These Are the Most Unique Planet Types in No Man's Sky
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- Опубликовано: 30 май 2024
- Which planet types are No Man's Sky's most unique? Dead worlds with low gravity? A planet full of volcanoes? A planet infested by titan sand worms? Bubbles? Hexagons? Let's take a look at the procedural planet tech No Man's Sky in 2023.
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Chapters of this Review:
00:00:00 - Intro
00:02:27 - Honorable Mention: Honey Deserts
00:03:28 - Hexagon Worlds
00:04:29 - Dead/Airless Worlds
00:05:45 - Volcanic Planets
00:06:41 - Bubble Lush Planets
00:07:57 - Honorable Mention: Marsh Worlds
00:09:35 - Infested Planets
00:11:03 - Dissonant Worlds
00:13:55 - Outro
Links:
10 Ways to "Fix" Planetary Exploration: • 10 Ways to "FIX" Plane...
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Even though the are so many variations of planets, I feel like I keep seeing the same 10 or so biomes. I hope they keep updating biome diversity. And I know it'll never happen, but, I also wish they'd make it so the same planet can have at least 2 or 3 different biomes, such as tropical/desert near the equator and arctic/tundra at the poles, as opposed to the same biome throughout the entirety of the planet (not counting caves and oceans).
This is the one update that needs to be made to make the game feel truly complete i would love new assets for flora fauna and new world generation
Why will it never happen?
@@santiastronomoprobably more focused on other stuff like multitool variants or story missions
@@ZyroShadowPony oh okay
there is a planet type that make everything on the grayscale so its really cool and special I think its part of exotic planets
Once I visited a moon with gravity so low I jumped and actually exited the atmosphere! I love this game
Thats awesome
I visited a place with massive mountains and gravitational anomalies as well as being partially corrupted as in they have normal sentinels except for structures and interceptors having corrupted sentinels but for some reason no adlantiam crystals but still had radiant shards I wonder is that a glitch or is that just rare
Those are the ones that get added to your Personal Wonders
me to
that sounds like terrifying, lol
I mean. A planet with low gravity may let all of its atmosphere escape. It's smaller planets like the moon can't have an atmosphere - it just float away because of the low gravity. So that does make some kind of sense tbh
Yes, I also found this comment in the video a bit odd. In a game that features many things about systems and planets that have no basis in science, this is one of the few things that does. Gravity is what binds an atmosphere to a planet.
Key word being “may”. Moons such as Titan have a thick atmosphere with moon like gravity so it is possible.
@@dagobahstudios3662 Ooh, interesting. I wonder if it in part depends on the type of gas it is, since some gases are heavier? 🤔
@@pauline_f328 I could be wrong, but I don’t think the weight of the gas matters, as Titan’s atmosphere is composed of mostly methane and nitrogen, both of which are lighter than air.
@@dagobahstudios3662 I just looked it up, and apparently solar winds greatly contribute to whether a planet is able to keep its atmosphere or something? So Titan was able to keep its atmosphere because it's further away from the sun and because it's shielded by Saturn's magnetic field or smth (don't take my word for it tho, it was a five-minute search)
I found a core system years ago. That has a bubble lush planet, 2 paradise planets and a grassy planet. No harsh planets at all. Only system like that I have found in about 600 hours. Another very rare planet type I've found, are colorless worlds and color shifting worlds. They are super trippy
I was going to mention colorless world, especially the ones with enormous flora! That particular system sounds pretty awesome! I’ve never found one in over 2000 hours that has no harsh planets! At least I don’t think I have…
@@anditippie5923 I think they were more common back in the day. I've found several
I’ve found 2 colorless planets those are ones are so trippy
I've found plenty of colorless ones the ones I found seem to be all FROZEN HELLs and are super eerie because they aren't cold! 😱
I believe I heard Sean Murray say in an interview that they don't want multiple biomes on a planet. So once you've landed on a planet you know that the entire planet will look the same as what you see immediately around you. There are a few exceptions. If the planet has oceans you can find some interesting coasts and islands. You might find caves. I would be satisfied if they could at least vary the terrain and vegetation density. They seem to insist on having the entire planet be hilly and full of rocks and plants. If they could have that but also regions of the same planet that is flat and free of vegetation it would add perceived variety without having multiple biomes. This game just refuses to give you a planet that is flat. Sometimes I get so excited when I find an area of a planet that is kind of flat because you're able to see things at a distance and it looks cool.
