Why Pikmin 4 is both a Step Up and a Step Down from Pikmin 3

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  • Опубликовано: 26 дек 2024

Комментарии • 457

  • @kingdrivendust
    @kingdrivendust 9 месяцев назад +530

    This is literally how i felt about the game, loved it all the way through but still felt something i loved from 3 was missing. This video puts it into words

    • @crazylegs299
      @crazylegs299 9 месяцев назад +15

      the manual lockon, pikmin 4's auto lock on is ass

    • @MXK_BS
      @MXK_BS 6 месяцев назад +1

      I feel you so much😭

    • @50zezima
      @50zezima 6 месяцев назад +8

      I am playing and enjoying 4, but all of the magic from 3 is lost in this game. I don't like that fruits don't make juice, I don't like the concept of sparklium, and I don't like that the focus is only rescuing diversity hire employees the entire game. It's so force fed, and the characters and story in 4 is abysmally stupid sorry to say. I also among the many things to complain about, I don't like how they start you off in the coolest new area with Olimar to just throw you into another character with a completely different objective, felt like they were hanging the carrot on the stick and not in a good way. I'm actually mad that I spent $60 on this game and somehow was able to get pikmin 3 deluxe for $30 on the sale shelf at Walmart. I'm dissappointed in the direction they took with this game, I'm hoping that they don't do that with the next edition if that ever will become a game.

    • @MrMcBallBoy
      @MrMcBallBoy 5 месяцев назад +2

      So called “free thinkers” thinking freely

    • @AaronPedal
      @AaronPedal 26 дней назад

      Aaron, now I know I was wrong
      I messed up, and now you’re gone
      Aaron, I’m sorry I neglected you
      Oh, I never expected you to run away and leave me
      Feeling this empty
      Your meow right now would sound like music to me
      Please come home, ’cause I miss you, Aaron
      Aaron, come home
      (Aaron, come home)
      Aaron, can’t you see I was blind?
      I’ll do anything to change your mind
      More than a pet, you’re my best friend
      Too cool to forget
      Come back ’cause we are family
      And forgive me for making you wanna roam
      And now my heart is beating like the saddest metronome
      Somewhere I hope you’re reading
      My latest three-word poem
      Aaron, come home
      Aaron, come home
      (Aaron, come home)
      Aaron, come home
      (Aaron, come home)
      Aaron, come home
      (Aaron, come home), ah
      Aaron, come home
      Aaron, come home
      Aaron, won’t you come home?

  • @squiddler7731
    @squiddler7731 9 месяцев назад +182

    22:30 fun fact: it _seems like_ you actually can have all pikmin types in the final cave, because on the second-to-last floor you have 5 candypop buds (red, yellow, blue, white and ice). So if you came in with purple, rock and flying pikmin, you could change them into the other types and have all 8 at once, 9 if you count the glow pikmin that can also be spawned in
    _But then if you actually try this,_ then two of the candypop buds will stealthily have their color changed to match a pikmin you already have (in my case purple). Even with the 3 type limit lifted in a cave, the game is still physically incapable of allowing more than 7 types for whatever reason.

    • @OriginalGameteer
      @OriginalGameteer 9 месяцев назад +23

      Yeah I had a rude awakening with that lol
      I wanted to beat the game with a squad of all 9 types for thematic reasons, so learning that there's a limit of 5 types + Glows in caves for SOME reason despite how rare it is to even see... Yeah I was pretty upset

    • @PhailRaptor
      @PhailRaptor 3 месяца назад

      Alternatively, you could enter with no Pikmin and throw a full 100 Glow Seeds instead...

  • @MooshPaw
    @MooshPaw 9 месяцев назад +316

    Oatchi is very weird in terms of multitasking because on one hand, he is an excellent second captain capable of everything you can, even more technically, but on the other hand, because you cant jump on your own, its not feasible to send him away
    So multitasking is possible, encouraged in some dandori challenges, but not really needed on most of the game, where as the entirety of Pikmin 3 is about that satisfaction of doing so much stuff in a single day, seriously the Christmas challenge is peak
    Finally, coop, i swear Pikmin 3 is the perfect starting point just because of coop

    • @Tailsbot98761
      @Tailsbot98761 9 месяцев назад +17

      yea 3 deluxe is peak

    • @EATZYOWAFFLEZ
      @EATZYOWAFFLEZ 9 месяцев назад +13

      Yeah oatchi is my main gripe about 4 besides the 3 Pikmin type limit.

    • @PauLtus_B
      @PauLtus_B 9 месяцев назад +10

      I really miss co-op.
      Pikmin 3 was one of the best co-op experiences I've had.

    • @dynamitewolft4194
      @dynamitewolft4194 7 месяцев назад

      @@EATZYOWAFFLEZ oatchi is op

    • @manuxx3543
      @manuxx3543 6 месяцев назад +1

      ​@@PauLtus_BThere's mod by Pikhacker to have coop on 1 and 2
      Doing 1 to 3 in coop is such a fun experience

  • @endertoad7613
    @endertoad7613 9 месяцев назад +201

    The one thing i wish they did in pikmin 4 is that once you are able to have 100 pikmin every flarlic after that increases the pikmin type limit instead of just giving some nectar and sprays

    • @TheRenaissanceOfficial
      @TheRenaissanceOfficial  9 месяцев назад +50

      That is a really good idea

    • @Youarewhatyoueatsonic
      @Youarewhatyoueatsonic 9 месяцев назад +10

      I really thought that was where it was going, it’s so strange that they didn’t do that. I’m sure it was brought up at least once while they were developing the game right?

    • @GravityBouncer
      @GravityBouncer 9 месяцев назад +6

      that’s such a genius idea srsly

    • @fantoon2423
      @fantoon2423 8 месяцев назад +4

      Que buena idea

  • @1gnore_me.
    @1gnore_me. 9 месяцев назад +93

    one thing I love about the pikmin series is how, you could say any one of them is your favorite, and it would be a respectable opinion among fans.
    like, even if you don't like a specific aspect about one game, you most likely still enjoyed it.
    the fact that this is a series spanning over 2 decades with only 4 games, makes this extremely impressive.

    • @TheRenaissanceOfficial
      @TheRenaissanceOfficial  9 месяцев назад +17

      Yes, and it seems that not one games is the majority’s favorite.

    • @SpaceLobster21
      @SpaceLobster21 9 месяцев назад +5

      yes! I love this, a good argument can be made for any game being the best in the series, it basically just comes down to personal preference. All of the games have something really cool and unique to offer!

    • @pikminologueraisin2139
      @pikminologueraisin2139 8 месяцев назад +1

      hey pikmin exist and we should care about it even tho it's a spin off because they can be really good like mg:r

    • @50zezima
      @50zezima 6 месяцев назад +3

      I disagree, if you think pikmin 4 is your favorite you probably have never played 3 or have something wrong with you. I am mad that I spent $60 on this game. It doesn't matter if it's fun when they took all the magic from the series away from it with one game.

    • @pikminologueraisin2139
      @pikminologueraisin2139 6 месяцев назад +1

      @@50zezima yeah I agree the franchise has certainly lost its edge. for 70€ it got content but I cannot be happy with it. making QoL changes that no one asked which actually make the game clunky to play and don't have the option to be remove is the most Nintendo thing ever

  • @buildermonkey2229
    @buildermonkey2229 9 месяцев назад +278

    LET ME TURN OFF THE AUTOLOCK GOD DAMN IT

    • @Gamecliparchives
      @Gamecliparchives 9 месяцев назад +28

      If we could turn it off then it'd be the best Pikmin game, autolock is SO ANNOYING

    • @buildermonkey2229
      @buildermonkey2229 9 месяцев назад +35

      @@Gamecliparchives It ruins the challenge for me too. Pikmin 2 may be unfair, but it's the unfair that's funny and makes a challenge.

