Good one. But is it really less surprising than the possibility gaining a 200 population from that same one villager? If you somehow explain that problem, you can simply say the villager hid behind and later in the just built town centre or castle he just built and got replaced by a double. Then he went on to become the special unit of his nation.
Villager in the dark ages are able to shoot accurately at wild charging boar and deer, but trained archers need to research ballistics and thumb-ring to hit a moving man.
As an construction worker, i can confirm that repairing a building takes longer than making one out of scratch. Because making one is just making one. Repairing one means disassembling it, repairing the problem, then building it again.
+Joel Hernández lol so true. That's 10x worse in other games, though, like Fallout 4 where you can scrap one light bulb and it gives you enough copper for a cable to stretch across your settlement
It's what you don't hear in the convertion. Monk: "HEY! If you don't join me, I'm gonna beat you with this stick!" Enemy Unit: "You make a good point." *Changes color* Monk: "Protect me while I get the nerve to threat someone else."
Monk gets charged by two dudes who served together, side by side, all through dark, feudal, and castle ages. They are brothers in arms, their families tied for eternity. Monk starts to hand-wavingly convince _exclusively one_ of the dudes while they have at him. Dude suddenly falls to his knees praying for forgiveness from the monk while his brother's like "dude, wtf? Help me with this douche will you?" Monk's eyes narrow to two slits while he commands his new minion to brutally murder his brother. The guy, without hesitation, bashes his brother's skull in. Anyone else think that mechanic sounds suspiciously like the work of George Lucas?
I started on AOE4 and villagers are the most fearless and diehard of any of your units. Not only will they casually keep building/working while being mauled by wolves they will pull out literal torches and pitchforks to attack an entire chinese artillery squad just to take the bombards down with them.
The fact that the wind always comes for the back of the boats is also quite odd. Even if two boats are facing each other, the wind comes from both of their backs :)
While we're on the subject of the environment: It never rains, yet the farms are productive. It's never nighttime. No ship ever runs aground. Nobody dies of disease, ever.
when a unit gets converted they instantly change from their uniform into a different colored one which they happen to be carrying around even the siege and the elephants
Roses are red, violets are blue... *Read more* What is happening here? I don't have a clue! WOLOLOOOOOO. Roses are blue, violets are red Now I understand, true, you nerd. *Show less*
yeah, I'm no construction worker but I was pretty confused by that. Just about anything takes longer to repair than to build, for a multitude of obvious reasons such as having to work around what's already there to get to a broken part (fuck small cars)
Conversion works by wololo. If you're ever having an argument just say 'wololo' or 'aiyoh-yo-yo' and you'll know they've been persuaded to your side because the colour of their shirt will change. Yet another life lesson from Age of Empires!
CasualCactus Gaming But he does have a point. Axemen clearly only have one axe, and they throw it away. It looks to heavy to carry around more than one as well. Same with the Skirmisher. Other ranged units have arrows, that you at least could have 20-30 of with you before you need to resupply.
Not all knights where on foot. The english prefered to fight on foot unlike the french wich prefered the cavalry charge. If you are refering to the uselessness of teutonic knights in game due to their extremely slow speed, then in my opinion mounted teutonic knights would make a good choice. Thir stat would have to be nerfed alot if they would have been moubnted. More expensive then a knight but somewhat stronger
@@Nutellafuerst in the later middle ages shields were generally considered mostly useless, that is why you upgrade from shielded longswordmen to unshielded two-handed swordsmen
+JanJanNik Yeah,he's like "ok you shot me once,im just gonna take it as an accident." *seccond shot* "OK NOW YOUVE DONE IT!YOU CANT ACCIDENTALY ATTACK ME 2 TIMES!"
And all trees! I had it happen few times when whole map runs out of trees! Permanent deforestation. Oh also- GOLD is on top of the surface... while gold mostly found underground.
Look dude those villagers are a bit violent when picking. they sort of rip its roots out when picking. I mean they didn't go to university to learn how things grow :P
Villager: I have been farming for 3 hours the second I came out the town center, can I take a break or at least eat anything that I'm farming? Me: Listen buddy, do you want to die? because the the goths are killing us right now. We are at war here
I think that a good way to redress this issue is a small maintenance cost for units - for example, a villager might consume 1 unit of food every 10 seconds or so. This would prompt players to focus more on economic growth and sustainability than waging war (just make some tweaks to diplomacy to make treaties for trade and commerce and you can convert this war game to a socio-economic simulation).
Unless 50 food implies 50 tons of food for lifetime of each villager or something. But then one would have to wonder how come this food never expires lol :p
#11 "Stop Wolf, im building" the Wolf -"My Apologies, i gonna respect the fact that you are constructing sir, i gonna move out your building construction site"
@@Expialidoucious its the same dude, one place with damaged planks fundations, and your building is screwed already cuz of rest of the building weight, the fact that there are no materials like iron used in buildings like that, makes it even more possible to collapse, so yea repairing is much more time taking in medieval than in todays world, but that also depends on damage taken
The repair vs. built time part, it is logical and true. I work in construction and when repairing, you need to remove the damaged parts and then replace them with new ones. Meanwhile when you are building, you just install them without having to remove anything. It does take longer, and material cost remains the same, meaning that in the game it should still have a relatively higher cost to repair buildings, and it should take longer. And realistically people are faced with such decisions in every day modern life, should I fix my broken car or is it cheaper to buy a new one?
You need space in your base, if you are limited by space, you need to repair building. That's why you need to repair, even if it takes longer time. In reality, if you want to replace building on same spot, you need to destroy building, in past time, it was much more problem then now (with explosives). So it's logical, they used repair even when it took longer time.
On an all new sitcom, witness the most whimsical roommates trying to live their daily lives in the same home! Starring: Onager Battering Ram War Elephant Scorpion and Fishing Ship! See everlasting hilarity and heartbreaking drama in Sieged by the Persians, coming soon on Fox.
+Butter of Sorrow Of course the War Elephant has a people control it , Onager + Ram + Trebuchetch too ! Game simulation the real = it can't design full like the real = can't control a City of 10.000 people live in it !
1) Spearmen lose to a villager 1v1 without armor or weapon upgrades, despite the villagers not using hunting bows to defend. 2) Teutonic knights don't ride horses. 3) Farms are harvested best when placed in the center of the city (the town center). 4) Cliffs don't need elevation gradient whatsoever. 5) Trebuchets have a longer range than cannons. 6) Cannonballs from cannon galleons travel as if they're in the Matrix. 7) Ships have less HP than paladins.
Spectre how about training foot infantry units when playing as the mongols when the real Mongol army only uses horse cavalry.. Or being able to use cavalry if playing as the aztecs, mayans and incas when the real life ones never used horses
PARTH Singh unless you enable the full tech tree as the aztecs, mayans and incas plus access to gunpowder.. And speaking of the aztecs, mayans and incas, you can train horse units if playing as them with the full tech tree yet their trade carts are still pulled by a person instead of a horse
kirk jason beltran Mongols had foot units they just didn't use them much but they had them, who do you. Think ran their trebuchets they used to launch dead bodies during sieges?
