Abstract Boxes [Particle Flow Tutorial]

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  • Опубликовано: 10 авг 2014
  • Update 1: In order to animate this you'll have to add a "new in event" on the "# Particles" operator. Just like this: goo.gl/rh9Gdp
    Without it pflow will multiply the number of particles by itself on each integration step, creating an almost infinite amount of particles.
    Update 2: Using more complex meshes, like a Chamfer Box, you can notice some render issues. Just change the Render Operator from Single Mesh to Multiple Meshes and it might work fine.
    Based on Lee Greegs idea, we'll create some abstract composition with hundreds of thousands of Boxes.
    leegriggs.wordpress.com/2014/06/28/xgen-color/
    You can download the final scene here:
    goo.gl/QDI4Ag
    Interviews, News, Tutorials and a lot of Inspiration on
    ParticleSkull
    Tutorial developed by Alvaro Moreira and Particle Skull.
    Soundtrack: Memories - ProleteR
    goo.gl/wLvhbH
    particle-skull.com
    Particle Flow Tutorials

Комментарии • 85

  • @chocopie099
    @chocopie099 9 лет назад +1

    Love the way you explain it, you make it look really easy! Thanks!

    • @ParticleSkull
      @ParticleSkull  9 лет назад +1

      Ignacio Mullor I'm glad you like it Ignacio!!

  • @vandammage1747
    @vandammage1747 6 лет назад

    Great tutorial! It's hard to find info on data operator so this is much appreciated, thanks

  • @irfanil
    @irfanil 9 лет назад

    thanks for sharing your technique. I've just finished your quick videos about particles in max! great stuff (y)

    • @ParticleSkull
      @ParticleSkull  9 лет назад

      Awesome Irfan! Thx for you feedback ;)
      /Alvaro

  • @yolvicastro4992
    @yolvicastro4992 5 лет назад +1

    Thanks for the tutorial. Greetings from Peru!

  • @invidios
    @invidios 5 лет назад

    Simply the best!

  • @majorpaiyne2124
    @majorpaiyne2124 Год назад +1

    Still a valid workflow and method in 2022. Although TyFlow has almost taken over 3DS Max's Particle Flow, it alone is still an awesome beast to contend with. Thank you for sharing. You should come back to Max at least for a little bit. xD

    • @vfxskull6208
      @vfxskull6208 Год назад

      Thx Major, glad you like it 👊🏼

  • @mongolen_klaus9844
    @mongolen_klaus9844 6 лет назад

    very helpful ,and good explain

  • @gergolaky3624
    @gergolaky3624 2 года назад

    Wtf. How did I miss this

  • @moegabs
    @moegabs 4 года назад

    dope tutorial i had a question if i wanted to have the particles grow to and shrink to a beat or audio track thanks

  • @TheLettome
    @TheLettome 9 лет назад +3

    Hello!
    How can I animate Z scale of the particles? Is it possible to make them "grow" depending on particles age?
    Thank you!

  • @CB3DO
    @CB3DO 4 года назад +1

    Hi!!! Thanks for tihis tutorial is amazing!!!!, only one question, the particle flow create cubes in z and -z in the plane...can I made only in z?....becaus insert more cubes and this part don´t see....

  • @toyhunter9746
    @toyhunter9746 7 лет назад

    Grate work ! n1

  • @graphicsvp
    @graphicsvp 9 лет назад

    wonderfull tutorial!! bravo!
    Can you please help me to make particles to cast shadows?

  • @kranul
    @kranul 10 лет назад

    show! parabéns! conheci seus videos agora, muito show msm! no comments!

    • @ParticleSkull
      @ParticleSkull  10 лет назад

      Valeu Wamder! :)

    • @kranul
      @kranul 10 лет назад

      curte la depois:
      demoreel nosso:
      vimeo.com/93018465
      facebook.com/Cartoonboxstudio
      podemos depois trocar umas ideias,vlw

  • @RDCaffi
    @RDCaffi 6 лет назад

    Hello ! Great tutorial !! Exelent !! Just i can´t find that ´´New in event´´ into # particles... do you have any idea why ? Abrazo desde Argentinay muchas gracias !!!

