haha especially if you leave a bunch of them alone and a scout or spearman randomly passes through they will all start shooting and destroying each other wasting all resources. and you gotta micro the shit out of them to hold off enemies, they can't do shit on their own except creating chaos :b
Don't forget about when you go to build a long wall, you need to drag it a little off screen a little, then BAM, your screen goes lightning mode and shoots across the map, and you have to frantically search for where the hell you were putting up that wall in the first place.
Or you can ctrl-1 the villager so that when you double press 1, you'll get back to it. I always have 1 fir my tc and 2 for my explorer though, so the villagers are usually ctrl 3 for me xD
+Levo GAMES Had that happen last night. I didn't lock teams, so when he built a camp on my ground, I declared him as my enemy and wrecked his mining camp. I had to pay a tribute to get him back as my ally but it was worth not having my gold stolen.
You only gotta chop the tree down to be able to build on it. 2 chops from a villager and the tree is as good as gone. It takes approximately 2 seconds.
destroying the castle is nowhere near as frustrating as clicking the destroy button instead of the create villager in your TC. Also, worst one for me: making a dock only to find out its a tiny pond not connected to anything and without even fish
+Kritz Cake My father (experienced player) built a huge navy in large pond. He had already explored it but forgot it was a pond when he started building. He set sail and immediately realised.20-30 Viking Longboats were deleted that day.
Am I the only player who literally likes to use small ponds for better-than-farming with fish traps and also as a better-than-towers defensive point? Building ships is usually cheaper for me than building a castle or towers and it is the best when a black forest map has a small pond in the only area they can attack from: especially if you put cannon galleons in there later - but also useful for early guarding the area.
i think the most annoying thing is when you have a gigantic army and you 1: Cant select all of your soldiers at once 2: Your men fear to get out of formation and try to get into formation and theres a giant cluster of units that block each other and dont even come near to fight
You have to create groups of 25 units, one with ctrl + 1, other with ctrl + 2, another ctrl + 3... and so on, but it's still difficult to control them all in combat.
What about the fact that agressive stance is the default setting for military units? I mean one second an enemy scout casually strolls through your town and the next your whole fucking army is scattered all over the goddamn map...
+Butter of Sorrow Defensive status should really be the default. I use it in battles to stop my guys from getting too close to the enemies castles and TCs. You can just say ok guys fight anything but stay around this spot. If you send your army into a battle on aggressive they still end up everywhere unless you really pay attention.
You missed out one more: When the war trumpets sound when you are being attacked...You have a panic attack, so you rush over to check out whats happening and its one scout who hit my forfeited wall...once
Trumpet guy: YOUR MAJESTY, YOUR OPPONENT HAS SENT AN ARMY TO DESTROYING YOUR DEFENSE. PLEASE, DO SOMETHING, YOUR MAJESTY! Me: It's just a scout, you idiot.
i already watched all of your videos related to AOE 2 hd and forgotten empires, and they are awesome, you got a subscriber from argentina! keep the good work!
I think the issue is that the good players often place buildings fast without really paying attention to it. If you place the houses one at a time (just the foundation, even before the villager gets there), then you can make sure the villager doesn't get stuck.
An even more annoying one is when you accidentally select a ram together with fast troops that you send out to attack a trebuchet or stuff like that that needs fast action - and then: extra low speed haha :D
The things I hate the most: 1. No buddy system. You have a several villagers, and one gets killed by a wolf and none of the other villagers bother to help. 2. Your ally quits right away and then isn't replaced by a computer player. THE WORST.
Should even be easy to code. 1200-1400 elo game insert easy Ai, 1400-1600 medium AI, 1600-1800 hard AI and above 1800 hardest. Ofc intervals can be changed but would improve online gameplay.
@Slinky TV Bruh they built Pyramids approximately 4800 years ago. How hard is a bridge? The oldest bridge which is still IN USE today was built 2900 years ago, give or take.
Traffic; lol!! Trade Carts easily give up their jobs even for getting stuck in a minor block during their careers. They seriously need some self-help advice
It was always a pain in the ass to get the gate to rotate the right way before placing it. Just when you were about to place it where you wanted it, it would rotate the way you didn't want it to.
Actually one of the most annoying things I hate in AoE2 is the pathfinding of units sometimes, sometimes it's quite ok then sometime it's like they are drunk and can't see straight
+Aerunn Allado Pathfinding in pretty much all Microsoft games is awful. No matter how well you think you've got your army corralled, there's always that handful of idiots that take the long way round and get killed for nothing.
Aerunn Allado There's two things that are common across MS strategy games: bad pathfinding, and the colossal leap in AI difficulty from one level to the next. Actually bad pathfinding is pretty common in RTS games in general, so you can kinda give MS a pass on that one.
YES! You wanna send stone/gold-carrying villagers away from the enemy, but accidentally click on a deer and they all drop the precious ressources..... >:O
my top pics (in no particular order): 1: Hearing the conversion sound but having no idea where the enemy monk is before its too late. 2: Forgetting murder holes, then watching how a knight is soloing your castle. 3: Being in a big fight and not spotting trebutchets/bombarders. 4: No villager team spirit when attacked by a wolf :( 5: Enemy AI cavalry archer microing the shit out of your awesome army. 6: Villagers cutting trees next to a wall leaving gaps everywhere which you only notice when the enemy has flooded your town. 7: Mangonels/ornagers destroying half your army because of some random enemy scout unit moving through them while you were looking away. 8: Some villagers in big groups randomly quitting gathering wood because reasons... 9: forgetting changing aggression level on units, only to discover many of your men have followed a spearman back to the enemy base and were slaughtered. 10: Monks behind a wall of trees picking out your knights and you cant do shit
the most funny thing when you play team with your friends. they charge in with loads of melee units and they attack the building you are firing on with your onagers. ended up killing 200 military units of my allies troop during a game. So he ended up with alot more lost than killed😁
Just the whole villager A.I It's the worst. They are the most stupid morrons ever. They can't do anything propperly without you microing the shit out of them -Truning back to fight the boar, only halfway to the tc. -Chopping trees on the other side of the forest. (also happens with other resources, but forests are the worst) -Allready two sheep to gather from, kill a third one. -Hunt 4 sperate deer at a time. Or not hunt any at all because the next one is standig 2 meters away. -Standing freezed while getting attacked by archers... not only the attacked one... the whole bunch of them. - Sendig a bunch of vill somewhere to build a forward, one gets attacked by a wolf, the others watch and make fun of it. - Starts to build a wall from the inside... somehow ends up finishing the wall on THE OUTSIDE!!!! -vills trappend between buildings they just built -vill trapped inside palisadewalls, because they somehow decided that huntig the deer on the other side of the palisade (through the palisade) will work fine.
Gilgwath I agree with most but why is everyone emulating what the new AI does with the boars? can't you just send 9 villagers to attack the boar at first? when I want to start hunting the boars I send 8 to 10 villagers at once and none of them dies.
Gilgwath Or when you research supremacy, which gives them the stats to take on some infantry on their own, but their AI doesn't behave anything like a military unit making it really annoying to do any fighting with them.
+Juan Pablo Wärthon Wu But you don't want to kill the boar where it is. You want to lure it back to the town center and THEN kill it with all your villagers.
+Paladin1983PL In a game like Total War it makes sense, since it's easy to see land elevation and terrain. In Age of Empires it's difficult to tell the terrain. If the horses can walk on water in #1 then we should expect the game to not have that much realism since it's difficult to tell.
1) Another point referring to boars - when your boar killed your villager and runs away and your second villager has to go all the way long. 2) When a scout snipes your villager 3) when you lose a scout to a TC 4) a villager chopping trees on the other side of the forest 5) trade carts getting cloged
Juan Pablo Wärthon Wu the food from the boar deteriorates over time, so the closer it is to the town center the less time the workers needs transporting the food and thus the less food deteriorates :)
Tor Arne Michaelsen not if you send several villagers as I mentioned before, they only do one tripand return with all the food gathered leaving the boar in 0.
I'm going to have to disagree with you on siege weapons that outrange castles and on wonders. Also you know what's more annoying than a hole in the wall? A hole in the wall that wasn't there before, but then a villager decided to chop down a tree.
