Clearing the Most Disturbing Map in Ready or Not
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- Опубликовано: 28 авг 2024
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Clearing the Most Disturbing Map in Ready or Not
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#karmakut #readyornot #milsim
6:39
I love how the players are roleplaying as actual SWAT members, taking orders and announcing when they're gonna do something tactical like real SWAT guys would do, but then suddenly one of the players kicks the door by accident and goes "Well _that's_ not what I wanted."
Except these guys ARE real professionals.
They are doing that because. THAT'S WHAT TEAMWORK IS, THIS GAME IS LIKE ULTRA HARD, YOU NEED TO HAVE GOOD TEAMWORK.
When I first played this mission and got to the basement, it was genuinely disturbing when I slowly came to realize what those barrels and the pit meant. “Wait, why are there little kids clothes and toys on top of these barrels and next to them in this pit? Wait, why are there cement bags and a mixer meaning they plan to cover this up? What are they covering up? Oh is that a bottle of acid over th… Oh it’s the first few episodes of breaking bad but with child sex slaves.“
Jesus, I never even noticed those the first time I went through.
Fuck. I had not realized the meaning on the barrels. Im almost throwing up the snack i grabbed. I mean, there s a pit with cement bags and i thought of it as a makeshift grave and reminded me of children of tarone from swat4, but this is even more fucked up
Honestly it was this and the two whole shelves lined with dvd cases marked with names and ages of kids 16 years old and below that really messed with me
And the Children of Tarone from SWAT 4 also gave me the same vibes except that the leader knew what happened and the tragedy is the fact the police even knew about the situation was because some kid learned about the situation and tried calling the cops and got killed by their own family on Tarone's orders. He tells you about the surprise he left you if you bring him in alive.
Ohh, flashback to that taronne basement in swat4
Hey man! Current police officer here. I’m impressed with your tactics and room clearing. At my department, we’re trained in room clearing scenarios for possible incidents where we have to clear a building. In my city, it’s far too common to clear. We have a Special Response Team (SRT) who specializes in room clearing, active shooters, hostage situations, etc. Regardless, every one of our officers are trained in room and building clearing. Good job to you and your buddies. Communication and keeping your cool is absolute key in clearing a building when there may possibly be an armed subject(s) inside. You’re no good to anyone if you’re panicking or all over the place. As soon as you hear shots you better start moving, reacting, and neutralize the threat.
Levels like this are unfortunately reality.
Haven’t purchased the game yet and was curious about it. Just recently built my first computer, this game being one of the sole reasons why, and will be purchasing this soon! You earned my sub man! Keep it up!
You plan on playing it as you would IRL?
How does it feel restraining yourself from nailing these sick bastards when you have the chance? Assuming you've actually come across something like this.
Also, thank you for your service sir.
Ah I see, the pigs were too busy playing Ready or Not at Uvalde
@@snowdevil002 also every time that police set out, they go out to defend innocent people. It may not have happened at ulvade but they try to defend everyone including you
@@snowdevil002 Awh another dude who’s never served in any form trashing service members. Join up and change the tide or stop typing.
Y'know, it's probably a good thing that the SWAT bros are generic protagonists and the storytelling is entirely implied. Without the depersonalization aspect this would go from disquieting to sickening.
Actually it would make it corny if it was actual characters
@@icespicefan4771 Yeah I think it works really well that the swat guys aren't corny characters, but the players themselves, and it's up to the player to decide how they feel and how it affects them, without being spoon fed emotions by the game.
@@candle_eatist So true. MW 2019's campaign is a good example of this actually. The characters werent corny as they had good VAs and proper writers but their presence still undermined the horrific moments in the game.
@@icespicefan4771
To be honest, this is one of the reasons why single player/story-based game playable characters should be less characterized as a separate person, and feel more like the player themselves. I have to admit, games do have their powerful and emotional scenes, but when you’re playing a character that is a different person than you, it sometimes takes its essence away, because it feels more like the character is experiencing it, not you.
However, when the playable character feels like the player themselves, the more tense, powerful, and emotional scenes have much more weight, because it truly feels like you are experiencing it yourself.
@@pvt.jamesramirez6249 games like red dead redemption and any gta would disagree the characters are the main things in those games and they are some of the greatest games made.
I hate when people complain that the developers went "too far" with their story telling... Its not going to far, its bringing light and awareness to the horrible atrocities that happen irl all the time in every part of the world, its realistic
I dont get it
We are constantly made aware of how horrible the world is with the news and movies
Who doesn't know about these things?
