Made a Couple Mistakes! -I say Pikmin 3 has 18min days on normal, this was a change to Pikmin 3 DX,. OG P3 was still 13. -I say Challenge mode was removed in Pikmin 3, when it was actually just severely limited. First 5 stages were free, 6 was given with an update, and 7-15 were Paid DLC
I’d love to see a video where you rank the persona girls from worst to best in your opinion like who you chose to romance or what romances were done the best of that nature
In pikmin 4 I've in countered in the first area with the spicy berries sometimes pikmkn will just stop collecting them & stab somewhere random or just not puck up the Berry on the ground when everyone else did it's very annoying lol
I think you have a valid point, but if there is ONE thing where I think Pikmin 1 surpasses all other Pikmin games (including 4) is Olimar’s writing. While I don’t condemn the stories and characters introduced in the other games, I still find Olimar’s loneliness in the first game the most compelling. It made him feel like one of the most human characters Nintendo ever made. He’s not a god or a chosen hero, he is a normal person that wants to see his family and is scared of the planet he is in. In a world filled with creatures that are multiple times his size, he knows he is but a feeble tiny thing in comparison. He is interested in the world, but ultimately he is also scared of it. And that kind of thing is not something you see much of in the later entries. Again, I don’t think that Pikmin 2, 3 and 4 have BAD stories or BAD characters, I like them all really. But Pikmin 1’s story just captivated me a lot more.
100% with you on this!! Olimar's expedition logs are some of the most interesting things written in the pikmin series. The only thing that comes relatively close to that is Olimar's biology notes in the Piklopedia entries in Pikmin 2. But I still prefer the expedition logs over those. I just really like Olimar's character a lot, and I was actually quite disappointed in with more "artificial"(It's hard to describe the tone?) dialogue in Pikmin 4. Something is missing in P4 in regards to the characters as a whole. Pikmin 4 is what Pikmin 2 should've been. I just wish they had balanced the pikmin types a little more in P4 so that we had more reason to use all of the other pikmin.
@@abluntuser940 I think what you mean with “artificial” is that the characters are ALWAYS focused on their goals. The rescue corps is focused in rescuing castaways 24/7, Olimar is focused on getting out of the planet, things like that. They are always talking about what they need to do, but not even a single time do they even hint at them feeling anything. Olimar was focused on going back home in the first game, but besides that, in his travel logs he earnestly talks about being scared of not making it back. He talks about missing his wife’s cooking, wondering how his children are doing, reminiscing about them after finding objects that they gave him as a gift, and even getting angry at his wife at one point for once saying that he gives up too easily. That one specially is one of the most human entries to me. That entry is written on like the twenty-something’th day, so he doesn’t have much time left, which obviously distresses him greatly. He is terrified, he is scared, and that makes him prone to anger, but because he has nothing to discharge that anger on, he discharges his anger on the thought of his wife “insulting” him by implying that he isn’t trying. He ends up getting mad at the very people that he DESPERATELY wishes to return to. That, to me, is possibly one of the flawed and human things Olimar has done.
The writing is good in Pikmin 1. But the moment you've read everything once, you're not going to give a shit about it in future playthroughs. I don't play games to read them. I play them because I enjoy the gameplay. Pikmin 1 doesn't have the variety of content that Pikmin 2 does to make me want to revisit it.
I think this also stands to a technical degree. Pikmin 1, as silly as it sounds, has the best text boxes. They're so quick to skip compared to the other games and don't over explain or railroad much (which is something you can't say about the other 3 games). If non-dialogue cutscenes were skippable I think it would be the perfect Pikmin dialogue system. The illustrations are also very charming.
@@HidinginPrivate wollywogs were straight up the deadliest enemies in the game next to the emperor bulblax for me. I most of the time just baited them away with olimar to get them away from carrying routes rather than attempting to fight them.
I just played Pikmin 1 for the first time. Holy moly I killed more than 700 Pikmin because of the nerfs in 3 and 2 I did not know how bad the first game was with enemy’s-
There's something so uniquely funny about risking your life to collect literal trash. I love Pikmin 2 so much, definitely my favorite one. Imo, I think 2 captains is the sweet spot for number of captains (and Olimar and Louie are easily my favorite captains to play as)
The way bomb rocks work in Pikmin 1 is that if you throw one and whistle the Pikmin, they drop the rock. If you dismiss and whistle and they won't drop it. It was a weird design choice that I'm glad they changed. Great video, as well.
This was, to my knowledge, actually a glitch in the GCN versions that they never patched. They were supposed to function a bit more like the bomb rocks from 3, where Pikmin could throw them a small distance if there was something they could use them on (enemies, walls, etc). Instead they'd just stand there when thrown and wouldn't drop/throw the rock unless you whistled them. The Wii and later Switch ports would fix that and have them use Bomb Rocks normally.
@@HidinginPrivatethey always set the bomb rock off when they drop it from being whistled. (The only way to separate them from their rocks without it exploding is to put them away)
I think the only thing in Pikmin 3 I wish was in a previous Pikmin game is the way bridges work. It's more interesting and feels meaningful whereas in 1 and 2 bridges were kind of a hassle to deal with.
@@AlvinEarthwormRaw material is extremely smart imo, you can buy powerful items with it, but if you're not careful you'll run dry. Now you have to spend extra time replenishing if you want to progress in the area. It makes it so the most "Dandori mindful" playstyle is to have a good balance. Also, as someone who doesn't pick up enemy bodies much, the raw material drops give me a genuine incentive to take things back to the ship.
Nintendo seems to agree considering Pikmin 4 carries a lot of elements from 2 into it, and it's quickly becoming the best selling Pikmin game of all time
Lol to be fair, many people also said this about Pikmin 2 when Pikmin 3 came out, but Pikmin 4's sales are amazing so hopefully it keeps trending in that direction
There was actually an interview Miyamoto did with the team where he mentioned the team is in a pretty fierce debate between the "pikmin 1 people" and the "pikmin 2 people".
Outside of fanservice, what in Pikmin 4 is genuinely similar to Pikmin 2? The caves are completely different (killing the point of them by adding time limits and a bunch of wild Pikmin) The day limit being gone means nothing as the day limit in both Pikmin 1 and 3 is so generous I never felt any pressure The game focuses much more on time management than Pikmin management
One thing I like about P2's caves more than 4's is that you're forced to fight enemies more in tight quarters. in 4 you can kinda just always single an enemy out and take it out no problem. P2 often requires you to either lure an enemy away from the group or deal with more than one at a time. Since I am going to leave out Bitter Sprays, I will have to leave Oatchi, Glow Pikmin and Ice Pikmin out as well to be fair to both sides. Though Bitter Sprays are in much shorter supply if you play well (no farming days) than even Spicy Sprays in 4, let alone your infinite use pikmin or dog.
I’m gonna try and defend Pikmin 3’s story mode a bit cuz I’ve actually played it a lot, more than the other games as of now. I get that the game is easy but, for me personally, that has encouraged me to try and push myself to do more and more difficult challenges, like a 10 day run or a minimum Pikmin run. To me it feels the most conducive to pushing myself and doing more and more things in a run thanks to both its relative lack of challenge and also the nature of the 3 captain gameplay. Trying to accomplish as much as possible in as short a time if possible with the three captains is about as fun as it gets for Pikmin, and it’s what keeps the story mode fun for me even though now I’ve played Pikmin 1, 2, and now 4 a ton and am all too familiar with how difficult Pikmin can actually be. I know not every player is going to feel pushed to play this way, and also Pikmin 3 was the first one I played so I have some bias there. But I genuinely think that it holds up super well, and I go back and forth between whether or not it or Pikmin 2 is the better game (I think 1 is probably the weakest and 4 is probably the strongest, for whatever that’s worth).
Fruit in Pikmin 3 really shouldn't have been the main collectible. Story-wise, it makes sense, but the only other thing to work toward is the main mission with the Cosmic-Drive Key and Olimar. The fruit is also visible on the map at all times, so even if you were really running out of fruit, you could just spend a single day getting some and risk pretty much nothing. It would be different if there were other collectibles and challenges to bring in some more strategy to the fruit system. The Formidable Oak is my favorite part of Pikmin 3 because it provides meaning to collecting fruit since you can't get any more while there. Unfortunately, it's the only area in the game that does this. If they made more areas like Formidable Oak and had them be pretty much the replacement for caves, just that time passes and a day ending means depleting your rations, it would've made 3 a much better game, in my opinion.
The biggest problem with Pikmin three is that it feels way to linear cause there is always a signal to follow while in one and two after getting to an early point you can go anywhere
@@HidinginPrivate I just didn't but yeah it also wasn't very rewarding to not be able to swarm and was restricted to throwing, like there was something missing from the game, jokes on me I guess.
@@HidinginPrivatethe health values of Pikmin 3s enemies are on average 1/5th lesser than their predecessors it’s legit insane. Too little difficulty, one step away from a plastic baby button box where you win pressing a button over and over. Also, Apparently Pikmin 3 deluxe over nerfed the armored mawdad, 1 shot glass armor
OG Pikmin 3 still had challenge mode levels. the DLC was only the add the last 5 stages to battle enemies and collect treasure (10 extra levels total) still you're right about deluxe being better than OG with those last 10 stages being added in without DLC and all the other improvements + extra content
Dang my fault. I overstated my case a bit there. I looked it up again & looks like you're right. A stage 1-5 and boss rush was in OG, 6 was released if the game was updated during a window of time, and 7-15 were DLC
Call me crazy, but I feel Pikmin 1's lack of content and short length are actually make it better. I was thinking about how after you complete the game, it features a scoreboard for how many parts you got in how many days alongside your Pikmin totals, and then it hit me: Pikmin 1 is the perfect blend of classic hi-score style arcade games and modern story based games. Okay, maybe not PERFECT, but the blend is there. It has a leaderboard and keeps tracks of points, but it also has an engaging story in regards to Olimar trying to get back home. The game only takes place along 30 days, and as you and many others say, it doesn't take long to beat (at minimum 6.5 hours if you use every day), so it naturally encourages re-playability. The content of Pikmin 1 is playing the game again and again, memorizing layouts and enemy location while maximizing Pikmin numbers and organization (smth smth dandori) until you can get all 30 pieces in as few days as possible. And I get that's not for everyone. I also feel Pikmin 1 is a bit of lighting in a bottle, and you can't exactly rehash its experience in the same way you could Luigi's Mansion, for a random example. It's probably why the series never had the same kind of day limit like it had, with Pikmin 3's being very generous.
Not crazy at all, it’s a big reason Pikmin 1 is my favorite. It’s a perfect little experience that’s endlessly replayable and never overstays it’s welcome.
definatly i feel like 4 and 2 are games that have a lot of content but aren't very replayable while 1 and 3 (+olimars adventure) are very replayable even without as much content and they have an amazing replay value
I was kind of mixed on your previous video on the subject because it felt more like a reaction to Schafrillas’ video and less like a video actually defending Pikmin 2. This one is much better imo and I really enjoyed it! You did a really good job of saying things you did/did not like about 1, 3 and 3 Deluxe, and I think it’s generally just easier to see where you’re coming from in this video. I hope you make a video on 4 sometime as well!
If you think about it, In pikmin 1 olimars ship should be able to refresh his life support While in 2 your company being debt should give you a deadline to repay it before the collectors come in and close the operation down.
If I remember right, the reason that sometimes yellow Pikmin would only sometimes drop their bomb rocks when whistled is because they do that if you've thrown them with the bomb rock.
The Pikmin 1 GC bridges were straight up broken. I watched so many times as Pikmin would phase through the sides of the bridge, or be deleted from existence when walking under a slope bridge.
Here is a tip for the OG Pikmin! When a Yellow Pikmin is carrying a Bomb Rock, they will drop it when you whistle only AFTER they've been thrown, if they are dismissed, they do not drop it when whistled. For me, this was actually better than in the Switch/New Play version because it meant I could easily call a Yellow Pikmin away from a Bomb Rock when fighting the Emperor Bulblax on no death runs, in the Switch version, I struggled to get my little Yellow dudes to drop their Bombs during the fight, and had to rely on them tossing the bomb into the Bulbax's mouth, making the fight more difficult for me. I've been playing the OG on GC since 2002 though, so it's probably just me growing used to those old and outdated quirks, but I find the Pikmin to be easier to manage on the original when compared to the Switch version. I've personally always been of the opinion that each Pikmin game does something that makes it the best in its own way, so I can't agree with you entirely, though I _do_ agree that 2 is probably my favorite, but here's what I like about each game: Pikmin 1 has the best atmosphere and music, as well as a great motivation to survive on this mysterious alien planet, and is the most replayable for me, learning to beat it as quickly as possible has always been a blast! Pikmin 2 has the most challenging content, and some of my favorite enemies, and the caves all add a significant amount of playtime. I especially love playing it with various mods, such as the Co-op mod with my Brother who's been playing Pikmin with me my whole life! Pikmin 3 has my favorite story of the three, with a stronger sense of pacing and progression than the previous games due mostly to it being linearly structured, each area doesn't focus on exploration, but on opening up the level and building up towards the Boss of that area, and the Bosses are my favorite in the series, it's a little more "Game" feeling than the first two, but I enjoy that for Pikmin 3 at least! I haven't played much of Deluxe, but after playing the other three games, it's time I give this one a second playthrough after not having played it to completion since 2013, but I personally always found the Fruit to be my favorite collectable in the series, even after playing 4 I still feel that way. For me, it's not the items themselves that are important, but the narrative reason behind collecting them, in Pikmin 1, I'm saving myself, in Pikmin 2, I'm just treasure hunting, but in 3: I'm saving a whole planet. I wish the day limit was stricter, having a set day limit until "Koppai Famine" event would have added a much needed sense of urgency, but overall 3 is still one of my favorite games. Pikmin 4 takes the best ideas of the original three games, and builds from their foundation, it sacrifices some difficulty, and I hope a "Hard Mode" gets added in the future, because I personally found it easier than 3, but I did play it just after replaying 2 and haven't played 3 in a few years, so it may just be my faulty memory that makes me feel that way, but either way: Pikmin 4 has an insane amount of content, and will promote many more playthroughs in the coming years, especially once people start challenging themselves with a "No Flarlic/Upgrade" runs, or even a no ridable Oatchi run, there's an endless amount of ways to challenge yourself with this game, and even without them: You still have the Dandori challenges, Olimar's Shipwreck tale, and I can spend hours in the Piklopedia just fighting the enemies and trying different tactics. I'll have to digest it a bit more before deciding if I enjoy it more than 2 or not, but either way, it's a great game!
