The industry newgrf's comparison was interesting. I've played firs but didn't know how the others work. They seem interesting, I'll give them a try eventually.
I know nothing about GRFs. I have maybe 100 hours in the game and i only played vanilla with a high resolution pack. All i gotta say is that you are AWESOME at explaining things. I fully understand your game now :D
thanks a lot for those explanations. In particular I like the comparaison between Industry New GRF, and I'm glad you choose the most close to vanilla for this serie!
I would say that playing with cargo dist for passengers and mail is a must. Makes expanding a passenger rail system to many towns actually interesting instead of just dumping a ton of passenger on two towns.
@@constancechappellhorne7436 if you have one of the newest versions of OpenTTD go to "Settings -> Enviroment -> Cargo Distribution" Here you can change all settings. You can also search through settings using the "Filter String" in the top. 💜 I personally use symmetric for passenger and mail and asymmetric for everything else. ✌
Last time I checked (which was many months ago), FIRS still had the extreme economy. I will check that this is still the case and edit this if it's changed. In my current game, I'm playing with asymmetric distribution for mail and passengers on but armoured and other cargo classes set to manual.
Yay I can finally play along! This will be refreshing! Going to try use same settings but of course map generation will lead me to creating my own unique networks :)
Definitely more realistic than "take me anywhere" pax, but I have actually very little experience with cargo dist. When I started playing cargo dist wasn't part of the vanilla game yet.
Can we please get a slighly more in-depth guide on the 'NUTS Unrealistic Trainset' 6:39 ? (or even trains in general?) I struggle to understand how they work and what they mean with things like "Fullspeed curve lenght"-- if that, for example, is just the lenght of the curve it needs, to not be forced to slow down, regardless of how long I make the train or if it is a multiplyer like '1' meaning one trainlenght and '1.5' meaning one and a half trainlenghts in how long the curves need to be, and why do some trains have 'Desinged for' sections contradicting what is said in the description? Even in the basegame there are things like the 'Weight' of the train, where I don't quite know what that means or how it alongside the 'Power' that the train provides translates on how many wagons it can pull -- you said that the super strong trains can pull 10 wagons, but how did you identify it as being capable of that? (does it relate the 'Express wagon capacity' -- whatever that may mean?) And finally, does 'Max. Tractive Effort' mean the train is accelerating faster or just that it can climb hills easier? Rant: The reason I want to play with 'NUTS' is because I really don't like how you don't need to have any understanding of these values and stats in order to build large and high performing networks in the basegame, I have about 150 hours in this game and with your tutorials I have gotten quite good at this game, but I still don't actually know all the inticate mechanics of the game, since for the base game, just upgrading to the newest train works just fine and for my 14 lenght Train ML desings I simply added more engines, while not quite knowing why it works, just that it does, and that I don't have to learn more about that to play this game quite well makes me sad. Testing how these stats and values work for myself is also quite painfull, one can't teleport trains onto a track and such so you often have to make some weird constructs in order to isolate the information you want to extract. (If you know of a tool/trick to make testing easy, please do tell, I am not that competent in navigating the OpenTTD Forums especially since a lot of pages there are quite outdated) TL;DR: Please make an in-depht video where you show us what the stats of a train mean exactly, and how to determine the max. wagons that engine can carry, what it means to have many engines, and how trains of various lenghts interact with curves. (=for the basegame, and if you can find the time, since I am asking for quite a lot, do a segment on 'NUTS' as well please)
LOL all those poor railway drivers that get confused and lost by design! God, I can only imagine the job description for that. "Primary requirement: a spine, and being able to flourish being lost and confused while at risk of crashing 1000's of people into 1000's of other people."
@@LugnutsK wow, small world. I had a feeling. I actually had an opportunity to talk to the guy after 1.0 of Factorio released. Really chill dude. Anyway thanks for the content!!
