Teutonic Knights are like Michael Meyers. Who just slowly walks towards you menacingly, and you have to do whatever to shoot them down before they get in melee range.
One of my favorite childhood memories was when I was 5 doing a 4v4 battle in age of kings and watching like 15 elite teutonic knights fighting off what felt like a never ending horde of ai light cavalry.
Man this brings so much memories of creating random scenarios in the map editor when I was younger. It was always nice to get like 300 vs. 300 or something because back then there was a population limit of 200 in the CD version. Good times!
Not sure if you have done this in previous videos before but I ABSOLUTELY LOVE the addition of resources lost/committed in the unit head to head comparisons. Showing how much of the units HP was lost/remaining is great but showing what that means from an economic point of view takes the understanding of combat interactions to the next level. Great choice and great execution, I just love it.
Love the concept of these guys. Strong AF, tanky AF and slow AF (now its not that bad tbh) Feels incredible when you manage to catch someone with their pants down without many ranged units and you can feel their fear as you slowly make a Dio walk and raze their buildings to the ground.
Video Description: "Analysis and discussion about the Italian's anti-cavalry unique unit: the Teutonic Knight." Wasn't aware Italy could recruit them. Or that they were anti-cavalry.
@@RheaMainz lol no, the teutonic knights only really fought in eastern europe it's clearly a mistake because the last unique unique deep dive was on the genoese crossbow. he must have copied the description and missed parts that he should have adjustef
@@jurgnobs1308 _Oh_ Here I was reaching for how Italians probably hired the German Landsknechte, with their famous extra long spears and tight formations, to poke horsemen.
I remember as a teen doing a 3 friends v 1 computer on hardest difficulty as the Turks. We were getting creamed! I had Teutons, wound up losing my towns and vils leaving a full army but no way to replenish. I gave all my resources to my pocket buddy who was celts and we had to build and keep a wonder while fighting off the Turks. The last fight was epic. When we won my celt buddy only had 3 vils and a champion, my Persian buddy had a War Elephant and a Pikeman and I had one Teutonic Knight left. First time any of us ever beat the computer on hardest difficulty was so epic at the time.
I always thought it would be fun if teutonic knights had an ability that doubled their speed while at full hp. Nothing would be more terrifying than an army of TKs deus vulting at you at break neck speeds.
They can perform well with an aggressive castle drop. They will train rapidly fast to support offense. They kill buildings, rams or anything on their way while castle can pick off ranged units in reach. They will help your own rams, you can also heal them fast by garrisoning in castle.
About the comparison in anti-building damage towards the Ram, there's the part where you could just put the TKs into the Ram for a symbiotic speed boost.
Fun Facts about the Teutonic Knight: They are not only the only unit with a _cloak_ (NOT a cape, which is attached at the shoulders and hangs down the back), but they are also the only unit that sheathes and unsheathes their sword (Samurai have their swords sheathed when not attacking, but they have no animation for drawing and sheathing so their swords just magically appear in their hands when attacking).
I know why Teutons have always been my favourite civ to play and always will be. Great economy to boom with, good castles and then roll over everything with that zombie walk of Teutonic Knights. Never get bored of it.
I really don't like abilities that ignore armor like the leitis. It completely discards a core mechanic of the game and it doesn't make a lot of sense either. I would've preferred if they made leitis deal pierce damage rather than melee to make them counter the teutonic knights.
The cataphract was negating bonus damage for a long time and that is a core game mechanic. Samurai and Jaguars were already melee counters to even ETKs. This game has always had specific hard counters that defy other principles of the game. I hardly think it's that significant to know to just not build tuetonic knights in the rare Lithuanian Tueton matchup.
@@paulyoung8671 cataphract negates some bonus damage, it essencially has armor against bonus damage. It doesn't straight up ignore it. The same for the others, having more melee armor is still significant and TKs put up a much better fight against samurai or jaguar warriors than berserks for example, exactly because they have melee armor. None of your examples outright ignore game mechanics.