#21 Villagers can't kill military horses/elephants for food #22 War Wagons cannot garrison units #23 Wolves/Jaguars don't attack monks #24 Bombard Cannons can flatten a Siege Ram with a few hits, but a Bombard Tower cannot #25 Villagers can survive a blow from a siege ram 😂😂😂 Edit: #26 Transport ship will carry 20 elephants but not 21 villagers. #27 Villagers will shoot arrows at deer but not at enemies. #28 Villagers in towers will shoot arrows, but infantry in towers will not. #29 Villagers can kill deer, but cavalry cannot. #30 Units cannot walk through a forest. #31 Siege weapons shooting fire volleys do not ignite a fire at the target. Edit: #32 Stone castle can be destroyed by wooden arrows #33 Stone from destroyed walls cannot be recycled #34 Aztec/Mayan trade carts, with humans pulling the cart, can run just as fast as a regular horse-pulled trade cart. #35 Trees don't grow back #36 Goths can make a castle but not a stone wall #37 Villagers cannot swim Edit: #38 Birds fly endlessly without ever landing. #39 Birds cannot be hunted #40 Relics lost at sea will survive and resurface on the shore, but humans/animals will die and drown. #41 Sheep/cattle cannot get into a boat, but an elephant can. #42 Farms can be destroyed by shooting arrows #43 Lone sheep will travel alone across the map #44 Cavalry can run indefinitely without ever getting tired #45 It is always day time #46 Seasons never change #47 Ice never melts #48 Frozen lakes never break even if 10 elephants stand on it #49 Onagers damage friendly units, but archers do not #50 Spearmen cannot hunt fish #51 Farming in tundra
Actually, wolves/jaguars don't attack scouts, either. Or trade carts. Except for not attacking the scouts, it is as if animals have a sense of honor, "He can't fight back, so I won't attack him."
about #24: in the ps2 version bombard towers can flat rams with two hits or so. dunno why the devs didn't carry it over to the pc version. maybe the bombard tower would be too OP then?
@@Daxter250 Could be the Bombard Towers are supposed to be OP in the PS2 version because the game would be too dull otherwise, I would think a console game would typically be designed to be higher-paced. I did not even know they had it for PS2.
@@romanlegionhare2262 the thing is actually that you could easily win in the ps2 version with towers only, 'cause the ps2 only supports a population count up to 75 per civilization, making towers much more valuable in fights. btw. here the cover: images-na.ssl-images-amazon.com/images/I/51CYM8tq3TL._SY445_.jpg
Another villager thing that has always bothered me: They carry at all times: A fishing net, an axe, a bow, arrows, a knife, a pickaxe, and harvesting tools of various kinds. Even when upgraded, they can carry huge two person saws on top of this. I mean, villagers are the most buff OP units in the game!
+rythmjc3 They are also using strong psychological tools when working. For instance, if you buy a wheelbarrow and simply tell the villagers "guys we now have a wheelbarrow!", then they will automatically start gathering more even without physically using any wheelbarrow whatsoever :D
I guess villagers are very conservative regarding their tools and methods. (You ever tried to convince a 1200-year-old lumberjack to adapt?) When handcarts and saws are invented they just work harder to keep up... which means they were just slacking in the Dark Age.
Yes! We need a forrestry office and make them plant new trees. I once did a game that actually had this, before I played Age of Empires. I forgot the name though :/
I just like the idea that an empire can gather tonnes of stone, stockpile it someplace, and one guy can use it to build a castle ON THE OTHER SIDE OF THE DAMN WORLD.
3:15 lady: "no i won't share a room with someone. I'd rather die!!" 3:22 she dies ._. also love it when the wolf gets out of the way to let the villager build at 6:48
Using a team of people to smash a very large, very heavy object into a building: tons of damage Using a team of people to smash a very large, very heavy object into a person: 1 dmg
The monk said to the catapult: you need Jesus in your life! The catapult is converted to Christianity, changes color and then says: go to kill enemies while resting to converted to Christianity to more catapults
Most certainly for balance since their M@A rush with Skirms for support or their late game infantry spam is a bit too OP Pretty sure both branches of the Goths did make use of stone walls once they settled historically, mainly building upon former Roman settlements, and wooden fortifications prior to, and during, the Great Migration Era. (Could use some fact checking on that claim, of course.) In fact, the only civilisation in-game for whom walls don't make much historical sense are Huns as they were nomadic for the most part.
@@Volcano4981 I think that not only Huns, but also Mongols and Vikings have not build many stone fortifications (if any) in middle ages (Vikings built circle wooden fortresses). Maybe also some of the empires from The African Kingdoms dlc (which was not out when this video released). Khmers and Ethiopians for sure built stone defenses, but I am not so sure about the other african empires, as I know nothing about these.
every edged or pierce weapon is made from woods lol. that explains why you need several hits to kill a unit, you're actually smashing and shooting em with wooden swords and wooden tip arrows
Villager: "Sheep! Go out and Explore!" Sheep: "Baaaah!" *sheep heads out 10 minutes later. Villager: "And? What did you find?" *pulls out map Sheep: "Baaaah!" Villager: "Uh huh...." Sheep: "Baaaaaaah!" Villager: "Mmh.. very interesting..." Sheep: "Baah. Baah!" Villager: "So there's a lake there? Good to know!" Sheep: "Baaah...." Villager: "An enemy Barracks? Nice work scout. Now we're prepared."
The AOE logic about building/repairing buildings does actually make sense. I work in construction and this is legit, i'll explain. Lets make this simple and use drywall. Constructing one piece of drywall takes maybe 10 minutes at most. Yet if a person knocks a hole in the drywall, you need to cut a matching piece, make sure it fits snug, do the same steps as just adding a new piece but with much more precision. It does take less resources, but more time consuming. As far as wooden construction, lets say you have a beam that is rotten. A builder needs to brace up the roof, cut the rotten piece, cut a matching piece, all of this is without a pre-made plan. most of the time when I build new buildings, I can zone out half of the shift, similar to riding a bike. But repairing requires a new behavior, planning, and precision. I can imagine that AOE played this part also for balance issues, but the logic actually is legit - it takes longer to repair than to build from scratch. It sounds weird, but anybody that does construction would agree. Edit: Obviously it also depends on the type of repair, but generally speaking
Rafael Feliczaki Yeah, it's crazy health and safety regulations, they can only have 5 "passengers", but it doesn't matter if these passengers are people or elephants. And strangely knights only count as one passenger as long as they stay mounted on their horse for the whole trip.
How about the best nonsense Monk can convert transport ship and order the captain to either sit and do nothing, to cap pop limit Or sink on the spot... sink on the spot While the crew which isnt converted only wonders what happened to captain
WHY IS THE KING SO FAST? Answer: One day Bill Gates called the AOE developers and said: *Bill*: Guys, about AOE.... i was thinking... Why don't we add also regicide as a way to win? *Developer1*: Oh yeah! why not! *Bill*: Oh and make sure the king is f __t! i gtg, bye! * hang up * *Developer2*: what did he said? *Developer1*: That the king have to be fast! *Developer2*: No i think he said fat! that would make sense! *Developer1*: ...like if our game for anything else make sense.... *Developer2*: well... so let's make it FAT and FAST, so it doesn't make even more sense and for sure we don't disappoint Mr Gates!!! :D *Developer1*: YAY!!
+ombralol It probably went something more along the lines of... Dev 1: "hey did you know being fat used to be a symbol of wealth?" Dev 2 : "yeah, lets make the king fat. Did you also know they used to carry kings for transport?" Dev 1: "Oh really? lets make him fast then. All kings would be able to afford the best carts and horses around"
That better than twilight joke got me... Why it is that villagers can't Garrison inside houses? Or any unit for that matter! If you need houses to make units, shouldn't the units be allowed to use them?
Doom Squared Yeah, I always questioned this one. Useable houses would be nice. It also means, less towers, castles, and TCs to build. Better yet, why can't we garrison in outposts?!
11:03 Easy. The ram is flipped 90º to a vertical stance, then it pounds the farm. Logically, that erodes the soil and makes it hard for a farm to ever recover.
Swordsmen can attack ships from the shore, yet they can't walk into the water at all. Even worse, if the swordsman manages to get a few swings in, the ship can just sail off as if they aren't beached, what, you mean the ship magically unbeached itself? Also, why do we seem contribute the Moonwalk to Michael Jackson? We have clearly documented evidence that archers, villagers, horses, etc, were all doing this before him, yet we seem to praise him for it. What even was the purpose of these soldiers walking into battle like this? "Hey guys watch my moves!" - unknown swordsman's final words before being mowed down by a Mangonel.
Why does it take wood to seed a field? Sure, you need wood for farm equipment, but not each time you reseed. It takes twice as much wood to plant a field of crops as it does to build a 5 person house.