I agree! I think varying vegetation density and terrain more per-planet would increase variation without the need to have multiple biomes on a single planet. Considering there are already dead zones on planets without vegetation, it seems like they could implement something like that without a full reset. Who know at which step that's determined though. Thanks for watching and for your support!
There is slight variation from the mountains to the coast. It isn't much and it's mostly just topography but it would be nice to have some unique differences
I used to think some of these biomes were mutually exclusive, but after weeks of exploring, I found a dissonant bubble lush planet, and I'm planning on making it my home base! I wonder if its possible to get infested bubble lush planets, or even one of those that's dissonant! Though I'm sure it'd be a mess visually, haha!
🤔 I am trying to think if I have seen a dissonant infested planet yet... sandworms and barking spiders would make for quite the random mayhem lol.
I really like an infested planet with the oil-stain atmosphere filter, where everything is sepia-tone with the odd rainbow edge.
Its like a horror movie.
I've definitely visited infested bubble lush worlds, but I can't give you any coordinates.
I live on an dissonant infested paradise world with a Dissonant plated moon.
I'm always a fan of the barren, airless, lifeless worlds. I always find them quiet and relaxing and one of these days I want to build a nice base on one.
Yeah but they get eerie and a bit lonely after a while too. I stop off to get minerals or build a mine on my survival play through and I get antsy and can’t wait for some wildlife or plants after a while. It’s sort of an uncanny valley horror vibe once you are there too long. But yeah at first it’s relaxing after the busyness of other worlds.
I really don't like airless worlds. The cold bluish stone is unnerving, and the lack of any life besides biologic horrors makes it an unsettling place to be.
Ofc, I can't say I don't go there, because the rusted metal is useful, but its not a place I'd wanna call home
Same. It feels very peaceful and safe on them and it's nice to have a little house on a hill in the middle of a vast wasteland.
7:36 - this is the most aggressive "Bubble storms!" I've ever heard in my life. 😆
I’m surprised you didn’t mention chromatic planets. Inverted color pallets make calling your starship a challenge because there’s really no easily discernible difference between green & red when everything looks black & white.
I discovered one that was so dark I couldn’t see more than a few feet underground, even with my flashlight on. Very disorienting!
i think they should add more colossal creatures like the sand worms
Not just add, but actually give them some reason to be there. Sandworms may only scare a new player for the first few times until the player figures out that it's just a decoration.
@@Erionarthis would actually be amazing. Imagine building a moving base on like a giant walker thing.
I want Monster hunter bounties where you can actually tame or fight them
My favorite part also. Always hoping for more variety with every update. Sadly, not much lately. I kind of understand others wanting custom ships however most time is spent on planets so feel improvement to planets,flora and fauna I think would give us the most bang for our buck.
Agreed. Along with adding a humanoid enemy for combat would be a big change too. Ship customization would ruin a lot of the shop hunting and feeling satisfied when you actually find that great looking ship and a good color. Could see them adding in color choices though
@@screaminseaman6121 The ability to customise would have little to any effect on ship hunting.
You can still hunt to your hearts content, my collecting parts and assembling a machine to my unique aesthetics won't have any effect on you.
It could even extend the hunting "thrill" by making at least some of the parts needed have to be found first, with varying degrees or "rarity".
Lets face it, after checking out the first 20 + ships from salvaging sentinel interceptors to repairing the other ships can just become so much more of the same.. i.e it can get repetitive and boring. It's not like the process changes.
Every "rare" ship location is almost instantly posted on youtube/reddit etc, anyway.
You can't "on sell" any ship, just scrap, so no collector can be "ripped off" by buying a ship they thought procedurally generated but wasn't.