    • @Gamecliparchives
      @Gamecliparchives 9 месяцев назад +8

      @@buildermonkey2229 But with Pikmin 4 the game if unfair due to the mechanics which makes it frustrating, so Pikmin 2 beats 4 with that

    • @buildermonkey2229
      @buildermonkey2229 9 месяцев назад +20

      @@Gamecliparchives Pikmin 4 has _one_ dwarf bulbear that falls on your head out of nowhere. That is the one normal enemy that does that in a cave.
      Pikmin 2 would drop bombs and even a full Bulbear out of the sky like it was nothing. And it was funny for me

    • @QnjtGWonQNqVsbYyzjx4
      @QnjtGWonQNqVsbYyzjx4 9 месяцев назад +3

      I think maybe while it auto locks, maybe it can be temporarily disabled by holding a button

  • @loganmiller7827
    @loganmiller7827 9 месяцев назад +199

    I feel pretty passionately that the 3 type limit is the biggest flaw of 4. I could go into more detail but the main reason why is because of the way it limited them from designing the game in a more interesting way. The game will "recommend" 3 types to you for each area and they do this because they are the only 3 types you need in the area. If whites are not recommended, you won't see any poison. If yellows aren't recommended, you won't see any electricity, etc. You can bring out other types for exploration if you want, but there's really no need to. This screws over the game in ways such as you don't get to experiment with secondary abilities the types have, like rocks being immune to crushing, or yellows being fast diggers, or whites carrying things faster because you're not going to be using them very often. They also couldn't make up their mind on what they wanted to use when, so this leaves some of the types never really getting a chance to shine, mainly affecting whites and wings. I'm not really sure why they picked those two in particular, probably because they were having to prove to people that ice didn’t make blues worthless and made way too much of the game not encourage but require blues specifically, which takes a lot of design space away from other types. But some of the types barely get to be useful and it really sucks. One of the best parts of the previous games (heck even 2 had this) was having all your Pikmin with you and having to decide which type was the best to use for a situation, because they would usually allow you to mix things around as you wanted, at least once you got past certain elemental obstacles. This game doesn't really let you do that because most of the stuff that you need certain types to do is very strictly something only they can do. It's just very restrictive when it just doesn't need to be.
    The game does have some good improvements (like the Sage Leaf trials mode is INCREDIBLE), but there are also some massive flaws this game has that others in the series don't (most of them you mentioned in the video) but I feel like because it's so aggressively average when you combine those factors, I really agree with the overall take of your video. And I thought that one of the reasons I believe that seems to be different from your view so I thought I'd mention it

    • @EATZYOWAFFLEZ
      @EATZYOWAFFLEZ 9 месяцев назад +31

      You perfectly described why the three Pikmin limit sucks. It just removes that sense of choice and creativity.

    • @Eclipsed_Embers
      @Eclipsed_Embers 9 месяцев назад +9

      the 3 Pikmin limit does suck but I can kind of understand why they did it.
      without increasing the limit of 100 (which I'd like to do, I'm sure modern devices could probably manage 1000) that kind of leaves the issue where if you're trying to bring every type you just don't have the numbers to do stuff.
      have a puzzle that only one type can do? generally 50 is enough to do almost anything (besides the rare super gimmicky item that might require 100 Purples), but 30 can certainly get most stuff done.
      20 Pikmin of each type can still run into some trouble (as I found a couple of times in Pikmin 2, I don't recall it causing any issues for me in 3) but still works so allowing every type when there are 5 available is still relatively problem free.
      but in Pikmin 4 there are 8 types (not counting the Glow Pikmin), if you're bringing equal numbers of each then you're only bringing 12-13 Pikmin of each type, and that's simply not enough to do most things.

    • @loganmiller7827
      @loganmiller7827 9 месяцев назад +21

      @Eclipsed_Embers the thing is they could have made the type limit 5 if they absolutely felt like it just NEEDED to exist, because 2 and 3 both had 5 types. But for whatever reason they made it be 3 only when there was no reason to do that

    • @peco595
      @peco595 9 месяцев назад +3

      While it takes away a bit, it also adds some to the experience. You could assess what Pikmin is best to use for a given situation, or you could just use purple pikmin for everything except what they literally can't do.
      I think the type limit and amount limit at the beginning of the game allow them to make more interesting scenarios that utilize the types that are worse more without ways of circumventing them with the better types.
      Pikmin 2 is my favorite of the bunch, but it can't be denied that purple pikmin making red pikmin obsolete from the beginning is just a bad thing.

    • @pikminologueraisin2139
      @pikminologueraisin2139 8 месяцев назад +4

      auto-lock is an even bigger flaw imo

  • @MrMindCloud
    @MrMindCloud 9 месяцев назад +190

    I feel like the Pikmin community has always been broken in half.
    The ones who think Pikmin 2 is the best, and the ones who think Pikmin 3 is the best.
    Or, in other words, it’s people who play Pikmin for time management vs people who play for exploration and challenge.
    Most people I know who preferred Pikmin 3 still preferred it over 4 because 3 is based on time management where 4 is like 2 - exploration and challenge.

    • @Nonmoth
      @Nonmoth 9 месяцев назад +9

      that's the best way I have ever heard anyone put it.

    • @MrMindCloud
      @MrMindCloud 9 месяцев назад +6

      @@Nonmoth Glad it landed right lol. Just my observations over the years.
      I’ve been with Pikmin since the beginning. I’ve watched it change and grow, and more profoundly, I’ve watched the community change and grow.

    • @Nonmoth
      @Nonmoth 9 месяцев назад +4

      @@MrMindCloudyeah i've been in the community since just before pikmin 3, it is crazy seeing how the community has changed since then.

    • @benferrisinverts4198
      @benferrisinverts4198 9 месяцев назад +9

      I love both types of pikmin games, depends how im feeling. Pikmin 1 and pikmin 3 are alot easier to start learning to speedrun on, as you can go straight into a new save, and the game starts quite quick.
      Pikmin two takes awhile to start, and pikmin four takes forever haha.

    • @Nonmoth
      @Nonmoth 9 месяцев назад +6

      @@benferrisinverts4198lol yeah pikmin 4 is very fun, but it has a crazy long intro, pikmin 2 while it is my favorite I will say the first couple of days are kind of a slog

  • @MagerBlutooth
    @MagerBlutooth 5 месяцев назад +19

    My biggest issue with Pikmin 4 is how it makes the planet feel safer and less alien. The original Pikmin game created a world that truly feels hostile to the player, where the air itself wants you dead, and we aren't that well-equipped to deal with it. Even with the harmless creatures like the Mamuta or the Flint Beetle, their unusual appearance and interaction with Pikmin makes them rather unsettling. When you first meet them, it takes time for you to realize that they aren't going to suddenly grow a mouth and eat all your Pikmin in one bite. It's a great example of how harmless creatures can be terrifying by letting the player's imagination run wild in a world where nearly everything is a threat. In Pikmin 4, they give you so many resources and tools that little is a threat to you. There's no need to fear anything when you can just one-shot it with Oatchi in 95% of situations.
    I've said before that Pikmin 2 is my favorite Pikmin game, but no game has managed to capture Pikmin 1's atmosphere.

  • @RylixBlizzai
    @RylixBlizzai 9 месяцев назад +78

    Personally i miss the big bosses of 3 being sort of mini puzzles with a bit of pressure
    4s cave bosses don't really reach the same highs for me as solving puzzles in the dark with an invisible phosbat on the attack, or having to shatter the armour using your brand new pikmin type before you can even hurt the mawdad
    Most of 4s fights boil down to "hit it with oatchi"
    the only ones i really found fun were the ones that had other steps to them like that icy butterfly or the foolix
    Plus fighting massive creatures as a tiny guy was also just fun on it's own, mireclops is among my favourite bosses in gaming, would be top 5 if it weren't for the pools of water that stick around for just slightly too long for my taste

    • @SpaceLobster21
      @SpaceLobster21 9 месяцев назад +2

      Yess!
      I would have loved to see proper area bosses in 4, that would have really made the game for me. Some of the new bosses were really cool, don't get me wrong, but they lost that sense of scale and adventure that 3 had, part of what made it so special to me.

    • @Vsauce596
      @Vsauce596 9 месяцев назад +1

      I think autolock kinda ruins bosses cuz it immediately exposes what their weakpoints are.

  • @wheatbread2944
    @wheatbread2944 9 месяцев назад +77

    i kinda feel like oatchi makes the pikmin feel... unimportant. not irrelevant, but not a focus anymore. the characters dont talk about them a lot either, the pikmin are just there for the sake of being there. i find it kind of annoying when the game constantly forces oatchi onto me and the pikmin feel obsolete
    i also think pikmin 4 just absolutely lacks the grim yet comforting space atmosphere the first three games totally nail.
    many people say pikmin 4 is the best pikmin game and honestly i can agree with that.. but i could never say its my Favorite pikmin game. its a great game, it really is, but i just cannot feel the way about pikmin 4 that pikmin 3 makes me feel

    • @Rikrobat
      @Rikrobat 8 месяцев назад +6

      Totally agree with you on this. I like having Oatchi for platforming options and that he keeps my large squad condensed and safe, but when he can do everything the Pikmin can do but better, it starts to feel like the Pikmin aren’t important in a game that’s supposed to be about them.

    • @TheRealKiRBEY
      @TheRealKiRBEY 8 месяцев назад +3

      I agree they could have done better or just not have him innit

    • @xdragoonzero0
      @xdragoonzero0 7 месяцев назад +8

      I do think they could have easily toned down Oatchi's upgrades. Like they didn't need to let you increase his carrying strength to 100, and instead should've capped it at 25 or 30.

    • @linguotgr
      @linguotgr 4 месяца назад +2

      @@xdragoonzero0it’s not even just that, him being able to use charge to smash gates and enemies far faster than pikmin can, without needing the right types of pikmin, really takes the emphasis off of needing pikmin at all.

