Story time : So I was playing in a 4 player game, and an opponent had a mekusar as well as a puzzle box, it was a board stall and I was playing a artifact snowball deck (previously using memnarch.) I coasted expropriate, and the mekusar player laughed, naming the play a non-bo. He then convinced everyone to say "extra turn" because I was dead after the four turns. My next turn play was cyclonic rift.
Protection from mass bounce? Add that to another amazing thing Teferi's Protection does. Hell, my Teferi's Protection peels and cuts both garlic and onions and it's machine washable!
Regarding Rhystic Study: In my playgroup we play with the rule that if you miss a Study (or remora) trigger, it's your problem. And you can't just be like "oh I made a mistake two turns ago, can I redo?"
Which is the whole problem with Rhystic Study. Playing that way is perfectly reasonable, but it also forces people to ask every time "do you pay the one?", which is the annoying part. I've found the smoothest playtime with Rhystic Study comes when everyone just keeps in mind that its on the board, and says "paying for Rhystic Study" or "not paying the one" after they cast a spell, and if they forget then the controller of Rhystic Study asks if they pay
I like to play in the opposite manner. If YOU don't say anything and you don't tap an extra mana, I draw. If I miss it, I miss it. People get way to hyped over Rhystic Study.
@@rabbithole8858 Exactly, that's how it should be played. It's the opponents' responsibility to pay it when they need to and then your responsibility to draw the cards. It's not your job to ask them "Do you pay?", it's their job to either do it or don't do it. If the opponent doesn't pay, you draw the card. If you don't draw the card, then too bad. The card doesn't tell you to babysit the other players, after all.
Well if you wanna be technical , the opponent -must - choose whether or not they’re paying , and then after they’ve communicated that to the rhystic study player , then , that player has the choice of “may draw a card “
@@blakemamba2067 Nope, if you don't pay extra mana, that gives the rhystic player the option to draw a card, if the rhystic player forgets about it, he doesn't draw. You don't have to tell the rhystic player you didn't pay the one, just play your cards normally.
For Rhystic Study (I love the card), I don't always ask them if they want to pay the mana to prevent me from drawing. And when others play the card, I usually don't pay for it in order to pay it forward. I play this card in almost ALL decks with blue. I love the card.
I just discovered the show a few days ago and have watched almost every single episode since! Now, while this may reveal that I could certainly spend time at least a "tad" more productively (especially since I'm moving this weekend and still need to pack), but it's supposed to reinforce that which I can only assume you already know, which is that YOU GUYS ROCK!!!! Keep'em coming, gents, and also... How do I get a spot on the show??? ;)
Maybe you guys should do an episode about commanders that make you a target. those commanders that make you get hated out before you do anything. most of the commanders I've played make me get hated out because I've played prossh, yidris, kaalia, rashmi, yisan, and karador and All of them have had me get hated out.
If you play the deck right, it honestly doesn't matter if you are hated or targeted. Selvala, Prossh, Teysa and even Ka'alia can all perform rather graceful OTKs on turn three consistently with the right build, so it quite literally doesn't matter. Hate it at your peril. There's this one Johnny at my old group - the one I left because of him - who played three different decks against three other very experienced players and won six games in all of ten minutes because he performed his deck's OTK combos on command by turn three. He played Prossh, Teysa and Selvala combo and trashed the board over and over again.
Rhystic study: if you want the card, remind them asap, if not and any other action was taken, you missed the trigger. That's how my playgroup handles study. my personal top 5 most hated cards: - Iona - aura shards - aura shards - aura shards - aura shards Since it basically removes 2 card types from the game and good luck dealing with it, if you are in red/black/blue.
really a great video thank you. For me one of my worst case scenario are armagedon or back to basic (with it is almost the same for me since I run Atraxa) but I was a little bit surprise that you did'nt point out lighthouse chronologist it could be really bad if there are two on the table or even just one you will always have an extra turn if you could protect that guy.
In my magic group, when a card says may and someone forgets it, too bad. If it has to happen, then we will allow it. Rhystic Study example when forgetting one or two spells/turns later.
The Blue deck player: "Rhrystic Study, do you want to pay one?" Ohter player: " No, you can draw." The Blue deck player: "In response for you not paying for Rhystic Study i'll activate my Sensei's Divining Top!"
With Nissa as my main EDH deck, there's a whole suite of options for the mono-green anti-Iona counterscrew plan. Eye of Ugin and Sanctum of Ugin can search up Duplicant or the Ulamogs that give you an out. If you feel like it's likely to come down on you, early search for the lands helps provide security on not being perma-hosed, but it's still a potential wrecking if they have any extra support to protect the lock.
My top 5: 1: lim-dul's vault (takes so much longer than top) 2: triumph of the hordes (too many 1 card kills) 3:Paradox engine (turns normal decks into storm decks) 4: Thieve's auction (omg 1 hr turn or what) 5: Mana web (big ol feels bad)
This is a great video! So many possibilities, I run Grave Pact with Cauldron of Souls or Altar of Dementia, which goes well with Quillspike or Heartmender (probably the most underrated Elemental creature, imo). Cauldron gives your creatures persist, so they come back with -1 counter, but you can use Quillspike to chomp the -1 counter if you have black or green mana. Or if you go the Heartmender route, your -1 counters go away on your next upkeep. If you have Grave Pact, Cauldron of Souls AND Altar of Dementia in play, this is especially devastating, as you can not only make your opponent sacrifice a creature, but you also get the milling advantage as well. And if you have Quillspike out with lots of black or green mana to spend, you can repeat numerous times in a turn and not only potentially chomp a big chunk out of a deck through the milling but also devastate players with awful creatures, especially if they have creatures that play off each other's abilities and one of them is removed. I've seen some people use this with Relic of Progenitus as well, which is equally brutal, although in one game there was a person exiling Eldrazi creatures using the Relic in combo with Grave Pact, and the Eldrazi player blew off the spell that lets you bring any number of Eldrazi cards from out of the game and put them into play, and this person was also using Mirror Gallery, which basically allowed them multiples of the horrible Eldrazi like Emrakul, Ulamog and Kozilek. Hard to pull off the Eldrazi trick, but it can utterly destroy a player's build.
Once had an awesome game where three out of four players had either Grave Pact or Dictate of Erebos on the field. Then the Ayli player played Gift of Immortality and managed to have his creature survive all thanks to priority order.
My Top 5: 1) Stasis / Winter Orb 2) Humility 3) Thieves' Auction / Confusion in the Ranks / Scrambleverse 4) Iona, Shield of Emeria / Hall of Gemstone 5) Zedruu the Greathearted Honorable Mentions: * Sensei's Divining Top * Nullstone Gargoyle / Decree of Silence * Mindslaver / Time Stretch * Zur the Enchanter / Captain Sisay * Decree of Annihilation / Apocalypse
woow.. awesome background! by the premise of this video in our group the most annoying card is Windfall because it is usually used several times in a game, but for me the card that I hate most/annoying is the Commander Grand Arbiter Augustin IV.
