Abstract Boxes [Particle Flow Tutorial]
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- Опубликовано: 10 авг 2014
- Update 1: In order to animate this you'll have to add a "new in event" on the "# Particles" operator. Just like this: goo.gl/rh9Gdp
Without it pflow will multiply the number of particles by itself on each integration step, creating an almost infinite amount of particles.
Update 2: Using more complex meshes, like a Chamfer Box, you can notice some render issues. Just change the Render Operator from Single Mesh to Multiple Meshes and it might work fine.
Based on Lee Greegs idea, we'll create some abstract composition with hundreds of thousands of Boxes.
leegriggs.wordpress.com/2014/06/28/xgen-color/
You can download the final scene here:
goo.gl/QDI4Ag
Interviews, News, Tutorials and a lot of Inspiration on
ParticleSkull
Tutorial developed by Alvaro Moreira and Particle Skull.
Soundtrack: Memories - ProleteR
goo.gl/wLvhbH
particle-skull.com
Particle Flow Tutorials
Love the way you explain it, you make it look really easy! Thanks!
Ignacio Mullor I'm glad you like it Ignacio!!
Great tutorial! It's hard to find info on data operator so this is much appreciated, thanks
thanks for sharing your technique. I've just finished your quick videos about particles in max! great stuff (y)
Awesome Irfan! Thx for you feedback ;)
/Alvaro
Thanks for the tutorial. Greetings from Peru!
Greetings from Dublin ;)
Simply the best!
Thx!
Still a valid workflow and method in 2022. Although TyFlow has almost taken over 3DS Max's Particle Flow, it alone is still an awesome beast to contend with. Thank you for sharing. You should come back to Max at least for a little bit. xD
Thx Major, glad you like it 👊🏼
very helpful ,and good explain
Wtf. How did I miss this
dope tutorial i had a question if i wanted to have the particles grow to and shrink to a beat or audio track thanks
Hello!
How can I animate Z scale of the particles? Is it possible to make them "grow" depending on particles age?
Thank you!
Hi!!! Thanks for tihis tutorial is amazing!!!!, only one question, the particle flow create cubes in z and -z in the plane...can I made only in z?....becaus insert more cubes and this part don´t see....
Grate work ! n1
Thx!
wonderfull tutorial!! bravo!
Can you please help me to make particles to cast shadows?
show! parabéns! conheci seus videos agora, muito show msm! no comments!
Valeu Wamder! :)
curte la depois:
demoreel nosso:
vimeo.com/93018465
facebook.com/Cartoonboxstudio
podemos depois trocar umas ideias,vlw
Hello ! Great tutorial !! Exelent !! Just i can´t find that ´´New in event´´ into # particles... do you have any idea why ? Abrazo desde Argentinay muchas gracias !!!
Hi... Could you please tell me how to create slow motion effect ith pflow particles???
nice video, easy and well explain
Tryzo Mique Glad you like it Tryzo!
Best,
/Alvaro
Particle Skull hi what about if i want to put those cubes on a geosphere but not using the z same on the video but kind of straight from each vertex using maybe local z for each cube ? I tried to take a look but cannot find in the setup of pflow.
Tryzo Mique Hey, you could do something based on this tutorial too. Let me know if you it works.
ruclips.net/video/upv9MRP3YKE/видео.html
/Alvaro
Particle Skull i will check it , sorry my internet sucking so bad 8]
Tryzo Mique np ;)
Hi Particle Skull! Very amazing tutotials! Keep going friend! I want to ask, what is normal CPU requirements for PFlow? My Core I7 4700 3.4-9 Mhz can't simulate even fire on pflow, phoenix fd very slow too((
Hi. Tnx for the lesson. But how i can do this with corona render?
when I connect the ''Closest Particle Distance'' to the Z-Coordinate of the ''Real --> Vector'' all the particles disappear ? What am I doing wrong ?
Hi in my case, it shows all the particles in the viewport, but only renderizes half, (one every two).,.. some idea?
Thks
dear I want leaf patcles on road side please help me with vedio perhaps you can do it.
hi, i have trying to figure out how to apply animation to this pflow, and clear guide to do this? i am a newbie and beginner in pflow, thank you very much
Her +Sporadic Studio
In order to animate this, you'll have to add a "new in event" on the "# Particles" operator. Just like this: goo.gl/rh9Gdp
Without it, pflow will multiply the number of particles by itself on each integration step creating almost an infinite amount of particles.
Cheers,
Alvaro
+Particle Skull if i want to do something like, it don't have anything height in the frame 0, and have have the height i want to in frame 100, how should i do that? sorry about my poor particle knowledge...
cong4ratulations
but where i get this maps
Hi, thank you for this great tutorial, i follow your guide in this, everything is fine and work fine as the video until 6:26, i cannot get the same result after 6:26, could you please give me some guideline? i really want to finish this
Hi just firgure out why i cannot get the same result after 6:26, i changed it to standard material then everything is fine :)
better work
thank you!
hey, could you list the keyboard shortcuts used to open particle viewer, texture editor, etc? i am a newbie so i literally know hardly anything about this software. thanks. Also, could i use low poly art on this?
