UVReactor - Can It Really Be THAT Fast? | 3dsMax

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  • Опубликовано: 4 фев 2023
  • Yo guys, today on ‪@RenderRam‬ , I'm testing out UVReactor by ‪@pi3c3com‬ RapidMXS RapidTools . Of course my test subject will be a lovely plant from:
    Evermotion Archmodels vol.268 available here - evermotion.org/shop/show_prod...
    Give a UVReactor a spin here for FREE - rapidmxs.com/store/uvreactor/
    Also check out RapidMXS's Discord channel here - / discord and let's make this beast of a plugin bigger and better!

Комментарии • 50

  • @bgtubber
    @bgtubber Год назад +3

    Thanks for bringing this to our attention. It looks really promising and the interaction speed is frankly mind blowing. Crazy stuff.

  • @n3rd_kram910
    @n3rd_kram910 Год назад +2

    Wow! super nice tool and super nice presentation as well! thanks for showing!

  • @fadisoueidi4127
    @fadisoueidi4127 Год назад +1

    thank you for this. this channel is getting better and better. 👍

  • @frogyafro
    @frogyafro Год назад +1

    You are a gem sir, thanks for all these info you're providing.

  • @WaspMedia3D
    @WaspMedia3D Год назад +2

    Cool - more along the lines of the Mudbox UV view, except for its an unwrapping tool. Definitely going to check this out! Thanks!

  • @ivanmiletic5994
    @ivanmiletic5994 Год назад +1

    Bro, every new video pleasantly surprises me. Keep it up

  • @hamidsalami7022
    @hamidsalami7022 Год назад +1

    Thanks for sharing it. looks promising!

  • @nsevv
    @nsevv Год назад +3

    If it has features like unwrap pro by marius or have similar features like Rizom UV it will be perfect.
    Symmetry unwrap, multiple packing options, UDIM and etc.

  • @ItsVasco3456
    @ItsVasco3456 Год назад +1

    This is a really good idea, curious to see how it evolves. The Texel density features looks really easy to use as well, the only pitty seems to be the packing functionalities being quite limited for now. Anyway, all the power to the developers of this script 👏🏻

  • @d3nd3nd3nd3n
    @d3nd3nd3nd3n Год назад +1

    This looks awesome! =)

  • @TheBigNegative-PhotoChannel
    @TheBigNegative-PhotoChannel Год назад +9

    Your video shows very nicely how well this plugin works. It also shows me how incompetent autodesk's own developers are. I mean it's not only this plugin but also Tyflow and many others. It feels like every year they work on 5% better viewport performance and useless OSL shaders instead of such improvements.

    • @kyphur
      @kyphur Год назад +4

      I've been using 3DS Max now for 20+ years and seeing new apps coming out that blow it out of the water is depressing. For the price you pay Autodesk for it they should have groundbreaking features that rival free software that comes out. I'm very tempted to move my team from 3DS Max to Blender or something else at this point when we have some downtime. I mean the UV viewport is basically the same from 20 years ago just with a couple of new buttons for basic UVing features that should've been implemented 15 years ago.

  • @L30nHbl
    @L30nHbl Год назад +1

    thanks alot! great as always :-)

  • @qp_fa
    @qp_fa Год назад

    Woah. Really nice plugin

  • @theonemichael7047
    @theonemichael7047 Месяц назад

    Awesome!

  • @ammaralammouri1270
    @ammaralammouri1270 6 месяцев назад

    Thanks for sharing knowledge .

  • @HeshamElshipli
    @HeshamElshipli 4 месяца назад

    Thank you!

  • @rajendrameena150
    @rajendrameena150 Год назад +2

    This grid maybe for udim. I think blender already have uv viewport but some functionality like this addon will be helpful (it is partly there called live unwrap but not give realtime feedback)

  • @aleksanderkiralj414
    @aleksanderkiralj414 Год назад +3

    wow... that's FAST

  •  Год назад +6

    You've never seen anything like this... ok :D . Check Maya, perhaps?
    Btw, amazing plugin! Finally, someone brings UVW Unwrapping out of the dark ages in Max! GJ Mike!

    • @elodtoth
      @elodtoth Год назад

      Mike for president!
      Anythings like it in max ;) Maya 1.0 can do this. :)

    • @pi3c3com
      @pi3c3com Год назад +2

      Yeah but not with this speed. Hah! :D Oszt használod-e? 😂

    • @nsevv
      @nsevv Год назад

      UV reactor blows Maya unwraping out of the puddle.

  • @Damian_h
    @Damian_h Год назад +2

    it probably is like rapid tools u need to keep the hierarchy clean to make use of them. Good implementation but Jesus Christ Autodesk really Really need to step up their game if in 2023 a viewport with UV data is helping us.

