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Starfield is not like No Man's Sky
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- Опубликовано: 4 июл 2022
- also grass is green and the sky is blue but sometimes people need to be reminded
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No Man's Sky[b] is an action-adventure survival game developed and published by Hello Games. It was released worldwide for the PlayStation 4 and Microsoft Windows in August 2016, for Xbox One in July 2018, and for the PlayStation 5 and Xbox Series X and Series S consoles in November 2020. A Nintendo Switch port is scheduled for release in October 2022, while ports for macOS and iPadOS are in development.[6] The game is built around four pillars: exploration, survival, combat, and trading. Players are free to perform within the entirety of a procedurally generated deterministic open world universe, which includes over 18 quintillion planets. Through the game's procedural generation system, planets have their own ecosystems with unique forms of flora and fauna, and various alien species may engage the player in combat or trade within planetary systems. Players advance in the game by mining for resources to power and improve their equipment, buying and selling resources using credits earned by documenting flora and fauna, building planetary bases and expanding space fleets, or otherwise following the game's overarching plot by seeking out the mystery around the entity known as The Atlas.
Sean Murray, the founder of Hello Games, had wanted to create a game that captured the sense of exploration and optimism of science fiction writings and art of the 1970s and 1980s. The game was developed over three years by a small team at Hello Games with promotional and publishing help from Sony Interactive Entertainment. The game was seen as an ambitious project for a small team by the gaming media, and Murray and Hello Games drew significant attention leading to its release.
No Man's Sky received mixed reviews at its 2016 launch, with some critics praising the technical achievements of the procedurally generated universe, while others considered the gameplay lackluster and repetitive. However, the critical response was marred by the lack of several features that had been reported to be in the game, particularly multiplayer capabilities. The game was further criticised due to Hello Games' lack of communication in the months following the launch, creating a hostile backlash from some of its players. Murray stated later that Hello Games had failed to control the exaggerated expectations of the game from the media and the larger-than-expected player count at launch, and since have taken an approach of remaining quiet about updates to the game until they are nearly ready to ship. The promotion and marketing for No Man's Sky became a subject of debate and has been cited as an example of what to avoid in video game marketing.
Since the game's initial release, Hello Games has continued to improve and expand No Man's Sky to achieve the vision of the experience they wanted to build. The game has received multiple free major content updates that have introduced several previously missing features, such as multiplayer components, while adding new features like surface vehicles, base-building, space fleet management, cross-platform play, and virtual reality support, all of which have substantially improved its overall reception, and considered to have redeemed both the game and Hello Games from the troublesome launch.
#jayvee #nomanssky #starfield
i really hope starfield has a space arby's
EDIT: i got copyright flagged for using an epic LOTR song in the meme intro so i had to trim that part out. that's why the intro is super weird. it's a sad day for the boys :/
>No Man's Sky is not like Starfield
>HOW DO YOU KNOW THAT? YOU'VE NEVER PLAYED STARFIELD!
"Sir, this is a space Wendy's."
i hope only thats fun .
Everything is in a way the same game .
I understand if people are annoyed from this craft and survive loop and I really like games with a well written story as well but No Man's Sky is a freaking universe and this alone sales it for me. Starfield could be a good game but it's no way that it brings so much to the table like No Man's Sky is doing at this point.
Try to write a Story for 1000 planet's.
We know how well it worked for other big titles where the story really matters.
Only if I can sell my body behind the dumpsters of those space Arby's ❤️
Me and my friend have spent months making an incredible base, today we went back to his old base and it had trees growing through it, wires hanging around. It really looked abandoned and kind of cool
Some of the updates made the planets change a bit, so people's bases got grown over with earth and flora. That might be the reason.
The terrain flattening tool s your friend :)
I love No Man's Sky and I agree. They may have similarities but Starfield looks way different. NMS is a game I play when I want to relax and explore. Starfield looks like something I have to invest my time into
No mans sky got too repetitive for me
I feel there's enough to do in starfield that I will have days where I'll use it to relax and explore, or base build, or ship build. And then there will be days to do the missions and side quests. Best of both worlds
@@natesthegoat1464 there will never be a space game that is not repetitive. Not in our lifetimes at least.
@@dievas_ I know but I feel like starfields repetitive quests will be way more entertaining
That's what I use Elite for. Just zen out. Although NMS has a lot richer and more diverse content to explore.
No man's sky that you're playing in this video looks insanely different than what I invested 20 hours into in 2016. May have to revisit because it looks insane.
my friend no mans sky is a different game now
@@nelodraco141 looks very impressive. just installed it lolol
hello games did good work on it after that crappy release, its an amazing game now, you should definitely reinstall it man! :)
6 years does that sometimes
@@whenisdinner2137 most often no. Because fuck triple a devs and their crappy live services. They should take a page from no mans sky.
You mentioned that you feel like the resource gathering in no man’s sky is tedious, but in reality it can all be completely avoided by just buying resources instead of mining them manually. Units are insanely easy to come by in the game and you can buy more ferrite dust than you’ll ever need from space stations for super cheap. All the core resources are super cheap and easy to stockpile so you don’t have to worry about crafting basic items once you have some units.
Yep this guy is a newbie of NMS
And he doesn't read the dialogue, which is the best part of the game for learning the lore and solving the mystery. If I asked him if he has played Newman sky then his most honest answer would be "not really"
Yepp I don't waste time with gathering and wat u can't find in one system u can as always find in another system
@@christiantaylor1495 Some people dont care about the story and dont see much meaning in them for video games. Sure, most people read it, but most probably arent interested and will view it as just a video game rather than like they would view the story of a book or deep movie. I like video games for the fun and if they have a story, the deeper meaning of them kinda like movies and books but i get why other people dont care
Don't forget you can customize the difficulty to where you Don't need resources at all and things are all free. You can make the game however hard or tedious or easy-going as you want.
Not even gonna lie... No Man's Sky is pretty fucken cool
Considering that they just put out ANOTHER update that turns freighters into the space base of your dreams you aren’t far off mate
@@lightningjet9444 DUDE. BRO. THANK YOU FOR TELLING ME I'M GONNA UPDATE AND HOP IN THAT'S CRAZY.