Always remember my early kid days who played AOE2 a lot but understood nothing about the stats. The teutonic knight was seen as the rolling and unstopable death machine which made me build a lot of castles because I knew i couldn't beat them on the battlefield
The problem with TKs is the same as with gold infantry in general; theyre too slow to force engagements and their attack bonus is against something you almost never need to attack (buildings).
Teutons are very good at locking down key points and forcing engagements. Don’t use speed as Teutons, use your ability to lock down gold mines with castles and force engagements through attrition.
Needs a buff, one possible buff could be the ability to switch between mounted teutonic knight mode(with crusader knight stats) and foot teutonic knight mode(with traditional teutonic knight stats). 2seconds to mount and 1second to dismount.
Their beefy stats make them perfect for forcing engagement. Not though chasing, of course, they can't, but by using them to attack. Ignore them at the cost of your town.
No lie... When I was a kid in elementary school gym class, we were asked to come up with names for our teams in dodgeball. I said 'Teutonic Knights'. Everyone looked at me weird.
Agreed. It's the kind of tech that totally precludes TK use, when TKs are already rarely seen! The whole Urumi concept just prevents most infantry use.
it's kinda funny that the most heavily armored unit in the game is a guy only wearing maille and a cape while the standard mid-weight infantry unit is covered head to toe in plate
Imagine being some guy training their hardest for wtf-years so they could bear the honor of wearing that cape. Then, they have to wear like 50 tons of armor, only to be told that for some stupid reason that tiny arrows somehow can pierce them for no logical reason.
Man, I remember the first time I faced TKs, supremacy game with several AIs, tons of resources, the last enemy was kind of hidding in its base, I said to myself "easy", made a lot of champions, paladins, UU, I think I was Celts, after a couple waves of units lost, I started paying attention to the fights... I couldn't believe, most of my units doing one damage a hit to those things, funny memories
Because they are so slow but high damage I love to use them to attack buildings while I use siege like onagers and ballista's to protect them. Which is kind of weird to have siege protecting infantry rather than the other way around, it works quite well. Because if an onager shot or two can destroy the bulk of an archer ball, or hit knights as they ride in, then the Teutonic knights can basically ignore whatever is left, especially if you include about 4-8 monks to heal up and remove elephants. Its very expensive though, thank your lucky stars you have cheap farms, but they seem much better in a team match where you have trade because they have strong late game. And if you are struggling you can go into one of the strongest knight lines, even without husbandry they trade efficiently vs all archers. Trash is also good to bulk out your army, put some skirmishers with your siege and some pikes with your Teutonic knights to help fill out your army.
I always like such tests "T Kight vs War Elephants/ Cataphract/ Samurai/ Jaguar/ Leitis/ Costilier/ Obuch/ Urumi Swordsman witz Wootz Steel" in eqal ressources
I always liked TKs, but I had never thought about their efficiency versus buildings. I’d say I’d rather train two TK’s than a ram if I was trying to thin out buildings that don’t fight back and I thought some army was going to show up, yeah.
I remember when Teutonic Knight was literally the benchmark for every Civ Overview to see how good the Unique Unit is. They might be niché and too slow/easy to counter with range in a real game, but in a vacuum, Teutonic Knights are probably still a Top 5 or atleast Top 10 unit when it comes to pure power. They also are the most stylish unit in the game and lets be real: That is a highly undervalued stat!
