money instead of shoveling it into the furnace known as LoR? Honestly, I want them to take a crack at LoR again with a massive reboot/update, but with the way things are right now, they just don't have a justification for that. If things go the way Necrit says, that's the only hope I can see for LoR having some kind of revival in the future.
It's been years that my closest friends come to my place to play Magic with my brother, sometimes I join them, but I'm not a fan of Magic. Now that Riot f up Jinx's skin on League and I played a lot of LoR, this seems like a good opportunity to me. I hope the new TCG comes to Brazil soon, so I can introduce it to my friends (they tried LoR, but since we couldn't play with 4 people it didn't work well).
they should call it "Legends of Runeterra"
League of Runeterrans
Sounds like a cool name, hopefully it isn't taken by another game !!!
...
LoR isn't a TCG, it's just an onlime card game. There's no trading happening.
@@louisrobitaille5810 it was a joke man
Legenders of Runeterraerer
"what are we, some kind of league of runeterra?"
Say that again
"Legends are in a league of their own"
This card Game has a lot of Legends from Runaterra's universe 🗿
LMAO
Viktor nation... How we feeling?
Wow! They should make a digital version of this!
That would be an awesome idea and totally not done before! :D
@@kirachandesuuIt’s league though, it’s guaranteed to be popular once it releases. Just keep it somewhat simple, maybe similar to marvel snap in difficulty? Cause that games dying so their players need a replacement.
@@xxtraa4774you're right, I'm tired of Snap, I would love a league version of Snap tho lol
@@xxtraa4774 I know this is a joke and all. But let be honest here, Riot name isn't a guranteed. That's why LoR failed in the first place. Marvel Snap might not be as popular as it was. But i'm sure that it made more money than LoR ever was.
TCG always suffers from pricing and rewards, if they screw that up it will be another dead game. Also Riot should stop rely on their league player base in term of sales numbers, we saw it with legends of runeterra and with their single player games.
Legends of Runeterra crying in the corner.
Do you know what a TCG is? It's a completely different thing. League players just refuse to use their brains.
@@itsgonnabeokay9341 Even more impressive how league players refuse to just laugh at a joke
@@itsgonnabeokay9341 no. the problem is them recycling all of lors card-art as if it didnt exist.
@@itsgonnabeokay9341 everyone step aside, the whale is talking
How ca LOR cry if it's dead?
LOR deserved better.. a revamp and a better budget + advertising would've been heavenly.. the lore and the art were something we all liked regardless of the gameplay
People just don’t like card games.
@@kroneexehearthstone has been around for ever magic the gathering as well. Their is an audience for card games. Clash royal was the biggest game ever at one point
Brother legends of runterra doesn’t make any money
@@TheRebornJuker not for a lack of people playing it.
@@slurp3194 Online*. Hearthstone is an exception, but little online games have been really successful in that regard... And you can't consider them massive either. HS is pretty niche, and Blizzard does accept niche and cheap. LoR on the other hand seems to have different standards... And most HS players I know (who are willing to spend money on the game) don't want to switch it because... They already spent their money there.
Magic is a different beast. It is a physical game and a lot of their online players also come from their physical format.
I'm legit sad for LoR, easily the most underrated game of riot, the artwork is stunning and the VA's are super talented. the gameplay is also super refreshing compared to other TCG's (even the ones which it takes inspiration from like hearthstone and magic)
Definitely needed more marketing. It’s sad cause card games are not my thing but the lore we got from it was so good. I would just watch videos on it and some streams
lor is dead, their new champions all use a default level up animation (no animation) and no voice lines. They stopped the life support
See, if they had've just made a physical version of LoR and then put in each pack a code that give you all the cards from it in the digital game, not to mention advertised both alot then they would've had something here. As it stands, unless they have found a revolutionary new gimmick or mechanic, this game is gonna crash & burn! There are easily a half dozen TCGs out that run the market, and they struggle to maintain profitability. TCGs in general are just a bad investment long term. They would've been better off just partnering with WoC/MTG for a special set like Docter Who, and LoTR did!
@@TakarieZan No, people should stop making excuses and look at the fact. No amount of marketing can save them when their monetization is like that. Being too generous have been a reason for many games to failed. LoR is one of those
@@krysisstorm2703 Is it, tho? Disney manage to make a very successful TCG. At the end of the day, the chance for a TCG to succeed is still way more than a OCG considered the physical aspect of it.
