Amazing video, great job! I loved the game, I've beaten it 3 times already, on hard, jp hard and jp hard ng+. On my second playthrough I found out that when you do a full charage attack, and she does 2 spins, and if you miss on the first spin, but hit a normal enemy on secod one, then it will be a 100% delimb on all normal enemies, including the brown ninjas from the final levels. So I used it as much as possible. There's also a fun combo tactic that I saw many people use against the black and white ninjas, where you throw a flame granade on their back, and then you hit them so that they'd bounce into flames, then you hit again and they bounce again until the flame runs out or ninja dies.
I saw someone do this flame bounce after I made the video and I found it unreliable to pull off but cool. That's the thing with a video like this is that you learn new things that are cool but then they aren't in the video. If I went back to this game I'd be a bit rusty but I'd still like to do a brief section of the game to show off a new loop for the double katana guys. Full charge, shoot for 2 head staggers, full charge etc it's a loop too and much faster but you do risk chip damage. Team mates can mess up combos by triggering ai responses but that new loop is more reliable with a team. Things too like using a legless enemy to trigger your grenade, very situational but cool if you pull it off. I think maybe I didn't impress just how good charge attack is too because it isn't necessarily clear when you start out just how useful that move is, it should almost be your most used sword attack. It's that good.
Oh you would've played the patched version, lucky you and your bonus move. You could've shot your pistol while sliding and then cancelled the slow recovery for that move by holding block, whereas we from before couldn't do any of that. Glad this helped!
Great insight into the combat system, thanks! Steam reviews grow increasingly unreliable, since most people play it as a cover shooter and complain "gun too weak, sword too strong", not understanding that this is the purpose. It's not supposed to be realistic, guns are just stagger tools to allow you to come close, where the slashing begins. I'd say this game reminds me of Vanquish in how generally misunderstood it is
Yeah vanquish is the point of reference for me too, you can play them both as cover shooters but you'd be missing out on the things that make them unique and fun. Guns are also combo extenders and for de-limbing too. Game is sold as a budget title these days it's hard not to recommend now.
It's tricky because I really enjoyed it but I'd still give it a 7, even though I'd rave about how fun and exciting it is. It just crashed too much, needed more weapon and more importantly enemy variety, a few unlocks to make people stick around. Those 4 out 10 reviews will always happen no matter what, this sort of game wants you to dig for your fun and they don't even have a spoon.
Because the "so many sick moves" are 1 button press situational finishers, the core combat system is repititive and basic, only 4 combos with no real room to create custom combos, 1 melee weapon, there is no way we can live in a world where games like devil may cry exist and still enjoy this.
@@CinematicTactics I know what the finishers are, but those are fun too and they give you a chance to take a breathe and plan your next move, so they have gameplay utility as well. Just the other day I was fighting a group of guys and I shotgunned a guys legs off. He set off a grenade which then blew up and stunned the group of dudes and then I did a finisher chain on them. Thats sick nasty and you won't convince me otherwise
@@jimjam694 Hearing about the performance problems breaks my heart because I had a great performance on PC and loved this game. I feel like I'm one of the few people who got to experience it was meant to be played. This game is a 7 or 8 in my book, but I've been craving something like this for so long it gets bumped up to 9 or 10 for me right now.
Cool tech. I'm definitely going to apply some of it the next time I play. Looking forward to seeing what other cool things people figure out in the long run. At the very least, this should make Japanese Hard Mode a little easier.
Thanks for showing me some new tactics, this game is my guilty pleasure. It is weird to love something this much, but wouldn’t recommend it to my gamer friends. They don’t like an old school challenge
Video makes it look easy. I'm mostly fighting the camera and the terrible controls. I don't know why modern games don't let people remap the controls to something better. I particularly hate how the kick attack is tied to the left stick and the finisher is a weird two-button with the same hand press.
You get used to it but I hate left stick clicking too. Games lately have been patching in remapping long after I've put the original controls into muscle memory. It helps that I've played stuff like this before.
This game is a sad story. It is definetely fun and has a lot of good things, but a lot of bad things too. It has suprisingly decent story and worldbuilding, realy fun combat, yet everything has some kind or rushed and unpolished feel to it. If this game had bigger budget and more stuff it would've been an absolute banger.
Yep, games like this are always sad cases. People compare this to vanquish or Godhand but its budget was probably much lower and those games didn't get a sort of hate wave low budget games tend to get.
man, they could probably use that budget elsewhere and make the it stylish art style instead of hyper realistic one. kinda make it look less polished than even that of vanquish
Just make up your own story like I did. Woman's brain put in a 7ft tall robot, mind wiped. She police. Humans dressed as bots used as slaves. She police discovers. Man different police cover up discovery by try kill woman police. Woman kill man but left alone. Man police trap her. She phone ersatz son, real son gone but no memory, she cry.