@@supersuede91 yeah, freighters and mega base building for me are the best part about NMS, aswell as cool paradise and exotic planets
I get your point in the crafting, but if you focus on making money, when you get to the 100,000,000 mark you can just buy all your resources and earn money through your fleet, or just selling valuable objects you find every so often
I had a friend who gave me a shit Ton of gold to sell and after that I never had a need to craft
at that point you're way better off jumping in Creative Mode tho, imo. There's nothing all that satisfying to jumping through the hoops to set up the money printers in the game.
Truth. Big up the chlorine farming
I just hopped from system to system buying what's cheap and selling where it's expensive. Tedious but highly effective. I usually just buy basic stuff to avoid mining as much as possible and since my main ship is a living one basically all the fuel is cheaper(that quest kinda sucks but the reward is worth it imo, but I wouldn't do it in a second playthrough)
Just make an activated indium farm. I make over 100 million each time I sell a batch.
Starfield is like the original conception for Mass Effect, before it was changed into a purely story-driven action adventure game.
interesting
According to a bunch of interviews from Bethesda employees this is what basically happened with Fallout 76:
- The main writer of Fallout 4 Emil paglioruo was working on a co-op mode for Fallout as a side project.
- The idiot Executives at Zenimax saw the success of fallout shelter and wondered how they could get another live service game fast and easy.
- They saw Emil's project and Green lit it as a full game
- They gave them basically no time to develop it because they put them on a time schedule for a mobile game.
- Emil pagliarou who had no business leading a project like this literally lied to Todd Howard about status reports which he also conveyed in the marketing.
- Todd Howard was busy the entire time making starfield. The only involvement he had in the project was telling everyone their ideas were bad when they pitched them.
- The main studio just made half of the map and handed it off to the Austin team.
-The entire game was made in like 11 months and the main Bethesda team had basically nothing to do with it but took the flack for all of it because Bethesda Austin had the Bethesda name and the internet is really dumb
@@Okanekaseku Bethesda didn't make eso
@@Okanekaseku eso was mid at best
Corporate greed strikes again!
I've seen that leak. He said that he was a level designer, and Fallout 76 came about because some inner creatives thought they could get (as you said) another live service game out the door quickly. According to this employee, only a few knew of Fallout 76's existence and it wasn't until March 2018 that the rest found out. Even at that point in March, the map for 76 was apparently only 50% complete, with the development team only having 7 months till release.
People that had been working at Bethesda for 20 years decided that 76 was the final straw, so they left the company. The same leaker also shared information on Starfield back in 2018. Since we got the reveal trailer, some of the things that the leaker said turned out to be true, but their is things that also turned out to be false.
@@G.T.E403 if you're looking at the actual numbers the vast majority still haven't left.
No bugs on No Man's Sky is absolutely a great feat and it can't be based on "well it's been out for 6 years" since Skyrim has been out for 11 years, has been remastered, re-released countless times and it still has several of the same bugs that were in on release day. Like the thieves guild hood on a vampire STILL makes you bald, despite modders having fixed it in a year. Bethesda will 99% surely never fix that among many other things.
Tbh tho it's not true, not to knock Jayvee. If you try to play multiplayer you can hit a number of bugs, especially related to the story. Try to build a base dug into the ground & it's notorious for filling back up with dirt. Hell, the new story they introduced sometimes disappears from the mission log (or used to as recently as last year).
You can even see a lil' bug in Jay's video above as they go from planet surface to space, there's a small hitch as they fully exit the atmosphere into space, which didn't used to be there. Oh, and building in freighters sometimes breaks to where you fall through the freighter during the process. I could go on, but you get the idea. It's far from bug free, and has some bugs that are as bad as anything you'd see in a Bethesda game.
Jay just got a bit lucky to not run into any I guess.
@@GmrLeon Ah I see, thanks. I just went along with what he said on the video... and it was a good excuse to talk about my pet peeve, which is Bethesda's lack of thorough bugfixing. I haven't played No Man's Sky since the very beginning and really need to go and give it a spin again.
@@sarcasm-83 I mean you can't fix every little bug that not how game development work expecting a developer to fix every single bug especially a tiny graphical bug is just never gonna happen.
@@ShadowGun625 That's not how game development works? Well, the amount of updates games release that fix numerous amounts of bugs per patch sure could've fooled me.
Why wouldn't a game that is being re-released, re-sold and even remastered have rudimentary bugfixes?
I'm not by any means saying the game should be 100% bugfree and I realize a game of Skyrim's size likely never could be bugfree, but I don't think it'd be at all absurd to expect them to do bugfix patches for things that have been known from 2011, especially during the release of new versions, special editions remaster, anniversary edition etc.
Hell, on PC side some potentially gamebreaking bugfixes are to this day only fixed with mods and on console, if Alduin just doesn't spawn for example (or is invincible due to a bug), you're out of luck. Bug that has by random chance happened from 2011 to this day and counting. That's pretty severe.
It has been out for six years but actually became good more recently so I wouldn't count the first years as actually being out. It was similar to an alpha when compared to what was promised.
"I like Bethsaida games I've liked all Bethesda games except fallout 76" are the truest words ever spoken.
I also think there's this common trend of simply comparing games that vaguely look similar to a popular game that's recently released Sometimes it's fair, like in the FPS genre where a lot of copycatting is done (i.e. tactical sprint from Modern Warfare 2019 being replicated in Battlefield 2042) but in this case No Man's Sky didn't invent crafting survival, and also a lot of people were calling No Man's Sky "Minecraft in Space" when it first launched.
I think the cuphead/darksouls comparison might've been the most egregious example
To be fair, all the crafting of basic material can be abandoned in the mid game once you start making money. I almost never craft basic mats like batteries, metal plates, rocket fuel, etc. They aren't expensive once you figure out how to work the economy, which IMO, is really where NMS excels. The sheer amount of economic related play you get is more than almost any game I've ever played
Facts I constantly have at least $700 Million now
@@Qwnntm I got 2 billion no glitching and in normal mode
Despite how "repetitive" the gameplay sort of is in No Man's Sky, it has pulp, it's vibrant, it's chunky and FILLED TO THE BRRRIIIM with lore. I love making bases and I love that they're adding more parts to bases for better customization. Customization for multi-tools and a fuggin CLOAKING device jeez. The controls are great too (of course I still struggle with starship maneuverability...)
