The wealth of knowledge Paul has contributed to the community is beyond measure. I still remember my first rigging tutorial in 2005 from him and how clearly he explained every step. Thank you so much Paul there aren’t enough words to express my appreciation
This is mind blowing 🤯. Please confirm sir if you are from this world or from future where humans are reached to 80% of their mind use. Thank you so much. You are a Gem 💎. I understand lots of efforts have been put behind the scenes. Thank you again learning a lot from you. ❤❤❤
@tausifkhan2189 you are welcome. However, I'm a high school drop out that has severe dyslexia and was graded to have a grade 2 reading and writing level in grade 9.
there was a growing wine with leaves and such in one of the sample files back when 3DSMax was still under the Kinetix brand.. on some stone arc/statue if I remember correctly. Now I'm even more curious how that was done.
Hey Paul, I want to make a custom firework with a logo exploding out of it in max. I figured out how to do it in AE but I feel MAX might have a better result. Do you have a video or something to help?
I don't have any particle videos. But you are looking at PFlow er even better TyFlow with other possible plugins for what ever the explosion will look like.
This is crazy, you make such a good use of the modifier list I can only admire your skills and creativity! I have a question, do the guys from Autodesk take any suggestions from you? There must be things you feel are needed to improve procedural workflows which you teach? New, specific modifiers or a set of features expanding the exisiting toolset, removing some limitation you consider a bottleneck? Are they open to your suggestions? I feel you'd make a perfect advisor for the development team at Autodesk.
Thanks, and yes I have worked with Autodesk and the Max team for a very long time. They are excellent at taking feedback and suggestions from users. You just can't have everything you want all the time as there are a lot of users using Max in so many different ways.
@@paulneale I'm glad that they listen to you. You are exploiting an area of strength for Max. I use Maya too and like it very much but it cannot match this kind of workflow. Maybe it has other ways to do specific things with MASH or xGen but not in such a fundamental and accessible way as Max does with it's Modifier stack. I wonder if you have any ideas about how to make working with the stack even more accessible and powerful. I learned C4D recently and was struck by how Max could work similarly. With all of its many "explorers" (Layer, Materials, Parenting, etc.), couldn't it have a Modifier Explorer in order to easily see, at a glance, the modifier stack on multiple objects at once in an outline view?
The wealth of knowledge Paul has contributed to the community is beyond measure. I still remember my first rigging tutorial in 2005 from him and how clearly he explained every step. Thank you so much Paul there aren’t enough words to express my appreciation
@yassine4d thank you, and you are very welcome.
It's cool we got such robust Conform and Array modifiers. and your procedural setups are super helpful and inspiring!
Really nice.
Never really cared for that free ivy plugin so this is how I'm doing it from now on.
Every time I learn something new , thank you
Loving these procedural videos Paul, amazing work!
Thanks! I'm glad you like them.
Paul you are being so generous, thank you so much
You are welcome.
Very very clever use of modifyers ! Congrats !!
Great tutorial master, thank you very much
Thanks! I do appreciate it that you`re sharing your knowledge with us.
this is just amazing, thank you!
cool,this tutorial is amazing , thank you very much!
amazing job
Great tutorial Paul!
AMAZING!!!
Great tutorial. Forest Pack have no more use after I see this. ☺
@jaguelo1 well I wouldn't say that.
This is mind blowing 🤯. Please confirm sir if you are from this world or from future where humans are reached to 80% of their mind use.
Thank you so much. You are a Gem 💎. I understand lots of efforts have been put behind the scenes. Thank you again learning a lot from you. ❤❤❤
@tausifkhan2189 you are welcome. However, I'm a high school drop out that has severe dyslexia and was graded to have a grade 2 reading and writing level in grade 9.
@@paulneale no way really how is that possible ?
ilham verici harika dersler hazırlıyorsunuz. çok teşekkürler....
cool! also we can animate growth by additing slice mod to main spline branch
Don't even need to do that. Watch my tutorial on the Autodesk channel when it comes out.
@@paulneale Which channel?
new here, This aweeesoooome
Amazing!🤩😍
Beautiful
Amazing work
Beast !
amazing wow love it
there was a growing wine with leaves and such in one of the sample files back when 3DSMax was still under the Kinetix brand.. on some stone arc/statue if I remember correctly. Now I'm even more curious how that was done.
@@philosoaper good question as few of the tools I'm using were around then. Maybe a plugin?
@@paulneale since it was included with max itself, there were no plugins needed...script maybe..
@@philosoaper maybe a free script. Wouldn't have been doing what this is doing then. I don't remember it.
great thanks
Thanks for tutorial !
great
so cool, tks a lot
Hey Paul, I want to make a custom firework with a logo exploding out of it in max. I figured out how to do it in AE but I feel MAX might have a better result. Do you have a video or something to help?
I don't have any particle videos. But you are looking at PFlow er even better TyFlow with other possible plugins for what ever the explosion will look like.
This is crazy, you make such a good use of the modifier list I can only admire your skills and creativity!
I have a question, do the guys from Autodesk take any suggestions from you? There must be things you feel are needed to improve procedural workflows which you teach? New, specific modifiers or a set of features expanding the exisiting toolset, removing some limitation you consider a bottleneck? Are they open to your suggestions? I feel you'd make a perfect advisor for the development team at Autodesk.
Thanks, and yes I have worked with Autodesk and the Max team for a very long time. They are excellent at taking feedback and suggestions from users. You just can't have everything you want all the time as there are a lot of users using Max in so many different ways.
@@paulneale I'm glad that they listen to you. You are exploiting an area of strength for Max. I use Maya too and like it very much but it cannot match this kind of workflow. Maybe it has other ways to do specific things with MASH or xGen but not in such a fundamental and accessible way as Max does with it's Modifier stack.
I wonder if you have any ideas about how to make working with the stack even more accessible and powerful. I learned C4D recently and was struck by how Max could work similarly. With all of its many "explorers" (Layer, Materials, Parenting, etc.), couldn't it have a Modifier Explorer in order to easily see, at a glance, the modifier stack on multiple objects at once in an outline view?
@EbolaStew interesting idea.
Omg