No idea how anyone could defend New Play Control’s handling of Bomb Rocks. They rob you of any and all agency in controlling them and you just have to rely on faulty Pikmin AI instead. You’re probably better off fighting the Emperor Bulblax WITHOUT Bomb Rocks, lol.
As a Pikmin fan who only just recently completed Pikmin 1 and is at the final stretch of Pikmin 2(preparing for those three caves in the Wistful Wilds if you know what I mean), I really have to agree on most of your points. It was really annoying to have some of my Pikmin constantly trip and I'm forced to not just periodically stop time to time(like in Pikmin 2 once you unlock the ultra fast boots or when having purple pikmin in your party) but just wait like five seconds while spamming whistle hoping that it'll force the Pikmin to get up faster(to no avail of course). To be fair to Pikmin 1 though, I did find that most of the time loss doesn't really come from Pikmin being obssessed with grass(annoying as that is at times) but mostly just wasting time due to not knowing the locations of the ship parts. So I really do like how it encourages you to learn the areas by heart, which is an element slightly removed from Pikmin 2 due to the day limit not being a thing. But it's whatever. One thing I feel like you didn't mention that Pikmin 2 does way better than Pikmin 1 though is the bosses. Sure they might not compare to the giant cinematic multiphase behemoths that Pikmin 3 seem to have, but compared to the Pikmin 1, it's a huge improvement as I feel like a lot of them are more unique and bring out different aspects of the gameplay. Pikmin 1 only had like two challenging fights and one of them isn't even that hard, just a bit annoying due to their being THREE borrowing snagrets in one location. On the other hand, fights like the Empress Bulbax requires careful maneuvring of the environment while taking care of the babies, but don't spend too long killing them cause she'll just lay more. Or the giant breadbug which fills the environment with electricity hazards forcing you to choose whether or not you want to slowly take out said hazards with yellows, or just gun for the food right away with your limited purple sqaud. And don't even get me started on the Man At Legs which requires you to take cover and try to either draw it out of it's hiding spot by learning it's ai, or just gunning for him, something that was never even been attemped by Pikmin 1, and is a unique gameplay mechanic, something Schrafillas DOESN'T mention at ALL despite being as infamous as the waterwraith. It's not super revolutionary or anything but I feel like a lot of the fights required more thought in that regard than the minimalistic bosses of Pikmin 1. Not to mention Pikmin 2 just has MORE of said fights, which is good cause it makes each and every dungeon feel rewarding to complete. Something that Schrafillas also conveniently failed to mention. "Corners were cut" my ass. Way more enemies, way more setpieces, way more music tracks, way more bosses, way more stuff to collect, with each enemy and treasure having an analytical/comedic breakdown from Olimar with most of the treasures having a unique sales pitch from the ship. It really is a wonderful sequel and I can only hope that Pikmin 4 will live up to the hype when I evantually get to it cause everyone seems to agree that it might be the best one.
Finally!!! A sequel to your video for your defense of Pikmin 2. Pikmin 2 is my favorite because how charming and full of personality. It’s also the most challenging one, right now I’m finishing 4 and I’m liking it a lot. It’s full of character in Pikmin 2!!! One day I will play the switch port since I beat the game 100% on the Wii 2 months ago
Some of your arguments are pretty disingenuous... For example, you said while discussing Pikmin 3 Deluxe that Pikmin 2's balancing issues are less of a problem to you since "you can just choose to ignore and not use them". But if that's your logic, why not just ignore and not use lock-on?
One thing I vastly prefer in Pikmin 3 over the previous games is the ability to select which type of Pikmin you throw instead of having to disband them and then get the color you want. To me that was just annoying.
You can swap colors in 2 by holding A and pressing B (on the Wii version at least), although the color you select won’t remain the prioritized one as you explore like in 3
Y’know dude, this video would be a lot more easier of a watch if you toned down on the sarcasm. This is kinda personal, but I don’t like feeling like I’m getting talked down too. But whatever that’s a me problem. For me, I like 1 and 3 more than 2 by a good bit. For 1, while it was short and very buggy at times, it felt like it was still tightly made together. The day system, as well as the way you had to get the parts and the challenge of getting them as quickly as you can felt tense, but rewarding at the same time. And with the backdrop of the entire storyline of Olimar being shipwrecked on PNF-404, it adds a lot to the game I feel. The vibes of 1 are pretty unmatched I’d say. For 3, The game is easy to a bit of a fault, but even then, it’s still very fulfilling to play. It builds off of the two captain system 2 introduced, but makes it SO much better. With 2, while having Louie with Olimar felt good, I noticed it didn’t really enhance multitasking like I thought it would. Because I have to constantly switch between both characters and if I’m not using one, they don’t do anything. That’s not to say it NEVER adds to the gameplay, but I just wind up using Olimar and Louie together much more in the game than separately. The “Go here” command single handedly FIXES that issue. Being able to send one captain somewhere, while doing another thing at the same time felt like what Pikmin 2 was trying to do, but stumbled executing it. And having *another* captain on top of that makes the gameplay much more engaging by virtue of all the multitasking and strategy planning you’re able to do. I always ask the question of “what am I going to do today” when starting a new day in Pikmin and try to plan for that. With Pikmin 3, there’s so many ways you can go about planning a single day. Do you want to send one of your captains off to do one thing, or keep them all together? I can send one captain off to get fruit, have another one boost up my Pikmin numbers, while one makes progress in the story. You see where I’m getting at? Also 3 hits a cord with me for the narrative it has. It was genuinely engaging to follow Alpha Charlie and Brittny in a similar way to Olimar in game 1. It doesn’t totally hit the atmosphere that Pikmin 1 hits, but it gets pretty darn close for me. 2 in comparison to both 1 and 3 feels really iffy too me. I figured having no timelimit at first would make the game more enjoyable for me than 1 (even though I liked that one a lot.) but I just didn’t like a lot of the execution of a lot of the stuff it did. I already mentioned that adding two captains didn’t really add too much in the long run for me. And the Caves are a really neat idea, but personally I’m not that big on random bombs falling on my squad and killing some of my valuable Pikmin because I didn’t notice it. Or a random Spotty Bulbear to screw me over. I know part of Pikmin is preparing for things you that might go wrong, but sometimes you *just* can’t prepare for that stuff. With 1 and 3, when I make mistakes or lose Pikmin, a lot of the time I feel like it’s my fault more often than not compared to a cave in 2. And It’s not like that’s a TOTALLY bad thing. If they did it once or twice, It wouldn’t be that big of a deal. But when it happens so frequently, it feels like a problem. The caves also feel like more of a slog to get through at times. 4 doesn’t always just throw waves of enemies at you. You also get slight puzzle rooms in between, rooms that mix up your progression somewhat. I don’t remember if 2 did that, I’m pretty sure it did a bit, but not to the extent of 4. And with 2 being such a massive game in comparison to 1 and 3, the thought of having to deal with a lot of that for most of the game turns me off somewhat compared to doing another playthrough of 1 and 3. So while 1 and 3 (or at least base 3 I guess), are much shorter, and have much less content than 2, I find them MUCH more easier to get into, and much more enjoyable. (And it helps both are super replayable too.) For me, I really like the “dandori” aspect of Pikmin, and 1 and 3 feels like it gives me options to try and multitask, and finish up everything I want to do in a day before it’s over. 2 in comparison feels like it’s pushing against me to do that with somewhat cheap tricks, weird decisions (and enemies that just downright suck at times too.) This isn’t to say it should be easy. For as much as I like 3, I feel like 1 had a better balance of difficulty and multitasking, where it feels like your more at risk of losing Pikmin, and mistakes are more costly, *BUT*, said mistakes are on me for being too reckless. In 2 it feels like everything can and will go wrong wether I’m careful or not. And it’s not like I hate 2 either. I’m glad 2 managed to get a lot of love from 4 that 3 skimped over in favor of improving 1’s gameplay and making strides of it’s own. (Seriously, a lot of the caves are really cool in 4). I can play 2 pretty fine, but a lot of it just seems really daunting and tiring personally. It’s just not for me. Sorry about the long comment, I just feel like I had a lot to say. (I commend you for reading this far if you did.) For what it’s worth, we can agree all 4 games are really good with their own strengths and weaknesses.
I really like Pikmin 2 and have great memories of it, when I heard that 3 had removed the whole collectibles part, I was so discouraged that I didnt get it Removing treasures and piklopedia was such a downgrade that I knew it wouldnt be the same Pikmin 1, which I didnt play either, felt that it was Pikmin learning to walk, so I thought on skipping it but I might get to it at some point. I was very happy that Pikmin 4 brought back the greatness of treasures and exploration that I have been playing it non-stop, I can agree that is at the same degree as Pikmin 2
I can imagine how playing 2 first would make 3 feel like a downgrade. I picture a pikmin 2 fan beating the game and watching the credits roll being like "Okay cool that was an easy campaign but I'm sure there will be a challenging post game" and then it just ends lol
New Play Control from what I saw when I played it years ago (I’ve still never beaten the first Pikmin game) is that it does fix quite a few of the original’s glitches/bugs/issues.
basically i feel the same in every way pikmin 1 is just bit clunky here and there pikmin 2 is a chefs kiss i never understood why i didnt like pikmin 3 i just didnt enjoy it as much but it is really good looking and the challenge modes are the best part of 3
tbh i prefer easy games with good level design over games that mostly rely on cheap difficulty spikes and randomized level design to keep its difficulty, if there is a balance of the two like for example: super meat boy then that would be preferred but elsewise i play games to have fun and to use as an escape from the daily grind, not to break blood vessels as i have to restart a floor for the 15th time because the game spawned a bulbear on top of me and my squad with no warning.
Pikmin 2 and Pikmin 3 are definitely way better than 1 as a game since they have more options as to what the player would want compared to 1 and also just handle different playstyles that a player could ask for. Though I think Pikmin 2 edges out Pikmin 3 due to the fact that the main story has a different gameplay variety than 3 and that the enemies have a chance to be much more brutal if careless compared to Pikmin 3. Granted I do think that Pikmin 2's story would have lent really well to just have a time limit by the beginning and just remove the time limit entirely once the debt has been paid off letting the player explore at their own pace to find Louie and that the caves just had their own timer like in Challenge Mode while also just removing most of the random jank.
I like to think that each Pikmin game appeals to a different 'kind' of pikmin player, dependent on what they enjoy from the franchises design choices. Pikmin 1 has a lot of soul and emotion along with (subjectively from me) good balance of gameplay and mechanics with a somewhat threatening (especially to new players) time limit, making Pikmin 1 possibly a favourite from those who enjoy those elements of pressure and emotional weight. Pikmin 2 has extreme difficulty and traps to keep you on your toes and constantly stressed and worried for what's around the corner, and really cool collectables and extras to the game, like the Piklopedia and Treasure Hoard, with plenty of variety for those seeking new challenges (even if it's sometimes a bit unfair) every game, making Pikmin 2 a favourite for people who like those elements of chaos and stress. Pikmin 3 allows for the most intense strategising and speedrunning potential of a more linear Pikmin game, as well as having an addicting mission mode and multiplayer, making it great for people who enjoy the strategy and time management aspect of Pikmin games. Pikmin 4? Tries to balance everything out into a neat balanced Pikmin experience (though it leans a little toward Pikmin 3 imo) making it great for Pikmin fans that like all of these aspects nearly equally. The point of this? I just think that people like the different games for their different goals in what they love the most from Pikmin. 4 is my favourite, but 3 takes a close second for me because I love strategising and challenge potential of the missions and story modes. (thanks for reading my ted... text?)