I think a lot of this conversation could have been avoided had Bethesda not put the clip of the mining laser in their trailer. I was very sceptical of this game up to this point on the fact that they are still using the same engine alone. But I'm actually cautiously optimistic now. The animations and character models were a big sticking point for me and they look cleaned up, so I dunno. I hope Bethesda can be great again
this is a great point. it really is that mining laser that started it
well.. mining laser... mech that follows you....FPS combat... ship to ship combat... just about everything they showed is similar
@@stresa1638 because of the same setting. Still different genre. Many games of different genres are set in medieval times But They are still quite different despite swords, horses and castles.
I agree but I think it's people's fault in seeing it that way when it really is just the equivalent of mining in Skyrim
If the mining wasn't that important they wouldn't have included it. Regardless of how we may have perceived it, it's one of several reasons to remain skeptical and not give Bethesda too much credit just yet. They have yet to properly redeem themselves.
I recommend the outer wilds to everyone who likes space exploration games. It’s like the reverse no man’s sky, a tightly curated solar system to explore.
can't agree more. It's an inch wide but a mile deep in the best way.
The controls are so bad I couldn't get past it
Thought you were talking a about Outer Worlds; but nope, there is also a game called Outer Wilds.
@@JonatasAdoM I've played and enjoyed both, but I still get the names mixed up. Both are games that got a lot of attention, but still feel underrated.
@@user-fb9sm7nn2x Outer Wilds is the best game of the past decade
As someone who absolutely loved Subnautica, No Man's Sky is like the perfect game to play next.
The artstyle has a similar vibe and both games are all about exploration.
I didn’t liked sabnautica .. do you recommend this??
not really. Subnautica is still miles better. it actually does exploration RIGHT. NMS gets repetitive after 15 hours
@@t.t6294 NMS tiene más contenido que subnautica
No it doesn't. 90 Hours in, still not repetitive@@t.t6294
The only youtuber brave enough to actually claim that they like bethesda games. You have my utmost respect because I am tired of this shitty internet trend of hating on games made by large companies without any basis or logic. Not to mention the fact that they are hating on a game that isn't even out yet.
I'm going to say something very triggering so be careful and don't get a heart attack... ok here we go... Fallout 4 is a good game.
@@donnysheldon5835 I'm reporting you to the FBI,CIA and MI6 right now
@@t.t6294 another man forcibly silenced for speaking the painful truth.
Yeah, but you can't blame them for being mistrustful and butthurt after fallout 76, but i do agree
I highly recommend No Man's Sky to those that bought on release and were disappointed. It is a totally different game now. The expeditions keep me coming back again and again. The only thing I disagree with in Jayvee's review, is the barrier of materials for fuel etc.. within a day or so of starting a new game, you should be at a point where you are just buying those materials in bulk at the nearest station. Use the time to make activated iridian farms instead! :D
I need like a guide for that stuff, every time i get back into it i always get stuck on a planet atleast once because i ran out of fuel or something lol
@@bobbyfett1018 you can pin recipes, which helps you focus on finding the materials you need quickly. Every planet and moon has di-hydrogen and ferrite, but if you are on a planet where they are more scarce.. then use your scanner to look for the blue icon indicators around you.. Keep running and scanning until you find, usually always within a few hundred meters. Once you have collected enough nanites you can buy an auto-recharger for your ship. You should do expeditions whenever they are available too, they are a great way to learn stuff in a more rewarding way! See you at the galaxy center one day traveler!
I just started playing again for the 1st time since launch, made it back in time to play the Leviathan Expedition and I'm in love. Though that was a rough way to get reacquainted, it was a lot of fun and it taught me a lot of important things. It motivated me to start my new playthrough on permadeath. Even with the extremely limited inventory space I haven't needed to gather resources or go mining in over a week. I just buy what I need from space stations and throw some things in the personal refiner. Hell, even Wiring Looms stay in full stock, I just install any tech I pick up along the way and then dismantle it, keeps me fully stocked on Looms and Chromatic Metal. Building a mining farm would just break the game for me at this point and make it too easy. I upgrade my scanner and make money scanning plants and animals, it keeps me motivated to explore all the systems I visit. Occasionally go chasing storm crystals, or digging for ancient bones and salvaged scrap in one of my Exocraft just to mix it up. Its enough to progress at the rate I prefer.
@@chrisolson84 Yeah i know what you mean about the mining farm, the only reason I really use it is so i have enough money to buy S class freighters and ships.. otherwise i don't really have use for money now that i think about it haha.
Quickest way to a billion dollars is to learn the recipe for Stasis Device and it’s components and . Then find a system with 1 radiation planet. 1 marshy or lush planet, 1 fire and 1 dessert planet to collect radon, nitrogen, and sulphurine using the gas harvesters through base building. Then in your freighter build a massive internal farm to grow gamma root, gutrot, star bramble, cactus flesh, frost crystals, you’ll need at least 20 of each. Each stasis device is worth 15 million each I think.
DUDE, id LOVE to see a realistic mod for No man's Sky, one that replaces all the "cartoonish" art style with more realistic version. How cool would that be? lol
As someone who's enjoyed my fair share of space games significantly more similar to no man's sky than starfield, I'm already sick of my favourite games being compared to no man's sky. And not because its a bad game.
Starfield is just another level of that.
-Is it set in space? Yes
-Does it have procedural generation? Yes
-Are there resources? Yes
Then it must be like nms right?!
The latter two account for practically every open world game ever, so the only thing similar is just the fact it's set in space.
The reason procedural space games like nms and elite dangerous get a bad rep is because the world, missions, characters, story, etc is randomly generated and cold.
But starfield is a procedural world with handcrafted story, characters, quests, and even locations of interest. Like every bethesda game before it, just bigger.
I never understood the hate for calling difficult games 'ItS LiKe DaRkSoUls' until I heard 'ItS LiKe No MaNs SkY' for the 50th time.
I don't think the technology to randomly generate a whole planet, and it not looking like No Mans Sky exists yet. The copy/paste look of the plants and their placement, the perfect spacing between resource nodes and the whole planets with only 6-10 species of animals, which all looks the same. Anything made this way is not worth my time exploring in my opinion, and exploring is supposedly what the whole game is about!
just for clarity's sake, the procedural generation used in starfield is all done before the games release, it is the method used to create the terrain of the planets just like it was used to build the base terrain of skyrim and oblivion before it. The planets in starfield will not be unique to each player. I think this misconception is where a lot of the comparison with NMS is coming from.