I remember calling them "slow ball of death" as a child lol my favorite matchup against them is the Mongol, Huns, and Britts, that is until they started to ignore my range units and go for my base😢
If I recall, this will be the first civ SOTL redo the overview (not confirmed but highly possible from the looks of it) 3 times. Could have redo other older civ overview but hey I'm just being pedantic
Teutonic knights helped me correct my walking not even joking I literally imitated their movement in order to adjust the way I walk with straight and broad shoulder and correct back stance and legs etc. They are also the best looking unit in the game I remember when I first saw them in saladin 3 I was like who are these?? Later I would realize they are unkillable with melee luckily saracens have good cav archers so that was ez. TKs in aoc have different animations to DE they way they stand in aoc is much cooler than DE add on it the walk animation feels more natural its either because I play on normal speed which makes animation sync more correctly with actions. Best matchup is against goths its so cool to watch TKs fighting waves and waves of goth infantry
The Teutonic Knight just need to be mixed in in small numbers in any meelee army to mess up a lot of fights in favor for teutons and is highly dangerous if you are on the offence and can't be kited
back when AoE2 or even AoC was still new and elite units in general where frowned upon as being unable to build in meaningfull numbers, I had quite some succsess with Teutons. they where among very few elite units you could mass produces, if you got only 2 castles on the map and they where a pain to get rid off. realy fun times
Teutonic Knights 💪🏻 are my favourite Unique Unit since 2007(the year i got my first computer) and Age of Empires II is my first ever PC game😎.....i know Age of Empires is older than me 1997 and Age of Empires II 1999💪🏻
The crowning moment of my AoE career was winning a 4v4 against human players with teutons: my allies dead, and me tearing through the enemies with paladins and Teutonic Knights.
My favourite civ. ^^ I go for paladin if my enemy is archer...or bohemians :D and if enemy is cavalry, I go full inf with siege...Love the armor bonuses, makes halbs decent when u have to go all trash unit.
I have a nightmare scenario for enemies of Tuetons: three rams roll up, and then 18 Teutonic Knights jump out of the rams just before reaching your walls.
Yes, it's two AIs, though I use a custom one that doesn't do things like scouting or make any extra orders beyond the basic unit logic to choose targets. With triggers I can then get them to attack move.
God I wish they'd remove the Siege Tower Gold Cost (Or let them shoot garrison arrows like a tower to make them worth the cost). It would make them so much more interesting as a Teutonic Knight Battlewagon.
The fact that they beat Battle Elephants is pretty crazy. Still, a very specific matchup but teutonic knights could be used to counter a late game elephant spam
Teutonic Knight vid? I am here :D not that I wouldn't come for your friday vid anyway ;) I don't know anyone else, that leaves me guessing what "spin" they do on their add segment each time ... we could probably make a memory game or sth out of all of them (something more creatvie than memory, but you get my drift ) XD
It's called PowerDirector 16. I wouldn't recommend it, though, and Da Vinci Resolve is becoming the industry standard. It's much more powerful and free.
Can't force engagements, though really, that's to say they can't chase down enemy armies. But I've always had more success using TKs as a pseudo-siege unit, throwing them in a mixed assault waves against enemy eco and strongpoints. Then, the opponent can bring his armies to me, or he can get his base smashed up.
I love how they shout "SASSA!" when you tell them to attack something followed by them menacingly walking toward their target at a snail's pace :D
also despite being so slow they have very quick leg animations and it just looks so goofy like they are tiptoeing to battle
Teutonic Knights are like Michael Meyers. Who just slowly walks towards you menacingly, and you have to do whatever to shoot them down before they get in melee range.
İ resemble them approaching to terminator1 scene. İt comes to you, you cant harm it. Only way to beat it is some external help
One of my favorite childhood memories was when I was 5 doing a 4v4 battle in age of kings and watching like 15 elite teutonic knights fighting off what felt like a never ending horde of ai light cavalry.
Teutonic knights: SOMEDAY LOVE WILL FIND YOU BREAK THOSE CHAIN THAT BIND YOU
I would make custom maps where there was like 20 ETK's against hundreds and hundreds of militia. So satisfying
Man this brings so much memories of creating random scenarios in the map editor when I was younger. It was always nice to get like 300 vs. 300 or something because back then there was a population limit of 200 in the CD version. Good times!
7:40 malay 2-handed swordsmen
"WHY ! WON'T ! YOU ! DIIIIIIIIIE !!!!
- **Teutonnic knight annoyed by the bonking sound if anything** "
"Teutonic Capes, son! They harden in response to physical trauma! You can't hurt me, conscript!
The Teutonic Knight: "Halt! Das kitzelt!"
Teutonic Knight: "It's the plate mail, chicks love the plate mail."
Make the teuton GREAT AGAIN !
45 seconds afther it came out. The universe called me so fast to see a video of my favorite unit.
