@@franciasii2435 don't mayans skirmishers also sorta kinda perform better against buildings with saracens ally + the extra javelin? I know the bonus doesn't apply to both javelins but there is 1 extra damage there.
Yeah, 40 longbows would do 160 damage every 2 seconds or 80/dps where as say 2 trabuchets do about 880 damage every 10 seconds or 88/dps which us pretty funny
The reason why I like Saracens is that they have arguably one of the most flexibles eco bonuses of all civs... but it's something you have to use actively - hence, if you want to "learn the hard way" with no eco bonus, this non-passive eco bonsus combined with the wide open tech tree makes it one of the most suited civs to learn the game (along with Byzantines and Magyars) without falling into bad habits - as long as you make the "effort" of not using the market... (once you start doing so with saracens, you're spoiled 11) Ah, and question (though I could test myself): is the effect of Bimaristan stacking with Byz bonus??? That'd be very strong!
I think most camel civs are pretty tricky to play in general - such as Saracens and Gurjaras which are very strong Late Castle/Early Imp civ but you really needed to maximize their booming potential early on to field your camel units fast to weaken enemy knights. Don’t forget that they don’t have good knight-line in the late and that can’t be directly replaced by camels for raiding. And for your question, I’d like to help. I’ve tested it and the healing rate is almost 2-3x the normal speed. Great team combination as it saves about 40 secs the normal time which is significant. However, you are not obligated to team up with Byzantines though (for the history sake) 11.
You know in the original video I struggled to get a feeling for how to practically use the Saracens but I feel like this new video gives me a lot better impression of them. It's strange in a way because it's not new information but it somehow just makes more sense now.
The Saracens are actually a bunch of fun if you're new and tend to overstock resources in the late game. Learning how to keep your resources low can be hard for newcomers, but the easy market makes it simple to get rid of overstocked resources or buy anything you're just short on. It's one of those civ bonuses that's a little addictive, and you miss it when you play other civs.
I usually have that more with rushing civilizations. When I'm focusing on micromanaging my units tactically I often forget my economy and that I have a bunch of unspend resources.
Man, the archer to its left is doing a crazy curve shot, shooting at the target while looking at the camera. They have really spent the training time well, honing their accuracy on those target practice things at the archery range.
Their biggest bonus for Infantry is the Monk healing, as well. Infantry lose a lot of value with lost health since they have lower HP per unit and die off, leading to a snowball effect. Being able to keep them all topped up from one fight to the next can make them dramatically more powerful than otherwise.
Ive really grown to love Saracens and Magyars. I love covs with a wide tech tree, because beibg able to swap to a separate unit for a counter seems way better to me than having fewer offensive options. Saracens are flexible. They can still pull off a knight rush, then swap to camels, or do a hussar arbalest combo, or do a Feudal Archer rush on unconventional maps like arena or hideout. It's kind of a jack-of-all trades civ, but a master of none.
A suggestion if I may @Spirit Of The Law. How about adding "Worst Match ups" for civilization overviews and possible strategies when facing those worst match ups?
As a big saracen player the worst match up i would guess is mayans, the full archer spam and fast imp arbalest is hard to stop, eagles are also tricky to deal with.
@@tomascayul5728 Thank you. I think Aztecs and Incas would be generally good against the Saracen as well since they counter cav. Eagles can both raid and demolish siege as if they were trash units. Still, my point here was to have SOTL mention the worst match ups for all civs when he does these in depth Civ Overview. He is already comparing Civ units (like he compared Saracen camels vs other civ camels in this video). I would like to hear his thoughts in the video itself telling us which civ it is favourable against, and against whom it is a bad choice. AoE2 is a tough game, and expert opinion is always good 😁
Seeing that line-up of Saracen units at 18:10 that all get full post-Imp upgrades is the best visual to show just how impressively diverse their tech tree is. I feel like not having a Dark Age eco bonus and not really having a super strong A+ category are what hold them back a bit competitively, but they're very fun to play and allow you to mix up what you do in the late game from time to time without having to change civs if you like to pick a favorite civ for comfort.