I think ECS ist most professional and hard and FIRS extream ist Just huge and like to watch. Vanilla and YETI never play and i like'd you forgot a NAIS this is my favorit and i Play moustly.
Nice one for this was looking to spruce my game up a little, if anyone is using the mods in the guide and you want your signals to remain default set the parameters of the NUTS train mod in newgrf menu.
Hi LugnutsK - big fan of your videos and style in general. Quick question: I installed BSPI to play along, and the industries are stockpiling, but valuables seems not to do anything and I'm not sure the power requirement is working either. The NewGRF doesn't have any configured parameters - what's the trick to changing BSPI's settings? And what settings do you have on it? Thanks
Ah, it actually does have settings but it's the kind where you have to set magic numbers. In the parameters menu you have to add one param and set it's value to 6 (what I'm using). The actual settings are: bit0 - extractive industries have [limited] reserves bit1 - secondary industries need electric power (Town zones) bit2 - primary industries need valuables to boost production (Town zones) 6 == no limited reserves, but yes electric power and yes valuables boost production. So, all the possibilities 0-7 are: (reserves, power, production) 0: (no, no, no) 1: (yes, no, no) 2: (no, yes, no) 3: (yes, yes, no) 4: (no, no, yes) 5: (yes, no, yes) 6: (no, yes, yes) 7: (yes, yes, yes)
@@LugnutsK This is very helpful, thanks. I'm not great with code and although I saw references to "bit0" etc in the BSPI openttd forum thread, I had absolutely no idea what this meant or how to actually effect these changes. Thanks for taking the time to talk me through it. I'll have to start my game again as I'm running it on the default settings.
@@hoody8279 It is possible to change the settings on the fly using developer mode: wiki.openttd.org/NewGRF_Debugging#Activating_newgrf_developer_tools However this might also corrupt your game. My guess is that it won't in this case, but don't count on it.
@@LugnutsK Might be fun just to see what chaos breaks out when my industries in unpowered towns suddenly require electricity to run…I presume if you have power-requiring industries in towns that lack a power station you either have to fund one there or they just won't work, right? Cheers
Ah, no inflation, I don't know exactly how it works, it seems to just inevitably kill your company due to increasing operating costs? Not entirely sure.
LugnutsK basically inflation means that money is worth less than it used to be... Here’s an example (not irl but to show): In 2000 £1=£1 In 2100 £1=£0.1 In 2200 £1=£0.01 So it’s not always like that but it gets worth less as time goes on so it looks like you have lots of money but then everything’s really expensive
To be clear clear, I like FIRS & the other industry sets, I just think the complexity would make following along harder.
How to make the NUTS trains longer?
@@tomaskiraly9457 in settings you can change your max train lenght and max trains for company, buses and other things
The industry newgrf's comparison was interesting. I've played firs but didn't know how the others work. They seem interesting, I'll give them a try eventually.
Dude, your work on these tutorials is amazing...thank you!
I know nothing about GRFs. I have maybe 100 hours in the game and i only played vanilla with a high resolution pack. All i gotta say is that you are AWESOME at explaining things. I fully understand your game now :D
thanks a lot for those explanations. In particular I like the comparaison between Industry New GRF, and I'm glad you choose the most close to vanilla for this serie!
Your comparison of industry sets was quite brilliant! Thanks for that.
Thank you for this review, I never look at all the NewGRF but there are some really interessting (and complicated too). Nice video :)
I would say that playing with cargo dist for passengers and mail is a must. Makes expanding a passenger rail system to many towns actually interesting instead of just dumping a ton of passenger on two towns.
Agreed.
@@Floedekage I can't find cargo dist to load it now. Where is it or what is it called?
@@constancechappellhorne7436 if you have one of the newest versions of OpenTTD go to "Settings -> Enviroment -> Cargo Distribution"
Here you can change all settings.