@@Ilzhain Don't get me wrong, I know that they have limited the scope of what they are creating. All i'm saying is, that when the spaceship takes of, and they cut to different planets, I already began to see repetition in terrain and foliage. The crater shown here in the trailer, is identical in size to 2 other craters in the trailer. The whole land anywhere on any planet is what is throwing me of. I just dont see why a Bethesda game would have to be so big for. Less is more and all that. There are still holes in some mountains in skyrim 10 years and six re releases out, and now they tell me that that same algoritme is, supposed to create a Universe!
@@christiankaiser3885 I mean the whole theme of the game is exploration. It sorta loses that if every player can easily explore every planet in a single playthrough. You need either that massive scope or a different theme. I think what people are missing is that you aren't meant to go to every planet but it's important that you could, maybe you just like the name or haven't seen a planet of that type yet but you can go there, heck there might even be something of note to find. I fully agree that it's going to be repetitive terrain but I think that that's necessary because the scope is also necessary for the game that they want to make. I don't think it's just size for size's sake.
@@Ilzhain Lets hope not.
I don't expect every planet to be unique or even have something interresting on it. But out of a 1000 planets, how many times am I going to watch that landing/taking of cutscene, before I find something worthwhile. That is what I'm afraid of. The game wasting my time with randomly generated content, that only leaves one with a longing for a real NPC, with a Unique story to tell! Because I loved Fallout 4, but about 2/3 of the content was not very engaging..
"There's like, no bugs in it"
You have no idea...
Dude the mass effect music in your videos is like a line of pure, uncut nostalgia
What NMS thrives at is the PG planets. Every time I land, I'm in this, "Oh shit, what's it going to be like here" mentality. It's super fun to feel surprised at the whimsy. If Starfield is just dustball after dustball, or earth-like after earth-like, it'll get boring really really really fast.
A few seconds in and I already love how you mashed together The Avengers, LoTR music, and Todd's lies. Blessed video, and I highly recommend this for everyone to watch. lol ;D
sadly I had to take it out :( but glad you enjoyed it while it lasted!
@@jayveeeee Ahh that's too bad. :( But it's understandable too. I did enjoy it and I will never forget that moment. lol
Great job on this video too. ^_^
As for harvesting resources for ship fuel, just buy a stack of uranium from a space station for relatively cheap and you'll never have to worry about fuel again.
One thing I love about NMS is the spaceship fights, they look so cool and you get crap tons of money (a solution to your crafting problem)
I absolutely love No Man's Sky, it's become one of my favorite games of all time with almost 1000 hours sunk into it
Yeah me too. But I hate it at the same time. Every time I reinstall it I just know I'm going to be up until 3am and neglecting my job lol.
No Man's Sky is Probably one of the greatest comebacks in gaming.
Nobody cares what happened *after* the release. It's like someone tried to scam you, then 6 years later they come back with half of the stuff they promised they were going to give you, lol. And imagine praising someone for it.
@@Kronos0999 nobody cares? Then why tf does this game have 11, 955 players within the last 30 days on steam? Not to mention it's cross platform so that number is even higher. But sure, nobody cares that it redeemed itself
@@cheemsecks-dee5134 Do you want me to give you the number of people speedrunning life? Does that make them smart? Heh
No its not, but it beats spending years in court i suppose.
When you mentioned the automation it kinda reminded me of Dyson Sphere Project. I love that game because as you do automate, you find yourself doing less and less of the boring stuff, and instead designing massive factories that is just a real pleasure to see work. No Mans Sky could take some notes from them I think, though obviously they are different genres, they do have similar elements.
You should look up a game called Satisfactory if you enjoy DSP, similar in genre but with a twist. It is in Alpha but was pretty robust last time I played it.
I don't even play NMS and probably, never will.
But what get's me about it is the fact that Hello Games keeps on giving. Huge updates and upgrades for free. VR, for free. The fact that after the game was fixed, they've started releasing stuff that was never even promised to begin with... Also for free.
Sean Murray and his team are real mvp's in the current gaming industry.
That's how games use to be.
I just like how fresh starfield looks. It’s got a unique art style about it. And designing your own ship is going to be so cool
exactly. finally a space game that isn't stylised and looks more like real space. im excited
@@jacksonelh no man sky is good but it’s too cartoonish for me
@@starkiller578 exactly!!
@starkiller578 - that’s one reason I didn’t play for the longest time (same reason I’ve never played more than a couple hours of Fortnite). However, I recently started playing it and it’s awesome. Like, really really awesome.
If I need realism/sim stuff, I can always load up Star Citizen or MSFS anyways
Nobody is discussing the fact that Bethesda blatantly ripped off the scanning and mining functionalities from NMS. They're virtually identical.
Came here to see if this comment had been made, i played it last night and i was confused on which game i was playing for second. But what they failed on, you cant launch and land at will......
@@Davidrupa Yeah, virtually no one seems to care and that just baffles me. We're talking about blatant plagiarism.
I am surprised that wasn't brought up. It's pretty much cloned.
But Bethesda left out the cool traveling to planets which REALLY sucks
They ripped off a bunch of shit from a bunch of places. Neon is literally Night City from Cyberpunk 2077. Scanning is from No Man's Sky, and the 'powers' are a literal rip-off from their OWN GAME. Literally the shouts from Skyrim. Half of them do the same thing. One of them is whirlwind sprint, another slows time, and there's literally, the FUS RO DAH, but instead of you screaming at them, you force push them.
@@King-O-Hell You spend all of your credits building an amazing ship, only to mostly see it in menus. You barely fly it, unless it's in a dogfight. Travelling is literally just menus, and a lot of times you skip the redundant take off and landing cutscenes altogether.
Probably the biggest thing I'm looking forwards to with Starfield that No Man's Sky doesn't have, is an excessively vast modding scene, once Starfield is released, modders that are used to the engine are going to go absolutely insane, and I'm excited as hell for it
To be perfectly honest, I’ve got to agree with you. I love no man’s sky with all my heart but it just doesn’t seem like the kind of game that would have a massive modding community, as the game isn’t built for that.
