The fact that the suspect after being shot at 3:22 is sitting there choking on his own blood trying to say help just highlights this games attention to detail! I can’t wait to see this game grow. This is the type of shooters we need!
@@Grionlam Sad, people are so fucking lazy that they put more value into a Games rank or playing a game cause it's trendy than actually playing it cause they enjoy it it is what it is I guess lol that makes sense though when this game blows up and succeeds which it will as all games with good community's do
Would be dope if they set up a system to let you know you have someone hand on your shoulder. So people don't have to turn around to know people are stacked on them
They have it in Zero Hour, you just press a buttong when near a team mate and he hears a "taptap" on his shoulder (with the sound panned on the shoulder that was tapped) it's really simple and it works even in the clunky zero hou so they could easily add it here.
Has anyone encountered enemy prefiring at doors yet? In marine corps, we'd always have combative targets shoot through door ways once opened. In prac app runs, when we used sim rounds, if we got flash banged or tear gased, we'd just fire at the door we we're posted up at. Normally targets would hunker down and light up the door the moment it was opened without hesitation. Enemies aren't dumb, they can hear you clear room from room. If you'd creek a room even the slightest, I'd fucking smoke that door in a heart beat. If they had that, that would be a unique addition giving realism to hostile Encounters.
Yeah it'd be really interesting if they reacted to things like gunshots, the inevitable sound of flashbangs going off in each and every room leading up to them, or even footprints.
So most SOP in LE is that WE can't pre-fire doors. Ready or Not has alot of civilians/hostages, so the ROE is very important to follow. As others have mentioned though the enemy will definitely light up a closed door if they hear you on the other side, Bang timing gets super important as the map develops.
It's odd, but I found it really immersive and interesting how that suspect behaved at 8:12 He had a shot on an officer and missed, so as more started pouring through the door, he kinda panics, and as he's in the open, starts running, spraying wildly, as he tries to get somewhere safe Feels like you see it happen in real shootings a lot, where individuals just unload as many rounds as they can in a general direction, while moving
There's something chilling about the part at 6 minutes where you just boot the door open, other SWAT guy just drills someone with silenced, and you just hear the thump of the body.
Fun fact: When working underground your secondary form of communication is with your hardhat's headlamps (too loud with double hearing protection and large vehicles in tunnels unless you are right next to them). If you want somebody to stop you shake left to right. If you want somebody to go away / approve that they are clear to keep going you nod up and down. If you want somebody to move towards a specific spot (the way you were using the strobe) you move the light in small cirlces at that spot - or if you want them to come to you, you do circles around them.
maybe an operations leader would be interesting, with a view of all headcams and blueprints of the buildings together with the current position of the players in order to improve the coordination of two troops in big areas. hope my english is understandable.
Yeah, but that is more like Navy SEALS operations. I don't think that SWAT have that level of equipment and preparation. I want a game like Ready or not but with Navy SEALS hehe
@@Grionlam Yes! I hope that. But they have to change and enlarge some maps, or add maps with zones in Afghanistan, Irak... And more people to play coop, maybe 8. More guns, like MP7, and better equipment. It would be amazing!
hope they add hostage takers on this game. You know, like the bad guy holding the hostage and you have to take that headshot or stay minutes trying to make him comply. And since the round always hits low because the round comes of the barrel, it would be really awesome
Idk how long I would’ve had but this is actually in the game it happened last night and it made me so excited haha. It was during an active shooter he grabbed someone and I took the shot idk how often this happens but it’s only happened 1 time in about 40 hours
@@actinganimal885 Slow is smooth smooth is fast. 2+2=4 don’t go rushing into the door/hallway low ready don’t go rushing towards any threats get good angles on doors 45 degrees 90 all the important angles
Join our discord and find other like minded players: discord.gg/karmakut Gamer CQB SOPs: - Breacher always on handle side (unless corner fed) - 1-man on hinge side (unless corner fed) - Breacher peaks, 1-man trap checks, 1-man calls no trap, Breacher throws the door - Do not zipper entry, empty 1 side first - Cross open and closed doors as little as possible - LP/Bang EVERY room after contact - Strongwall large open areas Non-Verbal SOPs (Laser or Light): - Laser/lights discipline (off when not needed) - 1-man laser/light on door = bang - 2-man laser/light on door (or in front of 1-man) = squeeze - Strobe = look here, danger, go this direction
A silent CQC clearing team has a higher shock demoralizing and effect on enemy morale than going in guns blazing. The enemy knows you are there but not knowing when or where you are coming keeps them guessing and thus creating more tension; rattling their nerves.