AOE III solved most of those. Units can pass trough forests, monks can't convert, villagers use the same weapon for defence and hunting, large units take large ship capacity, units throw fire to buildings instead of attacking with swords, etc. And yet, AOE II is better to play than AOE III.
Well AoE III could use some patches regarding balance and usability. But otherwise, there are some pretty cool game systems in there. Maybe the community was already pretty satisfied with AoE II and the games are just too different.
I actually do love AoE3 and its expansions too. The main problem with the game imo is in Asian Dynasties where some Japanese or Indian game metas are just too OP if you're looking to play multiplayer. Not to mention Asian civs in general advance in ages by building Wonders, which totally frees up the Town Centre to produce even more Villagers. European and Native American civilisations are pretty balanced though, each with their own quirks that makes for a unique gameplay. If maps had been larger, AoE 3 would have had a lot more of a potential imo.
Actualy 19 makes a lot of sense. Even in real life , reparing a buidling can be more painfull then building a new one. Thats why there is that expression " You might as well raze it and build a new one". When ur buidling something from scratch , you can place what you want , where you want whithout any limatations or concerns , also , you have a working order , for example you wont build the floor before you build the roof. When you are repairing something , you have to check for any structural damage , any risks before you place anything , sometimes you have to phsicaly remove things to repair something , and then put those things in again. You are also working on limited space which slows you down, and you do not have a working other. For example if you have to repair the roof of a house , there is a big chance you will have to work on the walls even though they are not damaged.
The monk was trying to convince your garrison commander that your lord has forsaken you and to join their ranks. The reason why town centers and castles are immune is because they are sources of authority.
Okay for the garrison commander... But then, why doesn't this guy take any food nor any population ? I mean, ok for the pop', he may live in his own building, but let him eat something at least. He's working so hard for you ! (Same for your smith and your scientists in university... no tribute at all.)
I've always though of units in this game representing a small team of units. One villager is actually a team of 10, one sheep is actually a family of shepherds. This helps explain several of the weird quirks in the game.
What baffles me is how an army can be purely comprised of longbows, you would run out of ammo so fast not to mention archers don't have an amo limit. P.S. Arrows are expensive
+KingStix Interesting side notes, with the scale of battles take place in a typical game, even Black Forest's amount of lumber would not be enough for the amount of arrows spent by archers xD
+rythmjc3 I don't think that's an accurate statement. Think about how thin an arrow is. A single tree could supply a thousand arrows. A forest with 32 by 32 (1024) trees would supply a million arrows. Let's not forget that armies in real life used bows as well, and thousands of archers would be on the battlefield at the same time, compared to a hundred in-game. Arrows really don't take a lot of wood to make.
***** Except that we weren't talking about the price of arrow heads. rythmjc claimed that Black Forest did not have enough lumber to make the arrows, and that is what I was discussing, not whether or not arrows are expensive. You shouldn't walk around trying to refute things that people aren't even saying in the first place, you create arguments out of nowhere that way and it just makes both of us look like assholes to people who are too lazy to actually figure out what we're talking about.
I know I know, taking it to seriously. But I always presumed you where converting the invisible riders/crewmen/habitants of those elephants/siege weapons/buildings.
That's actually a really good question. Where did all those dislikes come from? I mean, this is an old video from 4 years ago, and there are clear editing flubs, his humor isn't as refined, and the 30 second intro was long even by his own standards, but still...why so many? Are people just mad he didn't include their personal nitpick?
The sheep are simply wolfs in sheep's clothing explaining the other wolfs being passive. Additionally they may transfer into humans by being digested passing on all of their memories. The people appear to have these memories in real time because the whole game takes place in the past. If you still have questions about AoE logic, I'm your guy.
Single villager survives. _ Rebuilds an entire Kingdom - Yet humbly decides to remain a villager.
lol youre deftly very aware of social problems
The villager can't run fast enough to be king.
a real human bean
ran fast enough to survive lol
Good one. But is it really less surprising than the possibility gaining a 200 population from that same one villager? If you somehow explain that problem, you can simply say the villager hid behind and later in the just built town centre or castle he just built and got replaced by a double. Then he went on to become the special unit of his nation.
Villager in the dark ages are able to shoot accurately at wild charging boar and deer, but trained archers need to research ballistics and thumb-ring to hit a moving man.
hahahaahah truuee
lolol
Don't forget military missile weapons immediately rendering any animals killed by them inedible.
Analysis Paralysis at its best
oh my god 😂😂😂
Gimli is right. Elephants only count as 1.
S6N 6F G6D best comment on RUclips
Transport ships don’t humiliate creatures based on their weight unlike our elevators
@@derbridderlechkeetvunwoure2493 trans-ship isn’t fatophobic
😂
🤣
Well obviously buildings are hardest to convert. It's like talking to a wall with them!
*Literally* hardest. :,D You know how walls are: hard and rigid!
"Hi, I would like to talk to you about our Lord and Savior? Hello? Anyone in there?"
Jehova Witnesses!! Don't open the doors!! D:
Maybe you are converting the people operating the building :D
My sofa is convertible
How one villager can benefit from two-man saw.
specially the female villagers
Hahaha!
You clearly haven't seen enough cartoons
You got me man 😂😂
Thanks for that funny comment though
and how do you get benefits from Horse collar if there's no horse? and what about the mesoamericans who don't even get horses?
As an construction worker, i can confirm that repairing a building takes longer than making one out of scratch.
Because making one is just making one.
Repairing one means disassembling it, repairing the problem, then building it again.
Ah says the construction worker. How far over your time/money budget are you again? Fuckin LOLS bitch
@@rmilleriv1 ?
@@rmilleriv1 these dude is drunk ... just walk past him ... he talks nonsense stuff all the time :)
makes sense I'm in the construction field also
Except for the brick wall
"Oh dont worry little chap. This building have been on fire since the dark ages."
You'd lose more wood if you put out the fire rather than letting it burn
If you want to put the fire out, just hammer on the ground in front of the building.
That should be a line on a comedy skitch
Norte Dame should learn a lesson from it
I am sorry.....
You forgot that a single boar can destroy a civilization and a Japanese samurai speaks fluent Spanish immediately after conversion.
Miguk Moonpark have not you watched any “ninja/samurai” movie from the 70’s or 80’s translated to spanish?
lmao
As for the boar comment. Have you seen Game of thrones?
Thing is, to be converted, he probably was fluent in the first place.
Because 1 year in a game is three sec, so he could learn Spanish during this time.
"Yo bro, can you help me? My house is on fire."
"k"
*grabs hammer and hammers the house until the fire just magically disappears*
Reminds me of that scene in Hotrod, where he beats the piss out of the engine with a hammer, "working on it".
Life hacks
If you have a problem
Just hammet them till they disapper
Or the the police show up
Plot twist, the villagers are using Thor's hammer which is why they can extinguish the fire using a hammer
Maybe they have access to Fixit Felix Jr's hammer
Correction: Hammers the ground next to the house xdd
This game doesn't make sense!
Wololo
This game makes sense!
Genius
lol
splendid
lol
hahahah
Spanish have handcanoneers on horses, need chemistry to get them down from the horse.....
Marco Castro
*conquistadors
Science makes man down-to-earth
LMAO
@John hahahhaa
@@rafiashraf2769 conquistadorEs*
Congratulations!!
We now have wheelbarrows.
Villagers: No thanks. We can carry 20 woods with out bare hands.
Wheelbarrows are strictly not to be taken outside the town centre at any rate
der Bridderlechkeet vun Wourecht
Not even taken out at a 10% faster rate?
They use wheelbarrows as motivation to work harder to avoid being replaced by technology.
Depends on how large the wood they're carrying is, and ropes too
if I remember correctly:
villager kills animal = food
soldier kills animal = no food
Right
that shit halal if a soldier kills it boiiiiiiiiiiiiii
Only the villagers can slaughter it the halal way
@@derbridderlechkeetvunwoure2493
But muh boars aren't halal!
