Actually I have a crazy mistake I made that doesn't seem right at all. I started building this mega base on a paradise world and I flattened the top of a mountain and started building this mega castle and temple and was planning on building so much more but whenever I progress the build and upload it and save game and log out for the night or literally any reason I log out when i come back online the fricken mountain has basically reformed burying all my hard work in Rock and frustrating me to the point I've basically given up trying to continue the build until the issue is resolved or I find a new planet with the same conditions or better conditions that has a mountaintop that is already flat.
Here's a mistake: Don't build a Communications Station near your base like I did. You can never remove them, and if you include a typo, your sign will forever say "Welcome to my bse" like mine says.
Here is some tips I learned early on: 1. Start base building early, not big advanced bases, but rather a return point with plenty of storage space. This will be a big timesaver since you wont have to take up inventory space, simply get most of the notable materials from planets you visit, go to the space station, teleport back to your base, store, teleport back to where you were. This saves you a lot of time because you end up having thousands of the different materials after playing just a little bit. Sure the big mansion like bases with all the right tools and tricks and farms are late game but just a storage facility early on really does a lot. 2. Indeed upgrade your multitool scanner with 3 S-class scanner upgrades. The money yield you get from scanning fauna and flora on a planet are very very useful early on as pocket money ;) 3. Scan everything, flora, fauna and minerals. Why? On the anomaly there is an npc that will reward you nanites based on new scans, its random what he requests sometimes its minerals, other times its planets. But you get a sizeable reward of nanites if you remember to talk to him once in a while. 4. Following no.3 there is also an npc on the anomaly that will do the same nanite reward but for milestones. So once you see you have achieved a couple new milestones, go talk to him on the anomaly and he will give you nanites for litterally playing the game. 5. Find 1 decent ship that has a little power and a decent storage capacity early on. Use this ship for most of your gameplay early on. Once you have broken your first 100m you can start looking for high grade ships or simply upgrade it yourself. 6. Get a freighter. The first one is free if you save the captain in an ambush! Dont make the mistake I did and take the first you see. You can simply forego getting the first freighter for free and wait for the next encounter. (I get a "save the freighter" encounter once every like 3-4 systems) Freighters are mission terminals and storage space BUT also a garage. You can have multiple starships and switch between them there. 7. Do most of the main mission if not all early on. 8. Buy ion batteries and life support capsules. Having a stack of each in your inventory will boost your survival time when exploring new planets. 9. Get droppod coordinate data, repair the pod AND GET THE TECHNOLOGY / CARGO upgrades. These are the most expensive ones to buy on space stations so save money and get them there. 10. REMEMBER TO UPLOAD YOUR DISCOVERIES. YOU GET NANITES YAY. (do remember if you want to rename something, do it before the upload as you cant rename it after uploading) 11. A lot of planets have trading posts, with landing pads. From your ship next to the change perspective button there is a "scan for trade outposts" that will allow you to see if there is one on the planet and where it is. Landing on the landing pads will save you launch fuel and the post provides shelter as well as a trade terminal. 12. Bad weather will happen, if all else fails caves will save you, you will not lose health from environmental factors in there and will rely on your suit life. 13. Storage facilities on planets can be nuked from your starship and the materials will be added to your starship inventory, fly away but not into space and sentinels wont find you, its free stuff at no expense other than a flyby. 14. Manufactoring facilities are GREAT. They have special recipes in them that cant be learnt anywhere else. These recipes are what all the cool kids are doing. You can nuke the locked door from your ship, wait for sentinels to stop caring then land and loot the place. remember to solve the puzzle correctly and when rewarded choose the "blueprint" choice. 15. Echoing no.13 if you have a wanted level from sentinels (its like gta stars) do not try to escape into space, the buggers have their own fighters and they are worse than pirates. 16. If you melee and immediately use your jetpack you get a forward speed boost. Makes travelling on foot a bit easier, especially with sprint and jetpack upgrades. (sprint into melee into jetpack for big woosh) There are plenty of others but these are the 16 I could think of right off the bat. Have fun exploring.
Imo, this game is best enjoyed just figuring out your own way to achieve what you want, I watch a lot of these videos for entertainment and just being aware of how others play, but I feel like following a specific guide on starting out kinda kills the whole wonder and discovery aspect. In the end, if you're limited on time, you can still have fun following a guide, just be missing out on a potentially memorable experience.
Got the game like 2 weeks ago and as a newer player I totally agree with you. I had no idea the anomoly existed and when I looked at the initial research station I thought Id have the game beat in a week. Experiencing stuff like the anomoly for the first time is pure magic that I dont think Ive felt since I played Skyrim for the first time. So I can see how these videos puts all of the wonder into a kind of mathematical equation. LOVE the game tho.
Just found Elite Dangerous, don't know how I missed it all this time, but I found the space game I was lookin for. Check it out, despite the kinda dumb name, it's a seriously badass game
I’m just looking at what others did. But I’m still gonna play it my way and enjoy xD It’s the most addicting game since Minecraft for me. And Minecraft has been our for a pretty long time.
Yes, but the other problem is that very often things you've already scanned/catalogued will show up as "unidentified" even though you did it two weeks ago. Even when you've discovered all flora, fauna, and minerals on the damn planet
I mean i only scan fauna and flora when i have s class scan modules or on my home planet because most of the time i dont want to be getting loads of random shit im just going to bin, i dont necessarily want to be getting little piddly amounts of dioxite or nitrogen as im farming carbon/ferrite
When you do mine resources with the Terrain Manipulator, set the beam to the smallest size possible for the best yields. It makes a huge difference. When it comes to frigates for your fleet dont waste time searching for S class frigates, buy them C Class, they rank fast. You'll ideally want 6 frigates of each type and each frigate with good/balanced stats and personnel other than its main stat. AND you can land on your frigates to get rewards from them!
Set the beam to the smallest size? How? Frigates for my fleet? What fleet? It’s impossible to do any of these without money! All the getting money tutorials are for those WHO ALREADY HAVE MONEY! I’m really trying hard to like this game and these tutorials but you all seem to leave out very important info
As soon as I found out I could add inventory slots to my Exosuit, I made it a point early to maximize my Exosuit inventory. That way I can have every single possible mineral and resource available, JUST IN CASE lol
@@Jesusluvz space stations and the...well you should be far enough In the story to be able to summon "it" but if your not then I wont say it. Basicly, there is one vendor who will have a blue hologram of your backpack, buy that. But be careful, they get expensive early game.
That's debatable but it becomes more buggy with every update, crashes all the time now not to mention it keeps glitching you into stuff in permadeath like freighters ect it's pretty broken.
@@djorngougenhimer7455 Yeah they should fix the ship clipping through other things, I got stuck on the sentinel capital ship once 'cause the ship tried going away automatically but to the wrong way
You can only experience it for the first time once ........so feel free to make a plethora of mistakes !!! Lol. I died 15 times on my first planet before i realized I needed to fix my multi tool . I put 100 hours into the game before I realized to put upgrades beside each other . Have fun , thats all that really matters . I wasted hour after hour getting high and cruising in my ship. No Mans Sky is the ultimate game to do whatever you want . Dont be pressured into trying to beat the game and don't feel pressured to have this or that by a certain time . Infinity and Beyond !!! Lol. Name a planet Woody and one Buzz and name the system Toy Story . Good luck and have fun .
Vehicles seem to be overlooked by the community a lot. Once I get access to the Nexus it would be the first thing I would prioritize. It resolves environmental hazards, which makes storm crystal farming and underwater travel easy. It basically covers all the map basics and is a very easy way to discover drop pods to increase inventory. It vastly increases a player's inventory. The first thing I do when I drop on a planet is to build the generic pad so I can summon any vehicle, this doesn't require a base to be built.
I've got that many upgrades now that Extreme planets don't faze me that much lol as well as movement modules, haven't used vehicles in quite a while tbh
The only point i see to vehicles is on survival or permadeath because of the resource limitations, in normal its just unnecessary, hazards are not even a slight problem if you do a little sodium farming or just buy a couple thousand from the space station making hazards negligable and even the fastest exocraft isnt much faster than you with good movement modules and the melee jetpack speed exploit. Especially. Not worth the time spent getting the resources to build it which arent alot granted but still, if you arent on a paraffinium deposit planet it means you gotta go to a different planet then go back to the planet you want to farm on... not worth it.
@@Hackerman-bd9hq I think the inventory capacity update allowing you to carry 10k resources per slot really killed the need for exocraft seeing as you can carry 96 different resources with a fully upgraded exosuit and 10k in each slot... thats a crazy amount of capacity that i don't really like.
I remember buying this game at disc traders for like $3 only a year after its release. The game is way different now. They really put time into fixing this game and making it better. It's worth a try and don't be surprised if you think you've only played for an hour but look and realize it's been 3
Had it on release and was super dissatisfied. Bought it for the switch and that one hour turned into 6 sitting next to the wife while she watched her tv shows. Next thing she asked is aren’t you ready for bed? Lol the time-sink is real
Only the really haven't, they added more stuff, sure but it's exponentially more buggy and unstable now then it was when it launched. Crashes all the time, not to mention getting glitched into objects like your freighter on permadeath..... Which oddly doesn't happen nearly as often when you aren't playing permadeath.
11:41 i found a great way of making nanites, you just need a lot of refiners and patience just buy a lot of Residual Goop from some pilots on the station(they sell it very cheap) then convert it all to viscous fluids, then living slime, then runaway mould, then nanite, but you get like 2k of nanites for each 10k of residual goop, and it takes like 2 hours
Not a mistake but a really awesome moment between a veteran and a rookie. I was on the anomaly for the second time ever when I spotted another player. I got excited and used my wave emote and he ran over to me and gave me 3 items. AI valves or something like that. Anyway, my broke struggling ass went from 0 to 150,000,000 in a heart beat!! Wish I could remember the traveller-friends name
I wish random people gave me materials worth 150 million, instead no one talks in chat and no one answers my questions about the game, though I do sometimes get some stuff if I ask which is nice.
