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Generating Height Maps in Photoshop

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  • Опубликовано: 1 янв 2018
  • Generating Height Maps in Photoshop
    Twitter: / game_dev_man
    Facebook: / gamedevman

Комментарии • 48

  • @husienalwi9579
    @husienalwi9579 3 года назад +10

    Clever.. This is what I need for vectric aspire! I've been searching for this tutorial!
    Thank you, much appreciated❤🙏😊

    • @bignicksdesigns
      @bignicksdesigns Год назад

      How have you done in aspire with this. I need to learn height maps too, for aspire. Any tips from here?

  • @sivaselvan8647
    @sivaselvan8647 4 месяца назад

    wonderful i was searching for this content for a long time this helped me a lot

  • @yodaov3975
    @yodaov3975 2 года назад +1

    After around 3-4 tries my texture looks just great! thanks a lot

  • @hikimjess
    @hikimjess 2 года назад +1

    JUST WHAT I NEEDED, thank you!

  • @user-yy9cp3nj7n
    @user-yy9cp3nj7n 5 месяцев назад

    Hi! Thank you for this tutorial! I managed the part in photoshop but am struggling to make a file ready for 3d print after that. Also, I don't have CAD. Any advice? Any help will be greatly appreciated!!

  • @GrayveRoseMusic
    @GrayveRoseMusic 6 лет назад +4

    Pretty good but I think you contrasted and washed out the roundness of the rocks too much to where they became too flat on top compared to the source texture

    • @TaiganTundra
      @TaiganTundra Год назад +1

      Yes, they have a plateau like shape instead of round.

  • @oswuldleofricvivadirr3839
    @oswuldleofricvivadirr3839 2 месяца назад

    i need to do the same but in reverse i have a hieght map but i need it as a texture image for unreal engine how do i do that

  • @TomSidProductions
    @TomSidProductions 2 года назад +2

    I've noticed that since 2020+, the 3d filters (normal and bump) have been completely bugged. They freeze up photoshop and glitch the interface. Anyone else had this issue?

    • @bambina5604
      @bambina5604 2 года назад

      Yup, me, every freaking time.

  • @stevensilcock
    @stevensilcock 4 года назад +1

    Can you still export as .tga from Photoshop? I just installed a trial version & it has no Save As option for .tga, only png.

  • @jeremiequeyras9653
    @jeremiequeyras9653 Год назад

    Super helpful thank you

  • @edbrown7745
    @edbrown7745 4 года назад +1

    mate, the stones are all the same height

  • @hardwire666too
    @hardwire666too 2 месяца назад

    This only works in PS 22.2 and below. Adobe has abandoned the 3D features.

  • @dawidwyborski3753
    @dawidwyborski3753 4 года назад +1

    but this stones are still flat on the top.

  • @irulannaba6970
    @irulannaba6970 2 года назад

    Trying to make a parallax texture for skyrim but damn, It's so difficult to make a good height maps.

    • @dreamsprayanimation
      @dreamsprayanimation Год назад

      It is indeed quite challenging especially considering there is a difference between height and displacement.

  • @jetkrazee
    @jetkrazee 5 лет назад +2

    Great tutorial! Can the height map be saved from within photoshop as a STL?

  • @jesse8068
    @jesse8068 5 лет назад

    Great stuff! Thank you for this!

  • @Nonskiller
    @Nonskiller 4 года назад +1

    So it's just creating lights. Got it. I thought it was Heat-Based (Hot and Cold)

  • @ivankarell
    @ivankarell 2 года назад

    Hi Good Sir, does this work on lumion? i dont know why it looks distorted and doesnt work. is it exclusively for max?

  • @philosophyfrog2653
    @philosophyfrog2653 2 года назад

    How would I go about creating a height map in zbrush for a seamless texture? I already done all the other maps.

    • @GameDevMan
      @GameDevMan  2 года назад

      ruclips.net/video/I4OTZLoKcoY/видео.html

  • @yuishirou
    @yuishirou 6 лет назад

    very easy to understand, thanks!

  • @SuperSayiyajin
    @SuperSayiyajin 2 года назад

    Thanks a lot

  • @IANNEIL77
    @IANNEIL77 6 лет назад +1

    Spot on
    Subbed

  • @chrisharvey7461
    @chrisharvey7461 4 года назад

    they dont seem to work in Unity, they pull the edges of a painted map to show white

  • @ahmedfariszzss4650
    @ahmedfariszzss4650 3 года назад

    Where is hight map used in 3dsmad ior or bump or glossiness or oposity Tel meplease

  • @raymondstpaul4913
    @raymondstpaul4913 5 лет назад

    How would I transfer this to Lightwave 3D 2018 software?

  • @amadopascua2469
    @amadopascua2469 3 года назад

    Great!

  • @sasiimparatorlugu6355
    @sasiimparatorlugu6355 2 года назад

    You didn't show us how to transfer the 3D picture.....

  • @xdonnamonsterx
    @xdonnamonsterx 5 лет назад

    what version of photoshop are you using? i dont have Filter-> 3D option in photoshop cs5.1 What is the alternative?

    • @Snikabarz
      @Snikabarz 5 лет назад +2

      you have to use photoshop CC

  • @ahmedfariszzss4650
    @ahmedfariszzss4650 3 года назад

    Aren't u using vray

  • @josephselensky2302
    @josephselensky2302 5 лет назад +1

    went way to fast when you were on 3d max

  • @ahmedfariszzss4650
    @ahmedfariszzss4650 3 года назад

    Are normal map and height map are same or different pls reply thnk u.

    • @GameDevMan
      @GameDevMan  3 года назад +2

      They are not the same. A normal map fakes the illusion of detail but can be see to be fake when close, a height map is used to tessalate the geomatry giving the model real detail.

    • @ahmedfariszzss4650
      @ahmedfariszzss4650 3 года назад

      @@GameDevMan thnk u.. Helped lot to understand

    • @TomSidProductions
      @TomSidProductions 2 года назад

      Normal maps react to lighting at all angles to better fake the depth.

  • @WiseIsAwesome
    @WiseIsAwesome 6 лет назад

    what happened on 6:57? how did you save the result?

    • @tweakxxx
      @tweakxxx 6 лет назад +2

      He save nothing the 3D he show in Photoshop for preview only.

  • @Haseeb6235
    @Haseeb6235 5 лет назад

    like this

  • @AA-hg7xq
    @AA-hg7xq 11 месяцев назад

    Slow down

  • @unlikeaboss
    @unlikeaboss 4 года назад

    Wow PS

  • @ludodegroote3783
    @ludodegroote3783 6 месяцев назад

    Can't you speak slowly I understood 30% from that jibbrish

  • @petertremblay3725
    @petertremblay3725 5 лет назад

    Lot of work for mediocre result! You should use the rock generator script and use the ribbon paint geometry and then bake the displacement at least you will have a good result instead of this. Nobody can make decent displacement from picture to this day.