If it has features like unwrap pro by marius or have similar features like Rizom UV it will be perfect. Symmetry unwrap, multiple packing options, UDIM and etc.
This is a really good idea, curious to see how it evolves. The Texel density features looks really easy to use as well, the only pitty seems to be the packing functionalities being quite limited for now. Anyway, all the power to the developers of this script 👏🏻
Your video shows very nicely how well this plugin works. It also shows me how incompetent autodesk's own developers are. I mean it's not only this plugin but also Tyflow and many others. It feels like every year they work on 5% better viewport performance and useless OSL shaders instead of such improvements.
I've been using 3DS Max now for 20+ years and seeing new apps coming out that blow it out of the water is depressing. For the price you pay Autodesk for it they should have groundbreaking features that rival free software that comes out. I'm very tempted to move my team from 3DS Max to Blender or something else at this point when we have some downtime. I mean the UV viewport is basically the same from 20 years ago just with a couple of new buttons for basic UVing features that should've been implemented 15 years ago.
This grid maybe for udim. I think blender already have uv viewport but some functionality like this addon will be helpful (it is partly there called live unwrap but not give realtime feedback)
You've never seen anything like this... ok :D . Check Maya, perhaps? Btw, amazing plugin! Finally, someone brings UVW Unwrapping out of the dark ages in Max! GJ Mike!
Great video! Rapidtools is a great developer. I think you may have an error regarding support of UVReactor to other modifiers, the thing with Max is that every modifier may change or affect the mesh/uv data, but the one that stores this data are mesh/poly/uv modifiers, so you have to work in a mesh/poly/uv modifiers, there is no point in having support for a Shell Modifier or Bend Modifier, where Mesh is being deformed and animated, new polys are generated, and UV Data would be screwed, if you try to edit it. So, if he can do it great, but I think that Max is not designed in that way.
I think you're right here, dev mentioned that for things to work, everything should end with a Edit Poly for example, so what you're saying does make sense.
Yepp. That's true. Currently the Editable Poly is the only thing that supports it. Theoretically it's possible to implement it with edit poly as well but I still haven't made a test yet. I'll have a look at it soon. Imagine that you never ever have to use unwrap uvw anymore, because the Edit Poly mod can take over the job from it.
@@nsevv I have to check if that's even possible. In that case I would have to alter the normal working mechanism of the Unwrap UVW modifier which would lead to instabilities. It's unfortunately a technical question and it's related to the modifier stack geometry pipeline.
it probably is like rapid tools u need to keep the hierarchy clean to make use of them. Good implementation but Jesus Christ Autodesk really Really need to step up their game if in 2023 a viewport with UV data is helping us.
sr i have one doubt in 3dsmax after uv unwrapping model. if i go to edit poly if did some thing changes for ex-if u add extra line move line or vertex after i come back to unwrpp modifier evrything (proper unwrapping ) will be gone. again ihave todo unwrapp what is solution for this. in blender dont happen like this.
well... two things 1) I don't use blender, but there were a few scenarios when I had to go into blender to do some basic stuff, and it was INCREDIBELY easy to navigate and find what I'm looking for 2) if I ever quit Max, I'm going for Blender for sure
Háh! :D Szeggyed akkó! Aztán dobjál feedback-et. El kél. ;) (Sorry for the Hungarian) I have just told him to download and give feedbacks. I really need it. ;)
The background music in this video is highly annoying. You also don't need that gigantic circle around your mouse at this resolution. Also, you're taking too long to get to the point. Thanks for showcasing this, but I'm struggling to get through it with that background music competing with your voice.
Thanks for bringing this to our attention. It looks really promising and the interaction speed is frankly mind blowing. Crazy stuff.
Wow! super nice tool and super nice presentation as well! thanks for showing!
Cool - more along the lines of the Mudbox UV view, except for its an unwrapping tool. Definitely going to check this out! Thanks!
You are a gem sir, thanks for all these info you're providing.
Bro, every new video pleasantly surprises me. Keep it up
thank you for this. this channel is getting better and better. 👍
If it has features like unwrap pro by marius or have similar features like Rizom UV it will be perfect.
Symmetry unwrap, multiple packing options, UDIM and etc.
Thanks for sharing it. looks promising!
This is a really good idea, curious to see how it evolves. The Texel density features looks really easy to use as well, the only pitty seems to be the packing functionalities being quite limited for now. Anyway, all the power to the developers of this script 👏🏻
Your video shows very nicely how well this plugin works. It also shows me how incompetent autodesk's own developers are. I mean it's not only this plugin but also Tyflow and many others. It feels like every year they work on 5% better viewport performance and useless OSL shaders instead of such improvements.