Tbh it’s the only reason I get “excited” for a Bethesda game nowadays.
@@lightningjet9444 It had a lot of modding early on, before the developers starting releasing so much new content. I think since NMS started this pattern of regularly dropping major new content with new gameplay, there hasn't been much point modding the game - not only will you discover that the developers release something cooler, but that update will probably break the mod anyway.
If ever NMS says "No more updates", the modding will probably explode.
Yeah once the game has been out out for a year I’m sure modders will be able to finish the game. Bethesda has a reputation for releasing low quality products. Mostly because the creator engine is probably older than a lot of their audience.
@@deetsitmeisterjd When it comes to Bethesda, it's the best we can hope for, the studio has become used to it, and so have the players / modders. It sucks, but it's what's probably gonna happen
no mans sky is simply awesome. its simply massive, its like so many childhood astronomy lovers' dreams. fantastical worlds, endless space travels, getting lost in massive life sized planets with big ass rings that gives you the chills, finding new planets knowing you're the first person ever to discover em. its exceeded what they promised the game to be
Thank you! 100% agree. I even made the same fps comparison in a post somewhere. Let the smooth-brains be smooth brained if they think Starfield is going to be anything like NMS.
The only thing it looks comparable to to me, is other Bethesda games. I just really hope it's not an ocd scrapathon like Fallout 4. I love Fallout 4, but the junk, crafting, and settlement building systems feel like they take away from the story sometimes.
And don't get me wrong, I like those things in moderation, like smithing and house building in Skyrim. But in Fallout 4 it's legit like half of that game, I still get ptsd flashes when I see wonder glue in any other Fallout game.
"It's so cool to be able to go from surface to space without any loading screens..."
THIS!!!!! I'm day 1 player of NMS and never disappointed by the game back then. To be able to keep playing the game and experiences each expansion to the next one is really delightful. I even gift some of my bestfriend some copy of this game and we start playing the game till they complete their first expedition. Really love how this game keep progressing!
Bethesda confirmed it won't be in Starfield?
@@TheRibbonRed yeah Todd Howard said 'its not important' so they are not including it, which is disguised speak for 'Its too difficult and resource intensive so we are not going to do it'.
@@ThirsttyRecon honestly, I'm afraid it's also a cover-up to how big their "planets" really are.
If the vehicles we use to routinely fly to & from planets aren't allowed to have transitions, how do we really know how big the planets are? Planets from in-atmosphere & their space models might be two completely different things.
It’s not that serious. I don’t mind loading into a planet
@@BlameItOnTheLagTTV the loading isn't the problem. What they can hide behind a loading screen is.
It's easier to drastically change the scale of the planet (if it's even a whole planet) when there's a loading screen between your space approach & landing in-planet.
I have recently played No Man Sky. I love alot of it. I love repairing and upgrading ships to death, that was my this game is awesome moment. Where I had to make stuff to fix issues to get my slots unlocked and get that ship up in the air. Exploring planets was fun and finding buildings was fun and discovering ruins. But ultimately, I am finding raw materials all day and multi tools that have a few different shapes but all act similar. The weird part about random generation is you quickly see same or similar stuff after only a couple hours.
I hit the same wall with No Man sky that I hit with most free form games like minecrafts. I can't make my own fun for extend periods of time. I cap out somewhere around 30-40 hours. I need a defined story and interesting quests and unique looking items/clothing/etc and custom made environment that were designed for a person to explore in. So for me, No Man Sky is great but you have to supply and design your own fun.
They aren't bad games at all, NMS is an easy recommend, but I am a tourist when it comes to games. I come and see the major sites, take in the views and dip my feet into the water but I will eventually go home. (To Destiny 2, my only eternal love)
destiny 2 is goated!! i love destiny.
My man. That music in the background. I dont need an open world man. Mass effects 2 flying through vast space and searching and reading about planets already makes me so immersed its unreal. I loved doing that.
I am so pleased to hear someone say they love Bethesda games. I do too. The internet is so full of contrarians. Anyway, I’m not too worried about Starfield. While Bethesda games aren’t perfect, the world looks forward to their product for a reason. I never played FO76, but that was definitely a cash-grab following the wave of support for Fallout 4.
Sucks to be you 🤣
I can definitely appreciate the positivity fpr Starfield from this video. Starfield will hopefully be packed with lore and history and after the main story is done there will be sp much more to do and accomplish. In many playthroughs.
This guy: I really like the freighter building I think it’s really cool
Hello games with the endurance update a few weeks after:
Damn that GTA:San Andreas menu sound at 1:10 made me have nostalgia flashbacks. Love it.
yesssss thank you
I bought the game in 2022 steam summer sales. Didn't had high expectations, but oh boy, I really enjoyed the game. The crafting and base building system is excellent and you can pour dozens of hours into it.
Hello Games has done an impressive job on the game, considering that the studio is very small (
awesome! glad to see you're enjoying it too :) lots of people are telling me about the economy and i guess it didn't hit me that i can buy basic stuff, i was really only using the trade for wiring looms and selling rare finds for credits. i'm one of those gamers who hoards all their money and never spends it 😅 i'm gonna start using the economy now. thanks for the tip :)
@@jayveeeee You are welcome!
Keep up the good work!
@@jayveeeee yeah mate the economy is one of the biggest time savers in the game. Trading is how I get most of my basic resources because after the amount of grinding I’ve done I want to focus on stuff like building my base or upgrading things, and refuelling my ship certainly isn’t on my voluntary to-do list, so I just create a fat load of it, put it in my storage and forget about it for months
The best way I've found to make money early-game by far - find a planet with salvageable scrap. Each buried salvage spawn will potentially net you a random rare item that could sell for anything up to 2 million units, and the corrupted sentinel spawn associated with the dig will net you upgrade items that are either useful to you, or will sell for about 480 nanites each.
No construction required, no upgrades. Just some survival supplies and some walking time.
@@NicholasBrakespear well me personally I found a violent weather planet pretty quickly, so with a big heat protection upgrade I was able to build a base and start farming storm crystals, which turns out to be the third best way to generate money in the game
Now I get why I never bought no man's sky. Despite how awesome it looks, I'm not into survival games. Super excited for Starfield!
It’s not a survival game unless you make it one? It can be action packed, story driven, adventure, it can legit be whatever you want it to be lol,
*game takes place in space*
Everyone: OMG IS THIS NO MANS SKY?!?!
