3DSMax Procedural Bed Roll

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  • Опубликовано: 14 дек 2024

Комментарии • 35

  • @ismailaljanabi6215
    @ismailaljanabi6215 Месяц назад +3

    Not only are these procedural tips great, but they are so easy to follow. No complicated setups or rigs. Love it.

  • @wonkaytry
    @wonkaytry Месяц назад +3

    but but.........in blender.........*****!!!(batman slap)!!!*****

  • @EbolaStew
    @EbolaStew Месяц назад +3

    Love these procedural examples that you provide. Keep em coming. And thanks!

  • @maxgordon3194
    @maxgordon3194 Месяц назад +9

    wish everyone taught max like this. it's much stronger than blender but those fanboys keep yapping.

    • @3dsmaxrocks699
      @3dsmaxrocks699 Месяц назад +4

      Every time I give Blender a chance I find myself going straight back to the King: 3DSMAX!

    • @maxgordon3194
      @maxgordon3194 Месяц назад

      @@3dsmaxrocks699 I did too the UI is bad specially 3ds max has options docked too on the sides. blender's only reason is its free the modifiers are sable but can't handle large poly counts or anywhere near max.
      Max modifers some of them are unoptimized but max's creation graph and schematic graph are good as well even the modelling is well. sucks autodesk never paid much attention to it but they're finally getting around the corner. but there hasn't been much innovation it even has a game engine shader editor from stingray but much of the stuff in it is abandoned. I hope max revolutionizes again.

    • @3Dgamespot
      @3Dgamespot Месяц назад

      That because you don’t know how to use it

    • @3Dgamespot
      @3Dgamespot Месяц назад

      Blender is master

    • @maxgordon3194
      @maxgordon3194 Месяц назад +5

      @@3Dgamespot buddy it is not. its UI is utter trash, every single tutorial relies on community plugins go and check yourself. any thing you want to do in blender first thing they recommend is a plugin its more like a tool just to support plugin instead of stuff it can actually do
      just because it is free doesn't mean its good. blender has problems with skeleton and animation tools too. don't beleive me? it can't even load a animation on a existing skeleton like 3ds max can do. if you import a model with skeleton orientation changed it makes the skeleton large and resets the model offset wrong too and keeps just few bones skinned. its not ideal or good.
      blender is a 6.5/10 but not as good as the toxic fanboys like you make it sound. even the modifiers in blender aren't that great. blender's UI is bad too.

  • @AlexGor3maxaspeed
    @AlexGor3maxaspeed Месяц назад +1

    Amazing, thanks!

  • @jangrashei1752
    @jangrashei1752 Месяц назад +1

    As a thank you for teaching me a lot, I will (maybe) teach you one thing that I use a -ton-: press space bar to lock selection when linking tough-to-click objects! Such as at a little before 18 minutes in.

    • @paulneale
      @paulneale  Месяц назад

      @jangrashei1752 oh I know. Used to just be the space bar, now it opens a menu. But thanks.

    • @jangrashei1752
      @jangrashei1752 29 дней назад

      @paulneale oh, ding it, thought I had paid back now ;D Maybe someone else sees it and picks it up. I don't think I've ever linked anything without it since I picked it up around 12 years ago, just become a habit, and it is easier since you don't have to hit the children first (that sounded wrong)

  • @lordavius
    @lordavius Месяц назад +2

    My kind of Friday night movie!

  • @Bigalldone
    @Bigalldone Месяц назад +1

    Awesome as always Paul. Thanks a bunch.

  • @johnline
    @johnline Месяц назад +2

    love parametrics just using the default max tools

  • @R1PPA-C
    @R1PPA-C Месяц назад +3

    How are you searching for modifiers in the main window like that? Is this a new feature / third party or just a configuration?
    Great tutorual as always.... I tried to give houdini a go recently for some procedural flow but I think I'd rather not waste a year of my life wrapping my head around a different suite 🤣

    • @sahibzadaasfandyarnoor4517
      @sahibzadaasfandyarnoor4517 Месяц назад +2

      X key

    • @R1PPA-C
      @R1PPA-C Месяц назад

      @sahibzadaasfandyarnoor4517 thank you!

    • @maxgordon3194
      @maxgordon3194 Месяц назад +1

      @@sahibzadaasfandyarnoor4517 is X recently added? before it was used to hide gizmo or was it C key?

    • @paulneale
      @paulneale  Месяц назад +1

      @@maxgordon3194 beed like that for several versions.

  • @dhawanmohinish
    @dhawanmohinish Месяц назад +1

    I love your tutorials keep posting.

  • @lguebara
    @lguebara Месяц назад +1

    wife: Honey, it's late. Come to bed.
    me: Babe! I'm watching a guy model a procedural bedroll online!! Come on!!
    Thanks for posting this, Paul - short, sweet, informative. love it! 👍👍👍

  • @jesusaraque3952
    @jesusaraque3952 Месяц назад +1

    Amazing!!!

  • @nicktyler2572
    @nicktyler2572 Месяц назад +1

    Thanks, good stuff! I don't see much use of keeping it procedural though. That conform allows sliding the wrap along the roll, but that is not how it can be moved/animated. If it is wrapped around with a string, it will remain fixed in one place, so... What is the point? Looks like a simple rig for kinda impossible movement))

    • @paulneale
      @paulneale  Месяц назад

      @@nicktyler2572 was just to show what is possible, nothing more.

  • @emar779
    @emar779 Месяц назад +1

    That was great. I have a very polygonal modelling background so it's good to learn more about procedural stuff for things that don't need polycount worries.
    BTW, for some reason when I press A to apply textures in the slate mat editor, it doesn't work and toggles the angle snaps instead. It's weird, I don't get it and it's been happening for at least 2-3 versions (running 2025 right now). Ever noticed this problem?

    • @paulneale
      @paulneale  Месяц назад

      @emar779 you might have the hotkey over ride toggled. Top middle of the main toolbar some where. Or if you are in 2025 make sue you have the updates installed. Hope that helps.

  • @3dsmaxrocks699
    @3dsmaxrocks699 Месяц назад +1

    Nice real nice

  • @Vinametal3d
    @Vinametal3d Месяц назад +1

    Firsto!

  • @Kakuro7
    @Kakuro7 Месяц назад +1