How to Create Seamless photoshop Texture - Displacement , Bump & Reflection in photoshop

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  • Опубликовано: 28 ноя 2024

Комментарии • 69

  • @josephroiml
    @josephroiml 5 лет назад +3

    One of the most useful tutorials I have come across lately

  • @TestLinkGB
    @TestLinkGB 10 лет назад +5

    Great tutorials! I personally use add-ons that automate these tasks like PixPlant at work, where it help when you are on a tight deadline. But for extreme close-ups or for when you need a little personal touch, firing up Photoshop is really the only option.
    Keep up the high quality work!

    • @archvizcamp
      @archvizcamp  10 лет назад

      Nick N Yep, there are nice software out there dedicated for this task , but I found that when you practices doing it manually you can get better result pretty quickly

  • @fractalelement857
    @fractalelement857 5 лет назад +10

    9:48 reflectoin texture

  • @echiv
    @echiv 3 года назад

    This is the most professional method I have seen so far. I have seen too many but when I try them the result in render is not very good, since you cannot control the colors as you teach it. I'll try

  • @mdsegara101
    @mdsegara101 2 года назад

    Thanks..it help me a lot..but I guess nowadays we use roughness instead,right..?

  • @ratnaparth3528
    @ratnaparth3528 3 года назад

    very nice

  • @Eng.FabioFonseca
    @Eng.FabioFonseca 7 лет назад +1

    Amazing tutorial. Congrats!

  • @ameersohail1430
    @ameersohail1430 3 года назад

    U r great...make more vidoes...thank u

  • @mattmaxeydesigns4064
    @mattmaxeydesigns4064 9 лет назад +1

    Thanks for this one, awesome tutorial

  • @nj7491
    @nj7491 8 лет назад +24

    Could you explain what steps you took after 7:00?

    • @henfre6845
      @henfre6845 6 лет назад +8

      He took the Black layer above the Diffuse copy layer and reduced the opacity of the Black layer to 60%

    • @ef3052
      @ef3052 5 лет назад

      @@henfre6845 this still doesn't make sense

    • @ef3052
      @ef3052 5 лет назад +1

      Ohhh I got it!

  • @danijeljelicic
    @danijeljelicic 6 лет назад +4

    waow that's so nerdy ! I love it ...

  • @g5562
    @g5562 8 лет назад +1

    Thank you! a way to make 3D textures without the nvidia plugin, this is exactly what i have been needing!

    • @WolfgangOrlinski
      @WolfgangOrlinski 8 лет назад

      +g5562 Just wanted to ask you, what do you mean "without the nvidia plugin".. am very new to reading about what 3D texturing actually is, and saw your comment here.. what is the nvidia plugin? is it a PS thing or a render engine thing? and with it what exactly makes texturing easier? Sorry about my lamen question lol Cheers!

  • @muftireyhan8221
    @muftireyhan8221 4 года назад

    Great tutorials! Much obliged..

  • @samuellai4286
    @samuellai4286 10 лет назад +1

    That's what I want to learn !!
    Thank you so much

    • @archvizcamp
      @archvizcamp  10 лет назад

      Samuel Lai You're welcome!

    • @samuellai4286
      @samuellai4286 10 лет назад

      Arch Viz Camp How to apply those maps to Vray material in 3ds Max?
      Can you make another tutorial about that?

  • @Rodrigo-Bruno
    @Rodrigo-Bruno Год назад

    Works for human skin textures?

  • @myloudscream1807
    @myloudscream1807 7 лет назад

    Great lesson

  • @fractalelement857
    @fractalelement857 5 лет назад +1

    is reflection and specular map all the same ?

  • @vicvermeiren1028
    @vicvermeiren1028 7 лет назад +1

    Thank you so much!

  • @carlosfilho1910
    @carlosfilho1910 3 года назад

    Ótimo vídeo, parabéns..valeu!!

  • @ASHIA-
    @ASHIA- 8 лет назад +1

    it was very helpful and well explained tutorial...but plz explain what u hv done frm 7:00-7:26.....plz rply soon....

    • @ameersohail1430
      @ameersohail1430 3 года назад

      he put the background diffuse merge layer under the black layer and reduced the opeacity of the black layer

  • @АлександрСергеевич-с4х

    Thx! Very good!

  • @gowribappudisundar5142
    @gowribappudisundar5142 4 года назад

    Can you make a video on glossiness map

  • @shubhamdhoot3999
    @shubhamdhoot3999 7 лет назад

    what commad did you use for isolation

  • @smores4more710
    @smores4more710 7 лет назад +1

    would you please make video on how to insert all of this into Maya please?

  • @triumfdula8830
    @triumfdula8830 4 года назад

    Do you know about Vray, 1. Can the normal map do the work for the bum map too and 2. can we generate bumpiness in Vray by playing with bump slider without uploading a bum map ??