Base building/crafting is not really my thing either… I wish there was more traditional quests and gun play in no man’s sky where you could loot the materials your looking for at outposts or something like that.. atleast as an optional mode or something… I love the setting though.. that’s the main reason I play.. is for the space setting
The thing about the crafting mats grind in NMS is that as soon as you've setup some sort of passive income, you should start trading for materials, takes away so much of the grind and makes you more intimate with that trading system in the game.
That intro is hilarious and so true! It only took 9 seconds for me to hit the like! Also I love that you keep using Mass Effect's theme song for the videos with space games. Awesome vid!
Bethesda: *releases trailer to a game*
Idiots: *tries to find ways to criticise every aspect of the trailer unfairly to make it seem as bad as possible even though it’s a trailer*
I agree with most of this video, although I personally find collecting basic materials to craft fuel and items like metal plates fun because it ads to feeling that I'm progressing. You start with basically nothing but if you're smart with your resources and trading you can eventually accumulate so many of these resources you never need to grind again.
Excellent videos man, only a couple minutes in and I'm already really enjoying it, the quality of your reviews is very high and you should be proud!! keep it up!
Stop watching useless videos, Jesus, and get your ass down here so you can finally wreck this world and put us all out of our misery.
Who’s your daddy
I love when building and crafting is an option, but fallout 4 was exactly what not to do. The world was so much more empty. And it felt like the purpose was so that you would go around a build all the towns yourself but there was never enough resources to build detailed towns at every location. And the few times you did the places didnt really have stories. Just 20 generic npcs. I really liked that they had it, but I wouldve preferred if there was only 4 or 5 actual settlement areas and more fully fledged towns.
The settlements not already having pre-built settlements was such a piss off. Most should have bad a pre-built settlement you could tear down and change if you want. Like covenant
Bro I could not play it for long the mods were cool but I couldn’t even bother to do story and it did indeed feel to empty and I watched others play so I was paranoid at night
FREE is the main reason NMS has grown so much. Something so many companies do not understand. STARFIELD: 1000 planets will have been explored by the community in what, 30 days or less?
To get around the resource grinding problem, you should grind out units via alien ruins and then warp around to buy all the stuff from space stations. Then with those you can set up a huge farm that grind units so you never have to grind again.
Bounced-off No Man's Sky before I even bought it for 1 reason only:
You can't invert BOTH axis on the camera. Sorry, but for me, its unplayable.
Why this hasn't been patched-in I don't know. How minor is that?! It wouldn't take 2 seconds... ugh.
There may be a mod for it, and mods are fully allowed even in online mode
@@Draculthered I'm on PS lol
@@satyasyasatyasya5746 lmao
As an "inverted Y guy" I partially understand your pain
No mans sky is superior to starfield you can choose what you do you can become a outlaw a pirate a merchant you make your own story and there's 18 quintillion planets you can have your own fleet you can terraform the environment make it what you want AND it's 15 or 20 bucks starfield is gonna be 60 I don't think starfield will ever top this I'm sorry if that makes me a bad guy
agree with almost everything, No Man's sky isn't a survival game though. Surviving is only hard literally for the first hour or two, double that in Permadeath mode.
NMS is first and foremost an exploration game. A game of discovery of what's on all those countless planets.
You can make the game harder now though. Or maybe you know that. I thought it was tough enough to give up on the survival mode
@@King-O-Hell I finished tghe game in Permadeath mode, which is even harder than survival. Editing the difficulty settings to make it even harder would be artificial and not what originally intended for that mode. It's an easy game once you get used to its mechanics.
In NMS you're eventually supposed to stop mining. The mining part of the gameplay loop is only supposed to last enough until you know how to make money. Trading, crashing economies, those freight missions, etc.
One of the only valid reasons for the comparison, at least from what I’ve seen/heard, is the mining beam. But to be fair to Bethesda, mining was a mechanic in Skyrim, long before NMS was on anyone’s radar. It was useful too. Pretty sure I did a bit of mining on each play-through. And if you have crafting in a space game, I feel like mining beams are expected. To be clear on my stance: the fact that two games both have mining beams is a really dumb reason to say that they are going to be similar, especially if you have played past Bethesda titles and NMS. They are worlds apart. Dummies will call this a cope, but I’m hyped for Starfield all the way.
Yeah and mining in Skyrim was such a chore, if I could just zap nodes off the wall it would be so satisfying lol
Yeah but a mining beam tho. It just looked too familiar with the HUD and things, so I can understand why there was confusion
@@lightningjet9444 you know I agree haha. Tbf it’ll be hard to ever make a game where space exploration + resource collection is a feature, and without evoking NMS. But it’s not mmo and it’s not a procedurally generated exploration/crafting sim. It’s looking like an action rpg *with features of* an exploration/crafting sim. And yes there’s procgen, but it’s going to be applied way differently. Again I do agree that hud and beam look damn similar.
Cope
im joking, just to make it clear.
Starfield seems it's more like outer worlds not no man sky
Nah Starfield looks to be a more grounded and much bigger version of Outer Worlds.
@@vjbd2757 yes, but as such that's still more like Outer Worlds than NMS...
@@f1jones544 You don't have ship flight, base building, or even good exploration on Outer Worlds.
@@vjbd2757 true, it doesn't, but that wasn't your argument. I guess the basis is comparison is whether you think gameplay or features causes a game to be more similar. Personally, I'd lean towards gameplay. Starfield well likely play nothing like NMS.
@@f1jones544 And OW doesn't also have a swirchable third person camera too lol. And it would be more appropriate to compare Starfield to the 3d Fallout games instead of Outer Worlds because you know it's from the same company?
Me just listening to all your problems knowing I could fix them all in 1 day.. I can’t wait to see what nms has in store for the next 2 years
You can just buy the components and they are usually pretty cheap. Seeing that 2mil in credits in your inventory and haven't thought of buying components, pains me lol.
I've tried No Man's Sky twice and both times I was burned out by the crafting menus before I was one hour into it. And that's as far as I went. I want to like it so much, I have an incredible amount of respect for the developers (as opposed to executive/marketing management). But there's something about it that doesn't make me want to move forward. Not even in just the sandbox mode. I need a story, and environments that feel handmade, because that's what man-made environments are. It's like any other survival game; systems without a binding agent.