That's like 90% of action gaming lol. Seriously though it's clear to me they put a lot of thought into these things. Block cancelling doesn't happen by accident, things like that are put into the game on purpose to either make the game feel more responsive or to add depth to the game. When I stunlock the ninja it's because they intentionally put in a counterattack window that requires timing to hit. What I'm doing there is a very basic version of what you can do to exploit that window. You don't get that hit for free and it can go very badly if you mess it up. When it comes to gun and sword chaining there's details that let you know they thought about that too. There are only so many sword hits before the enemy exits hitstun and can counter. There are also only so many gunshots before the enemy counters. I have to place my shots in the head or I get punished. I also still have to dodge other enemies. When it comes to killing the big guy using all that stuff together then I have to burn meter to pull that off easily. So there's resource management involved there too. I also of course have to counter correctly. This game isn't perfect but the combat system is surprisingly open and that gives you a good deal of freedom in how you play. The things you exploit here take skill and timing and if they weren't in the game then it would be a much more shallow experience. Most of these types of exploits I would hope to see in any good action game.
August? I've known people to quit because of him. It's funny because on very hard the last boss is tough but first time through it plays out like you say.
@jimjam694 very hard? Like Japanese hard ? I didn't beat it on Japanese hard but i didn't play it on normal. Idk I literally only had a hard time on the 2nd boss like I lost so much and I was worried the rest would be like that but the next boss was simple. Or maybe I got better haha
Hey can you make a video on august or whatever his name is, on hard or higher. He is just like the lady at the end of devils third and I put down the game there and here too.
There's another youtuber that has a no hit video. Master ninja ryu. Personally my own boss runs are very lazy and sloppy, I don't think they look good but they are effective and quick. For that reason I won't make an August video but I will give you my lazy guy method in writing. 1st phase. Dodge attack, dodge attack, dodge attack, over and over. Nothing else. Don't use your brain even a bit. Push dodge, then push attack. What's on screen is not important. He'll die, he probably won't even try to hit you. 2nd phase. He has no gun, you do have a gun. Shoot him with your gun and don't go near. You could even do this with your pistol. Laziest no skill method I could think of, it'd make a pretty lame video because there's not much to it. Many rate him as the hardest boss so don't be discouraged.
You know the part I don't get is how the gaming community and press has little to no memories of the past... None of the mechanics in this game are new... It's all been done... Hell I'm currently playing a game considered trash tier...bound by flame... Which allows you to cancel out of all of your attacks with block/parry... In fact, it's the only way to get through the game using to handed weapons... Since the stance lacks a dodge /roll. And just yesterday I was giving another go to the lost Deadpool game... Which allows you to go straight from multi -chained combos into ADS... Allowing you to air juggle knocked back enemies... All these things eluded the gaming press and douchebag gamers... To give this game a crap review...😏
Yeah when I start playing a game like this I just run through all the stuff that worked in similar games. Then go through testing how enemies react to certain moves and so on, I don't mind if I die doing that. I don't know, I think it's an older gaming generation thing. Action games are made to be very intuitive now where before I think we were expected to know more genre conventions and be open to having to learn new complex mechanics. Now having to learn how to play is treated like a design flaw. People get so mad at dying now, I don't get it. At least that's how I see it. That and there's nowhere to discuss figuring out how a game works which makes it tough to get started.
Combat in this game looks super fun
Nice guide.This game is honestly a masterpiece, very replayable and fun.
Masterpiece? No. Good? Meh
Amazing video, great job! I loved the game, I've beaten it 3 times already, on hard, jp hard and jp hard ng+. On my second playthrough I found out that when you do a full charage attack, and she does 2 spins, and if you miss on the first spin, but hit a normal enemy on secod one, then it will be a 100% delimb on all normal enemies, including the brown ninjas from the final levels. So I used it as much as possible. There's also a fun combo tactic that I saw many people use against the black and white ninjas, where you throw a flame granade on their back, and then you hit them so that they'd bounce into flames, then you hit again and they bounce again until the flame runs out or ninja dies.
I saw someone do this flame bounce after I made the video and I found it unreliable to pull off but cool. That's the thing with a video like this is that you learn new things that are cool but then they aren't in the video. If I went back to this game I'd be a bit rusty but I'd still like to do a brief section of the game to show off a new loop for the double katana guys. Full charge, shoot for 2 head staggers, full charge etc it's a loop too and much faster but you do risk chip damage. Team mates can mess up combos by triggering ai responses but that new loop is more reliable with a team. Things too like using a legless enemy to trigger your grenade, very situational but cool if you pull it off.
