Thanks to GW for sending me Shadowvaults early! Patreons get access to 2 long form battle reports and a bunch of other stuff straight away. Everyone else will have to wait a while for edits! Default Datacards: ko-fi.com/dovahkruz My Patreon: www.patreon.com/GlassHalfDead My Merch: www.redbubble.com/shop/ap/110986662
Scions don't just hit on 3+, they can pretty easily get reroll 1s. So scions will just be more consistent while Kasrkins always get at least one hit (until they run out of elite points, then they're just worse guardsmen)
I like that the decoy and stun grenades instead of getting indirect, "go off" at a point within 6" very cool and how frags probably should have been from the start
The best thing from a beginner perspective with these guys is that even if the new player rolls bad, elite is going to minimise the impact that has, so they are less likely to lose their first game to dice rolls
See you talk about hooking a piece of hard candy out of his belt pouch as if that isn't a thing medics do, but Fetanyl lollipops are a key component of combat medic gear.
The cheaper fall back is a little situational, BUT.... If someone charges your Melta Gunner, just to tie it up, and prevent it from shooting, you can use this plot, back up out of engagement, and obliterate the enemy. Especially with elite points.
It's worth noting that +1 BS on a dice of your choice is a lot different than one attack dice being +1 BS, because you get to see which dice will need it and add accordingly. Generally, on a 4 dice attack, you're not likely to have multiple 3's so things like 2's would be a miss anyway and 4's are hits whether you have a BS of 3 or 4. So I think it will be very hard to assess the value of Elite from what it seems like at a casual glance, especially with crit interactions as well. Not saying a 3+ isn't most likely better most of the time, but the ability to swing key attacks in your favour will probably end up feeling more impactful than it seems when looked at on paper.
A second Recon option means the free Dash, it's the same as the Recon Drone. Not any Scouting option, but specifically that one. But yeah, the ploys aren't super hype, and 4+ BS with Hot-Shots is kinda meh. But still, a simple team that just plays objectives well is nice.
That's because I let the artist who designed the datacards (very cool looking datacards!) write the words, and then I didn't proof check everything (so yes, this is entirely my fault!). Same issues with the Hierotek Circle. My mistake and my apologies. There are several mistakes across all the datacards. Make sure to double check alongside Wahapedia when watching the video!
Honestly these rules are kind of disappointing to me, it almost seems like the compendium scion team is more fun. Hitting on 4s is a huge downer. My lovely Kasrkin deserve better😭
Agreed, probably run them as a 10-man Scion team. All the gun options are available, and most the specialists look like normal troopers anyway. Hit on 3s, with guardsmen order for take aim to reroll 1s, and comms can still give APL twice, free command point use from tempestor. Demo kasrkin can proxy for the krak grenade scion, and put the frag on the frag arm model. I expect most people will use this box set to proxy for Scion
I didn't think it ever made sense for guard, even scions to hit 3s like a space marine? Obviously there is no removing the scion team but I always thought it was wierd that they have the same bs as a marine. I personally think the rules seem balanced, if scion compendium didn't exist but I don't think they should ever be hitting on 3s anyway.
@@steelowen Scions are equipped with Omni-shield helmets that has multi-spectral occulum allowing them to see in low-light and occluded conditions. I'm guessing that's why they have BS 3+
i dont know why they changed the recon trooper auspex to ignores obscuring ( i get it works better on new bheta decima terrain) as now neither of the strat/tac ploys work with it. also worth noting is the reconnoitre ability only lets you use a recon dash, so im probably dropping this guy for a regular trooper to get more use from elite points
Did fusilade just get useful? It says she can do it on only one dye on one attack and fusillade lets you split your dice into multiple attacks. So you could fish for crits on two different attacks on two different guys for AP1
@@GlassHalfDead yea.... i mostly just want a reason to bring a volley gun over something else. ha. fusillade should give you +1 to your dice available when splitting attacks. I think that would just fix it immediately
Please more video of miniatures in the tunnels. The beginning of this video was utterly stunning. I abhor the new Kill Team, but would absolutely enjoy a full length video like the beginning of this one.
There might be a mistake with the Sergeant's gun butt, 4/6 Damage vs everyone else's gun butt for 2/3 Damage. Unless that's just how he rolls, the +1 Damage to gun butts might be worth it then.
I already play Scions and I don't know that their extra tricks/operatives/equipment are worth losing 1 BS and 1 Wound each, Infiltration archetype, Guardsman Orders/Accomplished Leader. Is this the first bespoke team that's not clearly better than the Compendium version?
