3DS Max Conform Ties

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  • Опубликовано: 15 дек 2024

Комментарии • 31

  • @ambientoccluser
    @ambientoccluser 9 месяцев назад +12

    As people said, this is not only knowledge and experience, but also a clever utilisation of numerous tools and quick workflow, thank you.
    - I was having exactly the same problems, no matter how neat and tidy demo conform results looked, I wasn't been able to repeat it in my workflow. I used to make a copy of objects for wrapping to with conform, and mold these proxy copies together with free edition tyflow's tyboolean/union and tyweld with higher threshold, and then use conform. This with geospjere look way more editable.

  • @lawrencemercieca
    @lawrencemercieca 9 месяцев назад +12

    Coming from Maya and VFX, I need to learn Max, has heaps of super useful features. Your videos are awesome, very concise.

  • @JiggywattArt
    @JiggywattArt 5 месяцев назад +1

    Thanks for this gem! Rare to see 3ds Max educational content of this proficiency. A true mastery of modifiers!

  • @asfandyarnoor6325
    @asfandyarnoor6325 26 дней назад +2

    We need to extract his Max's gene and inject it into all 3ds max users

  • @F10F11hm
    @F10F11hm 9 месяцев назад +3

    So neat, very grateful for all your tutorials for the community.

  • @lordavius
    @lordavius 9 месяцев назад +3

    Super useful and great usage of proceduralism in Max! Dang you never cease to amaze! Thanks for the video Paul!

  • @tomasz79tom54
    @tomasz79tom54 9 месяцев назад +7

    Your videos are a treat and very helpful, thank you Paul.

  • @iannolisgeorgianimis4925
    @iannolisgeorgianimis4925 9 месяцев назад +1

    Awesome workflow tips. You're the best!

  • @everythingeverybody6526
    @everythingeverybody6526 8 месяцев назад +2

    Perfect ^^

  • @maxer167
    @maxer167 9 месяцев назад +2

    another crucial craetive trick by Paul

  • @Kumodot
    @Kumodot 9 месяцев назад +4

    Nice workflow (as usual)!

  • @galotta8475
    @galotta8475 9 месяцев назад +4

    Phänomenal!

  • @iLEZ
    @iLEZ 9 месяцев назад +1

    Excellent explanation as usual, thank you!

  • @PandaJerk007
    @PandaJerk007 9 месяцев назад +1

    Very cool to see your steps!

  • @HumiIiation
    @HumiIiation 9 месяцев назад

    Fantastic tutorial, thank you!

  • @hishay6
    @hishay6 9 месяцев назад +4

    This is clever.....Thanks a lot for sharing with us !

  • @UnKn0wn86
    @UnKn0wn86 9 месяцев назад +5

    Genius.

  • @Sknueppel85
    @Sknueppel85 9 месяцев назад +1

    Super cool!

  • @bond1_mjblosser
    @bond1_mjblosser 9 месяцев назад +3

    Very clever

  • @OjiHamidin
    @OjiHamidin 9 месяцев назад +4

    awesome!

  • @RedSeaVisuals
    @RedSeaVisuals 9 месяцев назад +1

    Cool as hell.

  • @3dsmaxrocks699
    @3dsmaxrocks699 9 месяцев назад +1

    Nice video

  • @EbolaStew
    @EbolaStew 9 месяцев назад +1

    Nice tip. Could you also add an Edit Spline on top of the circle to tweak the shape a bit?

    • @paulneale
      @paulneale  9 месяцев назад

      Not above the sweep. Edit poly would work.

    • @EbolaStew
      @EbolaStew 9 месяцев назад +1

      @@paulneale Gotcha. Just wondered if converting the circle to a spline or adding an Edit Spline on it but before the others would be of any use.
      Keeping it a circle keeps it simpler of course which is part of the beauty of these procedural tips you do. I like these because they highlight one of the strengths of Max. At least in comparison to Maya.

    • @paulneale
      @paulneale  9 месяцев назад +1

      @@EbolaStew Add and Edit Spline or collapse the circle if you want to be able to shape the path more. I have had to do that in several places. I have also had to edit the Geospheres just so they fit a touch better in the more complex areas.

  • @Eingl
    @Eingl 9 месяцев назад

    nice one bro

  • @Arikiatrukido
    @Arikiatrukido 9 месяцев назад +1

    I always thought game design is quick and dirty, is this really how things are done ? Do studios really allow you to play with these kinds of details ? I came from archviz and I don't have experience with game assets.

    • @paulneale
      @paulneale  9 месяцев назад +1

      Depends on the game. This might end up as normal maps for instance.

  • @peterblake988
    @peterblake988 9 месяцев назад +2

    smart