Thanks for another great video! Interested to hear your thoughts on Pikmin 4, as one of your points about Pikmin 3 was that it was “braindead easy,” but I feel like Pikmin 4 is even worse from this perspective. That said, I’ve yet to hear anyone seriously critiquing this aspect, and the general consensus appears to be that Pikmin 4 is “basically perfect.” I felt like sometimes I was playing 4 on auto-pilot, throwing Pikmin with little concern as no matter what I seemed to do, Pikmin just wouldn’t die.
pikmin 2 was the first game i EVER played since my brother got a gamecube disc for our wii (since we didnt have a gc) and its my favorite game of all time, I only beat it for the first time a month ago (around like 9 or 10 years of playing) and I still love this game. Pikmin 2 deserves way less hate than I am seeing.
I played 2 for the first time recently and felt as if it was balanced more around resource management in the pikmin than time management. 1 also had a lot more of this than 3, especially because 3 was so easy and boss corpses give an absurd amount of pikmin. However, replenishing pikmin after significant losses in 2 never felt fun to me, nor did doing an initial lap of each floor of later caves to watch out for bomb traps to prevent sudden significant losses. I see that as two logical extremes; either take heavy precautions, or experience significant losses to unengaging bomb traps. Neither of which are fun. I could be missing something and I did only play the game once, but I really can't think of anything else besides ultra-bitter spray freezing bomb dweevils and/or rocks, if that even works. The resource management is certainly an interesting concept, but 2 didn't do enough to make it engaging to me, and for now i prefer gameplay that's based on time management. I also played 3 first so I have bias. I do think 4 made some steps in the right direction for resource management, but is held back by its lack of overall difficulty.
Totally agree about spending days to regrow pikmin, and walking cave floors to trigger traps. My advice about the cave traps is to not worry about it and just bring your pikmin along anyway. It's definitely not "optimal," as you'll likely lose more pikmin, but it's just more fun to do in my experience.
Pikmin 2's main problem was that there was no option to go back to the main menu, meaning that you needed to restart the game, or exit back to the Switch's home screen and exit the game and reboot it, in case if anything out of your own control happened and to not waste time in the main campaign farming for more Pikmin.
That's mostly true. Exiting into the switch menu for me wasn't really a problem and in the gamecube you could just push reset and be back pretty quickly. I also didn't do it very often regardless and I normally had plenty of pikmin so no farming was necessary
This kid is a fan of Pikmin 2, you’re not going to read how annoying it is to exit Pikmin 2 and reboot the game. Fanboys are very oblivious when they’re a fan of a game. Things that are annoying to most-fanboys won’t admit it like those that speak the truth. For me exiting to the main menu is annoying in Pikmin 2. People like HidingInPrivate doesn’t find it annoying. I find Pikmin 2 tedious, people like Hidinginprvate doesn’t. Fanboys will pick on the littlest things about games after it previous titles. It’s just how it is. Having to control both characters in Pikmin 2 gets tedious. Having to whistle or pluck them, is tedious. Pikmin3 and Pikmin 4 have this feature that you can let the COM move for you while you’re doing your thing before it gets dark. And also have them pluck Pikmin.
Hey, I love your first video on Pikmin 2 and enjoying your Steven Universe series. This one, I find to be lacking. For a video about your love for the second game, it is disappointing that you decided to undermine the others instead of talking about what you liked. It just gives off this negative energy all around when you could as much rephrase all of your argument in a positive manner toward Pikmin 2. You know, strengthen up the game instead of bringing the others down.
My first introduction to Pikmin was Pikmin 3 the original one, and I’m really glad because I feel like if I had played Pikmin 1 or 2 first it would’ve completely put me off due to the difficulty and I think it’s completely valid to have the game be a bit easier because we have to take into account that this was A LOT of peoples first Pikmin game, so having it be on the difficulty of the first two games may have pushed people away who may not now what they’re doing. I will say tho that I wish the stuff they added in Deluxe was in the base game because that just makes more sense, but honestly I think heavier an easier game in the series to start out with may be a good way to go.
While the video is goodand i completly agree with 90%ofthe things said and that Pikmin 2 is simply superior to 1 and 3 by a large margin. The video feels more like bringing down the other games rather than bringing Pikmin 2 up, talking about what other games do wrong rather than what Pikmin 2 does well, great video, not wrong, but definitelly not the best focus
That's fair. For me, I love all the games so it's really just the issues I have that make me not prefer them to Pikmin 2. I made a previous vid responding to criticism of pikmin 2, I'll probably make a 3rd video just praising it
Hi! I just found your channel from your defending Pikmin 2 video. I’ve fallen in love with your Steven universe and Pikmin videos. Personally I’m not the biggest anime fan but you’ve still got a boatload of content that caters to my tastes and I just wanted to let you know how much I’m loving it! I hope to see a Pikmin 4 video from you at some point in the future. And I’ll be here for any Steven universe content you put out too! I could listen to you talk about Pikmin for hours, I love your passion on the subject. I am currently in a Pikmin binge, I was introduced to the series through smash bros, and my first game was 3, then I played 4. I just finished 1, am playing 2, and 3 deluxe is next on the list. Keep up the great content! It’s well made and full of personality! God bless!❤️
Comparatively speaking, they are much harder. Mainly dealing with health of enemies, damage output, number of hazards, likelihood of hazards killing you etc. The fact a wollywog in pikmin 1 can stomp 30 pikmin to death in one blow, but pikmin 3 has a pikmin type immune to being crushed should make the comparison obvious on even a surface level
Kids be saying Pikmin 2 is harder due to the games cheap-ass lame RNG, and more enemies added when there shouldn’t be that many in caves. Like wtf is with those robot balloon things that float? You cannot even kill half of the enemies unless they’re on the ground because the radius is small.
Finally someone says it. Like bro pikmin 2 was peak BECAUSE it was tough and scratched that exploration itch. I play that game so often I know it through and through and still find it a fun challenge. People typically complain bitter spray and purple pikmin make it too easy and I'm just...don't collect as much then? Don't spam sprays or purples? I dunno what to tell you lol. The difficulty made me love it so much. But then 3 came out and I'll be honest the lack of C stick made me out it down as a kid because the games controls felt bad to me personally but then I watched my sister play it and found it...boring. pikmin 4 tho??? Very fun very good. Sure it was painfully easy to me but the story was fun, the controls felt fine even though the C stick mechanic wasn't unlocked until post game and generally I just had a really good time and weep because there's no official giant Oatchi plush that I can worship for being a good boy. But in all pikmin 2 was the best and I'll be honest I hate how easy a lot of old franchises have gotten in the new age. When I was younger if a game was hard you had to get good lmao
It used cheap RNG difficult spikes to Pikmin 2. Pikmin 2 also gets tedious. Too slow for me. You cannot even set a wave point to let the COM control Louie or Olimar while you go do something else. What makes it easy for me not worrying about subset is entering the caves. Downside is you cannot respawn more Pikmin. In order to do that, you have to EXIT the caves, spawn back up top, leave the world and enter another world after a certain amount of days have gone to farm Pikmin. Not to mention not abled to farm Purples or Whites when you need them. Because of the games cheap male RNG, if you have zero whites and zero purples, now what? How many days do I have to wait for everything to respawn? Boring. Slow.
tbh in pikmin 3’s wii u section, you were talking about how easy it is to lock on to enemies, but it really isnt as easy as deluxe’s. it takes a bit to actually lock on and then charge.
I am actually glad that they removed the caves from Pikmin 3. If it had caves, we would have a situation similar to Pikmin 4, where they would run out of unique ideas, copy ideas from Pikmin 2, make the caves laughably easy, and remove the resources management element. And, in Pikmin 3’s case, they wanted to design the game more like Pikmin 1, so I understand this design, and happy that they did a good job and stuck with it.
Personally, I wouldn’t say that any pikmin game is downright bad, since theirs always something you can find in each game that’s unique to it. But pikmin 3 (even though it probably has one of the most intriguing stories in the series with the plasma wraith and umibozo theory), gameplay wise is the only pikmin game that genuinely feels unfinished. People may say pikmin 1 also feels that way but that game has old game jank and is debatably less glitchy as 3. With most of what you said about pikmin 3’s bosses, graphics, and music I agree on. With 2 literally just being an straight upgrade of 1. 4 has an similar amount of quality of 2 in exchange of retconing the plot an bit for Nintendo to kill the umibozo theory. The ranking I’ll give of the 4 would be: 1. P2 2. P4 3. P1 4. P3
Man I love all the Pikmin games so much it’s pretty hard to pick a favorite I think they’re all pretty solid. Although 4 might be the one to take that spot. However I believe Yellow Pikmin “randomly” blowing up your squad is factually wrong? Correct me if I’m wrong but what triggers their violent tendencies is all up to the button inputs meaning you would need to pay attention. Whether that is a mechanic you like or not is fine, but I’m pretty sure “random” explosions aren’t a thing. Personally to an extent I actually like the Pikmin plucking grass, and tripping, and running off to solo an enemy that got too close, and all those little quirks. It’s true and important that the pikmin are made to feel like an extension to the player’s capabilities, but the Pikmin are also living, breathing, thinking creatures. They can be clumsy, they can be lazy, they like to play and all that stuff, so I find it really charming when they get peckish for some nectar and start ripping apart the grass. It’s a reminder that they aren’t mindless drones or tools and gets me more invested when they inevitably die. I don’t know I guess that’s all Everyone should play Hey! Pikmin because I also enjoyed that game a lot.
One thing I absolutely love about the Pikmin series Pre-4 is that every game is somebody's favorite. There are people like me that think Pikmin 3's challenges and polished gameplay were the best. There are people like you who think Pikmin 2's difficulty and personality make it the best. And even still there are people that think the stress and solitude of Pikmin 1 are the best. The problem with Pikmin 4 is that it kinda blows the other three out of the water, but I still think every game will have those who like it best.
Pikmin three also had bingo battle that was actually really fun with there own maps where you could play against a friend but it could only be played on split screen
Bruh what a weird change. That's my bad, Weird that OG pikmin 3 has 13min while P3DX normal has 18min. Ig it makes sense but yeah hope you can understand how I got it mixed up
I'm making 3 videos. First video defended pikmin 2 from criticism, second video explained things that make me prefer pikmin 2 (this one) 3rd video will talk about things I like in pikmin 2
Made some great points, especially about 3. Although honestly I really wished you talked about 2 alone, you do amazing with these videos and you've done all the games but 2 (4 is cooking)
I was just grabbing quick footage of each game so my main goal was walking around the environments, but that's a good point. Pikmin 3 handles the split time management best of the series
One thing about Pikmin 3 people dont seem to mention is the overpowered nature of winged pikmin. Purple Pikmin get a lot of hate, but winged Pikmin are just as broken in my opinion, just for different reasons. Winged Pikmin can sequence break to an absurd degree. pretty much any puzzle involving a ledge is over before it began, any paper bag can be pushed early, and most hazards are useless against their flying nature. The fact that they're infinitely reproducible and come earlier than the blue pikmin do doesnt make it much better (and therefore invalidate the water shortcuts of blues and high throw of the yellows entirely for the most part). Hell, they tried to nerf it in the deluxe port and they STILL couldn't stop their powers. Unfortunately, though, Pikmin 4 kind of goes the Pikmin 3 route with the winged Pikmin in the sense that theyre nerfed to the point where they feel kind of pointless. I feel like they could have easily made them balanced if they just included more spots where you need them (flukeweeds, clipboards, and scornets).
I think part of that comes from Wings being introduced really late, and not getting their own onion until MUCH later in the game. That’s one thing I don’t like about Pikmin 4. They way you get some Pikmin types WAY too late. And it’s pretty convoluted to get more Pikmin without their onions.
Reasons I don’t like Pikmin 2 -repetitive -not fun Reasons I like Pikmin 3 -story progresses and changes smoothly -bosses feel much more cinematic and fun do to the buildup and order you must beat them in Thank you for reading :)
you know whats funny? i think pikmin 4 is about as easy as pikmin 3, but the games change in approach makes me enjoy the easiness in 4. pikmin 3 has the juice limit which... it's like the game is trying to have it's cake and eat it too. do you want to be easy or hard? because giving me this limit when the game is THIS easy just feels pointless. the mechanic mays well not exist, passed a certain skill level. pikmin 4 on the other hand is so in your face about dandori. do EVERYTHING fast. blow through shit at mach speed. the game INVITES you to break its kneecaps. it's fun to punch down on pikmin 4's easy bosses, because the game is so set on being efficient and fast. and there's enough content in the game that even if you're blowing through the game quickly, it will still last a decent amount. it rocks.
I agree. I do think Pikmin 4 has a lot of things that makes it too easy, but they are so easy to avoid that it comes off more as accessibility settings. Play how you want. The HP/damage differences between 3 and 4 is staggering but aside from that in a technical way, pikmin 4 has plenty more things to break the difficulty, they just feel almost totally optional to me. (Aside from autolock I hate that)
In Pikmin 1's defence, the Pikmin being kind of stupid and distractable makes them feel more alive. I wonder if it's at least partially intentional. You often see the same critique for the first Sims games and how likely the Sims are to get themselves killed without your help, but they were designed that way. It's not bad AI.