Wolves attack villagers and soldiers but they do not attack sheep
Chop one tree. Build 50 tiles of palisade wall.
+Joel Hernández lol so true. That's 10x worse in other games, though, like Fallout 4 where you can scrap one light bulb and it gives you enough copper for a cable to stretch across your settlement
+Spirit Of The Law Here we go Fallout again..........
+Spirit Of The Law Not sure if some siege units move on their own, or are pushed/operated by invisible men.
+Spirit Of The Law Uh no afaik you need much more copper than that.
Karsten it’ll drop but it’s possible.
A Mangonel, a Ram, a Scorpion, a War Elephant and a Fishing Ship sharing one home.
Sounds like a sitcom idea.
-honey, I'm home
+*Elephant noises*
with the laugh track that goes 11
War Elephant: Am I the only one who believes in divine healing here?
Momma war elephant and daddy scorpion welcome a new expansion to the family in season 2 premier: baby ballista elephant.
And they still dont address the elephant in the room.
You missed the part where villagers can repair a farm on flames with a hammer :D
That's so true. Also, the villager can kill animals and take the meat. however, if a soldier kills the animal its useless haba
That actually has some basis IRL: if you hit the wrong part of an animal, the ruptured organs there can actually poison the meat.
Actually, you could have mentioned that villagers can repair buildings that are on fire
This COULD work. The hammer pressing down on whatever the flame is consuming would snuff out the oxygen (similar to stomping on a fire).
No villagers can't repair fired farm by hammer . Only monk can repair the fired farm . Don't believe try it
Gimli was right, they still only count as one.
congratulations
I vividly remembered that scene as you said it. XD
ruclips.net/video/CAdkKQ6-6wo/видео.html
.
BEST comment ever
Monks: come join us
Barrack: ok
Lol
Nearby Castle:That hell of a barrack betrayed us! Get him, my scorpions!
Siege ram: I’ve got him, sire. He’s no more...
You got me XD
Obama? XD
It's what you don't hear in the convertion. Monk: "HEY! If you don't join me, I'm gonna beat you with this stick!" Enemy Unit: "You make a good point." *Changes color* Monk: "Protect me while I get the nerve to threat someone else."
especially when enemy unit is charging at him- "Argh im coming to kill you!!" - and then "oh we are friends now!"
The monk convinces units to join his side by waving his skirt showing them the real stick that may or may not end up in the enemys butthole
I'm seriously dying from laughter here lol!
"beat you with this stick" LOOOOOOOOOOOL
Monk gets charged by two dudes who served together, side by side, all through dark, feudal, and castle ages. They are brothers in arms, their families tied for eternity. Monk starts to hand-wavingly convince _exclusively one_ of the dudes while they have at him. Dude suddenly falls to his knees praying for forgiveness from the monk while his brother's like "dude, wtf? Help me with this douche will you?" Monk's eyes narrow to two slits while he commands his new minion to brutally murder his brother. The guy, without hesitation, bashes his brother's skull in. Anyone else think that mechanic sounds suspiciously like the work of George Lucas?
i yelled at a building once. it changed faith.
+CaptainObvious0000 It's easy! You only need a cane and a book. Then, you have to yell "wololo" and that's it!
+Nicholas R.M. Don't forget to shave your head as well.
+Mr. ZAP
And get a badass walking stick.
You know when people write *lol* and it measn *laughing out loud*.
I woke my parents.
"Bow? Nah, I wanna watch the life leave his eyes."
-AoE2 Villager going to fight
I started on AOE4 and villagers are the most fearless and diehard of any of your units.
Not only will they casually keep building/working while being mauled by wolves they will pull out literal torches and pitchforks to attack an entire chinese artillery squad just to take the bombards down with them.
“An honorable duel it is!”
-AOE2 villager
it bugged me as a kid that the catapult walks by itself, lol
How can it walk if it doesn't have legs?
It bugs me as an adult that you think catapults walk.
@Scar that bugs me
Automated Medieval Machines
In total war catapults walks by itself and the crew walks near them, and two pretends that they push it.
the monks don't carry the relics they use the force if you look closely
they use magic...
+Inquisitor Eggplant Wololo powers stronk
Just stay calm and WOLOLO, now you can carry a relic.
It's simple, isn't it?
Goat ツ hahaha I get it
Blaze it Me too
I heard this old dude yelling "wololololo" at me, so I inexplicably liked, subscribed, and now commented.
Quite fortunate that no one had researched heresy in here. Else your RUclips account would get terminated now
He researched block printing and my neighbors subscribed.
Destroying a fish trap... WITH ARROWS!
Must've been the archery competition of the century.
dragonmcmx arrows can destroy castle to
destroying a castle, with a villager... (no techs)
Unless the arrows are lit with fire
i have try using a sword to destroy my house for 4 hours and they only take like 1 and 2 to destroy the house
dragonmcmx destroy a castle with a sword
Even if the villager is carrying 1 meat, its like he/she is carrying half the animal
Or carrying berries. It still looks like he is carrying meat.
The meso civs can research horse collar despite having no horses
Ohhhh that one got me XD
llama collar then ?
This is legit genius.
@@kubagar339 they are too weak for one
The fact that the wind always comes for the back of the boats is also quite odd. Even if two boats are facing each other, the wind comes from both of their backs :)
That Guy from Walmart it barely damages units... and if it missed y any damage at all
Anton Related a little arrow from a tower without upgrades destroys ships
While we're on the subject of the environment: It never rains, yet the farms are productive. It's never nighttime. No ship ever runs aground. Nobody dies of disease, ever.
Those are trade winds and are private property. So the direction could be different
Everyone is born an Adult.
~AoE Logic
And birth only happens in TOWN CENTER?? not in villager's houses?? Dont tell me everyone gets born in town hall!
+digimaks actually at the barracks
Thats one wild towncenter
Our childhoods never happened.
if you garrison 5 female villagers and 1 male villager in the tc, the tc will work a lot faster
I was waiting for you to say that Stones are harder to find than gold, also more valuable!!
Stones are non renewable resources. But gold is always a renewable resource, with a relic ie
@@leoncamorrista4542 r/wooooooooooooooooooooosh
Not a woosh moment
@@onilisa8823 what..
@@derbridderlechkeetvunwoure2493 sometimes relic or via trade
when a unit gets converted they instantly change from their uniform into a different colored one
which they happen to be carrying around
even the siege and the elephants
The monk secretly throws paint on them with such good accuracy that he hits exactly the right spots.
Roses are red,
Violets are blue.
W O L O L O O O,
Now roses are blue.
That's the standard rts logic of an opposing unit that gets converted to another player's side.
Ever heard of 'turncoats'? Historically not just a metaphor, troops actually turned their coats inside out to change their color.
Roses are red, violets are blue...
*Read more*
What is happening here?
I don't have a clue!
WOLOLOOOOOO.
Roses are blue, violets are red
Now I understand, true,
you nerd.
*Show less*
"Naturally, buildings are the most stubborn to have religious debates with" That just made my day :)
Nah, I'm sure those dweeps are just thrashing the place and cleaning it of any heretical items to purify it.
+Ping Pink
good point, but they can somehow do it without walking into the building
(They're not monks, they're mages... They just don't want to be burned at the stake that took one damage 200 years ago)
Actually, if your building starts having ANY sort of debate with you, seeking a monk might be a good idea
yeah.... but what about the people in the smithy? they can be converted.
As a lifelong carpenter, I can say that repairing a burnt out house does take longer than building new.
yeah, I'm no construction worker but I was pretty confused by that. Just about anything takes longer to repair than to build, for a multitude of obvious reasons such as having to work around what's already there to get to a broken part (fuck small cars)
Fish Trap on fire..................................in the water.
~AoE Logic
Good one xd
John then you are king!
