Ep 5 - Building A Giant Backbone Hub (Let's Play OpenTTD)
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- Опубликовано: 29 дек 2019
- Building the first backbone hub. Though there isn't too much traffic now, we'll be ready for rapid expansion in the future.
NewGRFs used: hastebin.mingweisamuel.com/ki...
Savegame at the end of this episode: storage.googleapis.com/cmmz/T... Игры
"We've got to connect these somehow". Two clicks and 30 seconds later: fifteen tracks, priorities, choices, oh my...
When you have your bridges like that it looks like the train is doing a sick jump
You're a wizard! I thought I knew how to play open ttd half decently, but you've completely blown me away.
That poor farmer just had all his land destroyed...
:D
local farmer has complained about overuse of his farmland.
Damn you openTTD master :D. Was fun to watch though, but didn't understand half of it :D. If I was given 2 years time, I wouldn't be able to build such complicated junction and you did this for just two lines. Hehe OMG, what would have came out if you needed to merge multiple lines :D
Hell yeah! Advanced Openttd!
Hell yeah!
I'm so happy to see this again! Love your vids dude : )
Glad to see you are back. Your OpenTTD vids are the only ones I can stand to watch. Every vid I watch, the moment I see 90 degree turns or flat junctions its just an instant "nope!" for me. Think I spoiled it for myself...
Definitely agree. But as long as people are having fun I won't complain, just not something for me :P
I didn't know 90 degree turns were a thing until I was making a junction and a train just barreled through when I thought they couldnt
Yes! Good to see you back!
The Mumbo jumbo of open TTD
Just got in to OpenTTD and found your vids. Love them! Best on the UTube 👌
Your building APM is insane! You're clearly a seasoned veteran of this game. Much respect!
Yaaaaay you're back! You are my fav youtuber about openttd 🍁
Welcome back! I was missing your calm voice stepping us through your let's play.
Great to see you're back!
Nice to see you back at it!
watching ep 1 - 4: Ah yes, classic openTTD
watching ep 5:
Not understand a thing, but if i was playing means i rather build junction. Nice video btw, maybe i can learn it as traffic increases on same lane
Love these videos man
Watched the whole video, and I enjoy watching you build. Didn't understand what the hell you were doing though. Yay!
Everytime I see a train going over the 'invisible' bridges, all I can think of is the quote from Homer Simpson 'There's nothing like flying through the country on a train'
Keep up the good work 👌💪 love your vids 👌
Thanks!
You are good at valleys and non flat terrains :)
Hey dude finally ur back...it would have helped me in learning how to build hubs if u posted this like 3 months ago... XD
Still a great job tho, didnt watch the whole thing cos I have no time now. im waiting for ya to do the next coop server game with us, it has been stuck at 336 since the last time D:
quick update on the plan, Loeky has proposed to use a unreachable waypoint SRNW on the YETI map that is being used. Could u have a small tutorial on unreachable SRNW? I kind of get it already but I need more info on the ways it can be used :D
I have a FIRS Temperate Basic game with a junction where 8 train routes run through it carrying chemicals, coal, livestock and milk. The routes connect three Dairy Farms, two Coal Mines, one Dairy, one Stockyard, one Bulk Terminal, one Steel Mill and one Metal Workshop.
Nice, sounds wild :D
excellent video, thx :-)
Your skills in this game are shockingly good! I have no idea what is going on most of the time and I know this game since released I think.
What’s the mind on using giant rail roundabouts with straight over/under crossovers in the more professional sides of ottd
Roundabouts can jam if trains all enter at the same time an block each other, so I would avoid using them on a multiplayer server (rip if it jams when you're away). But it can work OK on singleplayer games with shorter trains. I personally don't use them.
mind blown
I'm still crashing trains into each other with three destinations and one rail so that's where I'm coming from but I don't understand what the point of any of this was. Before - trains went from where they picked stuff up to where they dropped stuff off. After - trains went from where they picked stuff up to where they dropped stuff off.