@@HidinginPrivate That's kind of the point, isn't it? They can't survive on their own at all. The only reason their relationship is symbiotic rather than exploitative is because Olimar teaches them to survive.
100% agree. Pikmin stopping to pluck grass, or staring wide-eyed as a pellet is sucked into an onion seems to really aggravate Hiding, but it makes perfect sense for them, and is actually kind of endearing to me. It makes them feel like a horse stopping to munch on weeds beside a trail, while you try to pull the reigns toward the path to keep them walking.
@@vanyadollyI think the idea that the pikmin are a sort of plant/animal hybrid hive-mind, using Olimar's intelligence as a brain to evolve, is so damn cool and intriguing. Pikmin 1's good ending seems to support this, showing that they have ascended the food chain with Olimar's help.
I Am currently replaying pikmin 2 and it still holds up perfectly. While flawed it stood tall as my favorite pikmin game for a long time and it’s still a great time. I just love the gameplay loop the Caves add and just all the new stuff and improvements from the original. it’s one of the main reasons I don’t love pikmin 3. It took away so much of the things 2 added and didn’t add anything to replace it that made the sacrifices feel worth it. It was a huge back step for the franchise and I’m so happy pikmin 4 decided to re add almost everything taken out from the first 2 and Re polish it. This game is hugely nostalgic for me. And while it can be insanely frustrating at times and it’s not perfect by any means it holds a special place in my heart.
In all honesty, I agree with basically every single take in this video. I always had problems with Pikmin 1 even as a kid because of how slow and jank the gameplay felt, but as an adult I can appreciate the Olimar notes for being legitimately interesting and deep at times. 2 even though I sucked at it as a kid is now my all-time favourite Pikmin game. Its challenges are the most satisfying to beat for an experienced player and the low day challenges are actually so fun to do (my pb is 11 days for all treasures). It also has the best sense of strategy in caves because you'll always have to stay alert and know all your options or else it can lead to disaster. And also aside from bitter spray and purples the game doesn't have many overpowered options, but enemies also have less health than in 1 and most bosses have easy to cheese strategies once you learn about them. It's overall a great game for Pikmin experts but if you want a more casual 2 experience then play 4 pretty much 3 I always felt lacked in real difficulty because it kinda lures you into thinking there will be a day limit like in 1, but in practice its so easy to get juice that it just becomes a number ultimately. It also has a very narrow structure in story mode and kinda discourages you from collecting every fruit since a lot are duplicates and you CAN'T go back to grab every fruit after saving Olimar. 4 is close to what I was hoping for with the return of caves but honestly my issues come with how it feels like artificial difficulty. Limiting to 3 types above ground doesn't feel like it has a purpose in story context or a gameplay perspective, if it was explained better in lore and maybe boosted to 5 I feel like it could've worked like the older games but no. Also the game at times feels EASIER than 3 which is baffling. Ice Pikmin combined with Oatchi upgrades literally skip a lot of the game's challenges because you can just Oatchi rush stun + Ice Pikmin + spicy spray to defeat any challenge mostly. Also doesn't help that charge is as good if not better than it was in 3 meaning any Pikmin can tackle any threat pretty much. Also there are Dandori challenges and night missions to do but aside from one battle with Olimar every single one can be SKIPPED and you still get the castaway so you never have to replay them unless you want platinum, and the game NEVER penalizes you for skipping them multiple times. I can see an attempt and I can commend it to some degree but it will honestly never hold a candle to 2 for me overall
What control scheme did you use with Pikmin 3 on Wii U? If you use the gamepad, then it's pretty cumbersome to lock on and charge enemies, which led me to only use it in certain select situations where the enemy was already stunned. Maybe with a pro controller its much easier to spam, but I'd suggest maybe trying a playthrough with the gamepad
i dont know why, but all the pikmin games make me feel aggressively, weirdly happy, except pikmin 2. theres just something about it for me that just doesn't click
Personally i think Pikmin 3 is the best game, having played Pikmin 2. What i like about pikmin 3 is the polish, all the quality of life improvements make the game a lot smoother to play, and nothing ever feels unfair, unlike in Pikmin 2. Additionally, i think Pikmin 3 does multitasking way better. I always felt pressured to have both captains with me at all times in Pikmin 2, because there wasnt an easy way to control both captains at the same time. In pikmin 3, this was fixed with the "Go Here" function. In pikmin 2, it takes me several in game days to collect all of the treasures on the surface of an area. In pikmin 3, i can collect all of the treasures in an area in one day. Also, Pikmin 3 Deluxe is the superior version, the challenge mode in P3D was much better than the challenge mode of Pikmin 2 IMO. On the wii U, its kinda meh.
I think I made a mistake starting with Pikmin 4. I wanna play at least 2 and 3 but the lack of qol is making me very hesitant. Looking forward for your thoughts on Pikmin 4 though
@@carnage0685Quality of life improvements. Also for what it’s worth 2 builds off of 1’s foundation really well, but it can be hard to get into. But even then, I’d say 1 is also a good starting point despite it’s jank.
So Pikmin 2 isn't really "better" it's just not "as bad" as every other entry despite you claiming to think they're all great ...smells like cope cause you can't come up with any defense for Pikmin 2 💀
@@toooydoeur You're unsalvageable Unfairly built, randomly generated, bomb-chucking dungeon crawling isn't a good design philosophy for Pikmin. People online playing 2 for the first time and getting infuriated showcased this in full. Cope.
Og Pikmin 1 AI: Elmer is my favorite food brand Pikmin 4 AI: *Climbs out of oinion proceeds to automatically 100% the area while your character watches from the sidelines.*
So although I disagree with your stance, you did do a very good job articulating your points. And for that you get a like on the video. This was a good follow up to the shaff counterpoint video. I think each pikmin game provides something for everyone and they are all great games. Plus I will admit I’m 100% nostalgia blind for pikmin 1.
i feel like some people like pikmin 2 & 4 better because of all of the content and increased difficulty (not as much for pikmin 4) and all the content (as a 30 hr experience) in them and others prefer the speed and replayability of 1 & 3 (as a 2-3 hr time management challenge) i have all the switch versions and beat all but pikmin2 and i have enjoyed all the games and have replayed 1 & 3 a few times but I personally find pikmin2's caves very frustrating and after playing about half of the pre end game caves i just haven't been very motivated to go back to them and i may not fully agree but i respect your oppinion
If there's one thing I'd note, I think Winged Pikmin are absolutely busted in Pikmin 3 / Deluxe, arguably just as much as people say Purples are in 2. With a full squad of Winged Pikmin, which are incredibly easy to obtain, you can absolutely slaughter any threat easily, they can carry things in the air across shortcuts and to no threat of any enemies, they can do basically anything that's not an express elemental Pikmin need. Winged Pikmin have lower damage values than others, yes, but with even a sizeable amount of them in your party and the braindead charge feature, they just delete everything with absolutely no difficulty. It's literally insane and I'm shocked I never see anyone else talking about it lol. Pikmin 4 kinda balances them by not giving you the ability to freely grow them until the final area, which sort of hurts their usefulness a lot (I finished the game only using like 30ish of them lol), but its generally much better than what happens in 3. You'd need to go out of your way to farm them. Rock Pikmin are also super good and essentially the go to combat option like Purples were. They can easily stunlock bulborbs, do mass damage to every enemy, are invulnerable to several forms of being killed that aren't outright being eaten or burned/drowned, they're shockingly strong, though I'd argue the Winged are more ridiculous.
Why do we have to pick games over each other😭😭 im just happy everyone can find something to like about any of the games. They all bring different things to the table and I love each of them
Fortunately deluxe was my first dive into pikmin 3 because i didnt have a Wii U. I really enjoyed it. And definitely has some of my favorite bosses. But overall, it was really easy and felt way too short. Pikmin 2 was still my favorite. I really enjoy pikmin 4 as well. Although I wish enemies respawned. Hard to say which I liked more, pikmin 4 was a really fun experience, with a lot of content. But pikmin 2 pushed me harder than any of the others. And it felt more rewarding for it.
Pikmin 2 is easily my favorite but I find myself having a blast replaying Pikmin 3 the main appeal to me is beating it as fast as possible. 3 captains and go here lead for insane Dandori. I’d put it about even with 4.
My issue with 4 is that it’s extremely easy and too simple. 3 type limit is the worst offender to me it makes all the maps way less interesting and could have easily been 5 types instead.
I did like the Fully debt repaid, credits, after the credits, and 100% completed treasures in pikmin 2. Completed 100% treasures in pikmin 2 is great because of how Olimar gets to look down the ground and see pikmin sing "Pikmin, Pikmin, Pikmin."
The thing I liked a lot more in the gamecube version of Pikmin 1 is that they are more responsive to your whistle. For example when you were calling them around here 3:31, they would respond to it. Also for the yellow pikmin when you throw them you have to nudge against them, when you dismiss them then you can whistle them as normal.
As someone who beat Pikmin 1, 2, and 4 (I just haven't gotten around to 3). I have to say 2 is so much better than 1. Mainly due to the new Pikmin and Louie. My only gripe is that the Pikmin being naturally slower than the captains is SUPER annoying, especially after playing Pikmin 4
this man just speaks my mind i also think something is missing in pikmin 3 like the pacing is so fast and we were missing a bulbear map like in pikmin 1 but there was a map scrapped to pikmin 3 launch that had watery blowhogs and alot of bulbears i think it would have made the game alot more enjoyable
Made a Couple Mistakes!
-I say Pikmin 3 has 18min days on normal, this was a change to Pikmin 3 DX,. OG P3 was still 13.
-I say Challenge mode was removed in Pikmin 3, when it was actually just severely limited. First 5 stages were free, 6 was given with an update, and 7-15 were Paid DLC
On a similar note: whenever I enter Pikmin 4's caves, I still get on edge since it does have its troll moments.
Lock on wasnt on the og pikmin 3 they added it in dx, the original had more like a z targetting for the camera but you still had to aim
I’d love to see a video where you rank the persona girls from worst to best in your opinion like who you chose to romance or what romances were done the best of that nature
In pikmin 4 I've in countered in the first area with the spicy berries sometimes pikmkn will just stop collecting them & stab somewhere random or just not puck up the Berry on the ground when everyone else did it's very annoying lol
I think you have a valid point, but if there is ONE thing where I think Pikmin 1 surpasses all other Pikmin games (including 4) is Olimar’s writing. While I don’t condemn the stories and characters introduced in the other games, I still find Olimar’s loneliness in the first game the most compelling. It made him feel like one of the most human characters Nintendo ever made. He’s not a god or a chosen hero, he is a normal person that wants to see his family and is scared of the planet he is in. In a world filled with creatures that are multiple times his size, he knows he is but a feeble tiny thing in comparison. He is interested in the world, but ultimately he is also scared of it. And that kind of thing is not something you see much of in the later entries.
Again, I don’t think that Pikmin 2, 3 and 4 have BAD stories or BAD characters, I like them all really. But Pikmin 1’s story just captivated me a lot more.
100% with you on this!! Olimar's expedition logs are some of the most interesting things written in the pikmin series. The only thing that comes relatively close to that is Olimar's biology notes in the Piklopedia entries in Pikmin 2. But I still prefer the expedition logs over those. I just really like Olimar's character a lot, and I was actually quite disappointed in with more "artificial"(It's hard to describe the tone?) dialogue in Pikmin 4. Something is missing in P4 in regards to the characters as a whole.
Pikmin 4 is what Pikmin 2 should've been. I just wish they had balanced the pikmin types a little more in P4 so that we had more reason to use all of the other pikmin.
@@abluntuser940 I think what you mean with “artificial” is that the characters are ALWAYS focused on their goals.
The rescue corps is focused in rescuing castaways 24/7, Olimar is focused on getting out of the planet, things like that. They are always talking about what they need to do, but not even a single time do they even hint at them feeling anything.
Olimar was focused on going back home in the first game, but besides that, in his travel logs he earnestly talks about being scared of not making it back. He talks about missing his wife’s cooking, wondering how his children are doing, reminiscing about them after finding objects that they gave him as a gift, and even getting angry at his wife at one point for once saying that he gives up too easily. That one specially is one of the most human entries to me. That entry is written on like the twenty-something’th day, so he doesn’t have much time left, which obviously distresses him greatly. He is terrified, he is scared, and that makes him prone to anger, but because he has nothing to discharge that anger on, he discharges his anger on the thought of his wife “insulting” him by implying that he isn’t trying. He ends up getting mad at the very people that he DESPERATELY wishes to return to. That, to me, is possibly one of the flawed and human things Olimar has done.
The writing is good in Pikmin 1. But the moment you've read everything once, you're not going to give a shit about it in future playthroughs. I don't play games to read them. I play them because I enjoy the gameplay. Pikmin 1 doesn't have the variety of content that Pikmin 2 does to make me want to revisit it.
I totally get that. The atmosphere of 1 is really good and a totally different vibe from the rest
I think this also stands to a technical degree. Pikmin 1, as silly as it sounds, has the best text boxes. They're so quick to skip compared to the other games and don't over explain or railroad much (which is something you can't say about the other 3 games). If non-dialogue cutscenes were skippable I think it would be the perfect Pikmin dialogue system. The illustrations are also very charming.