Looks like spongebob logic in aoe
#21 - Villagers have a lifespan of 4 historical eras
And monks, born old, forever old
I always provide my siege rams with comfortable beds
All this while the Battering Rams struggle to sleep on the battered beds you gave them
Conversion works by wololo. If you're ever having an argument just say 'wololo' or 'aiyoh-yo-yo' and you'll know they've been persuaded to your side because the colour of their shirt will change.
Yet another life lesson from Age of Empires!
James Beil I feel this comment is under appreciated...
Drew Armstrong, The Glorious Lobster Emperor Thank you, your crusteaceaniness.
James Beil
You are welcome, and will be spared from my armies wrath...
James Beil hahahaha XD wolololololo
James Beil Isn't that in the very first AoE?
Axemen never run out of axes.
Vadagar Neither does any ranged unit run out of ammunition.
CasualCactus Gaming But he does have a point. Axemen clearly only have one axe, and they throw it away. It looks to heavy to carry around more than one as well. Same with the Skirmisher. Other ranged units have arrows, that you at least could have 20-30 of with you before you need to resupply.
Morten Bakke And onagers only have a set amount of rocks/fireballs
+Morten Bakke I think they also carry an axe or two on their back.
+Morten Bakke Could be inflatable axes haha
My number one question in terms of logic is: WHY are Teutonic KNIGHTS on FOOT?
Jedi knights are also on foot
Tired of waiting for its master to die, the horse tried tossing him off but of no avail.
Not all knights where on foot. The english prefered to fight on foot unlike the french wich prefered the cavalry charge. If you are refering to the uselessness of teutonic knights in game due to their extremely slow speed, then in my opinion mounted teutonic knights would make a good choice. Thir stat would have to be nerfed alot if they would have been moubnted. More expensive then a knight but somewhat stronger
more like; why dont they have a shield.
@@Nutellafuerst in the later middle ages shields were generally considered mostly useless, that is why you upgrade from shielded longswordmen to unshielded two-handed swordsmen
Shoot a boar once, no fucks given.
Shoot a boar twice, chases you for eternity!
+Nicholas R.M. the boar is like, ok, THAT DOES IT!
+JanJanNik
Yeah,he's like "ok you shot me once,im just gonna take it as an accident."
*seccond shot* "OK NOW YOUVE DONE IT!YOU CANT ACCIDENTALY ATTACK ME 2 TIMES!"
+Nicholas R.M.
Crash one plane into WTC, accident, strange event.
Crash twice a plane into WTC, chases you to Afghanistan
+Nicholas R.M. I forgive. ONCE.
and if you hide in a building then you come out, it'll simultaneously abandon its prey
Takes berries from bush. Berries don't grow back.
~AoE Logic.
And all trees! I had it happen few times when whole map runs out of trees! Permanent deforestation.
Oh also- GOLD is on top of the surface... while gold mostly found underground.
I deforested the Black Forest map once.
I'm very proud of it. :3
Instead the bush disappears immideately.
one berry left in bush: big bush with loads of berries visible
pick the last berry: entire bush is gone
Look dude those villagers are a bit violent when picking. they sort of rip its roots out when picking. I mean they didn't go to university to learn how things grow :P
Random Villager: I'm hungry.
Me: WHAT? I GAVE YOU 50 FOODS!!!
Random villager: I have been working for 50 years.
Me: So?
Random villager: No, you didn’t give me 50 food, I was converted
*Troll face*
Villager: I have been farming for 3 hours the second I came out the town center, can I take a break or at least eat anything that I'm farming?
Me: Listen buddy, do you want to die? because the the goths are killing us right now. We are at war here
I think that a good way to redress this issue is a small maintenance cost for units - for example, a villager might consume 1 unit of food every 10 seconds or so. This would prompt players to focus more on economic growth and sustainability than waging war (just make some tweaks to diplomacy to make treaties for trade and commerce and you can convert this war game to a socio-economic simulation).
@@FrankCastle-tq9bz Considering 650 stone is enough to build an entire Castle. 50 is enough to survive a lifetime.
Unless 50 food implies 50 tons of food for lifetime of each villager or something. But then one would have to wonder how come this food never expires lol :p
#11
"Stop Wolf, im building"
the Wolf
-"My Apologies, i gonna respect the fact that you are constructing sir, i gonna move out your building construction site"
this is the most hilarious
"Hey, you can't be in here without a hard hat!"
wolf - "Oh sorry sir, I'll get off the property immediately."
lol
Soldiers carry every colored uniform in the game for when a monk points a stick at them.
Splatoon is actually AoE:5 confirmed.
A champion before deployment looking into his dresser "Hmmm, I wonder what color uniform I'll be wearing today...
Mneh, best bring all of them."
Those soldiers are open minded people ready to embrace any religion they find suitable
Goth soldiers can grab n go. Everyone else is pretty indecisive getting out the door.
Repair takes longer than construction in real life.
(From a family of contractors)
@@Expialidoucious its the same dude, one place with damaged planks fundations, and your building is screwed already cuz of rest of the building weight, the fact that there are no materials like iron used in buildings like that, makes it even more possible to collapse, so yea repairing is much more time taking in medieval than in todays world, but that also depends on damage taken
The repair vs. built time part, it is logical and true. I work in construction and when repairing, you need to remove the damaged parts and then replace them with new ones. Meanwhile when you are building, you just install them without having to remove anything. It does take longer, and material cost remains the same, meaning that in the game it should still have a relatively higher cost to repair buildings, and it should take longer. And realistically people are faced with such decisions in every day modern life, should I fix my broken car or is it cheaper to buy a new one?
Unit987654321 higher repair costs could've just left the reason to repair useless? As to, why not rebuild than repair?
Back then they would just abandon buildings and build new ones.
You need space in your base, if you are limited by space, you need to repair building. That's why you need to repair, even if it takes longer time. In reality, if you want to replace building on same spot, you need to destroy building, in past time, it was much more problem then now (with explosives). So it's logical, they used repair even when it took longer time.
Wololo
My dad (a finish carpenter) often comments about how much more work it is to do renovations / repairs than to build new houses.
On an all new sitcom, witness the most whimsical roommates trying to live their daily lives in the same home!
Starring:
Onager
Battering Ram
War Elephant
Scorpion
and Fishing Ship!
See everlasting hilarity and heartbreaking drama in Sieged by the Persians, coming soon on Fox.
+RandomGuy1994 I'd watch that
+RandomGuy1994 Me too
+Butter of Sorrow lol XDDDD
+Butter of Sorrow I wonder what a house filled with the entire crew of a Galleon is like.
+Butter of Sorrow Of course the War Elephant has a people control it , Onager + Ram + Trebuchetch too !
Game simulation the real = it can't design full like the real = can't control a City of 10.000 people live in it !
Takes berries from bush
The bush magicaly dissapears
Alex Triboi get meat from bushes
@@randomness6498 Plant Protein 😁😂
At least not taking damaged by crossing it... Would be hilarious if been killed by bush berries
Hitting a castle with a knife for long enough will set it on fire.
Yeah, friction ya know
As long as there is a huge number of villagers or close range soldiers
The Knife Slashes the metal or stone, creating sparks, setting the building ablaze.
But remember. Today's iron is completely different to wrought iron which is a very raw and diluted (full of impurities) version of casted iron.
They fixed this in aoe 3 they throw flaming sticks ... but ruined the game completely orherwise
1) Spearmen lose to a villager 1v1 without armor or weapon upgrades, despite the villagers not using hunting bows to defend.
2) Teutonic knights don't ride horses.
3) Farms are harvested best when placed in the center of the city (the town center).
4) Cliffs don't need elevation gradient whatsoever.
5) Trebuchets have a longer range than cannons.
6) Cannonballs from cannon galleons travel as if they're in the Matrix.
7) Ships have less HP than paladins.
Spectre how about training foot infantry units when playing as the mongols when the real Mongol army only uses horse cavalry.. Or being able to use cavalry if playing as the aztecs, mayans and incas when the real life ones never used horses
You don't get a Stable when you play as the Native Americans.