Your channel is amazing, because of your videos I am trying to convince all of my family and friends to try commander with me! I've even offered to buy the decks. Keep up your awesome work!!
I am shocked that rhystic study wasn't higher, not only is it really annoying because they will never shut up and miss triggers, but also if even one person decides to just let the player draw cards then you basically lose the game to a wave of card advantage.
What makes rhystic study so annoying is that it is everyone's responsibility to maintain a legal game state so everyone must make sure someone announced whether or not someone paid their taxes
The thing with Rhystic Study though is that it sounds like they're playing it wrong - it's a "may" effect, not "must", so forgetting to do it doesn't cause an illegal game state (they are just "choosing" not to do it), and the actual effect you _may_ put on the stack is "draw a card unless pays (1)". It shouldn't be, "did you pay one?" - it's, "in response, I draw a card unless you pay one", and if the study player forgets that response, it's totally on them, not the one playing the spells. Forgetting this and going back to it later is like saying, "oh, you bolted my guy three turns ago? Wait, I had a counterspell, here, let me do that now."
I really appreciate the comment about playing certain cards does not make you bad. I love commander and have made over 12 decks. As a result of a few cards one member of my commander group has made a huge deal about playing me to the point where I find it difficult to play commander anymore. Where I live finding another group is not an option either. As a result I have played about 10 commander games this year. It sucks as it is my favourite format too.
about Prof's cobra, I think I know how it works: you could describe it as a delayed trigger, you have until the beginning of your upkeep step to pay the cost. Since you can't do much during your untap, you have to pay the cost before your turn starts. So, you need to pay mana starting from the moment you are dealt damage by the cobra and before the start of your turn
I think you're a jerk if you play Iona and name a color that is the same color as a mono-color deck at your table. If that deck is mono-blue control, however, you are a hero.
Last night I played a mono blue Polymorph jank deck and stole an Avacyn, angel of Hope and Iona from a Boros deck with my Sphinx Abassador and named White. She was not very happy with me doing that. ;)
thats the point though, i would usually target the mono player regardless, thats one of the faults of playing one color and i will always do whatever is more likely to get me the win
Hated: -R. Study (For the reason people are annoying with it) -Cyclonic Rift (HARD TO PLAY AROUND) -Mindslaver (Too easy) -'Counter Spell' mentality. Having double blue available brings the mere doubt that you will not be able to play Magic. It leads to so many players trying to play around the simple possibility that their biggens will be countered.
In no particular order: Sensei's Divining Top - Play it in a way that doesn't waste time, thanks. Rhystic Study - Again, stretching the game out...and it's YOUR trigger. YOU remember it. Teferi's Puzzle Box - UUUUGGGGGHHHHHH Vorinclex, Voice of Hunger - I'd rather you destroy all lands, seriously. Expropriate - Why build a combo when you can just play a single Blue card?
Card kingdom is pretty nice actually, I made an order and ran into troubles with shipping and they were able to send the package back out and it arrived like 2 days afterwards. Awesome customer support.
Most annoying cards in all of EDH, IMHO, are the "Chaos Cards"/ Warp World, Theives Auction, Chaos in the Ranks etc... They slow the game to a crawl and make it feel like we're not even playing Magic
Edward Burke this happened to a game i was in. The game probably would have been over in a few turns but instead it dragged out for another 2 hours, dumb part is the guy that played it still lost before his next turn.
The way you guys just talked about top is how i do sakura tribe elder I leave him on board and do the land tutor right away or sac him and say that im actually doing it during the end step before my turn. And say that it is actually blocking the first creature to swing at me if it happens.
Great episode. A lot of my favorites on there. Humility and Torpor Orb helped my deckbuilding skills a lot. As for Top, i've noticed its more about the person playing the card. Some people feel like its constantly needed to have that information, some people are patient and only do it when it's necessary . If you are using it more than 1-2 times on average per round, you are probably using it too much. Which is ultimately wasting time and causing that rumor to spread. In most scenarios it should only take you a few seconds to figure out what goes where. Good game sense and card knowledge help speed it up a lot. It seems to be mostly experience based. Newer players tend to durdle with it more, veterans don't even noticed a problem.
Would it be possible for you guys to make super budget decks? I love making these as it uses a lot of knowledge of cards that aren't expensive to make a deck. I would love if you guys could do something like that??????? For commander?
A friend of mine in my playgroup likes playing angel tribal so I see avacyn aoh,arrmegedon,Iona and linvala a ton. I run a mono green Azusa against it and I run bonds of mortality,Heroric intervention,Arashi sky asunder and whirlwind to try and play around them. When you're fast and can draw a ton of cards having just that one out can be so satisfying to pull.
Always a pleasure to see a new "play" by you, guys! By the way, what's ur stance on sideboards in Commander? Like, when u see player's commanders and there is no blue player while you run that Carpet of Flowers. The same for Wish cycle: do u allow those? If so, under what rules?
I liked the video. Lots of good cards covered that are annoying. Lately I have learned to just let pple play their cards and not complain. A couple of pple at my LGS i entertain by playing but not really, i dont even shuffle up just tell the "your turn, your turn, oh im dead turn two.... cool got a little slower deck bra?"
My top 5 that was not mention on the podcast 1)Sire of Insanity 2)Jin-Gitaxias, Core Augur 3)Mesmeric Orb 4)Deadeye Navigator 5)Possibility Storm And NO I don't play them
Even if it is annoying, Blind Obedience is one of my favorites. I used to play orzhov when it was in standard. Extort is a lot more balanced in a non-multiplayer game because it's a 1 for one drain. Same thing for Cyclonic Rift. It's only really possible to use the stronger effect in commander.
Every time I watch these videos I go to card kingdom to look at the price and add it to my wish list for future reference and/or to consider to buy in the future!! 😅😂
One thing to point out about rhystic study: they were saying how annoying it was to go back three turns ago and ask "did you pay one..." etc. RS's draw ability is a MAY ability which means even if they don't pay one you don't HAVE to draw. So if the owner of RS forgets to ask/draw and the game progresses, they don't get to retroact that trigger. Its too late.
I think that "chaos" cards are way more annoying than any of the cards you guys just mentioned. There's nothing I hate more than having to effectively stop the game for 10 minutes so that we can finish resolving a Warp World.
The only time a Thieves' Auction is acceptable is if you have Brand in your deck so it becomes a wincon. Other than that, chaos is fucking cancer and people who play it need to have their deck unsleeved and pissed on.
Kaisburg It's a deck designed to prevent anyone, including the user, from playing Magic in an interesting or strategic manner that facilitates a satisfying game, not to capitalize on a strategy, but to just fuck around. Let me be clear: chaos pieces can be used strategically. But decks that, without regard, jam them because they want to force everyone to flip coins with them are scum.