You can also search through settings using the "Filter String" in the top. 💜
I personally use symmetric for passenger and mail and asymmetric for everything else. ✌
Last time I checked (which was many months ago), FIRS still had the extreme economy. I will check that this is still the case and edit this if it's changed. In my current game, I'm playing with asymmetric distribution for mail and passengers on but armoured and other cargo classes set to manual.
Yay I can finally play along! This will be refreshing! Going to try use same settings but of course map generation will lead me to creating my own unique networks :)
cargodist for passanger and mail makes it lots of fun, realistic pax systems
Definitely more realistic than "take me anywhere" pax, but I have actually very little experience with cargo dist. When I started playing cargo dist wasn't part of the vanilla game yet.
@@LugnutsK same! We had a custom client for clanmega that had cargodest+infrashare, those realistic city transports were really fun
Can we please get a slighly more in-depth guide on the 'NUTS Unrealistic Trainset' 6:39 ? (or even trains in general?)
I struggle to understand how they work and what they mean with things like "Fullspeed curve lenght"-- if that, for example, is just the lenght of the curve it needs, to not be forced to slow down, regardless of how long I make the train or if it is a multiplyer like '1' meaning one trainlenght and '1.5' meaning one and a half trainlenghts in how long the curves need to be, and why do some trains have 'Desinged for' sections contradicting what is said in the description?
Even in the basegame there are things like the 'Weight' of the train, where I don't quite know what that means or how it alongside the 'Power' that the train provides translates on how many wagons it can pull -- you said that the super strong trains can pull 10 wagons, but how did you identify it as being capable of that? (does it relate the 'Express wagon capacity' -- whatever that may mean?)
And finally, does 'Max. Tractive Effort' mean the train is accelerating faster or just that it can climb hills easier?
Rant:
The reason I want to play with 'NUTS' is because I really don't like how you don't need to have any understanding of these values and stats in order to build large and high performing networks in the basegame, I have about 150 hours in this game and with your tutorials I have gotten quite good at this game, but I still don't actually know all the inticate mechanics of the game, since for the base game, just upgrading to the newest train works just fine and for my 14 lenght Train ML desings I simply added more engines, while not quite knowing why it works, just that it does, and that I don't have to learn more about that to play this game quite well makes me sad.
Testing how these stats and values work for myself is also quite painfull, one can't teleport trains onto a track and such so you often have to make some weird constructs in order to isolate the information you want to extract. (If you know of a tool/trick to make testing easy, please do tell, I am not that competent in navigating the OpenTTD Forums especially since a lot of pages there are quite outdated)
TL;DR: Please make an in-depht video where you show us what the stats of a train mean exactly, and how to determine the max. wagons that engine can carry, what it means to have many engines, and how trains of various lenghts interact with curves. (=for the basegame, and if you can find the time, since I am asking for quite a lot, do a segment on 'NUTS' as well please)
"Firs stand for firs industry replacement set"
How about the word "firs" from "firs industry replacement set" stand for?
That also stands for "FIRS industry replacement set". So the full name is "FIRS industry replacement set industry replacement set" :)
@@LugnutsK Bro
What do you use to record your videos?
I use OBS. Nice thing about OpenTTD is that its so easy to run you can record it on pretty much any computer
LugnutsK well coop is an exception to that isn’t it 😉 my gaming laptop could barely cope with the 2 thousand odd trains on there
Are there advantages in the new version openTTD which i saw on Tweakers has just come out?
I'm not sure what you mean, do you have a link?
@@LugnutsK tweakers.net/downloads/49512/openttd-193.html
@@LourensRolograaf Ah yeah, that's just a normal release of OpenTTD, that's the one I've been playing on. Just has bugfixes and whatnot.
How do you
LOL all those poor railway drivers that get confused and lost by design! God, I can only imagine the job description for that. "Primary requirement: a spine, and being able to flourish being lost and confused while at risk of crashing 1000's of people into 1000's of other people."
v453000...that name...so familiar... isn't that a Factorio developer?