I predict that GW will either nerf Compendium Scions to hit on 4s, or buff Kasrkins to hit on 3s (with sarge hitting on 2s), if this becomes an issue. Buff is more likely if GW sees how many people use their new Kasrkin models as Scion proxies in tournaments
If they do this the Kasrkins will benefit to the point of being one of the strongest teams in the game with their elite points. As it stands they are not just middle of the pack, they're pretty good in the right hands. It's the same treatment scions got right away (boring, bad, unplayable) but they're easily one of the best compendium teams that still holds their own against bespoke.
@@tylorjohnsman6197 agreed about scions, but they are not TOO strong in any sort of way. (I play them all the time) and honestly elite points aren't that good, the scions re roll 1 is more Powerfull if you ask me. Especially since elite points will run out FAST. Especially at 4+ line halfway through turn 1 fast
Brother Glass, what size bases are the new kasrkins on? Are they 28.5mm or 25mm? Btw, nice shave, per Cadian military regulations infantrymen’s primer subsection 12345z
Space Marines hit on 3+, I think it's just the scions being broken than the Kasrkin being underpowered. The Elite points gives more use and play than just hitting on 3+, you can use the points on grenades, heavy weapons, plasma etc so I think is just as useful really.
Kasrkin are the best of the best Cadian troops which does say a lot, but sisters of battle are bred for combat and virtual brainwashed as are I believe true scions. So I do think there is a difference.
Kasrkin are said to be on par with scions and in turn scions are from the same schools as the sisters so they’re closer than you would think. The added experience would likely put the Kasrkin over the edge
@@FlameThrowerDuck all I know is kasrkin are shock troopers who get selected for higher training. And scions are indoctrinated from childhood and are killed even just for having a bad dream. So I think the training methods are different. Possibly resulting in kasrkin being more normal human than sisters and scions.
Cool team, love how you painted yours glas... But GW can't Into math and I think their rules are bad at a 4+ to hit. Since I already was running my old kasrkin as scions, I think I'll just keep doing that since I think these dudes are just flat worse. (now if P1 stacks onto another for p2, then I see these dudes working. Since then the hsvg would suddenly be really dangerous, and these dudes would play like wyrmblade with few really dangerous units, and the rest supporting them)
Nah, Kasrkins are the equivalent of Scions; vet guard are the equivalent of veteran guardsmen. Scions/Kasrkin are dedicated special forces, trained from birth in the case of scions, or trained from the ranks of the most experienced veteran guardsmen of Cadia in the case of Kasrkin. Meanwhile, vet guard are “just” experienced guardsmen
Kasrkin are the ultra badasses of the guard, the kreig equivalent would be their grenediers. So this is not really lore appropriate imo. No stormtrooper type unit should shoot on the same level as a guardsman. This team seems like a direct downgrade from the compendium scions in most regards
@@dimadobrik4516 Kasrkin are just basic ig veterans and not trained from birth types like scions, so yeah they are just veteran guard with carapace and hotshots.
Thanks to GW for sending me Shadowvaults early! Patreons get access to 2 long form battle reports and a bunch of other stuff straight away. Everyone else will have to wait a while for edits!
Default Datacards: ko-fi.com/dovahkruz
My Patreon: www.patreon.com/GlassHalfDead
My Merch: www.redbubble.com/shop/ap/110986662
I am fairly sure I am not hearing things, but it definitely sounded like you said "hot shot valley girl" XD
@@Tycho_Kai I even wrote it xD
Scions don't just hit on 3+, they can pretty easily get reroll 1s. So scions will just be more consistent while Kasrkins always get at least one hit (until they run out of elite points, then they're just worse guardsmen)
I like that the decoy and stun grenades instead of getting indirect, "go off" at a point within 6" very cool and how frags probably should have been from the start
"Hot shot valley girl" lmao
The best thing from a beginner perspective with these guys is that even if the new player rolls bad, elite is going to minimise the impact that has, so they are less likely to lose their first game to dice rolls
I'm getting some of these fellas painted up as the Auric Auxilia. Hearing they're good for beginners is great stuff!
4+ is scandalous!!
See you talk about hooking a piece of hard candy out of his belt pouch as if that isn't a thing medics do, but Fetanyl lollipops are a key component of combat medic gear.