LoR struggled to fight hearthstone and MTG arena. So now Rito has decided to fight MTG, Pokemon and Yu-Gi-Oh. Genius move.
LoR is superior to HS or MTG and u know why? Because you dont buy packs aka no p2w.
@@devid-rolandsandor3342 obviously no cause hs and mtg thrive and lor...well you know hahahahaha
@@devid-rolandsandor3342but did they thrive?
@@devid-rolandsandor3342 while I personally like LoR more myself. The player count says otherwise chief.
@@devid-rolandsandor3342 As someone who was legend/master each season I played HS/LoR, LoR was superior due to its gameplay, not monetisation.
In case you don't know, Riot removed any popular comments on their RUclips video that mentioned LoR in a negative way.
lame
Every passing day marc can catch these hands more and more
i mean...good? this is a completely different game than LoR. if anyone here knew anything about TGCs, they'd know they're very different than CCGs. MtG has their own digital only format: alchemy. it sucks, but it lets them do things like generate random cards when you can't do that in a physical TCG
expected but still disappointed
This just feels like an insult to LoR
can you explain how before I give you my opinion?
Not so much... is just a reverse version what Blizzard did with the WoW tcg and years later they did Heartstone with the same artworks but fifferent mechanics
@WitchesEnvy probably because legends of runeterra was a good game that suffered from a lack of monetization. Now after basically killing it off they're doing it again in a way
@@Deathnom Riot monetization model is F2P. Simply because if they did P2W people will panick that LoL and other games will have the same future so it is not worth it.
@@liqiye3611 You are correct and wrong at the same time. F2P doesn't mean that there is no gatcha, looting or any way to monetize the games. The problems with Runaterra is that Riot was quite generous with the game, good for the players, but the type of game doesn't have a lot if ways to bring money back to Riot (in the form of skins, or buy decks etc) without becoming unfair to players who don't pay for it. League of Legends can be totally free and yet make a lot of money thanks to skins, event passes, loot and gatcha skins/chromas.
This looks pretty half assed. It just looks like fake Legends of Runeterra physical cards
it might be just a placeholder for the real thing, they probably focused more on the gameplay rather than the design for now
Well I hope it‘s placeholder, but for beeing so close to it‘s release, we should‘ve seen at least 1 final card designe. Cuz reusing Art is one thing. That awful cheap looking layout is another.
@@dividedtime8529 Cardart is a big draw towards a TCG for some. OP is right with his assessment that it looks really half assed for a reveal.
The art direction for this tcg is horrendous. What the hell is this amateurish outline on the text ? It’s even more shocking since Legends of Runeterra had an amazing art direction.
@@Vaserius as is a good layout. Why is the title of a champion bigger and their name is just really small at the bottom. Makes it even more horrendes with the Machine Herald, since old Vik now isnt canon anymore I dunno if that title still works.
I played Legends of Runeterra from launch up until they announced the nails in the coffins of competitive/PVP content.
I still think it is a top tier card game, that expands on the rich lore of LoL, and gives opportunities for neglected champs to really shine (e.g. their redesigns for Zilean and Janna are SICK).
Here... the art is literally recycled, the cards lack any color-text or lore... being too f2p-friendly was a double-edged sword for LoR... but this screams cash-grab to me.
game is literally called project k, do u really think that is the final design? :D like, really? :D
LoR didnt flop because of it being F2P, it flopped because its not a good card game. Its that simple. Overcomplicating it is just cope.
@@Okami400 I think the fact that they didn't have any income in the form of, y'know, people depositing money into Riot's accounts had much more of a contributing factor than you seem to think it does.
Calling LOR a card game is pushing it.
They should use Twisted fate to advertise this
I don't know if they can.... because he is reallyyyyy close to gambit....
Twisted Fate: *Shuffles deck* , sounds like a job.
Riot: Lets add a white border on every card just to make it ugly.
Yeaaah.. Those cards don't look like cards i would excitedly buy and collect
@@captainobvious8037They look like Uno cards
The large, plain, empty text fields look cheap. The white borders, however, are perfectly standard.
I mean, one piece use white borders which is fine aha just got done playing a prerelease tournament
@saywhatwhatsay1471 white border fit onepiece more cause of how vibrant the colors is, but league arts colors are a bit more mute.
They still use old Viktor splash art
I believe there is a really good reason for that...
Notice that they also use the new Viktor skin, so there's definitely a reason for this.
Concept art. Probably substitute arts for now.