Agree 100%
I get it, but some of us like it because it's not handcrafted. Most games don't really use procedural generation to it's full potential, NMS does. That's why it's so fascinating to me to play it.
@@futavadumnezo tbh even NMS doesn't use proc-gen to its full potential. Feel like the closest we've seen to that may be like Dwarf Fortress, maybe also Caves of Qud. It does do some of the visuals & soundscaping pretty well tho.
Have you tried any of the expeditions? Thats pretty much their way of adding the "handcrafted" story experience.
@@kassaken6521 Yes Expeditions sounds great for people looking to experience a handcrafted story and gameplay. Plus we just got a new update and what sounds like an epic voyage aboard our Capital ship in the new Expedition!
Can wait to pick this up on Switch! No Mans Sky seems like my type of Space Game.
I would honestly recommend it on PC, one of the next gen consoles (PS5 or XBSX), or hell maybe even the Steam Deck instead. It's a fairly demanding game and they haven't done a great job at keeping it optimized for older hardware.
The Switch port may run well at first, but I'd suspect performance may worsen as they push more updates to it, as this is what's happened on the PS4 & Xbox One versions.
Its going to suffer. I love my switch and its games but for "big" third party games, you don't really want to play it on that console. Jrpgs and first party games are the games for switch.
Fun fact there's actually a upgrade module in nms that automatically refill your fuel through solar energy
I actually jumped off a freighter on to a planet in creative mode and I was amazed by the fact that I could jump of a ship land on a planet survive and have the terrain load without a SINGLE LOADING SCREEN like how cool is that
I'd say NMS is closer to what we think of in terms of BGS games than you touched upon, especially after Hello Games included the guilds where you can take on procedurally generated fetch/kill quests, which is precisely what BGS does for their radiant/repeatable quests. The only true difference here, aside from some technical aspects and engine differences, is the story element in BGS games is more built up - the story is complex, and as you noted, the dialogue is complex too. But if you take that out and leave it as an open world sandbox with small NPC interactions for quest generation, they aren't all the dissimilar. And thats not a bad thing at all. Yes, I believe they will be very different due to the story and faction elements, but I have the feeling, at its core, there is a LOT of NMS in Starfield, just as there is going to be a lot of Elite Dangerous in it, as well as some Mass Effect. And I credit BGS for taking influence from these big IPs and doing similar things, all wrapped up in one game. Its going to be something special. Especially once modders like me can dig their teeth into it and start filling up those otherwise empty planets.
I am here after 1year and starfield has been released and it's mid. Atleast not a game we expect from 2023 games
Yeah, I really wanted to see what was said 1 year ago out of curiosity. Lol
Mid indeed
Better than I could have put it. Much more spot on comparisons than I have read and thanks for not repeating yourself for a 30 minute video. Well done sir.
Dude... Your gif usage is absolutely on point, I was howling at that last one XD
What's funny, No Many Sky is better than Starfield.
Fair points.
My problems with starfield, of at least what they shown so far and what we know so far... It was not that impressive. The combat we were shown had very weak feedback and the environments and art direction... They felt almost painfully stock to me.
Todd's promises - always take them as a lie - from Oblivion's radiant AI, to infamous "16-times-the-detail"...
Now the engine. Look at uncontrollable landing sequences - something that everyone talked about - this is the limitation of the engine - Starfield runs on Creation engine, which is basically GameBryo at its core. This engine hates moving environment parts, large number of actors etc.
It can render large areas due to clever division of world to cells, but it comes with limitations Starfield won't overcome - interior/exterior division being one of them - uncontrollable take-off is basically going to be a way to hide another loading screen, which is why you won't be able to take control.
For me the landing just takes it more into freelancer territory which frankly I'm perfectly happy with.
I'll leave you guys with a tough:
Bethesda had more history in making games, released bad game after bad game(and no, having a good story doesn't cover the fact it's unplayable) but they decided to f things up time and time again, and left the fan base to fix them without pay.
Hello Games released a game, F it up and fixed it with dedication, hard work and respect for the players.
This just reminded me, have you played Factorio? It takes most of the tedious, basic parts survival crafting things and says let's automate things into becoming a one (or many!) man industrial revolution. The gameplay loop is logistical and mechanical engineering crack, and it's so fun seeing people lose 8 straight hours of their life for the first time.
i kinda agree. NMS is/was suposed to be a very LONELY experience. not in the terms of being single-player. but in the terms of feeling lonely and alone in space, discovering all that kind of shit alone. there's other people there, but like in space, so much space you won't even cross paths in a lifetime. even the storyline centers around[minor spoilers maybe] the uniqueness of the main character. that changed in the past 6 years, the universe feels more populated. i liked the impending loneliness feeling, bc NMS for me was all about being a pioneer, an explorer. it's still is and there's still plenty of space for that kind of players.
about the storyline/text, it surprised me how niche Hello Games choose their influences (60/70s sci-fi). if you're used to that you'll like the storyline, if you're not, you'll probably find very cryptic, odd, weird and lose. i like it, but it was a very bold decision, they could've dial it down a little to reach more people.
btw the art-style is also based on the same niche of literature.
i don't like bethesda games (and boy, did i tried), but maybe this time? i'm not "hyped", but i feel like this could be pretty fun and worth a try.
I would say NMS is a true RPG. (Role Playing game) You have a choice to play how you want completely. You don’t HAVE to do or be anything and there are options for everything. You can literally make your own lore and stories. There is just to much creativity and ways to buy things for the gamer to have to call it a survival craft game. All about how you play.
And read and explore, it makes it feel a lot less like survival when you start figuring out what everyone is telling you.
What I did for the resources was just buy EVERY element and hoard it in the freighter. The freighter can hold about 9999 of x element, you can just buy whatever resource from an npc or terminal. I put a teleportation upgrade in it so as long as the freighter is in the system, I have access to these massive amounts of resources.
When you start a new game in NMS, you can now select a game mode. Included are relaxed and creative game modes. In creative mode, you don't need to collect materials, money or nannites.