@@LocalSpeckOfDust i feel like the numbers of people who give free stuff increased massiv i'm someone who invest in big stasis farms (each15.600.000) and then gave it away because i had caped money (had 400statis) and then give each player 10 of each i were in the middle and NOONE reacted no one even cared i gave up for a while till yesterday where 2 different people gave highly valuable items to everyone and there were so many happy players motivated me to start the rampage ones again
@@phosphorius7537 I didn't quite understand that. You have a farm, earn tons of money, had the maximum amount of money you can hold and then gave players 10 of an item worth alot of money, but no one reacted, but yesterday you saw 2 people give everyone items worth alot of money and then you were motivated to start giving out stuff for free again? Also, do you know why the community in-game is so dead? Every single time I'm at the anomaly, literally no one talks except 1 or 2 people SOMETIMES in a language I don't know. Doesn't matter if I talk, ask questions, ask for items, etc. Sometimes someone answers or gives me what I need, which I am happy for, but usually no one ever talks.
@@phosphorius7537 I don't know HOW to talk to other players to thank them for stuff they've given me (like 10 gravitino balls once), I've tried. I know it makes me look like an ingrate.
Here’s a mistake I was guilty of: using the terrain manipulator on full size to mine resources. I didn’t realize that it’s a constant rate of material gathering.
I dunno how its determined exactly, but from the sounds of it, using the flatten option (what i was doing for gathering metals) is possibly the worst way to collect
Your NMS vids are a giant help, 70 hrs into my first playthrough!! I'm watching all your content from years back, thanks so much and please keep pumping these out!!
The beauty of NMS is that you can take all the time in the world and still have something that you can be doing. Weather it be learning new techniques in building or just exploring these lovely planets. Always something
If you are just starting, one of the best approaches to unit-making is to upgrade your multi-tool scanner. Don't worry so much about the range, look at the xxxx% you gain for flora and fauna. Go to a planet surface and start scanning! The more you improve your scanner the more units you will make.
@@storm8260 Ha! This game has changed so much in six years. It's actually changed since I wrote this because now you get a 'mineral bonus' as well as flora and fauna. If you install a module and hoover over it with your mouse you will see you have +xxxx% bonuses to all three. If you can get all three to +9000%, you can make some cash! I'm never really concerned with the range bonus.
@@storm8260 When you install a technology module upgrade into the scanner, it shows the increase in credits earned per scan, like "+6000% fauna" or "+8000% Flora", etc. when you hold the cursor over that particular slot. I went from 200 units per mineral scanned to around 52,000 per scan, when I installed an upgrade module found randomly on a planet. Easy to get nearly half a million per scan of rare fauna.
I really think that I found the PERFECT planet!! Strom crystal / Natural cemetery with ancient bones / activated indium. Just wow. When you are in Strom you farm crystal and when you are not in a storm time you farm bones it Juste give you 2x more time to farm money
Keep your eyes open for an area that has A-class or better activated iridium deposits that are within a couple hundred [units of measurement] from a power source. Set up a decent sized mine, and good luck spending all your cash afterwards.
@@valenesco45 you'll need the Survey Device upgrade for your multitool, as well as the Indium upgrade for your ship's hyperdrive. Warp to a blue star, and look for a planet with activated iridium. Then walk around the planet, checking your survey device for mineral deposits, preferrably one with an electical field nearby. Scan the deposits until you find an activated indium spot and set up shop. An S-class spot is best, but A-class is still pretty good, and any class for the electical field works. An extra suggestion is to build yourself an exocraft, as the worlds with activated materials are pretty dangerous to walk around. Also, it can take some time to find the perfect spot, but well worth it afterwards.
As someone who has stuck around since day 1 I am absolutely in love with it. It’s changed so much so many things for the better and intricacies. Honestly I am so happy to see the game picking up speed years after dropping
Yes it is .... I'm playing it on my quest now but psvr was awe inspiring enough to make me repurchase the game for pc .... one thing I don't miss about the psvr tho is no thumb stick lol
My biggest "mistake" was not using save beacons...or really i feel it is HG 's mistake. I assumed points of interests like settlements and colossal archives would ALWAYS stay in your map for a planet (i opened a bunch of planetary charts). I lost the spot that had a multitool i wanted and had to spend hours to find it again. Save Beacons leave a marker to find these spots again, since waypoints arent actually WAYPOINTS. And you can color code beacons yourself.
Good to know, I expected them to act just like the ones on waypoints (started playing after 4.0 released) and thought "why get those if I can save by entering and leaving my ship?". Typically I've been taking screenshots of interesting locations that I might want to visit again from inside the ship with the coordinates visible.
Biggest mistake I ran into, was traveling from place to place. I didnt realize I could go into orbit, use my pulse engine then travel to the other side of the planet. I was LITERALLY waiting hours as I flew across the planet for about the first week.
Only when exploring new areas, but breaking Atmo is the coolest thing. Finding random spots to land and explore. I wasted a lot of time just looking for dinosaur planets haha
I'm around 18 hours into the game by now. I've been doing a ton of grinding, earned around 10 million units, found and repaired an A-class ship and multi-tool. And I didn't even know about the Anomaly station until yesterday. Until now I thought the main quest line was optional, but I guess its more like an introduction to the games mechanics and exocraft/ship systems.
I learned by accident recently that if you process residual gloop and then keep processing the products then you eventually end up with nanites. All this time I was dismissing residual gloop, and passing right over it when it was offered for sale, but it is the cheapest way I've found yet of getting a lot of nanites - other than actually going somewhere and getting them from those wall devices or wrecked machinery.
Even as a veteran with more than 600 hours, I find myself forgetting about guild rewards. In every system’s space station, there is a guild envoy. If you have a high enough rank in the respective guild, you can talk to this envoy for a reward. There is no penalty for claiming one, and the rewards can be quite good, especially for early-mid game. I still talk to them for the warp hyper cores and larval cores. Also don’t forget that larval cores can be processed for nanites.
I have figured out almost every way to exploit the economy in this game, but I still prefer to earn by doing missions and building my guild rep, as it feels more game-play like than sitting around refining all day.
I'm a Vet yet completely ignored the 3 lol i know what im doing now also I cheat and just buy ships and sell the upgrades from the ship when you scrap them lol
@@LycanWolfGaming Can you explain this to me, I have a damaged ship in my freighter that I found on a planet, but how do I sell the components or upgrades ?
@@sniggzy you take the ship to a Space Station and on the side where the exosuit, exocraft etc merchants are, to the left next to the apperance changer, there is another one that will allow options for your ship
Something iv learnt. The Minotaur is the best exocraft for exploring extreme planets, it can also go underwater and is immune to all weather conditions. Doesn’t need to have shields recharged like the other exocrafts and the jet pack recharges extremely fast, more so when fully upgraded.
Brilliant, thanks man. I’m 60hrs in and only just worked out buying resources is way quicker than mining. The chlorine farm, and crashing the market is definitely something I’m gonna do though.
Regarding the gathering of Storm Crystals, a tip for that.... try and get them on hot extreme planets, as during the storm (the only time you can gather them) you get a lot more bang out of your jetpack. It lasts for a super long time in the hot storms, making it way easier to travel around and gather even more. Especially if you max out your heat resistance, then the weather barely bothers you and you just get the bonus jetpack time. :)
@@RjGoombes actually thank hello games for not abandoning it after its initial backlash. One single person did not make this happen. So don't be so dense and give credit were its due.
I have a bonus tip for late game: you can have only 3 of a system improvement PER TAB. So that means that, for example, you can have 3 hyperdrive upgrades in the technology tab of the ship and 3 in the inventory tab of the ship and they all apply. Idk if it is a bug or not (is this intended?) but it's useful. On this same point, if you save then reload the stock of the technology vendors in space stations restocks. So if you found a S class upgrade somewhere and you need to buy 3 of them you can buy one, save, reload and then buy another.
Started 2 weeks ago already 50 hours in I always look for RUclipsrs to help me with the games I play and you seem to be the best one doing no man's Sky content. Subed.
Thanks for this, I love this game & have spent hours doing things the long hard way, like mining the hell out one single planet, just for what turns out to be a common resource on the market. I didn't realise how easy unit making could be with the chlorine.
As much as I love a good economy scam, I actually really enjoy the grind. I never enjoyed just maxing everything out as soon as possible. I'm not saying that is wrong of course! People can play however they feel like it. I'm just saying people these days just want to get everything right away and I of I did that I would stop playing the game after I did. I like the feeling of accomplishment. I'm just starting out, after owning the game since the pre-order. Life got in the way and I totally forgot about it. So maybe in 1000 hours I might go crazy. TLDR; Mining and farming and base building is not a mistake.
Old video but I got into it again and I'll just leave 2 tips.... 1) to farm nanites go to the anomaly and take quests to kill monstruocities, grab all the eggs as each egg gives you 250 nanites when refined. 2) rush an indium drive and build an indium mining farm, doesn't matter if it's ugly you just want the indium to sell to the ship traders as they don't influence the price in systems (DONT SELL TO THE STATION !!). Congratulations now you can buy every resource and item easy and can get nanites fast
In new playthroughs I generally go for scanner upgrades as soon as possible. Takes almost no time to scan the plants and animals in your immediate surroundings when you land on a planet, and with even one S class upgrade that can net you a few 100k per planet. With 3 upgrades you can easily get 1 to 2 mil per planet that way.