  • @arunecartolaine2757
    @arunecartolaine2757 6 лет назад

    Hi... Could you please tell me how to create slow motion effect ith pflow particles???

  • @tztz8
    @tztz8 9 лет назад +1

    nice video, easy and well explain

    • @ParticleSkull
      @ParticleSkull  9 лет назад

      Tryzo Mique Glad you like it Tryzo!
      Best,
      /Alvaro

    • @tztz8
      @tztz8 9 лет назад

      Particle Skull hi what about if i want to put those cubes on a geosphere but not using the z same on the video but kind of straight from each vertex using maybe local z for each cube ? I tried to take a look but cannot find in the setup of pflow.

    • @ParticleSkull
      @ParticleSkull  9 лет назад

      Tryzo Mique Hey, you could do something based on this tutorial too. Let me know if you it works.
      ruclips.net/video/upv9MRP3YKE/видео.html
      /Alvaro

    • @tztz8
      @tztz8 9 лет назад

      Particle Skull i will check it , sorry my internet sucking so bad 8]

    • @ParticleSkull
      @ParticleSkull  9 лет назад

      Tryzo Mique np ;)

  • @tolebaybaglan4330
    @tolebaybaglan4330 4 года назад

    Hi Particle Skull! Very amazing tutotials! Keep going friend! I want to ask, what is normal CPU requirements for PFlow? My Core I7 4700 3.4-9 Mhz can't simulate even fire on pflow, phoenix fd very slow too((

  • @borissolontsov8144
    @borissolontsov8144 5 лет назад

    Hi. Tnx for the lesson. But how i can do this with corona render?

  • @Lukasstemmler007
    @Lukasstemmler007 5 лет назад

    when I connect the ''Closest Particle Distance'' to the Z-Coordinate of the ''Real --> Vector'' all the particles disappear ? What am I doing wrong ?

  • @albertcallejoamat7837
    @albertcallejoamat7837 7 лет назад

    Hi in my case, it shows all the particles in the viewport, but only renderizes half, (one every two).,.. some idea?
    Thks

  • @ishtiaqtahir
    @ishtiaqtahir 8 лет назад

    dear I want leaf patcles on road side please help me with vedio perhaps you can do it.

  • @SporadicStudio
    @SporadicStudio 8 лет назад +1

    hi, i have trying to figure out how to apply animation to this pflow, and clear guide to do this? i am a newbie and beginner in pflow, thank you very much

    • @ParticleSkull
      @ParticleSkull  8 лет назад +1

      Her +Sporadic Studio
      In order to animate this, you'll have to add a "new in event" on the "# Particles" operator. Just like this: goo.gl/rh9Gdp
      Without it, pflow will multiply the number of particles by itself on each integration step creating almost an infinite amount of particles.
      Cheers,
      Alvaro

    • @SporadicStudio
      @SporadicStudio 8 лет назад

      +Particle Skull if i want to do something like, it don't have anything height in the frame 0, and have have the height i want to in frame 100, how should i do that? sorry about my poor particle knowledge...

  • @moselitocavalcanti8569
    @moselitocavalcanti8569 7 лет назад

    cong4ratulations
    but where i get this maps

  • @SporadicStudio
    @SporadicStudio 8 лет назад

    Hi, thank you for this great tutorial, i follow your guide in this, everything is fine and work fine as the video until 6:26, i cannot get the same result after 6:26, could you please give me some guideline? i really want to finish this

    • @SporadicStudio
      @SporadicStudio 8 лет назад

      Hi just firgure out why i cannot get the same result after 6:26, i changed it to standard material then everything is fine :)

  • @aqal-amin6089
    @aqal-amin6089 7 лет назад +2

    better work

  • @heybuddy3396
    @heybuddy3396 8 лет назад +1

    hey, could you list the keyboard shortcuts used to open particle viewer, texture editor, etc? i am a newbie so i literally know hardly anything about this software. thanks. Also, could i use low poly art on this?