The cheaper fall back is a little situational, BUT.... If someone charges your Melta Gunner, just to tie it up, and prevent it from shooting, you can use this plot, back up out of engagement, and obliterate the enemy. Especially with elite points.
Valley Girls every time
It's worth noting that +1 BS on a dice of your choice is a lot different than one attack dice being +1 BS, because you get to see which dice will need it and add accordingly. Generally, on a 4 dice attack, you're not likely to have multiple 3's so things like 2's would be a miss anyway and 4's are hits whether you have a BS of 3 or 4. So I think it will be very hard to assess the value of Elite from what it seems like at a casual glance, especially with crit interactions as well. Not saying a 3+ isn't most likely better most of the time, but the ability to swing key attacks in your favour will probably end up feeling more impactful than it seems when looked at on paper.
Great guide nice listing of the good and bad things!
A second Recon option means the free Dash, it's the same as the Recon Drone. Not any Scouting option, but specifically that one.
But yeah, the ploys aren't super hype, and 4+ BS with Hot-Shots is kinda meh. But still, a simple team that just plays objectives well is nice.
Ooh okay yes, good catch!
Why does the sergeant’s gun butt do more damage than his chainsword??
That's because I let the artist who designed the datacards (very cool looking datacards!) write the words, and then I didn't proof check everything (so yes, this is entirely my fault!). Same issues with the Hierotek Circle. My mistake and my apologies. There are several mistakes across all the datacards. Make sure to double check alongside Wahapedia when watching the video!
Excellent review! and thanks for the mention :D
Honestly these rules are kind of disappointing to me, it almost seems like the compendium scion team is more fun. Hitting on 4s is a huge downer. My lovely Kasrkin deserve better😭
Agreed, probably run them as a 10-man Scion team. All the gun options are available, and most the specialists look like normal troopers anyway. Hit on 3s, with guardsmen order for take aim to reroll 1s, and comms can still give APL twice, free command point use from tempestor. Demo kasrkin can proxy for the krak grenade scion, and put the frag on the frag arm model. I expect most people will use this box set to proxy for Scion
@@johnnnysilverhand9819 yeah plus the medic for 3eq isn’t bad at all, it’s almost the same as the medic in this team.
4+ is a huge disappointment
I didn't think it ever made sense for guard, even scions to hit 3s like a space marine? Obviously there is no removing the scion team but I always thought it was wierd that they have the same bs as a marine.
I personally think the rules seem balanced, if scion compendium didn't exist but I don't think they should ever be hitting on 3s anyway.
@@steelowen Scions are equipped with Omni-shield helmets that has multi-spectral occulum allowing them to see in low-light and occluded conditions.
I'm guessing that's why they have BS 3+
i dont know why they changed the recon trooper auspex to ignores obscuring ( i get it works better on new bheta decima terrain) as now neither of the strat/tac ploys work with it. also worth noting is the reconnoitre ability only lets you use a recon dash, so im probably dropping this guy for a regular trooper to get more use from elite points
I know this was a year ago, but are the data cards still available?
If I made them, then I would have put them up for my Patrons at the $10 tier, yes!
(I went and double checked. Yes, they'er available!)
The return of the multiple hellos! 🥳
Did fusilade just get useful? It says she can do it on only one dye on one attack and fusillade lets you split your dice into multiple attacks. So you could fish for crits on two different attacks on two different guys for AP1
That's actually a good spot there! I mean it's still not good, but almost the most useful it's ever been xD
@@GlassHalfDead yea.... i mostly just want a reason to bring a volley gun over something else. ha. fusillade should give you +1 to your dice available when splitting attacks. I think that would just fix it immediately
Make this team 3+ to hit and its a cool team, with 4+ it just feels wrong
A followup question on the Necrons- can you mix and match the kill team members from other kill teams?
Please more video of miniatures in the tunnels. The beginning of this video was utterly stunning.
I abhor the new Kill Team, but would absolutely enjoy a full length video like the beginning of this one.
Miniatures in tunnels can be the name of my new channel. My slow conversion to being purely a hobby channel!
There might be a mistake with the Sergeant's gun butt, 4/6 Damage vs everyone else's gun butt for 2/3 Damage. Unless that's just how he rolls, the +1 Damage to gun butts might be worth it then.
What are the top teams right now??
I already play Scions and I don't know that their extra tricks/operatives/equipment are worth losing 1 BS and 1 Wound each, Infiltration archetype, Guardsman Orders/Accomplished Leader.