Those that like to search and collect could still do so, those that want to get a basic hull and modify could do so as well. Just as these two different views exist in real life, they could exist in a game. Car enthusiasts exist as collectors of rare existing machines, and as those that modify existing vehicles to fit their own taste. Only conflict come in if someone got a rare machine and personalised it, possibly ruining it for everyone, but that's easily circumvented in a game.
I really think that the whole "customise vs collect" argument is just redundant.. closer to "everyone has to play the game the way I do, for the same reasons I do" than anything else.
Planets? Is that what those big balls I fly by are called? Today I learned... #FreighterLife
@@chaosgyro unfathomably based
@@screaminseaman6121 well they ruin everything else with participation trophy'like approach to everything they update, they might as well go ahead and trash whatevers left sacred, they trashed the survival setting with the temptation of custom settings so who knows where they will go next, might as well be ships.
One thing I hope Hello Games keeps improving in the future is making these 'unique' types of planets more procedural than they are. The hexagon biome doesn't have ANY procedural elements aside from the sky and terrain, so once you've seen one you've seen them all. Volcano planets have some colour variation at least, but they still suffer largely from the same problem. Dissonant worlds are a huge improvement since they can be applied to any existing biome variant in the game and I really hope HG works on more stuff in that vein (and makes more sub biomes for the volcano and swamp biomes)
I played No Man's Sky back in 2016 and have been following it ever since then
If you told me that the game would end up having volcanoes, underwater planets, and Eldritch horrors; I genuinely would have laughed in your face.
I'm so glad they continued to work on this game and make it the amazing creation it is now
Well since Sean used to say you might find a planet where the air is liquid, it's really not that weird. You could argue it's not weird enough
I may only need it for the one blueprint, but finding basalt is a priority, IMO, because the Paralysis Mortar is my favourite right-click weapon, especially in conjunction with the Voltaic Amplifier.
I've got a base on a purple paradise planet with bubbles. The weather says 'inescapable toxins', but there are no storms and no drain on my exosuit.
Mind you, I scanned one system from my freighter and got a 'Most Perfect Planet' record pop up - paradise quotient 91%. When I landed there it was infested and abandoned...
I've not been playing that long, but have found the so called "paradise planets" to be ... well... not so much paradise at all
To get basalt, refine parrifinium, or phosphorus, and magnetized ferrite. I haven't had much luck finding basalt in the wild, even though it says you can.
I didn't know you could refine it from other mats. Mind you, I've never had any issue finding it. There was a volcanic planet with basalt in my starting system on my latest playthrough.@@lukecarter4944
Started playing the game recently, iust reached 10 hours, and my first system had some cool planets, my starter planet was a snow one with tons of mountians, fauna, and 6 animal species. I had 3 other planets one was the hexagonal world, one was a very hot planet, andnd the last planet was one that had acid rain and no color evedything was black and grey, the animals were aggressive and it had a gaint animal that dug through the ground. Overall cool start.
This has been a great trip down memory lane for me--other than Dissonant worlds, the rest of these planet types were in the game when I started playing, and I can remember the times I encountered most of them for the first time.
I spent a lot of the early game tutorial period during my first playthrough on a pillared exotic planet, and I spent a while thinking "Wow, this is a lot weirder of an environment than I expected--is the whole game like this?" They're still possibly my favorite planet type just for the nostalgia.
The first infested planet I found also had a color change effect on it that made everything grayscale, but with a refracted rainbow edging effect, like looking at oil on water. Really served to make the whole thing look--and feel--like I had landed in a horror movie. (This was before the update that added titan worm burrows and such, but there were still whispering eggs everywhere, and I was fresh out of my first experience with those, and the scare factor was strong.)
On my second playthrough--which was the first on my own account for the game, having previously played on a friend's copy--I was very surprised to find one of the "bubble lush" planets you mentioned, where storms will be announced but do nothing hazardous. At the time I thought it was a bug. I set up an activated indium mining station there just in case, and every update after that I would hope and pray that the "bug" wouldn't be found and fixed, and ruin my weird little paradise.