I don't even play AoE2 anymore. Listening to Spirit of the Law's voice is so relaxing he could easily have an ASMR channel with hundreds of thousands of views.
Shout out to Tatoh for being one of the pioneers to develop Saracen strategies. He made Saracens one of the most unpredictable civilizations in Feudal age. The sneak attacks were so bad that many pro players actually groan at how pointless it is to scout a Saracen economy. The cheap market also makes it a hidden bonus to wall off your opponent. The extra tiles make it a much safer option to build than a regular stone wall.
That's why Tatoh will always be my favorite, but tbf there were a lot of people including myself that were banging the drum for the unique market shenanigans you could do with them. Tatoh was just the guy that made it popular since he was the first pro to do it.
I have fond memories with Saracens, especially when some governor in Cairo decide to get Frank team bonus, and the everyone favourite quotes about crusader attacking their trade routes
Back in my schooldays I only played Saracens on AOC. It was by far my favorite civ with all their strong options and the coolest unique unit in the game - back than op. Now, after the balance patches, I like them even better!
I find it interesting how Saracens and Persians are the only civs that both of their old unique techs were replaced by newer ones Lol I recently noticed the Imperial Camel here (17:57)
Sarecens are really underrated win-rate wise. Good and useful bonuses and techs, strong camels, and a fun unique unit. I struggled a bit to understand them in the campaign, being my one of my first campaign and first camel civ, but I got better and now understand just how good Sarecens are.
I've just been replaying their campaign, and holy hell Horns of Hattin is just awful for taking away so many of their best strengths. Not at all surprised it's a poor intro to them.
Generally speaking, a civ that does one thing really well has good win-rates, because they're straightforward to play for newish players (eg Franks). Whereas you need to be pretty experienced to fully leverage the advantage of being flexible.
True. Bimaar = sick / ill (Bimaari being sickness / illness). -stan or -istan is a Persian suffix indicating land or location. So Bimaristan is the place / location of the sick where these AoE Monks perform mass healing 😀
Honestly I think Sarazens might be the civ who has the most viable options in most stages of the game. It's truly staggering: - Ranger: You have a full Archery Range with Archers and Skirms dealing extra damage against buildings. - Infantry: Thy have FU Champs + Pikes. Missing Halbs hurts a bit, but you got amazing Camels and Pikes can do the job if needed. - Stable: FU Hussars and Camels with extra HP, and an amazing Cav UT. Capping out at knight isn't amazing, but at least you have the options unlike Meso and some Asian civs and with Imp ugrades, they still beat anything that isn't at least FU Cavalier. - Monastery: FU Monks + Amazing UT on top of it. - Siege: Siege Ram, Siege Onager, BBC and Trebs with SIege Engineers and Counterweights are amazing - Dock: Faster firing Galleys and better transportships are amazing, while lacking fast fire ship and shipwright hurts a bit - Trash: They have everything except Halbs In terms of options, only Byzantines and Spanish have even more options. And the Byzs lack a bunch of key techs like blast furnace, bloodlines or siege engineers while the Spanish lack one cruciual in Crossbows and have no military bonus outside of faster firing gunpowder units.
I always loved using them because they don't have too many obvious weak points. In the video from SOTL, I will say their biggest weak point is civilizations that specialize in seige.
Saracens have to be up there amongst other contenders for "Best Civ in the game". It's impossible to have a real clear candidate for that position but they do a lot of different things very competently and personally I love using the Market to get that power boost when I need it to pump out units or age up on time.
Saracen AOE monks are better than advertised, as they effectively also have an increased healing range... Simply micro damaged units back and when the monks heal them at Max range they will get "splash" healing 5 squares ahead. Love them
As a completely noob content creator, It gives me hope to see Spirit of the Law still making AOE content in 2024! Thanks for the content as always man and hope you gave a great 2024.