When playing against an AI: Opening a breach in the wall, then trying to keep away the repairers. Seriously, it's like opening a jar of honey next to an ant colony.
quepacho64 That can be an advantage though. It's happened to me a few times; the enemy decides to build a wall (this is usually in Feudal Age when he doesn't have a large military yet) and I send in a raiding party before they finish building. AI will keep sending villagers to finish the wall until there are none left, so all you have to do to beat the enemy is sit by and snipe them off one by one.
The most annoying thing for me in AOE2, is that the AI always deplete the entire map resources, leaving an unaesthetic look. No matter what difficulty i choose, they even come near my base and chop down the beautiful trees on the latter game. That is my only complain. Ooh! and did i forgot to mention the ally's trade carts creation is ridiculous?
Also, hey, losing an uphill battle may be annoying but it's both fair and realistic. What I can't stand is not being able to build things on hills. People build things on ridiculous slopes in real life even. I guess to be fair it should cost some extra wood, maybe some stone. And dirt I guess. Dirt should be a resource. I'll shut up now.
High-cost buildings should have a yes/no prompt like Recycle Bin - 'Do you really want to delete that castle that you sweated blood for 30 minutes to get the stone to build, the one the enemy army is passing right by in 10 seconds?'
+Kalyl Santos lol wtf, those games can't be compared :P I love them both to death, but civ5 has so much more depth (which on the negative side translates to very long games sometimes tho :P)
***** ive played with my neighbour who uses the same provider as i and we faced connection problems but were able to play. it was just impossible to play on public servers. awesome game anyway
Good point. Even though when playing on the hardest difficulty it would be nice to have 100 pop just to squeeze those extra units out. I always find I use a lot of villagers and then I have to kill some of them off to make a decent sized attack army.
Agreed, they work based on triggers, which you can outsmart. The AI cant really react to your moves, and its agressions are usually very predictable. You can also bait them into attacking an area very easily, and they movilize vast armies to defend
You forgot the one most annoying thing ever: you are about to win a game after some hours of hard competition, and then suddenly your PC restarts due to windows update.
Been playing through the campaigns on Hard mode recently, and it's rage inducing how often the enemy builds a wonder halfway through the map and completely screws up your strategy (e.g., Gengis Khan map 3 and 6). One that also deserves to be on the list is playing with a low population cap (e.g., 75). It's painful not to be able to have a good economy and good army at the same time.
***** Having a low population cap makes it easier to defeat hard and hardest AI. They won't send as many troops to raid you early on and your town center will pick them up pretty quickly.
Adam Kuczynski huns last mission was the hardest one i have ever done, literally everyone building wonders, and AI cheats (gets 500 ress each 6 min randomly)
I don't play this game online, so the worst thing for me is the AI's godlike micro. Catapults and scorpions are basically worthless against them, if their ranged units have +1 range over yours they'll kite them forever, etc.
+wagon I remember the Jean Darc campaign, where the AI sends out one longbowman constantly and then to kill that one guy you have to walk across half the map every time.
top 10 things I hate in aoe 2 10- The villagers AI 9- allied AI 8- losing to an enemie AI 7- when your ally steals your gold camps 6- enemies 5-lag 4- farms 3- playing has your teams support and being the first one to get attacked 2-wonders 1- starting to destroy the enemie base that you've been the hole game trying to destroy, but the game ends do to your wonder
+Illidan Stormrage loseing to Ai means you need practice and good traning winning by wonder is easy when you know you can't win by a attrition and use it as a defencive weapon forcing said enemy to attack a lot sooner then they want. andbesides you get that warning when the wonder is being built or already built by your enemy and you know where it should be at so that's when you go attack it and destroy it as soon as possible. mainly though you must ask is why did it take you that long to do something about them that allows them to even build a wonder? that would mean you need some speed for your attacks and or readiness.
Vincent Celeste I know it's really easy to destroy a wonder actually no it depends on your enemies ability to defend it, and it's also easy to deffeat Ais but don't you hate it when you lose to them? when your on an unlucky day and get rekt by a saracen bot some how, isn't it annoying
Illidan Stormrage I know the felling. but take it as a learning thing and try again to beat the AI. and it is true on how you defend it mostly the AI is poor on defending the wonder but if it is a player who is doing this. then it is a whole different ball game. cuase they know what to do in defending it. never had that happen with the Saracen bot beating me. usually I do mostly Ai games and let the AI beat the shit out of each other and I do support is how I win.
Vincent Celeste I was just giving an example but you are right myself I never lost to Ai I used to play standard allot don't remember the other difficulties it's been a long time
I remember when I was 6 and I played it every day I was so good at it until the CD broke I forgot the game for 6 years until I found it on steam for 20 euros now I don't know how to play it anymore
+Sean Lynch in the earlier parts of a competitive game there are many things to build with wood, so it's highly unusual for someone to pay for future farms at the mill. 3 farms would be more than the cost of a blacksmith or military building, for example, and either of those things are more helpful to make than paying for farms several minutes before you have to. It's almost paradoxical to say it, but the more optimally someone is playing, to a point, the more often they'll have to stop what they're doing and go back home to reseed their farms
I hate it when the builder walls himself in the wrong side of the wall. I hate it when you're playing a turtle-type map and there's a vil inside your base that will build Archery range And stuff to make a flush and fuck shit up
really crazy looking back at some of your older content and the difference in quality and even your voice. you've come a long way and i love your content
hell when they made the aoe1 definitive edition they worked on it WITH THE DEVS OF A MOD. (the aoe hd mod to be precise... if i remember correctly.) good devs listen to the community. and there's no better way to do that than to look at the game's steam workshop... well i guess DE2 had an ingame workshop but ya get what i mean. figuring out what mods are most downloaded gives u a decent idea on what fans want in the game.
Things I hate (in no order) 1. Lack of gold/wood. 2. Clicking on a villager and wanting to unload their resource and the appropriate building, you click the building but accidentally click something else like an animal, farm or other resource and lose all their accumulated resource the villager had if its different that what they had been collecting. Especially worse on turbo resources map where a villager can collect a lot more of a resource before unloading it. 3. You have walled off your town and put in gates. What I hate is when trade carts, allies and even your own units go through the gates and let in enemy units. 4. Allies building all over your town. I have to keep at least 2 onager nearby at all times and click the area to attack and keep destroying their buildings until they stop building in my town. If its in a walled of town, I have to lock gates to prevent ally villagers coming in a building something. 5. In a map with ally AI, you find a relic and click your monk to go collect it and your allies monk get its first. 6. Forgetting murder holes 7. Telling you ally AIs to "Attack an enemy now" and they say "At once sire!" but do nothing or say "I cannot help at this time" when they clearly had a good number of military units not moving in their town that could help. 8. Either lack of on the map or inaccessible resources due to villagers being killed if they go near them. Example. I remember once playing a 7 player game against the computer with 1 ally per player with 50 population on a turbo resources and a City of Lakes map on LudiKris size. It got to very late in the game when my ally eventually gets beaten and resigned. It got to the point where there were only 2 other players left and I somehow defeated one and had one left who had lots of castles in their town and a number of ships. 90% of all natural resources were gone and I needed wood to keep building farms and the only trees left was in areas close to water where the last remaining enemy and defeated enemy players gallions/cannon galleons where and could easily kill my villagers and did. I couldn't afford to lose villagers due to being low on food. I couldn't buy any more wood or food from the market as it cost too much and I was low on gold. I also couldn't build a dock and make ships to stop the enemy ships either, lack of wood again. If I sent villagers to get wood from trees, I had a high chance they'd be killed as I couldn't build a lumber camp nearby as I didn't have enough wood to do that. I could only make paladins as I had one garrisoned relic and could make hussars as long as I kept getting food and kept creating petards from my only castle. Only resources were either beside the enemy players town or close to water where ships were or by a defeated enemies castle and ships which were still standing. I never got attacked until I came close to the enemy AI area, but I did eventually slowly get enough resources to win, but it felt like forever.
Yun Wang oh man, that should be in the list for sure haha. Especially when you start building a castle in a trebuchet's range and it gets taken out as the builder is working on it after the first shot.
