Procedural Mountain Range

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  • Опубликовано: 15 дек 2024

Комментарии • 49

  • @johnline
    @johnline 4 года назад +2

    so many of these features exist inside max but users don't know they're there, paul is revealing them to us

  • @involutionOcean
    @involutionOcean 10 лет назад +1

    Simple, fast, yet potentially very powerful. No plugins required and endless variation possible. Thanks Paul, for a relative noob like me, this is good stuff.

  • @JunkyViking
    @JunkyViking 10 лет назад +2

    Great as always! Before i was using multiple gradient ramps combined in a composite map in screen mode, but Displace space warps give you more control over the positioning of mountains. Thank you!

  • @Kahenui
    @Kahenui 8 лет назад +14

    At first I was like "meh", but then I was like "wow dude!". Thanks!

  • @duncanh6045
    @duncanh6045 6 лет назад +1

    Using multiply displacement modifiers on the one mesh is a clever way of making mountains.

  • @gabesantoriello8402
    @gabesantoriello8402 4 года назад +1

    Fantastic tutorial. Learned so much- Thank you!

  • @John-mz8rj
    @John-mz8rj 3 года назад +1

    Great control.

  • @jammin78
    @jammin78 7 лет назад +1

    Brilliant tutorial, came together brilliantly at the end!

  • @mcelik000
    @mcelik000 7 лет назад +2

    Really nice tutorial and wonderful technique thank you!

  • @ariesmp
    @ariesmp Год назад +1

    Dude can make an entire movie using only gradient ramp maps.

    • @paulneale
      @paulneale  Год назад +1

      And now you can toss the Retopology modifier on top and you have a low res version of it.

  • @KopeknKedi
    @KopeknKedi 6 лет назад +1

    Thank you for very informative tutorial!

  • @paulneale
    @paulneale  9 лет назад +4

    x is the hotkey for searching for anything in Max.

  • @cnckitsplus1
    @cnckitsplus1 7 лет назад +3

    Awesome info. Had no idea you could do that. Thanks.

  • @OenopionsCrush
    @OenopionsCrush 9 лет назад +1

    Wow, that was great. As a max beginner struggling to build out a mountain range to fly past, this method helped me create an impressive line of mountains and foothills. My problem is in getting the texturing to look good on something as large in scale as a mountain range. Using rock bitmaps, they get stretched and tiling doesn't cut it either.
    Can I put a vote (request) in for a part 2 to this video that picks up where you applied the gradient color ramp as a diffuse (which was a pretty cool use) but instead go for a more detailed texture job? There isn't much out there that really creates a great looking end result, and you do a very good job with your tutorials!
    Thanks again for the video, -O

    • @paulneale
      @paulneale  9 лет назад

      OenopionsCrush Well I will consider it if I ever get the time.

  • @mostafaelgammal
    @mostafaelgammal 7 лет назад +2

    Wooow that really stunning enjoy it so so much

  • @niallcochrane3331
    @niallcochrane3331 8 лет назад +2

    Great tutorial Paul, thanks !

  • @_GGG__
    @_GGG__ 6 лет назад +1

    Amazing tutorial, than you very much.

  • @RolandXtri
    @RolandXtri 3 года назад +1

    Amazing tutorial ! It's a crazy way to make mountains. Just a question : how many polys is the scene ? Is there a way to have less weight ?
    Merci !
    Roland

    • @paulneale
      @paulneale  3 года назад +1

      Thanks, and to answer your question in 2021.3 there is no the Retopology modifier that will do it very nicely.

    • @RolandXtri
      @RolandXtri 3 года назад

      @@paulneale Thanks a lot.
      Finally I'm very surprised about the weight of the model : I've made two mountain chains bigger than yours and the model is only... 1,5Mo ! Amazing ! So I think that the retopology modifier will not be useful !
      Thanks again Paul
      Roland

  • @sneffetsd
    @sneffetsd 10 лет назад +1

    Nice tutorial, thanks!

  • @polyrider81
    @polyrider81 10 лет назад +1

    Like a Boss! Awesome, many thanks Paul. Big fan of your stuff.

  • @TOER1113
    @TOER1113 10 лет назад +1

    wow really good !