I use the “orbital bombardment” strategy, just put the infra knife on a ship with lots of storage and fly across a dead planet, shoot the ground and it will collect the small rocks on the surface getting thousands of ferrite dust, dyhydrogen crystals and other resources
Here’s my tip from playing this game since 2016: sell excess commodities , keep all resources in a cargo slot , and keep building materials (microprocessors , metal plates , etc.) in the freighter
I have just hit 100 hours and I still don't know anything I feel like I don't have a clue. I just like walking around cool planets and looking for buried tech and dinosaurs
One of the things I wish I knew is having the Phase Beam and its upgrade. Basically turns your C class fighter into an unkillable tank. Also, don't waste nanites buying the other weapon blueprints. Instead do the main campaign until you unlock the base side-missions from Apollo. You will have to do some errands for the Overseer and Scientist and eventually you will have an armorer. This one is the easiest to progress with and unlocks a lot of blueprints. Make your own infra knife accelerator and only buy the upgrade blueprint (and of course build it). Again, even a C class fighter will be an absolute destroyer. Phase beam recharges shields, the upgrade makes the recharge even more broken (just a tap or two restores your whole shield) and the other weapon quickly dispatches unshielded enemies. Also in the latest version you can scrap multi-tools next to Tethys so it is a nice source of money next to crashed ships. Claim them, only repair them to get them to work and scrap them.
“Oh, and if you find a room full of eggs, don’t shy away, give one a shake. Those little face-huggers are worth more than this ship.” I’m really glad they still let you split upgrades on your ship inventories. My fighter was straight up greased lightning, doubled up phase beam and acceleration modules. I was “farming” nanites by hunting pirates as well as doin a bit of pirating myself... interesting to see they added solar panels to power your base. I always liked No Man’s Sky because I’m an off grid survival enthusiast, and not only do I really appreciate that level of realism, but I’m excited a game like NMS exists to raise awareness about the importance of renewable energy sources (you can’t necessarily find Plutonium on every planet). Can’t wait to get panels set up out here so I can cruise around the universe again.
Played on release and we all know what that was like... Came back start of last year was pleasantly surprised And now I’m coming back again and there’s so much going on I’m lost 😂 thanks for these videos man your helping people no only get into the game but helping old players find there feet again, good work 🤙
That video is the one reason I gave it a shot. I'm about a month in and 75 hours played and I've barely even scratched the surface. Biggest game I've ever seen and it's not even close.
Yo that chlorine tip is inane. Being able to just print money like that and then being able to buy it all back and sell it in another system is crazy. Thanks!
I don't recommend #2, but the other suggestions are great. I'll only add that you always want to make sure your modules should be stacked in a square to make the most of the bonuses. I love the game, its amazing - I really think its just the best space game right now. You can do everything and its just fun in general to spend time on.
Another tip. Gold is your best friend. Happen to be on a planet next to a gold node? Take it. Flying through asteroid fields fire at them rocks as your passing through. You’ll be racking up tons of money in no time. Don’t stop to farm It though get it as your passing through. Mixed with other stuff you’ll be rich in no time.
Also the Internet Historian made a video on how Hello Games has been continuing to make updates since launch, making it into a playable (and good) game
10:30 - Actually, you can cheese it a little to get power to your Mineral Extractors. First, I had a Mineral Extractor for Silver with the Electromagnetic Generator being like 400 to 500u away. I would mark the location of the Electromagnetic Generator with a marker, and placing a Signal Booster at the location (in case I accidentally lost the custom marker). I just would build basic wooden wall or floor as I make my way to the Electromagnetic location. Doing this expands the base range, and doing it enough will let you reach the Electro Generator. I know you don't have to, but I usually connect it to a battery at each location. I then make multiple electronic wires going from the Electro Generator to the Mineral Extractor. Sure, it might be a pain to do so, but in doing so, I never have to worry about them stop working as they always have power. On the very rare chance I somehow have too much power draw from 1 Electromagnetic Generator, then I can always make more. It's an investment that pays off, especially if there are multiple Mining locations around. I could have a Silver Deep Level Mining in one location. Then, I'd have the Electromagnetic Generator like 400 to 600u away. What's to say I might not have a location another 300 to 500 away for a Gas Extractor? Both locations could be powered by the same electromagnetic generator. However, I'd probably make a 2nd base at the Gas Extractor making it easier. Having a landing pad at both locations (or a short-range teleporter) would be a plus. Just an extra tip I can add to this one.
big tip: the fleets that naturally show up in a system, if you attack them you can make up to 3 million in 10 mins, a lot more fun than running back and forth from station to station as well
Biofuel reactors are perfect paired with your little-used teleporters. I often have them set up near points of interest, and rather than hooking in a solar power & battery system, you simply throw 3 or 4 carbon into it, open the teleporter & go.
Could you do an updated version of this guide for 2022 now that freighters and economies have changed a little. This was great, thank you! I learned a lot!
Every planet I find with ancient bones I rename it "Ancient Bones" since it's such an easy way to earn money... It's also the ABSOLUTE best way for early players to earn MILLIONS..
biggest mistake I was doing was forgetting about I can purchase exosuit inventory upgrades from each space station as they were kinda expensive when you first visit them. in no time you can afford dozens of them. Also remember to buy cheaper tech slots first for all the tech you use instead of general slots.
I did the same when I first started playing, gold/silver/platinum seemed so lucrative. Economy crashes are awesome though, and what i've found that's the easiest item to trade (early - mid game) is wiring looms. Once you have enough cash to buy 40 or so, move from system to system selling what you have and then buying them right back (adding what the stations have), being sure to upgrade your suit along the way. Looms are traded at every station, so you'll always be able to increase your stock, and the price difference between buying/selling the stack is pretty massive. The only more efficient way of making money is building an activated iridium farm. It's a costly investment to build a decently sized mine (in both cash for materials, and time in finding a suitable location), but then money no longer becomes a problem. The real beauty of the game is that you can play it however you prefer, and my preference is cheesing as much as possible so that I can focus on building/collecting.
@@Brodrick32 Wait do you need to exploit twice a system? If you upgrade your scanner money is not a problem. Getting more of what you don't need it silly. Oh look I have a billion dollars. Sadly, It's worthless there is nothing to buy.
Ive been playing since release. Every mission done, everything maxed... Once you get to a certain point you realize the wealth you can accumulate doing almost nothing outstrips anything you can do through gathering by leagues.
You don't need to upgrade your hyperdrive. The freighter can jump to any star color without upgrades so upgrade the freighters hyperdrive instead, you can get over 1000 ly per jump
I've heard the tip (multiple times in multiple recent videos from various players and even the wiki) that finishing a campaign and travelling to a different galaxy prevents you from returning to the old one for the most part, but I finished the Atlas and Apollo quest lines yesterday, picked a Lush galaxy(Eissentam), and can still use space station teleporters to return to any station or base I've visited in the past (Euclid). Seems like a new feature that hasn't hit the grape vine yet.
BigNorman14 I actually started playing by joining my older brothers game, it placed me in his galaxy and starting star system and planet, but because I finished the main story before him, he was still in the old galaxy and I was able to get back by teleporting to him (I don't remember if it was a base of his on a planet or what, but I know one of us had to join the same game just so I could get back, now he can also play in that galaxy and he isn't even done with the main story)
Intergalactic Teleporting was introduced when BEYOND dropped. Prior to that it was impossible to travel between galaxies. It may have been in the NEXT update, but I think it was in BEYOND. At any rate, it's a fairly recent development.
When it comes to planet resources, usually going for a moon is best as they are smaller and everything is more densely packed together. This includes Ancient Bones.
Hey a good way is to find subterranean relics and they drop tetra colbalt and if you refine a stack (which is 5) you will get 750 ionized colbalt that was mine main way of getting units now I have a A class indium farm.
ifeedonfear I’m kinda new after returning to play the new version of the game. Got a good few hours and I’ve been selling these as junk! I didn’t know you could refine them. Thanks
You are actually required to use the biofuel reactor at the beginning of the game and you only need to put ten carbon in it to complete that part of the tutorial mission 😉
KJ PC Gaming, yeah, but the problem is that it uses ALL of the carbon you have on you all at once (up to 3500) just to produce one hour of power... honestly, I feel that it shouldn't require that much, or at least take JUST what is in your suit and not your cargo/starship/exocraft/storage container slots (what ever you are closest to that has carbon in it), I only know it does that because I accidentally did that myself, but I helped out friends by warning them to make sure every thing that could use carbon to recharge it, made sure that it was all fully charged before using the dumb thing
@@MrEli768 no, you can put only 10 carbon in. You only have to use it for one base teleporter one time to satisfy the mission, and you can reduce the amount your using down to ten before you drop it in. If you're on pc it's the S button. Not sure on PS4 or Xbos, but I can find out. I actually use the biofuel reactor at every temporary or short term base because it's cheap and fast to build and like i said, it only takes 10 carbon to teleport somewhere :)
@@MrEli768 It definitely needs to be reworked, but after you pick up your stack of carbon you can keep splitting the stack to get down to a more reasonable amount. Totally a problem that you can't pull out the excess AND if you dismantle the generator those resources are just POOF gone instead of being refunded like the refiner.
Made the mistake of putting in a ton of carbon when I thought i could just turn it off or remove the carbon. Man that pissed me off, what a terrible design.
Tip Re. Dont bother with the Aliens... Unless you want an early game living ship. If you are invested in getting your first living ship as soon as possible, the Aliens are THE quickest way to get your portal running. Also you only need around 12 or so of them.