My no1. is the lack of unit variety. All of the units for the factions are the same except for 1 or 2 unique units. It really breaks immersion. It perhaps made sense when it came out due to technical limitations but even the African kingdoms expansion pack made recently has them.
+buu678 That's the biggest reason that I always preferred Age of Mythology. But to be fair, doing that makes it impossible to find much of a balance over the variety of different game modes, which is largely why AoM doesn't have the online community that AoE2 has, and there's only a couple of 'gods/civs that are considered viable competitively. It would be a bit much to have AK completely change the style of the game now though. Too big a change would have driven away the community that had been there for 15 years.
Bunny Hat Although realism is involved in my complaint what I am really complaining about is immersion. All of the factions feel like a generic medieval European faction with one or two special units added. That's not what I want. When I play as an African faction I want to feel like I am truly playing as one. The units don't even have to be realistic, just African looking and that would be better.
List of issues that have been fixed: 19: Farms now automatically reseed. 13: Map generation has been greatly improved. 9: You can lock gates now. 3: There is a pop-up asking if you want to delete now. And pretty much all the rest are just skill issues.
#8 is especially frustrating against the AI, because it has it down to a science. If you have a unit slower than an AI ranged unit, you cannot win 1v1 ever.
+Jazz1992 AI's can also multitask which is fucking unfair. They can make 50 different commands all simultaneously while I spend 4 minutes making different commands.
But is you mass skirmishers and get all their blacksmith upgrades it should be fine. It's always a bad idea to send infantry against archers because of the archer>infantry bonus anyway.
santu At least they keep their food when they switch from boar to sheep or deer. In the Age Of Kings you had to frocedrop all the vill befor attacking the boar. That made you loose up to 30 food/vill if you didn't pay enough attention.
That one about destroying your castle, me and my friend were playing the later sequel of this game age of mythology and he build a titan with all of his villagers, but being the idiot he is he kills all of villagers, and accidentally his titan too.
+DinoChook Productions Ha ! I used to do that on purpuse when I was a kid. I was like - Oh no ! my villagers have caught the plague D: *starts pressing delete like mad* Good times.
The only one that I have to disagree on is "Fighting Uphill". That really is a part of the strategy. If you need explanation for this, just play some "Rome: Total War" or test it with one of your friends. It is MUCH easier to hold your ground on a hill and attack downward, then it is to simultaneously climb and attack upward. The strain on your muscles is higher and you get exausted faster. That is the reason why uphill battle is a nightmare for the ones that are attacking uphill. It was also included as a factor in WarCraft3.
About most of the stuff you noted so far-I feel you man and I really enjoy watching your videos!But at least 4 or 5 things aren't really what most people hate in the game itself,Idk mixing design flaws with human player flaws just doesn't add up. Leaving a gap in the wall happens usually when you use trees to save stone, when you lack stone in general or when you have just failed to see that gap before building. The uphill battle advantage is one of those things that kinda keep me into playing this, since it's a major reference to reality. Going wild with the delete button is somewhat uncommon, hence not that big a deal. There's really a lot of things that I find profoundly ridiculous about the game and number one is- variety. Muslims have knights...seriously it's not that hard to make a different sprite for the cavalry of at least half of the civilizations, after all you already made unique units and wonders. Changing the design of buildings should come along with different unit appearance and in some cases- names, so that they may seem a bit more plausible. They did that for separate units and this just doesn't make any sense( native american monks and carts) Having said that I'd note the mixing of different civs in the game that don't even share the same era is just cheap and probably the most anoying of them all. Goths, Huns and Franks belong to late antiquity and the early medieval period and warfare then was quite different.
Enchev But a good thing that happens when e.g. the knights look the same is that you know what to do with it. If they all look the same they are easy to recognize, therfore making new designs for all the units might not be a good thing. The mistake of not building halberdiers to counter knights, just because they look different is worse than muslims having knights. If you still want your muslims to have different units you can probably just find something in the Steam Workshop that makes up for that.
AoE III did fix many of these issues, which is one reason why playing AoE III can be more satisfying. It would be sweet is someone modded AoK with some of these issues fixed
+Doug Vandegrift I really should give AoE3 another shot. I kinda got a little annoyed at the lack of helpful information in the tooltips and no in-game tech trees, but everything did feel fairly streamlined and polished. Age of Mythology is still my personal favorite of the Ensemble Studios RTSes, though.
+James Dent Well it is more lead to more fights, more raids. I mean gathering resources is nice but the problem about aoe 2 is the long statements plus more raids. Also idle villagers.
+James Dent AOE 3 is still an RTS which new features like the card deck build. The card deck is like indirect or Order Call you need from the homebase to make your colony stronger and that is the spirit of the game making your EMPIRE, oversea, lol. The cards are not that OP because your enemy can use cards too, you need to age up and the opponent knows when someone is being predictable, hence competitive play. You can also can end the card wars by using blockade. Using the cards you have is being determined by place, your enemy civilization, and team play, that why you have a deck. You are correct, there are OP cards scenario wise, in a team play especially Japanese and Portuguese which fishing production is so OP but that is water based map, and not 1v1. Using the cards requires skill and timing and that what make aoe 3 unique. You can use it to rebound and make a longer game, make your economy strong .etc. That my experience competitive wise and I recommend watching competitve AOE 3 if you want to see the action. There is one thing AOE 3 suck and it is soundtrack, Age of Empires 2 soundtrack is awesome and you know it.
I really miss that game. When I had that game as a little kid. I just hated the fact about the farms running out, villagers becoming idle, and you always need to manually reconstruct the farms. 2.Having all the gold and stone on the surface run out. I mean, you should be able to construct a mine and be able to mine coal, iron, copper, rare chance of gold and diamonds, tin and that stuff. That would be useful for military, construction and making the game better. So now when you build like 300 Cannon gallions, where did all that steel and metal all come from? 3. Berry bushes disappearing, trees don't regrow, you con't breed sheep, and the fish just all go extinct. Now I personally think there should have been a separate expansion pack called "Agricultural revolution." And that (in my opinion) should add in chickens for the eggs and meat and their feathers used for upgrading archers for more accurate shots. Cows for milk and a big expansion for food, leather for cheap armoring early in the game. There should also be goats where they increase town health by consuming a small portion of trash and giving the most nutritious milk, and cheese. Going back to the berry bushes, they should be stay even after complete harvesting, so the berries can be re harvested. They should have also implemented that you can more them and have a %10 chance of a bush growing when you plant seeds. Now the most infamous quitter for me is that fish don't regenerate after you fish a little bit. I mean, if you think about it, you can fish a sword fish for %50 of the way, but they will never go back up. One of the biggest is trees and forests don't regrow, and units can't travel through forest. This is very big because I have played Stronghold Crusader, which was my favorite game back in the day, and you could send units accross the forest and they would repopulate if you left some trees. 4. Animals like war elephants should not be convertible by monks, especially with sheep. 5.How does a sheep discover what is on a map? They don't, or at least in real life. 6. How does fire as the visual damage not damage a building even more? In Crusader, fire would reduce a buildings durability, and also destroy it if durability was low enough.
- Fog of war - Villager AI - Friendly fire by siege weapons - Players changing teams during mid-play (yes, there's the Lock Teams option, but still...) - Enemy AI suddenly surrendering on certain game modes
1. Not always 2.. Ditto 3. Not when the siege weapons begin to fire automatically at the same time other troops are engaging the enemy - that is unreal. Both Age of Mythology and Age of Empires III correct this, yielding much better results.
One that's up in my top 5 - villagers carrying one resource, and I mis-click on another. They don't drop off the stone, they just go for that tree that was next to my TC, and now I don't get that stone back.
Losing is by far the worst. By whose fault it happened, is irrelphant. I'm master a wall builder, because I play defensive and super slow, so I can't say I've had this problem.
Half of your army getting killed by your own Siege Onagers due to that random enemy scout running past it.
omg so true haha
haha especially if you leave a bunch of them alone and a scout or spearman randomly passes through they will all start shooting and destroying each other wasting all resources. and you gotta micro the shit out of them to hold off enemies, they can't do shit on their own except creating chaos :b
+A. Anderson that happens to everyone don't bring the onagers unless you want your army to stand ground or something. *pet's u cause of your avatar.*
Siege onagers would be my #1 on this list. 90% of the games i played end up being a game of who has the bigger glob of onagers
You can also just change stance to make them not attack on their own til you're ready for them
The absolute worst is when the hole is created by a lumberjack cutting one too many trees.
