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3DSMax Modeling Chain with Splines and the Array Modifier in Max 2023.2+
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- Опубликовано: 5 окт 2022
- Note that you don't need the path deform modifier, partly a habit and partly it provides others control I wanted at the time but the Array Modifier allows for arraying along a spline as well.
these type of Tutorials makes me love 3dsmax,, thanks you
Absolutely insane, witchcraft I tell you. I still remember doing chains the hard way, individual links placed by hand back when I was in school. I swear the retopology tool and this would have saved me HOURS.
Currently used this to help me at work, thank you good sir!
so great tutorials Paul! keep them coming!
Spline overlap is a thing? Geez ... I've been manually doing this all these years. Always something new to learn with Max.
Been there for years
Same! This whole video like every 30 seconds he'd do something else I'd be like "NO WAY" "Noooo I was doing it so wrong all this time!"
Very Helpful!
Thank you sir!
Good tutorial Paul! Thank you!
This looks so ideal! learned a lot :)
great tutorial!
So cool. Thank you ..
Informative, thx
Weird... I don't have the array modifier at all.. newest Max 2023. hm
awesome
i love you, thanks
is there something similar to spline overlap in cinema 4d ? I see somebody using the step effector but that just curves the hole spline while pushing those knots out
Thank you for the great tutorial! I recently upgraded from 3DS Max 2016 to 2023. I'm a little overwhelmed by all the new features since my last upgrade. How are you getting the search dialog box to pop up?
Press X
@@paulneale Thank You Paul. Much appreciated.
one question, why do you use path deform modifier instead of spline mode in the array modifier? is it better this way? thanks for the tutorial!
I wrote it in the description
First with love from india
Hey, paul you are a big help, do you have any courses ?
Not anymore
@@paulneale please make something like from beginner to advanced level
@@none53 There really is no such thing since Max is capable of so much.
I also don't have the time.
@@paulneale no worries, thanks.