Not gonna lie Karma, nearly 2 years after you dropped this video and I still come back to it occasionally. You guys were really rollin in the gameplay (which I still watch), but your "Noooooooo" when they tripped the trap... as I gamer I felt that in my heart but still LMFAO 😂
a bit? i Think the Ai needs the most work right now.. it sucks in my opinion and it makes the game just average for me.. ki does not act natural at the moment.. they just stand still in corners..
Quick recommendation, try turning music off if that is an available option. I feel as if in these videos, especially non-verbal ones, it would benefit viewing experience. Even if it's just to test things out one video, it would be cool to see you giving it a go.
@@extremeheat9283 quite a few english natives would use quiet over quietly there. it's contextually unneccessary to add the 'ly' & as it's at the end of the sentence it does get dropped. as ever the 'rules' of english amount to rough guidelines in vernacular usage ^^
Ahh soo close. This was absolutely amazing, creative and immersive. Could see how much years of practice and play accumulates to moments like this. This made me wish that a new Ghost Recon could be made with its older/classic base and combined with this game and its elememts.
door wedges are OP, dont know if you are opposed to use them, but they make up for having fewer members than any actual SWAT team for one/just simply help cordon off the suspects so you can take them down methodically.
You have trained them, explaining the base of the movement and how to enter in a room, where to go, to check the traps, the importance to flash the room, avoiding a maximum the risk to be killed when you invade those rooms, and where to place themselves or to go forward when the ways splits, among many others things i've not cited. That's really nice, and i imagine you've trained them some more hours, not just those few videos, before to does that mission, and your light usage for the information without using the micro is well simple and efficient enough. After the firsts video, we (at least me), in this video, remark their progression in autonomy. :) Small sound problem, around 13:05, I think it's your pc that is spinning hard, that we can hear slightly: P ( i've almost post that sentence in french per mistake :D )
Is that the ingame music? Super cool that it kicks up a notch when guns are fired. Such a simple yet effective measure to enhance the gaming experience!
I accidentally did this challenge with 2 random person found in session for the gas station map, we just spread out and clear rooms by ourself, since we all were using none lethal weapon so no one died not even the terrorist. Complete with an s within 8 min.
A big problem I see in y’all game play y’all will be in the front of the stack at low ready that gun needs to be up so if a target presents itself you can adjust your aim and fire. I notice that suspects have their guns low ready so if you keep your gun low ready you are basically doing a Wild West duel with suspects. Someone in the back of the stack can be at low ready but as soon as they go towards a threat area they need to have that gun up on high ready.
What a coincidence just finished watching his clearing mansion video of this game and early on they did as you said but in the middle of the game someone made the comment “wow, you really do move faster at low ready” so it may be to them the cost/ benefit analysis of moving faster is a better trade off. Of course, I don’t what that analysis would look like; I don t know that much about tactics as they would. I wouldn’t even know where to start on figuring out how they would think about these things.
@@kxn5163 - That only applies to certain things. The Marine Corps taught me “Slow is smooth, smooth is fast”. The State Department taught me “Slow is slow, fast is fast”. I think combining these two methods of room entry is optimal. Getting inside the room quickly is very important. In the drills we ran, most mistakes happened at the doorway or in hallways, especially when people hesitated or took too long. Get inside the room and establish dominance. Surprise and aggressive action are your friends.
I wish they added preplanning like in old rainbow six and swat games. Also add larger team and maybe afew more difficult enemy types. Imagine how intense clearing out larger maps like an entire sky scraper or apartment block or even a mall or even an air port. You would need to coordinate like in Arma 3 lol. That would be suck and I hope this game is heading in that direction (I think it is). So far I’m loving the devs and might consider ordering the special edition in light of what happened recently that bigfry covered in a video earlier today about game/devs.