Legit just started pikmin 2 yesterday after finishing pikmin 1. The difference in gameplay quality is staggering between them.
It's so weird how people never seem to mention it!
@@HidinginPrivate wollywogs were straight up the deadliest enemies in the game next to the emperor bulblax for me. I most of the time just baited them away with olimar to get them away from carrying routes rather than attempting to fight them.
@@xenotech674the emperors are like the easiest, what do you mean? you should be scared of the empress bulbax
I think he was talking about Pikmin 1@@yes3206
I just played Pikmin 1 for the first time. Holy moly I killed more than 700 Pikmin because of the nerfs in 3 and 2 I did not know how bad the first game was with enemy’s-
There's something so uniquely funny about risking your life to collect literal trash. I love Pikmin 2 so much, definitely my favorite one. Imo, I think 2 captains is the sweet spot for number of captains (and Olimar and Louie are easily my favorite captains to play as)
Hey don't you go around calling a half used candle and a crushed tin can trash okay?? One man's trash is another man's treasure haha
@@HidinginPrivate Glory to Hocotate Freight!
But I’m still number one.
Risking *your* life, yes *our* life, as in we have not risked nor lost any other lives, nope, we have only risked ours.
My head canon as to why the Pikmin AI is MUCH better in Pikmin 2 is that Olimar’s influence made them more competent and self sufficient.
That's a fun head cannon
I actually think Pikmin 1's good ending supports this interpretation.
The way bomb rocks work in Pikmin 1 is that if you throw one and whistle the Pikmin, they drop the rock. If you dismiss and whistle and they won't drop it. It was a weird design choice that I'm glad they changed. Great video, as well.
Very confusing! I found they sometimes before coming to you also hit and set off the rock as well.
This was, to my knowledge, actually a glitch in the GCN versions that they never patched. They were supposed to function a bit more like the bomb rocks from 3, where Pikmin could throw them a small distance if there was something they could use them on (enemies, walls, etc). Instead they'd just stand there when thrown and wouldn't drop/throw the rock unless you whistled them.
The Wii and later Switch ports would fix that and have them use Bomb Rocks normally.
@@HidinginPrivatethey always set the bomb rock off when they drop it from being whistled. (The only way to separate them from their rocks without it exploding is to put them away)
@@yetravellingsonc8372Normally? Like chucking the bomb at your face when you’re in the middle of fighting an enemy and wiping out 95% of your squad??
@@yetravellingsonc8372what’s GCN?
I think the only thing in Pikmin 3 I wish was in a previous Pikmin game is the way bridges work. It's more interesting and feels meaningful whereas in 1 and 2 bridges were kind of a hassle to deal with.
I can agree with that! Pikmin 3 & 4 have much more satisfying and fun bridge mechanics than 1&2
At least Pikmin 4 brought that back. I like how the raw materials you collect also double as currency for upgrades.
@@AlvinEarthwormRaw material is extremely smart imo, you can buy powerful items with it, but if you're not careful you'll run dry. Now you have to spend extra time replenishing if you want to progress in the area. It makes it so the most "Dandori mindful" playstyle is to have a good balance. Also, as someone who doesn't pick up enemy bodies much, the raw material drops give me a genuine incentive to take things back to the ship.
Bridges are even more of a hassle in 4 because they’re just Pikmin 1 and 2 bridges but more TEDIOUS. Give me back the puzzle bridges!!!!!
@@Goomba456raw material would be cool if you didn’t get an obscene amount just by playing the game normally. :P
Nintendo seems to agree considering Pikmin 4 carries a lot of elements from 2 into it, and it's quickly becoming the best selling Pikmin game of all time
Lol to be fair, many people also said this about Pikmin 2 when Pikmin 3 came out, but Pikmin 4's sales are amazing so hopefully it keeps trending in that direction
Hopefully great sales means pikmin 5 before 2033
There was actually an interview Miyamoto did with the team where he mentioned the team is in a pretty fierce debate between the "pikmin 1 people" and the "pikmin 2 people".
@@HidinginPrivatebut Pikmin 3 didn’t have any elements of Pikmin 2??
Outside of fanservice, what in Pikmin 4 is genuinely similar to Pikmin 2?
The caves are completely different (killing the point of them by adding time limits and a bunch of wild Pikmin)
The day limit being gone means nothing as the day limit in both Pikmin 1 and 3 is so generous I never felt any pressure
The game focuses much more on time management than Pikmin management
One thing I like about P2's caves more than 4's is that you're forced to fight enemies more in tight quarters. in 4 you can kinda just always single an enemy out and take it out no problem. P2 often requires you to either lure an enemy away from the group or deal with
more than one at a time. Since I am going to leave out Bitter Sprays, I will have to leave Oatchi, Glow Pikmin and Ice Pikmin out as well to be fair to both sides. Though Bitter Sprays are in much shorter supply if you play well (no farming days) than even Spicy Sprays in 4, let alone your infinite use pikmin or dog.
one thing i really wish 4 had... was rain.... the rainy days in 3 were so good
Those were cool!
I’m gonna try and defend Pikmin 3’s story mode a bit cuz I’ve actually played it a lot, more than the other games as of now. I get that the game is easy but, for me personally, that has encouraged me to try and push myself to do more and more difficult challenges, like a 10 day run or a minimum Pikmin run. To me it feels the most conducive to pushing myself and doing more and more things in a run thanks to both its relative lack of challenge and also the nature of the 3 captain gameplay. Trying to accomplish as much as possible in as short a time if possible with the three captains is about as fun as it gets for Pikmin, and it’s what keeps the story mode fun for me even though now I’ve played Pikmin 1, 2, and now 4 a ton and am all too familiar with how difficult Pikmin can actually be.
I know not every player is going to feel pushed to play this way, and also Pikmin 3 was the first one I played so I have some bias there. But I genuinely think that it holds up super well, and I go back and forth between whether or not it or Pikmin 2 is the better game (I think 1 is probably the weakest and 4 is probably the strongest, for whatever that’s worth).
Fruit in Pikmin 3 really shouldn't have been the main collectible. Story-wise, it makes sense, but the only other thing to work toward is the main mission with the Cosmic-Drive Key and Olimar. The fruit is also visible on the map at all times, so even if you were really running out of fruit, you could just spend a single day getting some and risk pretty much nothing. It would be different if there were other collectibles and challenges to bring in some more strategy to the fruit system. The Formidable Oak is my favorite part of Pikmin 3 because it provides meaning to collecting fruit since you can't get any more while there. Unfortunately, it's the only area in the game that does this. If they made more areas like Formidable Oak and had them be pretty much the replacement for caves, just that time passes and a day ending means depleting your rations, it would've made 3 a much better game, in my opinion.
The biggest problem with Pikmin three is that it feels way to linear cause there is always a signal to follow while in one and two after getting to an early point you can go anywhere
I went through Pikmin 3 without knowing the Charge mechanic existed and I still thought it was easy
Idk how you didn't find out but yeah lock on trivialize things. Enemies also die much easier
@@HidinginPrivate I just didn't but yeah it also wasn't very rewarding to not be able to swarm and was restricted to throwing, like there was something missing from the game, jokes on me I guess.
@@HidinginPrivatethe health values of Pikmin 3s enemies are on average 1/5th lesser than their predecessors it’s legit insane. Too little difficulty, one step away from a plastic baby button box where you win pressing a button over and over. Also, Apparently Pikmin 3 deluxe over nerfed the armored mawdad, 1 shot glass armor
@@springssprangyard8278 Did you play the Wii U version or the Switch version?
@@King_Luigi Wii U.
OG Pikmin 3 still had challenge mode levels. the DLC was only the add the last 5 stages to battle enemies and collect treasure (10 extra levels total)
still you're right about deluxe being better than OG with those last 10 stages being added in without DLC and all the other improvements + extra content
Dang my fault. I overstated my case a bit there. I looked it up again & looks like you're right. A stage 1-5 and boss rush was in OG, 6 was released if the game was updated during a window of time, and 7-15 were DLC
@@HidinginPrivate overstated your "case" for an entire 20min video lol
@@HidinginPrivate yeah you messed up the original game did have mission mode and stages too. The dlc just added more.
Call me crazy, but I feel Pikmin 1's lack of content and short length are actually make it better. I was thinking about how after you complete the game, it features a scoreboard for how many parts you got in how many days alongside your Pikmin totals, and then it hit me: Pikmin 1 is the perfect blend of classic hi-score style arcade games and modern story based games.
Okay, maybe not PERFECT, but the blend is there. It has a leaderboard and keeps tracks of points, but it also has an engaging story in regards to Olimar trying to get back home. The game only takes place along 30 days, and as you and many others say, it doesn't take long to beat (at minimum 6.5 hours if you use every day), so it naturally encourages re-playability. The content of Pikmin 1 is playing the game again and again, memorizing layouts and enemy location while maximizing Pikmin numbers and organization (smth smth dandori) until you can get all 30 pieces in as few days as possible.
And I get that's not for everyone. I also feel Pikmin 1 is a bit of lighting in a bottle, and you can't exactly rehash its experience in the same way you could Luigi's Mansion, for a random example. It's probably why the series never had the same kind of day limit like it had, with Pikmin 3's being very generous.
Not crazy at all, it’s a big reason Pikmin 1 is my favorite. It’s a perfect little experience that’s endlessly replayable and never overstays it’s welcome.
Yeah pikmin one is great for speed-running
I've seen some people say that the original Luigi's Mansion was also a lightning in a bottle experience as well.
definatly i feel like 4 and 2 are games that have a lot of content but aren't very replayable while 1 and 3 (+olimars adventure) are very replayable even without as much content and they have an amazing replay value
I was kind of mixed on your previous video on the subject because it felt more like a reaction to Schafrillas’ video and less like a video actually defending Pikmin 2. This one is much better imo and I really enjoyed it! You did a really good job of saying things you did/did not like about 1, 3 and 3 Deluxe, and I think it’s generally just easier to see where you’re coming from in this video. I hope you make a video on 4 sometime as well!
I do plan to make a video on 4 and have already gathered footage!
@@HidinginPrivate Looking forward to it! Pikmin fans winning all around lately
If you think about it, In pikmin 1 olimars ship should be able to refresh his life support
While in 2 your company being debt should give you a deadline to repay it before the collectors come in and close the operation down.
1:04 this man likes both the hardest and most unfair game in the series, and the most casual and forgiving one in the series.
how truly interesting.
2 absolutely nailed the control scheme, swarming >>>>>>>>>>>> charging
Swarming is sooooooo good
If I remember right, the reason that sometimes yellow Pikmin would only sometimes drop their bomb rocks when whistled is because they do that if you've thrown them with the bomb rock.
The Pikmin 1 GC bridges were straight up broken. I watched so many times as Pikmin would phase through the sides of the bridge, or be deleted from existence when walking under a slope bridge.
Here is a tip for the OG Pikmin! When a Yellow Pikmin is carrying a Bomb Rock, they will drop it when you whistle only AFTER they've been thrown, if they are dismissed, they do not drop it when whistled. For me, this was actually better than in the Switch/New Play version because it meant I could easily call a Yellow Pikmin away from a Bomb Rock when fighting the Emperor Bulblax on no death runs, in the Switch version, I struggled to get my little Yellow dudes to drop their Bombs during the fight, and had to rely on them tossing the bomb into the Bulbax's mouth, making the fight more difficult for me. I've been playing the OG on GC since 2002 though, so it's probably just me growing used to those old and outdated quirks, but I find the Pikmin to be easier to manage on the original when compared to the Switch version.
I've personally always been of the opinion that each Pikmin game does something that makes it the best in its own way, so I can't agree with you entirely, though I _do_ agree that 2 is probably my favorite, but here's what I like about each game:
Pikmin 1 has the best atmosphere and music, as well as a great motivation to survive on this mysterious alien planet, and is the most replayable for me, learning to beat it as quickly as possible has always been a blast!
Pikmin 2 has the most challenging content, and some of my favorite enemies, and the caves all add a significant amount of playtime. I especially love playing it with various mods, such as the Co-op mod with my Brother who's been playing Pikmin with me my whole life!
Pikmin 3 has my favorite story of the three, with a stronger sense of pacing and progression than the previous games due mostly to it being linearly structured, each area doesn't focus on exploration, but on opening up the level and building up towards the Boss of that area, and the Bosses are my favorite in the series, it's a little more "Game" feeling than the first two, but I enjoy that for Pikmin 3 at least! I haven't played much of Deluxe, but after playing the other three games, it's time I give this one a second playthrough after not having played it to completion since 2013, but I personally always found the Fruit to be my favorite collectable in the series, even after playing 4 I still feel that way. For me, it's not the items themselves that are important, but the narrative reason behind collecting them, in Pikmin 1, I'm saving myself, in Pikmin 2, I'm just treasure hunting, but in 3: I'm saving a whole planet. I wish the day limit was stricter, having a set day limit until "Koppai Famine" event would have added a much needed sense of urgency, but overall 3 is still one of my favorite games.