I just wish there was more fleshed out content. I love the building aspects ... but there are WAY too many bugs. I had cave bases fill in, glitches sending me up to buildings I built above me, I fall through floors and even my freighter floor etc. They should make proper missions with a way for players to create missions. You know something other than fetch quests.
after I got to a certain point in the quest, every single jump to a different system gave me a glyph as soon as I enter the system. I warped 16 times and had them all within a matter of minutes it was really nice
Good advices. The only thing I disagree with is power. What you can to to build a huge farm of Gold\activated Indium: 1. Find the respurse hotspot 2. find the nearest electromagnetic power hotspot 3. Build base computer between them 4. Build the power generators and stretch them to the farm by making a few long wires. Why this is better than solar panels+batteries: 1) costs way less variable resourses than solar panels setup 2) takes FAR less building parts. In case not everybody knows - each base has a 3000 parts upload limit. Exceed it and the base will becoming non-uploadable. That's a bummer in case you wanna build a small town or something. And there is even worse 20000 parts global limit for ALL of your bases combined per save file. So the more efficient you are with your building parts - the better. Thanks for the video! I know it's a few years old now but almost everything still applies today!
Glyphs Legitimately from the first couple hours. As you hit stations, talk to any travellers you find, get the location of their grave but leave it alone (write down the name of those systems) When you have a few (6 or more preferably) go to one of those graves, save, and quit out completely. Load in and do Nothing else but take the glyph, and go to the station - then start teleporting to stations at random to get more glyphs. When you load a fresh save, the bonuses-for-teleport que is cleared (everything is qued with something like a 1% chance). When you take the glyph, you bump it to a high chance as a teleport onus. Each time you tele, the chances fall some - so as they get low enough it is a hassle to keep searching for a glyph, go collect another one from a grave to boost the % chance again. Technically, you can get all 16 of them w/o ever seeing a traveller by warping back and forth between the first 2 stations you go to, but it would tend to take a very long time.
Here's a money tip: Get as much sodium as possible, find an outlaw system, raid every outlaw freighter and recharge shields with the sodium (Sentinels don't come into outlaw territory and pirate ships are rare) take any contraband and illegal items and sell them in a normal system. Use the money to reset your reputation with passports.
so you say its a "big mistake" to farm instead of buying resources? ahm okeeeeeeeeeeeeey ... . Sure for some it might be faster, but exploring and collecting on the way gave me more than enough to build whatever i want
Yes but its rather inefficient and you could easily spend time grinding other things more beneficial such as upgrade modulus, better ships, and such. a few thousand compared to over a million wont break the bank. extreme case, my mom has 30+ hours and is still on the first planet with less then 20 million and struggles to afford most things by using cobalt as her main source of money.
That's the real joy of this game. I'm like you. On a new save I'll generally start out with a small farm, usually for crafting Liquid Explosives, since I find that the most fun for me to build, then build it up as it makes money for me, while at the same time having fun progressing the story lines and exploring - all that good stuff. But that's not to say any one way is better than any other. Everybody has their own preferences, and there really is no 'proper' way to play the game. It's whatever suits your fancy.
@@darianbarber3763 There is truth in this, but also at a certain point "you do you" applies. If people are having fun and don't care if it's most efficient, I'm not going to be overly critical in a game that is almost entirely a singleplayer experience.
awesome video dude...just start NMS in VR yesterday...most guides i see are late game stuff, or full like episodic guides spread over ten, 30min videos...you came in and went straight to dht epoint...do this thing...don't waste time on this other thing
I like the video. I did see some "mistakes" that even I've done before but I like the challenge. Anyways, I was wondering if you could give me some building tips on making a space base? Love the content, keep at it!
There are videos out there for doing that ... I tried to make one myself at the edge of space and the base doesn't render. Someone told me that there is a cap you can't build over 1000 high and have it render. Also the best tip is to turn off build base restrictions so you can build stuff with out a base computer and just build a ramp up. I haven't tried it again since the last failure, but I switch to building a full base including bio domes due to a quick of the game
@@ronpetersen2317 Wait, so there's an option on PS4 to turn off build restrictions?! Welp, I'm stupid. Thanks for the tips, I didn't even know there was a build height cap for rendering.
@@ericjohnson1335 I am not sure about on the PS4 ... but on the PC there is a file basically in text you can go in and just edit with notepad. I found out about the height cap for rendering the hard way. I watched other people's videos on making a space base and thought I did it similiar but I guess it was a tad too high. There is a point you get so high your oxygen depletes in seconds and you can't build past that point .... officially. If I were you I would experiment with heights first then relog and see if it renders or not. The other way to build a space base without altering build restrictions is put a computer down and claim the base and start building up with ramps. You might have to set a second base part way up. But when you get to the heigth you want you might be too close to the second base to set the third and final base. when you hit that point you just build away from the base with flat squares until you are far enough away to set one. It will be a bit past the area you can't build anymore but you can still stand within the build area and build out until its far enough to do the final base.
Just started my second profile. I made it 50 hours first time around. Hadn't played in 1 year. Started last friday and I've logged about 20 hours. I got lucky and the first system I was on was abundant with ancient bones. With in about 6 hours of gameplay I had accumulated about 8 million units. I also had an extremely planet with stormCrystal's. I'm so much further this time in half the time spent thanks to fossils and storm crystals.
I fee like it's worth it to find a power source for the electromagnetic generator if you want to get really crazy with your base-building. It is such a pain dealing with the solar panel/battery combo for large bases. On the other hand, if you just have a small base, the solar panels won't be too much of a hassle.
Big giveaway going on right now: www.instant-gaming.com/en/giveaway/KHRAZE
Good luck :)
Did your community sexually inspire you to make this vid? Lol.
KhrazeGaming do you ever play in VR?
that website steals code and keys, and takes money away from devs. I would try doing a steam giveaway not a pirate website
KhrazeGaming wait umm how do you find your ship when your far away
Actually I have a crazy mistake I made that doesn't seem right at all.
I started building this mega base on a paradise world and I flattened the top of a mountain and started building this mega castle and temple and was planning on building so much more but whenever I progress the build and upload it and save game and log out for the night or literally any reason I log out when i come back online the fricken mountain has basically reformed burying all my hard work in Rock and frustrating me to the point I've basically given up trying to continue the build until the issue is resolved or I find a new planet with the same conditions or better conditions that has a mountaintop that is already flat.
my biggest mistake is just getting lost in the game lol... im so into it that I don't realise it's been 6 hours and I should go to bed now lmao
Lmao same
I did this last night lmao been off on Christmas shutdown, and started back to work this morning.. 😂 Here goes Monday on 3 hours of sleep. 🤦♂️
@@gogglez61 same af bro 😂
Hard. Same with me and all my buddies, lol.
Felt
Here's a mistake: Don't build a Communications Station near your base like I did. You can never remove them, and if you include a typo, your sign will forever say "Welcome to my bse" like mine says.
I learned like you, in the hard way.
Understood ty 😂
Thanks to the person who messaged me! What you do is put another comball far away on the same planet, the one stuck in your base goes away.
All your bse are belong to me
@@easyrain9453 Didn't work for me.
Here is some tips I learned early on:
1. Start base building early, not big advanced bases, but rather a return point with plenty of storage space. This will be a big timesaver since you wont have to take up inventory space, simply get most of the notable materials from planets you visit, go to the space station, teleport back to your base, store, teleport back to where you were. This saves you a lot of time because you end up having thousands of the different materials after playing just a little bit. Sure the big mansion like bases with all the right tools and tricks and farms are late game but just a storage facility early on really does a lot.
2. Indeed upgrade your multitool scanner with 3 S-class scanner upgrades. The money yield you get from scanning fauna and flora on a planet are very very useful early on as pocket money ;)
3. Scan everything, flora, fauna and minerals. Why? On the anomaly there is an npc that will reward you nanites based on new scans, its random what he requests sometimes its minerals, other times its planets. But you get a sizeable reward of nanites if you remember to talk to him once in a while.
4. Following no.3 there is also an npc on the anomaly that will do the same nanite reward but for milestones. So once you see you have achieved a couple new milestones, go talk to him on the anomaly and he will give you nanites for litterally playing the game.
5. Find 1 decent ship that has a little power and a decent storage capacity early on. Use this ship for most of your gameplay early on. Once you have broken your first 100m you can start looking for high grade ships or simply upgrade it yourself.
6. Get a freighter. The first one is free if you save the captain in an ambush! Dont make the mistake I did and take the first you see. You can simply forego getting the first freighter for free and wait for the next encounter. (I get a "save the freighter" encounter once every like 3-4 systems) Freighters are mission terminals and storage space BUT also a garage. You can have multiple starships and switch between them there.
7. Do most of the main mission if not all early on.
8. Buy ion batteries and life support capsules. Having a stack of each in your inventory will boost your survival time when exploring new planets.
9. Get droppod coordinate data, repair the pod AND GET THE TECHNOLOGY / CARGO upgrades. These are the most expensive ones to buy on space stations so save money and get them there.
10. REMEMBER TO UPLOAD YOUR DISCOVERIES. YOU GET NANITES YAY. (do remember if you want to rename something, do it before the upload as you cant rename it after uploading)
11. A lot of planets have trading posts, with landing pads. From your ship next to the change perspective button there is a "scan for trade outposts" that will allow you to see if there is one on the planet and where it is. Landing on the landing pads will save you launch fuel and the post provides shelter as well as a trade terminal.
12. Bad weather will happen, if all else fails caves will save you, you will not lose health from environmental factors in there and will rely on your suit life.
13. Storage facilities on planets can be nuked from your starship and the materials will be added to your starship inventory, fly away but not into space and sentinels wont find you, its free stuff at no expense other than a flyby.
14. Manufactoring facilities are GREAT. They have special recipes in them that cant be learnt anywhere else. These recipes are what all the cool kids are doing. You can nuke the locked door from your ship, wait for sentinels to stop caring then land and loot the place. remember to solve the puzzle correctly and when rewarded choose the "blueprint" choice.
15. Echoing no.13 if you have a wanted level from sentinels (its like gta stars) do not try to escape into space, the buggers have their own fighters and they are worse than pirates.
16. If you melee and immediately use your jetpack you get a forward speed boost. Makes travelling on foot a bit easier, especially with sprint and jetpack upgrades. (sprint into melee into jetpack for big woosh)
There are plenty of others but these are the 16 I could think of right off the bat. Have fun exploring.