Although I've seen all of these types before at this point, I always tell people that while there is a lot of the game that is predictable to me now, I still find things to this day that surprise and impress me. Just the other day I found a hexagonal planet with a color change property that made close up things yellow and far away object blue during the day, but then did the opposite at night. Absolutely beautiful to explore. And that type of find is what keeps me exploring and recording, three years after getting into the game.
Thanks for the reminiscing session, Kanaju, and great video.
I've wanted more variety in planet biome generation for ages, but I accept that the game engine is likely at its limits for complexity (with stability). I'm assuming this is why the focus has usually been on extra content to layer on top of the existing foundation.
Thinking about it some more, I think I would really enjoy seeing some more variety in structures and 'locations of interest.' If the game had a much larger pool of buildings to squish together the worlds would feel a lot less samey and repetitive.
I feel like a planetside dungeon could be really cool even if it was just a retooled derelict freighter. I imagine having a more in depth break in for all those facilities needing to dive deeper into the structure and disable security systems to gain full control of the facility and reap the rewards
Too many buildings together bring the sentinels. That's why there are no cities. That's also why there is the sentinel alert level mechanic in settlements. The sentinels destroy everything if it gets to be too much
Interceptor update is likely the most welcome and liked of 2023 for NMS. I can only wish we had more of this kind of updates. NMS is mainly about exploration, it badly needs new things to be discovered given the 200+ galaxies out there.
Great video. I'm 350+ hours into the game and I've yet to encounter some features, like the the honey comb deserts, green volcanoes and diplos. Although, I have been to a couple infested paradise planets.
Damn, I was on a Honey desert planet! Wish I knew about the sticky honey bit. I'm trying to unlock new recipes. Hope I remember where I saw that planet.
I'm so glad you made this and broke down the variation! I've played for hundreds of hours and the honey thing was honestly unknown to me- there's a lot of exploring people miss in this game because they don't look beneath the surface
I got really lucky and found a bubble planet in my second solar system
I found a dissonant dead world. I still regularly visit it for echo locator and inverted mirror farming.
KANAJU: What sets 'em apart, eh? Whattayou tryin' to pull?!
ME: hit him
Great video! Appreciate you taking the time to stream this!
Noo fucking way, the like button shines and lights up when you mention it, can't get over how cool it is
That's weird! I was just reading about that!
I think you excluded the light fisher planets, with their improved lighting unique music and unique fauna and flora. But what I think sets them apart from (exited planets or any other planet) is the norther lights (inspired) lighting at night. I love coming to these planets and I think they offer more than what meats the eye.
Hexite planets the auto correct…
About the honeycombs: I think they trigger some kind of reaction in the native wildlife. I remember my first landing in these honey deserts. There was this huge four-legged bug with crystals on its back. They were completely docile as I walked around. But after I destroyed one of those honeycombs, two of them beetle-things went crazy and started attacking me.
I always loved the extreme weather worlds, surviving there is so much fun. Absolutely awestruck seeing an actual tornado touch down and then promptly fleeing from it.
Storm crystals also fetch some nice cash and is fun to do when out in a buggy or mech.
Great video! and yes, I have seen more insects lately.
i only recently started playing and every time i think i find the perfect planet to base on i find an even cooler one!!!! it’s so awesome
additionally-i came across my first infested planet yesterday and it FREAKED me out at first, i was super caught off guard!!
and now i want to find a bubble lush world to base on, thanks for the awesome video!
NOOOoooo I MISSED A BUNCH OF KANAJU VIDEOS! HOW COULD I LET THIS HAPPEN?!
Somehow I ended up with an airless world in my home galaxy just a short distance away from my starting planet, which iirc didn't start out that way when I first started my playthrough but i can't remember right... but I honestly thought that it was a regular occurrence, so imagine my surprise when I find out that the more galaxies I travel, the more puzzled i am that there's no such thing anywhere else
That is one of those chill style Kanaju videos that i will watch when i am chilling in my bed on a long sunday morning. Then i will go play No Mans Sky. Thank you
Oooh a new Kanaju video :)
What do you have in store today? Most unique planets! Cool, watching right now 😊
There are some weird combos in abandoned systems where you find cadmium, emeril and indium. Some of the bizzare macro-environments make it feel like being in a fish tank or a Salvador Dali painting.
