Skin Peel - M-Particles Particle Flow Tutorial

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  • Опубликовано: 10 ноя 2014
  • In this video demonstration we will take a look at the new Mparticles included now in 3DS Max 2014 and up, formerly the Orbaz Technology Particle Flow Toolbox #1, 2, and 3 plugins.
    We will use the new particles to create a ripping and tearing skin peel effect, and hopefully explain a few things about Data Operators and Mparticles that you didn't know before.
    Fair warning, Data Operators make me think a little too hard so the chance of hearing me utter, "uh" has increased in this video... if you can't stand it ... don't watch it! =)
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Комментарии • 31

  • @whywhyman
    @whywhyman 9 лет назад +5

    It's because of people like you the world is still a better place, I can't Thank you more sir. This tutorial helped me a lot... Was searching the entire web for this peeling effect, almost gave up but finally stumbled upon this awesome piece of tutorial. Thanks again looking forward to future tutorials. :)

    • @nalunui
      @nalunui  9 лет назад +2

      Well then I created it just in time it would seem! Glad it helps!

    • @abdulrahmananimation2057
      @abdulrahmananimation2057 7 лет назад +1

      god bless you clint. You are a genius.

  • @abdulrahmananimation2057
    @abdulrahmananimation2057 7 лет назад +1

    God bless you Mr. Clint. Simply best 3ds max master of all time.

  • @Lexi-qk4vf
    @Lexi-qk4vf 8 лет назад

    Thanks for your tutorials, I was never taught this in school an I'm glad you took that time. Please never take them down. O__O I neeeed them alll!

  • @anthanagore
    @anthanagore 8 лет назад +1

    Very well explained, very interesting. Thanks for sharing

  • @TheGreatSaladin
    @TheGreatSaladin 9 лет назад +1

    Hi,
    i am a huge fan of your work keep sharing your knowledge.
    Thank:)

  • @PikaPetey
    @PikaPetey 8 лет назад +1

    i like how you show the end result FIRST!!
    my god!! so many people here don't do that and it's frusterating as hell.

  • @GraphicBali
    @GraphicBali 8 лет назад +1

    It's awesome bro...you are pro tutors....:D

  • @ss10baby
    @ss10baby 9 лет назад +4

    Awesome tutorial.

    • @sergeyyahnenko2218
      @sergeyyahnenko2218 9 лет назад +1

      ss10baby Agree 100%. Very usefull, very simple to understand with breathtaking result.

  • @abdulrahmananimation2057
    @abdulrahmananimation2057 7 лет назад

    Best tutorial ever existed. Thank you so much Mr. Clint. Where can we learn more in-depth about Data Operators and particles test? I have been using 3Ds Max since 2002 during my university but when version 2014 came out, I had great deficiency in particles as they were updated into many many more new options. Is there any pdf or online source I can get to read more about particles?

  • @CensoredID
    @CensoredID 8 лет назад +1

    Pretty helpfull! Thanks))
    Is it possible to bake this into a keyframes like a simple animation sequence? To use it in game engines as a mesh with vertex deformations etc.?

  • @artdependent84
    @artdependent84 9 лет назад +3

    you........are.....amazing

    • @nalunui
      @nalunui  9 лет назад +2

      Ha! Why thank you!

  • @richardmissin3498
    @richardmissin3498 9 лет назад +1

    Hi Clint, great tutorial, easy to follow and understand, but I'm trying for a smoother effect, so adding a turbo-smooth to the emitter object resulting in 9602 vertices.
    I change the Birth particles to the same, but now when I run my sim the particles don't break and split away.
    I've tried a gaziilion tweaks to the glue break force, distances etc etc, but nothing seems to work.
    Is there anything I need to bear in mind when cranking up the resolution ?
    thx

  • @razz1412
    @razz1412 9 лет назад +1

    First of all, thanks for the great tutorial! i stumbled upon a problem, i followed your instructions very thoroughly, and after setting the data test_colordata (min 31:23) [exactly like you did in data flow] the cubes don't turn red nu matter what. do you have any ideea why?

  • @SalentoSfano
    @SalentoSfano 8 лет назад

    Thanks !)) Have a nice life

  • @Hung_Nguyen_90
    @Hung_Nguyen_90 9 лет назад +5

    Jump scare at 0:10 no need to thank me

  • @abdulrahmananimation2057
    @abdulrahmananimation2057 7 лет назад

    This is my 5th time I am rewatching the video in full and I still find it hard to attain what you attained. How did you learn all of these data operators? who taught you these?

  • @georgihristov933
    @georgihristov933 8 лет назад

    Clint do you know why Pflow Collision Shape doesnt want to recognise the original geomertry? I tried sphere shape, then it worked fine. I have been following everything to a tee...

  • @r1icogaming938
    @r1icogaming938 8 лет назад

    my red color data test just stopped appearing.. what should i do?

  • @YungR0
    @YungR0 9 лет назад

    Is it worth following this tutorial?
    Do you need any third party plugins?

    • @nalunui
      @nalunui  9 лет назад +2

      official ronin Only if you are using a version of 3DS Max earlier than 2014. These tools didn't come with 3DS until then. Before that they were the Orbaz Technologies plugin Particle Flow Toolbox 1 - 3.

    • @YungR0
      @YungR0 9 лет назад +1

      Okay thanks, I have 3ds max 2015.

  • @peterwitz9145
    @peterwitz9145 8 лет назад

    This totally did not work for me. everything was fine until the second data operator to change the colour then nothing, please help

  • @HESSENVFX
    @HESSENVFX 9 лет назад +1

    hi thanks man but im try to make but looks bad can you upload project please

  • @darrenzdr6889
    @darrenzdr6889 9 лет назад

    Excuse me un.....
    How to control skin disperse speed??

  • @henrihesse6734
    @henrihesse6734 9 лет назад +1

    First word sounds like Hitler :D

  • @GraphicBali
    @GraphicBali 8 лет назад

    It's awesome bro...you are pro tutors....:D