Hey Spirit, have you ever done a video about "dream teams", or ideal unit/army compositions in team games? If not, it would be fun to see what you think are some of the strongest army compositions that you can't get in 1v1 and your thoughts. (ex: Bohemians and Italians for houfnice + Genoese crossbow, or something like that)
Would love to see a quick explainer on "longer lasting" civ bonuses, like the Goths' hunt bonus. I've always wondered how these work exactly. If a teammate is mining the same gold tile as a civ with longer lasting gold, is there more gold for them too?
Afaik the villagers are effectively creating resources out of thin air. This means the bonus only works on _your own_ villagers, since the _actual_ amount of resources left isn't increased or anything. So in the case of the Goth's "Hunt last 20% longer" bonus, every 5th point of food carved out of an animal does _not_ decrease the amount of food left on the animal.
@@EvilDoresh ahh that makes sense. I did notice the amount of food showing on the boars when playing Goths didn't change, so that could explain it. It looks like the Malian's gold mining bonus was changed to work that way, I wonder if that's because initially teammates were hacking large resource piles?
@@peabodyscientific2082 There was no hacking whatsoever. Malian bonus effect is between the Mayan and Turk goldmine bonus. Takes less resource from goldmine (it takes less than one, the game calculates decimals despite not showing) and the villager drops off more than it was carrying.
Will the Karambitcoin value ever rebound back or will continue devaluing itself? Been watching these videos since around the time of the first civ overviews. Keep up the good work! Big fan of your vids
as a kid the mameluke was one of my two favourite units because its name sounded like marmelade. my other favourite was the teutonic knight cuz it looks (and behaves) like darth vader
Shout out to YOU, SOTL, for making amazing content all this time! I haven't even played AoE2 in like, 5 years, and I still watch all your vids. You are an amazing content creator my dude.
Seems I've said this way back then in one of SoTL's old video, but ah well... The market bonus from market actually made me played Saracens like the recent Abbasid (no boar hunting), and it's kinda fun playing like that because I don't need to go for the usual tactics, the old boar rush kinda makes me bored and stressed out, especially since I can't micro very well
With a good Monk civ as a backdrop, now would have been the time to advertise your religious study group "Spirit of the Lawd". What a missed opportunity.
I would say Saracens are the civ of "The best deals anywhere!" and the easy way to trade resources for gold can explain the heavy gold cost of his Mameluke and open tech tree, but they are not so good at trash units. Since in the Campaings, they start at Egipt( Saladin) it reminds me the egiptians on Age of Mithology, whose units are very gold spender.
Hadn't really looked at this before but the Saracens heavy camels appear to be the dromedary camels while the mamelukes appear to be on bactrian camels. Bactrian camels wild range gets the closest to the Saracens in the georgia area, so it seems odd they'd be mounted on camels not from there area of influence.
If the Saracens ever get a second unique unit to stand out a bit more next to the never civs, I think I'd go with some sort of Archer upgrade replacing the Arbalester or Heavy Horse Archer similar to how the Persians get a unique upgrade replacement for Paladins.
I remember few years back they always in the bottom 10. Now with some good changes on civ bonus, unique techs, and of course the Mameluke weakness let's hope at least they go to top 20 or maybe even top 15 for 2024.
No, the aura healing Saracens get from Bimaristan is considered a completely different mechanic than the Monk's regular healing by the game, so the Byzantine Team bonus doesn't affect it, also if you use the Scenery Editor to give Bimaristan to the Teutons it will not have double the range.
@@justmoddie5963 The tech is pretty darn good on its own though. If someone isn't individual targeting for one shot, bimaristan can actually win you the game. Making something that is already strong a little bit stronger is still really good.
A little question about goth tech "perfusion": are barracks working 100% faster or producing units 2* faster? Is this bonus speeding the research of unit upgrades in barracks?