I think maybe I didn't impress just how good charge attack is too because it isn't necessarily clear when you start out just how useful that move is, it should almost be your most used sword attack. It's that good.
This helped me out so much. Just finished it on Hard, great game. Thank you!
Oh you would've played the patched version, lucky you and your bonus move. You could've shot your pistol while sliding and then cancelled the slow recovery for that move by holding block, whereas we from before couldn't do any of that. Glad this helped!
Great insight into the combat system, thanks! Steam reviews grow increasingly unreliable, since most people play it as a cover shooter and complain "gun too weak, sword too strong", not understanding that this is the purpose. It's not supposed to be realistic, guns are just stagger tools to allow you to come close, where the slashing begins. I'd say this game reminds me of Vanquish in how generally misunderstood it is
Yeah vanquish is the point of reference for me too, you can play them both as cover shooters but you'd be missing out on the things that make them unique and fun. Guns are also combo extenders and for de-limbing too. Game is sold as a budget title these days it's hard not to recommend now.
How does a game where you can do so many sick nasty moves get such bad reviews?
It's tricky because I really enjoyed it but I'd still give it a 7, even though I'd rave about how fun and exciting it is. It just crashed too much, needed more weapon and more importantly enemy variety, a few unlocks to make people stick around. Those 4 out 10 reviews will always happen no matter what, this sort of game wants you to dig for your fun and they don't even have a spoon.
Because the "so many sick moves" are 1 button press situational finishers, the core combat system is repititive and basic, only 4 combos with no real room to create custom combos, 1 melee weapon, there is no way we can live in a world where games like devil may cry exist and still enjoy this.
@@CinematicTactics I know what the finishers are, but those are fun too and they give you a chance to take a breathe and plan your next move, so they have gameplay utility as well. Just the other day I was fighting a group of guys and I shotgunned a guys legs off. He set off a grenade which then blew up and stunned the group of dudes and then I did a finisher chain on them. Thats sick nasty and you won't convince me otherwise
@@jimjam694 Hearing about the performance problems breaks my heart because I had a great performance on PC and loved this game. I feel like I'm one of the few people who got to experience it was meant to be played. This game is a 7 or 8 in my book, but I've been craving something like this for so long it gets bumped up to 9 or 10 for me right now.
@@dudestep like I said "situational" im not trying to convince you otherwise but your comment said "why are they getting such bad reviews" I answered
Cool tech. I'm definitely going to apply some of it the next time I play. Looking forward to seeing what other cool things people figure out in the long run. At the very least, this should make Japanese Hard Mode a little easier.
Sup fractal
I wasnt feeling this game at first, but i wanna give it another try . Gonna keep in mind the tips from the video .
Thanks : D
It's only a short game, hope you have more fun now!
Thank you for this! This game is difficult as hell and this guide will help me a lot
Thanks for showing me some new tactics, this game is my guilty pleasure. It is weird to love something this much, but wouldn’t recommend it to my gamer friends. They don’t like an old school challenge
Nah me neither, it's for a certain type of person and I know they aren't it. Very arcadey and that's not the fashion now.
"I feel guilty for liking a type of game design that isn't popular anymore" come on
Great tech, I'm definitely using this
Have fun!
Video makes it look easy. I'm mostly fighting the camera and the terrible controls. I don't know why modern games don't let people remap the controls to something better. I particularly hate how the kick attack is tied to the left stick and the finisher is a weird two-button with the same hand press.
You get used to it but I hate left stick clicking too. Games lately have been patching in remapping long after I've put the original controls into muscle memory. It helps that I've played stuff like this before.
Bruh where was this vid before I bet the game 🤣 good vid tho
Thanks man wish it could have got to you sooner too. This game is so fun when you know more tricks.
cool ! watching this after i just finished normal mode, looks neat :)
Thank you that's the response I was hoping for!
Wish I saw this video before I completed Japanese Hard.
Legit my thought when making this was that everybody that could use this will find it too late.
WD looks like what Devils Third wanted to be.
Nice, i want to try this game. Im looking for a good action combat game. One question, do you recommend keyboard or controller??
You would be able to aim much better with a mouse surely. I use a controller but I don't have a choice.
Game of the year tbh
Thanks!
This game is a sad story. It is definetely fun and has a lot of good things, but a lot of bad things too. It has suprisingly decent story and worldbuilding, realy fun combat, yet everything has some kind or rushed and unpolished feel to it. If this game had bigger budget and more stuff it would've been an absolute banger.