12. You can create your own caves with terrain manipulator.
legend ❤️
thanks. I saw the jetpack trick on videos, but I didn't know how to activate it.
You saved me 13min
thanks man
Imo, this game is best enjoyed just figuring out your own way to achieve what you want, I watch a lot of these videos for entertainment and just being aware of how others play, but I feel like following a specific guide on starting out kinda kills the whole wonder and discovery aspect. In the end, if you're limited on time, you can still have fun following a guide, just be missing out on a potentially memorable experience.
Hmmmm all tho it dose bug me finding out I went and got money a hard way lol hahahah
Got the game like 2 weeks ago and as a newer player I totally agree with you. I had no idea the anomoly existed and when I looked at the initial research station I thought Id have the game beat in a week. Experiencing stuff like the anomoly for the first time is pure magic that I dont think Ive felt since I played Skyrim for the first time. So I can see how these videos puts all of the wonder into a kind of mathematical equation. LOVE the game tho.
Just found Elite Dangerous, don't know how I missed it all this time, but I found the space game I was lookin for. Check it out, despite the kinda dumb name, it's a seriously badass game
I’m just looking at what others did. But I’m still gonna play it my way and enjoy xD
It’s the most addicting game since Minecraft for me. And Minecraft has been our for a pretty long time.
@@pestiferousvibe4925 You actually need an engineering degree to play that game, lol.
Remember when the only thing on this list was buying the game
Flopperstein Yup. Bless Hello for actually working on this game and not just running off with the cash
bop god *Looks at bethesda*
bop god lol yeah I’m really happy with the current state of the game now they really pulled through in the end
I played since ver 1.0 nms. And i really love the way its come. Id just love to get a UI like the showed in the trailer in 2014
@@eepersneepers7872 a UI?
1:13 Anybody else yelling at the screen, "SCAN IT BEFORE YOU FARM IT!!"
Obvious newbie alert
Yes, but the other problem is that very often things you've already scanned/catalogued will show up as "unidentified" even though you did it two weeks ago. Even when you've discovered all flora, fauna, and minerals on the damn planet
Na i purposefully dont scan things cause only want ferrite dust or carbon or whatever
@@GunsAndOrRoses The right multi-tool boosts put those scans at about 72k each for flora and closer to 200k for each fauna scan.
I mean i only scan fauna and flora when i have s class scan modules or on my home planet because most of the time i dont want to be getting loads of random shit im just going to bin, i dont necessarily want to be getting little piddly amounts of dioxite or nitrogen as im farming carbon/ferrite
When you do mine resources with the Terrain Manipulator, set the beam to the smallest size possible for the best yields. It makes a huge difference. When it comes to frigates for your fleet dont waste time searching for S class frigates, buy them C Class, they rank fast. You'll ideally want 6 frigates of each type and each frigate with good/balanced stats and personnel other than its main stat. AND you can land on your frigates to get rewards from them!
Wish I knew this earlier lmao... I've spent over 2 hours searching for an S class frigate for nothing
Natural S-class ships have a tendency to have better stats overall than ones that have gone through the ranking system.
@@SeiMinuet the stats improve as the ships rank even once the reach S class
Set the beam to the smallest size? How? Frigates for my fleet? What fleet? It’s impossible to do any of these without money! All the getting money tutorials are for those WHO ALREADY HAVE MONEY! I’m really trying hard to like this game and these tutorials but you all seem to leave out very important info
@@wopi_b_nooghty I got a freighter for free after saving it from pirates.
Menu:
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My biggest mistake was clunking up my inventories with junk thinking "I'm going to need that later".
This happens every game like this lol
As soon as I found out I could add inventory slots to my Exosuit, I made it a point early to maximize my Exosuit inventory. That way I can have every single possible mineral and resource available, JUST IN CASE lol
@@logicaldude3611 how do you even do that?
@@logicaldude3611 been playing for maybe a week, still don’t know much.
@@Jesusluvz space stations and the...well you should be far enough In the story to be able to summon "it" but if your not then I wont say it.
Basicly, there is one vendor who will have a blue hologram of your backpack, buy that. But be careful, they get expensive early game.
This game has really turned brilliantly. It's amazing to see how it has come along. I'm glad that the creators didn't give up
still full price at $79.99 in the store
@@killwalker wait for discount
It was never a bad game.
That's debatable but it becomes more buggy with every update, crashes all the time now not to mention it keeps glitching you into stuff in permadeath like freighters ect it's pretty broken.
@@djorngougenhimer7455 Yeah they should fix the ship clipping through other things, I got stuck on the sentinel capital ship once 'cause the ship tried going away automatically but to the wrong way
Mistakes? I haven't even started playing it properly. My entire game is all mistakes :))
😁
HAHA so true! I'm having fun playing, but have no idea what I'm doing... or why.
Yeah, went all in on Extraction, which apparently is a big mistake.
Same
You can only experience it for the first time once ........so feel free to make a plethora of mistakes !!! Lol. I died 15 times on my first planet before i realized I needed to fix my multi tool . I put 100 hours into the game before I realized to put upgrades beside each other . Have fun , thats all that really matters . I wasted hour after hour getting high and cruising in my ship. No Mans Sky is the ultimate game to do whatever you want . Dont be pressured into trying to beat the game and don't feel pressured to have this or that by a certain time . Infinity and Beyond !!! Lol. Name a planet Woody and one Buzz and name the system Toy Story . Good luck and have fun .
i love exploring and wasting time in this game. Its just beautiful
Same. I just fly around and explore. So much fun.
Khraze: A lot of you have started watching my No Man's Sky videos
Captions: a lot of you have started watching my gnome and sky videos
Grappler Guy wait is this No Man’s Sky?
@@harryswingler5009 No it's actually Gnome And Sky
😂
@@love2fight205
No, this is Patrick.
Vehicles seem to be overlooked by the community a lot. Once I get access to the Nexus it would be the first thing I would prioritize. It resolves environmental hazards, which makes storm crystal farming and underwater travel easy. It basically covers all the map basics and is a very easy way to discover drop pods to increase inventory. It vastly increases a player's inventory. The first thing I do when I drop on a planet is to build the generic pad so I can summon any vehicle, this doesn't require a base to be built.
I've got that many upgrades now that Extreme planets don't faze me that much lol as well as movement modules, haven't used vehicles in quite a while tbh
The only point i see to vehicles is on survival or permadeath because of the resource limitations, in normal its just unnecessary, hazards are not even a slight problem if you do a little sodium farming or just buy a couple thousand from the space station making hazards negligable and even the fastest exocraft isnt much faster than you with good movement modules and the melee jetpack speed exploit. Especially. Not worth the time spent getting the resources to build it which arent alot granted but still, if you arent on a paraffinium deposit planet it means you gotta go to a different planet then go back to the planet you want to farm on... not worth it.
@@jacobely6826 not worth it? You telling me that you literally never drive any vehicle but the starship?
@@Hackerman-bd9hq No, not really... when i have 6 s class movement modules (which is easy to get) i see almost no use for the vehicles.
@@Hackerman-bd9hq I think the inventory capacity update allowing you to carry 10k resources per slot really killed the need for exocraft seeing as you can carry 96 different resources with a fully upgraded exosuit and 10k in each slot... thats a crazy amount of capacity that i don't really like.
Thank Internet Historian for this most recent spike hehe
That's why I bought it lol
Their decision to add quality VR support came at a good time, what with the recent surge in VR popularity.
That’s 100% the reason
Liquid Jonathon i bought it because it was on sale. lol
This. Bought it on release, played for 12 hours, resumed my save 4 years later after seeing that video. Had 9 billion units....
I remember buying this game at disc traders for like $3 only a year after its release. The game is way different now. They really put time into fixing this game and making it better. It's worth a try and don't be surprised if you think you've only played for an hour but look and realize it's been 3
Had it on release and was super dissatisfied. Bought it for the switch and that one hour turned into 6 sitting next to the wife while she watched her tv shows. Next thing she asked is aren’t you ready for bed? Lol the time-sink is real
Only the really haven't, they added more stuff, sure but it's exponentially more buggy and unstable now then it was when it launched.
Crashes all the time, not to mention getting glitched into objects like your freighter on permadeath..... Which oddly doesn't happen nearly as often when you aren't playing permadeath.
Bro guilty no such thing as an hour play in this game ! Just started now im 5 hrs in already ! Some of the best community as well
I absolutely love this game's narrative format. Confusion, freedom, ignorance. It's beautiful and the hand-holding is minimal.
11:41 i found a great way of making nanites, you just need a lot of refiners and patience
just buy a lot of Residual Goop from some pilots on the station(they sell it very cheap) then convert it all to viscous fluids, then living slime, then runaway mould, then nanite, but you get like 2k of nanites for each 10k of residual goop, and it takes like 2 hours
Found this out 100 hours in and was so mad but it is a great way to farm nanites
You now get that stuff from all the broken technology laying around, which also give you nanites.
I think 10k goop takes like 2h to turn into nanites😂
Save your slime
@@mysticmike9778 and get prepared to waste your life waiting for it to be ready
Not a mistake but a really awesome moment between a veteran and a rookie. I was on the anomaly for the second time ever when I spotted another player. I got excited and used my wave emote and he ran over to me and gave me 3 items. AI valves or something like that. Anyway, my broke struggling ass went from 0 to 150,000,000 in a heart beat!! Wish I could remember the traveller-friends name
I wish random people gave me materials worth 150 million, instead no one talks in chat and no one answers my questions about the game, though I do sometimes get some stuff if I ask which is nice.