Yup he does graphics for Factorio. Same guy who made NUTS :D
@@LugnutsK wow, small world. I had a feeling. I actually had an opportunity to talk to the guy after 1.0 of Factorio released. Really chill dude.
Anyway thanks for the content!!
I think ECS ist most professional and hard and FIRS extream ist Just huge and like to watch. Vanilla and YETI never play and i like'd you forgot a NAIS this is my favorit and i Play moustly.
como que copia estaçao amigo
eu lembro que tem como so nao me lembro como
excellent :-)
how do you install this bspi newgrf?
Add psg 335 soon XDDDD (the next one haha)
I heard SRNW!!! LET ME INNNNN hhaha jk
Can do a separate series for it
split orders? whatttttttttttttttt?????????????
BSPI
3:57
Nice one for this was looking to spruce my game up a little, if anyone is using the mods in the guide and you want your signals to remain default set the parameters of the NUTS train mod in newgrf menu.
Hi, am new to this channel. Sorry for stupid question but how to change the parameters for the BSPI?
Hi LugnutsK - big fan of your videos and style in general. Quick question: I installed BSPI to play along, and the industries are stockpiling, but valuables seems not to do anything and I'm not sure the power requirement is working either. The NewGRF doesn't have any configured parameters - what's the trick to changing BSPI's settings? And what settings do you have on it?
Thanks
Ah, it actually does have settings but it's the kind where you have to set magic numbers. In the parameters menu you have to add one param and set it's value to 6 (what I'm using).
The actual settings are:
bit0 - extractive industries have [limited] reserves
bit1 - secondary industries need electric power (Town zones)
bit2 - primary industries need valuables to boost production (Town zones)
6 == no limited reserves, but yes electric power and yes valuables boost production.
So, all the possibilities 0-7 are: (reserves, power, production)
0: (no, no, no)
1: (yes, no, no)
2: (no, yes, no)
3: (yes, yes, no)
4: (no, no, yes)
5: (yes, no, yes)
6: (no, yes, yes)
7: (yes, yes, yes)
@@LugnutsK This is very helpful, thanks. I'm not great with code and although I saw references to "bit0" etc in the BSPI openttd forum thread, I had absolutely no idea what this meant or how to actually effect these changes. Thanks for taking the time to talk me through it. I'll have to start my game again as I'm running it on the default settings.
@@hoody8279 It is possible to change the settings on the fly using developer mode: wiki.openttd.org/NewGRF_Debugging#Activating_newgrf_developer_tools
However this might also corrupt your game. My guess is that it won't in this case, but don't count on it.
@@LugnutsK Might be fun just to see what chaos breaks out when my industries in unpowered towns suddenly require electricity to run…I presume if you have power-requiring industries in towns that lack a power station you either have to fund one there or they just won't work, right?
Cheers
he, nice! Did even teach me the existence of a new NewGRF :) And I found it as it was mentioned in #openttd :P
Good stuff. Didnt know the industry and trainset NewGRF
I never play YETI but i play ECS i like because you can play fe. withoute ECS Agriculture
wow this one was fast.
Is there any way to have more grfs in the settings since I reached the max limit
JGR patchpack increases the NewGRF limit to 255
github.com/JGRennison/OpenTTD-patches
Ahhh last thing inflation on or off?
Ah, no inflation, I don't know exactly how it works, it seems to just inevitably kill your company due to increasing operating costs? Not entirely sure.
LugnutsK basically inflation means that money is worth less than it used to be...
Here’s an example (not irl but to show):
In 2000 £1=£1
In 2100 £1=£0.1
In 2200 £1=£0.01
So it’s not always like that but it gets worth less as time goes on so it looks like you have lots of money but then everything’s really expensive
@@thedumgamer2046 keep it on make game more competitive
After i installed FIRS4 i tried FIRS1 wnd it is much much better than FIRS4 in my opinion