    • @archvizcamp
      @archvizcamp  4 года назад

      Yes a normal map is actually better than a black and white bump texture. It has more information on it and provides more realistic result. You always have to have a texture in the bump slot to get bump effect.

  • @sanjayrawat37
    @sanjayrawat37 4 года назад

    Hi, will you please make the same tutorial on wooden texture.

  • @93mustafa34
    @93mustafa34 6 лет назад

    thanks

  • @CGILeBagnard
    @CGILeBagnard 9 лет назад

    Yes awesome! thanks a lot !! :) :), just a question about an other subject: Do You know if its possible to have a pass of AO in 3dsMax wich take account of alpha directly without using a cut pass selection in photoshop etc.. ?
    For intance the outline of a tree (directly in AO) or anything else... thanks for the answer.

    • @archvizcamp
      @archvizcamp  9 лет назад +1

      ***** Yes, you can save the AO pass as a PNG to get a transparent background.

    • @archvizcamp
      @archvizcamp  9 лет назад +1

      ***** Ok I think I got you this time :) , to make the AO pass react to opacity/alpha map of an object ,do this: under Render elements add VrayExtraTex and put Vraydirt map in the texture slot, drag the dirt map to the material editor as an instance and enable "work with transparency" . let me know if that helps.

  • @alipk2633
    @alipk2633 8 лет назад

    thank you very much :)

  • @junaidlatif567
    @junaidlatif567 9 лет назад

    thanks brother for amazing tutorial. i want to ask you one thing how you gave black color to layer 1 (5:33) did you use any short key plz help thank you

    • @archvizcamp
      @archvizcamp  9 лет назад +4

      junaid latif if you press ctrl+backspace it will fill the layer with whatever color you set in the "background color" picker

  • @shubhamdhoot3999
    @shubhamdhoot3999 7 лет назад +2

    how did he do that at 5.00

  • @lidwid
    @lidwid 10 лет назад

    Hello excellent teacher you want to know how to choose paramètre vray in the work room so good luck man

  • @ic.xc.
    @ic.xc. 9 лет назад +1

    7:00 I can't see what you're doing here. What layer you're on or how you do it.

    • @Jmzz542
      @Jmzz542 8 лет назад +1

      +Marcus I. Keil he doesn't make the same changes as he did to the other layer (color overlay) he does something different. once you double click the black layer look at General Blending - then under that reduce the opacity - done

  • @mrmensje1
    @mrmensje1 9 лет назад

    can you maybe start using UE4 already :D you're project are amazingly good!

  • @bulbafx3215
    @bulbafx3215 6 лет назад

    love how u inhale real fuckin loud every sentence

  • @dloading9525
    @dloading9525 4 года назад

    7:34 oh fuck... are you eating???

    • @archvizcamp
      @archvizcamp  4 года назад

      no way ...just making some strange noises ....

  • @termozoid6248
    @termozoid6248 4 года назад

    That's not how u do bumb map

    • @termozoid6248
      @termozoid6248 4 года назад

      And also normally if u have a displacement map u don't need a bumb map anymore

    • @archvizcamp
      @archvizcamp  4 года назад

      Well I disagree :). It is better to deform the larger details of a material such as the brick thickness with displacement and add the small subtle details via bump map or normal map.

    • @termozoid6248
      @termozoid6248 4 года назад +1

      @@archvizcamp many people use only displacement maps with details and get a better result. It looks over done in this result. Most times humans over do thinks and make there art or texture pop way too much. Often it's better to use one displacement map. And if u are using the same texture and details as in the displacement map in the normal map then what's the point of that? U have the same detail but instead of it being 3D u have it as a normal and not it being displaced. It's mich better if u have the details on one map. Why would I do the same detail on different maps it's just too complicated and doesn't do much. If u use a normal map it is better to not use a displacement map of that same texture. It is way better and more performance friendly do make a simple model without details and then add the details with a normal map and occlusion map.

    • @archvizcamp
      @archvizcamp  4 года назад

      @@termozoid6248 the displacement and the bump in the tutorial are created differently from the same defuse map. They don't show the same level of detail. What you suggest - building the basic model instead of displacing it in the material is another great method to use. the purpose of this video how ever, is making maps solely from single defuse map.

    • @termozoid6248
      @termozoid6248 4 года назад

      @@archvizcamp yes they are but they still use the detail of the same texture so I don't see the point of using the same details twice. When u use the replacement only for geometry why do even use details in your displacement you could just use a black and white image of the displacement map. Why use the same details twice?

  • @beri4138
    @beri4138 4 года назад

    Are you Israeli? You sound very Israeli.

  • @salm8990
    @salm8990 6 лет назад

    you gave a lot of useless information. please only talk bout the subject on hand