Procedural Maps to Create Texture Effects in 3DS Max
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- Опубликовано: 11 сен 2024
- This tutorial will go over the introduction to Procedural Texturing and how procedurals work, as well as show you how to create a pretty cool texture effect of rivers of lava.
tutorials.rende...
This is great! You are excellent at explaining things very clearly! ThNk you
Hey Clint,
great tutorials! helped me a lot!
Thank you for this well made tutorial!
nice one helps with my game design course thanks
Btw this tutorial is really helpful
tutorials.render-test.com/start_files/Procedural_Images.zip
very helpful ,thanks . i just noticed that the textured wall in the viewport is not resembling the material slot sample . the colors in the viewport are dimmer whereas yours are exactly the same . then i turned off the adjusted gamma (2.32) and swiched to default autodesk LUT and the issue was resolved . but now i am confused as to which setting gives the true colors . any suggestions ?
Are there any tutorials how to code your own procedural maps?
how would i transfer this to unreal 4 with the texture looking like the final result
how can make this one but using maya, do you have another tuto?
Does that " show material in viewport button have any use? With over 15 years with Max I have never needed to not see a material in viewport like that.
Well I can tell you that it also allows you to change what texture is displayed in the viewport. So while I may not ever want to have no texture displayed, I might want to use it for one of the composite textures so I can see more easily where I put a mask or something like that. At which point I can turn it on at the mask level, or turn on the normals maps for a clearer picture of what's going on there, etc. =) Other than being more specific about what I want to see in the viewport, no I really have never not wanted to see some texture on a model either.
Good to have just in case I guess :)
Will any one tell me where to get that ground image please, I really need it. Thanks =)