Pikmin 4 takes the best ideas of the original three games, and builds from their foundation, it sacrifices some difficulty, and I hope a "Hard Mode" gets added in the future, because I personally found it easier than 3, but I did play it just after replaying 2 and haven't played 3 in a few years, so it may just be my faulty memory that makes me feel that way, but either way: Pikmin 4 has an insane amount of content, and will promote many more playthroughs in the coming years, especially once people start challenging themselves with a "No Flarlic/Upgrade" runs, or even a no ridable Oatchi run, there's an endless amount of ways to challenge yourself with this game, and even without them: You still have the Dandori challenges, Olimar's Shipwreck tale, and I can spend hours in the Piklopedia just fighting the enemies and trying different tactics. I'll have to digest it a bit more before deciding if I enjoy it more than 2 or not, but either way, it's a great game!
No idea how anyone could defend New Play Control’s handling of Bomb Rocks. They rob you of any and all agency in controlling them and you just have to rely on faulty Pikmin AI instead. You’re probably better off fighting the Emperor Bulblax WITHOUT Bomb Rocks, lol.
As a Pikmin fan who only just recently completed Pikmin 1 and is at the final stretch of Pikmin 2(preparing for those three caves in the Wistful Wilds if you know what I mean), I really have to agree on most of your points. It was really annoying to have some of my Pikmin constantly trip and I'm forced to not just periodically stop time to time(like in Pikmin 2 once you unlock the ultra fast boots or when having purple pikmin in your party) but just wait like five seconds while spamming whistle hoping that it'll force the Pikmin to get up faster(to no avail of course). To be fair to Pikmin 1 though, I did find that most of the time loss doesn't really come from Pikmin being obssessed with grass(annoying as that is at times) but mostly just wasting time due to not knowing the locations of the ship parts. So I really do like how it encourages you to learn the areas by heart, which is an element slightly removed from Pikmin 2 due to the day limit not being a thing. But it's whatever. One thing I feel like you didn't mention that Pikmin 2 does way better than Pikmin 1 though is the bosses. Sure they might not compare to the giant cinematic multiphase behemoths that Pikmin 3 seem to have, but compared to the Pikmin 1, it's a huge improvement as I feel like a lot of them are more unique and bring out different aspects of the gameplay. Pikmin 1 only had like two challenging fights and one of them isn't even that hard, just a bit annoying due to their being THREE borrowing snagrets in one location. On the other hand, fights like the Empress Bulbax requires careful maneuvring of the environment while taking care of the babies, but don't spend too long killing them cause she'll just lay more. Or the giant breadbug which fills the environment with electricity hazards forcing you to choose whether or not you want to slowly take out said hazards with yellows, or just gun for the food right away with your limited purple sqaud. And don't even get me started on the Man At Legs which requires you to take cover and try to either draw it out of it's hiding spot by learning it's ai, or just gunning for him, something that was never even been attemped by Pikmin 1, and is a unique gameplay mechanic, something Schrafillas DOESN'T mention at ALL despite being as infamous as the waterwraith. It's not super revolutionary or anything but I feel like a lot of the fights required more thought in that regard than the minimalistic bosses of Pikmin 1. Not to mention Pikmin 2 just has MORE of said fights, which is good cause it makes each and every dungeon feel rewarding to complete. Something that Schrafillas also conveniently failed to mention. "Corners were cut" my ass. Way more enemies, way more setpieces, way more music tracks, way more bosses, way more stuff to collect, with each enemy and treasure having an analytical/comedic breakdown from Olimar with most of the treasures having a unique sales pitch from the ship. It really is a wonderful sequel and I can only hope that Pikmin 4 will live up to the hype when I evantually get to it cause everyone seems to agree that it might be the best one.
Finally!!! A sequel to your video for your defense of Pikmin 2. Pikmin 2 is my favorite because how charming and full of personality. It’s also the most challenging one, right now I’m finishing 4 and I’m liking it a lot. It’s full of character in Pikmin 2!!! One day I will play the switch port since I beat the game 100% on the Wii 2 months ago
Not really good reasons. But oh kay. For me it has always been Pikmin 1.
Some of your arguments are pretty disingenuous...
For example, you said while discussing Pikmin 3 Deluxe that Pikmin 2's balancing issues are less of a problem to you since "you can just choose to ignore and not use them". But if that's your logic, why not just ignore and not use lock-on?
One thing I vastly prefer in Pikmin 3 over the previous games is the ability to select which type of Pikmin you throw instead of having to disband them and then get the color you want. To me that was just annoying.
You can swap colors in 2 by holding A and pressing B (on the Wii version at least), although the color you select won’t remain the prioritized one as you explore like in 3
Y’know dude, this video would be a lot more easier of a watch if you toned down on the sarcasm. This is kinda personal, but I don’t like feeling like I’m getting talked down too. But whatever that’s a me problem.
For me, I like 1 and 3 more than 2 by a good bit.
For 1, while it was short and very buggy at times, it felt like it was still tightly made together. The day system, as well as the way you had to get the parts and the challenge of getting them as quickly as you can felt tense, but rewarding at the same time. And with the backdrop of the entire storyline of Olimar being shipwrecked on PNF-404, it adds a lot to the game I feel. The vibes of 1 are pretty unmatched I’d say.
For 3, The game is easy to a bit of a fault, but even then, it’s still very fulfilling to play. It builds off of the two captain system 2 introduced, but makes it SO much better. With 2, while having Louie with Olimar felt good, I noticed it didn’t really enhance multitasking like I thought it would. Because I have to constantly switch between both characters and if I’m not using one, they don’t do anything. That’s not to say it NEVER adds to the gameplay, but I just wind up using Olimar and Louie together much more in the game than separately. The “Go here” command single handedly FIXES that issue. Being able to send one captain somewhere, while doing another thing at the same time felt like what Pikmin 2 was trying to do, but stumbled executing it. And having *another* captain on top of that makes the gameplay much more engaging by virtue of all the multitasking and strategy planning you’re able to do. I always ask the question of “what am I going to do today” when starting a new day in Pikmin and try to plan for that. With Pikmin 3, there’s so many ways you can go about planning a single day. Do you want to send one of your captains off to do one thing, or keep them all together? I can send one captain off to get fruit, have another one boost up my Pikmin numbers, while one makes progress in the story. You see where I’m getting at? Also 3 hits a cord with me for the narrative it has. It was genuinely engaging to follow Alpha Charlie and Brittny in a similar way to Olimar in game 1. It doesn’t totally hit the atmosphere that Pikmin 1 hits, but it gets pretty darn close for me.
2 in comparison to both 1 and 3 feels really iffy too me. I figured having no timelimit at first would make the game more enjoyable for me than 1 (even though I liked that one a lot.) but I just didn’t like a lot of the execution of a lot of the stuff it did. I already mentioned that adding two captains didn’t really add too much in the long run for me. And the Caves are a really neat idea, but personally I’m not that big on random bombs falling on my squad and killing some of my valuable Pikmin because I didn’t notice it. Or a random Spotty Bulbear to screw me over. I know part of Pikmin is preparing for things you that might go wrong, but sometimes you *just* can’t prepare for that stuff. With 1 and 3, when I make mistakes or lose Pikmin, a lot of the time I feel like it’s my fault more often than not compared to a cave in 2. And It’s not like that’s a TOTALLY bad thing. If they did it once or twice, It wouldn’t be that big of a deal. But when it happens so frequently, it feels like a problem. The caves also feel like more of a slog to get through at times. 4 doesn’t always just throw waves of enemies at you. You also get slight puzzle rooms in between, rooms that mix up your progression somewhat. I don’t remember if 2 did that, I’m pretty sure it did a bit, but not to the extent of 4. And with 2 being such a massive game in comparison to 1 and 3, the thought of having to deal with a lot of that for most of the game turns me off somewhat compared to doing another playthrough of 1 and 3.
So while 1 and 3 (or at least base 3 I guess), are much shorter, and have much less content than 2, I find them MUCH more easier to get into, and much more enjoyable. (And it helps both are super replayable too.) For me, I really like the “dandori” aspect of Pikmin, and 1 and 3 feels like it gives me options to try and multitask, and finish up everything I want to do in a day before it’s over. 2 in comparison feels like it’s pushing against me to do that with somewhat cheap tricks, weird decisions (and enemies that just downright suck at times too.) This isn’t to say it should be easy. For as much as I like 3, I feel like 1 had a better balance of difficulty and multitasking, where it feels like your more at risk of losing Pikmin, and mistakes are more costly, *BUT*, said mistakes are on me for being too reckless. In 2 it feels like everything can and will go wrong wether I’m careful or not. And it’s not like I hate 2 either. I’m glad 2 managed to get a lot of love from 4 that 3 skimped over in favor of improving 1’s gameplay and making strides of it’s own. (Seriously, a lot of the caves are really cool in 4). I can play 2 pretty fine, but a lot of it just seems really daunting and tiring personally. It’s just not for me.
Sorry about the long comment, I just feel like I had a lot to say. (I commend you for reading this far if you did.) For what it’s worth, we can agree all 4 games are really good with their own strengths and weaknesses.
I really like Pikmin 2 and have great memories of it, when I heard that 3 had removed the whole collectibles part, I was so discouraged that I didnt get it
Removing treasures and piklopedia was such a downgrade that I knew it wouldnt be the same
Pikmin 1, which I didnt play either, felt that it was Pikmin learning to walk, so I thought on skipping it but I might get to it at some point.
I was very happy that Pikmin 4 brought back the greatness of treasures and exploration that I have been playing it non-stop, I can agree that is at the same degree as Pikmin 2
I can imagine how playing 2 first would make 3 feel like a downgrade. I picture a pikmin 2 fan beating the game and watching the credits roll being like "Okay cool that was an easy campaign but I'm sure there will be a challenging post game" and then it just ends lol
New Play Control from what I saw when I played it years ago (I’ve still never beaten the first Pikmin game) is that it does fix quite a few of the original’s glitches/bugs/issues.
basically i feel the same in every way
pikmin 1 is just bit clunky here and there
pikmin 2 is a chefs kiss
i never understood why i didnt like pikmin 3 i just didnt enjoy it as much but it is really good looking and the challenge modes are the best part of 3
For me it was the fact that pikmin 3 was so infuriatingly easy. It just seemed way too easy after playing pikmin 2
tbh i prefer easy games with good level design over games that mostly rely on cheap difficulty spikes and randomized level design to keep its difficulty, if there is a balance of the two like for example: super meat boy then that would be preferred but elsewise i play games to have fun and to use as an escape from the daily grind, not to break blood vessels as i have to restart a floor for the 15th time because the game spawned a bulbear on top of me and my squad with no warning.
Agree. Pikmin 2 has this annoying RNG I was face palming about when you enter sublevels.
Pikmin 2 and Pikmin 3 are definitely way better than 1 as a game since they have more options as to what the player would want compared to 1 and also just handle different playstyles that a player could ask for. Though I think Pikmin 2 edges out Pikmin 3 due to the fact that the main story has a different gameplay variety than 3 and that the enemies have a chance to be much more brutal if careless compared to Pikmin 3. Granted I do think that Pikmin 2's story would have lent really well to just have a time limit by the beginning and just remove the time limit entirely once the debt has been paid off letting the player explore at their own pace to find Louie and that the caves just had their own timer like in Challenge Mode while also just removing most of the random jank.
I like to think that each Pikmin game appeals to a different 'kind' of pikmin player, dependent on what they enjoy from the franchises design choices.
Pikmin 1 has a lot of soul and emotion along with (subjectively from me) good balance of gameplay and mechanics with a somewhat threatening (especially to new players) time limit, making Pikmin 1 possibly a favourite from those who enjoy those elements of pressure and emotional weight.
Pikmin 2 has extreme difficulty and traps to keep you on your toes and constantly stressed and worried for what's around the corner, and really cool collectables and extras to the game, like the Piklopedia and Treasure Hoard, with plenty of variety for those seeking new challenges (even if it's sometimes a bit unfair) every game, making Pikmin 2 a favourite for people who like those elements of chaos and stress.
Pikmin 3 allows for the most intense strategising and speedrunning potential of a more linear Pikmin game, as well as having an addicting mission mode and multiplayer, making it great for people who enjoy the strategy and time management aspect of Pikmin games.
Pikmin 4? Tries to balance everything out into a neat balanced Pikmin experience (though it leans a little toward Pikmin 3 imo) making it great for Pikmin fans that like all of these aspects nearly equally.
The point of this? I just think that people like the different games for their different goals in what they love the most from Pikmin. 4 is my favourite, but 3 takes a close second for me because I love strategising and challenge potential of the missions and story modes. (thanks for reading my ted... text?)
Counter point. Seeing visible shipyards appear on the Dolphins hull is a serotonin IV unlike any other
Thanks for another great video! Interested to hear your thoughts on Pikmin 4, as one of your points about Pikmin 3 was that it was “braindead easy,” but I feel like Pikmin 4 is even worse from this perspective. That said, I’ve yet to hear anyone seriously critiquing this aspect, and the general consensus appears to be that Pikmin 4 is “basically perfect.” I felt like sometimes I was playing 4 on auto-pilot, throwing Pikmin with little concern as no matter what I seemed to do, Pikmin just wouldn’t die.