    • @ParticleSkull
      @ParticleSkull  8 лет назад

      Hey +Jonathan Cheney,
      Yeap,
      6 to open the Particle View (not on the numpad)
      M to open the Material Editor
      What do you mean by poly art? But I would say yeah, I can put all kinds of polygons there ;)
      Cheers,
      Alvaro

    • @heybuddy3396
      @heybuddy3396 8 лет назад

      +Particle Skull
      images.naldzgraphics.net/2015/04/3-orange-low-poly-background.jpg
      i take no credit for this photo, i simply am using it as an example.
      This is what i meant. Also, i noticed that 3ds max 2016 has some extra options on the material editors and particle view, do i just ignore them, or should i delete them from the box?

  • @katherinet4769
    @katherinet4769 6 лет назад

    so, when I do it, it makes to light colors go up and the darker ones go down
    how do we invert this to make the dark colors go up and the light ones go down?

    • @keithtam8859
      @keithtam8859 4 года назад

      i know its two years ago, but the question intrigued me, so I digged in, may be you can try Inverse 1/x under function, function

  • @BenjatIsufi
    @BenjatIsufi 7 лет назад +2

    Fine tutorial. Can you animate it with music!?. Thanks.

    • @ParticleSkull
      @ParticleSkull  7 лет назад +1

      thx!
      Not sure, i'm really unnaware on how to use music on Max.

  • @yayayen
    @yayayen 6 лет назад

    i can't render the pflow in corona. its black. it work fine in max render. why?
    thanks for this interesting tut skull.

    • @ParticleSkull
      @ParticleSkull  6 лет назад

      hey yayayen, no idea bro. Try changing the setting on pflow's render node, sometimes it works

  • @robob3ar
    @robob3ar 7 лет назад

    for other render engines that don't use vertex color, like octane, could you convert all the boxes to instances (it might even use less memory and faster to load), then translate vertex color to wirecolor (the object rgb color)
    - I can translate that each one to a material in octane with my script.. would work the same..

    • @ParticleSkull
      @ParticleSkull  7 лет назад +1

      Hey man, I don't know if it's possible to make those instances but you can find a workaround for the vertex color thing using the Object Mapping operator
      /Alvaro

    • @robob3ar
      @robob3ar 7 лет назад

      basically starting out with pflow, not sure where is what yet, damn that whole thing is like using another software package, nothing looks like standard max stuff

    • @robob3ar
      @robob3ar 7 лет назад

      any more hints would be much appreciated

  • @frandos0001
    @frandos0001 9 лет назад

    Hey there!
    Very nice tutorial thanks a lot, but do you think it is possible to do this with an animated bitmap?

    • @ParticleSkull
      @ParticleSkull  9 лет назад

      Thx Frandos.
      Yeah it is! You'll have to add a "new in event" on the "# Particles" operator. Just like this: goo.gl/rh9Gdp
      Without it, pflow will multiply the number of particles by itself on each integration step creating almost an infinite amount of particles.
      Just let me know if you have any trouble with it.
      -Alvaro

    • @frandos0001
      @frandos0001 9 лет назад

      Particle Skull awsome! that works perfectly for me! Thanks for quick reply!

    • @gergolaky3624
      @gergolaky3624 2 года назад

      @@ParticleSkull Can I animate it with a uvw map gizmo?

  • @Caesaurus
    @Caesaurus 9 лет назад +1

    8:55 Oh boy, now it's clear you can learn PF _by rote only_ :'( Autodesk really should include in future releases of 3dsmax help some basic tutorials about PF logic, with all node combinations and their effect...

    • @ParticleSkull
      @ParticleSkull  9 лет назад

      Caesaurus true story! There's still a huge lack of information on PFlow Box#3 help.
      /Alvaro

  • @kirankudpane9676
    @kirankudpane9676 7 лет назад

    I want to know how can we add single particle on the centre of face of any object.
    I was trying but was not able to do.
    please help. I am waiting for your reply.

    • @ParticleSkull
      @ParticleSkull  7 лет назад

      I guess the Position Object should do it, just select the Selected Faces option
      imgur.com/p3e3h45

    • @kirankudpane9676
      @kirankudpane9676 7 лет назад

      Thanks Particle skull for reply.
      I did tried that but it was placing it randomly on the surface .And
      In data operator I did -select obj(plane) > geometry (no. of faces)>spawn.I did the above procedure to spawn the same no. of particles as the plane faces have and also did the new in event but it was multipying the particles by 2 .
      (Ex :- no. of faces *2)
      Sorry for my bad english .