    • @Gam1ngM3nace
      @Gam1ngM3nace 2 месяца назад +1

      I absolutely agree with all of these points but the one that strikes the most is the atmosphere one.
      Many bosses lost what made them unique or terrifying in their entries:
      Puffstool can no longer produce Mushroom Pikmin because the game is scared of having the Pikmin fight eachother;
      The Smoky Progg has lost the things that made it terrifying, instead of being this malformed spirit that could instantly kill many of your Pikmin if you aren't careful, it looks like a frog;
      The Waterwraith has the same problem as the Smoky Progg, but the thing that made it less scarier is the fact that it appears more often and Engulfed Castle is a pretty easy stage to get through to the point you won't even encounter it unlike in Pikmin 2 where it only appeared once and combine that with the randomness of Pikmin 2's Caves you got yourself a scary level where if you take too long, this thing will appear.

  • @brandonbernard1570
    @brandonbernard1570 9 месяцев назад +157

    I think Pikmin 4's biggest structural issue is that it feels kind of spread thin and unfocused. The first 3 games all have a unique vibe that makes me revisit each of them. 1 is the most cohesive and emotionally investing. 2 is laid back and has some of the most in-depth character building and worldbuilding. 3 is streamlined and has the most dramatic and exciting plot. 4 kind of tries to do all of the previous things at once, and while it doesn't fumble any of them, no single aspect of the world scratches those itches like the other games do for me. That combined with the weird retconned story makes it where I can't really immerse myself in it like the first 3.

    • @lamegamertime
      @lamegamertime 9 месяцев назад +24

      This also extends to the pacing. While it is nice for caves to still be on the timer, and for challenges to be implemented into the campaign, it leads to the issue where the player is constantly jumping from one timed section to the next.
      Pikmin 1 and 3 broke up timed sections by having a consistent day length (not including cutscenes), and Pikmin 2's caves were the break. But Pikmin 4 doesn't have any of that.

    • @pastrypuffcream7734
      @pastrypuffcream7734 9 месяцев назад +26

      I juat dont understand why they retconned the story, it would have been so easy to just continue the story

    • @jackhumphries1087
      @jackhumphries1087 9 месяцев назад +22

      I honestly feel like even though three is a smaller game than 4, 3 has a far larger scope than 4, probably because four entirely takes place within some dude’s backyard while 3 is a world spanning adventure going to all corners of pnf-404

    • @brandonbernard1570
      @brandonbernard1570 9 месяцев назад +14

      @@jackhumphries1087 Yeah I didn't love how the environments felt a little limited by the closed setting. I loved Hero's Hideaway and Giant's Hearth, though.

    • @anonamoly
      @anonamoly 9 месяцев назад +2

      this perfectly describes how i feel about it.

  • @denpadolt9242
    @denpadolt9242 9 месяцев назад +15

    One of the aspects of Pikmin 4 I enjoy most is how diverse the gameplay can get with the extra 'modes'. The Dandori Challenges, night expeditions, and Olimar's Shipwreck Tale all revamp the gameplay to focus more on time management, but they all do it in different ways. With how long of a game Pikmin 4 is, those extra modes do a great job of breaking up the general dungeon-crawling gameplay loop, and I actually enjoy all three of them more than the main game. That said, it's telling that the parts of Pikmin 4 I like the most are the parts that diverge furthest from that dungeon-crawler experience of clearing through caves.
    Oatchi's also a part of the game I have... complicated feelings on. I think the devs figured Oatchi would be balanced out by the fact that he can only do one thing in one place at any given time, but in practice, he has too many things to do. His mobility as a second captain and his power as a one-dog Pikmin squad are mutually exclusive, and using him for either compromises the mobility of your main captain and Pikmin. Ironically enough, I preferred to just use Pikmin for everything to keep Oatchi around as a mount, meaning I barely ever utilized his strengths. The only exceptions were using him as a Pikmin squad in the Dandori challenges (where you start with too few Pikmin to *not* use him) and as a second captain in the night expeditions (where his shortcomings on his own are made especially apparent). I honestly think Pikmin 4 would've benefited from having Oatchi not be rideable and letting both characters jump, or something.

  • @froggybunwitch
    @froggybunwitch 8 месяцев назад +33

    i lowkey hate how 4’s crew just watches you do everything and judges, and then the excessive cutscenes and tutorials like damn man i know kids are not that dumb 😤

  • @lasercraft32
    @lasercraft32 9 месяцев назад +104

    One thing I feel needs to be clarified... _Real-Time Strategy DOES NOT mean time management!_ Pikmin isn't an RTS _because_ of the time management aspects, its an RTS because you command an army to fight enemies _in real time_ instead of having turn-based battles.
    In other words, what I'm trying to say, is that _just because there's less focus on time management doesn't mean that Pikmin 2 isn't an RTS game._ I feel like Pikmin fans in particular don't even really know what RTS games are by definition. Pikmin is unlike any other RTS game, its gameplay loop and time management focus is unique to the series, NOT the genre.
    And _yes,_ Pikmin 2 _does_ require strategy (its a lot deeper than just "bring purples" 🙄). The caves are all about RESOURCE management rather than time management. People often complain that the caves are unfair, but almost all of the traps in the game can be countered or avoided with careful planning and quick thinking. This _is_ Real-Time Strategy!
    (sorry for ranting, people misunderstanding RTS is one of my biggest pet peeves within this fandom. I am convinced that most Pikmin players have never even played any other RTS games before).

    • @AlexeKokota1
      @AlexeKokota1 9 месяцев назад +24

      yeah it feels like schaffrillas vid again... for more context check out "in defense of pikmin 2" by Hiding in Private. he debunks most of the arguments of people that think that pikmin 2 is not an RTS game.

    • @EATZYOWAFFLEZ
      @EATZYOWAFFLEZ 9 месяцев назад +4

      Pikmin 2 is just bring purples and use your captain to kill everything else.

    • @Youarewhatyoueatsonic
      @Youarewhatyoueatsonic 9 месяцев назад +9

      @@EATZYOWAFFLEZI love not adding anything to the argument and just replying to be annoying

    • @EATZYOWAFFLEZ
      @EATZYOWAFFLEZ 9 месяцев назад +3

      @@Youarewhatyoueatsonic You obviously haven't played pikmin 2 if you think my statement added nothing.

    • @DarthTalon5
      @DarthTalon5 9 месяцев назад +14

      ​@@EATZYOWAFFLEZYou really didn't add anything though. You are just repeating something. And no "use captains for everything else" is not adding anything. It also isn't even accurate. See how far that gets you when you need to deal with electric gates and poison pipes or treasures in water/underground. Fire sucks in Pikmin 2 though.

  • @MasterofInterspace
    @MasterofInterspace 9 месяцев назад +47

    15:45 "Slightly overpowered" dog does literally everything in the entire game. The only thing it isn't is two places at once.

    • @fluffyflare578
      @fluffyflare578 7 месяцев назад +10

      Especially when fully upgraded. Oatchi becomes a one man army.

    • @wantedbird55srandomchannel28
      @wantedbird55srandomchannel28 4 месяца назад +2

      He can smash through gates and enemies, can compress all the Pikmin onto his back, and at fully upgraded form can just swallow treasure and corpses instead of carrying them.
      I've never played Pikmin, although I have watched playthroughs of the 3rd and 2nd game, wasn't one of the main things of dandori and also the other games both strategically using your Pikmin and also protecting them, with Irresponsibility being their demise or extinction? (And I'm not even going to talk about the rewind feature)
      This crazy miracle dog sort of feels like it invalidates what I feel like gives Pikmin's gameplay its identity. Although my lack of actual experience might make this a tad inaccurate.

    • @MasterofInterspace
      @MasterofInterspace 4 месяца назад +4

      @@wantedbird55srandomchannel28 I mean, you summed it up perfectly. I've said it before, this is not Pikmin 4, it is Oatchi 1 featuring Pikmin.

  • @robotbloxy5458
    @robotbloxy5458 9 месяцев назад +39

    What I found annoying with pikmin 4 is that you could complete an area on your first visit, in the others you got blues way later so you had to return and expore more of the area you already knew. But with pikmin 4 I kinda just entered an area 100% it then never returned it made the game feel different, even to 2.

    • @honkman29
      @honkman29 9 месяцев назад +3

      Yeah I agree!As cool as having a full level to explore however you want is,it makes the game as a whole feel less cohesive and joined together

    • @Rikrobat
      @Rikrobat 8 месяцев назад +6

      Absolutely. One of the biggest culprits for this is our new dog buddy. We could have returned later because we needed white Pikmin for the hidden treasures, but no, Oatchi can find any and all objectives from the word go. We encounter a fruit that requires 100 before having purples or a full squad? It’s okay, Oatchi can do it himself with enough upgrades. Water treasure? Teach the dog how to swim and you’re fine.
      And sure, you could just opt not to have Oatchi do these things, but at that point, you’re actively going against what the game is recommending for you. The levels aren’t structured to make you come back, where you try and figure out your own shortcuts next time. You have to consciously make the exploration less efficient to be challenging.

    • @themc3140
      @themc3140 7 месяцев назад +5

      Agreed, much like animal crossing, I'm hoping the next game achieves a better balance between the new and old styles.

