Procedural World Generation Prototyping | Overpass, Buildings, Vehicles & Traffic Simulation
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- Опубликовано: 16 сен 2024
- Personal R&D project of procedural generation.
Modules include procedural highway and props, buildings, vehicle detailing, rigs and traffic simulation.
Still work in progress.
www.shawnwangvfx.com
/ shawnwangvfx
Music: James Shimoji - Yellow Line
awesome work! this motivates me a lot to study to be able to someday do something with this quality
Impressive!! So much work must have gone into this!
Wow.. if i could understand just how you merged the roads... 🤯👏🏻
The power of Houdini and talanted artist 😍😍😍
oh wow this is really cool prodedural works, amazing!!
incredible work, so inspiring! beautifully executed!
Wow. So much work put into that! And it looks fantastic! Subscribing, I hope to see some more updates.
Just one word: Incredible!
It's so inspiring man! I'm at the beginning of Houdini software but this made me to study, work and practice even more! One day maybe, one day I'll be able to do that!
Wow. I'm stunned
Really cool work mate. Love it!
This is ridiculous amount of work!
crazy amount of works @@ magnificent result
some advice from having bought some city street building generator. 1. low poly and high poly. 2. variety of buildings (glass) and older buildings (masonry), 3. bridges and overpasses 4. age, dirt, wear on roads, cracks, wet streets. 5. ability to change the language on signs. 6 sky would be nice. no one includes skies. good work so far on your project.
Holy smokes. That's amazing.
Dude this is so sick! Well done!!
Implementing this into a BeamNG Drive map that never ends would be so cool!
Brilliant work.
amazing work!!!
great work!
Please do a course about whole project 👍💯
Hey buddy most of it plug-ins
Incredibly good job!
Really looking forward to the tutorial or the store where I can buy .hip file of this roads!)
dang, this is cool!
Too many good things to list but that night scene with traffic on the highway was beautiful with hall the street lights.
Amazing Stuff!!
hot damn that looks incredible. Superb work, sir! Might it be possible for this system to interlink a set of points on a map? might it also be able to route itself around obstructions such as terrain? all the pieces are here, now all it needs is to interact with other elements of a world!
I was like "hmm i feel like ive heard this music before" and then 3:02
Top notch.
inspiring!
AMASING !
amazing.
太强了!向大佬看齐
Impressive..
太强了!!!
Cool!
This seems quite interesting. will it be available someday or somehow, cause i also started with game making and would love to use this amazing masterpiece
Same!
Nice!
super
Holy!
Awesome :)
Thanks Hristo. A big fan of your work and Bottleship. :)
@@ShawnWang cheers :)
Gorgeous work. Any chance for some training
holy shit is that love, death and robots?
牛逼兄弟,B站也关注你了,哈哈
Redline!
Hey, what engine is this built in? Your own, or something like Unreal?
How did you make the procedural roads and with what software? can you give an explanation on the algorithm you used. You seem to have used splines as inputs but not centerlines. It's very interesting to learn. Thank you.
Regarding the software, I am pretty sure he is using Houdini. Probably for all the assets.
great work! all done in Houdini?
Great work! Will you post a tutorial or just shortly lay out what is your toolbox? Thanks!
Thanks Roden! Yeah, I'd like to finalize the tools and make a detailed breakdown. :)
@@ShawnWang Hi Shawn, Thanks! Very much look forward to it. I've also sent an Email to your outlook regarding this on Apr 19, not sure if it went to the spam box...
is this unreal engine?
nice work, II would love to understand how this was done.
Ups.. you do almost the same like me..
I've spent years trying to figure out procedure road and intersection generation using splines and actors... still failing.
This guy snuck it in during this last year right under my nose. lol
It's just crazy. How long have you been doing this?
It was a side project and I started roughly one year ago, mostly done in my spare time and weekends on and off.🙂
Car rig in houdini? I've been trying for a month make rig suspensions with RBDconstrains and RBD bullet solver but without good result
atleast cars were hand made
Have you developped from scratch or have you used a game engine like Unity3D or Unreal Engine ?
There are daytime reflections in the first nighttime shot, screen right.
the reflections are just the HDRI he used as base for the lights. That scene is not nighttime. It's backgroung is hidden, thats why it is black
Is this Redshift in maya?
could you please bring detail breakdown or tutorial on it?
这个居然是你做的,牛了B了
So, is this a plugin for 3d Max or Blender?
Wait a minute ... RedLine?
Any update or planned release about this project?
牛逼
Where is this buy link?
Which program did you used to do this?
Houdini
can you provide detail tutorial
Which software??
dont get me wrong bro but ur music taste surpases ur art
Came here for this
Broooo
Pleas new Burnout Revenge remake !
!