Played a 6 player game with two chaos decks. I forget what was played, but effectively turns were randomised and when people cast spells, they discarded it and played another spell of the same type. A few other effects were also happening. I went to the shop, had something to eat came back, went to the toilet, still wasn't my turn. Eventually, every turn took 20 minutes minimum. The game was abandoned and we banned the decks.
I think you guys never had the AMAZING fun that is having The Tabernacle at Pendrell Vale at the table. I really enjoyed hearing everyone besides myself moan about it
While in your meta I'm sure you don't see them often,but I have to say that when I play shared fate,or mind's dilation,there are collective groans from the table. Good episode,keep up the good work
If you enjoyed Sapiens you may also enjoy “the naked ape”. It’s written by a zoologist that takes a look at humans the same way a zoologist might look at other animals. It’s quite fascinating.
Snapped up a few Vedalken Orreries while they only cost $4 after you guys talked about them in one of your vids, so thanks for that. As far as hated cards, probably Aura Shards and Astral Slide(specifically in a Zur deck!).
Hey guys! One problem I keep having is my decks are too strong for my playgroup. I like playing optimally :P Is there a way I can keep doing this while not being the bane at the table? Is there a episode you can reference me to or could you answer my question quickly here? Thanks a lot love the show!
I mean all you can really do is play worse decks like meme decks or make the group get better decks. You could force a dollar amount on the decks you can make.
Some decks draw hate inherently. It comes with the territory unfortunately. Which colors and play style do you prefer so we can help point you in the right direction of a more casual type deck?
Some of them I understand why they draw hate. I have Yidris storm which is my competitive EDH deck which obviously will draw a ton of hate, but I only play it in a competitive setting. I play a mono blue control deck with the only wincon being infinite mana into forcing people to draw their entire decks. This deck has no force of will and is not very competitive in how it gets to the late game. I have the vampire deck that was upgraded with cabal coffers and Urborg and big black spells and grave pact effects, but other than that its mostly the precon. My last deck is a Sigarda voltron deck which I understand gets hate because it is difficult to deal with.
One way I've been able to manipulate the power level of my decks is in tweaking the win condition. The more pieces/time needed, the slower and less consistent it is. Like I could probably get my Taigam deck up to an infinite mana/infinite turns deck, but instead my wincons are Metallurgic Summonings, Noyan Dar, Talrand, and Mind's Desire storm. I have 1 take an extra turn card: Expropriate. And I make it fairly clear that I'm not casting that card for the sake of some petty acceleration, Im playing it to end the game...And there's no acceleration into it. There are the colorless land fetch cards, but I don't cheat Expropriate into play, I pay all 9 mana like some kind of animal. The game is turn 10, its time to play big boy spells at that point.
All wonderfully annoying cards! Methinks a few that I particularly find annoying/other people do when I play them are: *Quicksilver Amulet/Fist of Suns *Polymorphist's Jest (Not as bad as Humility, but still in this category---especially when combined with Triumph of the Hordes) *Grave Betrayal Whilst not end-all annoying cards, they can be somewhat of a drag to deal with. Thanks for the sound content!
No Meren of Clan Nel Toth. I have thought about building a deck around her myself but the fact that you keep the experience counters, when she comes out again she doesnt have to start over and the creatures brought out in that deck are crazy.
Not to me it's not. With Back to Basics I can still play a land or two and then cast a card that destroys enchantments. Blood Moon often doesn't let me do that for reasons stated in the episode. -JLK
I highly recommend the book you talked about, it's just great!! I found the part about how humans are the only species that accepts to have something taken from them, in order to get something after death, particularly funny. Like, no monkey would give you his banana if you promised him 1000 bananas in a monkey heaven.
Andrew Moore to make it more fair. My playgroup doesn't use infect at all. Infect was made when players LifeTotals were 20. In commander it's 40, plus it's a lot easier to just kill one person really quickly, which is no fun.
Josh Petit yeah, you can kill one person. But then you die. If you haven't played an infect deck, try it first. It is WAY harder than you think to win the game. Especially if your group knows your going to play it.
We play, with Rhystic Study, that because it is a 'may' effect, if you missed it you missed it. On your phone? Pay attention to the game if you want to draw your card(s) next time. It gets rid of all that two turns later stuff.
If you have a way of dropping it early. I have it in my deck and all the times i got it out i won. you'll just see your opponents shaking their heads while looking at the useless cards in their hand.
So, rules-wise if you flicker Perplexing Chimera with its ability on the stack, the ability is countered. Because if the entire exchange can’t be completed, no part of the exchange occurs, therefore in order to get the spell and control Perplexing Chimera, the Chimera should at some point be on your opponent's control.
Well, I lost the right to complain about any cards once I started playing as competitive as possible. Mana Crypt, Mana Drain, Force of Will, and things like that are so common, they're assumed.
Hey Josh, want a card that works very well against Blood Moon while being good enough by default to be put in your deck (except mono, but these have tons of basics anyway)? I present you... Chromatic Lantern! By itself if ramps you and fixes your mana, and against Blood Moon it still gives you access to all five colors (you still lose utility effects, but you can play normally and remove it)
Josh should stop complaining about blood moon and play some basics to not get locked out. If your going to be greedy with your manabase you have no basis for complaints when blood moon hoses you.
Excessive card draw in commander is the most annoying thing ever. All these annoying cards which do away with the maximum hand size restriction so that combo players can draw their entire deck and combo out on turn 4 or 5 is cancer to this format. It really kills the fun of the entire format for me.
"before we get into it..." Let me stop you right there Jimmy, I'll let you finish, but the most annoying cards are all things blue. Just kidding... kind of.
Any effect that states opponents can't play cards of a given type are the top annoyance for me. Gaddock Teeg, Angelic Arbiter, Iona-Shield of Emeria, Void Winnower, etc. I make an exception for time-specific null zones like Grand Abolisher since they don't necessarily prevent your opponents from playing the game, and they can be easily removed. But effects like the above which prevent opponents from playing spells in some way at all times is beyond obnoxious, it tilts out everybody I've ever played with. An effect preventing all effects that are not special actions (i.e. land drops) is something that should have never been printed on any card.
Alright, you guys don't want to say it but I do: If you play Iona, you are a jerk. Maybe it's just more prevalent in my local meta than yours, but this card has ended too many games outright for me to NOT put counters in for it.
If I run grave pact and erebos do each triger or are they redundant? Example I sac a creature with ashnods alter grave pact triggers and everyone sacs 1 creature and also erebos triggers and another gets saced or do they trigger each other and go until the board is empty?
According to my meta the top ten cards are just all the cards with cascade. Especially when they're lined up in the same deck. DO YOU HEAR ME DANIEL? WE HATE YOU!