Actually, I came across a paradise-ish dissonant planet that has gravitation storms. Whenever the storm hits, gravity just turns off, you can literally jump out of the orbit if you have a good jetpack. Really fun place to be.
Would you be interested in making a video of your favorite planets/pets/ships? I love searching for these in the game and I would love to see what a nms vet has collected over the years!
Dissonant planets are my favorite for sure.. spend most my time on those planets... just as you said... more content in general on those planets and the new sentinels are interesting.. ... even nanite farm on those planets as shards refine into nanites.. and with the camps and ship hunting.. fun planets to explore.. :).. nice vid..
the rarest planet in NMS is [dissonant infested paradised with grav anomaly storm, electronic enities, calm sents and ancient bones].. to all new players saying, i want a better game, its not gonna happen, this mundaneness in gameplay has been happen since 2016. NMS gameplay is comparable to staring into an abyss- that is not exactly a fun activity, but you feel compelled to stare deeper, before finally asking yourself, why did i stare into the abyss for.. the dupes you recieved are nothing but a glaring clutter of colored meaningless cards to shuffle or delete.
You forgot to mention that there is planets in which you can grab and store materials and you can display as decoration on your freighter and base. Example the bubbles can be collected and be use as decoration.
But anywho great video by the way.
I wanna see a Fractured world. One where tectonic shifting has lead to massive chasms and caves along with jagged cliffs and rivers of lava. Would be cool to build a base on a planet and name it Mustafar
I really wish more planets had entirely different sentinel types, maybe some adaptations to different biomes.
Great video on planet types great video...
On the topic of airless worlds, with the signal booster I always find at least one crashed starship and scattered whispering eggs
it does make a LOT of sense, that very low gravity worlds cant hold on to an atmosphere. you just got the physics 180° backwards.
You know what, you're right! In reverse it does make sense. I still think they could vary gravity more between planets and moons, but I now understand their decision better. Thanks for commenting!
I don't mind that each planet has one biome but with one big exception: trying to find fauna that's located North or South. I know it's supposed to get you reading the data and carefully working out your orientation but different colours for poles on those planets would really help.
Or a compass that has E, W, and tick marks for the ones in between. It's often frustrating trying to orient yourself to the right direction, especially when you see something on foot or in photo mode, but then don't have a good visual reference after porting into your starship and taking off.
I would love more variety of hostile flora and fauna unique to world types, especially if they swarmed you randomly or at points of interest. As is everything's too nice or easy to kill.
My favourite are those, that not neccessarily feature a whole new type of a biome, but have a twisted hue of sunlight - all violet, all yellow or all read (that I encountered so far).
And of those my very own number one standing are... monochromatic worlds - where I can really appreciate how poorly painted my starship :) - still, seriously, monochromatic worlds are something else :)
I agree, and I think they've been very smart leaving some systems empty (and others hidden), so there's always the hope of even more variety to come. Maybe some kind of infected (rather than infested) world, where spores in the air cause longer-term damage, degrading your exosuit in a way that actually costs you to fix (via crafting medicines in a nutrient processor), rather than just being able to go indoors and it's all better? I think there's also a lot of development possible on the idea of settlements, which are currently pretty basic once you've built all the improvements. Maybe a world you can terraform to make it more hospitable?
you can terraform a patch of it with the landscaping props
@@rudestbeast4907 but how about proper terraforming, changing a harsh and inhospitable biome into a "paradise" by heating, cooling, or removing radiation or toxicity? Or if you're so inclined, making them MORE extreme? Could be a big, expensive project for players who've completed all the normal challenges, placing several terraforming units around a planet or moon.