  • @joelaguilarfuentes8758
    @joelaguilarfuentes8758 Год назад +2

    Great video! Rapidtools is a great developer. I think you may have an error regarding support of UVReactor to other modifiers, the thing with Max is that every modifier may change or affect the mesh/uv data, but the one that stores this data are mesh/poly/uv modifiers, so you have to work in a mesh/poly/uv modifiers, there is no point in having support for a Shell Modifier or Bend Modifier, where Mesh is being deformed and animated, new polys are generated, and UV Data would be screwed, if you try to edit it. So, if he can do it great, but I think that Max is not designed in that way.

    • @RenderRam
      @RenderRam  Год назад +2

      I think you're right here, dev mentioned that for things to work, everything should end with a Edit Poly for example, so what you're saying does make sense.

    • @pi3c3com
      @pi3c3com Год назад +2

      Yepp. That's true. Currently the Editable Poly is the only thing that supports it. Theoretically it's possible to implement it with edit poly as well but I still haven't made a test yet. I'll have a look at it soon.
      Imagine that you never ever have to use unwrap uvw anymore, because the Edit Poly mod can take over the job from it.

    • @nsevv
      @nsevv Год назад

      @@pi3c3com that will be amazing or even if it works with the standard Unwrap or Unwrap pro by Marius it will be good.

    • @pi3c3com
      @pi3c3com Год назад +1

      @@nsevv I have to check if that's even possible. In that case I would have to alter the normal working mechanism of the Unwrap UVW modifier which would lead to instabilities. It's unfortunately a technical question and it's related to the modifier stack geometry pipeline.

  • @elzacg
    @elzacg Год назад +1

    Hmm.....very impressive

  • @mehrankhan7871
    @mehrankhan7871 Год назад +2

    autdoesk did not know how to make this themselves?

  • @MiguelAngelValdepenaDelgado
    @MiguelAngelValdepenaDelgado 11 месяцев назад

    hi porque no tiene reactor en 3dsmax 2018 o como podre manejar reactor en 3dsmax 2018 etc

  • @pradeepj7919
    @pradeepj7919 Год назад

    sr i have one doubt in 3dsmax after uv unwrapping model. if i go to edit poly if did some thing changes for ex-if u add extra line move line or vertex after i come back to unwrpp modifier evrything (proper unwrapping ) will be gone. again ihave todo unwrapp what is solution for this. in blender dont happen like this.

  • @Fxnarji
    @Fxnarji Год назад +2

    But hasnt this been in Blender for years now?

    • @coffeediction
      @coffeediction Год назад

      was going to say the same, but nice to know someone made this for 3dsmax

  • @servworm3755
    @servworm3755 6 месяцев назад

    Damn man. How you put "evermotion", "super high quality" and "really cool model" in one sentence without sarcasm and so seriously?

    • @servworm3755
      @servworm3755 6 месяцев назад

      But nevertheless, thank you for video. Really cool plugin

    • @servworm3755
      @servworm3755 6 месяцев назад

      Unfortunately UV Packing still doesn't works correctly

  • @ProjectShinkai
    @ProjectShinkai 2 месяца назад

    I wonder how much this will cost in the future.

  • @metarender
    @metarender Год назад +2

    Than you, What do you think about blender 3d?

    • @RenderRam
      @RenderRam  Год назад +4

      well... two things
      1) I don't use blender, but there were a few scenarios when I had to go into blender to do some basic stuff, and it was INCREDIBELY easy to navigate and find what I'm looking for
      2) if I ever quit Max, I'm going for Blender for sure

  • @gheetarrplayerr9782
    @gheetarrplayerr9782 Год назад +1

    noooo waaaaay

  • @mayankprajapati7350
    @mayankprajapati7350 Год назад

    Pls make a video uv reactor

  • @sz3mjuel
    @sz3mjuel Год назад +2

    its like cheating... :D

    • @pi3c3com
      @pi3c3com Год назад +2

      Háh! :D Szeggyed akkó! Aztán dobjál feedback-et. El kél. ;)
      (Sorry for the Hungarian)
      I have just told him to download and give feedbacks. I really need it. ;)

    • @sz3mjuel
      @sz3mjuel Год назад +1

      @@pi3c3com Aztán bojler van-e eladó?
      first try just now, of course i will report the tons of bugs :D

  • @Zvezdan88
    @Zvezdan88 Год назад +1

    Not really there yet...Rizom is still much better.

    • @pi3c3com
      @pi3c3com Год назад

      It's in beta. ;) Although in speed UVReactor is far faster in a lot of aspect. The goal is to make it a much reliable tool in all aspects.

  • @spacep0d
    @spacep0d Год назад +1

    The background music in this video is highly annoying. You also don't need that gigantic circle around your mouse at this resolution. Also, you're taking too long to get to the point. Thanks for showcasing this, but I'm struggling to get through it with that background music competing with your voice.