    • @avocadothecat
      @avocadothecat 4 месяца назад +1

      They should do something where your first type isn't red but blue or yellow and then design Areas in a way that fences off a part untill you get them. One could start in a Lake, submerged and on the shore there's a thermal spring that makes the ground too hot for blues. Or a ripped electrical fence that needs to be nudged aside by yellows.
      Honestly I think they could shake it up in interesting ways.

  • @Dynamick65
    @Dynamick65 9 месяцев назад +21

    Honestly all games in the whole series are amazing but 3 is always be the best to me personally. It's such an unbelievably polished experience with beautiful graphics and the definitive best side modes.

  • @user-bf6gz8ej4o
    @user-bf6gz8ej4o 8 месяцев назад +20

    What I really liked about Pikmin 3 is that it really felt you're on earth.
    For the other parts, especially 2 and 4, it just seemed like a fictional world where there's just minigames and seperate levels.
    In Pikmin 3 you're in realistic nature, there are no liminal space-like houses or dungeons... I think it's the best one by far.

    • @avocadothecat
      @avocadothecat 4 месяца назад +2

      2 let you feel like you were in separate worlds? Did the Duracell battery not convey "earth" to you? Or the real life brandes bottle caps? I get that the graphics aren't as great for Pikmin 2, a gamecube game, but to me personally it felt as much earth as 3. Kind of even more because of the branded treasures.
      But I am interested in what you mean.

    • @user-bf6gz8ej4o
      @user-bf6gz8ej4o 4 месяца назад +4

      @@avocadothecat I really meant that liminal space vibe. Pikmin 2 didn't feel realistic. Weird underground structures made from metal, a whole play ground with the sun shining...? I don't know why they did it. Pikmin 3 has none of these structures. It's just a realistically modelled surface of the earth, that's what I like about it and what I meant with "feels like you're on earth".

    • @avocadothecat
      @avocadothecat 4 месяца назад

      @@user-bf6gz8ej4o ah fair

  • @mikmin2.0
    @mikmin2.0 9 месяцев назад +24

    i was so disappointed in the final cave when i attempted to get all 9 types at once
    I hypothesized a way to get all 9 types at once using candy pop buds, as every bud exists but rock and pink in the cave, so i thought if i bring in those types and then use the buds to get the rest i can get a complete 9 types at once, but the game sadly doesn't allow that, having a cap of 6 types + glow, and just changes the color of any candypop buds that are not one of the 6 (not counting glow) types you currently have.
    it was really soul crushing to me tbh, had to take a small break from the game after that lol, came back and finished everything though, is a really fun game just a bit too easy and limiting at times. 8/10

  • @nickk3077
    @nickk3077 8 месяцев назад +9

    Pikmin 2 is more of a "resource management" type of game and that's where a lot of the strategy comes from. the player asks questions like "how many purples should I bring since I only have 20?" or "should I use this spray at this time or wait until a better opportunity comes up?" Building that type of resource takes a lot more time than in Pikmin 1. Pikmin 1 had minimal resource management but a lot of real-time strategizing, and Pikmin 2 expanded the resource management while minimizing the real-time strategizing element to make it more optional and more of an accessible game.

    • @avocadothecat
      @avocadothecat 4 месяца назад +3

      Pikmin 2 is still a RTS though. The definition in this video is wrong. An RTS is commanding an army to fight enemies in real time. Time management has nothing to do with it and is a feature of Pikmin, not the genre RTS.
      Just to be sure there's a correct definition somewhere.
      Otherwise yes, I agree with your assessment!

    • @GreenBlueWalkthrough
      @GreenBlueWalkthrough Месяц назад

      ​@@avocadothecat I mean it's self evdent in the name RTS games are statagy games you mainly play in real time... Unloike turn based strtgy games which you take turns playing with minimal action... Like RTS is a massive genre that used to be popular it it whent niche in the 2010s do to lack of AAA support and like First person shooters and RPGs and racers abnd fklight sims it spawned copuntless sub genres like Pikmin. Which to my knowledge all Pikimin games are RTSes even the DS one as while it is very bear bone it is still an RTS becuyase it is very much those 3 words...

  • @pizzapie5356
    @pizzapie5356 3 месяца назад +8

    My biggest issue with pikmin 4 is that it heavily breaks immersion consistently. Pikmin 1-3 has a very dark and gritty realistic geel of being stuck on an abandoned planet. Even when you have weird fever dream like areas in pikmin 2 they feel unsetteling and intriguing. Pikmin 4 kinda throws this all away, the houses look like they were freshly lived in and have random levitating platforms, the artstyle is far more cartoonish, the character's have less distinct personality, and oachi often makes pikmin feel obsolete and defeats many of the challenges tjat come with controlling a large group of pikmin such as in pikmin 1 and 2.

  • @pirate_cove_man
    @pirate_cove_man 9 месяцев назад +48

    0:40 this literally can not be true, Paper Mario TTYD came out in 2004. It's the other way around, the Punies are references to Pikmin

    • @buildermonkey2229
      @buildermonkey2229 9 месяцев назад +1

      Pikmin are actually based on ants.

    • @orthochronicity6428
      @orthochronicity6428 9 месяцев назад +21

      @@buildermonkey2229 This is marketing Miyamoto came up with that is completely at odds with how the game was developed. They were originally Marios in a GameCube tech demo that became 'Adam' and 'Eve' in a very strange early concept that eventually morphed into Pikmin. The ant analogy came after Pikmin, their size, and the environment was decided on.

    • @King_Luigi
      @King_Luigi 9 месяцев назад +9

      I think it's more like, 1 of the early designs for the Pikmin was later used for what we know as the Punies.

    • @Draginator
      @Draginator 9 месяцев назад

      r/Woooosh

    • @pirate_cove_man
      @pirate_cove_man 9 месяцев назад

      @@Draginator I'm pretty sure they meant it seriously

  • @kobe3941
    @kobe3941 4 месяца назад +3

    Being able to collect every single fruit in a single day in pikmin 3 is so satisfying I love the multitasking

  • @renleung
    @renleung 9 месяцев назад +46

    I know this doesn't matter to everyone, but music is really important to my gaming experience. Pikmin 3's OST is the most memorable, pleasant and consistent in the whole series.

    • @TheRenaissanceOfficial
      @TheRenaissanceOfficial  9 месяцев назад +17

      I prefer Pikmin 3 as well. Pikmin 4 tried to sound too much like a documentary for my taste. It’s not horrible. It’s just not “Pikmin Music”

    • @notaripspiderman
      @notaripspiderman 9 месяцев назад +6

      I am obsessed with pikmin 3's music. pikmin 4's makes me yawn

    • @honkman29
      @honkman29 9 месяцев назад +1

      I cant agree more with like anything,pikmin 3s music just is the best

    • @OriginalGameteer
      @OriginalGameteer 9 месяцев назад +10

      ​@@TheRenaissanceOfficial While 4 does have some legit good songs (Olimar mode tho), I REALLY hate the more atmospheric direction they took
      Songs like Forest Navel, Bulbax Kingdom, Twilight River, etc were all phenomenal. And I just... don't feel that way about most of 4s ost

    • @_miteo
      @_miteo 8 месяцев назад +3

      I'm a huge fan of pikmin2's OST! (mostly these caves ambiances)
      But gotta admit pikmin 4 was kinda disappointing in term of OST even tho it revisited some of P2 cave OST

  • @timotheatae
    @timotheatae 9 месяцев назад +35

    I think you're underselling 3!
    3's story had a real impact on me, I feel like it was really everpresent, and it was what egged me on to collect every single last bit of fruit on the planet!
    Then there's the world. The difference in the world between 3 and 4 is... Shocking. 3 is post apocalyptic, with wild, circuitous areas full of nature, and danger, with huge scale, across the entire planet.
    4 drops ALL of that. The stakes are lower, and the area you explore isn't a whole planet! It's one back garden of a family who are obviously very much still alive, because someone's paying the gas bill.
    The difference in "vibe" between exploring a back garden of a modern, ordinary home and exploring the ruins of human civilization as nature claws it back is huge, and it makes 4 feel very limp by comparison.

    • @-liomus-8197
      @-liomus-8197 8 месяцев назад +15

      my thoughts exactly!!! i think pikmin 4 makes this even worse in some ways with its visual design/environment design. Nearly everything from enemies to gameplay elements (like cave entrances etc) look so Plastic and false. bulborbs don’t look like a real animal anymore. there are piles of shiny blue rocks literally everywhere. there are pellet posies growing Directly out of the carpet in the house. ONE OF THE LEVELS IS A STILL-LIVED-IN HOUSE. so much of the believability is gone and replaced with a feeling that Yes you are playing a video game and nothing more. all these fall guys looking enemies and items littered around a photo-realistic world is just so distracting. not to mention the fully bland new visuals of the UI, or the 500 “guess who!” lookin ass NPCs who look like the other games’ characters got thrown in a blender. nothing feels convincing or compelling.

  • @jesseburgener442
    @jesseburgener442 9 месяцев назад +21

    Imo the Piklopedia entries weren't worth reading until you'd at least unlocked Olimar's commentary. I found Dalmo's entries to be incredibly annoying and trying too hard to be entertaining, but falling flat. I basically skip his outright and go straight to Olimar or Louie's.