In my system that I started in there was an infested planet, that was mostly water with random islands here and there. Since I didn't know much about the world, I kinda got scared by the whispering egg creatures
I'm a little late here but I love the monochrome filter planets. I've only found around 4-5 throughout my time playing
I think there's a pretty good explanation as to why airless worlds have low gravity, if the gravity isn't strong enough to hold & maintain an atmosphere it stands to reason that the gravity is so weak that you can take advantage of said low gravity
I remember a few years ago when I tried to get back into NMS and couldn't because my tutorial progression got completely blocked by a cave mission objective spawning inside a volcano. You can't dig through them and I couldn't warp to any other systems for tutorial reasons so I was completely softlocked.
That's when you join a friend on a different planet or have anyone send you an invite to escape that prison
I just started playing this game a few days ago and I’m glad I saw this video before leaving my starter system where there is a volcanic planet with an infested moon. Gonna do more exploring here!
How could Noir planets not be covered? They dont have a specific title to them but are far more unique than any others and have variations that will instantly scream home base. Especially considering how many of them have ideal conditions.
I have a base at a twin planet system, both planets are very close but not touching, and the gravity is almost nil, we did a few videos of us jumping from one planet to the other with all exocrafts (not the Nautilon of course) but we manage to jump planets with the Colossus, it's a fun place to visit
What's this planets coordinates?
@@Windrake101 256 Odyalutai 4205FC557C30
Search for base 256 Twin Jump@@Windrake101 Ground coordinates -3.23, +98.08 (base has a red colour icon)
JUST started playing and BRO I visited a planet with star like beings that rolled and that’s pretty much all there was to it and they look exactly like the resources, game seems great so far
I hope they at least make one system that is straight up horror. Like real hostile aggressive creatures that look terrifying and all sorts of sizes.
10:11
"A horrible chill goes down your spine..."
5:00 an airless world implies its small enough that it doesn’t retain an atmosphere, or at least close enough to the sun that it doesn’t have an atmosphere. Regardless lack of an atmosphere would lead to reduction in gravity. Size of the planet isn’t the only thing that affects it, the planets atmosphere has mass as well.
if not more then one biome per planet then i think at least especially exotic biomes should be mixed more with other biomes, like imagine a lush cabled world, or a water pillar world, or a toxic hexagonal world, or volcanic fragmented world, it would be so cool, and especially if they added more variety to the coloration of exotic fauna and flora and such that alone would make worlds feel more unique, because by far the most samey worlds are exotics, they have almost no variation other then the atmosphere, but they are still cool even with their lack of variety to me, i love cabled planets personally, but imagining that biome mixed with like an underwater one or a lush biome or something sounds so cool
Marsh planets are also the only ones that can potentially have faecium and mordite as mining deposits.
I remeber when i find a dissonant AND infested planet. It was terrifying, and sorry i didn't have the coordonate because i litterally scream of fear before closing the game when a titan worm appear just right in front of me
i like the calcishroom/hydroponic garden worlds as they are the only glitch world that almost looks like a normal paradise world full of grass and vegetation
11:42
Atlanta Damn
🤣🤣🤣 lol
that hexagon world has got to be a MTG argentum reference.
also to give more incetives to use the exocraft there should be planets that are so dangerous that you have to be in the exocraft
Would need to bring back having hazard and life protection not deplete while in them similar to ships
i think nms should add more than 1 biome per planet like if u are in the poles of the planet it would be a frozen biome, if u are in a region which have no rivers it will be a desert, etc
I came across a planet a number of years ago that was pure, black and white. When you landed on the planet, your ship became black and white. You get out and walk around and your character becomes black-and-white. The only thing that had color was these living creatures that resembled three-dimensional stars made of bone that would roll around for the locomotion, and it had a glowing core, I still have one as a pet. And I’ve also come across the water world. It only had one spot that had any kind of land that you could park your ship, and it was meager fitting lol.
The most "unique" planet that I've ever found was a planet whose surface had the consistency of a sponge, with about half out of water and half submerged. It was a desert biome type. This planet was in a system that was a few of long warps from the original galactic hub location. After the next universe reset, the planet was naturally gone or transformed. I haven't seen a planet like that since and I have something like 4k hours played. There were even some of those swimming surface creatures in the water.