@@dude9318I think most people know they exist, but this game forces you to experience them from the POV of a SWAT officer, making you come face to face with these disgusting truths
@@lesunshineworshiper11 Truth that steam and epic games would rather hide. The school map was not done. We got a college instead. It's not what the devs intended.
Why not just have a website where people can download the game without steam or epic games to play it then? Could have it as a mod to download for free. If it's not part of the base game then steam and epic games don't get into trouble for it. It's people choice to download the school map or not at that point. Could be worth running the idea by the devs. Or even doing it yourself.
It’s not realistic, a place like this would never get raided. Those filthy rich fucks who do this shit are too powerful. The government works with them. They’re literally trying to cover up the stuff that went on. It’s horrific. If I go missing just know, America ain’t free. If I don’t then whew thanks somehow true U.S propaganda.
@@dude9318Thing about the news is that you don’t really visualize what the individuals and LEOs involve experience. Yes, it tells you the facts and statistics of a particular event (example: “Five restaurant employees killed in robbery attempt: police arrested 2 suspects”. )
Although people with enough analytical capabilities could imagine what happened and how it went down, you can’t really visualize the actual fear, stress and adrenaline; Ready or Not does exactly that.
In ready or not, you step into the body of a SWAT team leader who is faced with not only executing the mission, but also leading/directing and planning the mission. You select the people you want for the mission (as you can select officers with certain skills) and assign their gear to them, which you have to choose wisely for each individual mission. You have to make sure you keep the morale up and finish the mission successfully and with minimal casualties, as this can inflict the overall happiness and combat effectiveness of your officers. It’s not like any fast-paced shooter game; everything is slow. You don’t sprint, because realistically a SWAT officer wouldn’t just “jump into the room and spray and pray” like in Call of Duty. It also makes it more intense, as this makes it harder to pull away from being engaged in a firefight once you entered it. You have to clear rooms carefully, make split second decisions on whether someone is considered a dangerous, non-compliant suspect -if they even are a suspect, and not a victim (for example:) put in a suspect’s outfit. Whenever you are shot at from a distance, your screen will fade a little from the adrenaline and your gun will start to shake while shooting back. If you are shot, you can’t regenerate health. You have to go to cover to stop your bleeding. Even then, the wound is permanent.
Each shot you fire is impactful. The recoil, the loud echoing shot, the impact on a suspect as he screams in agony from being shot, it all makes the player realize that he is using a dangerous weapon in the game. Next to that, you have to carefully count your ammo and try to maximize the use on one magazine, as you have an amount per magazine.
The details in the game are over the top, as they want you to really see and feel what a SWAT officer would likely feel. The disturbing image of victims killed by the suspects. You can even listen to the 911 calls from victims during briefings before the missions starts.
Although the game of course does not make you an actual SWAT officer, as that requires a lot of physical and mental training, it sure gives you the realistic perspective of being one.
Love the environmental storytelling. People are gonna lose their minds when the school level drops.
I already lost my mind at the nightclub map. Looked like the damn thing used mustard-gas as air-conditioning..
It may be triggering but I also think it's necessary to be made and a story that needs to be told and isn't told enough from the perspective of responders.
@@band1t-eats-batteries716 lol if it was a realistic sim the responders would just wait outside the school and not let any heroes go in to stop the situation
@@ggbooliano well this game isn’t set in Texas, and the on-site commanders actually carry radios.
@@residentkrockhead that wasn’t just a one time thing that happened only in Texas. In columbine it took the police 40 minutes to enter the building, only to find the shooters took their own lives.
One thing I really hope they work on in the future is making the AI doing more believable things. So for instance, when you go into a room and the AI is unaware that you are there, maybe you caught them on the computer, grabbing food out of the fridge, or sleeping in bed, etc. Then if the AI knows you are in the vicinity, it would be nice if they acted accordingly, like the private guards might actually try to barricade or counter assault your team, the inexperienced shooters might try and hide or shoot around corners without looking. Maybe the civvies will be on their phones trying to call for help, or screaming on the ground, the list goes on. It's asking a lot, but the dev team seems like they're doing a phenomenal job and having more realistic AI encounters seems like the next step to make this game stand out far beyond a lot of shooters. Oh, BTW great vid Karma!