Keeps happening all the time, especially later in the game when your main wood scources are gone and the villagers spread all over the town.
This may be a year old comment but, YES! THIS EXACTLY! It is, without a doubt, one of the things that gets to me the most in AoE.
Same. Just when I think everything is going okay lategame
Csar same with onogers attacking troops on the other side
this is why when i can. i build walls behind the trees/ in front of trees
Don't forget about when you go to build a long wall, you need to drag it a little off screen a little, then BAM, your screen goes lightning mode and shoots across the map, and you have to frantically search for where the hell you were putting up that wall in the first place.
+El Conquistador de Amor happens to everyone.
Yes, and it's terribly annoying. :'(
El Conquistador de Amor*nods in approval.* you can use the wsad keys for that much easier to get around though a lot slower.
Or you can ctrl-1 the villager so that when you double press 1, you'll get back to it. I always have 1 fir my tc and 2 for my explorer though, so the villagers are usually ctrl 3 for me xD
you know you can change the settings just saying
fucking mill not the same size as farm
+ricksang31 indeed
+ricksang31 THANK YOU!
+ricksang31 I actually like that it's smaller...
+ricksang31 MY SYMMETRY
Cannot simmetrically surround your main hall with farms.
Most frustrating thing on AI-Battles:
- ally builds his stuff on your ground
+Levo GAMES or take your resources...
Linus Lindberg
yeah, that sucks.
***** theyre like... hmm i got all this gold here, lets go take my allies gold cause he cant do 'shit about it
+Levo GAMES Had that happen last night. I didn't lock teams, so when he built a camp on my ground, I declared him as my enemy and wrecked his mining camp. I had to pay a tribute to get him back as my ally but it was worth not having my gold stolen.
Alex Aroneo
hahah, what a waste xD
I always wall myself in and lock the gates as soon as one of them tries to build something.
When you're trying to neatly place your farms but there's just a few tiles blocked off by trees
You only gotta chop the tree down to be able to build on it. 2 chops from a villager and the tree is as good as gone. It takes approximately 2 seconds.
Add in that the town center is 4x4 and mill 2x2 and farms 3x3 meaning that you cannot build symmetric farmland around the things!
@@Pikkabuu yeah I find it very annoying 😂
@@Pikkabuu New poles civ: *problem?*
Relatable
destroying the castle is nowhere near as frustrating as clicking the destroy button instead of the create villager in your TC.
Also, worst one for me: making a dock only to find out its a tiny pond not connected to anything and without even fish
+Kritz Cake My father (experienced player) built a huge navy in large pond. He had already explored it but forgot it was a pond when he started building. He set sail and immediately realised.20-30 Viking Longboats were deleted that day.
> puts scout on defensive stance
Archers shoot scout from distance, scout doesn't bother to defend itself
> puts scout on aggressive stance
Scout runs into enemy TC
Am I the only player who literally likes to use small ponds for better-than-farming with fish traps and also as a better-than-towers defensive point?
Building ships is usually cheaper for me than building a castle or towers and it is the best when a black forest map has a small pond in the only area they can attack from: especially if you put cannon galleons in there later - but also useful for early guarding the area.
@@u9vata Malaysian dream
@@u9vata AoE3 is fun with that- galleons in small ponds make for a decent early game "fort".
i think the most annoying thing is when you have a gigantic army and you
1: Cant select all of your soldiers at once
2: Your men fear to get out of formation and try to get into formation and theres a giant cluster of units that block each other and dont even come near to fight
You have to create groups of 25 units, one with ctrl + 1, other with ctrl + 2, another ctrl + 3... and so on, but it's still difficult to control them all in combat.
What about the fact that agressive stance is the default setting for military units?
I mean one second an enemy scout casually strolls through your town and the next your whole fucking army is scattered all over the goddamn map...
+RandomGuy1994 this one should be instead of 4. I think number 4 is more like "skill" thing, while default aggresive stance is just annoying.
+CursesTremble Or number 3.
I mean not to be condescending or anything but I don't think I personally have been THAT much of a klutz.
+RandomGuy1994
YES!!! BY GODS!!!!
And there's me wishing there was a setting to change the stance on new units.
Like in Homeworld.
+RandomGuy1994 The scout is a heretic
+Butter of Sorrow Defensive status should really be the default. I use it in battles to stop my guys from getting too close to the enemies castles and TCs. You can just say ok guys fight anything but stay around this spot. If you send your army into a battle on aggressive they still end up everywhere unless you really pay attention.
You missed out one more:
When the war trumpets sound when you are being attacked...You have a panic attack, so you rush over to check out whats happening and its one scout who hit my forfeited wall...once
Forfeited wall is a good one XD
Trumpet guy: YOUR MAJESTY, YOUR OPPONENT HAS SENT AN ARMY TO DESTROYING YOUR DEFENSE. PLEASE, DO SOMETHING, YOUR MAJESTY!
Me: It's just a scout, you idiot.
I do this deliberately to force my opponent to take attention from their eco.
Yeah really like a hyperactive immune system
Or how the alert and sound is the exact same for being attacked while in your enemy's base and for your own base being attacked.
when the stupid villager gets stuck building houses
pablo fernando Yes, agreed!
i already watched all of your videos related to AOE 2 hd and forgotten empires, and they are awesome, you got a subscriber from argentina! keep the good work!
I think the issue is that the good players often place buildings fast without really paying attention to it. If you place the houses one at a time (just the foundation, even before the villager gets there), then you can make sure the villager doesn't get stuck.
To the villager we're like, yeah you deserve it for being stupid
@@SpiritOfTheLaw and then you are like: "now die, you dumbass", and you kill him cause he deserved it
When you have a huge army and it moves like a snale, because you have a ram with you so you have to send them seperate.
TRUEEE
True hahahha
happens every single time
How considerate of the cavalry to slow down for the ram!
An even more annoying one is when you accidentally select a ram together with fast troops that you send out to attack a trebuchet or stuff like that that needs fast action - and then: extra low speed haha :D
The things I hate the most:
1. No buddy system. You have a several villagers, and one gets killed by a wolf and none of the other villagers bother to help.
2. Your ally quits right away and then isn't replaced by a computer player. THE WORST.
Good point- number 2
Should even be easy to code. 1200-1400 elo game insert easy Ai, 1400-1600 medium AI, 1600-1800 hard AI and above 1800 hardest. Ofc intervals can be changed but would improve online gameplay.
this only happens on hd
@@janfolkertsma9488 unless we're going by Voobly standards, then those numbers need to be lower.
I agree on number 2. Very annoying.
When you accidentally double click a villager and they all fucking move off the farms
I feel stupid for not thinking of this.
this touched my heart
i bought a new mouse only because of that
YEEESS lmao
I sighed in frustration
I hate all these things
Wololo
I love all these things
No! You were converted by the enemy AI! All is lost :0
+Naverb Shouldn't you win if your last unit was converted...? I mean, you did just join the winning team.
+Paul Ketcham good point, good point.
+Paul Ketcham good point, good point.
lol. The inside joke all AoE fans know XD
(yeah, I know the last comment was a year ago.)
Hearing the sound, "Ssskkkk, sssskkkk, skkkkkkk..." because of the farms run out of seed in the heat of a battle is a real mood killer.
The voice of the burden of responsibility
Fact that you cannot build bridges...
I hate that thing.
Bridges are natural property
Bridges don't grow out of the ground?
And roads.
@Slinky TV Bruh they built Pyramids approximately 4800 years ago. How hard is a bridge? The oldest bridge which is still IN USE today was built 2900 years ago, give or take.
Dumbo accepts the love of Christ into his heart...
...it's SUPER EFFECTIVE!
😂
Trade Carts getting stuck in huge traffic messes,
finding the clump with onagers is most of the reason i play this game
Like in modern cities
Traffic; lol!!
Trade Carts easily give up their jobs even for getting stuck in a minor block during their careers. They seriously need some self-help advice
It was always a pain in the ass to get the gate to rotate the right way before placing it. Just when you were about to place it where you wanted it, it would rotate the way you didn't want it to.