    • @OriginalGameteer
      @OriginalGameteer 9 месяцев назад +13

      I think it helps that, even in 2s Piklopedia, Olimar and Louie both had defined personalities and there was a clear style to how they viewed each creature (Olimar focusing on biology, while Louie's just hungi). Something that continued with the Koppai captains in 3DX

    • @Gam1ngM3nace
      @Gam1ngM3nace 2 месяца назад

      As someone who appreciates the nature of the games I play, I agree with this a lot.
      The difference between Dalmon and Olimar (and I might include Louie just for the sake of it) is that Olimar's note come from a guy who's passion is science and biology and will contain a lot of research about the creatures he's documenting.
      Dalmon is just an animal enthusiast and instead of providing additional information about the creatures he instead goes on giving information that everyone knows (he says that the Spotty Bulborb has a polka dot pattern, like no way Sherlock). Heck even Louie gives actual information about the creatures he cooks than Dalmo does!

  • @maskedmajorasr
    @maskedmajorasr 9 месяцев назад +19

    I loooooved Pikmin 4 but I agree there were some elements that just felt.. off. Plus I actually got really mad when I got the lineup trumpet as like one of the last rewards in the game, I prefer swarm over charge but I never got to use it because i got it after I 100% each area

    • @GerardMenvussa
      @GerardMenvussa 8 месяцев назад +1

      You also get the purple and white onions once you no longer need them (just for 1 treasure really). That was a bit frustrating.

    • @fluffyflare578
      @fluffyflare578 7 месяцев назад

      ​@@GerardMenvussaI got both onions after collecting the gold bar treasure XD But yeah, they're just there. Hell, I completed everything else before the hidden leaf sage trials. There was nothing left to do other than getting platinum medals on the dandori stuff.

  • @kaito2220
    @kaito2220 9 месяцев назад +7

    "I will get home...or I will expire trying."
    -Olimar, Pikmin 1

  • @cryosynthe
    @cryosynthe 9 месяцев назад +8

    Pikmin 2 was definitely peak Pikmin for me. The randomly generated dungeon layouts and marble-based multiplayer were fantastic. If 3 had caves like 2 it would've been the best, particularly as it had the best challenge mode levels. The non-respawning enemies in 4 made some areas feel very empty after a while. While what was there was good, the game lacked challenging endgame content. The trial of the sage leaf was fantastic but much too short. It should been presented more of the challenge mode with a hundred selectable levels to push various challenging aspects of time management/dandori.

  • @hippie_pixie420
    @hippie_pixie420 9 месяцев назад +16

    I really just miss the pikmin 3 graphics they were absolutely stunning and I wished they kept it going into 4.

  • @Tailsbot98761
    @Tailsbot98761 9 месяцев назад +8

    fun fact,
    despite it being theoretically possible, you cannot get every pikmin type in a cave in 4. This is because the candypops ill change

  • @peskybird7627
    @peskybird7627 9 месяцев назад +7

    21:55 You never need Pikmin that aren't the 3 recommended types of Pikmin. I'm assuming you were thinking of needing yellow Pikmin in to get a thing off of a tall ledge, but Oatchi could rush into the shelf to knock it off.

  • @ceasinghornet40d40
    @ceasinghornet40d40 9 месяцев назад +8

    my favorite pikmin game changes depending on which one i'm currently playing. they all do things very differently, but i like all 4 of them.

  • @PrussianoKbb
    @PrussianoKbb 9 месяцев назад +6

    First off a correction, the caves in Pikmin 2 are not randomly generated, a lot of people say this, they are partially random, only specific floors and some enemy placements are randomized, like 80% of the caves are still level designed
    11:02 I think you might have heard of the Type management and Time management, on the first you don't get a time limit and the second you do, honestly I prefer Type management, and honestly I think that having a time limit isn't necessary for a Pikmin game to be a Pikmin game, also in Pikmin 2 and 4 they give you an option, if you want to do things as fast as possible you can, if you want to take your time and explore more, you also can
    I've never played 3 and 4, only 1 and 2, and honestly 2 feels so much better, so idk about 3 and 4
    Honestly, I love Pikmin 1's story is great, and Pikmin 2's is good, specially because it doesn't retcon anything, I feel like they could continue the story in 3 and 4, instead of retconing and creating a confusing timeline

  • @RocketRidge
    @RocketRidge 9 месяцев назад +13

    Very well-spoken. Personally I feel like Pikmin 3 struck a very good balance in regard to difficulty. It was still definitely welcoming to newer players but it wasn't as straight forward as 4 with Oatchi and the infinite time limit. Regardless 4 is still a very good Pikmin game, and I love the aspect of puzzles that they incorporated into caves. I'm not sure if its just me or not though but I REALLY dislike the artstyle change that they took from 3 to 4. Pikmin 3, maybe out of nostalgia, is personally I think the best looking game Nintendo has ever made [outside of maybe Windwaker, odyssey or the two zeldas on Switch]. It just looks so good, and I feel like Pikmin 4's more cartoony artstyle lost much of the charm that the third game held.

  • @bluebanana7559
    @bluebanana7559 9 месяцев назад +10

    I almost forgot this was about the difference of pink in 3 and 4

  • @insertnamehere1398
    @insertnamehere1398 3 месяца назад +4

    only having the ability to have 3 pikmin types at once pissed me the hell off when I got blue pikmin in the demo. like I still love pik 4 BUT ISTG-

  • @sohigh10
    @sohigh10 9 месяцев назад +8

    I disliked the caves in Pikmin 4. The entire overworld has a theme; garden, shore, barbecue, and then the caves just.. don't? They're obviously designed puzzles with no in-story explanation for why they'd look or be that way. Other than that, I played the hell out of Pikmin 4 though.

    • @OriginalGameteer
      @OriginalGameteer 9 месяцев назад +4

      I know we had shades of it in 2 with the Gluttons Kitchen, but why the hell is 1/2 full blown AQAURIUMS underground?
      Even if I absolutely adore the Seafloor Resort it felt so bizarre to me

  • @Yuti640
    @Yuti640 5 месяцев назад +3

    I feel like Nintendo should try looking back at how Pikmin 1 handled things when doing Pikmin 5, go back to basics and understand what made Pikmin work, perhaps have a fully open pikmin world utilising the great movable base idea from pikmin 4 but in a game more styled around the mechanics of 1

  • @TheDMan2003
    @TheDMan2003 15 дней назад +1

    5:50 “Games with no story… like Minecraft.”
    Game Theory: “Yeah, about that…”

  • @Kneevirus
    @Kneevirus 9 месяцев назад +6

    I honestly just love all 4 main games and dont really have a fav, they just all have their own unique strengths for example:
    1 has the most isolated and oppressive feel being alone and in peril if u dont succeed also being super short and sweet
    2 refined alot of elements from 1, introduced alot to the series and the pikolpedia is probably the best in 2 and fleshes out olimar alot, also the toughest game for people seeking a challenge
    3 is the best for micro management & multitasking, refining even more from 2 and the mutliplayer and challenge levels are great
    4 for just the sear amount of pikmin content to enjoy to hold us over for the 7-12 year wait for pikmin 5 also 4 just refining even more

  • @da_pikmin_coder8367
    @da_pikmin_coder8367 8 месяцев назад +1

    On the topic of final bosses, I like that Pikmin 4 puts more of an effort into making sure the final boss is *final* . Sure, you don't have to collect every last treasure. But the game takes certain steps to make sure you do certain things before going through the last cave, ensuring that you've done most of the meat of the game. And then once that's done, you can just end there. You don't *have* to finish any leftover loose ends unless you want to.
    I say this because the Titan Dweevil comes up a lot in these discussions, and for the longest time, I didn't know it *was* a final boss. Sure, it makes sense to save the Dream Den for last, because it has Louie, but that's only if you know/remember which cave he was in. Most playthroughs I went into the Hole of Heroes last, because it was farthest away. Unlike Pikmin 4, if you rescue Louie early, there's no incentive to leave or end there. You won't get the final cutscene until every other treasure is collected, the profits of Hocotate Freight demand it.

  • @whybother4339
    @whybother4339 6 месяцев назад +2

    As I was watching this, when he mentions the meteor hitting the ship, I got a Tylenol ad saying pain Hits fast

  • @JeffHawthorne
    @JeffHawthorne 9 месяцев назад +1

    The best thing about 4 being an introduction to so many new players is you can go back to 3, 2 and 1 and still have a blast!
    Leaning into Dandori was the right call. But losing Bingo Battle was a travesty.

  • @chiliguyanimation
    @chiliguyanimation 9 месяцев назад +14

    When will you talk about "Hey pikmin"? 🙃

  • @SkywardShoe
    @SkywardShoe 9 месяцев назад +9

    Pikmin 1 is a perfect ga- *trips.*

  • @adult11252
    @adult11252 4 месяца назад +1

    In my opinion, I think it's because 4's gameplay is basically improving from 2,and 3's gameplay is basically improving from 1.
    Pikmin right now is split into two gameplay loops: Multi-Tasking RTS (1 and 3) and Cave/Treasure Collector (2 and 4). Both have merits and flaws.
    I hope Pikmin 5 will borrow some elements from 3 since 3 is also a good game. Including ABC Koopaite.