Has anyone else found a planet whose surface is "spongy"?
Here's a brief recording showing a little of the planet: ruclips.net/video/7hIDcstP9mA/видео.html. The whole surface was like what is shown in this video. The video has been private for years but I made it public for this discussion.
My starting planet was a volcanic planet. Really took me surprise given i hadnt played in years.
i like how that giant worm just slams its eye into the ground to swim.
The Hexagon planets remind me of the Rick and morty episode where the whole planet was "on a cob"😂
I built my main base on a paradise dissonant world, easy crystals for my ship and no storms, plus red grass
Them: finding unique planets
Me: collecting unique places like hidden labs, multi planetary buildings etc.
I hope someone post a video of unique places like hidden structures or places it's very rare to see one
I once found a planet inhabited by only one fauna: a crystal box-like thing. And the whole flora and planet where also made of crystals. Super strange
I've found a buttle Lush world that has a dissonant trait and agressive sentinals, because it is a dissonant world the normal sentinals that spawn there (yes, they do) don't attack you unless provoked
thought that i would just mention it here ig
I think my most favorite bug fauna is the giant beetle, I got one as a pet and I can ride it
Am i the only one that geard the Reading Rainbow theme immediately after he said viewers like you thank you?
there is a planet type that make everything on the grayscale so its really cool and special I think its part of exotic planets
An airless world probably is airless because of the low gravity. Unable to attain enough gases during its formation. Thus, it kind of makes since.
Indeed! I should have mentioned the moon Titan as an example of a low-gravity world with 1/7 Earth's gravity yet an incredibly thick atmosphere. It makes sense that plenty of low-gravity worlds would have thin atmospheres, but not necessarily all of them. I will be clearer next time! Thanks for watching and commenting.
It’s like that Rick and morty episode where they lane on planet that’s based on a Cob. Everything is on a Cob
Some people will always find excuses to complain about the quality and quantity of content. They are never satisfied because getting more is never enough for them.
Hi, new player here. I can't imagine how blessed but also cursed I am to start playing this game a few monts ago... let me explain. So when I started I found some Dissonant worlds but did not know what to do with them, I left that 50 hours save file and started another, and realised there are sentinel ships, I picked one that looks really cool but is a C-class and I started farming them, never to find another like it even tho I found tons of the same model ships with greater classes, also I searched this a lot and nobody seems to know, I found a weapon "Atlantid" you call them I think, but it's so cool and so different from the others it has a cool diamond symbol on it it's clack with red basically it's teh Atlas in the form of a weapon, nothing like the ones i found online, maybe is randomly generated, or a new weapon that nobody talked about yet. Anyway now I feel bad for not knowing about this game earlier I am sure I could have had so much fun when the Interceptor update came, there are tons of things to learn and I still don't understand the whole idea of upgrades and stuff, to make it better in like 20 minutes my final living ship organ will mature so I will have to also understand how upgrading the living ship works because I heard it's different. Yeah so thanks a lot Kanaju for helping me travel the galaxy you really helped me a lot man :)
I found a bubble lush near a galatic center I made a way point base on, did the same on a volcanic world with blue lava and never ending lightning storms
I have had the game, from the start, but have yet to play it.
The game that has me the most excited to play, and it be the second MMO type game I have played, aside form Minecraft online with others. That be, Light No Fire. But I must wait for it, just like everyone else. And I will want to wait, until it's finished enough, to be worth playing. Such as a finished 1.0 version of the game.
As for games having rare things in them, I think it is great. Makes coming across such things far more exciting, and far more memorable.
Such as when the Zelda games had some zombies of sorts called ReDead. But out of all the ReDead you can find, there is but only one of them that looks like a wrapped Mummy. And you will only find it in one location, deep in a dungeon. You could play the game twice, and never see it once.