Not sure if you have done this in previous videos before but I ABSOLUTELY LOVE the addition of resources lost/committed in the unit head to head comparisons. Showing how much of the units HP was lost/remaining is great but showing what that means from an economic point of view takes the understanding of combat interactions to the next level. Great choice and great execution, I just love it.
Teuton Players: When in doubt, throw TKs at the enemy!
Easily some of the best style an AoE2 UU can have. Capes are best style!
Its a shame Teutons don't get seige rams, as the TKs could ride in medieval Armoured Personnel Carriers to battle while headbanging to Rammstein.
That's what you have the siege towers for!!! 😂😂😂
They can stand on the top like a stage and host their own music festival.
The +2 armor is in the cape
SOTL with their new website “Spirit of the Ja”: how to be a German-accented yes-person who acquiesces to everything
Teutons overview incoming
WUNDERBAR
It's clearly Huns!
YES.
Just like before the genoese one
No shit Sherlock 😏
Love the concept of these guys. Strong AF, tanky AF and slow AF (now its not that bad tbh)
Feels incredible when you manage to catch someone with their pants down without many ranged units and you can feel their fear as you slowly make a Dio walk and raze their buildings to the ground.
Interesting metaphor
As a main line Teutonic player I was sweating when I saw the thumbnail with my capy boys
Video Description: "Analysis and discussion about the Italian's anti-cavalry unique unit: the Teutonic Knight."
Wasn't aware Italy could recruit them. Or that they were anti-cavalry.
Maybe it's a historical reference..!
Their civ is literally in their name, SotL pls
@@jasv49 he just did some copy-pasting and didn't realize xd
@@RheaMainz lol no, the teutonic knights only really fought in eastern europe
it's clearly a mistake because the last unique unique deep dive was on the genoese crossbow. he must have copied the description and missed parts that he should have adjustef
@@jurgnobs1308 _Oh_
Here I was reaching for how Italians probably hired the German Landsknechte, with their famous extra long spears and tight formations, to poke horsemen.
I remember as a teen doing a 3 friends v 1 computer on hardest difficulty as the Turks. We were getting creamed! I had Teutons, wound up losing my towns and vils leaving a full army but no way to replenish. I gave all my resources to my pocket buddy who was celts and we had to build and keep a wonder while fighting off the Turks. The last fight was epic. When we won my celt buddy only had 3 vils and a champion, my Persian buddy had a War Elephant and a Pikeman and I had one Teutonic Knight left. First time any of us ever beat the computer on hardest difficulty was so epic at the time.
I was just wondering about this unit earlier. It seems Spirit of the law can read the minds of viewers!
Exactly 💯
I always thought it would be fun if teutonic knights had an ability that doubled their speed while at full hp. Nothing would be more terrifying than an army of TKs deus vulting at you at break neck speeds.
The monk giving them a speed boost, imagine that
The cheat code "going above and beyond" plus 256x researches of Squires... the power of God makes those cross bois move with terrifying speed.
The Teutonic Knights were always my favorite Unit in AoE2, I even use their Unit Card as a pfp at times. Good stuff.
They can perform well with an aggressive castle drop. They will train rapidly fast to support offense. They kill buildings, rams or anything on their way while castle can pick off ranged units in reach. They will help your own rams, you can also heal them fast by garrisoning in castle.
I can answer the question in title. Teutons are the best, and the capes are just epitome of cool.
Always loved Teutonic knights, even though they seem to have increasingly more counters as new civilizations are added.
We keep getting anti TK units, and its stupid. Magic whips...
About the comparison in anti-building damage towards the Ram, there's the part where you could just put the TKs into the Ram for a symbiotic speed boost.
Teutonic taxi
How many times in a day do you think about teutonic knights?
@@jeromemartel3916 more than I care to admit
At 7:05 I said to myself "It would be interesting to see druzhina halbs though" and you immediately answered it! I appreciate this depth of analysis
Fun Facts about the Teutonic Knight: They are not only the only unit with a _cloak_ (NOT a cape, which is attached at the shoulders and hangs down the back), but they are also the only unit that sheathes and unsheathes their sword (Samurai have their swords sheathed when not attacking, but they have no animation for drawing and sheathing so their swords just magically appear in their hands when attacking).