  • @saltypandaanimations2470
    @saltypandaanimations2470 6 месяцев назад +1

    I dislike the enemies not respawning when you kill them, yeah it’s a small thing, but when you go back to a area to collect treasure you missed, the area just feels bare when you wipe all of them out, and getting more Pikmin also becomes much more difficult…

  • @zepht
    @zepht 8 месяцев назад +1

    while i enjoyed pikmin 4 a lot. near the later gameplay, the environments started feeling very sterile with the fact that no enemies respawn, especially when combat was very samey with oachi's upgrades for a vast majority of enemies. Another thing on top of that would be that you can entirely complete an area before moving onto the next, and then you would have absolutely no reason to come back (unless doing specific side quests), and even then, when you come back its entirely lifeless because everything is still dead and theres no more unique interactions to come across with new pikmin types you got.

  • @thefinalcut5825
    @thefinalcut5825 9 месяцев назад +7

    In my opinion Pikmin 4 perfected almost every aspect of all the other Pikmin games there are some minor things that I would change though
    For example a good point that you brought up are the equipment/oatchi skills that you get when you almost beat the whole game and you never get the chance to actually use them
    I think its a missed opportunity that they didn't gave us the option to start a New Game + were you have all these skills
    Also the lock on feature should be like in Pikmin 3 it is just annoying when it locks on to something you didn't want
    I agree on the Story part I think it could be way more intriguing nothing in the series came close to Pikmin 1 unfortunately
    Oatchi being to broken is also a flaw
    the difficulty in general is a problem and the broken items you get aren't helping
    But other than that, and these are some small points, I really love this game It has done so many things right
    The worlds feel really open and immersive like never before
    They brought back caves and perfected them
    It has the biggest diversity of creatures to fight bringing almost any old ones back and including new ones
    They have an Upgrade system that is included cleverly and has a strategic element to them
    They brought back all Pikmin types (my biggest problem with Pikmin 3)
    They had a great Final Boss almost as good as titan dweevil or maybe even better can't decide on that one :D
    The progression system in my opinion is also perfect because it's not as liniear
    And I also liked how they included more unique areas like the swamp and obviously the living room
    I think for multitasking Pikmin 4 isn't that much worse than 3 you can still multitask and seperate Oatchi and your Captain but it has drawbacks now which I kinda like because you have to think more about splitting up because you're weaker when you do so or can't do some things at all also in night missions you really have to split up and multitask more often than not which I also really liked
    It has the most content of all Pikmin games as well which is a win in my book
    All in all Pikmin 4 is my favourite game in the series
    I just love the little dudes
    Thanks for reading it got pretty long
    Nice video keep up the good work 👍

  • @Yipper64
    @Yipper64 9 месяцев назад +3

    I prefer 4 in general, but what really brought it over the edge for me is the fact it has a sort of mini version of pikmin 1 inside.
    Pikmin 1 gameplay-wise is my favorite. I like 2 and 3 just fine, but there's just something you cant get from those you get from 1. And pikmin 4 you can get some approximation of that original game.

  • @kasplat5874
    @kasplat5874 4 месяца назад

    I am replaying Pikmin 2 right now after just having finished Pikmin 1 and the lack of "stress" can't be overstated. Since I'm playing on the Switch I can also just quit the game and restart if I totally "messed up" since the last save. Overall, it is just a chill experience, solving the puzzles. Pikmin 4 seems like a "reboot" of sorts, introducing new players to the franchise and so it has a very slow start and then makes it an everyone is a winner chill gameplay game.

  • @happysmilesworldandgames8755
    @happysmilesworldandgames8755 9 месяцев назад +1

    12:08 like when you want to do purple pikmin's shockwave

  • @aedaniammx7559
    @aedaniammx7559 9 месяцев назад +9

    Honestly I think part of the reason I like 3 more than 4 is the art style. Pikmin 4 was a lot more of that generic Nintendo “toylike” style, with overly vibrant colors and less detailed designs and textures, but Pikmin 3 was waaaay more realistic in its style. I like what Pikmin 4 did, by no means did it ‘oversimplify’ anything imo, but the Pikmin 3 style with the more photographic colors and realistic textures brings forth more feeling in me, especially in areas like the Twilight River, or the Garden of Hope when it’s raining

    • @wheatbread2944
      @wheatbread2944 9 месяцев назад +3

      this is such a weird sentence to read because the only art style thats really generic in video games is hyper realism. nintendo is like, the opposite of generic lol

    • @aedaniammx7559
      @aedaniammx7559 9 месяцев назад +1

      @@wheatbread2944 I guess that's fair, I only ever really play nintendo games though so it's more refreshing for me I guess. Besides, it *does* make sense for it to be a realistic artstyle since it's supposed to actually *be* Earth. Like I said, I have nothing against the new artstyle, I just prefer 3 visually

    • @Olistar255
      @Olistar255 9 месяцев назад +3

      @@wheatbread2944 The difference between other games' realism and Pikmin 3's realism is the focus on *why* they chose realism as a style. Most realistic-looking games do so out of a need to appeal to the widest audience; there is no bias or "take" in it, realism is the default style because it mimics reality, therefore it doesn't alienate a part of the market that wouldn't like a specific style.
      Pikmin 3 focuses on realistic graphics and textures in a specific effort to clash it with the cartoonish, surreal and imaginative designs the Pikmin series is known for. A lot of people love Pikmin's scary-yet-comforting take on nature, and having an almost grotesque fantasy creature roam in a scene straight out of a real garden emphasizes the alien feeling of being a little guy in an unknown world. I'd even say Pikmin 3 going for a realistic look when so many Nintendo games go for stylized cartoon aesthetics is what sets it apart from the average Nintendo game - it still has the silly creatures Nintendo is known for, but accentuates the classic unnerving feeling of the PIkmin series by having them in a giant realistic world.

  • @justinthyme5263
    @justinthyme5263 8 месяцев назад +3

    3:02 why do you say “worn” instead of “one”?

  • @itkokkai
    @itkokkai 9 месяцев назад +6

    I believe 4 is the most refined work. There are two perspectives to consider. The first is about "dandori" . The works from 1 to 3 focused primarily on RTA, which emphasizes speedrunning rather than strategic planning. Even with a time limit, the goal was merely to defeat enemies as quickly as possible. However, in 4, with the introduction of dandori challenges, dandori battles, and sage Leaf's challenges, true planning is necessitated.
    The second perspective involves resolving ethical dilemmas. Even though it's a game, forcing weaker Pikmin to fight stronger enemies for selfish reasons-specifically, with no benefit to the Pikmin-presents a significant ethical conflict. Moreover, this conflict cannot be resolved solely through the player's effort, a consideration that could be seen as a fatal flaw in the previous Pikmin series. However, in 4, the introduction of a strong 'hero' character named Oatchi allows for a division of roles, where Oatchi handles combat and the Pikmin focus on strategy. Overcoming this flaw represents a significant achievement of 4.

  • @wantedasylum1091
    @wantedasylum1091 9 месяцев назад +1

    Initially I thought of Pikmin as whatever, then Pikmin 3 happened and I became a fan of the franchise... then I waited 10 years for Pikmin 4 and now I'm a fan of the franchise again. I just hope whatever Pikmin related project happens, it doesn't take over a decade to come out.

  • @launisch_
    @launisch_ 3 месяца назад

    I think the biggest thing I'll miss the most from Pikmin 3 are the cutscenes for the major bosses, both their entrances and their defeats, it gave them just a little more identity to them. and unlike Pikmin 3's bosses, Pikmin 4's bosses are pushovers and the lack of representation kind of ruins it further

  • @ShadowRaptor1O1
    @ShadowRaptor1O1 9 месяцев назад +5

    It was a complete waste adding the "line-up trumpet" to Pikmin 4 lmao
    Played thru the game twice and you get it so late in the story that I forgot and never used it once either time 💀 already used to doing without it, by the time you get it.

  • @linguotgr
    @linguotgr 4 месяца назад

    Something I would add here: pikmin 3 has a really fun co-op mode. Sure it makes the game easy, but it’s fun. Pikmin 4’s co-op feels like an afterthought. It makes the game less fun for the captain, and isn’t fun for the… what is it, a drone?
    I would also argue Oatchi is more than just a bit overpowered. His ability to have all the pikmin immunities, carry everyone on his back to protect them, and swim, means that you just don’t need pikmin to overcome most puzzles. Red pikmin are useless, Oatchi can just break down doors faster than they can anyway. Blue pikmin are frequently useless, Oatchi can take anyone across the water. Purples aren’t usually needed, Oatchi carries everything faster. Rocks? Nah, Oatchi can smash anything they were needed for. He is just WAY too good.

