Necrons vs. Breachers [Kill Team Battle Report]
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- Опубликовано: 26 сен 2024
- This time on Mountainside Tabletop, the Hierotek Circle take one more shot at victory. Has the latest balance dataslate made up for their shortcomings, and brought the Breachers back down to earth?
It's Hierotek Circle vs. Imperial Navy Breachers in this Warhammer 40k Kill Team Battle Report.
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The fact I was screaming at Brad not to move the Chronomancer and he hits me with the "Imma do it anyway" :')
Considering the odds it was a good decision.
Just goes to show... greed will always getchya in the end
Y’all make the best KT battle reports on RUclips by far, can’t get enough of them
It would be awesome to see a Vet Guard battle report on this channel🤞
Babe wake up, new Mountainside video.
I am up... I am up... LETS GO!
Love this Kill Team content!
I think Intractable March requires the IMMORTAL/DEATHMARK to be in Engage in order to utilize it. Hope that was factored in since I think TP1 everyone was in conceal mostly.
You guys are awesome. Keep up these batreps!
I really like the paint scheme of the Breachers - nice job!
Also, the deathmark order swap is a strategic ploy and not a tactical. Loved the game!
Props to Brad for always making risky plays. Sadly, it doesn't seem to work out well for him most of the time haha
Always entertaining though haha
Only just into Killteam.. love this channel.. the intros, the camera angles and of course the commentary👍🏻 Respect from🏴
The electronic voice at the intro really works well with the necrons team haha
Statistics are only good for one thing....proving it sucks to suck.
I just binged a bunch of you guys’s videos and you’ve quickly become my favorite battle report channels! Not only are your BR’s well edited, super digestible, and all around fun to watch, but good lord you guys can paint some killer models! Keep up all this amazing work!! 🫶
Love the video, keep it up! Been playing a lot of Necrons lately and the Phase Ocular thingies are actually free now! Which is great because with the Deathmark Tact op to drop them anywhere on the battlefield this makes them actually scary without having to spend equipment points.
Cool battrep as always! Maybe next battrep with phobos after buff?
I dig all this Necron action! And really nice Breacher scheme, by the by.
Noice. Can't wait to break out my Hierotek after that dataslate.
Got in a game as Kasrkin against Heirotek recently. Maybe it’s because it was the Moroch mission where the defender’s drop zone is half the map so the movement downsides were mitigated, but I was getting absolutely slapped. Wiped my team TP2. The buffs definitely do work.
Started playing kill team and your videos are great from learning from. Love your kt content cant wait for more blooded skirmishes
Just FYI, when you showed the Chronometron ability at 4:57, the text is referring to 40k, not Kill Team.
Great game and really cool miniature paint jobs! Your new music (I think it's new) is also awesome! Looking forward to the next game, maybe some corsairs or Craftworlds stuff? I also always like to see Phobos
How about a game with the "new" Kroot?
Love y'all
Really enjoy your battle reports folks! Was hoping for a Necron win, but I am sure it will happen soon. Kudos on that Cryptek aggressive play. 🤣
And in TP2, nanomine would still be in play, as it was cast by Apprentek, not Cryptek.
Really like the evil, bizzare voice talking in the beginning.
Look forward to these videos every time so awesome thanks guys
Hey nice video! I was just wondering, WHy do you guys start the game with 3 CP instead of 2 as the game rules establishes it? and also, how are you guys setting up the models at the start? do you rol for defender and attacker and put all the defender's models first and then the attackers or how? Great Video!!
Yay hierotek!
Great game! maybe a little exaction squad vs blooded or something like that soon? 👀
yeah, would love to see some gellerpox on open board as well !
This battle report has aged like fine wine 🤌🤌🤌
awesome fight and the overhead really helps👍
Anybody play Grey Knights? I'm fairly new to Kill Team and they seem really strong.
Great game fellas, Necrons are definitely doing a lot better.
That was some crazy dice. 😬
Some people play to win and some people play for fun. Brad plays for fun.
amazing paint on the breachers
the Breachers theme goes hard ngl
Just what my day needed!
"Pretty crazy roll" says the guy with 4 6s.
Love the new ambiance sound, so moody with dat bass
9:32 The dimensional concealment play you did here isn't legal. You need to declare Dimensional Concealment at the top of the turning point, in the strategic ploy phase. So you lose the CP at the start of the turn. Then you can use it for 1apl per deathmark in it's activation.. which both sucks for having to plan ahead so far, but it's also nice in the fact you can potentially have multiple deathmarks do it in a TP.
The absolute punt on rushing that Cryptek... oof
Awesome tokens!