Their publisher just split with them because they added the school shooting level which makes no sense they happen, theyre tragic but you play the guys that stop it not the shooters and I can't believe Team 17 would just abandon an indie developer with such potential. This developer needs support from the community
Zero hour pve is just a much lesser version of this game IMO. I had fun in zero hour for a little while. But it got stale after about 10 hours. This game just gets better and better the more you play.
@@Joshmo1234 I am a bit of a peasant. I'll usually buy when games I'm keen on go £25-30 or less. 🙂 That's part of the fun of pc games, we don't have to pay console premium prices.
I love this without voice coms. I hope in the future, they make it so that an opposing team in PVP can hear proximity voice communications to encourage teams to speak infrequently and to make use of these tactics.
Much better than other vids. That every door needs a command and recommendation. 😂 If that was in real scenario, the suspects will much more aggressive if they commanding every fookin door. This situation is much more stealth than the others. 👌🏼
I enjoy this game and having IRL experience in room clearing helps as well. But the people I find in matches make the game non emmersive because everyone thinks they know what there doing and just run around and kind of ruins it IMO
@@purpahazzee6019 - Yeah, I'm not asking about the Devs or the AI. I wast sure if you were commenting on your play experience or the way that Karma and his team operates, and whether you were denigrating on them or not.
It looks cool but the first enemy you encounter at 2:55 gets the drop on you because of the no flashlights thing. I don't know what the damage model in this game is but in reality that could have been the end of your run right there.
Quite honestly, it seems that on every breach the guy recording gets shot at least once. In the scope of the game itself all of this is still probably fairly impressive and what not. Under "real" circumstances, this thing ends upon entering every single room. Even as soon as you pointed out.
been thinking of using the battering ram but then i think whats the point cause what if it has a trap on the door. like 0:54 you just busted that door open without knowing? and if youre not mirroring under the door then you gotta peak the door to check for wire right? and if you do that then at that point you might as well just kick or open the door
Buy Ready or Not HERE: www.nexus.gg/karmakut/ready-or-not
The fact that the suspect after being shot at 3:22 is sitting there choking on his own blood trying to say help just highlights this games attention to detail! I can’t wait to see this game grow. This is the type of shooters we need!
Especially with COD's attempts to be "gritty"
Yeah in COD you can bet body shot and your head will fly off. It’s gritty but it’s not good gritty.
I wish my friends would play this but seems like everyone I know plays just valorant and I don't get why cause it just makes them yell and act toxic
@@FallingFeeling212 trends and ranks of course, this is just how usual world works.
@@Grionlam Sad, people are so fucking lazy that they put more value into a Games rank or playing a game cause it's trendy than actually playing it cause they enjoy it it is what it is I guess lol that makes sense though when this game blows up and succeeds which it will as all games with good community's do
Would be dope if they set up a system to let you know you have someone hand on your shoulder. So people don't have to turn around to know people are stacked on them
Use the Key T for your teammates head cam until then
They have it in Zero Hour, you just press a buttong when near a team mate and he hears a "taptap" on his shoulder (with the sound panned on the shoulder that was tapped) it's really simple and it works even in the clunky zero hou so they could easily add it here.
@@sirzebra would be dope for sure also maybe hand signals that you can keybind like f1 to f10
It could be something as simple as a hand icon in the corner of your screen or something
When you're the 5th man in a 5 man stack and you feel a hand on your shoulder
Has anyone encountered enemy prefiring at doors yet? In marine corps, we'd always have combative targets shoot through door ways once opened. In prac app runs, when we used sim rounds, if we got flash banged or tear gased, we'd just fire at the door we we're posted up at. Normally targets would hunker down and light up the door the moment it was opened without hesitation. Enemies aren't dumb, they can hear you clear room from room. If you'd creek a room even the slightest, I'd fucking smoke that door in a heart beat.
If they had that, that would be a unique addition giving realism to hostile Encounters.
From what I’ve seen, enemies will prefire doors even before they’re opened if they hear you on the other side.
Yeah it'd be really interesting if they reacted to things like gunshots, the inevitable sound of flashbangs going off in each and every room leading up to them, or even footprints.
That would be awesome. In Alien Isolation the alien would also respond to you if your microphone picked up your nervous giggle.