"I wasn't too impressed by this" he said while I remember all the time old SotL called bad civilization bonuses "bad but not as useless as the Saracens team bonus". That is some understatement right there ;)
I'm sure the Saracens' counterweight onagers and counterweight trebuchets will indeed benefit from the Counterweights tech. Frankly, I'm more wondering how everyone else manages to have those units be effective without.
Guys, how would you feel if for Saracens, the bouns of -100 wood cost on Markets is replaced/(or added on top of it) for that the first market is already pre-built by the start of the game? (after the TC in nomad games)
Looks like the cavalry bonus damage vs camels for mamlukes is removed on purpose to nerf them in that regard given that you can hit and run everything except teutonic knights. But sarecens have other things to respond to such opponents...
Best walling civ too... in those community games the Saracens player should just build walls of markets around as many resources and trade with everyone, whilst building up their forces.
fast question are you ever going to do a other video on the historical reason behind civilisation bonus/unit ect I know it a lot of work but it could be a good opportunit for a colab with a history channel
Alhamdulilah, a revisit of the Saracen civ overview. Saladin campaign mission still hard af though, how u can fight Franks in Imperial vs Saracen locked in Castle only?
Perhaps Saracens should be described as a "Not heavy cavalry civ". As they do pretty much everything else very well.
Saracen elephant let's go.
Joke aside, no halberdier and only having generic champion = B+ infantry in my eyes
they are also very good in killing heavy cavalry
No Heavy Cavalry and No Infantry civ.
Mamelukes are kind of like heavy cav
Worst knights
i loved mayan obsidian arrows + sarracens bonus... it was amazing
...and really unfun to fight and had few counters.
@@franciasii2435 don't mayans skirmishers also sorta kinda perform better against buildings with saracens ally + the extra javelin? I know the bonus doesn't apply to both javelins but there is 1 extra damage there.
No gate stood up for long with that combo.
Yeah, 40 longbows would do 160 damage every 2 seconds or 80/dps where as say 2 trabuchets do about 880 damage every 10 seconds or 88/dps which us pretty funny
Wish all the older OG civs would get their own unique castles
That would be dope
Id pay for that 😂
In a way they are.
I'd argue those *are* their unique castles at this point. Who still has the arabian architecture castle left at this point? Saracens and Persians?
The reason why I like Saracens is that they have arguably one of the most flexibles eco bonuses of all civs... but it's something you have to use actively - hence, if you want to "learn the hard way" with no eco bonus, this non-passive eco bonsus combined with the wide open tech tree makes it one of the most suited civs to learn the game (along with Byzantines and Magyars) without falling into bad habits - as long as you make the "effort" of not using the market... (once you start doing so with saracens, you're spoiled 11)
Ah, and question (though I could test myself): is the effect of Bimaristan stacking with Byz bonus??? That'd be very strong!
I think most camel civs are pretty tricky to play in general - such as Saracens and Gurjaras which are very strong Late Castle/Early Imp civ but you really needed to maximize their booming potential early on to field your camel units fast to weaken enemy knights. Don’t forget that they don’t have good knight-line in the late and that can’t be directly replaced by camels for raiding.
And for your question, I’d like to help. I’ve tested it and the healing rate is almost 2-3x the normal speed. Great team combination as it saves about 40 secs the normal time which is significant. However, you are not obligated to team up with Byzantines though (for the history sake) 11.
Boom, right when it dropped. Always been a Saracen fan! Mamelukes are just.. so nice.
You know in the original video I struggled to get a feeling for how to practically use the Saracens but I feel like this new video gives me a lot better impression of them. It's strange in a way because it's not new information but it somehow just makes more sense now.
The Saracens are actually a bunch of fun if you're new and tend to overstock resources in the late game. Learning how to keep your resources low can be hard for newcomers, but the easy market makes it simple to get rid of overstocked resources or buy anything you're just short on.
It's one of those civ bonuses that's a little addictive, and you miss it when you play other civs.
I usually have that more with rushing civilizations. When I'm focusing on micromanaging my units tactically I often forget my economy and that I have a bunch of unspend resources.