@@LocalSpeckOfDust i feel like the numbers of people who give free stuff increased massiv i'm someone who invest in big stasis farms (each15.600.000) and then gave it away because i had caped money (had 400statis) and then give each player 10 of each i were in the middle and NOONE reacted no one even cared i gave up for a while till yesterday where 2 different people gave highly valuable items to everyone and there were so many happy players motivated me to start the rampage ones again
@@phosphorius7537 I didn't quite understand that. You have a farm, earn tons of money, had the maximum amount of money you can hold and then gave players 10 of an item worth alot of money, but no one reacted, but yesterday you saw 2 people give everyone items worth alot of money and then you were motivated to start giving out stuff for free again? Also, do you know why the community in-game is so dead? Every single time I'm at the anomaly, literally no one talks except 1 or 2 people SOMETIMES in a language I don't know. Doesn't matter if I talk, ask questions, ask for items, etc. Sometimes someone answers or gives me what I need, which I am happy for, but usually no one ever talks.
@@phosphorius7537 I don't know HOW to talk to other players to thank them for stuff they've given me (like 10 gravitino balls once), I've tried. I know it makes me look like an ingrate.
@@robertabarnhart6240 emote to them like thunps up make visible that you are happy when i see that i'm also really happy ^^
Here’s a mistake I was guilty of: using the terrain manipulator on full size to mine resources. I didn’t realize that it’s a constant rate of material gathering.
Wait what??? You can change the size?
I dunno how its determined exactly, but from the sounds of it, using the flatten option (what i was doing for gathering metals) is possibly the worst way to collect
wait what thats stupid i guess im using the small size now
You get a much higher yield if you use a smaller mining area by pressing, i think L1 on ps4, to decrease the mining size.
Is it bad I had no idea this was a thing
Your NMS vids are a giant help, 70 hrs into my first playthrough!! I'm watching all your content from years back, thanks so much and please keep pumping these out!!
This game needs time, don't rush. 😍
The beauty of NMS is that you can take all the time in the world and still have something that you can be doing.
Weather it be learning new techniques in building or just exploring these lovely planets.
Always something
Be careful about following vids that are a few years old. Stuff gets changed every update.
If you are just starting, one of the best approaches to unit-making is to upgrade your multi-tool scanner. Don't worry so much about the range, look at the xxxx% you gain for flora and fauna. Go to a planet surface and start scanning! The more you improve your scanner the more units you will make.
This is confusing. Where does it show a % gain for flora and fauna, and why does that matter? How do you profit from that...? Thanks for any replies
@@storm8260 Ha! This game has changed so much in six years. It's actually changed since I wrote this because now you get a 'mineral bonus' as well as flora and fauna. If you install a module and hoover over it with your mouse you will see you have +xxxx% bonuses to all three. If you can get all three to +9000%, you can make some cash! I'm never really concerned with the range bonus.
@@storm8260 When you install a technology module upgrade into the scanner, it shows the increase in credits earned per scan, like "+6000% fauna" or "+8000% Flora", etc. when you hold the cursor over that particular slot. I went from 200 units per mineral scanned to around 52,000 per scan, when I installed an upgrade module found randomly on a planet. Easy to get nearly half a million per scan of rare fauna.
Awesome thanks found some
Yup, that's how I made most of my early money.
I just started my journey with this game and i don't understand a thing xD Im just running around clicking buttons, but i love the atmosphere.
Punintended?
A neat tip. The base teleporter can be teleported to even without power, but cannot teleport back without power.
I really think that I found the PERFECT planet!!
Strom crystal / Natural cemetery with ancient bones / activated indium.
Just wow.
When you are in Strom you farm crystal and when you are not in a storm time you farm bones it Juste give you 2x more time to farm money
Keep your eyes open for an area that has A-class or better activated iridium deposits that are within a couple hundred [units of measurement] from a power source. Set up a decent sized mine, and good luck spending all your cash afterwards.
@Tim Dev I do this with wiring looms. 500 of them makes about 8m per warp
@@dudeguy8686 how do you find it?
@@valenesco45 you'll need the Survey Device upgrade for your multitool, as well as the Indium upgrade for your ship's hyperdrive. Warp to a blue star, and look for a planet with activated iridium. Then walk around the planet, checking your survey device for mineral deposits, preferrably one with an electical field nearby. Scan the deposits until you find an activated indium spot and set up shop. An S-class spot is best, but A-class is still pretty good, and any class for the electical field works. An extra suggestion is to build yourself an exocraft, as the worlds with activated materials are pretty dangerous to walk around. Also, it can take some time to find the perfect spot, but well worth it afterwards.
@@dudeguy8686 I have an upgrade scanner for the exocraft that scans positions for depots, but when i find one what should I do?
As someone who has stuck around since day 1 I am absolutely in love with it. It’s changed so much so many things for the better and intricacies. Honestly I am so happy to see the game picking up speed years after dropping
No Man's Sky in VR (PSVR) is awe inspiring!! It's a life changing experience.
Yes it is .... I'm playing it on my quest now but psvr was awe inspiring enough to make me repurchase the game for pc .... one thing I don't miss about the psvr tho is no thumb stick lol
Just make sure you change the settings from teleport to free motion.
My biggest "mistake" was not using save beacons...or really i feel it is HG 's mistake. I assumed points of interests like settlements and colossal archives would ALWAYS stay in your map for a planet (i opened a bunch of planetary charts). I lost the spot that had a multitool i wanted and had to spend hours to find it again. Save Beacons leave a marker to find these spots again, since waypoints arent actually WAYPOINTS. And you can color code beacons yourself.
Good to know, I expected them to act just like the ones on waypoints (started playing after 4.0 released) and thought "why get those if I can save by entering and leaving my ship?". Typically I've been taking screenshots of interesting locations that I might want to visit again from inside the ship with the coordinates visible.
0:04 I thought you said "sexually inspired" and I kept needing to go back to hear what you said
what !?? It's not ?!? Why am I here then ?
I knew what he meant but it's what I heard the first time too
Well english is not my native language, so I still don't know what was he trying to say?
@@thejaraf He's saying "it's actually inspired"
That's what he said he just played it off.
Biggest mistake I ran into, was traveling from place to place. I didnt realize I could go into orbit, use my pulse engine then travel to the other side of the planet. I was LITERALLY waiting hours as I flew across the planet for about the first week.
Been there done that, anyone who says otherwise is lying.
@@chaoticglitched Fair enough. I did originally play in early Beta. No tutorial :D
Haha legend
That is retardation
Only when exploring new areas, but breaking Atmo is the coolest thing. Finding random spots to land and explore. I wasted a lot of time just looking for dinosaur planets haha
I'm around 18 hours into the game by now. I've been doing a ton of grinding, earned around 10 million units, found and repaired an A-class ship and multi-tool. And I didn't even know about the Anomaly station until yesterday. Until now I thought the main quest line was optional, but I guess its more like an introduction to the games mechanics and exocraft/ship systems.
I learned by accident recently that if you process residual gloop and then keep processing the products then you eventually end up with nanites. All this time I was dismissing residual gloop, and passing right over it when it was offered for sale, but it is the cheapest way I've found yet of getting a lot of nanites - other than actually going somewhere and getting them from those wall devices or wrecked machinery.
Even as a veteran with more than 600 hours, I find myself forgetting about guild rewards. In every system’s space station, there is a guild envoy. If you have a high enough rank in the respective guild, you can talk to this envoy for a reward. There is no penalty for claiming one, and the rewards can be quite good, especially for early-mid game. I still talk to them for the warp hyper cores and larval cores. Also don’t forget that larval cores can be processed for nanites.
I have figured out almost every way to exploit the economy in this game, but I still prefer to earn by doing missions and building my guild rep, as it feels more game-play like than sitting around refining all day.
@@fredhurst2528 Or waiting for crops to grow.
I'm a Vet yet completely ignored the 3 lol i know what im doing now also I cheat and just buy ships and sell the upgrades from the ship when you scrap them lol
@@LycanWolfGaming Can you explain this to me, I have a damaged ship in my freighter that I found on a planet, but how do I sell the components or upgrades ?
@@sniggzy you take the ship to a Space Station and on the side where the exosuit, exocraft etc merchants are, to the left next to the apperance changer, there is another one that will allow options for your ship
Something iv learnt. The Minotaur is the best exocraft for exploring extreme planets, it can also go underwater and is immune to all weather conditions. Doesn’t need to have shields recharged like the other exocrafts and the jet pack recharges extremely fast, more so when fully upgraded.
And with ai upgrades, it becomes your body guard
Brilliant, thanks man. I’m 60hrs in and only just worked out buying resources is way quicker than mining. The chlorine farm, and crashing the market is definitely something I’m gonna do though.
Regarding the gathering of Storm Crystals, a tip for that.... try and get them on hot extreme planets, as during the storm (the only time you can gather them) you get a lot more bang out of your jetpack. It lasts for a super long time in the hot storms, making it way easier to travel around and gather even more. Especially if you max out your heat resistance, then the weather barely bothers you and you just get the bonus jetpack time. :)
bruh internet historian really put this game on
The game put it on by itself
@@toppu10animes the game tripped before it started to run, and then internet historian gave it wings
@@RjGoombes actually thank hello games for not abandoning it after its initial backlash. One single person did not make this happen. So don't be so dense and give credit were its due.
@@DJB10T1C I literally did lmao. I said hello games picked up where they failed and fixed things. But to say IH did nothing is more dense.
@@RjGoombes Where did you say that? , also I never said anything about IH so that last statement you made has nothing to do with me.
I was sold on this game as soon as you showed mE a FREAKING STARGATE, Colonel O'Neil would be proud
A note on glyphs, when you reach a certain part in the story, you learn a glyph everytime you warp to a new system.
I have a bonus tip for late game: you can have only 3 of a system improvement PER TAB. So that means that, for example, you can have 3 hyperdrive upgrades in the technology tab of the ship and 3 in the inventory tab of the ship and they all apply. Idk if it is a bug or not (is this intended?) but it's useful. On this same point, if you save then reload the stock of the technology vendors in space stations restocks. So if you found a S class upgrade somewhere and you need to buy 3 of them you can buy one, save, reload and then buy another.