One thing people seem to mess up about how expropriate works: If more than one person vote for money, you get to take a permanent from each of those players that many times. That is, lets say in a four player game, all three of your opponents vote money, you get three of their permanents each, or nine total, assuming you voted for time.
you can protect creatures against mass bounce with mass flicker effects that return at end of turn, eerie interlude and ghostway. Or with Teferi's protection
I don't really personally hate on any card i find it fun to tinker around the challenges be it deckbuilding or playing but there is a list of cards I've shelved and banned myself from playing until the playgroup requires it. After all EDH is at least for me supposed to be fun social meeting for everyone with similar level decks. And the list is in no particular order (including all stax) Tutors (theyre boring way to make a deck good and reliant) Cyclonic Rift Enter the infinite Laboratory Maniac Tainted Pact And a lot of cards like Ad Nauseum or Omniscience that I wont include into decks that can utilize them to the level of "instant win"
Also, with Expropriate, it gets even more ridiculous when it's combo'd with Illusion of Choice, resulting in taking like 4-5 extra turns. At that point, it's time to scoop. My fiance plays the combo in his Tatyova deck, so with all that land and card draw, that Expropriate always comes so fast before anyone is even close to being able to handle it.
On the Rhystic Study, when I played competitive Pokémon there was an inter turn effect people would miss a lot. I played that card, I would say “Shrine ticks” in between turns so it was less words. Study could be like “study trigger?”
My favorite with Perplexing Chimera was when a friend decided to be cocky and cast Plague Wind, but completely forgot it was on the board. So not only did he lose all of his stuff, he lost the chimera to his own Plague Wind.
Regarding answers to Iona in green decks; Ulamog, the Ceaseless Hunger is both a great threat and even when countered, exile for two permanents. For green ramp decks, scour from existence is only 3 mana less, and much harder to tutor for. Ulamog has offered outs for me in spots where almost nothing would do, like a nevinyrral's disk + darksteel forge lock in my monogreen deck. Regarding Overwhelming splendor, while it is weaker than humility, it is not only a curse, but also pairs with another curse, Curse of Death's Hold for a very sweet combo. Between Curse of Misfortunes, and Bitterheart Witch, the combo can be tutored for from deck to field. Not a super competitive synergy, but still.
Story time :
So I was playing in a 4 player game, and an opponent had a mekusar as well as a puzzle box, it was a board stall and I was playing a artifact snowball deck (previously using memnarch.) I coasted expropriate, and the mekusar player laughed, naming the play a non-bo. He then convinced everyone to say "extra turn" because I was dead after the four turns.
My next turn play was cyclonic rift.
"directed by robert b weide"
They did make a card that protects you from Cyclonic Rift. Teferi's Protection. You can't bounce my stuff if it doesn't exist.
I feel like this comment should be made into a meme. haha
You can also use Sudden Disappearance if you have a quicken, hypersonic dragon, leyline of anticipation, or vedalken orrery
Eerie Interlude can save your creatures.
Point^^^
Ghostway is another card that can be used for board wipes.
My playgroup uses the phrase “would you like to supersize that?” for rhystic study and its great
Protection from mass bounce? Add that to another amazing thing Teferi's Protection does. Hell, my Teferi's Protection peels and cuts both garlic and onions and it's machine washable!
Hahaha! My TF protected me from my ex-girlfriend by phasing me out of the relationship completely. 10/10 awesome card.
I would love if my opponent cast TP. Means they can't do a damn thing to stop me from winning that turn.
I think Teferi's Protection is what The Great Cornholio meant when he said he needed TP for his bunghole.
Regarding Rhystic Study:
In my playgroup we play with the rule that if you miss a Study (or remora) trigger, it's your problem. And you can't just be like "oh I made a mistake two turns ago, can I redo?"
So basically, playing by the rules.
Which is the whole problem with Rhystic Study. Playing that way is perfectly reasonable, but it also forces people to ask every time "do you pay the one?", which is the annoying part.
I've found the smoothest playtime with Rhystic Study comes when everyone just keeps in mind that its on the board, and says "paying for Rhystic Study" or "not paying the one" after they cast a spell, and if they forget then the controller of Rhystic Study asks if they pay
I like to play in the opposite manner. If YOU don't say anything and you don't tap an extra mana, I draw. If I miss it, I miss it. People get way to hyped over Rhystic Study.
@@rabbithole8858 Exactly, that's how it should be played. It's the opponents' responsibility to pay it when they need to and then your responsibility to draw the cards. It's not your job to ask them "Do you pay?", it's their job to either do it or don't do it. If the opponent doesn't pay, you draw the card. If you don't draw the card, then too bad. The card doesn't tell you to babysit the other players, after all.
@@sarkaztik3228 babyish behavior has killed this game for me. Grown ass men get too emotional at my game store.
You shouldn't be going back 2 turns with rystic study, it's a may trigger. The owner had to remember it.
Exactly, not my job to remember your card, and if you forget it then too bad for you
@@canonp170-dh2 nope opponent picks whether or not to pay they forgot they didn't pay you draw
@@acedemon3434 It says may, therefore you can choose not to draw a card even if the opponent doesn't pay.
So if you forget, too bad.
Well if you wanna be technical , the opponent -must - choose whether or not they’re paying , and then after they’ve communicated that to the rhystic study player , then , that player has the choice of “may draw a card “
@@blakemamba2067 Nope, if you don't pay extra mana, that gives the rhystic player the option to draw a card, if the rhystic player forgets about it, he doesn't draw. You don't have to tell the rhystic player you didn't pay the one, just play your cards normally.
For Rhystic Study (I love the card), I don't always ask them if they want to pay the mana to prevent me from drawing. And when others play the card, I usually don't pay for it in order to pay it forward.
I play this card in almost ALL decks with blue. I love the card.
I just discovered the show a few days ago and have watched almost every single episode since! Now, while this may reveal that I could certainly spend time at least a "tad" more productively (especially since I'm moving this weekend and still need to pack), but it's supposed to reinforce that which I can only assume you already know, which is that YOU GUYS ROCK!!!! Keep'em coming, gents, and also... How do I get a spot on the show??? ;)
3:50
Tjips The hero of the comments section
i just wanted to post this but its also 3:59
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Tjips Thanks
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Maybe you guys should do an episode about commanders that make you a target. those commanders that make you get hated out before you do anything. most of the commanders I've played make me get hated out because I've played prossh, yidris, kaalia, rashmi, yisan, and karador and All of them have had me get hated out.
I concur. I will add Gisela to that list. I still don't understand why my pure burn deck gets so much hate.
Skittles. Why won't they taste the rainbow.
Like my Thrun, the Last Troll. Nobody EVER suspects the Last Troll.
