Stop Rendering Dirt Masks, Make It Realtime | 3ds Max

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  • Опубликовано: 7 сен 2024
  • Yo guys, today on ‪@RenderRam‬ , I'm using Data Channel modifier to get some nice super fast procedural dirt masks!
    Of course, this video would not be possible without the help of our dear ‪@evermotion‬ , so please check out evermotion.org/ and check out all important news in our CGI world!

Комментарии • 49

  • @frogyafro
    @frogyafro Год назад +3

    The reasons you mentioned why most people avoid data channel is spot on! haha

  • @gildinovic1072
    @gildinovic1072 11 месяцев назад +1

    a) it does sound horrible 😄
    b) it sounds horrible, I didn't want to click on it 😅
    c) I did click on it, but I immediately deleted it bc it didn't look user-friendly at all. 🤣🤣🤣
    Another great tutorial! Thank you so much, Vjeko! 🙂

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 Год назад +1

    Hard to believe that I see it for the first time, after working in 3dsmax starting from release 2012. Thank you very, very much !

  • @Someone-jy7ch
    @Someone-jy7ch Год назад

    this chanel is honestly insane with the useful information that you don't usually hear anywhere else

  • @fadisoueidi4127
    @fadisoueidi4127 Год назад +1

    amazing! best 3d max content on youtube.

  • @chocopie099
    @chocopie099 Год назад +1

    Love this tutorials! when a generalist is overwhelmed with info this videos really go to the point and explain vital stuff. thank you.

  • @ntonAnton
    @ntonAnton Год назад +1

    Thank you!

  • @alpherbethe
    @alpherbethe Год назад +1

    Wow! That was amazing. Thanks for sharing the knowledge!

  • @freezedtube
    @freezedtube Год назад +1

    Cool! Thank you!

  • @aleksanderkiralj414
    @aleksanderkiralj414 Год назад +1

    Fasinating, always something new with 3d max... and of course, tnx for the great presentation.

  • @whiteghost8244
    @whiteghost8244 Год назад

    I luckly found this channel from stack group and it's so underrated. Keep creating such awesome content bro!

  • @WaspMedia3D
    @WaspMedia3D Год назад +1

    Vertex mapping can be so handy for a lot of things - an underused feature IMHO. I use Data channel for a quite a few things - its one of Max's best secret weapon. Everyone should take the time to learn some of it. Excellent topics! Great vid as usual!

  • @evgeny.nosik.3d
    @evgeny.nosik.3d Год назад +1

    Very cool trick! Thanks a lot! interesting, how many 3ds max versions ago has this Data channel appeared))

  • @yamar4116
    @yamar4116 Год назад +6

    Dude it is like I am learning a totally new software with each of your videos (even though I've been using max for more than 15 years now (sad))! Thank you so much. Even features that I know I won't use probably, I now want to try and are always interesting to learn about. Also you are great in presenting them in a chill and interesting way! Thanks for producing such nice content!

    • @RenderRam
      @RenderRam  Год назад +1

      Thank you, means a lot! Max has a LOT of things to offer, sometimes I feel like I'm just scratching the surface

  • @ss54dk
    @ss54dk Год назад +1

    you always give me what I want

  • @DanNissn
    @DanNissn Год назад

    have never seen anyone use this before, literally will start using this today hahaha ty! Great vids as always :)

  • @hamidsalami7022
    @hamidsalami7022 Год назад +1

    This is super cool trick! thanks a lot!

  • @FreeKiLLuminati
    @FreeKiLLuminati Год назад

    This is very useful man Thanx Alot

  • @johnny5132
    @johnny5132 Год назад +1

    love this mate - awesome video and tutorial well done!
    Do you think in the future you could do one one scene optimisations on large scenes?

    • @RenderRam
      @RenderRam  Год назад

      I’ll see what I can do about it, but when it comes to optimizing large scenes, check this video and comments in comment section
      ruclips.net/video/itg95CkoY-M/видео.html

  • @karldigitalcontentcreator635
    @karldigitalcontentcreator635 Год назад

    Superb, many thanks, fantastic tutorial.

  • @elzacg
    @elzacg Год назад +1

    Very useful!! Thanks a lot!!

  • @ivanmiletic5994
    @ivanmiletic5994 Год назад +1

    Great bro ! Very useful.

  • @L30nHbl
    @L30nHbl Год назад +1

    thanks alot!

  • @denizaslan9419
    @denizaslan9419 Год назад +1

    please more tutorails and talk thanks RenderRam

  • @AbidAli-wu5oh
    @AbidAli-wu5oh 4 месяца назад

    Great

  • @bgtubber
    @bgtubber Год назад +1

    Neat trick! I've never used this modifier because it didn't sound artist friendly, as you already mentioned haha. :) I have a question. Is this useful for extracting an AO pass from complex scenes? How do you apply this to the whole scene? For example, if I have a complex exterior shot. Is this trick feasible for this use case or is it aimed more towards fewer objects and simple scenes?

    • @RenderRam
      @RenderRam  Год назад

      This trick uses a self shading AO fake, so there’s no interraction with other objects,
      When it comes to tossing it on a whole scene, I believe that would not produce an effect you’re hoping for, because as shown with that back cushion, different poly densities would produce different resaults

    • @bgtubber
      @bgtubber Год назад +1

      @@RenderRam Oh, I see. Thanks for clarifying. 🙂

    • @RenderRam
      @RenderRam  Год назад +1

      @@bgtubber but when it comes to exteriors, there are A LOT of things that can get dirty :D

  • @jpjapers
    @jpjapers Год назад

    Is there a reason you wouldnt use corona curvature map since youre using corona anyway?

  • @rajendrameena150
    @rajendrameena150 Год назад

    I think you can add data channel before turbosmooth modifier, is there any issue.

  • @VertexD8
    @VertexD8 9 месяцев назад +1

    Thank you!!
    are you using a fake background?

    • @RenderRam
      @RenderRam  9 месяцев назад +1

      Yup it is, here’s a short making of
      ruclips.net/video/RWW-rwUeBTk/видео.htmlsi=UQKcG3cDOJxqn2Of

  • @speltospel
    @speltospel 7 месяцев назад

    why you dont use corona dirt map?

  • @Capeau
    @Capeau Год назад

    Curvature is not the same as ambient occlusion/dirt...

    • @RenderRam
      @RenderRam  Год назад

      Hi, thanks for the comment!
      You're right there. I wanted to bring this type of effect closer to the audience with visual term as AO or dirt so that people can relate to it easily with everyday problem solving scenarios

  • @antoniovoto
    @antoniovoto Год назад

    thanks
    does it work with proxies too?

    • @RenderRam
      @RenderRam  Год назад

      I haven't tried, but if you collapse it, it will keep that data under that map channel, so that tells me it will work with proxies

    • @antoniovoto
      @antoniovoto Год назад

      @@RenderRam thanks!

  • @adouanehamza
    @adouanehamza Год назад

    Please do you have a traduction this video in Arabic,I liked your work

  • @rothauspils123
    @rothauspils123 Год назад

    I think I love you

  • @Shiva4D
    @Shiva4D Год назад +1

    its sounds horrible, its done horrible, its like modifier stack in modifier stack... fff.. i hate 3ds max.. but still cant move to blender )))))