Animating Opacity Maps for Vanishing Effects in 3DS Max

Поделиться
HTML-код
  • Опубликовано: 18 авг 2024
  • This tutorial will show you how you can animate the opacity channel for cool effects.
    tutorials.rende...
  • КиноКино

Комментарии • 15

  • @MichalProbka
    @MichalProbka 10 лет назад +1

    I LOVE YOU!!!! Thank you sooooo much!!

  • @michab6848
    @michab6848 7 лет назад

    WOW, so simple, so awesome :) Great video :)

  • @EpicFables
    @EpicFables 7 лет назад

    Cheers man helped a bunch.

  • @DavidAtaualpa
    @DavidAtaualpa 8 лет назад +1

    Excellent Channel !
    But how can I do animating opacity on a spinning wheel, acting from Left to Right without the mapping follow the animation?

  • @tranquangthai6764
    @tranquangthai6764 8 лет назад

    thanks pro...

  • @stever73
    @stever73 8 лет назад

    Great tutorial, however I'm having some issues. It started working, then something happened and it's not working anymore and now I'm getting weird results. One side of the gradient will not turn white- it stays gray no matter what I do. I don't know if that's causing the results I'm getting but the object isn't working smoothly anymore, it's producing weird fading effects. Any suggestions?
    I've started over a few times and can't get it to work properly again. When it was working well, I was trying to get the fade from bottom to top so I changed the angle of the UVW map but that didn't do anything.
    Thanks.

  • @biancalovesGD
    @biancalovesGD 8 лет назад

    When i do the a gradient map, my object is not vanishing- it's changing to black instead :( Please help. Thank you!

    • @nalunui
      @nalunui  8 лет назад

      +Bianca Briones is it in your Opacity channel? Sounds like you have the animated map in the Diffuse channel instead.

    • @reznal
      @reznal 8 лет назад

      +Clint DiClementi (CG Tutorials) I'm having this same problem, I have followed identical to what you have done and it is definitely in the opacity channel

    • @Hectacon
      @Hectacon 8 лет назад

      Render it you will see the effect. The Black part will be invisible . But I have forgotten how to see the effect in the view port without rendering.

    • @Hectacon
      @Hectacon 8 лет назад

      I can see the effect only after I render it. How can I see the actual effect in the view port , so that I have a exact idea of what is going around?

  • @lucassantos3476
    @lucassantos3476 8 лет назад

    Great channel!!
    Maybe you can give some advice about a challenge I faced some time ago...
    I had to animate a plastic part being injected into a mold, and I used the same idea as above, animating the opacity and so on. But I didn't quite get the results that I wanted, because as the map expanded out, some open borders were shown and they didn't have any cap to simulate a solid.
    Any idea on what to do to show a more realistic way of this material flowing?
    Here's the animation: ruclips.net/video/uEO_jDE5oQ8/видео.htmlm10s
    Thanks!

    • @nalunui
      @nalunui  8 лет назад

      +Lucas Santos It's a solid idea, but if you want something to look full while you reveal it I'd try using an animated ProBoolean. It will leave the edges solid as it reveals itself. Booleans can be messy for modeling but in animating a reveal, or punching a hole in something, cutting an object into halves, etc. They can be pretty darn useful.

    • @lucassantos3476
      @lucassantos3476 8 лет назад

      +Clint DiClementi (CG Tutorials) I actually tried booleans, but couldn't make it work. It crashed or gave me weird results for everything I tried, maybe because my model is imported from a 3d cad software and has a lot of polygons.
      When I was watching your videos, I thought in maybe create particles at the border and apply something like blobmesh to fill the open border

    • @Smirnoff103
      @Smirnoff103 8 лет назад +2

      NEVER EVER use booleans, in your case you had to use a 'slice-modifier', and animate the slice plane of it.
      It's also recommended to put a 'shell modifier' on top of it, so that you everytime have a "border" where you slice your 3D object.