  • @kirankudpane9676
    @kirankudpane9676 7 лет назад

    Hey Particle Skull, have you noticed that as we go incrementing on our time timeline , the particles goes on mulltiplying . So how can we fix this problem.

    • @kirankudpane9676
      @kirankudpane9676 7 лет назад

      My bad, I didn,t read the description. Though , can you explain me why it was multiplying and what "new in event" does?

    • @ParticleSkull
      @ParticleSkull  7 лет назад +1

      hey Kiran, the "new in event" option will make the data update only when a particle is new on that event (only on the 1st frame, as soon as it get in the event). Whitout this Pflow will evaluate the data on every frame or integration step

  • @jasonkaehler4582
    @jasonkaehler4582 6 лет назад

    great tutorial, tried it here in 2018.....probelem at 10:20 as soon as i wire in the Vertex Color Channel, 3ds Max crashes. Any idea why? I'm using Max2018....does it work for anyone else in this version of Max? so frustrating after getting this far....help please!

    • @ParticleSkull
      @ParticleSkull  6 лет назад +1

      hey Jason, I'm actually not even working with 3ds max anymore because of these kind of prblems. I love the software but at some point i had to give up because autodesk will not give enough attention to 3ds and it will be like this forever.
      -
      Alvaro

    • @jasonkaehler4582
      @jasonkaehler4582 6 лет назад

      interesting; back to Maya for me I guess.....thanks! Well done tutorial; i'll be following you. Random question: you dont know how to wire in vertex colors to Arnold in Max do you? I've tried everything....thanks!

    • @jasonkaehler4582
      @jasonkaehler4582 6 лет назад +1

      btw for any others who may be wandering down this path....i was able to do it in 2015, save the file and load THAT into 2018. Also, i was able to load the provided .max file for some reason OK.

    • @ParticleSkull
      @ParticleSkull  6 лет назад

      Hey Jason, i have no idea

  • @PedroPascoaPedro
    @PedroPascoaPedro 7 лет назад +1

    esse zuca

  • @tyom-nw6ge
    @tyom-nw6ge 9 лет назад +1

    unbilivble

  • @keithtam8859
    @keithtam8859 4 года назад

    are there any paid tutorials on data operators out there, I mean tutorial that cost money.... I want to learn more in depth on this particle operator, but googled nothing

    • @ParticleSkull
      @ParticleSkull  4 года назад +2

      Hey Keith. I don't know, there's a huge lack of content about this mostly because autodesk don't give a f about it. They implemented it in 2013 and never updated the software, help files, anything. Something really cool I did though, that changed my life in this way, was learning Houdini. Nowadays I don't use Max anymore, I don't need plugins and I have the latest CG technology avaliable every year with amazing updates. Totally worth it

    • @keithtam8859
      @keithtam8859 4 года назад +1

      @@ParticleSkull super awesome!

  • @marioman8118
    @marioman8118 8 лет назад

    Hello I am from Russia. I tried to CoronaRender, did not work.
    All tsastitsy, black (((

    • @ParticleSkull
      @ParticleSkull  8 лет назад +1

      Hey Mario, greetings from Brazil!
      Yeah, Corona can't render vertex color. I know, it sucks. I'm pretty sure there's a workaround using a standard shader though

    • @marioman8118
      @marioman8118 8 лет назад

      Thanks for the answer)
      You have a great channel, I do not know much of the particle, but you have a lot of videos about them, I will continue to learn.

    • @ParticleSkull
      @ParticleSkull  8 лет назад

      Thx! Let me know if u got any other doubts

  • @RDCaffi
    @RDCaffi 6 лет назад +1

    Hola ! exelent tutorial !! instagram ?

    • @ParticleSkull
      @ParticleSkull  5 лет назад

      Hey, thx! Yeah, alvaro_m_
      add me there then I can find you as well

  • @gergolaky3624
    @gergolaky3624 Год назад

    my pc is weak