Never mind I get it now. I've been playing like 6 hours a day every day for two weeks, turns out that's all it takes.
Hey Lugnutz,
A question about ensuring 3 track lengths after a merge/before a split: I thought that 3 track lengths would still be insufficient to keep your trains moving at full speed when changing direction because of how long your trains are?
A very useful.
Question, does it need to be that complicated to build and also, I know is not priority, but can not be a bit more aesethic? (Is real question... Because I have messy lines all time but I also like simple functional "pwetty" lines)
Well, no, but also yes. Right now its unnecessary but as more trains join the network it will become necessary .. and eventually it will get bigger and uglier unfortunately :D. Thank you for understanding
Im new to this game, Goin straight to youtube for tutorials. Signal here... Signal there... Bamm.... My brain melt
A request / advice for using coloured tracks - please use specific colours to mark entire routes while building them. If all the bridges / splits and merges are marked the right colour we can understand better which bits need to be connected. Also - what GRF is needed for the coloured tracks?
Wet rails
PURR Universal Rainbow Rails, can download by itself or it's included in the NUTS Unrealistic Train Set.
What happens if you skip adding the priorities (since they look so bad because of the 90 degree intersections)? Will the hub loose a significant amount of it's performance ?
For at least this hub, it would. This is because the merges are designed with priorities in mind. Each track needs priority (and therefore a priority) or choice, and for the merges in this hub, all 4->2, 2 tracks get prio and 2 get choice.
However, it is possible to build a hub without any prios: all 4 merging tracks would get choice and none would get priority. However, this means you have 4 tracks with 2 choices each, 4*2 = 8 waiting bays needed before the merge. VS only 4 waiting bays needed originally. So the merges get quite a lot bigger.
I didnt get 90% of this video, but I like it
More please.
How simpler this would be if you used shorter trains to begin with :)
Can ya do all that on the Fallout 1,2,3 map scenario. Its got me stumped.
Make some video about Cargo dist... I mean how make setups from local to inter-cities conections? I Will be honour⏳
When I started playing OpenTTD cargo dist was not part of the game, so I actually haven't ever used it :C
So I unfortunately can't help until I play around with it.
ah i just thought i was missing them but there really have been no vids since ep 4... wait backbone hub... IAJDFDIWBHFJWEFH
I'm stupid 😔😣 I've watched this four times and I still don't understand what is happening. But I like watching it. 😀
Wy do you use the 2 bridge sets?
What are the pros and cons of this hub?
Hmm, pros and cons, haven't really thought about it that way. Any hub built to these standards should be "pretty good" at least.
Pros:
- Simple design, will be easy to expand
- Merges are pretty nice
Cons:
- All bridges, no tunnels (minus style points)
- Not very compact
- Some pre-merges (i.e. two waiting bays combine before the entry signal. Not a big deal at all)
I have a problem in my network....
I have a railway station with 3 platforms and each accepting trains from up and down line with some trains reversing on platform...equipped with entry and exit signals..
1 entry and 3 exits on both sides.
Problem in the network is that...when two of the tracks were occupied and only one was free...it allows two trains from opposite lines on the third...blocking the exit
Of trains....this happens only when the two trains approaches at the entry signals at the same time.
How can i resolve it.
Path signals are the way to go with two-way stations. In my signal tutorial video at 12m03s you can see how to signal it: ruclips.net/video/1kcgylFM3y4/видео.html
Basically, use one-way path signals where trains approach the station, before (facing) the split. Use two-way path signals where trains leave the station, facing the split. i.imgur.com/YKw8X5Z.png
@@LugnutsK thanks...
@@avadhbiharirai1404 leave more room between signals and junctions also make sure each block is larger than your trains
Why do you want length 3 if your trains are 10?
Thatt poor farmer.
I Am the First Filipino to Play This Game.
Poor farm