I know why Teutons have always been my favourite civ to play and always will be. Great economy to boom with, good castles and then roll over everything with that zombie walk of Teutonic Knights. Never get bored of it.
7:31 "Standing here I realise"
Now the MAKE HISTORY part makes even more sense.
"You were just like me, trying to make history."
"Why won't you die?!"
@@radekv6938 German Armor son!
@@EldritchAugur"But who's to judge the right from wrong"
Who will win?
- A highly trained zealous knight decked out with the finest armour money can buy.
OR
- A shirtless dude with a spicy whip.
Ikr... complete nonsense... that whip can't ignore armor for shit.
I hate that we keep getting anti TK units, lol.
Favourite unit since release
It’s amazing how relaxing and comforting your videos are. It makes my day when you post something. Keep up the great work.
I really don't like abilities that ignore armor like the leitis. It completely discards a core mechanic of the game and it doesn't make a lot of sense either. I would've preferred if they made leitis deal pierce damage rather than melee to make them counter the teutonic knights.
It's True Damage and it's definitely OP.
Plot: the only true counter to the TK.
The cataphract was negating bonus damage for a long time and that is a core game mechanic. Samurai and Jaguars were already melee counters to even ETKs. This game has always had specific hard counters that defy other principles of the game. I hardly think it's that significant to know to just not build tuetonic knights in the rare Lithuanian Tueton matchup.
@@paulyoung8671 yet Samurai and Jags lose outright.
@@paulyoung8671 cataphract negates some bonus damage, it essencially has armor against bonus damage. It doesn't straight up ignore it. The same for the others, having more melee armor is still significant and TKs put up a much better fight against samurai or jaguar warriors than berserks for example, exactly because they have melee armor. None of your examples outright ignore game mechanics.
Always remember my early kid days who played AOE2 a lot but understood nothing about the stats. The teutonic knight was seen as the rolling and unstopable death machine which made me build a lot of castles because I knew i couldn't beat them on the battlefield
The problem with TKs is the same as with gold infantry in general; theyre too slow to force engagements and their attack bonus is against something you almost never need to attack (buildings).
Teutons are very good at locking down key points and forcing engagements. Don’t use speed as Teutons, use your ability to lock down gold mines with castles and force engagements through attrition.
Needs a buff, one possible buff could be the ability to switch between mounted teutonic knight mode(with crusader knight stats) and foot teutonic knight mode(with traditional teutonic knight stats). 2seconds to mount and 1second to dismount.
Their beefy stats make them perfect for forcing engagement. Not though chasing, of course, they can't, but by using them to attack.
Ignore them at the cost of your town.
Ahh, I like where this is going.
Slowly.
No lie... When I was a kid in elementary school gym class, we were asked to come up with names for our teams in dodgeball. I said 'Teutonic Knights'.
Everyone looked at me weird.
The best. Next question?
The last time I was this early, the conquerors expansion hadn't released.
Capey boy review is a Germanic spotlight precursor
Another part about the synergy between TK and castles is that TK has nearly as much movement speed as castles. Crazy !
Wootz Steel being applied to Urumi… just grinds my gears.
But you are fine TKs being able to tank like a 100 hits from a lot of other units?
Agreed. It's the kind of tech that totally precludes TK use, when TKs are already rarely seen! The whole Urumi concept just prevents most infantry use.
it's kinda funny that the most heavily armored unit in the game is a guy only wearing maille and a cape while the standard mid-weight infantry unit is covered head to toe in plate
Imagine being some guy training their hardest for wtf-years so they could bear the honor of wearing that cape. Then, they have to wear like 50 tons of armor, only to be told that for some stupid reason that tiny arrows somehow can pierce them for no logical reason.
TK are just cool to look at. Probably the coolest UU to look at.