So most SOP in LE is that WE can't pre-fire doors. Ready or Not has alot of civilians/hostages, so the ROE is very important to follow. As others have mentioned though the enemy will definitely light up a closed door if they hear you on the other side, Bang timing gets super important as the map develops.
I once had swan kick the door only to have him get blasted up immediately
Dev please see this. It means: HAND SIGNAL is in great demands
SAY IT LOUDER FOR THE PEOPLE IN THE BACK
And glowsticks
This.
@@sd91499 they have glow sticks already
Yup, just look at intruders. Thats the kinda thing I’d want.
It's odd, but I found it really immersive and interesting how that suspect behaved at 8:12
He had a shot on an officer and missed, so as more started pouring through the door, he kinda panics, and as he's in the open, starts running, spraying wildly, as he tries to get somewhere safe
Feels like you see it happen in real shootings a lot, where individuals just unload as many rounds as they can in a general direction, while moving
There's something chilling about the part at 6 minutes where you just boot the door open, other SWAT guy just drills someone with silenced, and you just hear the thump of the body.
Fun fact: When working underground your secondary form of communication is with your hardhat's headlamps (too loud with double hearing protection and large vehicles in tunnels unless you are right next to them). If you want somebody to stop you shake left to right. If you want somebody to go away / approve that they are clear to keep going you nod up and down. If you want somebody to move towards a specific spot (the way you were using the strobe) you move the light in small cirlces at that spot - or if you want them to come to you, you do circles around them.
absolutely CANT get enough of this game man. good stuff
maybe an operations leader would be interesting, with a view of all headcams and blueprints of the buildings together with the current position of the players in order to improve the coordination of two troops in big areas.
hope my english is understandable.
Would be cool to have someone play as TOC
Yeah, but that is more like Navy SEALS operations. I don't think that SWAT have that level of equipment and preparation. I want a game like Ready or not but with Navy SEALS hehe
@@tomasgiu8194 they can add that mode, it doesn't mean the game need to be linear in SWAT only. This game is pretty tactical
@@Grionlam Yes! I hope that. But they have to change and enlarge some maps, or add maps with zones in Afghanistan, Irak... And more people to play coop, maybe 8. More guns, like MP7, and better equipment. It would be amazing!
I would love to see something like a commander mode in BF4
hope they add hostage takers on this game. You know, like the bad guy holding the hostage and you have to take that headshot or stay minutes trying to make him comply. And since the round always hits low because the round comes of the barrel, it would be really awesome
Idk how long I would’ve had but this is actually in the game it happened last night and it made me so excited haha. It was during an active shooter he grabbed someone and I took the shot idk how often this happens but it’s only happened 1 time in about 40 hours
"Pop quiz asshole" shoot the hostage 🤣
@@fritzlzkidz lol speed
SWAT 4 has something akin to this, on that note. Though you can usually just toss a grenade
They probably will add it at some point. There's even a shooting dummy in the kill house that's a hostage taker
16:55 this is just brutal
Grim killed a man.
@@EdwardsHavoc87 you could say it was pretty GRIM
This gameplay reaks "Slow is smooth, smooth is fast."
Real life is smooth game is not
@@actinganimal885 Lmao wow looks like it went over your head😂
@@Kizz217 don’t catch your point?
@@actinganimal885 Slow is smooth smooth is fast. 2+2=4 don’t go rushing into the door/hallway low ready don’t go rushing towards any threats get good angles on doors 45 degrees 90 all the important angles
Amen to that
Join our discord and find other like minded players: discord.gg/karmakut
Gamer CQB SOPs:
- Breacher always on handle side (unless corner fed)
- 1-man on hinge side (unless corner fed)
- Breacher peaks, 1-man trap checks, 1-man calls no trap, Breacher throws the door
- Do not zipper entry, empty 1 side first
- Cross open and closed doors as little as possible
- LP/Bang EVERY room after contact
- Strongwall large open areas
Non-Verbal SOPs (Laser or Light):
- Laser/lights discipline (off when not needed)
- 1-man laser/light on door = bang
- 2-man laser/light on door (or in front of 1-man) = squeeze
- Strobe = look here, danger, go this direction
It'd be interesting to have Zeus like mod. The opfor has a birds eye view and the ability to direct the bots.