  • @squwooshk
    @squwooshk 7 месяцев назад +1

    I'd still consider Pikmin 2 a rts. You're not managing your time as much, but you're managing your resources not time, you still need to bring the right kind of Pikmin into caves, and you need to maintain your numbers.

  • @DoggoTheMan
    @DoggoTheMan 9 месяцев назад +4

    music is a BIIIGGG part of pikmin and 1 2 and 3 did that perfectly but in 4 i seriously didnt care about music. also, they COMPLETELY stole music from 3 and maybe other games but I didnt notice. the background music of the other games is something that makes it fun and fills silence but in 4 its so quiet and insignificant. Pikmin 4 had no cares for music and made me really not care as much about the game.

  • @Bucketnetta
    @Bucketnetta 9 месяцев назад +2

    If I could I would change the sparklium requirement to go to a new area to be much higher

    • @TheRenaissanceOfficial
      @TheRenaissanceOfficial  9 месяцев назад

      That is something that would be very easy to implement in a difficulty mode.

    • @Bucketnetta
      @Bucketnetta 9 месяцев назад

      @@TheRenaissanceOfficial yes I’m a hard mode it could be higher and in an ultra spicy mode it could be required to have all the sparklium in one area to be able to move on to the next

  • @foxer800
    @foxer800 4 дня назад

    Honestly my main gripe with 4 is the world design its3lf with their choice of aesthetics. There's always been some level of ambiguity as to the planet you're on. While it certainly makes sense to be Earth, there's just so many differences that something clearly happened. Areas have small parts resembling Real life things (treasure not included) but there's always enough different to make you question if it is really earth.
    Pikmin 4 starts you out in what is clearly someone's garden, there's plant pots, there's tools, there's hose pipes etc. Instead of feeling like an alien world you're forced to survive on, you're just a tiny person thriving on earth.

  • @zigaudrey
    @zigaudrey 9 месяцев назад +10

    I feel like Pikmin 3 is the last best Pikmin game.
    I hate the inclusion of Oatchi. It remove the time management theme.
    I love the fruit = days increase mechanics. And the juice blending is the most satisfying part!

    • @mcduck9458
      @mcduck9458 5 месяцев назад +2

      I don’t mean to be disrespectful, but this is entirely opinion based.

  • @GeneGerald925
    @GeneGerald925 21 день назад

    Everything Pikmin 4 does good, it also draws itself back.
    Example, the caves. I know them not being random is a plus for some, but with how they're done in 4 is really REALLY boring to go through again considering how bad the time management is in 4, or lack there of.
    I think the caves being random in 2 make them always feel fresh, it keeps you on your toes and doesn't make every playthrough feel the exact same (plus what's on the floor is always the same so you should know what to expect at the very least on consecutive playthrough.)
    another example is the challenge mode, or dandori challenges. it's neat that they're in the main story and that there's a bunch of them. HOWEVER, them being in the story limits their creativity/design. like in 3 there was the unique areas specific to the challenge mode simply because they weren't attatched to the story mode.
    I like Pikmin 4, I really do, but it does too much for me to like it more than the other 3.

  • @DeathScyther006
    @DeathScyther006 9 месяцев назад +5

    I was excited for this video because I often think about the pros and cons of Pikmin 3 vs 4, but I felt like most of the vid was fluff and you didn’t get much into the weeds about what I like and dislike about each game.

    • @FerrerDenia
      @FerrerDenia 9 месяцев назад +3

      agreed, it isn't bad but most things you can find in a google search and it would be interesting for it to get into the intricacies of their designs. like most of the video were just raw facts (this game has this mechanic, this game does not, etc)

    • @Rikrobat
      @Rikrobat 8 месяцев назад +2

      I’m feeling similarly. At the five-minute mark, I’m listening to why “Pikmin 1” is the perfect game. That’s not why I clicked on this video. I’m guessing it’s meant to provide context for a later point, but I’m struggling not to tune out because that’s not why I clicked on this video.

  • @Nightslayer337
    @Nightslayer337 9 месяцев назад +1

    Yup. Just the title is exactly how I felt about P4. Haven’t even seen the vid yet lol but I wanted to say I’m glad other people thought so. Imo the replay ability is a HUGE part. In P4 they just never stop talking ;-; and you never can really get to the meat of the game until you’re in like, 5th area

  • @paulryan220
    @paulryan220 9 месяцев назад +2

    I think it says a lot about Pikmin 4's priorities that it doesn't even keep track of your high-scores, and Louie's sidequest at the end artificially adds several extra days, forcing you to lengthen a good run if you want a 100% run. 4 is a great game, but I've had little urge to reply it, which is saying a lot because I've beaten Pikmin 1 about 3 times and Pikmin 3 exactly 4 times. I'm just not interested in drudging through all the slow dialogue, dealing with the frustrating controls, and going through all the caves again (which hurts the pace immensely). It sucks that most of what resembles Pikmin 3 is relegated to dandori battles & challenges, which also hurt the pace of the game despite being fun.
    I just don't know if a blending of the two Pikmin styles exists so long as they insist caves remain a part of the Pikmin formula. I enjoyed 4 as a fan of the series, but I'd be lying if I said I didn't feel a little betrayed with this game, especially with how carelessly the story was written. 3 left off on a genuinely interesting cliffhanger, only for 4 to abandon that story completely. Alph, Brittany, and Charlie don't even make an appearance and instead weird, phony imitators are in their place. Why did they even do that lol? Why make nods to those characters instead of just, you know, putting them in the game?
    I hope the next game goes in a different direction. I respect the differing opinions of others, but it's frustrating to hear some call 4 the undeniable greatest entry in the series when many of its design decisions feel contradictory to Pikmin's entire premise as a game.

    • @micahfurlow2624
      @micahfurlow2624 9 месяцев назад +1

      apparently 4 takes place before 3 (I'm not sure if pikmin 1/2 happened yet or if pikmin 4 takes their place timeline wise, it's really vague about it)
      Also the koppite "imposters" are hinted to be related to the main 3 in some way shape and form

    • @paulryan220
      @paulryan220 9 месяцев назад +1

      @@micahfurlow2624 If it does take place before 3, then it's just a separate universe where 3's characters exist or they're retconning it, because Koppai wasn't aware of PNF-404 before 3.
      And if that's the case with the imposters, I still think that's lame. The only interesting thing about those 3 characters is they resemble other characters, so it just feels redundant imo.

    • @micahfurlow2624
      @micahfurlow2624 9 месяцев назад +2

      @@paulryan220 4 in general is pretty weird timeline wise, sometimes olimar acts like it's his first time landing here, but sometimes he references things that are only in 2.
      Also they named the planet pnf-404 when they found it with drones in Pikmin 3, but in 4 the planet is named before the koppite food shortage issues become dire.
      I'm not completely sure how PNF was named, but I assume it was named by either the corps or olimar when he crash landed, which contradicts the events of 3.
      The only thing we know for sure is that it happens before 3, which is a little disappointing since 3 has a really good cliffhanger, only to reboot the series right afterwards.

    • @Rikrobat
      @Rikrobat 8 месяцев назад +2

      Pikmin 3’s characters do exist in Pikmin 4, but we are at a point in the timeline (original or alternate) where 3’s Koppaite captains didn’t land on PNF-404 yet. I don’t remember the names off the top of my head, but one of them was Alph’s brother and the captain is someone who rolls with Charlie. So they’re connected with 3’s cast.
      And references to Pikmin 2 in the logs are implied to have been a bad dream that Olimar had, since this is meant as “I crashlanded on this planet, managed to escape but returned to save my dog friend, then life support failed anyway because I came back.” So, it’s sort of merging both endings of Pikmin 1 but the ultimate result is that Olimar never actually made it home.
      I don’t necessarily hate this move into an alternate timeline, but I’m not a fan of it either. It’s interesting, but it also shelves the events of 2 and 3, unless Pikmin 5 intends to reinvent them as well.

  • @Gerudo_King
    @Gerudo_King 3 месяца назад +2

    The game felt way too easy and formulaic. Like I only had one way to do everything unlike Pikmin 3. The Pikmin type limit at 3 types really messed with my perception of the progression. Not to mention Oatchi. He literally makes it too easy

  • @randmperson2
    @randmperson2 9 месяцев назад

    It's interesting...I think finding the right balance between 3 and 4 is the way to go. Case in point for me are the Dandori Challenges in both (3 doesn't call them that, but that's what they are). I often found myself overwhelmed with three captains to figure out and coordinate at the same time. 4 strikes a better balance with the player and Oatchi, but they definitely become incredibly easy with a fully-upgraded doggo (Swallow itself is INCREDIBLY OP).
    My biggest nitpik (love the pun, btw) with 3 was that time management became broken at times because of the "in between" spaces the game created. It became really frustrating and hard to figure out when you would instantly be transported into the next loading zone, but the Pikmin would have to travel that distance in "real time" if they were carrying something.