PARTH Singh unless you enable the full tech tree as the aztecs, mayans and incas plus access to gunpowder.. And speaking of the aztecs, mayans and incas, you can train horse units if playing as them with the full tech tree yet their trade carts are still pulled by a person instead of a horse
kirk jason beltran Mongols had foot units they just didn't use them much but they had them, who do you. Think ran their trebuchets they used to launch dead bodies during sieges?
AZTECS MAYANS INCAS using cavalry and stable in rise of nations
#21 Villagers can't kill military horses/elephants for food
#22 War Wagons cannot garrison units
#23 Wolves/Jaguars don't attack monks
#24 Bombard Cannons can flatten a Siege Ram with a few hits, but a Bombard Tower cannot
#25 Villagers can survive a blow from a siege ram 😂😂😂
Edit:
#26 Transport ship will carry 20 elephants but not 21 villagers.
#27 Villagers will shoot arrows at deer but not at enemies.
#28 Villagers in towers will shoot arrows, but infantry in towers will not.
#29 Villagers can kill deer, but cavalry cannot.
#30 Units cannot walk through a forest.
#31 Siege weapons shooting fire volleys do not ignite a fire at the target.
Edit:
#32 Stone castle can be destroyed by wooden arrows
#33 Stone from destroyed walls cannot be recycled
#34 Aztec/Mayan trade carts, with humans pulling the cart, can run just as fast as a regular horse-pulled trade cart.
#35 Trees don't grow back
#36 Goths can make a castle but not a stone wall
#37 Villagers cannot swim
Edit:
#38 Birds fly endlessly without ever landing.
#39 Birds cannot be hunted
#40 Relics lost at sea will survive and resurface on the shore, but humans/animals will die and drown.
#41 Sheep/cattle cannot get into a boat, but an elephant can.
#42 Farms can be destroyed by shooting arrows
#43 Lone sheep will travel alone across the map
#44 Cavalry can run indefinitely without ever getting tired
#45 It is always day time
#46 Seasons never change
#47 Ice never melts
#48 Frozen lakes never break even if 10 elephants stand on it
#49 Onagers damage friendly units, but archers do not
#50 Spearmen cannot hunt fish
#51 Farming in tundra
Actually, wolves/jaguars don't attack scouts, either. Or trade carts. Except for not attacking the scouts, it is as if animals have a sense of honor, "He can't fight back, so I won't attack him."
about #24: in the ps2 version bombard towers can flat rams with two hits or so. dunno why the devs didn't carry it over to the pc version. maybe the bombard tower would be too OP then?
@@Daxter250 Could be the Bombard Towers are supposed to be OP in the PS2 version because the game would be too dull otherwise, I would think a console game would typically be designed to be higher-paced. I did not even know they had it for PS2.
@@romanlegionhare2262 the thing is actually that you could easily win in the ps2 version with towers only, 'cause the ps2 only supports a population count up to 75 per civilization, making towers much more valuable in fights.
btw. here the cover: images-na.ssl-images-amazon.com/images/I/51CYM8tq3TL._SY445_.jpg
KatariaGujjar in conquerors bombard towers used to do hella of dmg, now its fixed 1 dmg,it was in the original version.
Another villager thing that has always bothered me:
They carry at all times: A fishing net, an axe, a bow, arrows, a knife, a pickaxe, and harvesting tools of various kinds. Even when upgraded, they can carry huge two person saws on top of this.
I mean, villagers are the most buff OP units in the game!
+Daniel Kemnitz Let's not forget they can build by smacking the ground xD
+rythmjc3 They are also using strong psychological tools when working. For instance, if you buy a wheelbarrow and simply tell the villagers "guys we now have a wheelbarrow!", then they will automatically start gathering more even without physically using any wheelbarrow whatsoever :D
+Daniel Kemnitz Hahaha yes very true xD
+Daniel Kemnitz and all of that in the pockets of their pants!
+Daniel Kemnitz Don't forget they carry an armful of gold weighing more than they do on top of it all ;p
More on #20: workers carrying logs into a flaming building. Nuff said.
Not to mention foods and valuable golds.
ya gotta keep the fire burning, mate!
"Focus on your own job; never bother what's going on around us" is what the Villagers believe in
Congratulations!
We now have double saws.
Villagers: No thanks. We'll stick with our axes.
But knowing that we have saws already makes us work faster.
I guess villagers are very conservative regarding their tools and methods. (You ever tried to convince a 1200-year-old lumberjack to adapt?) When handcarts and saws are invented they just work harder to keep up... which means they were just slacking in the Dark Age.
@@f.c.laukhard3623 emotional support in a nutshell
Guess the double-saws are used in the Town Centres, to saw off those villagers who slack off.
Even WALLS have a faction.
hahahahhhahaha
undercat and a religion
Wait I just realized can you convert a wall? I never tried?
Monday's insanity no
Walls have a faction but you can't ever change their ideology
my biggest wonder: where do they get the donkeys they use in the mills from if there are no donkeys in the whole world?
no wait there.... omg yoir right there arent any donkeys anywhere how do they get them then? huh
they built them out of wood, just like seed they planted. basically they are "the creators". :'D
sounds legit
People had to hide them in mills to prevent missionaries from stealing/riding them.
Easy: you grab a horse, find a monk, say a couple of wololo's, and presto! Donkey.
Why do trees never grow back? Sheep, fish etc never breed?
Yes! We need a forrestry office and make them plant new trees. I once did a game that actually had this, before I played Age of Empires. I forgot the name though :/
Settlers?
TREES DON'T JUST *GROW*
That shit takes forever to grow, AND THAT IMPLIES YOU REPLANT IT
Due to the intense war situation, monks convinced the trees, sheep and fish to undergo sterilisation
Gaia doesnt have the proper housing
I just like the idea that an empire can gather tonnes of stone, stockpile it someplace, and one guy can use it to build a castle ON THE OTHER SIDE OF THE DAMN WORLD.
They got credit card system for gold payment and pneumatic parcel chutes under ground for transporting wood, food and stone :P
but they probably don't have iron arrows or ballistics
Amazon Prime Air
+karthik naik lol
A lone villager builds a whole castle by only hitting the ground ...... in only 2 minutes
3:15
lady: "no i won't share a room with someone. I'd rather die!!"
3:22 she dies ._.
also love it when the wolf gets out of the way to let the villager build at 6:48
+TheCrimson147
Feminazim at its finest.
Hahahaha... When you choose to be feminist... That's what happened... Hahaha
Using a team of people to smash a very large, very heavy object into a building: tons of damage
Using a team of people to smash a very large, very heavy object into a person: 1 dmg
No "team of people". Just one person is enough
to use ram or trebuchet
How about units performing flawlessly until they die, regardless of their current HP?
+Jazz1992 this to me has been a myth for absolutely every game out there ;D
+YOUFAIL MON Moments like that are kinda the point of the video, so...
+Jazz1992 I think they don't perform perfectly until they die, but I might be wrong
+DrearyPlane8 You're kinda missing the point I think mate.
+Vladislavchooo in C&C Generals, wounded units are slower, both movement, and attack speed
Monk: ...So then I told that battering ram, "You need Jesus in your life!".
+EzioIlMentore ha!
Best comment, omg 😂
+EzioIlMentore "... and then I introduced him to the once Muslim Elephant I converted..."
+EzioIlMentore If they are able to convert inanimate objects, then they should have the holy hand grenade of Antioch added to the game.
The monk said to the catapult: you need Jesus in your life!
The catapult is converted to Christianity, changes color and then says: go to kill enemies while resting to converted to Christianity to more catapults
Villagers wake up. The scout: Ah ! You are finally awake. You were trying to cross the border right ?
Lacrius classic line there for sure
It takes longer to collect food from one sheep than it does to build a house
Monk converting an elephatn: Hey, I have peanuts!
Monk: join my side and you'll get the peanut!