@@ugron803i think it's a place holder... Or that card has more age than Viktor VGU and that's why the card it's outdated
Some people don't watch the video before commenting
The three card backs -
One is your legend. You start with this in play, it gives you an ability, specifies which champion it’s associated with and which two colors your deck is. You can see legends in the video. Instead of a cost icon, they have a banner with two colours and everyone had one out in front of their deck and play area.
The second is your deck. Your spells and cards and champions. They have a cost in the top left with a number and a “tap” icon beneath that tell you how many of a specific rune you have to tap to play them. The bottom right of the card has small icons of their colors and the Yasuo asks you to flip icons that don’t match; that’s because they mean “flip ANY of this card’s colors”. On the top right is the unit’s might that it uses to fight and probably score at a battleground (as you move units to them).
The third is your rune deck. Your runes are the big coloured icon cards that people tap to play things. These are the games lands/mana/resource equivalent. My guess is you play the top of that deck each turn. There is a volibear card that “plays the top rune” and everyone has two decks so that’s how I worked that out.
I’m not sure where battlegrounds come from but my guess is they’re randomized at the start of the game or you each bring one. They don’t have a cost so I doubt they’re in your main deck and if they went in your rune deck, it could mess with tempo. We’ll see I guess.
As expected in One Piece with LoL characters 😅 same game with very little changes
so its basicly comander mtg
Pissing on lors grave
Open grave at that tbh. And LoR in there is still alive, but people still shovel dirt into the hole
@@dmitriypi6983LoR is not alive, it’s merely a dead body Riot shoves their hand through the backdoor to move it like a puppet and make it seem like it is alive. The comparison is quite dark, but it is the honest truth, just look at Warwick.
LoR fanbase BEGGING for Riot to monetize the game like an actual TCG... And they come out with this, for fucking sake
it is impossible to make LoR physical. This they can monetise easily and 100% sell out at least for first release. Probably make more in release day than LoR earned in their lifetime
@lankymario7189 I'm not saying they should have made it physical. I'm saying they shouldn't be gifting an entire expansion of card in the span of a week
@@pavelcastillo9513 the way to make it "like an actual TCG" like you said would be to make it physical because that's what a TCG is. LoR is not a TCG.
@@nideer Yes it is, what are you on
@pavelcastillo9513 then explain to me where is the "trading" aspect. LoR is simply an online turn based strategy game that uses the aesthetic of physical card games like Clash Royale do, that's not what a TCG is. ask anyone if they think Clash Royale is a TCG. being turn based doesn't magically makes LoR fit into the definition of a TCG.
edit: to make it even more obvious why LoR is not a TCG, just look at how some mechanics are simply IMPOSSIBLE to reproduce in real life like it is on the online game. to make LoR physical it would need several changes to it's core mechanics. hence why it's an online turn based strategy game but not a TCG.
Even without thinking of the whole LoR "issue"... the cards' layout is just plain ugly. Like, seriously ugly. They look like fake cheap ripoffs that happen to have lol artworks.
Hopefully they go the one piece route where some cards are straight ripped from the anime but there's still some original new art. Still would be bad but better
It's a working in progress though, in the future I doubt they'll use the actual LOR arts and League splash arts, they'll probably create unique art, don't expect this card to be released for at least 2 years
It's mostly the white borders that do this. That's why almost all tcgs have black borders.
@@kauanjos3199 Uhhh, pretty sure they said release in China early next year.
If that's the case, these cards are likely the ones they're shipping with, no way they're gonna be able to change all the artwork in the span of a few months.
It’s essentially the One Piece TCG with some numbers switched around and some kind of Smash Up mechanic of controlling lanes/Elder Scrolls Legend mechanic of attacking in different lanes
Cards look like prototypes of a concept
Ye. Somehow i dont belive that it is a long developed project. It's look more like cashbrab moove to milk whales on old art or pasion project of tryndamyre
The biggest problem with the card design, in my opinion, is the clashing of styles.
They are using fantasy-style art on futuristic-style borders.
It seems like they made a cool border first, then inserted the art after the fact.
They should have started with the art, then designed the borders using the art as influence.
A great example of this clashing-of-styles is the "Future Sight" set in Magic: The Gathering. Terrible design choice that never needs to be revisited.
Good point : maybe people will be interested into playing LOR after this
Bad point : it's not LOR
Sadly the stuff that makes LOR sick are the reason it can’t be moved to physical it’s just not practical
@@imaplague I don't need physical, I just need enough people to play to fund the game back to life. Though IDK if it would work even if whales showed up buying every cosmetic they sell. You would need the whole playerbase buying stuff.