Appreciated that sneaky pun with the urumi swordsmen
Man, I remember the first time I faced TKs, supremacy game with several AIs, tons of resources, the last enemy was kind of hidding in its base, I said to myself "easy", made a lot of champions, paladins, UU, I think I was Celts, after a couple waves of units lost, I started paying attention to the fights... I couldn't believe, most of my units doing one damage a hit to those things, funny memories
Because they are so slow but high damage I love to use them to attack buildings while I use siege like onagers and ballista's to protect them. Which is kind of weird to have siege protecting infantry rather than the other way around, it works quite well. Because if an onager shot or two can destroy the bulk of an archer ball, or hit knights as they ride in, then the Teutonic knights can basically ignore whatever is left, especially if you include about 4-8 monks to heal up and remove elephants. Its very expensive though, thank your lucky stars you have cheap farms, but they seem much better in a team match where you have trade because they have strong late game. And if you are struggling you can go into one of the strongest knight lines, even without husbandry they trade efficiently vs all archers. Trash is also good to bulk out your army, put some skirmishers with your siege and some pikes with your Teutonic knights to help fill out your army.
Didnt know about the bonus against buildings - cheers
Spirit of the lift, absolutely gold.
i love infantry civs !!! Especially the Trutonic Knights !
Imagine how op an inbred German hybrid would be.
10/10 melee/ pierce armor.
Speed bump to 1~ tile
Insane damage.
Teutonic huskarl.
That would break the game. Imagine if they got the Romans double blacksmith upgrades.
We getting Teutons Overview soon! Hypeeee
Cape bois are the most beloved unit in the game! There no Aoe 2 without cape bois!
Good day good Sir, lovely content as always
I always like such tests "T Kight vs War Elephants/ Cataphract/ Samurai/ Jaguar/ Leitis/ Costilier/ Obuch/ Urumi Swordsman witz Wootz Steel" in eqal ressources
Teutonic knight is the cooler unit on AoE
The eaasiest way to explain the Teutonic Knight is: Teutonic Knights do to Melee Gold units what Champions do to melee Trash units.
I always liked TKs, but I had never thought about their efficiency versus buildings. I’d say I’d rather train two TK’s than a ram if I was trying to thin out buildings that don’t fight back and I thought some army was going to show up, yeah.
I remember when Teutonic Knight was literally the benchmark for every Civ Overview to see how good the Unique Unit is.
They might be niché and too slow/easy to counter with range in a real game, but in a vacuum, Teutonic Knights are probably still a Top 5 or atleast Top 10 unit when it comes to pure power.
They also are the most stylish unit in the game and lets be real: That is a highly undervalued stat!
Nice video as always. :)
At the end of the video, I felt my spirit lifted.
Always hurts to see them lose a melee matchup!
I remember calling them "slow ball of death" as a child lol my favorite matchup against them is the Mongol, Huns, and Britts, that is until they started to ignore my range units and go for my base😢
Ok I can guess which civ re-overview is going to be next...
If I recall, this will be the first civ SOTL redo the overview (not confirmed but highly possible from the looks of it) 3 times. Could have redo other older civ overview but hey I'm just being pedantic
Teutonic knights helped me correct my walking not even joking I literally imitated their movement in order to adjust the way I walk with straight and broad shoulder and correct back stance and legs etc.
They are also the best looking unit in the game I remember when I first saw them in saladin 3 I was like who are these?? Later I would realize they are unkillable with melee luckily saracens have good cav archers so that was ez.
TKs in aoc have different animations to DE they way they stand in aoc is much cooler than DE add on it the walk animation feels more natural its either because I play on normal speed which makes animation sync more correctly with actions.
Best matchup is against goths its so cool to watch TKs fighting waves and waves of goth infantry
Babe wake up new SOTL Unique Unit overview just dropped
I see Teutonic Knight, i upvote, my all time favourite style unit.
The Teutonic Knight just need to be mixed in in small numbers in any meelee army to mess up a lot of fights in favor for teutons
and is highly dangerous if you are on the offence and can't be kited
back when AoE2 or even AoC was still new and elite units in general where frowned upon as being unable to build in meaningfull numbers, I had quite some succsess with Teutons. they where among very few elite units you could mass produces, if you got only 2 castles on the map and they where a pain to get rid off. realy fun times
Been thinking "he should revisit the Teutonic knight" and boom a video on him revisiting the Teutonic knight
I loved the teutonic knight in concept by I was a cataphract fan.