Gates are annoying in that regard
Actually one of the most annoying things I hate in AoE2 is the pathfinding of units sometimes, sometimes it's quite ok then sometime it's like they are drunk and can't see straight
+Aerunn Allado Pathfinding in pretty much all Microsoft games is awful. No matter how well you think you've got your army corralled, there's always that handful of idiots that take the long way round and get killed for nothing.
Corey Patterson I never actually played alot of Microsoft games so I really don't know about that
But thanks for the information
Aerunn Allado There's two things that are common across MS strategy games: bad pathfinding, and the colossal leap in AI difficulty from one level to the next.
Actually bad pathfinding is pretty common in RTS games in general, so you can kinda give MS a pass on that one.
Corey Patterson True true RTS in general do usually have bad pathfinding from time to time. And yeah I do see the giant leap of difficulty in the AI
+Aerunn Allado I see you in BAStart gaming, in alternatehistoryhub and now here!
The thing I hate the most is when walls are built uphill, like on 6:04 . It looks so stupid...
I hate it even more when you have to build your farms or houses on a larger hill. It is near impossible to line up the farms properly.
Sephyrias The OCD in us is real
Yes!! my cities have to be aesthetically pleasing to me.
T. Hanks Even the damn definitive edition didn't fix it. Lazy ass dev team.
When you accidentally select all your villagers and move them somewhere...
Illightening that's a good one!
GOOD ONE
Especially annoying at 4k :(
To the enemy base is especially annoying. LOL. But normally will notice directly and stop it fast.
YES! You wanna send stone/gold-carrying villagers away from the enemy, but accidentally click on a deer and they all drop the precious ressources..... >:O
The fact that there is more gold on the map than stone -_-
That's why there's a market :)
Well I prefer gold over stone anytime. Unless you have no relics as well :p
When boar runs back to their initial point >.
***** AND kills your villager
JuliusAkavirius and then the enemy kills the boar off and you will never see that sweet beef again *lost food*
wauw you said that twice must be some kind of disorder ;p
***** my nomber 2
***** but why did you send only one villager?
4:13
has 67000 wood
has no gold
clicks market place
doesn't even notice you can sell wood
OMG SO TRUE EVEN A NOOB WOULD DO THIS LOLOLOLOLOLOLOL WOLOLO XDDDDDD XDXDXDXD
Your name is offensive :(
I assumed that was a joke knowing Spirit of the Law.
Onagers who attack your own army because one unit walks in to scout....
It happens to us all, bro. All fair in love and war. LOL.
this should be number 1
Losing the kingdom for the want of a nail. Pathetic, onager!
love it when your allies complain that your not helping them when they dont even flare where they are being attacked
my top pics (in no particular order):
1: Hearing the conversion sound but having no idea where the enemy monk is before its too late.
2: Forgetting murder holes, then watching how a knight is soloing your castle.
3: Being in a big fight and not spotting trebutchets/bombarders.
4: No villager team spirit when attacked by a wolf :(
5: Enemy AI cavalry archer microing the shit out of your awesome army.
6: Villagers cutting trees next to a wall leaving gaps everywhere which you only notice when the enemy has flooded your town.
7: Mangonels/ornagers destroying half your army because of some random enemy scout unit moving through them while you were looking away.
8: Some villagers in big groups randomly quitting gathering wood because reasons...
9: forgetting changing aggression level on units, only to discover many of your men have followed a spearman back to the enemy base and were slaughtered.
10: Monks behind a wall of trees picking out your knights and you cant do shit
+Daniel Kemnitz heh for the monk thing your fault for getting to close to there convertion range.
+Vincent Celeste Kinda hard to avoid since they've got a bullshit range.... almost the same, if not the same, as longbowmen...
Shade I c
+Daniel Kemnitz You know, you can just press the "home" key on your keyboard and it will show you where your unit is being converted/attacked!
+Nicholas R.M. ty very much for that. had no idea ._.
Onager kills all your army with one shot only.
the most funny thing when you play team with your friends. they charge in with loads of melee units and they attack the building you are firing on with your onagers. ended up killing 200 military units of my allies troop during a game. So he ended up with alot more lost than killed😁
You can use attack ground , so you hit the building in the middle (auto attack awlays aims at the nearest square) and not kill any allied units
Whatever, my onagers have never made it to the enemy territory before getting crashed up
Just the whole villager A.I It's the worst. They are the most stupid morrons ever. They can't do anything propperly without you microing the shit out of them
-Truning back to fight the boar, only halfway to the tc.
-Chopping trees on the other side of the forest. (also happens with other resources, but forests are the worst)
-Allready two sheep to gather from, kill a third one.
-Hunt 4 sperate deer at a time. Or not hunt any at all because the next one is standig 2 meters away.
-Standing freezed while getting attacked by archers... not only the attacked one... the whole bunch of them.
- Sendig a bunch of vill somewhere to build a forward, one gets attacked by a wolf, the others watch and make fun of it.
- Starts to build a wall from the inside... somehow ends up finishing the wall on THE OUTSIDE!!!!
-vills trappend between buildings they just built
-vill trapped inside palisadewalls, because they somehow decided that huntig the deer on the other side of the palisade (through the palisade) will work fine.
Gilgwath you have won the internet! hilarious!!
Gilgwath I agree with most but why is everyone emulating what the new AI does with the boars? can't you just send 9 villagers to attack the boar at first? when I want to start hunting the boars I send 8 to 10 villagers at once and none of them dies.
Gilgwath the thing with the wolves is too true :D
Gilgwath Or when you research supremacy, which gives them the stats to take on some infantry on their own, but their AI doesn't behave anything like a military unit making it really annoying to do any fighting with them.
+Juan Pablo Wärthon Wu But you don't want to kill the boar where it is. You want to lure it back to the town center and THEN kill it with all your villagers.
Hahahah Convert an elephants religion XD.
Shy Raven how does one even convert buildings either. Damn the almighty wololo
You'll be seeing them real soon xD
"Haha, I got you. Your catapult is Christian now."
You aren't converting the elephant. You are converting his rider even if you can't see him in the graphic.
I really hate when that wolololo guy did that
actually, the monks are the thing that i hate the most
I am a monk, i am you horror
I shout "wololo", now your shirt changed its color
which civ converts enemies the fastest?
Monks are really fun to use, but at the same time, fighting against them is annoying as hell.
Whenever I hear Wololo, I end up under my desk lying in a fetal position and crying.
I just hate these monks!
Every unit in AOE keeps a spare shirt of their enemy, in case they get converted.
That farming sound makes me cry, if only they had a toggle automatic reseed farm
ever heard of age of empires 2 definitive edition?
Aoe2 definitive edition has that I love it
Ther eis a system in the mills that you can do it.
@@yoona9525 Whaa?
@@yoona9525 What has Turks have to do with this?
I don't understand number 4. Taking high ground was one of the most basic tactics throughout history. Even Sun Tzu wrote about it.
+Paladin1983PL still something that's annoying for the player downhill, even if it makes sense
+Paladin1983PL In a game like Total War it makes sense, since it's easy to see land elevation and terrain. In Age of Empires it's difficult to tell the terrain. If the horses can walk on water in #1 then we should expect the game to not have that much realism since it's difficult to tell.
+Paladin1983PL Tho Age Of Empires isn't supposed to be about tactics.
+Paladin1983PL even Anakin lost his limbs because of it !
+Benjamin .M A strategy game sure is't about strategy of using terrain.
I cry when there is a hole in my wall.
Alika Mykin Barbarosa last mission flashbacks, that one hole in the trees lol
1) Another point referring to boars - when your boar killed your villager and runs away and your second villager has to go all the way long.
2) When a scout snipes your villager
3) when you lose a scout to a TC
4) a villager chopping trees on the other side of the forest
5) trade carts getting cloged
Adam Bartosz Ignacy While playing with a ally AI: The AI completely wall off their market with houses.
Jonatas Silveira Baldo Thats why you simply set to enemy and destroy one. They will rebuild it somewhere else.
Ivan Kulavchuk 1. Why can't you just send 8 villagers to hunt the boar?