@@Meriliremyoy expect that everyone buy skins ina card game? Card games make money because they sell cards. LOR was dead from the star because it promissed to be free, they cant go back on theyr promisse.
Don't matter if lor is good, it failed was not because of lack of investiment or players, but the very foundation of its market strategy.
@@Merilirem Its just not a good card game. It is what it is.
i feel like theyre banking on every LoR player quiting and moving over to here, and i know I for one have zero interest in doing so
It might have worked if they were the same game. More hardcore LoR players would’ve eaten up a physical version.
@@andrewbost4490 Yeah but there's no way of making LoR work on a physical tcg form, though.
I feel like lor vs tcg is like apples and oranges. They're both card games, but so much different from each other
Imagine walking for hour to play one game when you Can shill and play 20 game in your home... And it's in an even more staked market. Who want to play this when you have mtg 1v1 2v2 and even commander...
Idts, it's targeted to general league fans. I, for one, do not play LoR but will consider buying the TCG if it's not overpriced. Seems fun
Gotta admit. Agree on the card designs. Especially with the reused art. They are trying to steal people from pkmn, one piece or yugioh. Where all the art is unique (99.99999% of the time). Unless we get some cooler art, a lot of people collecting other games already will ignore this game
Nah. Its just a cashgrab on whales with free old art. Like hey guys, we'r doing gahca (not realy, actually a slotmmachin), how else we can milk playerbase on paying for random chance of getting contect? TCG! We got ton of art that is free for us to use and already hired gamedesinger of LoR. Lets milk!
I’d be more acceptable if it if they actually put any resources into it but all the cards have already existing art either from LoR or league (some of which are outdated). There’s absolutely no flavor text or world building. And it’s the most generic cards you could ever make. Really disappointing after LOR cooked so hard.
Plus the fact that they are forcing a competitive community when it’s not even out yet is baffling.
For the competitive community, this is standard practice for card games. If you don't do organized play from day 0, the game just dies since people need to know where to find other sweats irl and can't just play online
@@brexcubo6766 That's where local games stores come in. They organise community events, such as local store tournaments or learn to play days. Riot dipping their entire arm in from the start saying theres going to be something similar to Worlds or YGS is going to kill it for casual players, which will then kill it for sweats since there are no new players equaling no new revenue, and then we get LoR V2, but physical this time.
They are not forcing a competetive community. All other physical TCGs operate this way, so they don't have a choice. Since you have to play irl, you need events to bring people together. Events arn't tournaments exclusively. Game stores also do stuff like chill gaming nights etc. especially when the game is brand new. Even then, its not like the tournaments are high stakes. With an entry fee of 5 dollars and a prize being a booster pack.
I miss lor man
game had so much life
genuinely some of the most fun i've had with any game ever
Honestly i'm still having fun with path of champions. *shrug*
@@TheBloodypimp path is fun for a while but the ai just doesn't feel as dynamic & unpredictable as a human player does, plus the stories take too long & get repetetive quickly
pvp, you just hop on for 3 games if you have nothing better to do, no telling what you'll play against, each player doing mindgames trying to guess the other player's hand & anticipate their moves, & by the end its like only 20 minutes have passed
& because its so easy to get in & out of, its fun to be outplayed, its fun to lose.
path is great but its a seperate game entirely, & its not why many players got into the game in the first place
dog game thank god they are killing that useless game
@@TheBloodypimpPOC is very, *very* repetitive. I started the game with it, but after a week I was done and went to PvP where every game is unique and requires planning
@@plinkclearsyou [insert low quality bait gif]
8:30 I personally disagree as far as tcgs go, for instance flesh and blood has had a competitive scene from the get go, but what worries me is that what they call "social game" means multiplayer like the commander format in mtg, which struggles with combining casual gameplay and competitive events
riot doing everything to pretend like the lore isnt whats making them money:
That is exactly why they aren't investing hundreds of millions of dollars into TV shows and an MMO. Oh wait...
@itsgonnabeokay9341 didn't Christian link have to pull teeth to get Arcane any kind of funding?
No, he had to show he had something worthy to invest in, after that, riot heavily invested into it, there's no way riot would give Christian 6 years and millions of dollars if they didn't believe in the project
Having to prove making a good tv-series is necessary for your IP to grow (even if not successful, it is always worth trying especially when you are that big lmao) is like proving water will be wet
Funnily enough rioters also had to prove anime skins (star guardian Lux) are worth making, it's not like the upper management are in touch with reality
@@nothinisworthit
@@nothinisworthit well its still important to note that they were very skeptic throughout the developpment of the show even close to canceling it many times
I am sorry but you have a 25+ year old tcg to take inspiration from to know that white borders are one of the worse borders you could have on a card. It's so ugly...