Another problem I had with Pikmin 3 was how it had so few enemies return from the previous games
That was a bummer! I did like the new ones but I wish we got more
@@HidinginPrivate yeah the new ones are cool, but I feel like so many good ones were just left behind
pikmin 2 was the first game i EVER played since my brother got a gamecube disc for our wii (since we didnt have a gc) and its my favorite game of all time, I only beat it for the first time a month ago (around like 9 or 10 years of playing) and I still love this game. Pikmin 2 deserves way less hate than I am seeing.
I played 2 for the first time recently and felt as if it was balanced more around resource management in the pikmin than time management. 1 also had a lot more of this than 3, especially because 3 was so easy and boss corpses give an absurd amount of pikmin. However, replenishing pikmin after significant losses in 2 never felt fun to me, nor did doing an initial lap of each floor of later caves to watch out for bomb traps to prevent sudden significant losses. I see that as two logical extremes; either take heavy precautions, or experience significant losses to unengaging bomb traps. Neither of which are fun. I could be missing something and I did only play the game once, but I really can't think of anything else besides ultra-bitter spray freezing bomb dweevils and/or rocks, if that even works. The resource management is certainly an interesting concept, but 2 didn't do enough to make it engaging to me, and for now i prefer gameplay that's based on time management. I also played 3 first so I have bias. I do think 4 made some steps in the right direction for resource management, but is held back by its lack of overall difficulty.
Totally agree about spending days to regrow pikmin, and walking cave floors to trigger traps. My advice about the cave traps is to not worry about it and just bring your pikmin along anyway. It's definitely not "optimal," as you'll likely lose more pikmin, but it's just more fun to do in my experience.
Ok but we can all agree that “Hey Pikmin” solos every other title in the series no questions asked
Pikmin 2's main problem was that there was no option to go back to the main menu, meaning that you needed to restart the game, or exit back to the Switch's home screen and exit the game and reboot it, in case if anything out of your own control happened and to not waste time in the main campaign farming for more Pikmin.
That's mostly true. Exiting into the switch menu for me wasn't really a problem and in the gamecube you could just push reset and be back pretty quickly. I also didn't do it very often regardless and I normally had plenty of pikmin so no farming was necessary
This kid is a fan of Pikmin 2, you’re not going to read how annoying it is to exit Pikmin 2 and reboot the game. Fanboys are very oblivious when they’re a fan of a game. Things that are annoying to most-fanboys won’t admit it like those that speak the truth. For me exiting to the main menu is annoying in Pikmin 2. People like HidingInPrivate doesn’t find it annoying. I find Pikmin 2 tedious, people like Hidinginprvate doesn’t.
Fanboys will pick on the littlest things about games after it previous titles. It’s just how it is. Having to control both characters in Pikmin 2 gets tedious. Having to whistle or pluck them, is tedious. Pikmin3 and Pikmin 4 have this feature that you can let the COM move for you while you’re doing your thing before it gets dark. And also have them pluck Pikmin.
Hey, I love your first video on Pikmin 2 and enjoying your Steven Universe series.
This one, I find to be lacking. For a video about your love for the second game, it is disappointing that you decided to undermine the others instead of talking about what you liked. It just gives off this negative energy all around when you could as much rephrase all of your argument in a positive manner toward Pikmin 2.
You know, strengthen up the game instead of bringing the others down.
My first introduction to Pikmin was Pikmin 3 the original one, and I’m really glad because I feel like if I had played Pikmin 1 or 2 first it would’ve completely put me off due to the difficulty and I think it’s completely valid to have the game be a bit easier because we have to take into account that this was A LOT of peoples first Pikmin game, so having it be on the difficulty of the first two games may have pushed people away who may not now what they’re doing. I will say tho that I wish the stuff they added in Deluxe was in the base game because that just makes more sense, but honestly I think heavier an easier game in the series to start out with may be a good way to go.
4:09 FINALLY! Someone mentions how annoying it is when the pikmin ignore you and go to a random nectar location even without orders
It's annoying!
While the video is goodand i completly agree with 90%ofthe things said and that Pikmin 2 is simply superior to 1 and 3 by a large margin. The video feels more like bringing down the other games rather than bringing Pikmin 2 up, talking about what other games do wrong rather than what Pikmin 2 does well, great video, not wrong, but definitelly not the best focus
That's fair. For me, I love all the games so it's really just the issues I have that make me not prefer them to Pikmin 2. I made a previous vid responding to criticism of pikmin 2, I'll probably make a 3rd video just praising it
Hi! I just found your channel from your defending Pikmin 2 video.
I’ve fallen in love with your Steven universe and Pikmin videos. Personally I’m not the biggest anime fan but you’ve still got a boatload of content that caters to my tastes and I just wanted to let you know how much I’m loving it!
I hope to see a Pikmin 4 video from you at some point in the future. And I’ll be here for any Steven universe content you put out too! I could listen to you talk about Pikmin for hours, I love your passion on the subject.
I am currently in a Pikmin binge, I was introduced to the series through smash bros, and my first game was 3, then I played 4. I just finished 1, am playing 2, and 3 deluxe is next on the list.
Keep up the great content! It’s well made and full of personality!
God bless!❤️
17:12 holy moly that's a LOT of damage the rocks do. Pikmin 4 feels more balanced while still keeping rocks capable of high damage (as they should be)
Yeahh balancing for damage/enemy health is nicer in pikmin 4
I don't understand where this idea that pikmin 1 and 2 are hard comes from. all the pikmin games are extremely lenient and easy.
Comparatively speaking, they are much harder. Mainly dealing with health of enemies, damage output, number of hazards, likelihood of hazards killing you etc. The fact a wollywog in pikmin 1 can stomp 30 pikmin to death in one blow, but pikmin 3 has a pikmin type immune to being crushed should make the comparison obvious on even a surface level
Kids be saying Pikmin 2 is harder due to the games cheap-ass lame RNG, and more enemies added when there shouldn’t be that many in caves. Like wtf is with those robot balloon things that float? You cannot even kill half of the enemies unless they’re on the ground because the radius is small.
Finally someone says it. Like bro pikmin 2 was peak BECAUSE it was tough and scratched that exploration itch. I play that game so often I know it through and through and still find it a fun challenge. People typically complain bitter spray and purple pikmin make it too easy and I'm just...don't collect as much then? Don't spam sprays or purples? I dunno what to tell you lol. The difficulty made me love it so much. But then 3 came out and I'll be honest the lack of C stick made me out it down as a kid because the games controls felt bad to me personally but then I watched my sister play it and found it...boring. pikmin 4 tho??? Very fun very good. Sure it was painfully easy to me but the story was fun, the controls felt fine even though the C stick mechanic wasn't unlocked until post game and generally I just had a really good time and weep because there's no official giant Oatchi plush that I can worship for being a good boy. But in all pikmin 2 was the best and I'll be honest I hate how easy a lot of old franchises have gotten in the new age. When I was younger if a game was hard you had to get good lmao
It used cheap RNG difficult spikes to Pikmin 2. Pikmin 2 also gets tedious. Too slow for me. You cannot even set a wave point to let the COM control Louie or Olimar while you go do something else. What makes it easy for me not worrying about subset is entering the caves. Downside is you cannot respawn more Pikmin. In order to do that, you have to EXIT the caves, spawn back up top, leave the world and enter another world after a certain amount of days have gone to farm Pikmin. Not to mention not abled to farm Purples or Whites when you need them.
Because of the games cheap male RNG, if you have zero whites and zero purples, now what? How many days do I have to wait for everything to respawn? Boring. Slow.
no.
Every time someone says that long game = good game I get one step closer to doing unspeakable acts.
tbh in pikmin 3’s wii u section, you were talking about how easy it is to lock on to enemies, but it really isnt as easy as deluxe’s. it takes a bit to actually lock on and then charge.
I am actually glad that they removed the caves from Pikmin 3. If it had caves, we would have a situation similar to Pikmin 4, where they would run out of unique ideas, copy ideas from Pikmin 2, make the caves laughably easy, and remove the resources management element. And, in Pikmin 3’s case, they wanted to design the game more like Pikmin 1, so I understand this design, and happy that they did a good job and stuck with it.
Personally, I wouldn’t say that any pikmin game is downright bad, since theirs always something you can find in each game that’s unique to it. But pikmin 3 (even though it probably has one of the most intriguing stories in the series with the plasma wraith and umibozo theory), gameplay wise is the only pikmin game that genuinely feels unfinished. People may say pikmin 1 also feels that way but that game has old game jank and is debatably less glitchy as 3. With most of what you said about pikmin 3’s bosses, graphics, and music I agree on.
With 2 literally just being an straight upgrade of 1. 4 has an similar amount of quality of 2 in exchange of retconing the plot an bit for Nintendo to kill the umibozo theory.
The ranking I’ll give of the 4 would be:
1. P2
2. P4
3. P1
4. P3
Man I love all the Pikmin games so much it’s pretty hard to pick a favorite I think they’re all pretty solid. Although 4 might be the one to take that spot.
However I believe Yellow Pikmin “randomly” blowing up your squad is factually wrong? Correct me if I’m wrong but what triggers their violent tendencies is all up to the button inputs meaning you would need to pay attention. Whether that is a mechanic you like or not is fine, but I’m pretty sure “random” explosions aren’t a thing.
Personally to an extent I actually like the Pikmin plucking grass, and tripping, and running off to solo an enemy that got too close, and all those little quirks. It’s true and important that the pikmin are made to feel like an extension to the player’s capabilities, but the Pikmin are also living, breathing, thinking creatures. They can be clumsy, they can be lazy, they like to play and all that stuff, so I find it really charming when they get peckish for some nectar and start ripping apart the grass. It’s a reminder that they aren’t mindless drones or tools and gets me more invested when they inevitably die.
I don’t know I guess that’s all Everyone should play Hey! Pikmin because I also enjoyed that game a lot.
One thing I absolutely love about the Pikmin series Pre-4 is that every game is somebody's favorite. There are people like me that think Pikmin 3's challenges and polished gameplay were the best. There are people like you who think Pikmin 2's difficulty and personality make it the best. And even still there are people that think the stress and solitude of Pikmin 1 are the best. The problem with Pikmin 4 is that it kinda blows the other three out of the water, but I still think every game will have those who like it best.
Actually there’s some people who still like the other games even with 4, so 4 might just be another game that’ll have it’s own fanbase.
Pikmin three also had bingo battle that was actually really fun with there own maps where you could play against a friend but it could only be played on split screen
Bingo battles in Pikmin 2 to pikmin 3 aren't all that different so I kinda just consider it neutral
Schafrillas living rent free in bros head, wtf
Gotta correct you on something real quick
Pikmin 3dx days are 18 minutes long (on normal)
Pikmin 3 days are the same as 2s 13 minutes
Bruh what a weird change. That's my bad, Weird that OG pikmin 3 has 13min while P3DX normal has 18min. Ig it makes sense but yeah hope you can understand how I got it mixed up
@@HidinginPrivateI understand, I think 3dx normal is a lot easier than the original game tbh
Personally think 3 and 4 are way better then 2 but it’s nice to see your opinions
It would be nice if you talked about Pikmin 2 in your Pikmin 2 video
I'm making 3 videos. First video defended pikmin 2 from criticism, second video explained things that make me prefer pikmin 2 (this one) 3rd video will talk about things I like in pikmin 2
Made some great points, especially about 3. Although honestly I really wished you talked about 2 alone, you do amazing with these videos and you've done all the games but 2 (4 is cooking)
I don’t tend to agree with this title, but I think it’s a good game. (I think pikmin 1 & 3 is much better than 2)
I think they are all great and I can understand if others don't share my preferences. I atleast hope it's an understandable one
notice how in the pikmin 3 gameplay he always has all captains in the same squad and never multitasking (pikmin 3's best feature imo)
I was just grabbing quick footage of each game so my main goal was walking around the environments, but that's a good point. Pikmin 3 handles the split time management best of the series
The amount of resetting I did is why Pikmin 2 is the my least favorite
Pikmin 3 is my favorite cozy scary adventure
I’ve restarted because of the lame RNG and RNG of the caves, and enemy replacements.
One thing about Pikmin 3 people dont seem to mention is the overpowered nature of winged pikmin. Purple Pikmin get a lot of hate, but winged Pikmin are just as broken in my opinion, just for different reasons. Winged Pikmin can sequence break to an absurd degree. pretty much any puzzle involving a ledge is over before it began, any paper bag can be pushed early, and most hazards are useless against their flying nature. The fact that they're infinitely reproducible and come earlier than the blue pikmin do doesnt make it much better (and therefore invalidate the water shortcuts of blues and high throw of the yellows entirely for the most part). Hell, they tried to nerf it in the deluxe port and they STILL couldn't stop their powers.
Unfortunately, though, Pikmin 4 kind of goes the Pikmin 3 route with the winged Pikmin in the sense that theyre nerfed to the point where they feel kind of pointless. I feel like they could have easily made them balanced if they just included more spots where you need them (flukeweeds, clipboards, and scornets).
I think part of that comes from Wings being introduced really late, and not getting their own onion until MUCH later in the game. That’s one thing I don’t like about Pikmin 4. They way you get some Pikmin types WAY too late. And it’s pretty convoluted to get more Pikmin without their onions.