Juan Pablo Wärthon Wu the food from the boar deteriorates over time, so the closer it is to the town center the less time the workers needs transporting the food and thus the less food deteriorates :)
Tor Arne Michaelsen not if you send several villagers as I mentioned before, they only do one tripand return with all the food gathered leaving the boar in 0.
I'm going to have to disagree with you on siege weapons that outrange castles and on wonders.
Also you know what's more annoying than a hole in the wall?
A hole in the wall that wasn't there before, but then a villager decided to chop down a tree.
I was looking to see if anybody was going to finally comment this.
When playing against an AI: Opening a breach in the wall, then trying to keep away the repairers. Seriously, it's like opening a jar of honey next to an ant colony.
quepacho64 That can be an advantage though. It's happened to me a few times; the enemy decides to build a wall (this is usually in Feudal Age when he doesn't have a large military yet) and I send in a raiding party before they finish building. AI will keep sending villagers to finish the wall until there are none left, so all you have to do to beat the enemy is sit by and snipe them off one by one.
quepacho64 what happens when you leave a jar of heny next to an ant colony?
Marc Dufresne raiding party
Cpt_Phobos lol dummy the ai doesn't build walls
@@buttnuttz6119 yes they can. If i play on hard or higher they usually start throwing them down during feudal
The most annoying thing for me in AOE2, is that the AI always deplete the entire map resources, leaving an unaesthetic look. No matter what difficulty i choose, they even come near my base and chop down the beautiful trees on the latter game. That is my only complain. Ooh! and did i forgot to mention the ally's trade carts creation is ridiculous?
Also, hey, losing an uphill battle may be annoying but it's both fair and realistic. What I can't stand is not being able to build things on hills. People build things on ridiculous slopes in real life even. I guess to be fair it should cost some extra wood, maybe some stone. And dirt I guess. Dirt should be a resource.
I'll shut up now.
KhazWolf Buy dirt in the market with gold.
JuliusAkavirius would only do that if it was DIRT CHEAP xD
+KhazWolf I'd be cool if the villagers shoveled the terrain making slopes AND extracting dirt haha
+KhazWolf most of the things discussed are fair and realistic
I've always thought that metal should be a resource in AOE2.
High-cost buildings should have a yes/no prompt like Recycle Bin - 'Do you really want to delete that castle that you sweated blood for 30 minutes to get the stone to build, the one the enemy army is passing right by in 10 seconds?'
You nailed it ;)
well definitive edition now like your said.
do people really play this online?! OMG I CANT BELIEVE I WASTED MY MONEY ON CIV 5!! im buying AOE NOW!
+Kalyl Santos its laggy like hell tho, even if you have a perfect connection someone else can ruin it
+Kalyl Santos lol wtf, those games can't be compared :P I love them both to death, but civ5 has so much more depth (which on the negative side translates to very long games sometimes tho :P)
+Kiyamlol theres basically a minimum of 200ms ping online not matter what your internets like
Michael Rasmussen its so deep that i have never finished a game kkk but youre right, its an awesome game
***** ive played with my neighbour who uses the same provider as i and we faced connection problems but were able to play. it was just impossible to play on public servers. awesome game anyway
and don't forget the 75 population limit~
.... you do realize that can be changed in most games, right? Max is 200 in the CD version, 500 in the Steam HD version.
You can't change the population in the campaigns though...can you?
jpdst29 Well, that's true. The campaigns are beatable though even with that limit.
Good point. Even though when playing on the hardest difficulty it would be nice to have 100 pop just to squeeze those extra units out. I always find I use a lot of villagers and then I have to kill some of them off to make a decent sized attack army.
Agreed, they work based on triggers, which you can outsmart. The AI cant really react to your moves, and its agressions are usually very predictable. You can also bait them into attacking an area very easily, and they movilize vast armies to defend
Bloody 6th villager refusing to take it's place next to the sheep. FFFFFFFUUU!
Blaz Kelbl maybe that will be on my Top 20 minor inconveniences video :P
Spirit Of The Law Combined of course with 1 or maybe 2 villagers going for a different sheep than the one under your TC. DISOBEDIENT.
tim kombrink combine that with it killing a sheep that isn't under the TC.
The most annoying moment: When you get to know your enemy has researched heresy. Awww! It spoils all the fun. Damn it!
love your tone of voice man
When you're trying to retreat but your troops keep going back to battle so they can get in formation
You forgot the one most annoying thing ever: you are about to win a game after some hours of hard competition, and then suddenly your PC restarts due to windows update.
Mephisto28890 OMG yes!
Even worse in scenario design.... oh I hate Windows Update
You can turn those off ya know.
Yeah but you don't think of doing so before the first time it happens... and that can be bad enough
+MrAbgeBrandt I press save like every minute. Also, doesn't it like give u a little window before updating?
Moderate Inconvenience
20. Huskarl perce armour
19. Farms Dying
18. Getting Housed
17. Wolves
16. Boars
15. Forgetting Murder Holes
14. Trebuchets
Serious Annoyances
13. Bugged Maps
12. Losing to a Wonder
11. Losing for another reason
Major Frustrations
10. Can't finish castle on 95%+
9. Suicide units open the gates
8. Infantry killed by hit-and-run
7. Non-communicating allies online
6. No gold for trade
Rage Quit Worthy
5. Lag
4. Fighting uphill
3. Accidentally deleting a castle
2. Elephants converted
1. Hole in the wall
Been playing through the campaigns on Hard mode recently, and it's rage inducing how often the enemy builds a wonder halfway through the map and completely screws up your strategy (e.g., Gengis Khan map 3 and 6). One that also deserves to be on the list is playing with a low population cap (e.g., 75). It's painful not to be able to have a good economy and good army at the same time.
***** Having a low population cap makes it easier to defeat hard and hardest AI. They won't send as many troops to raid you early on and your town center will pick them up pretty quickly.
Adam Kuczynski huns last mission was the hardest one i have ever done, literally everyone building wonders, and AI cheats (gets 500 ress each 6 min randomly)
I don't play this game online, so the worst thing for me is the AI's godlike micro. Catapults and scorpions are basically worthless against them, if their ranged units have +1 range over yours they'll kite them forever, etc.
+wagon I remember the Jean Darc campaign, where the AI sends out one longbowman constantly and then to kill that one guy you have to walk across half the map every time.
wagon I killed 3 players with scorpiens
Lewtable or hit and run with cav archers
top 10 things I hate in aoe 2
10- The villagers AI
9- allied AI
8- losing to an enemie AI
7- when your ally steals your gold camps
6- enemies
5-lag
4- farms
3- playing has your teams support and being the first one to get attacked
2-wonders
1- starting to destroy the enemie base that you've been the hole game trying to destroy, but the game ends do to your wonder
Adolf Hitler yeah.. :D for example if i forgot to get out of my church 1 relic :D
+Illidan Stormrage loseing to Ai means you need practice and good traning winning by wonder is easy when you know you can't win by a attrition and use it as a defencive weapon forcing said enemy to attack a lot sooner then they want. andbesides you get that warning when the wonder is being built or already built by your enemy and you know where it should be at so that's when you go attack it and destroy it as soon as possible. mainly though you must ask is why did it take you that long to do something about them that allows them to even build a wonder? that would mean you need some speed for your attacks and or readiness.
Vincent Celeste I know it's really easy to destroy a wonder actually no it depends on your enemies ability to defend it, and it's also easy to deffeat Ais but don't you hate it when you lose to them? when your on an unlucky day and get rekt by a saracen bot some how, isn't it annoying
Illidan Stormrage I know the felling. but take it as a learning thing and try again to beat the AI. and it is true on how you defend it mostly the AI is poor on defending the wonder but if it is a player who is doing this. then it is a whole different ball game. cuase they know what to do in defending it. never had that happen with the Saracen bot beating me. usually I do mostly Ai games and let the AI beat the shit out of each other and I do support is how I win.
Vincent Celeste I was just giving an example but you are right myself I never lost to Ai I used to play standard allot don't remember the other difficulties it's been a long time
I remember when I was 6 and I played it every day I was so good at it until the CD broke I forgot the game for 6 years until I found it on steam for 20 euros now I don't know how to play it anymore
Damn't interesstjng story
you should write a book about it
5:15 ever delted your King in Regicide?^^
Wait....u man delete a King
Smells like FRENCH REVOLUTION
“I am Arthur, King of the Britons”
King of The Who? -delete-
"and you'll be seeing them again soon" XDD
If all those things were different than they are, AoE wouldnt be AoE that we all love and have spent thousands of nights playing it
Villagers bigger than their houses coz that's how it is
@ 19
Who doesn't fucking stock up on farms at the mill?