Started 2 weeks ago already 50 hours in
I always look for RUclipsrs to help me with the games I play and you seem to be the best one doing no man's Sky content. Subed.
Thanks for this, I love this game & have spent hours doing things the long hard way, like mining the hell out one single planet, just for what turns out to be a common resource on the market. I didn't realise how easy unit making could be with the chlorine.
As much as I love a good economy scam, I actually really enjoy the grind. I never enjoyed just maxing everything out as soon as possible. I'm not saying that is wrong of course! People can play however they feel like it. I'm just saying people these days just want to get everything right away and I of I did that I would stop playing the game after I did. I like the feeling of accomplishment.
I'm just starting out, after owning the game since the pre-order. Life got in the way and I totally forgot about it. So maybe in 1000 hours I might go crazy.
TLDR; Mining and farming and base building is not a mistake.
Old video but I got into it again and I'll just leave 2 tips.... 1) to farm nanites go to the anomaly and take quests to kill monstruocities, grab all the eggs as each egg gives you 250 nanites when refined. 2) rush an indium drive and build an indium mining farm, doesn't matter if it's ugly you just want the indium to sell to the ship traders as they don't influence the price in systems (DONT SELL TO THE STATION !!). Congratulations now you can buy every resource and item easy and can get nanites fast
I like how you're tossing in strategies rather than just making this strictly a 10 mistakes video. ✊ good looking out
In new playthroughs I generally go for scanner upgrades as soon as possible. Takes almost no time to scan the plants and animals in your immediate surroundings when you land on a planet, and with even one S class upgrade that can net you a few 100k per planet. With 3 upgrades you can easily get 1 to 2 mil per planet that way.
I use the “orbital bombardment” strategy, just put the infra knife on a ship with lots of storage and fly across a dead planet, shoot the ground and it will collect the small rocks on the surface getting thousands of ferrite dust, dyhydrogen crystals and other resources
oh thats what the infraknife is used for I see ... :D
Here’s my tip from playing this game since 2016: sell excess commodities , keep all resources in a cargo slot , and keep building materials (microprocessors , metal plates , etc.) in the freighter
I have just hit 100 hours and I still don't know anything I feel like I don't have a clue. I just like walking around cool planets and looking for buried tech and dinosaurs
I found a planet named it Quantamopolis, built a small base & built a small mountain around it . Shit is interesting asf .
One of the things I wish I knew is having the Phase Beam and its upgrade. Basically turns your C class fighter into an unkillable tank. Also, don't waste nanites buying the other weapon blueprints. Instead do the main campaign until you unlock the base side-missions from Apollo.
You will have to do some errands for the Overseer and Scientist and eventually you will have an armorer. This one is the easiest to progress with and unlocks a lot of blueprints.
Make your own infra knife accelerator and only buy the upgrade blueprint (and of course build it). Again, even a C class fighter will be an absolute destroyer. Phase beam recharges shields, the upgrade makes the recharge even more broken (just a tap or two restores your whole shield) and the other weapon quickly dispatches unshielded enemies.
Also in the latest version you can scrap multi-tools next to Tethys so it is a nice source of money next to crashed ships. Claim them, only repair them to get them to work and scrap them.
“Oh, and if you find a room full of eggs, don’t shy away, give one a shake. Those little face-huggers are worth more than this ship.”
I’m really glad they still let you split upgrades on your ship inventories. My fighter was straight up greased lightning, doubled up phase beam and acceleration modules. I was “farming” nanites by hunting pirates as well as doin a bit of pirating myself... interesting to see they added solar panels to power your base. I always liked No Man’s Sky because I’m an off grid survival enthusiast, and not only do I really appreciate that level of realism, but I’m excited a game like NMS exists to raise awareness about the importance of renewable energy sources (you can’t necessarily find Plutonium on every planet). Can’t wait to get panels set up out here so I can cruise around the universe again.
I wish they had windmills for power, though. Some of the planets I've discovered have really nice winds that would be handy for generating power.
When expanding your slots, upgrade cargo slots first because it has double the amount of stacks.
When getting to space stations, buy the tech slots since they are the cheapest. Upgrade the cargo slots with drop pods since they cost tons of money.
Biggest struggle I have in No Man's Sky is the same struggle I have in life. I don't know what to do with my time.
edgy or just cringe? i don’t know the word for this
If you suck at life then you’ll suck at this game .
Played on release and we all know what that was like...
Came back start of last year was pleasantly surprised
And now I’m coming back again and there’s so much going on I’m lost 😂 thanks for these videos man your helping people no only get into the game but helping old players find there feet again, good work 🤙
Also Internet Historian kinda helped reuniting this game's players
That video is the one reason I gave it a shot. I'm about a month in and 75 hours played and I've barely even scratched the surface. Biggest game I've ever seen and it's not even close.
Yo that chlorine tip is inane. Being able to just print money like that and then being able to buy it all back and sell it in another system is crazy. Thanks!
I don't recommend #2, but the other suggestions are great. I'll only add that you always want to make sure your modules should be stacked in a square to make the most of the bonuses.
I love the game, its amazing - I really think its just the best space game right now. You can do everything and its just fun in general to spend time on.
Another tip. Gold is your best friend. Happen to be on a planet next to a gold node? Take it. Flying through asteroid fields fire at them rocks as your passing through. You’ll be racking up tons of money in no time. Don’t stop to farm
It though get it as your passing through. Mixed with other stuff you’ll be rich in no time.
all us people with new VR rigs :) thanks for the content!
Also the Internet Historian made a video on how Hello Games has been continuing to make updates since launch, making it into a playable (and good) game
10:30 - Actually, you can cheese it a little to get power to your Mineral Extractors.
First, I had a Mineral Extractor for Silver with the Electromagnetic Generator being like 400 to 500u away. I would mark the location of the Electromagnetic Generator with a marker, and placing a Signal Booster at the location (in case I accidentally lost the custom marker).
I just would build basic wooden wall or floor as I make my way to the Electromagnetic location. Doing this expands the base range, and doing it enough will let you reach the Electro Generator. I know you don't have to, but I usually connect it to a battery at each location. I then make multiple electronic wires going from the Electro Generator to the Mineral Extractor.
Sure, it might be a pain to do so, but in doing so, I never have to worry about them stop working as they always have power. On the very rare chance I somehow have too much power draw from 1 Electromagnetic Generator, then I can always make more. It's an investment that pays off, especially if there are multiple Mining locations around. I could have a Silver Deep Level Mining in one location. Then, I'd have the Electromagnetic Generator like 400 to 600u away. What's to say I might not have a location another 300 to 500 away for a Gas Extractor? Both locations could be powered by the same electromagnetic generator. However, I'd probably make a 2nd base at the Gas Extractor making it easier. Having a landing pad at both locations (or a short-range teleporter) would be a plus.
Just an extra tip I can add to this one.
big tip: the fleets that naturally show up in a system, if you attack them you can make up to 3 million in 10 mins, a lot more fun than running back and forth from station to station as well
just make sure that you dont care about your relations with whatever lifeforms are in that system
Biofuel reactors are perfect paired with your little-used teleporters. I often have them set up near points of interest, and rather than hooking in a solar power & battery system, you simply throw 3 or 4 carbon into it, open the teleporter & go.
I use them to charge up my batteries so I'll have power while the solar cells are charging.
when you find out the roamer can run over biological horrors:
so anyway i started Running over
Could you do an updated version of this guide for 2022 now that freighters and economies have changed a little. This was great, thank you! I learned a lot!
Every planet I find with ancient bones I rename it "Ancient Bones" since it's such an easy way to earn money... It's also the ABSOLUTE best way for early players to earn MILLIONS..
biggest mistake I was doing was forgetting about I can purchase exosuit inventory upgrades from each space station as they were kinda expensive when you first visit them. in no time you can afford dozens of them. Also remember to buy cheaper tech slots first for all the tech you use instead of general slots.
Soooooo helpful! I'm only on about 40 hours so far and I've been mining asteroids to make "big" money. I also had no clue about the reactive markets.
I did the same when I first started playing, gold/silver/platinum seemed so lucrative. Economy crashes are awesome though, and what i've found that's the easiest item to trade (early - mid game) is wiring looms. Once you have enough cash to buy 40 or so, move from system to system selling what you have and then buying them right back (adding what the stations have), being sure to upgrade your suit along the way. Looms are traded at every station, so you'll always be able to increase your stock, and the price difference between buying/selling the stack is pretty massive.
The only more efficient way of making money is building an activated iridium farm. It's a costly investment to build a decently sized mine (in both cash for materials, and time in finding a suitable location), but then money no longer becomes a problem.
The real beauty of the game is that you can play it however you prefer, and my preference is cheesing as much as possible so that I can focus on building/collecting.
@@dudeguy8686 another awesome tip, thanks man!
Btw, for anyone interested, cobalt can also be used in a similar process as the chlorine and oxygen in a refiner.
Cobalt is also always sold by the vendors. You can market crash twice per system, because the planet and the space station have different economies
@@Brodrick32 Wait do you need to exploit twice a system? If you upgrade your scanner money is not a problem. Getting more of what you don't need it silly. Oh look I have a billion dollars. Sadly, It's worthless there is nothing to buy.
40hrs in and I'm obsessed. Thanks for the videos dude.
Ive been playing since release. Every mission done, everything maxed... Once you get to a certain point you realize the wealth you can accumulate doing almost nothing outstrips anything you can do through gathering by leagues.