Out of principal I'll never touch this thing.
As someone who played a ton of LoR, this announcement didnt really sit positive with me. Only chance I'll purchase any cards is if they have a Shark Chariot deck lol
Who looked at this and said “good job, good idea”???
Everyone with a brain knows this will make them alot of money
Do you know how much TCGs make .. talk about living in a bubble
The market is so overflooded by good tcgs at the moment. Imagine trying to compete with IPs like star wars, one piece, Pokemon, magic and many more. You have to deliver a hell of a good game to even stand a chance to be relevant for more than a year. I played so many good physical card games which then just died out, because people who enjoy playing with real cards are more often than not only really invested in one TCG as their main game
…Altered, Sorcery, Flesh and Blood. Heck i bet it will be played by 5 specialists like these mads that play digimon. This will be kinda fun but i bet it will not last 3 years, but 1 is also quiet likely. Best might be if they sell these as full sets with limited print runs, might make anyone get the box. But as a rip displays tcg? No chance. Maybe like my beloved dual masters, that still is alive in Japan but never managed to stick in Europe/America.
You're forgetting the enormous player fan/base. It main competitor world be Pokemon, those small tcg you mentioned dosnt matter. Nor TCG form Bandai like OnePiece they gets reprinted already.
I'm worried about the design, because those must be placeholders ... at current state it looks like shit.
@@aeit999 the standard fanbase of riot games will not keep this game alive. they might get some cards and try it out, but what will help this game to be a success are tcg players in general and as i mentioned the pool of good games you already have considering the amount of money a tcg can consume is immense. hence if this game is not a gameplay banger and will drastically change their card design it will flop hard.
Can't wait to use my polymerization on Yasuo and Yone!
It summons K'sante
they have such a big opportunity to make a twisted fate themed card deck background or playing cards
"...many people JOKE about Lor died fot this..."
No, Necrit, we are not
It's a totally different card game so I don't get it. I'd never play LoR but I would collect their physical cards if they can actually make them look cool, which so far I'm not see seeing.
3:06 HOLY SHIT it's Viktor not from Arcane, quick stock and lock them up for couple years and sell them for $250 each to get one (1) skin in League of Legends!
14:50 I swear to god, if at least 80% of the income isnt going to LoR, THERE WILL BE FIRES!
I mean seriously, how expensive is it to fund physical TCG using recycled artwork, all they have to do to release the Super Ultra Omega Rare Prismatic Pool Party Ahri Variant Card (Limited for 2 hours Platnium Edition) and they can fund LoR for like 6 years.
No. There won’t be any “fires .” Most League players complain, but they end up giving Riot exactly what it wants: money. League players are like gangsters’ girlfriends: they take the hits but always come back.
While usually I tend to agree with your more optimistic takes, I struggle to not see this as an insane decision on riot’s part. Like, they’ve already suffered through Lor’s less than stellar results, and to some extent that can be justified by it’s poor monetization, the monetization method was only a response to a simple fact of the card game industry: it is incredibly difficult to establish a new card game in contention with the big three. Getting into playing a new card game is a major investment of both time and money, and that is doubly true for a physical card game. Established card gamers are unlikely to switch to a new card game which they have no investment in, and the lukewarm reception of both minions and mechs and tellstones shows that most league fans probably won’t go out of their way to buy physical products either. While I would love for second time to be the charm, I can’t help but feel like Riot will dump a lot of money into the game looking for a return on investment that will never come, and inevitably let the game whither like Lor or even die out entirely.
Technically it is precisely the time trying to enter the TCG market. Both Yugioh and Magic have shown weaknesses in the past year. Thats why One Piece is slowly encroaching on the podest. Yugioh especially bled players and has problems gaining new ones, with no anime for the main game and the game being really complex. It might loose it's placing if Konami doesn't do anything.
Their main target might not even be league players specifically but Arcane watchers and card gamers. They're probably trying to tie in the release of the game with an Teaser for the next show in production.
LOR Player here. We have just been constantly told, over and over and over again recently, that LOR can not use art, voice or video from other games because of legal mumbo jumbo. Why do people keep parroting that LOR will be able to copy over Project K stuff?