Thats what the next "big update" does from what the devs said. It's to add more "storytelling" to the maps via AI interactions with the map. Enemy AI will hide, perform random tasks, and will "play dead" in some instances. Also suicide is a feature if the morale of a criminal is stupidly low and they even said themselves "yelling for compliance" could startle them.
@@GremlinHunter That's awesome! Thank you for sharing.
but also have maps where well like this one there would be cameras around and many should know some swat or whatever are rocking up and they know they most likely won’t come out of this alive
@@dadeee7776 Honestly I'd like to see maps where CCTV plays a factor and the bad guy will construct makeshift barricades to block doors and will "lay ambushes" and use grenades. Put rugs under the doors so snake cams can't see under. Cell phone bombs so you can't just "bypass" it like a regular tripwire. I mean there's a lot of shit they could add to make the AI scary effective if they are ex-military like the hotel mission. I'd also like to see timed "executions" of hostages with a "negotiator" type mission where most of the "unneeeded" civvies are dead and all the civvies still alive are crammed into one room and for every 10 minutes they shoot one unless "demands are met" (they totally wont because we don't negotiate with terrorists lol) Then one feature from SWAT 4 that needs to make a comeback is the sniper teams in adjacent buildings. Though it would be cool for the player characters to elect that role before a mission. It would add another layer of realism and tactical playstyle (and the terrorists if they are stupidly advanced should have snipers too). Lastly I think there should be "escape plans" for the terrorists so if they find out your coming and you drop the ball they can bail out and flee to like a van or "getaway vic" parked outside the map. So it incentivizes you to cover the entrances or use door blockers.
Very well could be on the way. I know one thing that civvies do when they are in the presence of gunfire is they'll try and point to where the suspect is for the player to neutralize. Small details like that make this game so much more interesting. Love those ideas.
I like that as you descend deeper into the house the floors get more and more creepy. There is no dialogue or cutscenes. Just traversing the level tells you all you need to know. The occupation of the home owner matches the crime as well. Great story telling from good level design.
Edit: I just want to take a moment to thank God, my mom, and those who supported me during my journey to receive these likes. I dedicate these likes to end world hunger.
Imagine what real life special unit officers go trough in situations like these.
the 2nd floor is fine, 1st floor has a bunch of weird art, ground floor has a cinema room with porn playing in it, outside is a breath of fresh air (literally), and the basement is why I didn't make a video on this map.
The film that this map design inspiration comes from is called Hard Candy, featuring Elliott (Ellen) Page, it’s very disturbing but actually a decent film.
@@odyssey.studios I remember watching that film over a decade ago, great flick.
In the whitebox version of the map there was sex audio coming from a wall, with no doors or anything
The efficiency and clarity they communicate to each other blows my mind
Playing this game with my friends it was mostly
"fucking uhhhhh behind the thing kill em im gonna go the other side"
Or "FUCKING GUY THERE" followed by a volley of gunfire
So basically world war 2 but smaller.
this is hilarious lmfao i feel you bro. fucking guy there and a volley of gunfire im dead
Yeah my friends don’t play this how I wish. It’s mostly goofing off and getting F’s on everything, killing each other randomly and then quitting again in 30 minutes for a month or so after 2 tries. I get more out of the game solo with bots than playing with them on it tbh. Milsim type games are some of my favorite and unfortunately I don’t have any friends that genuinely enjoy them so it’s the one genre I have to enjoy alone most of the time
idk about all that bro its still just call outs. i mean the guy legit shot and killed two unarmed in there bc he had a trigger finger lol
@@dblackout1107 Not it was because he got jumpscared by them which caused involuntary reflexes on him, but that can happen even to the best of players. If you get jumpscared like that in real life you'll probably end shooting the gun involuntarily.
Played this one with my buddy the other day, we cleared the main house and outside then made our way down….saw a childs crib and a Camera was set up. We looked at it and talked about it being a Pedo Ring but figured this game wouldn’t take things this far, went to the Next room over and all our suspicions were confirmed. Shit was so fucked up and made us angry that we took no prisoners, everyone got a bullet.
Good.
good call
Justice served
brought down holy wrath
Hmm...i'd say you allowed them to escape easily, into deaths embrace...they could have suffered here for a long time bruh.
Makes me feel bad for the IRL SWAT & Investigators that have to see these type things first hand, they’re usually never the same and require therapy for the rest of their lives. The strength it must take to arrest those types of people at gun point without squeezing the trigger.