I have an S class launch thruster recharger and i litteraly don't need to make launch fuel anymore. Especially with efficiency thrusters.
if the same just would work for my balls
You don't need to upgrade your hyperdrive. The freighter can jump to any star color without upgrades so upgrade the freighters hyperdrive instead, you can get over 1000 ly per jump
I've heard the tip (multiple times in multiple recent videos from various players and even the wiki) that finishing a campaign and travelling to a different galaxy prevents you from returning to the old one for the most part, but I finished the Atlas and Apollo quest lines yesterday, picked a Lush galaxy(Eissentam), and can still use space station teleporters to return to any station or base I've visited in the past (Euclid). Seems like a new feature that hasn't hit the grape vine yet.
BigNorman14 I actually started playing by joining my older brothers game, it placed me in his galaxy and starting star system and planet, but because I finished the main story before him, he was still in the old galaxy and I was able to get back by teleporting to him (I don't remember if it was a base of his on a planet or what, but I know one of us had to join the same game just so I could get back, now he can also play in that galaxy and he isn't even done with the main story)
Intergalactic Teleporting was introduced when BEYOND dropped. Prior to that it was impossible to travel between galaxies. It may have been in the NEXT update, but I think it was in BEYOND. At any rate, it's a fairly recent development.
When it comes to planet resources, usually going for a moon is best as they are smaller and everything is more densely packed together. This includes Ancient Bones.
I’m playing a new save after 2 years, and I’m playing now so keep it up...
Hey a good way is to find subterranean relics and they drop tetra colbalt and if you refine a stack (which is 5) you will get 750 ionized colbalt that was mine main way of getting units now I have a A class indium farm.
ifeedonfear I’m kinda new after returning to play the new version of the game. Got a good few hours and I’ve been selling these as junk! I didn’t know you could refine them. Thanks
Np
You are actually required to use the biofuel reactor at the beginning of the game and you only need to put ten carbon in it to complete that part of the tutorial mission 😉
KJ PC Gaming, yeah, but the problem is that it uses ALL of the carbon you have on you all at once (up to 3500) just to produce one hour of power... honestly, I feel that it shouldn't require that much, or at least take JUST what is in your suit and not your cargo/starship/exocraft/storage container slots (what ever you are closest to that has carbon in it), I only know it does that because I accidentally did that myself, but I helped out friends by warning them to make sure every thing that could use carbon to recharge it, made sure that it was all fully charged before using the dumb thing
@@MrEli768 no, you can put only 10 carbon in. You only have to use it for one base teleporter one time to satisfy the mission, and you can reduce the amount your using down to ten before you drop it in. If you're on pc it's the S button. Not sure on PS4 or Xbos, but I can find out. I actually use the biofuel reactor at every temporary or short term base because it's cheap and fast to build and like i said, it only takes 10 carbon to teleport somewhere :)
@@MrEli768 It definitely needs to be reworked, but after you pick up your stack of carbon you can keep splitting the stack to get down to a more reasonable amount. Totally a problem that you can't pull out the excess AND if you dismantle the generator those resources are just POOF gone instead of being refunded like the refiner.
Made the mistake of putting in a ton of carbon when I thought i could just turn it off or remove the carbon. Man that pissed me off, what a terrible design.
Tip Re. Dont bother with the Aliens... Unless you want an early game living ship. If you are invested in getting your first living ship as soon as possible, the Aliens are THE quickest way to get your portal running. Also you only need around 12 or so of them.
0:04 “Sexually inspired by a lot of us”? Well thanks, I guess
Actsexually
As a PS4 Pro player, super jealous of your stack limits.
sweet. I've wasted about 30 hours of my life farming and not using solar panels/batteries.
thx man
Watched lost in space the Netflix adaptation has me wanting to get into this now!
Surge of new players might be due to Internet Historian’s recent video.
I just wish there was more fleshed out content. I love the building aspects ... but there are WAY too many bugs. I had cave bases fill in, glitches sending me up to buildings I built above me, I fall through floors and even my freighter floor etc. They should make proper missions with a way for players to create missions. You know something other than fetch quests.
Yep. Watched the video, saw that it's 50% off on Steam. Bought it.
after I got to a certain point in the quest, every single jump to a different system gave me a glyph as soon as I enter the system. I warped 16 times and had them all within a matter of minutes it was really nice
Dude. You are the best. Keep the content flowing.
Good advices. The only thing I disagree with is power. What you can to to build a huge farm of Gold\activated Indium:
1. Find the respurse hotspot
2. find the nearest electromagnetic power hotspot
3. Build base computer between them
4. Build the power generators and stretch them to the farm by making a few long wires.
Why this is better than solar panels+batteries:
1) costs way less variable resourses than solar panels setup
2) takes FAR less building parts. In case not everybody knows - each base has a 3000 parts upload limit. Exceed it and the base will becoming non-uploadable. That's a bummer in case you wanna build a small town or something. And there is even worse 20000 parts global limit for ALL of your bases combined per save file. So the more efficient you are with your building parts - the better.
Thanks for the video! I know it's a few years old now but almost everything still applies today!
Wait... the eggs give stuff?! What other lies have I been told by the council? =.=
Been playing for a month and already dumped 80 hrs into it. Looove this game! I've been recommending it to everyone
Started a week ago, loving it
Glyphs Legitimately from the first couple hours.
As you hit stations, talk to any travellers you find, get the location of their grave but leave it alone (write down the name of those systems)
When you have a few (6 or more preferably) go to one of those graves, save, and quit out completely.
Load in and do Nothing else but take the glyph, and go to the station - then start teleporting to stations at random to get more glyphs.
When you load a fresh save, the bonuses-for-teleport que is cleared (everything is qued with something like a 1% chance).
When you take the glyph, you bump it to a high chance as a teleport onus.
Each time you tele, the chances fall some - so as they get low enough it is a hassle to keep searching for a glyph, go collect another one from a grave to boost the % chance again.
Technically, you can get all 16 of them w/o ever seeing a traveller by warping back and forth between the first 2 stations you go to, but it would tend to take a very long time.
Here's a money tip: Get as much sodium as possible, find an outlaw system, raid every outlaw freighter and recharge shields with the sodium (Sentinels don't come into outlaw territory and pirate ships are rare) take any contraband and illegal items and sell them in a normal system. Use the money to reset your reputation with passports.
so you say its a "big mistake" to farm instead of buying resources? ahm okeeeeeeeeeeeeey ... . Sure for some it might be faster, but exploring and collecting on the way gave me more than enough to build whatever i want
Yes but its rather inefficient and you could easily spend time grinding other things more beneficial such as upgrade modulus, better ships, and such. a few thousand compared to over a million wont break the bank. extreme case, my mom has 30+ hours and is still on the first planet with less then 20 million and struggles to afford most things by using cobalt as her main source of money.
That's the real joy of this game. I'm like you. On a new save I'll generally start out with a small farm, usually for crafting Liquid Explosives, since I find that the most fun for me to build, then build it up as it makes money for me, while at the same time having fun progressing the story lines and exploring - all that good stuff.
But that's not to say any one way is better than any other. Everybody has their own preferences, and there really is no 'proper' way to play the game. It's whatever suits your fancy.
@@darianbarber3763 There is truth in this, but also at a certain point "you do you" applies. If people are having fun and don't care if it's most efficient, I'm not going to be overly critical in a game that is almost entirely a singleplayer experience.
awesome video dude...just start NMS in VR yesterday...most guides i see are late game stuff, or full like episodic guides spread over ten, 30min videos...you came in and went straight to dht epoint...do this thing...don't waste time on this other thing
My biggest mistake was watching a video called "10 biggest mistakes" that didn't tell me a single mistake. wtf?
Wow, a top 10 guide for new players for any game that’s actually useful. Thank you
I like the video.
I did see some "mistakes" that even I've done before but I like the challenge.
Anyways, I was wondering if you could give me some building tips on making a space base?
Love the content, keep at it!
There are videos out there for doing that ... I tried to make one myself at the edge of space and the base doesn't render. Someone told me that there is a cap you can't build over 1000 high and have it render. Also the best tip is to turn off build base restrictions so you can build stuff with out a base computer and just build a ramp up. I haven't tried it again since the last failure, but I switch to building a full base including bio domes due to a quick of the game
@@ronpetersen2317 Wait, so there's an option on PS4 to turn off build restrictions?!
Welp, I'm stupid.
Thanks for the tips, I didn't even know there was a build height cap for rendering.
@@ericjohnson1335 I am not sure about on the PS4 ... but on the PC there is a file basically in text you can go in and just edit with notepad.
I found out about the height cap for rendering the hard way. I watched other people's videos on making a space base and thought I did it similiar but I guess it was a tad too high. There is a point you get so high your oxygen depletes in seconds and you can't build past that point .... officially. If I were you I would experiment with heights first then relog and see if it renders or not.
The other way to build a space base without altering build restrictions is put a computer down and claim the base and start building up with ramps. You might have to set a second base part way up. But when you get to the heigth you want you might be too close to the second base to set the third and final base. when you hit that point you just build away from the base with flat squares until you are far enough away to set one. It will be a bit past the area you can't build anymore but you can still stand within the build area and build out until its far enough to do the final base.
@@ronpetersen2317 I'm intrigued by this, I shall attempt it tomorrow after I work on my void egg
Just started my second profile. I made it 50 hours first time around. Hadn't played in 1 year. Started last friday and I've logged about 20 hours. I got lucky and the first system I was on was abundant with ancient bones. With in about 6 hours of gameplay I had accumulated about 8 million units. I also had an extremely planet with stormCrystal's. I'm so much further this time in half the time spent thanks to fossils and storm crystals.
Simplesmente o melhor guia de No Man's Sky, apenas. Thanks for the hints, dude! ;D
I fee like it's worth it to find a power source for the electromagnetic generator if you want to get really crazy with your base-building. It is such a pain dealing with the solar panel/battery combo for large bases. On the other hand, if you just have a small base, the solar panels won't be too much of a hassle.
Wait...this game has stargate type glyph system for travel?....
I just started playing again, has this been in the game a long time?