Reasons I don’t like Pikmin 2
-repetitive
-not fun
Reasons I like Pikmin 3
-story progresses and changes smoothly
-bosses feel much more cinematic and fun do to the buildup and order you must beat them in
Thank you for reading :)
Ah finally, someone with taste! Pikmin 2 is the best until now 4 is pretty amazing but I’m not 100% done yet.
you know whats funny? i think pikmin 4 is about as easy as pikmin 3, but the games change in approach makes me enjoy the easiness in 4. pikmin 3 has the juice limit which... it's like the game is trying to have it's cake and eat it too. do you want to be easy or hard? because giving me this limit when the game is THIS easy just feels pointless. the mechanic mays well not exist, passed a certain skill level.
pikmin 4 on the other hand is so in your face about dandori. do EVERYTHING fast. blow through shit at mach speed. the game INVITES you to break its kneecaps. it's fun to punch down on pikmin 4's easy bosses, because the game is so set on being efficient and fast. and there's enough content in the game that even if you're blowing through the game quickly, it will still last a decent amount. it rocks.
I agree. I do think Pikmin 4 has a lot of things that makes it too easy, but they are so easy to avoid that it comes off more as accessibility settings. Play how you want. The HP/damage differences between 3 and 4 is staggering but aside from that in a technical way, pikmin 4 has plenty more things to break the difficulty, they just feel almost totally optional to me. (Aside from autolock I hate that)
@@HidinginPrivate my day be so fine
and then boom
i have to fight more than 2 enemies in close proximity to each other in pikmin 4
In Pikmin 1's defence, the Pikmin being kind of stupid and distractable makes them feel more alive. I wonder if it's at least partially intentional. You often see the same critique for the first Sims games and how likely the Sims are to get themselves killed without your help, but they were designed that way. It's not bad AI.
Surely if they were dumb enough to walk into water and drown they wouldn't survive on their own in any capacity
@@HidinginPrivate That's kind of the point, isn't it? They can't survive on their own at all. The only reason their relationship is symbiotic rather than exploitative is because Olimar teaches them to survive.
100% agree. Pikmin stopping to pluck grass, or staring wide-eyed as a pellet is sucked into an onion seems to really aggravate Hiding, but it makes perfect sense for them, and is actually kind of endearing to me. It makes them feel like a horse stopping to munch on weeds beside a trail, while you try to pull the reigns toward the path to keep them walking.
@@vanyadollyI think the idea that the pikmin are a sort of plant/animal hybrid hive-mind, using Olimar's intelligence as a brain to evolve, is so damn cool and intriguing. Pikmin 1's good ending seems to support this, showing that they have ascended the food chain with Olimar's help.
I Am currently replaying pikmin 2 and it still holds up perfectly. While flawed it stood tall as my favorite pikmin game for a long time and it’s still a great time.
I just love the gameplay loop the Caves add and just all the new stuff and improvements from the original. it’s one of the main reasons I don’t love pikmin 3. It took away so much of the things 2 added and didn’t add anything to replace it that made the sacrifices feel worth it.
It was a huge back step for the franchise and I’m so happy pikmin 4 decided to re add almost everything taken out from the first 2 and Re polish it.
This game is hugely nostalgic for me. And while it can be insanely frustrating at times and it’s not perfect by any means it holds a special place in my heart.
In all honesty, I agree with basically every single take in this video. I always had problems with Pikmin 1 even as a kid because of how slow and jank the gameplay felt, but as an adult I can appreciate the Olimar notes for being legitimately interesting and deep at times.
2 even though I sucked at it as a kid is now my all-time favourite Pikmin game. Its challenges are the most satisfying to beat for an experienced player and the low day challenges are actually so fun to do (my pb is 11 days for all treasures). It also has the best sense of strategy in caves because you'll always have to stay alert and know all your options or else it can lead to disaster. And also aside from bitter spray and purples the game doesn't have many overpowered options, but enemies also have less health than in 1 and most bosses have easy to cheese strategies once you learn about them. It's overall a great game for Pikmin experts but if you want a more casual 2 experience then play 4 pretty much
3 I always felt lacked in real difficulty because it kinda lures you into thinking there will be a day limit like in 1, but in practice its so easy to get juice that it just becomes a number ultimately. It also has a very narrow structure in story mode and kinda discourages you from collecting every fruit since a lot are duplicates and you CAN'T go back to grab every fruit after saving Olimar.
4 is close to what I was hoping for with the return of caves but honestly my issues come with how it feels like artificial difficulty. Limiting to 3 types above ground doesn't feel like it has a purpose in story context or a gameplay perspective, if it was explained better in lore and maybe boosted to 5 I feel like it could've worked like the older games but no. Also the game at times feels EASIER than 3 which is baffling. Ice Pikmin combined with Oatchi upgrades literally skip a lot of the game's challenges because you can just Oatchi rush stun + Ice Pikmin + spicy spray to defeat any challenge mostly. Also doesn't help that charge is as good if not better than it was in 3 meaning any Pikmin can tackle any threat pretty much. Also there are Dandori challenges and night missions to do but aside from one battle with Olimar every single one can be SKIPPED and you still get the castaway so you never have to replay them unless you want platinum, and the game NEVER penalizes you for skipping them multiple times. I can see an attempt and I can commend it to some degree but it will honestly never hold a candle to 2 for me overall
What control scheme did you use with Pikmin 3 on Wii U? If you use the gamepad, then it's pretty cumbersome to lock on and charge enemies, which led me to only use it in certain select situations where the enemy was already stunned. Maybe with a pro controller its much easier to spam, but I'd suggest maybe trying a playthrough with the gamepad
i dont know why, but all the pikmin games make me feel aggressively, weirdly happy, except pikmin 2. theres just something about it for me that just doesn't click
I feel aggressively weirdly happy in all of them. Maybe not pikmin 1? But not in a bad way, pikmin 1 just feels a lot more doomer
Personally i think Pikmin 3 is the best game, having played Pikmin 2. What i like about pikmin 3 is the polish, all the quality of life improvements make the game a lot smoother to play, and nothing ever feels unfair, unlike in Pikmin 2.
Additionally, i think Pikmin 3 does multitasking way better. I always felt pressured to have both captains with me at all times in Pikmin 2, because there wasnt an easy way to control both captains at the same time. In pikmin 3, this was fixed with the "Go Here" function. In pikmin 2, it takes me several in game days to collect all of the treasures on the surface of an area. In pikmin 3, i can collect all of the treasures in an area in one day.
Also, Pikmin 3 Deluxe is the superior version, the challenge mode in P3D was much better than the challenge mode of Pikmin 2 IMO. On the wii U, its kinda meh.
I like every pikmin game lol but 4 is my favorite now
idk man, you seem kinda mean
Sorry, I was trying to be funny youtube man Schafrillas
@@HidinginPrivateOh no
I’ve only played Pikmin 2 and it has made me say some gamer words that I don’t usually say
A yellow pikmin dropping a bomb when being called after thrown is an intended mechanic
A bad one I'm glad they changed. It also doesn't operate consistently, atleast not on gcn
Wow
That's terrible!
I think I made a mistake starting with Pikmin 4. I wanna play at least 2 and 3 but the lack of qol is making me very hesitant.
Looking forward for your thoughts on Pikmin 4 though
3’s QOL is still very good, 2 and 1 are the ones that that feels heavily limited by QOL
@@ShellTreewhat lack of QOL?
@@carnage0685Quality of life improvements.
Also for what it’s worth 2 builds off of 1’s foundation really well, but it can be hard to get into. But even then, I’d say 1 is also a good starting point despite it’s jank.
So Pikmin 2 isn't really "better" it's just not "as bad" as every other entry despite you claiming to think they're all great
...smells like cope cause you can't come up with any defense for Pikmin 2 💀
It's most definitely better
@@toooydoeur Even better than 4?
@@KynG5 ofc, 4 is the weakest one tho the same score as 3
@@toooydoeur You're unsalvageable
Unfairly built, randomly generated, bomb-chucking dungeon crawling isn't a good design philosophy for Pikmin. People online playing 2 for the first time and getting infuriated showcased this in full. Cope.
@@KynG5 it is, and those people got filtered buddy. Cope harder
Mf3r said unfairly built lmao, just say you suck
Og Pikmin 1 AI: Elmer is my favorite food brand
Pikmin 4 AI: *Climbs out of oinion proceeds to automatically 100% the area while your character watches from the sidelines.*
Also Pikmin 4 AI: stands there and does absolutely nothing while you’re trying to whistle it away from being crushed to death by the Waterwraith
So although I disagree with your stance, you did do a very good job articulating your points. And for that you get a like on the video. This was a good follow up to the shaff counterpoint video.
I think each pikmin game provides something for everyone and they are all great games. Plus I will admit I’m 100% nostalgia blind for pikmin 1.
YES!
Glory!
i feel like some people like pikmin 2 & 4 better because of all of the content and increased difficulty (not as much for pikmin 4) and all the content (as a 30 hr experience) in them and others prefer the speed and replayability of 1 & 3 (as a 2-3 hr time management challenge)
i have all the switch versions and beat all but pikmin2 and i have enjoyed all the games and have replayed 1 & 3 a few times but I personally find pikmin2's caves very frustrating and after playing about half of the pre end game caves i just haven't been very motivated to go back to them
and i may not fully agree but i respect your oppinion
The complete antithesis to Schaffrilas' video.
Lol true
The title alone is all the proof we need.
If there's one thing I'd note, I think Winged Pikmin are absolutely busted in Pikmin 3 / Deluxe, arguably just as much as people say Purples are in 2. With a full squad of Winged Pikmin, which are incredibly easy to obtain, you can absolutely slaughter any threat easily, they can carry things in the air across shortcuts and to no threat of any enemies, they can do basically anything that's not an express elemental Pikmin need. Winged Pikmin have lower damage values than others, yes, but with even a sizeable amount of them in your party and the braindead charge feature, they just delete everything with absolutely no difficulty. It's literally insane and I'm shocked I never see anyone else talking about it lol.
Pikmin 4 kinda balances them by not giving you the ability to freely grow them until the final area, which sort of hurts their usefulness a lot (I finished the game only using like 30ish of them lol), but its generally much better than what happens in 3. You'd need to go out of your way to farm them.
Rock Pikmin are also super good and essentially the go to combat option like Purples were. They can easily stunlock bulborbs, do mass damage to every enemy, are invulnerable to several forms of being killed that aren't outright being eaten or burned/drowned, they're shockingly strong, though I'd argue the Winged are more ridiculous.
Why do we have to pick games over each other😭😭 im just happy everyone can find something to like about any of the games. They all bring different things to the table and I love each of them
id be curious to hear your thoughts on pikmin 4 considering that game plays itself even more so than pikmin 3
I’m glad I’m not the only one who just suddenly started enjoying Pikmin 2 much more than 1
Fortunately deluxe was my first dive into pikmin 3 because i didnt have a Wii U. I really enjoyed it. And definitely has some of my favorite bosses.
But overall, it was really easy and felt way too short. Pikmin 2 was still my favorite.
I really enjoy pikmin 4 as well. Although I wish enemies respawned. Hard to say which I liked more, pikmin 4 was a really fun experience, with a lot of content. But pikmin 2 pushed me harder than any of the others. And it felt more rewarding for it.
Pikmin 2 is easily my favorite but I find myself having a blast replaying Pikmin 3 the main appeal to me is beating it as fast as possible. 3 captains and go here lead for insane Dandori. I’d put it about even with 4.
I love playing Pikmin 3 casually for the amazing challenge modes. Go here is also a great addition. Idk tho I think pikmin 4 might be my fav now
My issue with 4 is that it’s extremely easy and too simple. 3 type limit is the worst offender to me it makes all the maps way less interesting and could have easily been 5 types instead.
I did like the Fully debt repaid, credits, after the credits, and 100% completed treasures in pikmin 2. Completed 100% treasures in pikmin 2 is great because of how Olimar gets to look down the ground and see pikmin sing "Pikmin, Pikmin, Pikmin."
The thing I liked a lot more in the gamecube version of Pikmin 1 is that they are more responsive to your whistle. For example when you were calling them around here 3:31, they would respond to it. Also for the yellow pikmin when you throw them you have to nudge against them, when you dismiss them then you can whistle them as normal.
*Clicks on video*
*Likes video 0.1 seconds in*
*refuses to elaborate*
*leaves*
The thumbnail says pikmin 1 and 3 are better while the title says otherwise, i’d say the title is more right than the thumbnail
As someone who beat Pikmin 1, 2, and 4 (I just haven't gotten around to 3). I have to say 2 is so much better than 1. Mainly due to the new Pikmin and Louie. My only gripe is that the Pikmin being naturally slower than the captains is SUPER annoying, especially after playing Pikmin 4
this man just speaks my mind i also think something is missing in pikmin 3 like the pacing is so fast and we were missing a bulbear map like in pikmin 1 but there was a map scrapped to pikmin 3 launch that had watery blowhogs and alot of bulbears i think it would have made the game alot more enjoyable