2:09
Mad skill showed by that archer shooting backwards.
Man, the archer to its left is doing a crazy curve shot, shooting at the target while looking at the camera. They have really spent the training time well, honing their accuracy on those target practice things at the archery range.
"For the love of God, Ahmed, can you please just shoot normally?"
Ahmed, holding and drawing his bow backwards while also standing backwards: "No."
Their biggest bonus for Infantry is the Monk healing, as well. Infantry lose a lot of value with lost health since they have lower HP per unit and die off, leading to a snowball effect. Being able to keep them all topped up from one fight to the next can make them dramatically more powerful than otherwise.
0:17 what a banger of a tune
These civ videos always drop when I least expect them, and I'm grateful every time
I knew that Mameluke video meant there was an updated Sarracens overview on the way
yus
Ive really grown to love Saracens and Magyars.
I love covs with a wide tech tree, because beibg able to swap to a separate unit for a counter seems way better to me than having fewer offensive options.
Saracens are flexible. They can still pull off a knight rush, then swap to camels, or do a hussar arbalest combo, or do a Feudal Archer rush on unconventional maps like arena or hideout.
It's kind of a jack-of-all trades civ, but a master of none.
Aw man, I asked for this a couple days back, glad it's finally here
A suggestion if I may @Spirit Of The Law.
How about adding "Worst Match ups" for civilization overviews and possible strategies when facing those worst match ups?
As a big saracen player the worst match up i would guess is mayans, the full archer spam and fast imp arbalest is hard to stop, eagles are also tricky to deal with.
@@tomascayul5728 Thank you. I think Aztecs and Incas would be generally good against the Saracen as well since they counter cav. Eagles can both raid and demolish siege as if they were trash units. Still, my point here was to have SOTL mention the worst match ups for all civs when he does these in depth Civ Overview. He is already comparing Civ units (like he compared Saracen camels vs other civ camels in this video). I would like to hear his thoughts in the video itself telling us which civ it is favourable against, and against whom it is a bad choice. AoE2 is a tough game, and expert opinion is always good 😁
i chocked when i see +40 armor Gurjaras at 7:10
teutonic camels
Gurjaras be having Teutonic Csmels
Honey wake up, new spirit of the law video dropped.
You weren't impressed by Saracen archer bonus 9 years ago because it used to apply to cav archers instead of foot archers before Definitive Edition.
I can't express how much I needed to hear that intro music again.
Seeing that line-up of Saracen units at 18:10 that all get full post-Imp upgrades is the best visual to show just how impressively diverse their tech tree is. I feel like not having a Dark Age eco bonus and not really having a super strong A+ category are what hold them back a bit competitively, but they're very fun to play and allow you to mix up what you do in the late game from time to time without having to change civs if you like to pick a favorite civ for comfort.
6:56 dang Gurjara camels +40 armor 🥲
I don't even play AoE2 anymore. Listening to Spirit of the Law's voice is so relaxing he could easily have an ASMR channel with hundreds of thousands of views.
Shout out to Tatoh for being one of the pioneers to develop Saracen strategies. He made Saracens one of the most unpredictable civilizations in Feudal age. The sneak attacks were so bad that many pro players actually groan at how pointless it is to scout a Saracen economy. The cheap market also makes it a hidden bonus to wall off your opponent. The extra tiles make it a much safer option to build than a regular stone wall.
That's why Tatoh will always be my favorite, but tbf there were a lot of people including myself that were banging the drum for the unique market shenanigans you could do with them. Tatoh was just the guy that made it popular since he was the first pro to do it.
I have fond memories with Saracens, especially when some governor in Cairo decide to get Frank team bonus, and the everyone favourite quotes about crusader attacking their trade routes
Back in my schooldays I only played Saracens on AOC.
It was by far my favorite civ with all their strong options and the coolest unique unit in the game - back than op.
Now, after the balance patches, I like them even better!
My most favourite civ since conquers version.
