3ds Max Procedural Vines

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  • Опубликовано: 7 фев 2025
  • Procedural Modeling: • Save Time with Procedu...
    Procedural Animation: • Bring 3D Environments ...

Комментарии • 47

  • @yassine4d
    @yassine4d 2 месяца назад +10

    The wealth of knowledge Paul has contributed to the community is beyond measure. I still remember my first rigging tutorial in 2005 from him and how clearly he explained every step. Thank you so much Paul there aren’t enough words to express my appreciation

    • @paulneale
      @paulneale  2 месяца назад +2

      @yassine4d thank you, and you are very welcome.

  • @PandaJerk007
    @PandaJerk007 2 месяца назад +5

    It's cool we got such robust Conform and Array modifiers. and your procedural setups are super helpful and inspiring!

  • @3dsmaxrocks699
    @3dsmaxrocks699 2 месяца назад +5

    Really nice.
    Never really cared for that free ivy plugin so this is how I'm doing it from now on.

  • @dhawanmohinish
    @dhawanmohinish 2 месяца назад +3

    Every time I learn something new , thank you

  • @THEXRSCAR
    @THEXRSCAR 2 месяца назад +7

    Loving these procedural videos Paul, amazing work!

    • @paulneale
      @paulneale  2 месяца назад

      Thanks! I'm glad you like them.

  • @Museisherealways
    @Museisherealways 2 месяца назад +4

    Paul you are being so generous, thank you so much

    • @paulneale
      @paulneale  2 месяца назад +1

      You are welcome.

  • @naxosCG
    @naxosCG 2 месяца назад +1

    Very very clever use of modifyers ! Congrats !!

  • @fabiobarros4879
    @fabiobarros4879 2 месяца назад +1

    Great tutorial master, thank you very much

  • @galotta8475
    @galotta8475 2 месяца назад +4

    Thanks! I do appreciate it that you`re sharing your knowledge with us.

  • @arqbolognesi
    @arqbolognesi 2 месяца назад +2

    this is just amazing, thank you!

  • @zhongxinjin-z7p
    @zhongxinjin-z7p Месяц назад +1

    cool,this tutorial is amazing , thank you very much!

  • @colinching4037
    @colinching4037 2 месяца назад +3

    amazing job

  • @AbdoAchtioui
    @AbdoAchtioui 2 месяца назад +1

    Great tutorial Paul!

  • @omarleyvaofficial
    @omarleyvaofficial 2 месяца назад +2

    AMAZING!!!

  • @jaguelo1
    @jaguelo1 2 месяца назад +3

    Great tutorial. Forest Pack have no more use after I see this. ☺

    • @paulneale
      @paulneale  2 месяца назад

      @jaguelo1 well I wouldn't say that.

  • @tausifkhan2189
    @tausifkhan2189 2 месяца назад +2

    This is mind blowing 🤯. Please confirm sir if you are from this world or from future where humans are reached to 80% of their mind use.
    Thank you so much. You are a Gem 💎. I understand lots of efforts have been put behind the scenes. Thank you again learning a lot from you. ❤❤❤

    • @paulneale
      @paulneale  2 месяца назад +2

      @tausifkhan2189 you are welcome. However, I'm a high school drop out that has severe dyslexia and was graded to have a grade 2 reading and writing level in grade 9.

    • @mfrancisco_850
      @mfrancisco_850 2 месяца назад +1

      @@paulneale no way really how is that possible ?

  • @realsenoldogan
    @realsenoldogan 2 месяца назад +1

    ilham verici harika dersler hazırlıyorsunuz. çok teşekkürler....

  • @egogogoriko
    @egogogoriko 2 месяца назад +2

    cool! also we can animate growth by additing slice mod to main spline branch

    • @paulneale
      @paulneale  2 месяца назад +6

      Don't even need to do that. Watch my tutorial on the Autodesk channel when it comes out.

    • @poison4u
      @poison4u 2 месяца назад

      @@paulneale Which channel?

  • @flashmoment3357
    @flashmoment3357 2 месяца назад +1

    new here, This aweeesoooome

  • @Arung294
    @Arung294 2 месяца назад +2

    Amazing!🤩😍

  • @ismailaljanabi6215
    @ismailaljanabi6215 2 месяца назад +2

    Beautiful

  • @nabilzaghdoudi6028
    @nabilzaghdoudi6028 2 месяца назад +1

    Amazing work

  • @n00byzor67
    @n00byzor67 Месяц назад +1

    Beast !

  • @mfrancisco_850
    @mfrancisco_850 2 месяца назад +3

    amazing wow love it

  • @philosoaper
    @philosoaper 2 месяца назад +1

    there was a growing wine with leaves and such in one of the sample files back when 3DSMax was still under the Kinetix brand.. on some stone arc/statue if I remember correctly. Now I'm even more curious how that was done.

    • @paulneale
      @paulneale  2 месяца назад

      @@philosoaper good question as few of the tools I'm using were around then. Maybe a plugin?

    • @philosoaper
      @philosoaper 2 месяца назад +1

      @@paulneale since it was included with max itself, there were no plugins needed...script maybe..

    • @paulneale
      @paulneale  2 месяца назад

      @@philosoaper maybe a free script. Wouldn't have been doing what this is doing then. I don't remember it.

  • @nov3000
    @nov3000 2 месяца назад +2

    great thanks

  • @yuriybobak
    @yuriybobak 2 месяца назад +1

    Thanks for tutorial !

  • @sumonMI2023
    @sumonMI2023 2 месяца назад +1

    great

  • @HungNguyen-kp8yu
    @HungNguyen-kp8yu 2 месяца назад +1

    so cool, tks a lot

  • @Panguin8281
    @Panguin8281 Месяц назад +1

    Hey Paul, I want to make a custom firework with a logo exploding out of it in max. I figured out how to do it in AE but I feel MAX might have a better result. Do you have a video or something to help?

    • @paulneale
      @paulneale  Месяц назад

      I don't have any particle videos. But you are looking at PFlow er even better TyFlow with other possible plugins for what ever the explosion will look like.

  • @F10F11hm
    @F10F11hm 2 месяца назад +2

    This is crazy, you make such a good use of the modifier list I can only admire your skills and creativity!
    I have a question, do the guys from Autodesk take any suggestions from you? There must be things you feel are needed to improve procedural workflows which you teach? New, specific modifiers or a set of features expanding the exisiting toolset, removing some limitation you consider a bottleneck? Are they open to your suggestions? I feel you'd make a perfect advisor for the development team at Autodesk.

    • @paulneale
      @paulneale  2 месяца назад +3

      Thanks, and yes I have worked with Autodesk and the Max team for a very long time. They are excellent at taking feedback and suggestions from users. You just can't have everything you want all the time as there are a lot of users using Max in so many different ways.

    • @EbolaStew
      @EbolaStew 2 месяца назад +3

      @@paulneale I'm glad that they listen to you. You are exploiting an area of strength for Max. I use Maya too and like it very much but it cannot match this kind of workflow. Maybe it has other ways to do specific things with MASH or xGen but not in such a fundamental and accessible way as Max does with it's Modifier stack.
      I wonder if you have any ideas about how to make working with the stack even more accessible and powerful. I learned C4D recently and was struck by how Max could work similarly. With all of its many "explorers" (Layer, Materials, Parenting, etc.), couldn't it have a Modifier Explorer in order to easily see, at a glance, the modifier stack on multiple objects at once in an outline view?

    • @paulneale
      @paulneale  2 месяца назад +3

      @EbolaStew interesting idea.

  • @poison4u
    @poison4u 2 месяца назад +1

    Omg