Maybe it's not the decks. Maybe its you
If you play the deck right, it honestly doesn't matter if you are hated or targeted. Selvala, Prossh, Teysa and even Ka'alia can all perform rather graceful OTKs on turn three consistently with the right build, so it quite literally doesn't matter. Hate it at your peril.
There's this one Johnny at my old group - the one I left because of him - who played three different decks against three other very experienced players and won six games in all of ten minutes because he performed his deck's OTK combos on command by turn three. He played Prossh, Teysa and Selvala combo and trashed the board over and over again.
Rhystic study: if you want the card, remind them asap, if not and any other action was taken, you missed the trigger. That's how my playgroup handles study.
my personal top 5 most hated cards:
- Iona
- aura shards
- aura shards
- aura shards
- aura shards
Since it basically removes 2 card types from the game and good luck dealing with it, if you are in red/black/blue.
really a great video thank you. For me one of my worst case scenario are armagedon or back to basic (with it is almost the same for me since I run Atraxa) but I was a little bit surprise that you did'nt point out lighthouse chronologist it could be really bad if there are two on the table or even just one you will always have an extra turn if you could protect that guy.
You can tape over the Morton Salt labels, but as a Hutchinson resident, I will always recognize the salt that is mined from under my city.
So much salt in this video.
I've worked on the Morton Salt fire sprinkler systems. They would be lucky to get out alive if they had a fire.
In my magic group, when a card says may and someone forgets it, too bad. If it has to happen, then we will allow it. Rhystic Study example when forgetting one or two spells/turns later.
The Blue deck player:
"Rhrystic Study, do you want to pay one?"
Ohter player:
" No, you can draw."
The Blue deck player:
"In response for you not paying for Rhystic Study i'll activate my Sensei's Divining Top!"
With Nissa as my main EDH deck, there's a whole suite of options for the mono-green anti-Iona counterscrew plan. Eye of Ugin and Sanctum of Ugin can search up Duplicant or the Ulamogs that give you an out. If you feel like it's likely to come down on you, early search for the lands helps provide security on not being perma-hosed, but it's still a potential wrecking if they have any extra support to protect the lock.
My top 5:
1: lim-dul's vault (takes so much longer than top)
2: triumph of the hordes (too many 1 card kills)
3:Paradox engine (turns normal decks into storm decks)
4: Thieve's auction (omg 1 hr turn or what)
5: Mana web (big ol feels bad)
Johnathan Walker how is triumph of the horde a one card kill?
practally speaking
This is a great video! So many possibilities, I run Grave Pact with Cauldron of Souls or Altar of Dementia, which goes well with Quillspike or Heartmender (probably the most underrated Elemental creature, imo). Cauldron gives your creatures persist, so they come back with -1 counter, but you can use Quillspike to chomp the -1 counter if you have black or green mana. Or if you go the Heartmender route, your -1 counters go away on your next upkeep.
If you have Grave Pact, Cauldron of Souls AND Altar of Dementia in play, this is especially devastating, as you can not only make your opponent sacrifice a creature, but you also get the milling advantage as well. And if you have Quillspike out with lots of black or green mana to spend, you can repeat numerous times in a turn and not only potentially chomp a big chunk out of a deck through the milling but also devastate players with awful creatures, especially if they have creatures that play off each other's abilities and one of them is removed. I've seen some people use this with Relic of Progenitus as well, which is equally brutal, although in one game there was a person exiling Eldrazi creatures using the Relic in combo with Grave Pact, and the Eldrazi player blew off the spell that lets you bring any number of Eldrazi cards from out of the game and put them into play, and this person was also using Mirror Gallery, which basically allowed them multiples of the horrible Eldrazi like Emrakul, Ulamog and Kozilek. Hard to pull off the Eldrazi trick, but it can utterly destroy a player's build.
This video should really be called..."Powerful cards in EDH you should be playing."
... and also Vedalken Orrery and Expropriate.
Once had an awesome game where three out of four players had either Grave Pact or Dictate of Erebos on the field. Then the Ayli player played Gift of Immortality and managed to have his creature survive all thanks to priority order.
If you keep getting hosed by blood moon maybe just maybe you should put some basics in your deck
My Top 5:
1) Stasis / Winter Orb
2) Humility
3) Thieves' Auction / Confusion in the Ranks / Scrambleverse
4) Iona, Shield of Emeria / Hall of Gemstone
5) Zedruu the Greathearted
Honorable Mentions:
* Sensei's Divining Top
* Nullstone Gargoyle / Decree of Silence
* Mindslaver / Time Stretch
* Zur the Enchanter / Captain Sisay
* Decree of Annihilation / Apocalypse
If I had to list my Top 10:
1. Iona
2. Iona
3. Iona
4. Iona
5. Iona
6. Iona
7. Iona
8. Iona
9. Iona
10. Cyclonic Rift.
Verdict: ban Cyclonic Rift.
Instructions unclear, banned iona
woow.. awesome background!
by the premise of this video in our group the most annoying card is Windfall because it is usually used several times in a game, but for me the card that I hate most/annoying is the Commander Grand Arbiter Augustin IV.
1) winter orb
2) lim duuls vault
3) aura shards
4) propaganda(and all similar effects)
5) tangle wire
Your channel is amazing, because of your videos I am trying to convince all of my family and friends to try commander with me! I've even offered to buy the decks. Keep up your awesome work!!
"Wanna play EDH?"
"Sure, I'll bust out Rosheen Meanderer, what about you?"
"Gaddock Teeg."
...[Thisisfine.jpeg]
I am shocked that rhystic study wasn't higher, not only is it really annoying because they will never shut up and miss triggers, but also if even one person decides to just let the player draw cards then you basically lose the game to a wave of card advantage.
Rhystic Study is honestly super annoying to play WITH, not just against.
Being the tax man is such a pain.
Edward Burke I have a Kambal deck and I agree. Having to say Tax... or Drain... all the time is almost not worth the ridiculous value he gets me
Fractured Identity.
What makes rhystic study so annoying is that it is everyone's responsibility to maintain a legal game state so everyone must make sure someone announced whether or not someone paid their taxes
The thing with Rhystic Study though is that it sounds like they're playing it wrong - it's a "may" effect, not "must", so forgetting to do it doesn't cause an illegal game state (they are just "choosing" not to do it), and the actual effect you _may_ put on the stack is "draw a card unless pays (1)".
It shouldn't be, "did you pay one?" - it's, "in response, I draw a card unless you pay one", and if the study player forgets that response, it's totally on them, not the one playing the spells. Forgetting this and going back to it later is like saying, "oh, you bolted my guy three turns ago? Wait, I had a counterspell, here, let me do that now."
Existential Error it's only good 1vs1...in ground war commander it causes more problems than it resolves.
