Is there an alternative to using noise to influence the spline? Because instead of pulling downward only I'm getting rope also pushing upward which I don't really want. Thank you.
Yeah there is actually. You can use a conform modifier that takes your selection from the spline influence, and have that conform to closes points on a plane that has the noise modifier instead, set below the wires.
mate at work shared this one - a treasure chest knew I recognised the voice, was watching your tyTerrain material a while ago figured out a process we end up using in a project with a success instanced params, mind blown 🤯 thanks for all u do, keep it going boss!
The badassery continues 🤤
🤟 you already know
2:43 2:44 2:44
Awesome. Thank you, keep it up!
Absolutely! And will do, more to come!
Thank you so much❤
Absolutely! More to come
Great tutorial, thanks for sharing
Is there an alternative to using noise to influence the spline? Because instead of pulling downward only I'm getting rope also pushing upward which I don't really want. Thank you.
Yeah there is actually. You can use a conform modifier that takes your selection from the spline influence, and have that conform to closes points on a plane that has the noise modifier instead, set below the wires.
@@KingdomCrafter Thank you, I'll try that
mate at work shared this one - a treasure chest
knew I recognised the voice, was watching your tyTerrain material a while ago
figured out a process we end up using in a project with a success
instanced params, mind blown 🤯
thanks for all u do, keep it going boss!
Awesome to hear about your success! And heck yeah, instanced params are pretty insane.