Other rare sites, can become a sort of landmark also. And the beast of games have lots of such rare sites, that can only be seen at one or more extremely sparse locations in the game. Is OK if such rare sites can be found in about two to five different locations, and it will still seem like a rare site, it just feels less rare, the more places you seem them. And the best of them, can be found in just one spot only, and make you say "Wow!" when you see them. ^.^
Is also real cool to come across a hard to find item or weapon, that can change up the game-play, just a little, but you must find it first, to have it. To me, the best of them, you get to keep, and get to continue to use, once you found it. Such as a game that you are meant to walk around in, but if you do everything right, you may find one item that can let you fly a little. It may not change the full fame to have it, it just make getting around a bit more easy and a bit more fun.
Unlike some weapons that can be found in BOTW. You find them once, and once used, you can't ever find or use it again. Finding them is real neat at first, but disappointing to loose after. And finding such, can make you think of it during parts of the game, that may make you wish you can have it again, but can't. >.>
I forgot the name of the games, but I know of two, that make you look for part of a weapon. Once you have all the parts, you get to use it, perhaps one to three times, then never again. It's meant to be saved to use on the final boss. But if you use it early, or never find all the pieces, the final fight will be that much longer and harder to beat.
Is the few times, coming across something rare, can suck. But not completely. Because getting to use it once, is better than never getting to find and use it at all.
I set up in an extremely rare system on an extra unique world. I have an infested paradise corrupted sentinels and a corrupted sentinels hexagon plated moon, and all but one planet in the system is also an exotic of some type.
My base planet is a bubble lush world. I didn’t know that when I first landed, I just thought it looked cool.
and here i am, on a glowing field of grass, avoinding annoying bubbles to gather living crystals for the crashed sentinelship that brought me here meaning pink bubbles + pink glowing grass + pink crystals. But don't call me lucky, i had to activate the fleetbeacon in a friends galaxy, for i have no such luck ^.~
I once found a planet where everything was TV screens with static playing on them
Yeah, I kinda expected gravity storms to be on top of the (unordered) list^^
9:50 When I see a perfect earth-like Blue atmosphere green land blue ocean planet with the right grass texture and then I see “Infested Paradise” then I’m like NOOOOOOOO WHY DID IT GET INFESTED
You should make a video where you show all of your discovered wonders in your game
I really feel like catering to last-gen consoles is holding NMS back soooooo much.
Agreed
Planet on 0:25 is the terror moon. I have recently found it, and its just horrifying to be on. First, it looks quite scary. Second, sounds. Distant echoes of screams, random screeching, crawling noises undeground. Third, fauna. It had an extinction during which bobblers (bubble looking guys) went extinct, and rocket like robots started appearing. The temperature raised from -10 to +30, and the weirdest is their production. Seriously, what would a rocket produce? Wrong, bone nuggets. And description of the planet says "from another dimension". The ringed planet nearby also exists in my universe, leading to a fact that this is a multiverse-class planet and its moon respectively. Oh, ive also been to next 2 planets long time ago.
Really hoping for more distinction between planets in the next update. Having the same Points of Interest on nearly every planet is a bummer…
Rusty metal deposits on airless worlds could actually make sense: in some cases, a planet who used to have an oxigen rich atmosphere and lost it over time, tends to have part of its oxygen dispersed into space, while another part of it, actually descended (forgive my poor english) to the ground, oxidyzing iron deposits and forming rust...just like what happened with Mars
The biggest addition NMS needs is new enemies like humanoids and various flora and fauna that can attack.
Just remember that "need" really means "want." Those who are primarily explorers might loathe added enemies or threats. Many view the game as one primarily of exploration. Hello Games tries to balance the wants of varied types of players faith out doing profits that effectively exclude some group.
@@cyber4eyes766 You make a great point. I love the feeling of exploration myself and would hate constant interruption by spawning enemies. What I would like in the field of enemies would be something like instanced zones found in space or planetside where Pirates or a new enemy faction reside that require onfoot combat. Maybe with a goal such as "shut down A" or "defeat marker enemies". But these instances will be openly apparent so that those who don't want to engage can avoid them altogether. It is a thought :D
I love finding the noire planets that make everything black and white
I have found a Dissonant/paradise world, its insane.