I really appreciate the comment about playing certain cards does not make you bad. I love commander and have made over 12 decks. As a result of a few cards one member of my commander group has made a huge deal about playing me to the point where I find it difficult to play commander anymore. Where I live finding another group is not an option either. As a result I have played about 10 commander games this year. It sucks as it is my favourite format too.
Loving the background, I gotta ask though what is with the window? Is it some kind of green screen how's it done?
Roman my guess is they're not windows. They are screens, like monitors or tvs
They talked about it and they can see it in the studio so it's not a green screen.
I was wondering that too but I bet it's a TV
They are two TVs synced up. I asked Jimmy on Twitter and that's what he said.
Jeremiah Bachmann lol I would have said magic 😂
about Prof's cobra, I think I know how it works: you could describe it as a delayed trigger, you have until the beginning of your upkeep step to pay the cost. Since you can't do much during your untap, you have to pay the cost before your turn starts. So, you need to pay mana starting from the moment you are dealt damage by the cobra and before the start of your turn
I think you're a jerk if you play Iona and name a color that is the same color as a mono-color deck at your table.
If that deck is mono-blue control, however, you are a hero.
Last night I played a mono blue Polymorph jank deck and stole an Avacyn, angel of Hope and Iona from a Boros deck with my Sphinx Abassador and named White. She was not very happy with me doing that. ;)
Pink Boomer ok that is hilarious and cruel LOL
If it's the most dominant colour on the table then it's their fault for playing it lol.
thats the point though, i would usually target the mono player regardless, thats one of the faults of playing one color and i will always do whatever is more likely to get me the win
That's racist.
Hated:
-R. Study (For the reason people are annoying with it)
-Cyclonic Rift (HARD TO PLAY AROUND)
-Mindslaver (Too easy)
-'Counter Spell' mentality. Having double blue available brings the mere doubt that you will not be able to play Magic. It leads to so many players trying to play around the simple possibility that their biggens will be countered.
I'm surprised nobody mentioned Void Winnower.
In no particular order:
Sensei's Divining Top - Play it in a way that doesn't waste time, thanks.
Rhystic Study - Again, stretching the game out...and it's YOUR trigger. YOU remember it.
Teferi's Puzzle Box - UUUUGGGGGHHHHHH
Vorinclex, Voice of Hunger - I'd rather you destroy all lands, seriously.
Expropriate - Why build a combo when you can just play a single Blue card?
eclipse sleeves are the shortest lasting sleeves i’ve ever played
Never played the early Ultra pro sleeves did ya lol. You might get 2 matches outta those before they started splitting
Card kingdom is pretty nice actually, I made an order and ran into troubles with shipping and they were able to send the package back out and it arrived like 2 days afterwards. Awesome customer support.
Most annoying cards in all of EDH, IMHO, are the "Chaos Cards"/
Warp World, Theives Auction, Chaos in the Ranks etc...
They slow the game to a crawl and make it feel like we're not even playing Magic
Oh god.. I've lost hours of my life to those cards. They just stop anyone from accomplishing anything so the game can't end.
Stasis, static orb, winter orb, sunder, jokulhaups, armageddon, confusion in the ranks, possibility storm, stranglehold + maralen
Edward Burke this happened to a game i was in. The game probably would have been over in a few turns but instead it dragged out for another 2 hours, dumb part is the guy that played it still lost before his next turn.
yes this are fun cards, the best thing is confusion in the ranks possibility storm, grip of chaos combo XD with norin as your commander
I was a turn away from going off with Niv- Mizzet when friend one thieves auctioned pissing friend 2 off so bad they got into a fight
The way you guys just talked about top is how i do sakura tribe elder I leave him on board and do the land tutor right away or sac him and say that im actually doing it during the end step before my turn. And say that it is actually blocking the first creature to swing at me if it happens.
I am surprised deadeye nav isn't on this list. I run a deadeye/palinchron combo in my Jin gitaxias deck
personally i'm a fan of deadeye/mystic snake in my derevi deck. 2 mana counter spell on repeat. Slightly evil, but oh so fun, :P
Great episode. A lot of my favorites on there. Humility and Torpor Orb helped my deckbuilding skills a lot. As for Top, i've noticed its more about the person playing the card. Some people feel like its constantly needed to have that information, some people are patient and only do it when it's necessary . If you are using it more than 1-2 times on average per round, you are probably using it too much. Which is ultimately wasting time and causing that rumor to spread. In most scenarios it should only take you a few seconds to figure out what goes where. Good game sense and card knowledge help speed it up a lot. It seems to be mostly experience based. Newer players tend to durdle with it more, veterans don't even noticed a problem.
Would it be possible for you guys to make super budget decks? I love making these as it uses a lot of knowledge of cards that aren't expensive to make a deck. I would love if you guys could do something like that??????? For commander?
Budget mtg decks already does this
I was just wanting new thoughts that's all. I already know of these.
A friend of mine in my playgroup likes playing angel tribal so I see avacyn aoh,arrmegedon,Iona and linvala a ton. I run a mono green Azusa against it and I run bonds of mortality,Heroric intervention,Arashi sky asunder and whirlwind to try and play around them. When you're fast and can draw a ton of cards having just that one out can be so satisfying to pull.
I run humility in my superfriends lol I love stacking it with dueling grounds. only one creature can attack and they are all 1/1s
Always a pleasure to see a new "play" by you, guys!
By the way, what's ur stance on sideboards in Commander? Like, when u see player's commanders and there is no blue player while you run that Carpet of Flowers.
The same for Wish cycle: do u allow those? If so, under what rules?
anyone notice the bottle of ciracha in the left corner
Yeah, it's right next to a literal mountain of salt.
Its sriracha, right?
Coming here right after a few episodes of Hot Ones. This is a little weird.
I liked the video. Lots of good cards covered that are annoying. Lately I have learned to just let pple play their cards and not complain. A couple of pple at my LGS i entertain by playing but not really, i dont even shuffle up just tell the "your turn, your turn, oh im dead turn two.... cool got a little slower deck bra?"
My top 5 that was not mention on the podcast
1)Sire of Insanity
2)Jin-Gitaxias, Core Augur
3)Mesmeric Orb
4)Deadeye Navigator
5)Possibility Storm
And NO I don't play them
I once stole Rites of Replication with a Perplexing Chimera and had Homeward Path out. Victory was slow, inevitable, and not very fun.
Even if it is annoying, Blind Obedience is one of my favorites. I used to play orzhov when it was in standard. Extort is a lot more balanced in a non-multiplayer game because it's a 1 for one drain. Same thing for Cyclonic Rift. It's only really possible to use the stronger effect in commander.
Every time I watch these videos I go to card kingdom to look at the price and add it to my wish list for future reference and/or to consider to buy in the future!! 😅😂
Justin Veron same here on my lgs
One thing to point out about rhystic study: they were saying how annoying it was to go back three turns ago and ask "did you pay one..." etc. RS's draw ability is a MAY ability which means even if they don't pay one you don't HAVE to draw. So if the owner of RS forgets to ask/draw and the game progresses, they don't get to retroact that trigger. Its too late.