I have a question about the living metal and the reanimation protocols, because it says ‘after resolving the living metal ability’ so how can you heal after reanimating?
So if the Plasmacyte did a shooting attack is it allowed to do an overwatch? I thought overwatchs counted as a shooting action? I dont have the critical ops stuff so I don't know if there was a change
Overwatch is an out of activation action, so you can do an overwatch regardless you if shot with that operative during its activation.
At 19:56 Brad uses his medic plasmacyte to buff APL. The dirty cheat!
Oops, that’s the accelerator! Just a misspeak, luckily not a cheat 😉.
I really like the terrain layout, where did you get that? I want more Moroch options….
Good game there, fellers.
Hey, just wanted to say that the song playing in the breachers intro was fantastic! Any links to the song?
I dont understand why they say they '' ran out of reanimations '' the rules specify that each friendly hierotek circle unit can attempt reanimation once, this person is saying '' i'm out of reanimations '' even though the leader only died once.
Reanimation protocol is a tactical ploy, so it can only be used once per turning point. They get a second reanimate with the Plasmacyte Reanimator. He had already used Commence Reanimation and the Plasmacyte reanimate that turn (the Plasmacyte also wasn’t in range)
@@uniwolfacorn does that mean he also doesn't get to put a token down for the leader? In the ability rules it does say " each necron "
@@bovandenberg5209 The rules aren't super clear, but there is a limit. The ability rules say: "Certain rules allow friendly operatives to attempt reanimation (e.g. Reanimation Beam). The first time each friendly operative is incapacitated, if it attempts reanimation..."
The first sentence there is the important one. Basically, no one by default actually attempts reanimation; no one has a rule that allows them to. The Plasmacyte and Tac Ploy (And Technomancer) are the only ways to give that rule.
@@DragonMareShadowDanc okay thank you for clarifying I think you are correct
Where have u found those pilars ? (Necron) 😮
Love yalls stuff!
Despotek is my favorite U2 song
Love the production but this is SERIOUSLY the only navy breachers video you have on the channel???
What bases are the breachers on? Totally copying that scheme 😊
I don't think you can place barricades on vantage points? Can you?
Also, when y'all dropping that baller album with the KT intros?!
you can if it's a barricade from the scouting phase. It was one of the changes from the critical ops pack.
If undead life gets boring, risk it!
Numbers don't lie and they spell diaster for you at Sacrifice.
I thought they always reanimate at the start of the turning point and the plasmacyte lets you reanimate when they are destroyed?
So the way the rule works, if a necron gets immobilized, it must start the process of attempting to reanmate. If it doesnt, it teleports back to tomb world for repairs... or in our case, moved off the table in shame. But for reaniation; to do that, it either needs to be in range of the reanimator plasmacyte, or to use the 0cp tactical ploy "commence reanimation". If the unit does this, at the very beginning of the next turning point, you roll a d6 to see if the reanimation was successful or not. This means you will get 2 or 3 potential tokens per turning point, based on what cryptek/cryptek actions you take to the battle.
Some really great synth patches on the Breachers Theme! I haven't asked in a few weeks - did you make a soundcloud yet? Or just send me a nice FLAC file of Corsairs Theme and I'll get off your back for awhile :p
You cannot Command an Apprentek, only an Immortal or a Deathmark.
Awesome
stealing that idea for re-animation tokens!
at the beginning there was the CAT and at 4:55 there is the GHEISTSKULL... what is the list?
Both.
He mentions he is taking "both robots."
Yes kill team
The Zoom clip 😭
Yooo please play custodes I love your channel
Music source?
Our brains 🧠
I would love to see Nids vs Exaction squad
Why no overwatch shots?
Most were on conceal orders, so they couldn't take overwatch shots.
Brad stop suiciding your models lmao
Those stockade wall rules are pretty non intuitive. I just ignore them.
I need a scions game plss
Every action you guys say “alright” and it’s a bit annoying and unnecessary
Totally abhorrent voice introduction in each video but otherwise nice to watch
Well you're no fun. The over the top grimdark voice is hilarious
INTRACTABLE MARCH works only on immortals and deathmarks with Engage order. The first Immortal that moved was hidden but yet he is legging it. I was betting on Hierotec, disappointed! ;)
Speaking of GHD, when are you gonna have Glass on for another Batrep?
Your Breachers are beautiful! Thanks for another awesome video!
I guess that is the Moroch terrain, right? :) How do you like it?
If you grant APL to a model which has already been activated, do you get to activate it again?
No, but the APL sticks around until the next time they activate. Give someone +1 in TP 2 they can't use, and they'll have that +1 for TP 3