Elephant : *joins the monk's side*
“Ye belongeth to the largest mammal specimen on Earth. Come join us and be more responsible regarding your life”
And monks can also convert self operated siege equipment
4:43 AoE sheep may be able to explore, but Warcraft sheep are able to explode!
The thing that annoys me most is that siege weapons move, despite no one being there to move it.
It's even weirder when you consider that one siege weapon, the cannon, has someone pushing it.
I'm pretty sure there's at least 1 person in the ram who is controlling it
bit the mangonel and scorpion.. No idea...
Even weirder is you can convert a siege weapon to christianism
A trebuchet can pack and unpack and be on its way to take down a city. All by itself.
Stefon Joseph i just did that minutes ago
a guy yelling wololo is enough for me to join his side
It’s so convincing you can’t simply resist it
you made my day, just by imagining it
We have Aztec warriors, whose weapons are iron.
(Men-at-arms, longswordsmen, Two handed swordsmen, champions)
Quetzalcoatl confirmed.
@John Before the Americas were discovered (again)?
Not to mention how the Aztecs have full-on Arbalests while the Spanish just have plain old archers.
Wheel as technology was Not There.
No balista, no trade Cars, no Katapults........
It was an international UN agreement of the time which stated all civilisations should be allowed to use iron weapons
They got amor clad warriors wielding swords as their rank and file troops, but the elite troops run around naked using obsidian clubs
Sheeps are backbone of every successful empire.
LosEagle Or apparently turkey's
+LosEagle I see what you did there ! :D
+LosEagle maaaaaaaaaa
+LosEagle It explains where all the peasants came from when there was just one man. ;)
+LosEagle Soon the world will tremble under the might of the Empire of New Zealand!
The Chinese have bombard towers and cannon galleons but dont have access to bombard cannons, too hard to install wheels on a cannon
or Celts dont have STONE WALLS !?
+digimaks I think you are referring to the Goths. No they dont have stone walls, its not logically and more likely to be a balancing issue
Not a popular choice for the Chinese, more efficient to mount them on ships and fixed defenses.
Most certainly for balance since their M@A rush with Skirms for support or their late game infantry spam is a bit too OP
Pretty sure both branches of the Goths did make use of stone walls once they settled historically, mainly building upon former Roman settlements, and wooden fortifications prior to, and during, the Great Migration Era. (Could use some fact checking on that claim, of course.) In fact, the only civilisation in-game for whom walls don't make much historical sense are Huns as they were nomadic for the most part.
@@Volcano4981 I think that not only Huns, but also Mongols and Vikings have not build many stone fortifications (if any) in middle ages (Vikings built circle wooden fortresses). Maybe also some of the empires from The African Kingdoms dlc (which was not out when this video released). Khmers and Ethiopians for sure built stone defenses, but I am not so sure about the other african empires, as I know nothing about these.
I always hear "Age of Vampires"
Same
maybe foreshadow for Vlad Dracula, that is an available new campaign now, in DE edition.
Still a better Lovestory then Twilight!
#7:53
I will never be able to unsee this
I don't know why you can't walk through a Market. You can walk through a Town Center...
Iconoclasm_
you need a market pass to go in.
Unit takes 99% damage- totally fine, still walking around with the best of them. Unit takes 100% damage- dies instantly.
lol and what would you do if you took a sword blow to your arm.... roll on the ground crying?
That, my son, is the tiny point between life and death
You mentioned monks conversion but didn't talk about how waving a staff can heal all injuries
He's casting healing spells.
@@SimonClarkstone Yeah, but you don't see mages shooting fire in this game.
@@areaxisthegurkha hm; true.
@@areaxisthegurkha But there were no mages who shoot fire spells in the past
That's what you call wireless medieval medicine, mate!
There is no such thing as iron in Age of Empires.
It's a concept but it doesn't actually exist.
AH yeah, another important point that dont make sense.. Gold.. I guess everything metal is made of gold.
it would be weird too, like imagine cave men having empire, like homosapians vs neaderthals, or maybe they did!
in empire earth cavemen in prehistoric age requires IRON
Halberdiers use wooden halberds.
every edged or pierce weapon is made from woods lol. that explains why you need several hits to kill a unit, you're actually smashing and shooting em with wooden swords and wooden tip arrows
Villager: "Sheep! Go out and Explore!"
Sheep: "Baaaah!" *sheep heads out
10 minutes later.
Villager: "And? What did you find?" *pulls out map
Sheep: "Baaaah!"
Villager: "Uh huh...."
Sheep: "Baaaaaaah!"
Villager: "Mmh.. very interesting..."
Sheep: "Baah. Baah!"
Villager: "So there's a lake there? Good to know!"
Sheep: "Baaah...."
Villager: "An enemy Barracks? Nice work scout. Now we're prepared."
Cyrikyty An enemy Baaaa-racks
Villager should have placed a GoPro camera on the sheep's head
this seems correct, nothing is wrong here nope nothing at all
Villager: Now, time for a snack
Sheep: Baaaaah!!?
You herd the sheep and keep them from escaping? PAH!
In RUSSIA, we put stupid sheep to work! Saves time, and calories.
The AOE logic about building/repairing buildings does actually make sense. I work in construction and this is legit, i'll explain.
Lets make this simple and use drywall. Constructing one piece of drywall takes maybe 10 minutes at most. Yet if a person knocks a hole in the drywall, you need to cut a matching piece, make sure it fits snug, do the same steps as just adding a new piece but with much more precision. It does take less resources, but more time consuming.
As far as wooden construction, lets say you have a beam that is rotten. A builder needs to brace up the roof, cut the rotten piece, cut a matching piece, all of this is without a pre-made plan. most of the time when I build new buildings, I can zone out half of the shift, similar to riding a bike. But repairing requires a new behavior, planning, and precision.
I can imagine that AOE played this part also for balance issues, but the logic actually is legit - it takes longer to repair than to build from scratch. It sounds weird, but anybody that does construction would agree.
Edit: Obviously it also depends on the type of repair, but generally speaking
I bet the transport ship capacity is determined by the nonsensical transport companies policies.
Rafael Feliczaki Yeah, it's crazy health and safety regulations, they can only have 5 "passengers", but it doesn't matter if these passengers are people or elephants. And strangely knights only count as one passenger as long as they stay mounted on their horse for the whole trip.
The knight's horse counts as the premium seat that they own due to their noble blood.
+Rafael Feliczaki it's like how bringing too much luggage endangers the plane, but after you pay an extra weight tax it's not a problem anymore...
How about the best nonsense
Monk can convert transport ship and order the captain to either sit and do nothing, to cap pop limit
Or sink on the spot... sink on the spot
While the crew which isnt converted only wonders what happened to captain
it was in aoe 1 too I converted transport ship thinking people on it converted but no I ordered them to exit and they started attacking my units
ROFL
Edin743 After having converted you would have sunk the boat with the delete key
carlos m naa, i wanted the boat tho and i didn't know they would not convert back then
Martinc that is why monks of aoe2 deserves more thug life like video series!!!!
Soldier: I'm about to end this Monk's Whole career!
Monk :Wololo Wololo
Soldier: I'm about to end this Monk's all enemies' Whole Career!
WHY IS THE KING SO FAST?
Answer:
One day Bill Gates called the AOE developers and said:
*Bill*: Guys, about AOE.... i was thinking... Why don't we add also regicide as a way to win?
*Developer1*: Oh yeah! why not!
*Bill*: Oh and make sure the king is f __t! i gtg, bye! * hang up *
*Developer2*: what did he said?
*Developer1*: That the king have to be fast!
*Developer2*: No i think he said fat! that would make sense!
*Developer1*: ...like if our game for anything else make sense....
*Developer2*: well... so let's make it FAT and FAST, so it doesn't make even more sense and for sure we don't disappoint Mr Gates!!! :D
*Developer1*: YAY!!