A silent CQC clearing team has a higher shock demoralizing and effect on enemy morale than going in guns blazing. The enemy knows you are there but not knowing when or where you are coming keeps them guessing and thus creating more tension; rattling their nerves.
My man Karmakut takes tactical shooters to a whole other Dimension.
Yes, But clearing rooms non - verbally and only using visual cues is another level. It shows an over all cohesiveness between karma and his squad.
16:45 I hope you practiced those pro strats hahaha
Not gonna lie Karma, nearly 2 years after you dropped this video and I still come back to it occasionally. You guys were really rollin in the gameplay (which I still watch), but your "Noooooooo" when they tripped the trap... as I gamer I felt that in my heart but still LMFAO 😂
Void Interactive: *Puts a ton of work in to VOIP and 3d sound*
Karmakut: "Hehe flashlight go brrr"
This game is amazing, even using AI team mates. A bit of work on the AI civilians and suspects and this game will be golden
a bit? i Think the Ai needs the most work right now.. it sucks in my opinion and it makes the game just average for me.. ki does not act natural at the moment.. they just stand still in corners..
My AI teammates think they're John WIck.
Quick recommendation, try turning music off if that is an available option. I feel as if in these videos, especially non-verbal ones, it would benefit viewing experience. Even if it's just to test things out one video, it would be cool to see you giving it a go.
*Has a clean run for 99% of the mission*
Trip Wire: “I’m about to end these officers’ careers… and their lives.”
Awesome gameplay.
I love the flashlight communication. They need to out in a wheel you pull up to give orders with hand signals.
Nice Team work! Everyone was focused and concentrated. The Communication was awesome. That was truly immersive, i never ate my chips so quite!
@Exhithronous Probably meant quietly lol
@@extremeheat9283 quite a few english natives would use quiet over quietly there. it's contextually unneccessary to add the 'ly' & as it's at the end of the sentence it does get dropped.
as ever the 'rules' of english amount to rough guidelines in vernacular usage ^^
I wish i had 5 buds that could do this! Great work and fun to watch!
I play with a friend who doesn't talk and we did a few mission as a team of two not talking, lots of fun
Can’t believe I found you in this comment section lol. I’m Pvt Parts on Steam.
I like that Karma mows down a guy then says 'hands up'
Ready or Not is an experience @3:08 hearing the guy you just bapped dying on the floor is brutal
Ahh soo close. This was absolutely amazing, creative and immersive. Could see how much years of practice and play accumulates to moments like this.
This made me wish that a new Ghost Recon could be made with its older/classic base and combined with this game and its elememts.
That would be awesome, I miss the old Ghost Recon days.
@@EdwardsHavoc87 unfortunately ghost recon and rainbow six is dead since rainbow 6 raven shield and the original ghost recon
@@fernandoferraz2057 yea man, dark times are upon us now.
door wedges are OP, dont know if you are opposed to use them, but they make up for having fewer members than any actual SWAT team for one/just simply help cordon off the suspects so you can take them down methodically.
Snow and I were carrying them.
They wedged a door off the rip
You have trained them, explaining the base of the movement and how to enter in a room, where to go, to check the traps, the importance to flash the room, avoiding a maximum the risk to be killed when you invade those rooms, and where to place themselves or to go forward when the ways splits, among many others things i've not cited.
That's really nice, and i imagine you've trained them some more hours, not just those few videos, before to does that mission, and your light usage for the information without using the micro is well simple and efficient enough.
After the firsts video, we (at least me), in this video, remark their progression in autonomy. :)
Small sound problem, around 13:05, I think it's your pc that is spinning hard, that we can hear slightly: P ( i've almost post that sentence in french per mistake :D )
Is that the ingame music? Super cool that it kicks up a notch when guns are fired. Such a simple yet effective measure to enhance the gaming experience!
I feel like it actually takes away from the viewing experience, especially in non-verbal videos like this one.
@@valek8331 how so?
This was pure flow of the best variety. Good mates, good game, good time.
I have seen alot of diffrent play through on this map specifically and to my suprise non verbal communication has been the most efficient.