  • @jasonwade1607
    @jasonwade1607 8 лет назад +1

    Great tutorial, thank you very much for the help *subscribed*

  • @develt2012
    @develt2012 7 лет назад +2

    Thanks for the trick ! good tutorial

  • @johnnydospassos5167
    @johnnydospassos5167 6 лет назад +1

    Is it possible to make a realistic Flat Crumpled Paper with sharp dents with this tecnic? ( Dented paper )

    • @paulneale
      @paulneale  6 лет назад +1

      I got a decent result with a Displace modifier and two Cellular textures blended together with an Average.

    • @johnnydospassos5167
      @johnnydospassos5167 6 лет назад +1

      A new video will be nice on your channel !! ;)

    • @paulneale
      @paulneale  6 лет назад +1

      Don't have the time, just try it.

  • @niighthawk21
    @niighthawk21 9 лет назад +1

    nice job on this but how to add some Realistic textures on the mountains to get a nice fit ? unwrap ? .. because the gradiant itself is not enought to make it real . Thanks

    • @paulneale
      @paulneale  9 лет назад +2

      niighthawk21 Well the plane already has an unwrap on it that is flat from the top It will be stretched in some places but will often do.
      This is also a crazy amount of geometry so I would also suggest taking it into Mud or Z and doing an auto retopo on it and then unwrapping it for the final.

  • @spaghetti8061
    @spaghetti8061 9 лет назад +1

    im using the same version of 3ds max as you, but when i place down the gradient ramp, their is barely any black on the gradient by default.

    • @paulneale
      @paulneale  9 лет назад

      Spaghetti Not sure that I follow. I would assume that you are using 2.2 Gamma instead of 1 so the curve will not be linear.

    • @spaghetti8061
      @spaghetti8061 9 лет назад

      paul neale actually, I found out the default gradient is broken. heres an image showing the problem www.dropbox.com/s/y0jndiql2zk065h/broken%20gradient.png?dl=0

    • @bengoobidiegootch7233
      @bengoobidiegootch7233 9 лет назад

      paul neale when i make a fresh gradient ramp, it looks like this photos-5.dropbox.com/t/2/AAATd40rjjnEWAbmLTkGnRUmP4wDChadRxC1B35qlCDQJw/12/368875393/png/32x32/1/_/1/2/broken%20gradient.png/CIGv8q8BIAEgAiADIAQgBSAGIAcoASgC/SnEk-6IttHi64JRcRkcptRO5LmQ0NUGau9Kg6rDkBtE?size=1280x960&size_mode=2
      this happens with versions 2013 and 2014.

    • @bengoobidiegootch7233
      @bengoobidiegootch7233 9 лет назад

      paul neale actually nevermind, you were right, the gamma was defaulted at 2.2, which makes no sense, but went into the config file and changed it back. thanks!

    • @paulneale
      @paulneale  9 лет назад

      Well 2.2 is the correct gamma. Better read up on it.

  • @OramiIT
    @OramiIT 8 лет назад +1

    When I try to modify values my program seems to chug down a bit. I am wondering if there are rendering settings that you have set that help with that? I am currently running an i7 with 64 gigs of ram, 2 graphics cards in SLI (GTX 970), and SSDs. I can do building design for my game no problems, but for some reason when doing these mountains it laggs a bit and I can't figure out why any ideas?

    • @paulneale
      @paulneale  8 лет назад

      All depends on the number of polys that you have going. Reduce the poly count until you can work with it. Place a Turbosmooth or Open Sub Div in the stack and set it to Off in Viewport so that at render time it adds the detail back in.

  • @dirtdivertube
    @dirtdivertube 9 лет назад +1

    i dont see how you open "the slate"

  • @dragonlobet
    @dragonlobet 7 лет назад +1

    are you using meter?

    • @paulneale
      @paulneale  7 лет назад

      Do you means Meters as in measurements? My guess is it was just Max default which is Inches

  • @Gedagnors
    @Gedagnors 8 лет назад +1

    Thank you!!!!!!!!!!!!!!

  • @KkmagnoBragaNeves
    @KkmagnoBragaNeves 7 лет назад +1

    Tanks!

  • @Graphics834
    @Graphics834 10 лет назад +1

    Who needs Vue?