Yep, games like this are always sad cases. People compare this to vanquish or Godhand but its budget was probably much lower and those games didn't get a sort of hate wave low budget games tend to get.
@@jimjam694 godhand kinda did doe in 2005 at least
@@2emo2function From critics it did but players loved it. These days I feel like the average player is more like the average critic back then.
man, they could probably use that budget elsewhere and make the it stylish art style instead of hyper realistic one.
kinda make it look less polished than even that of vanquish
omg you can use Bullet Time Aim without full meter?!
Cool
Kill Bill Volume 1 😄
Good stuff. Now if someone could explain to me the story I’d actually be able to understand this game 😆
Just make up your own story like I did.
Woman's brain put in a 7ft tall robot, mind wiped. She police. Humans dressed as bots used as slaves. She police discovers. Man different police cover up discovery by try kill woman police. Woman kill man but left alone. Man police trap her. She phone ersatz son, real son gone but no memory, she cry.
Most of these look like oversights and exploiting the enemy AI.
That's like 90% of action gaming lol.
Seriously though it's clear to me they put a lot of thought into these things. Block cancelling doesn't happen by accident, things like that are put into the game on purpose to either make the game feel more responsive or to add depth to the game.
When I stunlock the ninja it's because they intentionally put in a counterattack window that requires timing to hit. What I'm doing there is a very basic version of what you can do to exploit that window. You don't get that hit for free and it can go very badly if you mess it up.
When it comes to gun and sword chaining there's details that let you know they thought about that too. There are only so many sword hits before the enemy exits hitstun and can counter. There are also only so many gunshots before the enemy counters. I have to place my shots in the head or I get punished. I also still have to dodge other enemies.
When it comes to killing the big guy using all that stuff together then I have to burn meter to pull that off easily. So there's resource management involved there too. I also of course have to counter correctly.
This game isn't perfect but the combat system is surprisingly open and that gives you a good deal of freedom in how you play. The things you exploit here take skill and timing and if they weren't in the game then it would be a much more shallow experience. Most of these types of exploits I would hope to see in any good action game.
Tell me why this game difficulty spike is wild . 1st 2 boss were hard especially the 2nd one then I preceeded to beat the last 3 on the 1st try hah😂
August? I've known people to quit because of him. It's funny because on very hard the last boss is tough but first time through it plays out like you say.
@jimjam694 very hard? Like Japanese hard ? I didn't beat it on Japanese hard but i didn't play it on normal. Idk I literally only had a hard time on the 2nd boss like I lost so much and I was worried the rest would be like that but the next boss was simple. Or maybe I got better haha
@@komlat253 yeah that's right, on j hard the end boss is tricky.
Hey can you make a video on august or whatever his name is, on hard or higher.
He is just like the lady at the end of devils third and I put down the game there and here too.
There's another youtuber that has a no hit video. Master ninja ryu. Personally my own boss runs are very lazy and sloppy, I don't think they look good but they are effective and quick. For that reason I won't make an August video but I will give you my lazy guy method in writing.
1st phase. Dodge attack, dodge attack, dodge attack, over and over. Nothing else. Don't use your brain even a bit. Push dodge, then push attack. What's on screen is not important. He'll die, he probably won't even try to hit you.
2nd phase. He has no gun, you do have a gun. Shoot him with your gun and don't go near. You could even do this with your pistol.
Laziest no skill method I could think of, it'd make a pretty lame video because there's not much to it. Many rate him as the hardest boss so don't be discouraged.
You know the part I don't get is how the gaming community and press has little to no memories of the past...
None of the mechanics in this game are new... It's all been done...
Hell I'm currently playing a game considered trash tier...bound by flame... Which allows you to cancel out of all of your attacks with block/parry... In fact, it's the only way to get through the game using to handed weapons... Since the stance lacks a dodge /roll.
And just yesterday I was giving another go to the lost Deadpool game... Which allows you to go straight from multi -chained combos into ADS... Allowing you to air juggle knocked back enemies...
All these things eluded the gaming press and douchebag gamers... To give this game a crap review...😏
Yeah when I start playing a game like this I just run through all the stuff that worked in similar games. Then go through testing how enemies react to certain moves and so on, I don't mind if I die doing that. I don't know, I think it's an older gaming generation thing. Action games are made to be very intuitive now where before I think we were expected to know more genre conventions and be open to having to learn new complex mechanics. Now having to learn how to play is treated like a design flaw. People get so mad at dying now, I don't get it. At least that's how I see it.
That and there's nowhere to discuss figuring out how a game works which makes it tough to get started.
Also that deadpool game was fun, janky but it was a surprise.