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Car Crunch - M-Particle Flow Tutorial
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- Опубликовано: 18 авг 2024
- In this video demonstration we will take a look at how M-Particles in Particle Flow can be used as control points for the deformation of a mesh. Our Example, Crunching the front end of a vehicle.
Amazing. This will surely come in handy for my projects.
thx clint appreciate your tutorials!
oohhh . . . . that is really help me a lot thank you for this
Glad it will help!
Cool! Very simple and effective! Did you consider deleting the inner particles from inside the hood?
Very cool video, but i have a question. I have 3ds Max 2013 and i cant find the mParticles flow on my window of particle view, what can i do?
mparticles are only in 2014 and up I'm afraid... before that they were a plugin from orbaz technologies. toolbox 1,2, and 3.
Oh that's a shame :(
Well, thank you anyway!!!!
first of all thank you a lot. My problem is, it doesn't you me mP world operator and from the beginning a can't chose mparticle Flow from the list and it shows no paricle box in the viewport O__O ...just Empty Flow . You maybe know why ? arg° help please *_+
Tryfield Animas I am guessing you are not using 3DS Max 2014 and up. These operators are new to 3DS Max. Before that they were a plug-in from Orbaz Technologies called Toolbox 1 through 3.
Ahhhh okey *_* OMG and i was trying around like nuts :D i normally use to take cloth modifier for deformation* but was actually looking for some better / easier way hmmm seams like i have to upgrade one day. Thanks a lot you for the quick answer (y) ;) best greetings ;)
simple car scene* facebook.com/video.php?v=4566858728397&set=vb.1199538777&type=3&theater