Once you've visited a couple dozen systems in NMS, you've seen everything there is to see. HG could have done a lot more with a lot less. Yes, there's 256 galaxies... That are all, more or less, composed identically. I know some galaxies have more of some things than others, but none of them contain anything unique from any other galaxy. There's nothing in the Hilbert Dimension that can only be found in the Hilbert Dimension. Everything in every galaxy can be found (an infinite number of times) in any other galaxy. Planets are completely homogenous, without any diversity of biomes. Anywhere you land on a planet will look identical to any other place on that planet. At most, there's maybe 10 different flora and fauna on a planet and they're the same no matter where you are on that entire planet. NMS could have been a MUCH more captivating game if they'd reeled it back to maybe 5 galaxies that were notably different from each other, that had human hands put unique things in those galaxies for people to find while exploring. 5 galaxies with maybe a few hundred systems in each galaxy and more actual uniqueness by hand-crafted design.
HOW DO YOU KNOW THAT? YOU'VE NEVER PLAYED STARFIELD!
Stop crying
@@PixelGamerUS i can't stop, your mom was a great human now that she's dead i'm very sad, i have to fing a new f_u_c_k buddy ((((
I was also a little tired of grinding materials and shit in no mans sky. What did I do? I found different planets with all the basic materials and set up bases that passivly collected boatloads of materials. You don't need all the materials because some of the basic ones you can just turn into other materials. I could then store at least a stack of every material in my freighter that I could access from literally anywhere. The other materials that come from space are also just really easy to get. I really like how easy you can make things for yourself. This was a fun process and was really not that hard to do either.
The freighter is truly incredibly useful, you can even summon vehicles that you have built somewhere and access a huge amount of inventory back and forth to your freighter
The amount of "no man's sky has x so why doesn't starfield" or "star citizen does y so why doesnt starfield" when this game comes out is gonna be ridiculous. Bracing myself to completely avoid the internet when the game comes out so I can just enjoy it without having to listen to arbitrary complaints
"Hey Todd, isnt Starfield just Skyrim in space?"
"No Man's Fly...."
I'm gonna go out on a limb and say that only a handful of the planets are gonna have anything of value on them, they're gonna be the planets that the story takes you to. The rest are gonna be randomly generated planets that you just walk around and choose a spot for your base.
the vr mode for this game is awesome too! I would recommend playing it if you haven't
story never felt like the focus when you have a near infinite cosmos to explore, I journeyed leisurely to the center of the Euclid galaxy over those 6 years and had a blast. felt like an odyssey,
The tedium is one of the reasons I've like Sim Settlements. I've eventually just started adding materials through a batch file so I'm not spending so much time looking for scrap. I am hoping Bethesda took a page from King Gath's book and put some automation into the new settlement system for Starfield.
Most of the basic material need for crafting and building can be brought space station or outpost for cheap and stock them whenever you visit that should help with the tedious collecting parts.
Have you tried the expedition mode? It's a more-structured new game where you're following a set of quests along with all other players. Because you're on the same path as other players you end up running into people organically which is a cool experience. It also skips a lot of the traditional grinding because you're given the stuff you need to progress by quests. They also give you cool unique rewards if you manage to complete them.
No Man's Sky is also an incredible photography game. I love finding cool vistas and taking photos (you can hotkey the camera mode to 1 button on PC which lets you capture dynamic shots). The game is styled after 70s sci-fi novel covers and so you can get some beautiful shots.
I plan on getting no mans sky real soon and also hope starfield turns out well, cause starfield has a vibe to it as well, no man’s sky got a chill nostalgic vibe for some reason and I haven’t even played it yet
I had purchased No Man's Sky some months ago and it sat on my shelf until I learned of Starfield. Suddenly I was in the mood for a good space game. But then I learned that Starfield will only be playable on Windows and Xbox consoles, plus it seems to be locked at 30 FPS on Xbox consoles. No Man's Sky is available for gamers on Nintendo Switch, Playstation 5, Playstation 4, MacOS, Xbox One, Xbox series X and S, Xbox Cloud Gaming, Microsoft Windows, and Mac operating systems. If Starfield was to release on Playstation, then yes I would have bought it because Bethesda are really good storytellers and the narrative would have been absolutely amazing. (Would have enjoyed playing both No Man's Sky and Starfield). Something you mentioned is that No Man's Sky does allow you to travel manually from ground to Space WITHOUT a loading screen or cutscene. For some people that's not a big deal, but for me that was a huge turn off. For me that part of the journey just feels so immersive. In No Man's Sky, space battles can go from space and into the planet or planet to space. That instead of getting close to a planet amid a space battle and seeing [Fast Travel to planet]. I was looking for 'the' space game experience and hoped to find it in Starfield originally. But since Starfield is locked behind Windows and Xbox, I was glad to find a game that offered similar-ish content and more in No Man's Sky. No Man's Sky has gone above and beyond what I hoped. So, I'm sure players who try Starfield will love it. But for all the players who can't or won't get into it, see you in No Man's Sky.
As someone who really loves No Man's Sky, and will say until I die that the Mass Effect Trilogy are my favorite RPG's, I think A Bethesda space/sci fi RPG has the potential to be my new favorite game. I'm a huge sucker for space. That sounds weird.
Okay with the starship Fuel and recharging stuff. I just did things like buy those resources in bulk like starships can be recharged by uranium so I bought 3000 uranium while traveling over time to recharge my thrusters when needed, there is also solar ships which can recharge some things when in space. To be honest I haven’t landed on a planet in over a week because of my lack of needing to be down there. I haven’t went to my base is a MONTH. I have my freighter with everything I own inside. Building my freighter, Getting better ships, flying around and attacking freighters to get materials I can sell for MILLIONS than I go buy more stuff. Recently I’ve only been playing No man’s sky as I find it one of the best games out there.
Main issue here... Starfields not even released yet. Over hyping a game should be a no no, especially considering No Man's Sky itself when it first released.
Exactly! Starfield isn't trying to be a Survival Crafting game, it's trying to be a BGS RPG in Space. If anything I'd compare it to X3: Reunion meets Fallout 4, with a small side plate of open world planets.
So like I grinded hours of no man sky and basically got everything you could want, but then, I discovered CREATIVE MODE which is so cool cause you can just explore, nothing to craft, nothing at all, just exploring and I loved the game so much after that
4:13 "Pride and accomplishment"
Laughs in EA
This is a video about No Man's Sky which occasionally mentions Starfield.