+Bart Bols ?? but you can just garrison your king, 20 villagers cant take out buildings
+ombralol It probably went something more along the lines of...
Dev 1: "hey did you know being fat used to be a symbol of wealth?"
Dev 2 : "yeah, lets make the king fat. Did you also know they used to carry kings for transport?"
Dev 1: "Oh really? lets make him fast then. All kings would be able to afford the best carts and horses around"
+ombralol hilarious :) thanks for getting me in laughters :)
+Bart Bols Yeah but.... in regicide games, you have a castle in the beginning ^^'
That better than twilight joke got me... Why it is that villagers can't Garrison inside houses? Or any unit for that matter! If you need houses to make units, shouldn't the units be allowed to use them?
Doom Squared Yeah, I always questioned this one. Useable houses would be nice. It also means, less towers, castles, and TCs to build. Better yet, why can't we garrison in outposts?!
Doom Squared Now imagine garrisoning War Elephants inside houses
Ciclopotis
Great, another logic problem... One elephant per house then?
Ciclopotis lolz
+Bart Bols on that same note. units garrisoned inside of an archery range can't defend the building until they pop out of it.
One thing that most people overlook is how ships are just as agile as horses and shoot forwards
How about the fact there there is just a ton of gold around.
Hi, Neighbor! gold is actually very common irl. it's just one of those things that we decided should have a high value.
Kristoffer Olsen Eh, no
SO THATS WHY EVRYONE IN MIDDLE AGE HAD TONS OF GOLD COINS
ᅚᅚ ᅚᅚ ᅚᅚ ᅚᅚ They didn't. Currency was very rare during those times.
11:03 Easy. The ram is flipped 90º to a vertical stance, then it pounds the farm. Logically, that erodes the soil and makes it hard for a farm to ever recover.
Why so many dislikes on this video? It's hilarious, and the dry presentation made it better. I was cracking up at the king race part.
King is scared to die the most- so he runs for his life entire game.
Or perhaps he is on curry and beans.
He who belittles the King shall incur the dislikes of his entire kingdom
Swordsmen can attack ships from the shore, yet they can't walk into the water at all. Even worse, if the swordsman manages to get a few swings in, the ship can just sail off as if they aren't beached, what, you mean the ship magically unbeached itself?
Also, why do we seem contribute the Moonwalk to Michael Jackson? We have clearly documented evidence that archers, villagers, horses, etc, were all doing this before him, yet we seem to praise him for it. What even was the purpose of these soldiers walking into battle like this? "Hey guys watch my moves!" - unknown swordsman's final words before being mowed down by a Mangonel.
Boats had wheels!
Packed trebuchet got gazoline engine. Sheep have GPS and goPro camera on them, with wireless connection to Town Center server! :P
Why does it take wood to seed a field? Sure, you need wood for farm equipment, but not each time you reseed. It takes twice as much wood to plant a field of crops as it does to build a 5 person house.
AOE III solved most of those. Units can pass trough forests, monks can't convert, villagers use the same weapon for defence and hunting, large units take large ship capacity, units throw fire to buildings instead of attacking with swords, etc. And yet, AOE II is better to play than AOE III.
Because realism is boring XP
Well AoE III could use some patches regarding balance and usability. But otherwise, there are some pretty cool game systems in there. Maybe the community was already pretty satisfied with AoE II and the games are just too different.
I really enjoyed the decks you unlock an build in a0e3 wish aoe2 had that feature.
I actually do love AoE3 and its expansions too. The main problem with the game imo is in Asian Dynasties where some Japanese or Indian game metas are just too OP if you're looking to play multiplayer. Not to mention Asian civs in general advance in ages by building Wonders, which totally frees up the Town Centre to produce even more Villagers.
European and Native American civilisations are pretty balanced though, each with their own quirks that makes for a unique gameplay.
If maps had been larger, AoE 3 would have had a lot more of a potential imo.
Igor Oliveira canoons are too op tho, *laughs in Turk bombard canoons*
Actualy 19 makes a lot of sense. Even in real life , reparing a buidling can be more painfull then building a new one. Thats why there is that expression " You might as well raze it and build a new one". When ur buidling something from scratch , you can place what you want , where you want whithout any limatations or concerns , also , you have a working order , for example you wont build the floor before you build the roof.
When you are repairing something , you have to check for any structural damage , any risks before you place anything , sometimes you have to phsicaly remove things to repair something , and then put those things in again. You are also working on limited space which slows you down, and you do not have a working other. For example if you have to repair the roof of a house , there is a big chance you will have to work on the walls even though they are not damaged.
3:04 how stupid we are. AoE2 was practicing social distancing 2 decades ago
IMO the priests converting enemy buildings should have been put on number 1! How can the priest convert my barracks to christianity??!
By putting up crosses in every room and sprinkling every inch with holy water. Duhhh.
The monk was trying to convince your garrison commander that your lord has forsaken you and to join their ranks. The reason why town centers and castles are immune is because they are sources of authority.
What Roes said is actually the truth.
Okay for the garrison commander... But then, why doesn't this guy take any food nor any population ? I mean, ok for the pop', he may live in his own building, but let him eat something at least. He's working so hard for you ! (Same for your smith and your scientists in university... no tribute at all.)
How you may ask....
Wololo
why do farms cost wood? are we eating wood from farms?
+Steb the Feg I wondered that myself once. The answer I came up with is ploughing. A plough is made of wood, innit?
well in AoE 1 every farm still had a little house next to it, so it made sense back then...
but do you use 60 logs to make a plow?
They grind up 60 logs to make fertilizer ^_^
hehe he said "eat wood" :D
I've always though of units in this game representing a small team of units. One villager is actually a team of 10, one sheep is actually a family of shepherds. This helps explain several of the weird quirks in the game.
What baffles me is how an army can be purely comprised of longbows, you would run out of ammo so fast not to mention archers don't have an amo limit.
P.S. Arrows are expensive
+KingStix Interesting side notes, with the scale of battles take place in a typical game, even Black Forest's amount of lumber would not be enough for the amount of arrows spent by archers xD
rythmjc3 ^
+rythmjc3 I don't think that's an accurate statement. Think about how thin an arrow is. A single tree could supply a thousand arrows. A forest with 32 by 32 (1024) trees would supply a million arrows.
Let's not forget that armies in real life used bows as well, and thousands of archers would be on the battlefield at the same time, compared to a hundred in-game. Arrows really don't take a lot of wood to make.
+TLI-Inferno Ooo that is a valid point
***** Except that we weren't talking about the price of arrow heads. rythmjc claimed that Black Forest did not have enough lumber to make the arrows, and that is what I was discussing, not whether or not arrows are expensive.
You shouldn't walk around trying to refute things that people aren't even saying in the first place, you create arguments out of nowhere that way and it just makes both of us look like assholes to people who are too lazy to actually figure out what we're talking about.
I know I know, taking it to seriously.
But I always presumed you where converting the invisible riders/crewmen/habitants of those elephants/siege weapons/buildings.
No , he reads religious broshure to elephant, convincing him to convert!
+theemrx if you keep this attitude we gonna have to wololo you
Where did all the dislikes come from?
Edit: oh you killed some deer. That exlains it.
That's actually a really good question. Where did all those dislikes come from? I mean, this is an old video from 4 years ago, and there are clear editing flubs, his humor isn't as refined, and the 30 second intro was long even by his own standards, but still...why so many? Are people just mad he didn't include their personal nitpick?
People of another colour disliked his video
@@derbridderlechkeetvunwoure2493 he needs to get his monks, research theology and go full wololo rush on theirs.
vegans, probably...
The sheep are simply wolfs in sheep's clothing explaining the other wolfs being passive. Additionally they may transfer into humans by being digested passing on all of their memories. The people appear to have these memories in real time because the whole game takes place in the past. If you still have questions about AoE logic, I'm your guy.
Sheep’s make good spies although they change their minds constantly
Male Villager. Wears nothing but pants in snow.
~AoE Logic.