I accidentally did this challenge with 2 random person found in session for the gas station map, we just spread out and clear rooms by ourself, since we all were using none lethal weapon so no one died not even the terrorist. Complete with an s within 8 min.
Love how at 14:30 you drop a dude and then yell, "police, hands up!". Hilarious!
A big problem I see in y’all game play y’all will be in the front of the stack at low ready that gun needs to be up so if a target presents itself you can adjust your aim and fire. I notice that suspects have their guns low ready so if you keep your gun low ready you are basically doing a Wild West duel with suspects. Someone in the back of the stack can be at low ready but as soon as they go towards a threat area they need to have that gun up on high ready.
What a coincidence just finished watching his clearing mansion video of this game and early on they did as you said but in the middle of the game someone made the comment “wow, you really do move faster at low ready” so it may be to them the cost/ benefit analysis of moving faster is a better trade off.
Of course, I don’t what that analysis would look like; I don t know that much about tactics as they would. I wouldn’t even know where to start on figuring out how they would think about these things.
@@Michael-Jara slow is smooth smooth is fast. Doesn’t matter how fast you move, you are just rushing into bullets.
@@kxn5163 - That only applies to certain things. The Marine Corps taught me “Slow is smooth, smooth is fast”. The State Department taught me “Slow is slow, fast is fast”. I think combining these two methods of room entry is optimal. Getting inside the room quickly is very important. In the drills we ran, most mistakes happened at the doorway or in hallways, especially when people hesitated or took too long. Get inside the room and establish dominance. Surprise and aggressive action are your friends.
If this game gets good mod support, we may have found the game of 2022.
It has a decent mod support, ATM you can change the visuals, audio and i think a bit more. Its a solid foundation build on
I wish they added preplanning like in old rainbow six and swat games. Also add larger team and maybe afew more difficult enemy types. Imagine how intense clearing out larger maps like an entire sky scraper or apartment block or even a mall or even an air port. You would need to coordinate like in Arma 3 lol. That would be suck and I hope this game is heading in that direction (I think it is). So far I’m loving the devs and might consider ordering the special edition in light of what happened recently that bigfry covered in a video earlier today about game/devs.
Best video BY FAR!!! 😃👏🏾👏🏾👏🏾 Please give us more of this!
Their publisher just split with them because they added the school shooting level which makes no sense they happen, theyre tragic but you play the guys that stop it not the shooters and I can't believe Team 17 would just abandon an indie developer with such potential. This developer needs support from the community
Definitely a knee jerk reaction on their behalf then, their loss at the end of the day considering how popular it already is.
Ha, they can piss off. More money for them, they can improve the game even further.
Thats such unfortunate news
Did they already add it? I can't find anything about it
Egh Team 17 isn't shit anyway especially considering how Hell Let Loose is going.
I love these tactical games that your playing. Can you try this with zero hour please. And keep doing what your doing
Zero hour pve is just a much lesser version of this game IMO. I had fun in zero hour for a little while. But it got stale after about 10 hours. This game just gets better and better the more you play.
@@Poisonthewells46 true I just want to see that game die
@@echo3568 then why ask him to play it
@@echo3568 the fuck?
@@duhduh14 his goals are beyond our understanding.
Guy riddled with bullets, slowly bleeding out on the floor
Cop: HANDS UP!
So happy to see more of this content. Really want to give it a go, it's pretty pricey though. I'll have to enjoy it by proxy :D
$50 is pricey? Peasant!
@@Joshmo1234 I am a bit of a peasant. I'll usually buy when games I'm keen on go £25-30 or less. 🙂 That's part of the fun of pc games, we don't have to pay console premium prices.
@@aerohitch I was just joking dude
16:54 lol that was savage
Its all coming together
So many map possibilities they can create. I hope they bring the content
18:58 the only thing they can't ignore being quite
I like how Duke Nukem is like the brazen captain just sitting in a van somewhere hunched over his pc.
I love this without voice coms.
I hope in the future, they make it so that an opposing team in PVP can hear proximity voice communications to encourage teams to speak infrequently and to make use of these tactics.
They'll just go discord then, duh.
@@WhooshWh0sh oh yeah... lol good point.