I think that "chaos" cards are way more annoying than any of the cards you guys just mentioned. There's nothing I hate more than having to effectively stop the game for 10 minutes so that we can finish resolving a Warp World.
The only time a Thieves' Auction is acceptable is if you have Brand in your deck so it becomes a wincon.
Other than that, chaos is fucking cancer and people who play it need to have their deck unsleeved and pissed on.
Da Shieldmasta
Aw, come on. Just fuck off with that "I can't play Magic because other decks shouldn't be allowed" attitude.
Kaisburg It's a deck designed to prevent anyone, including the user, from playing Magic in an interesting or strategic manner that facilitates a satisfying game, not to capitalize on a strategy, but to just fuck around. Let me be clear: chaos pieces can be used strategically. But decks that, without regard, jam them because they want to force everyone to flip coins with them are scum.
Played a 6 player game with two chaos decks. I forget what was played, but effectively turns were randomised and when people cast spells, they discarded it and played another spell of the same type.
A few other effects were also happening. I went to the shop, had something to eat came back, went to the toilet, still wasn't my turn.
Eventually, every turn took 20 minutes minimum. The game was abandoned and we banned the decks.
I think you guys never had the AMAZING fun that is having The Tabernacle at Pendrell Vale at the table. I really enjoyed hearing everyone besides myself moan about it
Competitive EDH is multiplayer. There is a difference between Duel Commander and cEDH. Different communities and banlists.
Ryan Hayes cEDH has no unique banlist. Just the normal edh banlist
Knowledgeabletyrant Correct. But it's still different than Duel Commanders banlist
Stoked to hear you guys bring up Perplexing Chimera, I've used this card for a few years, it's secret tech, until nowww... lmao
Teferi's Protection vs Cyclonic Rift
While in your meta I'm sure you don't see them often,but I have to say that when I play shared fate,or mind's dilation,there are collective groans from the table. Good episode,keep up the good work
Have you heard of Hall of Gemstone? It is worse than Blood moon a lot of the time.
So underestimated, yet so powerfull. Loving it.
But at least with Hall you get to choose your mana, Moon can just totally screw you over.
Effects like rhystic study are on the caster, if you missed asking for a turn or 2 that is on you, I would not go back to adjust
You guys need to play more karns. Gets you out of a lot of those jams and it is arguably better than scour. ugin ain't bad either.
I was thinking about Karn also.
Costs too much. Scour is like 5 cents
If you enjoyed Sapiens you may also enjoy “the naked ape”. It’s written by a zoologist that takes a look at humans the same way a zoologist might look at other animals. It’s quite fascinating.
Armageddon, Possibility Storm, Stasis and Winter Orb, Rhystic Study.... Ew
Snapped up a few Vedalken Orreries while they only cost $4 after you guys talked about them in one of your vids, so thanks for that.
As far as hated cards, probably Aura Shards and Astral Slide(specifically in a Zur deck!).
Hey guys! One problem I keep having is my decks are too strong for my playgroup. I like playing optimally :P
Is there a way I can keep doing this while not being the bane at the table? Is there a episode you can reference me to or could you answer my question quickly here? Thanks a lot love the show!
I mean all you can really do is play worse decks like meme decks or make the group get better decks. You could force a dollar amount on the decks you can make.
You could try taking out the most powerful cards in your deck :) particularly tutors and infinite combos.
Some decks draw hate inherently. It comes with the territory unfortunately. Which colors and play style do you prefer so we can help point you in the right direction of a more casual type deck?
Some of them I understand why they draw hate. I have Yidris storm which is my competitive EDH deck which obviously will draw a ton of hate, but I only play it in a competitive setting.
I play a mono blue control deck with the only wincon being infinite mana into forcing people to draw their entire decks. This deck has no force of will and is not very competitive in how it gets to the late game.
I have the vampire deck that was upgraded with cabal coffers and Urborg and big black spells and grave pact effects, but other than that its mostly the precon.
My last deck is a Sigarda voltron deck which I understand gets hate because it is difficult to deal with.
One way I've been able to manipulate the power level of my decks is in tweaking the win condition. The more pieces/time needed, the slower and less consistent it is. Like I could probably get my Taigam deck up to an infinite mana/infinite turns deck, but instead my wincons are Metallurgic Summonings, Noyan Dar, Talrand, and Mind's Desire storm. I have 1 take an extra turn card: Expropriate. And I make it fairly clear that I'm not casting that card for the sake of some petty acceleration, Im playing it to end the game...And there's no acceleration into it. There are the colorless land fetch cards, but I don't cheat Expropriate into play, I pay all 9 mana like some kind of animal. The game is turn 10, its time to play big boy spells at that point.
All wonderfully annoying cards! Methinks a few that I particularly find annoying/other people do when I play them are:
*Quicksilver Amulet/Fist of Suns
*Polymorphist's Jest (Not as bad as Humility, but still in this category---especially when combined with Triumph of the Hordes)
*Grave Betrayal
Whilst not end-all annoying cards, they can be somewhat of a drag to deal with. Thanks for the sound content!
Try Confusion in the Ranks + Norin the Wary (-_-)
Kernell Laserna Played against this before.
No Meren of Clan Nel Toth. I have thought about building a deck around her myself but the fact that you keep the experience counters, when she comes out again she doesnt have to start over and the creatures brought out in that deck are crazy.
I love how they complain about blood moon when back to basics is far worse to play against
One of my favorite cards in the game!
Not to me it's not. With Back to Basics I can still play a land or two and then cast a card that destroys enchantments. Blood Moon often doesn't let me do that for reasons stated in the episode. -JLK
I love all nonbasic land hate. Nonbasic lands are a huge part of why mtg is so pay to win
Ironic then that Back to Basics is a $100 card.
I highly recommend the book you talked about, it's just great!! I found the part about how humans are the only species that accepts to have something taken from them, in order to get something after death, particularly funny. Like, no monkey would give you his banana if you promised him 1000 bananas in a monkey heaven.
They should change infect to 20 counters, just for commander.
Why?
Andrew Moore to make it more fair. My playgroup doesn't use infect at all. Infect was made when players LifeTotals were 20. In commander it's 40, plus it's a lot easier to just kill one person really quickly, which is no fun.
Josh Petit yeah, you can kill one person. But then you die. If you haven't played an infect deck, try it first. It is WAY harder than you think to win the game. Especially if your group knows your going to play it.
In 20 life you have 60 cards and playsets of the best infect cards. Edh infect is a lot less consistent.
Hell no
This was an incredibly fun episode! You guys had me on the floor you are so funny and creative.
Guys...WHY is there so much salt?...what could you possibly be cooking?!