Hey +Jonathan Cheney,
Yeap,
6 to open the Particle View (not on the numpad)
M to open the Material Editor
What do you mean by poly art? But I would say yeah, I can put all kinds of polygons there ;)
Cheers,
Alvaro
+Particle Skull
images.naldzgraphics.net/2015/04/3-orange-low-poly-background.jpg
i take no credit for this photo, i simply am using it as an example.
This is what i meant. Also, i noticed that 3ds max 2016 has some extra options on the material editors and particle view, do i just ignore them, or should i delete them from the box?
so, when I do it, it makes to light colors go up and the darker ones go down
how do we invert this to make the dark colors go up and the light ones go down?
i know its two years ago, but the question intrigued me, so I digged in, may be you can try Inverse 1/x under function, function
Fine tutorial. Can you animate it with music!?. Thanks.
thx!
Not sure, i'm really unnaware on how to use music on Max.
i can't render the pflow in corona. its black. it work fine in max render. why?
thanks for this interesting tut skull.
hey yayayen, no idea bro. Try changing the setting on pflow's render node, sometimes it works
for other render engines that don't use vertex color, like octane, could you convert all the boxes to instances (it might even use less memory and faster to load), then translate vertex color to wirecolor (the object rgb color)
- I can translate that each one to a material in octane with my script.. would work the same..
Hey man, I don't know if it's possible to make those instances but you can find a workaround for the vertex color thing using the Object Mapping operator
/Alvaro
basically starting out with pflow, not sure where is what yet, damn that whole thing is like using another software package, nothing looks like standard max stuff
any more hints would be much appreciated
Hey there!
Very nice tutorial thanks a lot, but do you think it is possible to do this with an animated bitmap?
Thx Frandos.
Yeah it is! You'll have to add a "new in event" on the "# Particles" operator. Just like this: goo.gl/rh9Gdp
Without it, pflow will multiply the number of particles by itself on each integration step creating almost an infinite amount of particles.
Just let me know if you have any trouble with it.
-Alvaro
Particle Skull awsome! that works perfectly for me! Thanks for quick reply!
@@ParticleSkull Can I animate it with a uvw map gizmo?
8:55 Oh boy, now it's clear you can learn PF _by rote only_ :'( Autodesk really should include in future releases of 3dsmax help some basic tutorials about PF logic, with all node combinations and their effect...
Caesaurus true story! There's still a huge lack of information on PFlow Box#3 help.
/Alvaro
I want to know how can we add single particle on the centre of face of any object.
I was trying but was not able to do.
please help. I am waiting for your reply.
I guess the Position Object should do it, just select the Selected Faces option
imgur.com/p3e3h45
Thanks Particle skull for reply.
I did tried that but it was placing it randomly on the surface .And
In data operator I did -select obj(plane) > geometry (no. of faces)>spawn.I did the above procedure to spawn the same no. of particles as the plane faces have and also did the new in event but it was multipying the particles by 2 .
(Ex :- no. of faces *2)
Sorry for my bad english .
Hey Particle Skull, have you noticed that as we go incrementing on our time timeline , the particles goes on mulltiplying . So how can we fix this problem.
My bad, I didn,t read the description. Though , can you explain me why it was multiplying and what "new in event" does?
hey Kiran, the "new in event" option will make the data update only when a particle is new on that event (only on the 1st frame, as soon as it get in the event). Whitout this Pflow will evaluate the data on every frame or integration step
great tutorial, tried it here in 2018.....probelem at 10:20 as soon as i wire in the Vertex Color Channel, 3ds Max crashes. Any idea why? I'm using Max2018....does it work for anyone else in this version of Max? so frustrating after getting this far....help please!
hey Jason, I'm actually not even working with 3ds max anymore because of these kind of prblems. I love the software but at some point i had to give up because autodesk will not give enough attention to 3ds and it will be like this forever.
-
Alvaro
interesting; back to Maya for me I guess.....thanks! Well done tutorial; i'll be following you. Random question: you dont know how to wire in vertex colors to Arnold in Max do you? I've tried everything....thanks!
btw for any others who may be wandering down this path....i was able to do it in 2015, save the file and load THAT into 2018. Also, i was able to load the provided .max file for some reason OK.
Hey Jason, i have no idea
esse zuca
unbilivble
are there any paid tutorials on data operators out there, I mean tutorial that cost money.... I want to learn more in depth on this particle operator, but googled nothing
Hey Keith. I don't know, there's a huge lack of content about this mostly because autodesk don't give a f about it. They implemented it in 2013 and never updated the software, help files, anything. Something really cool I did though, that changed my life in this way, was learning Houdini. Nowadays I don't use Max anymore, I don't need plugins and I have the latest CG technology avaliable every year with amazing updates. Totally worth it
@@ParticleSkull super awesome!
Hello I am from Russia. I tried to CoronaRender, did not work.
All tsastitsy, black (((
Hey Mario, greetings from Brazil!
Yeah, Corona can't render vertex color. I know, it sucks. I'm pretty sure there's a workaround using a standard shader though
Thanks for the answer)
You have a great channel, I do not know much of the particle, but you have a lot of videos about them, I will continue to learn.
Thx! Let me know if u got any other doubts
Hola ! exelent tutorial !! instagram ?
Hey, thx! Yeah, alvaro_m_
add me there then I can find you as well
my pc is weak