Is this the first bespoke team that's not clearly better than the Compendium version?
Why are there two Plasma guns on the spures when you can only use one??
Is it for the 40k players?
Yes
I predict that GW will either nerf Compendium Scions to hit on 4s, or buff Kasrkins to hit on 3s (with sarge hitting on 2s), if this becomes an issue. Buff is more likely if GW sees how many people use their new Kasrkin models as Scion proxies in tournaments
There is no need at all to nerf scions from a LOT of playing with them, but yes kasrkin need to hit on 3's
If they do this the Kasrkins will benefit to the point of being one of the strongest teams in the game with their elite points. As it stands they are not just middle of the pack, they're pretty good in the right hands. It's the same treatment scions got right away (boring, bad, unplayable) but they're easily one of the best compendium teams that still holds their own against bespoke.
@@tylorjohnsman6197 agreed about scions, but they are not TOO strong in any sort of way. (I play them all the time) and honestly elite points aren't that good, the scions re roll 1 is more Powerfull if you ask me. Especially since elite points will run out FAST. Especially at 4+ line halfway through turn 1 fast
Brother Glass, what size bases are the new kasrkins on? Are they 28.5mm or 25mm?
Btw, nice shave, per Cadian military regulations infantrymen’s primer subsection 12345z
Kasrkin are 28s!
By my recollection this wasn't even shaved! Just a run over with the clippers!
Perhaps the excessive 'no cover' rule access is to offset the 4+ BS? Its slightly harder to hit but at least they dont get auto saves when you do :P
Space Marines hit on 3+, I think it's just the scions being broken than the Kasrkin being underpowered. The Elite points gives more use and play than just hitting on 3+, you can use the points on grenades, heavy weapons, plasma etc so I think is just as useful really.
Lots of typos on the cards. Like "substracting" on grenades 🙄
Yeah. I noticed them, and I cringed at every one :/
Boom!!!! Cant wait for this one
The question we all ask ourselves now: Does the Proximity rule make the CAT viable?
Kasrkin are the best of the best Cadian troops which does say a lot, but sisters of battle are bred for combat and virtual brainwashed as are I believe true scions. So I do think there is a difference.
Kasrkin are said to be on par with scions and in turn scions are from the same schools as the sisters so they’re closer than you would think. The added experience would likely put the Kasrkin over the edge
@@FlameThrowerDuck all I know is kasrkin are shock troopers who get selected for higher training. And scions are indoctrinated from childhood and are killed even just for having a bad dream. So I think the training methods are different. Possibly resulting in kasrkin being more normal human than sisters and scions.
Congrats on coining the new phrase. It sure is suitable.
It's been a while, which phrase did I coin here? xD
@@GlassHalfDead Hot Shot Valley Girls.
I'm going to use this from now on in describing the Stormtroopers/Kasrkrins.
Cool team, love how you painted yours glas... But GW can't Into math and I think their rules are bad at a 4+ to hit. Since I already was running my old kasrkin as scions, I think I'll just keep doing that since I think these dudes are just flat worse. (now if P1 stacks onto another for p2, then I see these dudes working. Since then the hsvg would suddenly be really dangerous, and these dudes would play like wyrmblade with few really dangerous units, and the rest supporting them)
Aren’t the Kasrkin just the Cadian equivalent of Vet guard, but worse obviously because Cadians. This seems lore appropriate. 😇
Nah, Kasrkins are the equivalent of Scions; vet guard are the equivalent of veteran guardsmen.
Scions/Kasrkin are dedicated special forces, trained from birth in the case of scions, or trained from the ranks of the most experienced veteran guardsmen of Cadia in the case of Kasrkin. Meanwhile, vet guard are “just” experienced guardsmen
Kasrkin are the ultra badasses of the guard, the kreig equivalent would be their grenediers. So this is not really lore appropriate imo. No stormtrooper type unit should shoot on the same level as a guardsman. This team seems like a direct downgrade from the compendium scions in most regards
Historically kasrkins are just the veteran guardsmen profile which chose to upgrade to carapace armor so theyre the same thing as vet guard yes.
@@Adventurerblitzyou're saying the carapace is all the difference there is?
@@dimadobrik4516 Kasrkin are just basic ig veterans and not trained from birth types like scions, so yeah they are just veteran guard with carapace and hotshots.
I hate Scions. They are ugly and look like chaos guard. WHY ARE THEY BETTER then Kasrkins!?!?!