So i played some arma 3 swat by myself a few months ago is this pretty much that with a game engine that doesnt hate itself?
lmao, yes.
I’m so appreciate the effort you guys took on this video. I love it! Well done and it’s fking badass
Cleared a room the right way and didn't flag other squad mates, good work.
7:24 Damn when you guys start to talk I panic a little xD
Cool, very quick and clean breaching.
freaking love it that’s insane
at like 17:00 in when the guy just gets shot then screams brooo. so much detail
That's how I like to play. Structured and with a purpose.💯
that was amazing bro. nice job, i love watching this game.
This game is the shit we were waiting for.Played n full coop.
i could see this kind (with and without talking ) of gameplay being an E sport
This makes me miss the SWAT series so bad.
Lmao i got like 30hours already and everytime i stop playing i sense the need of playing that again
Much better than other vids. That every door needs a command and recommendation. 😂 If that was in real scenario, the suspects will much more aggressive if they commanding every fookin door. This situation is much more stealth than the others. 👌🏼
There is something oddly fascinating in seeing people acting so fast and precisely like a well oiled machine
I’ve been watching this game definitely gonna grow
Silence is a weapon on its own!
This guy gets it.
Did they have someone pulling rear security the whole time too? Crazy work gents loved this.
We need a t-shirt that says " Dropping Light stick " 14:54 xD xD xD
I enjoy this game and having IRL experience in room clearing helps as well. But the people I find in matches make the game non emmersive because everyone thinks they know what there doing and just run around and kind of ruins it IMO
So, are you saying these guys are doing the latter? Or are you trying to give them props? Not sure where your comment is leading.
@@tearstoneactual9773 give who the devs? Yes on giving devs props, was just stating my online experience with other PEOPLE and not the AI.
@Exhithronous ty, I guess I worded that wrong.
@@purpahazzee6019 - Yeah, I'm not asking about the Devs or the AI. I wast sure if you were commenting on your play experience or the way that Karma and his team operates, and whether you were denigrating on them or not.
It looks cool but the first enemy you encounter at 2:55 gets the drop on you because of the no flashlights thing. I don't know what the damage model in this game is but in reality that could have been the end of your run right there.
Quite honestly, it seems that on every breach the guy recording gets shot at least once. In the scope of the game itself all of this is still probably fairly impressive and what not. Under "real" circumstances, this thing ends upon entering every single room. Even as soon as you pointed out.
This game with wall destructible would be awesome
Loving all of this dude.
best gameplay of ready or not i've seen
Really hoping to see these kinds of games coming to new consoles... Insurgency was a blast but more coordinated cqb tactical content its needed imo
The music that plays when getting into a shootout is a no-go imo lol
Would be cool if this game had the shoulder squeeze method for indicating to the main guy to start breach.
Another freakin BANGER
pun intended
4:18 potato activated
6:25 You guys really smoked Pete Davidson.
That first tango shoulda smoked half the squad at least lol
BRAVO SIX GOING DARK
THE TRIPWIRE!! didnt even see that
4:20 that suspect moving is impossible lol
I'm DLing the game right now and i'm like 30% less excited now that i now that my gameplay would be as cool as this
Damn, so this is the equivalent of playing Doorkickers without issuing orders in real time.
this is real good! can we get the spec ops guys from gamology to watch this?
Wish I could find people to play with like this.
I'm trying to figure out how the enemies are missing them when they shoot lmao, when i play i get shot through walls or absolutely aim-botted
Better gaming chair
16:44 was the best part XD XD XD
Cool gameplay! no speak! nice expiriense
This was a really solid run though btw boys, nt, really clean till the boom.
Karma to add on to the immersion can you turn the in-game music off? Love ya! Happy coming new years. :)
The closest we'll get to a No Commentary gameplay to a game where you wouldn't think that'd work
been thinking of using the battering ram but then i think whats the point cause what if it has a trap on the door. like 0:54 you just busted that door open without knowing? and if youre not mirroring under the door then you gotta peak the door to check for wire right? and if you do that then at that point you might as well just kick or open the door
that SOP guys.....PEAK
Nice this was some good gameplay
Gameplay:no mic
Ingame character: POLEES, HAENDS UPP
14:38 just like real life!