As a big card game fan, on one hand I'm super hyped to have some cool alt art of some of my favorite champions and get to play a more supported card game by (at least some of) the same people that made LoR. On the other hand as a LoR fan, this feels like a slap in the face where i am going from an extremely consumer friendly online card game to the complete opposite that is most likely gonna be the opposite
This is not made by the same people that made LoR, it's made by the most recent devs of LoR which have very different philosophies in card design
Cant wait to pull the alternate art jinx by spending $250 on packs😂
I got that reference
i've had this on my bingo card since 2014 when riot came to us asking to install computer clubs for people to play league on.
Its Legends the Gathering, Magic of Runeterra
For reference with Warhammer and global events, every year there is a Warhammer world championship where the best players from each country compete in a teams event against other countries. Its essentially the world cup of Warhammer.
This should have a version of it but with animations for level ups and stuff. Maybe you could call it something like legends of runeterra and make it digital to
The three card backs are as followed:
black: Battlefields
White: mana
Blue: you normal “deck”
The white color border helps to keep cards having a better conservation status. Still... it seems like something doesn't blend. I get clarity is important, but things just don't seem to blend properly.
13:24 Legends of Runeterra
12:14 - MTG did this haha. For a brief bit of time when Magic The Gathering was younger, they had white border cards. I like them now because I take some sadistic pleasure in someone glairing at me across the table for having the gull to play with them. But overall, history has proven that white border cards are not usually desirable and it is because of the color pop. Your example is proof to that. I am willing to bet Riot understands this and will address the issues when they get closer to release.
Smart move but the lack of shiny rare Holofoils and a card UI design that makes it look more like a pre constructed tabletop game with cheep cards for "fairness" has me worried..
Why am i not surprised...
For the sport aspect that's actually completely fine. TCGs often require the setup of a path towards higher organised play to develop hype around the card game and build the community. The creation of local regular tournaments and higher level is quite a normal thing to do, and otherwise the card game would find it difficult to be sustainable. Just look at say Elestrals TCG, a card game which released just a few months ago. They already set up organised play with prizing and higher level tournaments, with these plans right from the get-go.
They need to make the card art better. It has the potential to be massive but they have to do it properly. It looks like a deck building game more than a TCG. You want collectibles. Alt arts, full arts, chase cards. They can’t use splash arts and recycled art, it needs to be exclusive art for the card game, that’s what makes collecting cards worth it. It’s art. They need to look at Pokémon, Lorcana, and one piece and take notes from those games and what makes them so popular. This will 100% make the game extremely popular and they will make a lot of money from it. I would definitely invest in it.
This is gotta be the worst project they've announced, it's so uninspired and basic
Cahsgrab. Free art, already got people hired for LoR. They were looking into new ways of milking whales into paying for random chance of getting content. TCG is perfect for that. Minimum investment, 100% investment return with such huge playerbase (lol,wildrift,tft,lor), and a coinflip to create new milking cow. Basicly no risk moove.
The only beautifully made things about those cards came from their other IPs (the art, mostly). The card layout looks really tough on the eyes, and looks like an uni project the teachers would ask us to make in graphic design course
6:56 that's going to be expensive.
I know it won't happen because he's not very popular when he's not the best champion in the game but if they ever make a full art foil Arcanist Kog'Maw card I am scooping that up as soon as possible.
14:55 just like Riots been reinvesting the money from the 500$ skins back into the game and thats why VGUs are happening so much quicker now............
did they really killed off LOR just for a bad looking trading card game? like they just used the art in LoL instead of LOR, bruh
As someone that works in a tcg store, im very hyped and excited for if we can have this. We already host competitive MTG events, this would be a nice addition
Im already hyped to hunt for that ULTRA RARE, 3STAR, 1 in 8000, alt art, limited edition, signed Warwick card.. 😩😩
and then its not even going to be shiny holo foil with ripple texture or anything, its still going to look like UNO
And in your search, you alone would generate half the profits that LoR had made in its entire life span by just buying boosters.
Totally agree with design. Should be golden metals and darkish blue/green
How can i trust them going to support this card game after they ABANDONED Legends of Runeterra tournament and stuff
LOR was not near to MTG Arena or Other TCG games... they figured it out and announced this.
I stop trusting Riot after they abandoned Twisted Treeline.
17:30 I REALLY doubt it is AI. It doesn't have any AI artifacts, even on the letters. They are too precise to be. They look like a normal computer font. Your theory is quite likely.