He finally said it. 🥲
Saracens team bonus is a solid bonus.
My favorite civ in the game!
Great video as always. Now you should just add siege engineers with the dock picture when you show the tech tree as it affects canon galeons.
I find it interesting how Saracens and Persians are the only civs that both of their old unique techs were replaced by newer ones
Lol I recently noticed the Imperial Camel here (17:57)
Sarecens are really underrated win-rate wise. Good and useful bonuses and techs, strong camels, and a fun unique unit.
I struggled a bit to understand them in the campaign, being my one of my first campaign and first camel civ, but I got better and now understand just how good Sarecens are.
I've just been replaying their campaign, and holy hell Horns of Hattin is just awful for taking away so many of their best strengths. Not at all surprised it's a poor intro to them.
Generally speaking, a civ that does one thing really well has good win-rates, because they're straightforward to play for newish players (eg Franks). Whereas you need to be pretty experienced to fully leverage the advantage of being flexible.
Fun fact: The first unique tech, Bimaristan, translates to "Land of the sick"
True. Bimaar = sick / ill (Bimaari being sickness / illness). -stan or -istan is a Persian suffix indicating land or location. So Bimaristan is the place / location of the sick where these AoE Monks perform mass healing 😀
Or you could more loosely translate it as 'hospital'. Which what the tech is referring to: The early development of hospitals in the Islamic world.
Honestly I think Sarazens might be the civ who has the most viable options in most stages of the game. It's truly staggering:
- Ranger: You have a full Archery Range with Archers and Skirms dealing extra damage against buildings.
- Infantry: Thy have FU Champs + Pikes. Missing Halbs hurts a bit, but you got amazing Camels and Pikes can do the job if needed.
- Stable: FU Hussars and Camels with extra HP, and an amazing Cav UT. Capping out at knight isn't amazing, but at least you have the options unlike Meso and some Asian civs and with Imp ugrades, they still beat anything that isn't at least FU Cavalier.
- Monastery: FU Monks + Amazing UT on top of it.
- Siege: Siege Ram, Siege Onager, BBC and Trebs with SIege Engineers and Counterweights are amazing
- Dock: Faster firing Galleys and better transportships are amazing, while lacking fast fire ship and shipwright hurts a bit
- Trash: They have everything except Halbs
In terms of options, only Byzantines and Spanish have even more options. And the Byzs lack a bunch of key techs like blast furnace, bloodlines or siege engineers while the Spanish lack one cruciual in Crossbows and have no military bonus outside of faster firing gunpowder units.
I love that you brought back the guitar montage.
18:00 ah yes, the infamous saracen 200 hp imperial camels, love to see that
I always loved using them because they don't have too many obvious weak points. In the video from SOTL, I will say their biggest weak point is civilizations that specialize in seige.
BBC, FU monks and FU hussar :0
@@fiable262626 yeah 11 I don't think they have any weakness vs siege whatsoever, would in fact argue the exact opposite.
Turks celts and ethiopians can be tough and teutons@DarkwynnTV
Ah, the nostalgia. Hope we eventually get overviews for all the older civs.
Saracens have to be up there amongst other contenders for "Best Civ in the game".
It's impossible to have a real clear candidate for that position but they do a lot of different things very competently and personally I love using the Market to get that power boost when I need it to pump out units or age up on time.
It’s hilarious to think that combination between Camel and Cav archer isn’t Camel archer but a sword-throwing camel
Spirit of the Law didn't make a pun website in this episode.
Saracen AOE monks are better than advertised, as they effectively also have an increased healing range... Simply micro damaged units back and when the monks heal them at Max range they will get "splash" healing 5 squares ahead. Love them
Watch out for spam comments, guys.
Best intro ever
song
It's really cool that the devs doubled down on what was once a meme team bonus, and fixed it, rather than come up with new ones as they often do.
Saracen of the Law
My fav civ getting an updated overviewwww!! Thanks Spirit!!