Teutonic Knights 💪🏻 are my favourite Unique Unit since 2007(the year i got my first computer) and Age of Empires II is my first ever PC game😎.....i know Age of Empires is older than me 1997 and Age of Empires II 1999💪🏻
So Teutons will be the first civ with 3 full SotL overciews?
What do you mean 3?
@@SIGNOR-G SotL already has 2 Teutons overview. Check the description of his current lastest Teuton overview
@@ChewingGumFlavor thanks for the clarification.
2:16
Teutonic Knight: Stab building
Building: *catch on fire*
This is the peak AoE Logic.
I'd say a battering ram setting a farm on fire still beats that.^^
OMG Incas review coming after this!!!
The crowning moment of my AoE career was winning a 4v4 against human players with teutons: my allies dead, and me tearing through the enemies with paladins and Teutonic Knights.
My favourite civ. ^^ I go for paladin if my enemy is archer...or bohemians :D and if enemy is cavalry, I go full inf with siege...Love the armor bonuses, makes halbs decent when u have to go all trash unit.
The most emblematic unique unit from AOE2. Enough said!
TKs are one of the only times when i really prefer being one color over another. The blue is just so good.
I have a nightmare scenario for enemies of Tuetons: three rams roll up, and then 18 Teutonic Knights jump out of the rams just before reaching your walls.
Ironclad gives siege +4 melee armor (not +3 @ 9:20)
Definitely my favorite
... and of couse, they're so cool with those capes!
People should make more TKs, even VS archers
Wrong
@@widodoakrom3938 not with siege
@@sgtpepper8581 yeah I forget they got siege onager with siege engineer also with also add with iron clad
@@widodoakrom3938 well, I've won some games VS bohemians using Just infantry and capped rams :)
@@sgtpepper8581 how about against Dravidian as teutons?
How are you starting these test fights? Are you attack moving into the same tile at the same time? With a trigger for the AI?
Yes, it's two AIs, though I use a custom one that doesn't do things like scouting or make any extra orders beyond the basic unit logic to choose targets. With triggers I can then get them to attack move.
I haven't even watched the video yet but know the answer should be underrated!
Love these units.
They have that "wall of iron" feel that I like
I think the clown car strategy is really strong with the Tutonic knights
Easily my favorite civ because of these guys lol
God I wish they'd remove the Siege Tower Gold Cost (Or let them shoot garrison arrows like a tower to make them worth the cost). It would make them so much more interesting as a Teutonic Knight Battlewagon.
Being weak to range units while being pretty slow, really hurts them
The fact that they beat Battle Elephants is pretty crazy. Still, a very specific matchup but teutonic knights could be used to counter a late game elephant spam
Teutonic Knight vid? I am here :D not that I wouldn't come for your friday vid anyway ;)
I don't know anyone else, that leaves me guessing what "spin" they do on their add segment each time ... we could probably make a memory game or sth out of all of them (something more creatvie than memory, but you get my drift ) XD
13:30 dude, a load of teutonic knights on DRAGONS would be badass
Damn bro, spirit of the lift caught me off-guard
Hey Spirit, which software do you use for editing these amazing videos? Thank you
It's called PowerDirector 16. I wouldn't recommend it, though, and Da Vinci Resolve is becoming the industry standard. It's much more powerful and free.
Longswordman putting 420 damage per minute with arson, they do be blazing it
Can't force engagements, though really, that's to say they can't chase down enemy armies. But I've always had more success using TKs as a pseudo-siege unit, throwing them in a mixed assault waves against enemy eco and strongpoints. Then, the opponent can bring his armies to me, or he can get his base smashed up.
Comment for the algorithm. Love TKs. Thanks
Thanks SOTL for making this video on why the teutonic knight is the best unit in the game with no counters and destroys that bastard henry the lion