  • @BmanXY
    @BmanXY Месяц назад

    i liked how the onion looks like the gamecube onions

  • @Tb40556
    @Tb40556 5 месяцев назад +1

    The mission mode is pikmin 3 is where all the replayability is for me and pikmin 4’s tiny dandori stages just didn’t come close to matching them.

  • @Ducklann
    @Ducklann 5 месяцев назад +1

    You’ll love mother 3 (just in case you haven’t played it) I noticed it fits your description of a good game and I honestly think you should check it out!

    • @TheRenaissanceOfficial
      @TheRenaissanceOfficial  5 месяцев назад

      @@Ducklann I’m actually already planning on streaming it one day!

    • @Ducklann
      @Ducklann 5 месяцев назад

      @@TheRenaissanceOfficial OMG IM ONLY SEEING THIS NOW. I’ve never seen much of your stuff before but I’d be so interested in seeing that!

  • @nickk3077
    @nickk3077 8 месяцев назад +2

    Where did you get that information that you were original controlling the Punies from TTYD instead of Pikmin? I have never heard of this, and I have heard about all sorts of obscure facts from the Pikmin series. TTYD didn't even come out until over three years later!

  • @MimicAraiun
    @MimicAraiun 5 месяцев назад

    "Oatchi is slightly overpowered"
    Understatement of the year.

  • @Goolix_Aero
    @Goolix_Aero 9 месяцев назад +1

    I just love the isolation of Pikmin 1

  • @shadowthief6471
    @shadowthief6471 9 месяцев назад +1

    I just wish there was some setting or way to unlock being able to bring out all types of pikmin if you so please, and they also need to add the camera mode

  • @rosierose1819
    @rosierose1819 5 месяцев назад

    This whole video got me thinking about what Pikmin game people should start on. The comparison's as 4 being a sequel to 2, and 3 to 1, was kind of an eye opener. Pikmin 1 is my personal favorite, so Pikmin 3 being my go-to Pikmin game makes sense. Though, I think that everyone /should/ start with Pikmin 1 so that they can grow and appreciate each change and understand the differences as someone from the beginning would. Recommending 4 because its easy and is the newest kinda babies them, but the difficulty differences via "removing" features could be a nice challenge to some people.

  • @montelblair7273
    @montelblair7273 8 месяцев назад +2

    A game being defined as *_"real time strategy"_* simply means it's a strategy game that happens in real time, opposed to say, turn-based strategy. The amount of time allotted doesn't make an RTS _not_ an RTS as long as the action is happening in real time..
    I would agree Pikmin 4 isn't much of an RTS any more since it has a higher focus on its adventure elements; But to claim Pikmin 1 is an RTS and Pikmin 2 isn't simply because there is no longer a day limit, is to ignore how similar Pikmin 2's skeleton is to 1. Which is something that cannot be said about 4.

  • @ecovrse
    @ecovrse Месяц назад

    as someone who started on pikmin 3, for me it’s the characters, i genuinely found myself loving alph, brittany and charlie by the end of the game, having no other captains and a self insert for a main character really kinda ruined it for me personally

  • @TooManyMonsters
    @TooManyMonsters 4 месяца назад +1

    The title of this video most be "Why Pikmin 3 is my favorite Pikmin", Pikmin 4 is better than 3 in every aspect.

  • @NukeOTron
    @NukeOTron 9 месяцев назад +1

    The first Pikmin was tense, and prompted me to restart days. Still unforgettable.
    I didn't play the second one.
    The third one was a great experience, and prompted me to make teams and get them to multitask while I focused on other areas. (Also, if you kept the camera on certain teams, you can use the transitions to get teams to other places faster.)
    I've barely started playing the fourth one, and I'm not treating it like something where multitasking is necessary.

  • @gyroh6593
    @gyroh6593 4 месяца назад

    Pikmin 3 was not for me personally. Really great game but I did get pretty overwhelmed. Three captains, many different Pikmin types, limited time on the day. I couldn’t keep up.
    I did enjoy the Go Here function but I was always afraid to use it because the crew would run into enemies and the Pikmin would die, and it wasn’t so easy to just switch into the other crew because I was in the middle of a fight or a puzzle in the current crew I was controlling. And I always somehow missed Pikmin somewhere. Even though the ship had the wonderful feature to call everyone on the whole map back to the ship, some of my poor Pikmin didn’t make it back before the countdown was over, and then I had to watch them die.
    Playing one day in Pikmin 3 was a lot of fun, but it was demanding on my brainpower. Multitasking isn’t one of my strongest skills lol.

  • @GlibberyGlibberyGock
    @GlibberyGlibberyGock 4 месяца назад

    I loved challenge mode in 3, it’s lots of fun to have small stages you can play independently without committing to a whole new storymode. Dandori sort of replaced it, but it’s not the same.

  • @Zaniack0422
    @Zaniack0422 4 месяца назад +1

    Heres a hot take: Pikmin 4 plays itself.

    • @Zaniack0422
      @Zaniack0422 4 месяца назад

      And maybe? you could make a video that explains this take in depth? I haven't seen anyone on youtube really talk about Pikmin 4s downsides, like the easy features, or the type limit in paticular. I noticed how the areas were practically devoid of enemies and puzzles since they were only made to be completed with three pikmin types, not that im necessarily disagreeing with you.

  • @Rey-wp3sb
    @Rey-wp3sb 14 дней назад

    I just started playing as i find them cute, and a friend and i went to a sushi restaurant that has pikmin on the walls. I love open worlds and exploration so i think 3 is gonna be what i play. Doing the demo for 3 and 4 :)

  • @realteamwall
    @realteamwall 8 месяцев назад +1

    my only criticism of pikmin 3 is that it is such a short game
    it is the greatest video game of all time but it had so much potential to be better
    i truly believe that if pikmin 4 didnt get delayed to the switch it would be my all time favorite game
    but maybe im wrong and if it didnt get delayed to the switch i would be saying it should have been delayed

  • @garfenbopperproductions
    @garfenbopperproductions 9 месяцев назад +2

    This video hits harder than a blue bus

  • @Jtzist
    @Jtzist 6 месяцев назад

    All 4 Pikmin games are totally different experiences. It is really hard for me to decide if i like Pikmin 3 or 4 better. That night mode i love it and Glow Pikmin are so nice to have and use in sublevels.

  • @spacemushroom830
    @spacemushroom830 9 месяцев назад +1

    I got a huge amount of satisfaction out of getting platinum medals in all the dandori challenges. I got my fix for difficulty that way. And oh my god, it is hard.

  • @Jtzist
    @Jtzist 6 месяцев назад

    I wish they had a story of what happend to the humans and animals and how many years were they extinct before Olimar crash landed on the planet. I guess that would be a prequel. Being in that house on Pikmin 4 was the most detail of extinction but it was first introduced in Pikmin 2.and carried out in Pikmin 3 and 4.

  • @Hercules_Flexing
    @Hercules_Flexing Месяц назад +1

    15:46 No Oatchi isn't slightly OP, he IS OP. To the detriment of the game. Especially in the Dandori Challenges... some of them become trivial wen you unlock "Gulp". I would much rather a "vanilla" Oatchi designed for those challenges. I have not replayed Pikmin 4 yet but when I do, I am going to limit my Oatchi upgrades.

    • @Metahunt638
      @Metahunt638 День назад +1

      Oatchi could’ve been a second captain but with a COUPLE of deferences. Such as riding on him, a bit faster, and can swim at the top of water BUT CANT dive, or pick up Pikmin in the water, or else he will start to drown. That way there’s a couple of new opportunities, like how our captain can go through those bar gate things, oatchi can reach places where you can’t because he can swim on top of the water, and get somewhere further faster

  • @Rydenfastplays
    @Rydenfastplays 9 месяцев назад +1

    If Pikmin or actually, my children I would have 2294 children

  • @disko567
    @disko567 9 месяцев назад +3

    1:20 rts games DONT need to have that element in their game btw

  • @octoguygmod
    @octoguygmod 4 месяца назад

    I feel like Pikmin 4 tries to baby you so much that it makes it more difficult (Autolock)

  • @edinaldonokyojin8974
    @edinaldonokyojin8974 6 месяцев назад

    I almost agree with you pikmin 3 is so unique, pikmin 4 is more like pikmin is used to assist oatchi than do tasks itself

  • @benferrisinverts4198
    @benferrisinverts4198 9 месяцев назад +1

    I think the bigest flaw for me is the lock on, it makes fighting enemies harder(not always as most of the enemies are quite weak), and less fun.
    If lock on was optional like in pik3, i would like it alot more.
    somtimes Lock-on is helpful but in most cases i prefer a hybrid of both throwing types.
    imo -normal pikmin throwing is more fun, and adds an extra skill to learn.
    All the games are great though even hey pikmin is quite good. I Love the pikmin series.

  • @seanimo8579
    @seanimo8579 8 месяцев назад

    Pikmin 3’s story had the highest stakes of any pikmin game but the lack of dialogue, world-building and short length made it feel even smaller scale than Pikmin 1’s story. Pikmin 4 gave us a way stronger motivation by allowing us to actually meet the people we were saving. I would rank its story second behind pikmin 1 in the series.