I've been using 3DS Max now for 20+ years and seeing new apps coming out that blow it out of the water is depressing. For the price you pay Autodesk for it they should have groundbreaking features that rival free software that comes out. I'm very tempted to move my team from 3DS Max to Blender or something else at this point when we have some downtime. I mean the UV viewport is basically the same from 20 years ago just with a couple of new buttons for basic UVing features that should've been implemented 15 years ago.
thanks alot! great as always :-)
This looks awesome! =)
Woah. Really nice plugin
This grid maybe for udim. I think blender already have uv viewport but some functionality like this addon will be helpful (it is partly there called live unwrap but not give realtime feedback)
Thanks for sharing knowledge .
Awesome!
You've never seen anything like this... ok :D . Check Maya, perhaps?
Btw, amazing plugin! Finally, someone brings UVW Unwrapping out of the dark ages in Max! GJ Mike!
Mike for president!
Anythings like it in max ;) Maya 1.0 can do this. :)
Yeah but not with this speed. Hah! :D Oszt használod-e? 😂
UV reactor blows Maya unwraping out of the puddle.
Thank you!
Great video! Rapidtools is a great developer. I think you may have an error regarding support of UVReactor to other modifiers, the thing with Max is that every modifier may change or affect the mesh/uv data, but the one that stores this data are mesh/poly/uv modifiers, so you have to work in a mesh/poly/uv modifiers, there is no point in having support for a Shell Modifier or Bend Modifier, where Mesh is being deformed and animated, new polys are generated, and UV Data would be screwed, if you try to edit it. So, if he can do it great, but I think that Max is not designed in that way.
I think you're right here, dev mentioned that for things to work, everything should end with a Edit Poly for example, so what you're saying does make sense.
Yepp. That's true. Currently the Editable Poly is the only thing that supports it. Theoretically it's possible to implement it with edit poly as well but I still haven't made a test yet. I'll have a look at it soon.
Imagine that you never ever have to use unwrap uvw anymore, because the Edit Poly mod can take over the job from it.
@@pi3c3com that will be amazing or even if it works with the standard Unwrap or Unwrap pro by Marius it will be good.
@@nsevv I have to check if that's even possible. In that case I would have to alter the normal working mechanism of the Unwrap UVW modifier which would lead to instabilities. It's unfortunately a technical question and it's related to the modifier stack geometry pipeline.
wow... that's FAST
cant even figure out how to weld verts in this plugin :(
hi porque no tiene reactor en 3dsmax 2018 o como podre manejar reactor en 3dsmax 2018 etc
it probably is like rapid tools u need to keep the hierarchy clean to make use of them. Good implementation but Jesus Christ Autodesk really Really need to step up their game if in 2023 a viewport with UV data is helping us.
Hmm.....very impressive
But hasnt this been in Blender for years now?
was going to say the same, but nice to know someone made this for 3dsmax
autdoesk did not know how to make this themselves?
sr i have one doubt in 3dsmax after uv unwrapping model. if i go to edit poly if did some thing changes for ex-if u add extra line move line or vertex after i come back to unwrpp modifier evrything (proper unwrapping ) will be gone. again ihave todo unwrapp what is solution for this. in blender dont happen like this.
Than you, What do you think about blender 3d?
well... two things
1) I don't use blender, but there were a few scenarios when I had to go into blender to do some basic stuff, and it was INCREDIBELY easy to navigate and find what I'm looking for
2) if I ever quit Max, I'm going for Blender for sure
I wonder how much this will cost in the future.
Pls make a video uv reactor
Ola Locks
Damn man. How you put "evermotion", "super high quality" and "really cool model" in one sentence without sarcasm and so seriously?
But nevertheless, thank you for video. Really cool plugin
Unfortunately UV Packing still doesn't works correctly
noooo waaaaay
its like cheating... :D
Háh! :D Szeggyed akkó! Aztán dobjál feedback-et. El kél. ;)
(Sorry for the Hungarian)
I have just told him to download and give feedbacks. I really need it. ;)
@@pi3c3com Aztán bojler van-e eladó?
first try just now, of course i will report the tons of bugs :D
Not really there yet...Rizom is still much better.
It's in beta. ;) Although in speed UVReactor is far faster in a lot of aspect. The goal is to make it a much reliable tool in all aspects.
The background music in this video is highly annoying. You also don't need that gigantic circle around your mouse at this resolution. Also, you're taking too long to get to the point. Thanks for showcasing this, but I'm struggling to get through it with that background music competing with your voice.