We play, with Rhystic Study, that because it is a 'may' effect, if you missed it you missed it. On your phone? Pay attention to the game if you want to draw your card(s) next time. It gets rid of all that two turns later stuff.
Shouldn't this episode be named "EDH cards that keep the format in balance"?
Surprised the Tithe wasn't mentioned here.
smothering tithe came out 16 months after this video
Void Winnower?
PhlegethonianStream not annoying
If you have a way of dropping it early. I have it in my deck and all the times i got it out i won. you'll just see your opponents shaking their heads while looking at the useless cards in their hand.
Annoying, but not used too much.
Had a spate of it being used a lot, but either it was removed, or didn't have much effect.
Well that's an odd card.
So, rules-wise if you flicker Perplexing Chimera with its ability on the stack, the ability is countered. Because if the entire exchange can’t be completed, no part of the exchange occurs, therefore in order to get the spell and control Perplexing Chimera, the Chimera should at some point be on your opponent's control.
Well, I lost the right to complain about any cards once I started playing as competitive as possible. Mana Crypt, Mana Drain, Force of Will, and things like that are so common, they're assumed.
Same. Sometimes I die to Bane of Progress, but I also Stasis lock people so it's fair game.
Yo! Mad props for respecting the views of everyone, even if you disagree with them, during the "What's cool outside of Magic" section.
The salt in the background is fitting for the content of this video
Hey Josh, want a card that works very well against Blood Moon while being good enough by default to be put in your deck (except mono, but these have tons of basics anyway)? I present you... Chromatic Lantern! By itself if ramps you and fixes your mana, and against Blood Moon it still gives you access to all five colors (you still lose utility effects, but you can play normally and remove it)
Josh should stop complaining about blood moon and play some basics to not get locked out. If your going to be greedy with your manabase you have no basis for complaints when blood moon hoses you.
Indy94445 or he could just play chromatic lantern and solve the whole issue that way
Indy94445 also people play artifacts that make colors too
Or... He can do what he finds fun and occasionally get hosed. It's not like he's making combo decks that happen to be hosed. He's being creative.
Indy94445 or you do it to play Druid
In 5 colour you should always play atleast a couple of basics ^^
Excessive card draw in commander is the most annoying thing ever. All these annoying cards which do away with the maximum hand size restriction so that combo players can draw their entire deck and combo out on turn 4 or 5 is cancer to this format. It really kills the fun of the entire format for me.
"before we get into it..." Let me stop you right there Jimmy, I'll let you finish, but the most annoying cards are all things blue. Just kidding... kind of.
Joseph Person so if I counter the spell that would kill the table, I'm in the wrong?
Knowledgeabletyrant yes, yes you are.
Any effect that states opponents can't play cards of a given type are the top annoyance for me.
Gaddock Teeg, Angelic Arbiter, Iona-Shield of Emeria, Void Winnower, etc.
I make an exception for time-specific null zones like Grand Abolisher since they don't necessarily prevent your opponents from playing the game, and they can be easily removed. But effects like the above which prevent opponents from playing spells in some way at all times is beyond obnoxious, it tilts out everybody I've ever played with. An effect preventing all effects that are not special actions (i.e. land drops) is something that should have never been printed on any card.
Alright, you guys don't want to say it but I do:
If you play Iona, you are a jerk. Maybe it's just more prevalent in my local meta than yours, but this card has ended too many games outright for me to NOT put counters in for it.
Steven O'Neil turn one Iona is where it's at.
Steven O'Neil agree
I don't trip on most things but if it's not cEDH I'll kill Iona to free an opponent...such a dick card
I have a deck that utilizes curses specifically to pull out and use against Iona players.
Iona is the reason why i Play colourless Removal in my Mono Blue Deck. Ok, i'm the guy that played Worldslayer in Kefnet, but still...
If I run grave pact and erebos do each triger or are they redundant? Example I sac a creature with ashnods alter grave pact triggers and everyone sacs 1 creature and also erebos triggers and another gets saced or do they trigger each other and go until the board is empty?
If it's a blue card, it is the most annoying card.
Oh look an "I don't like counter-spells so all blue cards are the Devil" person.
Yeah because Zephyr Spirit is fucking busted.
According to my meta the top ten cards are just all the cards with cascade. Especially when they're lined up in the same deck. DO YOU HEAR ME DANIEL? WE HATE YOU!
One thing people seem to mess up about how expropriate works: If more than one person vote for money, you get to take a permanent from each of those players that many times. That is, lets say in a four player game, all three of your opponents vote money, you get three of their permanents each, or nine total, assuming you voted for time.
39:00 You can play Beast Within or other removal in response to her ETB, so there is more than counterspells that can get rid of her.
you can protect creatures against mass bounce with mass flicker effects that return at end of turn, eerie interlude and ghostway. Or with Teferi's protection
I don't really personally hate on any card i find it fun to tinker around the challenges be it deckbuilding or playing but there is a list of cards I've shelved and banned myself from playing until the playgroup requires it. After all EDH is at least for me supposed to be fun social meeting for everyone with similar level decks.
And the list is in no particular order (including all stax)
Tutors (theyre boring way to make a deck good and reliant)
Cyclonic Rift
Enter the infinite
Laboratory Maniac
Tainted Pact
And a lot of cards like Ad Nauseum or Omniscience that I wont include into decks that can utilize them to the level of "instant win"
Also, with Expropriate, it gets even more ridiculous when it's combo'd with Illusion of Choice, resulting in taking like 4-5 extra turns. At that point, it's time to scoop. My fiance plays the combo in his Tatyova deck, so with all that land and card draw, that Expropriate always comes so fast before anyone is even close to being able to handle it.
On the Rhystic Study, when I played competitive Pokémon there was an inter turn effect people would miss a lot. I played that card, I would say “Shrine ticks” in between turns so it was less words. Study could be like “study trigger?”
My favorite with Perplexing Chimera was when a friend decided to be cocky and cast Plague Wind, but completely forgot it was on the board. So not only did he lose all of his stuff, he lost the chimera to his own Plague Wind.
Regarding answers to Iona in green decks; Ulamog, the Ceaseless Hunger is both a great threat and even when countered, exile for two permanents. For green ramp decks, scour from existence is only 3 mana less, and much harder to tutor for. Ulamog has offered outs for me in spots where almost nothing would do, like a nevinyrral's disk + darksteel forge lock in my monogreen deck.
Regarding Overwhelming splendor, while it is weaker than humility, it is not only a curse, but also pairs with another curse, Curse of Death's Hold for a very sweet combo. Between Curse of Misfortunes, and Bitterheart Witch, the combo can be tutored for from deck to field. Not a super competitive synergy, but still.
Thanks for more awesome content!!! I love it, also, September is one of my all time favorite songs!
I played Blood Moon once in a 5-player group. I didn't get to my next turn because they attacked me with all their creatures and killed me.