+Sean Lynch in the earlier parts of a competitive game there are many things to build with wood, so it's highly unusual for someone to pay for future farms at the mill. 3 farms would be more than the cost of a blacksmith or military building, for example, and either of those things are more helpful to make than paying for farms several minutes before you have to.
It's almost paradoxical to say it, but the more optimally someone is playing, to a point, the more often they'll have to stop what they're doing and go back home to reseed their farms
+Spirit Of The Law queuing farms is love, queuing farms is life
+Sean Lynch when you que it max there is quite more time till next time you will have to think of it and you can focus on other stuff
+TheAfrobob But queuing farms ties up the wood in the mill, when you crucially need that wood early on.
+Sean Lynch stocking up on farms came in a later expansion. In the original AoE2, you couldnt!!
I hate it when the builder walls himself in the wrong side of the wall. I hate it when you're playing a turtle-type map and there's a vil inside your base that will build Archery range And stuff to make a flush and fuck shit up
really crazy looking back at some of your older content and the difference in quality and even your voice. you've come a long way and i love your content
He sounds like he's high as a kite in this one
hole in the wall and converting are beyond BS... I will agree >_
i never played AoE2, but i can relate to so many things from Empire Earth 2, especially lag and holes in the wall.
as a Persian i tell you: everyone has a price.
I ran
I rack
In can
PACK IS TAN
@@ubikubiquitous867 rather Iran tho. not pakistan
I'm brainwashing your War Elephants with my monks as you write this. Hope you don't mind
I like how depressed he sounds in this video as opposed to his cheery spirited law self.
And now most of these are fixed in Definitive Edition. I love how they listened to the fans and truly cared.
hell when they made the aoe1 definitive edition they worked on it WITH THE DEVS OF A MOD. (the aoe hd mod to be precise... if i remember correctly.) good devs listen to the community. and there's no better way to do that than to look at the game's steam workshop... well i guess DE2 had an ingame workshop but ya get what i mean. figuring out what mods are most downloaded gives u a decent idea on what fans want in the game.
Things I hate (in no order)
1. Lack of gold/wood.
2. Clicking on a villager and wanting to unload their resource and the appropriate building, you click the building but accidentally click something else like an animal, farm or other resource and lose all their accumulated resource the villager had if its different that what they had been collecting. Especially worse on turbo resources map where a villager can collect a lot more of a resource before unloading it.
3. You have walled off your town and put in gates. What I hate is when trade carts, allies and even your own units go through the gates and let in enemy units.
4. Allies building all over your town. I have to keep at least 2 onager nearby at all times and click the area to attack and keep destroying their buildings until they stop building in my town. If its in a walled of town, I have to lock gates to prevent ally villagers coming in a building something.
5. In a map with ally AI, you find a relic and click your monk to go collect it and your allies monk get its first.
6. Forgetting murder holes
7. Telling you ally AIs to "Attack an enemy now" and they say "At once sire!" but do nothing or say "I cannot help at this time" when they clearly had a good number of military units not moving in their town that could help.
8. Either lack of on the map or inaccessible resources due to villagers being killed if they go near them. Example. I remember once playing a 7 player game against the computer with 1 ally per player with 50 population on a turbo resources and a City of Lakes map on LudiKris size. It got to very late in the game when my ally eventually gets beaten and resigned.
It got to the point where there were only 2 other players left and I somehow defeated one and had one left who had lots of castles in their town and a number of ships. 90% of all natural resources were gone and I needed wood to keep building farms and the only trees left was in areas close to water where the last remaining enemy and defeated enemy players gallions/cannon galleons where and could easily kill my villagers and did. I couldn't afford to lose villagers due to being low on food.
I couldn't buy any more wood or food from the market as it cost too much and I was low on gold. I also couldn't build a dock and make ships to stop the enemy ships either, lack of wood again. If I sent villagers to get wood from trees, I had a high chance they'd be killed as I couldn't build a lumber camp nearby as I didn't have enough wood to do that.
I could only make paladins as I had one garrisoned relic and could make hussars as long as I kept getting food and kept creating petards from my only castle. Only resources were either beside the enemy players town or close to water where ships were or by a defeated enemies castle and ships which were still standing. I never got attacked until I came close to the enemy AI area, but I did eventually slowly get enough resources to win, but it felt like forever.
Like #10 sometimes you have just started to build a castle and then it gets attacked and torn down, then you lose all the 650 units of stone.
Yun Wang oh man, that should be in the list for sure haha. Especially when you start building a castle in a trebuchet's range and it gets taken out as the builder is working on it after the first shot.
My no1. is the lack of unit variety. All of the units for the factions are the same except for 1 or 2 unique units. It really breaks immersion. It perhaps made sense when it came out due to technical limitations but even the African kingdoms expansion pack made recently has them.
+buu678 That's the biggest reason that I always preferred Age of Mythology. But to be fair, doing that makes it impossible to find much of a balance over the variety of different game modes, which is largely why AoM doesn't have the online community that AoE2 has, and there's only a couple of 'gods/civs that are considered viable competitively.
It would be a bit much to have AK completely change the style of the game now though. Too big a change would have driven away the community that had been there for 15 years.
+buu678 One theory: The look-alike units are mercenaries
Well the game is not realistic in several other aspects. I've always seen it as a sort of chess, the units are just representative.
Bunny Hat
Although realism is involved in my complaint what I am really complaining about is immersion. All of the factions feel like a generic medieval European faction with one or two special units added. That's not what I want. When I play as an African faction I want to feel like I am truly playing as one. The units don't even have to be realistic, just African looking and that would be better.
+buu678 Again, can't we simply write them off as mercenaries?
my most hated thing in AoE 2 is wololo wololo ayahooo
umigainsborough1 your catapult has been converted to christianity
umigainsborough1 your blacksmith isn't the same religion anymore sorry!
The monks sounds stressed at the ayaho part
I think you skipped an entry in the series... (^^;)
List of issues that have been fixed:
19: Farms now automatically reseed.
13: Map generation has been greatly improved.
9: You can lock gates now.
3: There is a pop-up asking if you want to delete now.
And pretty much all the rest are just skill issues.
For me #1 is still "Out of snyc detected"
5:02 wow they implemented this in DE exactly like SotL suggested. It's like the devs saw this video and were like "yes, this sounds like a good idea"
#8 is especially frustrating against the AI, because it has it down to a science. If you have a unit slower than an AI ranged unit, you cannot win 1v1 ever.
+Jazz1992 In AoE 1 you could because the AI would be stupid and back up into a corner XD
+Jazz1992 AI's can also multitask which is fucking unfair. They can make 50 different commands all simultaneously while I spend 4 minutes making different commands.
+Alex Aroneo But then again, you're going up against AI which may not be the best thing, so it's supposed to help balance it out.
TornadoATP it's still annoying when the AI can hit and run each individual unit of their army :-P
But is you mass skirmishers and get all their blacksmith upgrades it should be fine. It's always a bad idea to send infantry against archers because of the archer>infantry bonus anyway.
I'm pretty sure the 'Dead farm' and 'Need to build more houses' sounds will play into my nightmares for the rest of my life.
The dead, monotone voice really sets the mood. 🤣
when someone(i did it too) sneaks around you in black forest with siege onagers
But that's the best way to explain to someone that onagers cut down trees lol
true, my friend always was like ''WHERE THE FUCK DID THAT COME FROM!!!???'' i always laughed my ass off
Or when you try to do it but realize onagers can't cut wood.
most of these things make the game real....
i dont like villager losing resources when switching it to naother resource
santu At least they keep their food when they switch from boar to sheep or deer. In the Age Of Kings you had to frocedrop all the vill befor attacking the boar. That made you loose up to 30 food/vill if you didn't pay enough attention.
What I really hated wasn't the hole in the wall, it was when your lumberjacks decided to cut down that tree that is guarding your base...