The fact that it reuses art from LoR is the biggest disappointment and slap in the face to all its fans.
i absolutely was obsessed with LoR when it came out and the potential it had was insane. When PvE came out they just purely focused its updates on it and it just killed the game. Game is not fun anymore and riot gave up on it. Sad to see it dead
All these companies milking the TCG market! xD
As a long time mtg and yugioh fan, I can't wait for them to make every mistake they already have. Non once per turns, costs not steep enough, supply and demand, another reserved list. I'm tingling with anticipation
Kid named Legends of Runeterra:
Glad they took more inspiration from Commander than normal 1v1 tcgs, it makes the game much more enjoyable on a casual level and also is simply a safer bet
It will fail so bad and care slacking Riot deserves it.
Dysneyfying Runeterra making it blank, firing huge lore writers in lead roles for profit, ...etc
btw they blatantly copy-pasted One Piece TCG...
@@Ttangko_ One Piece is a copy of older TCGs too
TCGs are literally free money. Your so delusional
8:14 card games usually get big tournaments pretty quick. One piece tcg had a world championship the first year it was out
This is too dirty even for Riot
im actually stoked for this. TCGs have been hot the last few years and a league TCG sounds dope
17:31 It wouldn't make sense to be AI, but even if it was, it doesn't mean it was generative AI. It could just be a "copy-paste" AI too. AI isn't all bad. People complain that it steals people's work, but if it's in-house, meaning built from the ground up by Riot, for Riot's use only, I don't see the issue 🤷♂️.
The three different card backs are probably for Leader cards, cards that are in your deck, then whatever they call resources in the game as their own side deck. Many modern TCGs have separated mana from the main deck at this point.
So Riot did the blizzard thing but backwards
We do have an idea about the card backs, looking at the video, the Blue one is the main deck, as it's placed top right and has the most cards. We also saw in the video that the game has a resource system that's represented by cards(like the blue and yellow cards on Viktor), that should be one of the smaller decks, black or white card back. And the last one, my guess is it would be Land deck, as it might borrow the land drop mechanic from LoR.
Definitely agree, white border is awful.
With TCGs you usually want regionals and other tournament play pretty quickly or the competitive playerbase leaves or ignores it, so its a good thing they announced it quickly. Really the only problems I have with this release are the card borders and it not being immediately a global game or at least in all of their major regions at the same time.
As a long-time OCG/TCG player, I've appreciated the transition from analog cards into digital. Legends of Runeterra being one of the best ever made.
This card game looks more like a party board game than an actual TCG I want to play. So looks like it's for a different player-base. Not us TCG players for sure.
That jinx art in thumbnail got me acting up
The art needs a major overhaul.
There is definitely a market for physical TCGs but IMO that is more focused on the pack opening, collecting and trading experience than actually playing the game.
If you are focusing on gameplay nothing beats digital card games you can play games wherever and whenever you have internet access.
doing all of this, abandoning lor just to make another tcg to milk more whales is fucking insane. the corpo influence has completely overtaken all the other aspects of the league ip its insane
Brother legends of runterra doesn’t make any money
What the hell the gaming corporation Riot Games is making games what the heck?
LoR failed BECAUSE they didn't milk the whales like insane. Card games can only survive by charging people out the ass
Coming from a TCG background, a new TCG releasing without a tournament/competitive structure at a local and regional level would be like a competitive multiplayer game releasing without ranked/matchmaking. Creating a community competing in a space is crucial for getting players invested and longevity.
WE NEED BLACK BORDERS ON THE CARDS.
I have been playing tcgs for over a decade and a black border will make the cards look so much better
Yes. 100%
I'm willing to bet they'll copy MTG's black borders exclusive to first printings. Gotta get 'em quickly.
not just the white border, flat colors usually look cheap, that's something I can design you in paint
If they actively promote this game, it would be dumb. Not in an obvious way. Just that they did nothing for LoR and its kinda obvious that games want to be promoted. Its not the only reason why it failed, maybe not even in the top 3, but its stil one point and its sad
The reason LoR failed is because nobody plays it simple as. If u supported the game more instead of getting upset maybe riot wouldn’t have given up on it
@TheRebornJuker bold of you to assume that i didnt
@@TheRebornJuker LoR had up towards of tens of thousands concurrent players in its haydays. The reason LoR didn't do well was for a well of reasons, including Riot themselves specifically designing the game to be a "loss leader" i.e. not focusing on making the game monetizable but instead as a way to discimenate the lore, then to take that back and expect the game to do high numbers without any ad backing.