As a completely noob content creator, It gives me hope to see Spirit of the Law still making AOE content in 2024!
Thanks for the content as always man and hope you gave a great 2024.
Hello again my fellow aoe2 players whom enjoy the warm voice of our wiseman Spirit of the Law
Hey Spirit, have you ever done a video about "dream teams", or ideal unit/army compositions in team games? If not, it would be fun to see what you think are some of the strongest army compositions that you can't get in 1v1 and your thoughts. (ex: Bohemians and Italians for houfnice + Genoese crossbow, or something like that)
SoL has blessed us with his wisdom again!
Would love to see a quick explainer on "longer lasting" civ bonuses, like the Goths' hunt bonus. I've always wondered how these work exactly. If a teammate is mining the same gold tile as a civ with longer lasting gold, is there more gold for them too?
Afaik the villagers are effectively creating resources out of thin air. This means the bonus only works on _your own_ villagers, since the _actual_ amount of resources left isn't increased or anything.
So in the case of the Goth's "Hunt last 20% longer" bonus, every 5th point of food carved out of an animal does _not_ decrease the amount of food left on the animal.
@@EvilDoresh ahh that makes sense. I did notice the amount of food showing on the boars when playing Goths didn't change, so that could explain it. It looks like the Malian's gold mining bonus was changed to work that way, I wonder if that's because initially teammates were hacking large resource piles?
@@peabodyscientific2082 I assume adjusting the amount of resources directly would open the gates for exploits.
@@peabodyscientific2082 There was no hacking whatsoever.
Malian bonus effect is between the Mayan and Turk goldmine bonus. Takes less resource from goldmine (it takes less than one, the game calculates decimals despite not showing) and the villager drops off more than it was carrying.
Will the Karambitcoin value ever rebound back or will continue devaluing itself?
Been watching these videos since around the time of the first civ overviews. Keep up the good work! Big fan of your vids
k a r a m b i t c o i n s t o n k s i n s h a m b l e s ?
man I love the old intro music.
as a kid the mameluke was one of my two favourite units because its name sounded like marmelade. my other favourite was the teutonic knight cuz it looks (and behaves) like darth vader
Shout out to YOU, SOTL, for making amazing content all this time! I haven't even played AoE2 in like, 5 years, and I still watch all your vids. You are an amazing content creator my dude.
Seems I've said this way back then in one of SoTL's old video, but ah well...
The market bonus from market actually made me played Saracens like the recent Abbasid (no boar hunting), and it's kinda fun playing like that because I don't need to go for the usual tactics, the old boar rush kinda makes me bored and stressed out, especially since I can't micro very well
With a good Monk civ as a backdrop, now would have been the time to advertise your religious study group "Spirit of the Lawd". What a missed opportunity.
I would say Saracens are the civ of "The best deals anywhere!" and the easy way to trade resources for gold can explain the heavy gold cost of his Mameluke and open tech tree, but they are not so good at trash units.
Since in the Campaings, they start at Egipt( Saladin) it reminds me the egiptians on Age of Mithology, whose units are very gold spender.
Hadn't really looked at this before but the Saracens heavy camels appear to be the dromedary camels while the mamelukes appear to be on bactrian camels. Bactrian camels wild range gets the closest to the Saracens in the georgia area, so it seems odd they'd be mounted on camels not from there area of influence.
If the Saracens ever get a second unique unit to stand out a bit more next to the never civs, I think I'd go with some sort of Archer upgrade replacing the Arbalester or Heavy Horse Archer similar to how the Persians get a unique upgrade replacement for Paladins.
As a PhD student I really like that you said "in that departement" when talking about the university 😉
Next Teutons/Italians overview? they are very old.
11:57 why is there a imperial camel?
Love your videos man! I feel _engaged_ so much that I want to buy products from advertisers 🥰
I remember few years back they always in the bottom 10.
Now with some good changes on civ bonus, unique techs, and of course the Mameluke weakness let's hope at least they go to top 20 or maybe even top 15 for 2024.