That one about destroying your castle, me and my friend were playing the later sequel of this game age of mythology and he build a titan with all of his villagers, but being the idiot he is he kills all of villagers, and accidentally his titan too.
+DinoChook Productions lol really? holy crap
+DinoChook Productions Ha ! I used to do that on purpuse when I was a kid. I was like - Oh no ! my villagers have caught the plague D: *starts pressing delete like mad*
Good times.
cool to see how the castle deletion pop up came true with DE! fun video
The only one that I have to disagree on is "Fighting Uphill". That really is a part of the strategy. If you need explanation for this, just play some "Rome: Total War" or test it with one of your friends. It is MUCH easier to hold your ground on a hill and attack downward, then it is to simultaneously climb and attack upward. The strain on your muscles is higher and you get exausted faster. That is the reason why uphill battle is a nightmare for the ones that are attacking uphill. It was also included as a factor in WarCraft3.
"I'm an animal, how would I be converted?"
wololo
"Yang Ming is the greatest!"
About most of the stuff you noted so far-I feel you man and I really enjoy watching your videos!But at least 4 or 5 things aren't really what most people hate in the game itself,Idk mixing design flaws with human player flaws just doesn't add up. Leaving a gap in the wall happens usually when you use trees to save stone, when you lack stone in general or when you have just failed to see that gap before building. The uphill battle advantage is one of those things that kinda keep me into playing this, since it's a major reference to reality. Going wild with the delete button is somewhat uncommon, hence not that big a deal. There's really a lot of things that I find profoundly ridiculous about the game and number one is- variety. Muslims have knights...seriously it's not that hard to make a different sprite for the cavalry of at least half of the civilizations, after all you already made unique units and wonders. Changing the design of buildings should come along with different unit appearance and in some cases- names, so that they may seem a bit more plausible. They did that for separate units and this just doesn't make any sense( native american monks and carts) Having said that I'd note the mixing of different civs in the game that don't even share the same era is just cheap and probably the most anoying of them all. Goths, Huns and Franks belong to late antiquity and the early medieval period and warfare then was quite different.
Enchev You bring up a good point that historical inaccuracies can annoy a certain kind of person (a historically knowledgeable one, I guess haha).
Enchev But a good thing that happens when e.g. the knights look the same is that you know what to do with it. If they all look the same they are easy to recognize, therfore making new designs for all the units might not be a good thing. The mistake of not building halberdiers to counter knights, just because they look different is worse than muslims having knights.
If you still want your muslims to have different units you can probably just find something in the Steam Workshop that makes up for that.
David Miller Happens to me every time I see a Boyar... still confuses me
No, the worst is when you lure the boar close, it kills your villager or scout but then walks back to its spit faster then your units can catch up
AoE III did fix many of these issues, which is one reason why playing AoE III can be more satisfying. It would be sweet is someone modded AoK with some of these issues fixed
+Doug Vandegrift I really should give AoE3 another shot. I kinda got a little annoyed at the lack of helpful information in the tooltips and no in-game tech trees, but everything did feel fairly streamlined and polished.
Age of Mythology is still my personal favorite of the Ensemble Studios RTSes, though.
+romantiCaveman Age of mythology feels a lot simpler, but in a good way, although turtling isn't nearly as viable a strategy
+James Dent Well it is more lead to more fights, more raids. I mean gathering resources is nice but the problem about aoe 2 is the long statements plus more raids. Also idle villagers.
+James Dent AOE 3 is still an RTS which new features like the card deck build. The card deck is like indirect or Order Call you need from the homebase to make your colony stronger and that is the spirit of the game making your EMPIRE, oversea, lol. The cards are not that OP because your enemy can use cards too, you need to age up and the opponent knows when someone is being predictable, hence competitive play. You can also can end the card wars by using blockade. Using the cards you have is being determined by place, your enemy civilization, and team play, that why you have a deck. You are correct, there are OP cards scenario wise, in a team play especially Japanese and Portuguese which fishing production is so OP but that is water based map, and not 1v1. Using the cards requires skill and timing and that what make aoe 3 unique. You can use it to rebound and make a longer game, make your economy strong .etc. That my experience competitive wise and I recommend watching competitve AOE 3 if you want to see the action. There is one thing AOE 3 suck and it is soundtrack, Age of Empires 2 soundtrack is awesome and you know it.
+Doug Vandegrift Yup I prefer AOE3 myself. Easier to understand and play than AOE2
Spirir Of The Law: There must be a thing popping out when you want to delete a castle like are you sure?
DE: hmm makes sense.
3:20 i was 99% on a wonder.
MrPepsicola123 I offer my deepest condolences
But to have been destroyed before built it most likely wouldnt have last
I always check for holes in the wall, by locking the gate and trying to send a unit across.
How about accidentally killing your boar under your TC with the TC fire?
And deleting your TC while you are trying to chat is also annoying!
usmayadali oh man, I definitely killed a boar with TC fire once and it ruined my day. It's obscure, but that's a good call! haha
I really miss that game. When I had that game as a little kid. I just hated the fact about the farms running out, villagers becoming idle, and you always need to manually reconstruct the farms.
2.Having all the gold and stone on the surface run out. I mean, you should be able to construct a mine and be able to mine coal, iron, copper, rare chance of gold and diamonds, tin and that stuff. That would be useful for military, construction and making the game better. So now when you build like 300 Cannon gallions, where did all that steel and metal all come from?
3. Berry bushes disappearing, trees don't regrow, you con't breed sheep, and the fish just all go extinct. Now I personally think there should have been a separate expansion pack called "Agricultural revolution." And that (in my opinion) should add in chickens for the eggs and meat and their feathers used for upgrading archers for more accurate shots. Cows for milk and a big expansion for food, leather for cheap armoring early in the game. There should also be goats where they increase town health by consuming a small portion of trash and giving the most nutritious milk, and cheese. Going back to the berry bushes, they should be stay even after complete harvesting, so the berries can be re harvested. They should have also implemented that you can more them and have a %10 chance of a bush growing when you plant seeds. Now the most infamous quitter for me is that fish don't regenerate after you fish a little bit. I mean, if you think about it, you can fish a sword fish for %50 of the way, but they will never go back up. One of the biggest is trees and forests don't regrow, and units can't travel through forest. This is very big because I have played Stronghold Crusader, which was my favorite game back in the day, and you could send units accross the forest and they would repopulate if you left some trees.
4. Animals like war elephants should not be convertible by monks, especially with sheep.
5.How does a sheep discover what is on a map? They don't, or at least in real life.
6. How does fire as the visual damage not damage a building even more? In Crusader, fire would reduce a buildings durability, and also destroy it if durability was low enough.
3:38 The most popular in the first AOE -_-
So true
Just go full cavalry
The sound you get when a farm dies are the stuff nightmares are made up of...arghh
i hate it when your troops decide to weave in and out of every buidling when they couldve have just gone straight
What about "your allies turn diplomacy into neutral or enemy"?
Ok thanks for the advice
Allies are useless anyways
the famous mars ides in diplo
@@derbridderlechkeetvunwoure2493 have an Allies are still good tho
We can trade
- Fog of war
- Villager AI
- Friendly fire by siege weapons
- Players changing teams during mid-play (yes, there's the Lock Teams option, but still...)
- Enemy AI suddenly surrendering on certain game modes
1. Not always
2.. Ditto
3. Not when the siege weapons begin to fire automatically at the same time other troops are engaging the enemy - that is unreal. Both Age of Mythology and Age of Empires III correct this, yielding much better results.
THE LAG, THE MASSIVE FUCKING LAG
One that's up in my top 5 - villagers carrying one resource, and I mis-click on another. They don't drop off the stone, they just go for that tree that was next to my TC, and now I don't get that stone back.
villagers opening walls.... cutting trees.
Losing is by far the worst. By whose fault it happened, is irrelphant. I'm master a wall builder, because I play defensive and super slow, so I can't say I've had this problem.
Id put lack of gold on #1
Seriously most military units needs gold and yet the map can run out of gold. And if you play solo trading wont save you
+muskatDR it can really use the other resources and sell them at the market.
+muskatDR you could gather the relics, and sell resources at the market (yes, the exchange rate will be shitty, but you still get some gold)