From my experience in tcg communities irganized play is for both casuals and competitive players, card shops organize weeklu tourbaments where people usually cone to play not just to compete so it helps casuals and competitibe players to find people to play with . The regionals anf internationals are for the competitive players (usually theu also gibe partivipation promo cards to incentivize casuals to partivipate too). Overall these events aren't that sweaty and it's an opportunity to meet many people who also enjoy the game.
I didn't know Riot Games was bankrupt! They seems to be making A LOT of decissions that "help fund the production costs" or "make the production sustaniable", I thought the gacha and TCG were just cashgrabs but this opened my eyes
I got a very detailed survey for a league TCG a month ago. I suspected they were doing this, glad to see it is multiplayer, like commander (MTG).
The Cards look very cheap
They look like testing cards
My main problem is the the effects, they seem really uninteresting
@purpleboi7050 and this is marketing video. Riot kinda can afford to spent extra $ on 20 cool loking cards for video. Especialy when they put "work in progress
ot a final product" on video. It shows lack of efford or lack of understending the market.
The OPCG is 2yrs in and is about to have it's 2nd worlds event. I think it is fine to be ambitious with the events
Mechanics?
Nah.
A simple explanation of the rules?
Naaaaaah.
"Hey guys MERCH! Buy the exclusive Arcane box! China! Oh also in the online store."
MOOOOONEY.
6:40 Here's my guess
Black cardbacks seems to be the locations/battlefield cards judging by the amount of cards (I'm gonna assume this plays similar to Lorcana's where you can move characters into said location, either that or you battle there and then gain buffs accordingly).
White cardbacks are the manas (you can see earlier they have blue and yellow for the Viktor deck to cast specific cards. Think MTG styled but you sideboard the lands. Also reminded me of stuff like the new Hololive TCG which is essentially Pokemon but with the energy as their own deck. I'm sure there's other games but I only know newer TCGs so).
Blue cardbacks are for the main deck.
I personally don't like how the card looks. People were complaining it on their vid that the borders being white looks ugly and I agree. I feel like in many ways the layout p much mimicks Lorcana's (which came out only last year btw) but then they made it look bad here.
Speaking of layout, my assumption, based on 6:28 is that top left number is health (possibly hearthstone/Lorcana styled where it doesn't heal at the end of combat cuz those look like a lot of health), top right is attack (cuz there's punchy icons). The icons below the health signifies mana costs (which seems p cheap so either I'm missing smth or this is a really fast game).
I'm gonna also assume that fullart cards like Volibear, Yasuo, Viktor, etc (which they called "legends cards") are like your "commander" equivalent in MTG where you are limited to building the decks with those colors. Doesn't seem like they're castable themselves but it seems they give an ongoing effects you can always used.
I think designing with consideration to not just 1v1 is p nice. It's good to see a more-than-1v1 TCG (that's not just MTG's commander format, ofc FaB also exists but it's very much niche still).
Bruh it looks just like the One piece TCG
Yeah, I thought the same, "it looks like One Piece/Digimon". It even has the same white borders.
Real and true
Yeah that's the thing
Yep, I thought Bandai was involved at first because it has the same look as their TCGs
it feels like they are teasing us
This is them just insulting us lor players.
Holy shit this is disrespectful
How is it insulting wtf? LoR was losing massive amounts of money, a physical card game makes sense because it actually has the potential to be profitable. This is a way for Riot to expand LoL lore in a way that's actually sustainable.
Unless you are a hardcore path of champions player, no one really is playing LOR anymore
TCGs are it's own thing, it's not even the same audience as LoR, it's for the physical tabletop players, card trading fans like Yu-Gi-Oh folks, card collectors, etc...
This game is not related to LoR at all besides artworks.
Brother legends of runterra doesn’t make any money
It's disrespectful that they want to make money instead of shoveling it into the furnace known as LoR?
Honestly, I want them to take a crack at LoR again with a massive reboot/update, but with the way things are right now, they just don't have a justification for that.
If things go the way Necrit says, that's the only hope I can see for LoR having some kind of revival in the future.
It's been years that my closest friends come to my place to play Magic with my brother, sometimes I join them, but I'm not a fan of Magic. Now that Riot f up Jinx's skin on League and I played a lot of LoR, this seems like a good opportunity to me. I hope the new TCG comes to Brazil soon, so I can introduce it to my friends (they tried LoR, but since we couldn't play with 4 people it didn't work well).