Does the Byzantine team bonus affect the Saracens aura healing?
No, the aura healing Saracens get from Bimaristan is considered a completely different mechanic than the Monk's regular healing by the game, so the Byzantine Team bonus doesn't affect it, also if you use the Scenery Editor to give Bimaristan to the Teutons it will not have double the range.
They stack but don’t multiply. The healing is best in the game with byz ally.
Do a video comparing new unique tech to herbal medicine. Would love to see that as you would always have a castle if you have the tech.
Saw the original when it came out 9 years ago, watching the new one as it came out, it has been a while
not having shipwright does suck
Does the unique healing tech work with the allied Byzantines healing civ bonus?
The passive healing remains the same, but the extra active healing is still nice.
@@yahm0n
So it doesn't double the tech.
Sad.
@@justmoddie5963 The tech is pretty darn good on its own though. If someone isn't individual targeting for one shot, bimaristan can actually win you the game. Making something that is already strong a little bit stronger is still really good.
@@justmoddie5963 Still heals as much as four monks.
A little question about goth tech "perfusion": are barracks working 100% faster or producing units 2* faster? Is this bonus speeding the research of unit upgrades in barracks?
And to think I was really frustrated on the Saladin campaign's late stages. Dang, these guys were too flexible for my own good.
"I wasn't too impressed by this" he said while I remember all the time old SotL called bad civilization bonuses "bad but not as useless as the Saracens team bonus". That is some understatement right there ;)
7:05
crazy gurjaras +40 armor
Armor?¿
I'm sure the Saracens' counterweight onagers and counterweight trebuchets will indeed benefit from the Counterweights tech. Frankly, I'm more wondering how everyone else manages to have those units be effective without.
Guys, how would you feel if for Saracens, the bouns of -100 wood cost on Markets is replaced/(or added on top of it) for that the first market is already pre-built by the start of the game?
(after the TC in nomad games)
Dark age market would be crazy
No side hustle anymore? That was the highlight!
7:04 I wasn't aware gurjaras got +40 armour. That's news to me.
Wow thats a lot of buffs. Aoe monk healing, +2 bonus vs buildings, memeluke armor class, and market cost were all not thing on hd's release iirc
7:15 I didn't know Gurjaras had +40 armor
my favourite civ!
If Saracens and Byzantines weren't such bitter enemies throughout the middle ages we'd have some unbelievably efficient hospitals today
Looks like the cavalry bonus damage vs camels for mamlukes is removed on purpose to nerf them in that regard given that you can hit and run everything except teutonic knights. But sarecens have other things to respond to such opponents...
Best walling civ too... in those community games the Saracens player should just build walls of markets around as many resources and trade with everyone, whilst building up their forces.
fast question are you ever going to do a other video on the historical reason behind civilisation bonus/unit ect
I know it a lot of work but it could be a good opportunit for a colab with a history channel
your voice didn't change much over 9 years.
called it ;)
You should do a Mongols overview!
Are the players markets conected, does buying /selling afect the other players market?
Market prices (before tax) is shared by all. So if Saracens buys lots of food the other players can sell their food for better prices
create a playlist for alll of this overview
2:05 Sideway archer is Meta
The Gurharas heavy camel got a +40 Armour bonus. Sounds a bit much.
At 7:12
A jack of trades civ.
Alhamdulilah, a revisit of the Saracen civ overview.
Saladin campaign mission still hard af though, how u can fight Franks in Imperial vs Saracen locked in Castle only?
Quick Look At The Monks
There's a stupidly ridiculous 6 archery range build order u can do with 30 pop saracens i got it with it yesterday by some Zagesi dude.
i watch this again after knowing that Hoang use this civ lately
This was always one of my favorite civs along with Mongols. Also where I got the name I use banna' aton lol
When the UT Bimaristan cames out, I thought this is the UT with the highest potential, and I found nearly nothing about this in pro Videos ....
Saracens are simply the most versitile civ in the game.