Those guys are usually pretty tight knit groups who I’m sure wouldn’t open their mouths if one of them puts down this kind of suspect
I have to imagine it takes little motivation to want to end the life a Groomer. Makes pulling a trigger much easier when you know a person has removed themselves so far from human decency.
@@only._me In the modern era with body cameras, you are high as a kite if you think a SWAT guy would drop a chimo without legal cause to do so... sure fire way to end up getting fucked up in court.
@@Whiskey11Gaming With how much LEOs have gotten away with even with the implementation of body cams, a groomer like this wouldn’t have too many people fighting for him in court.
@@only._me oh yea? Can you cite specific instances where the were unjustly cleared of wrongdoing? I’m sure there are cases out there but they are certainly few and far between.
I'm really glad they are keeping to the theme of creepy maps. Swat 4 had the Cult building and the House with the killer in it
i agree
theres even one with a secret passage and a hostage girl
@@cristianjuarez1086 I'm not sure I've done that one, I managed to beat the jewelery store but the cult map is killing me. I've gotten close but I always end up getting zapped towards the end
@@charlierunkle19 oh me too, i always leave a certain room at the end because I either die or loose many teammates
@@cristianjuarez1086 yeah it's a really tough game but that's how it should be. Not enough games are truly tactical nowadays. The strategy I try to use is door jams, those have saved my ass a lot.
the paintings and artwork throughout the house are so creepy and add to the fact that the homeowners are messed up
"homeowners are messed up".
It's a party, with many adults, many knowingly brining in children. Mimics what happens in real life. You think Epstein was an isolated incident? That younger children aren't targeted? Look into John Podesta's art collection, though google has mostly scrubbed any info on it clean.
@@LaughingMan44 obviously not only the home owners are involved but who tf is buying artwork and putting it in the house besides the people who live there?
@@matchfacts6571 That isn't artwork it's just porn movie covers 🤣
@@matchfacts6571 Sorry I thought I was talking to a human, not a chat bot.
@@melonheadgaming4254 it’s pictures hung on the walls of a house and used for decoration so yeah in the game it’s being used as a type of artwork whether we think its real “art” or not
This is why I like Ready or Not. It's a reminder that, no matter how painful it is, that dealing with bad people is a job that someone's gotta do.
The balcony after you secure the hard drive has boxes that were recently set on fire with loads of pictures and documents in them, nice touch. The attention to detail in some of these maps makes it feel like a real world scenario instead of just a big house with random enemies to clear out.
If the people who made Insurgency Sandstorm and the people who made Ready or Not did a collab it would be literally awesome. Imagine how good of a tactical fps it would be if they made one together.
the old nwi 😢
A more realistic rainbow six
@@SD-rc2wz 😭😭😭
@@coeustheprotogen3817 bro you literally made me cry because the current state of R6S is just saddening
@@zerjager4340 r6 new vegas was the shit r6 is dead imo
16:05, extremely close call, that crossfire was nutts. Civilian getting her lawyers on standby lol.
Yeah that lady was crazy lucky
Ikr lol
She was up to no good in that basement lmao. If she caught that bullet, I'd call it karma for getting mixed up with those kind of people in the first place
She is not good when she sits in the middle but first she will be asked why she is down there and maybe if innocent she will get a lawyer but probably was saved by the Swat group so this case is weak
This map is absolutely great, This is very realistic and actually happens in our world. Obviously Ready Or Not aren't afraid to cross the boundaries that normal developers set.
I hope they don't back down
I have a feeling the very contoversial school map is going to be releasing in the near future
@@MercedesD3 I wouldn’t mind that actually it just shows what our swat and our society goes is like. This game shows the damn world
@@Ranger8335 I hope it gets released
Indeed, fuck Siege for abandoning the counterterrorism concept
As messed up as this level is, I’m glad the developers are covering it. The story of RoN being about rescuing a city on the brink sounds interesting. I just wish rainbow six would go back to the political intrigue that Tom Clancy was known for.
Unfortunately a lot of military style games are going down the route of the colorful hero type
@@pasindupereraSL fr fr
@@pasindupereraSL, that’s why this game is a gem. SWAT members and CTU members aren’t the best of the best. They’re trained to clear rooms, arrest suspects, and diffuse situations. That’s why I think it’s great that there’s no super hero type character. Or characters at all. Just SWAT team members working as a team to complete their mission.
I love how they roleplay the tactical shooter like a real swat team it's real fun watching... All my friends and I are so uncoordinated dying and failing the mission, etc 😂
I’ve just started playing this game with some friends, we’ve played a few missions, and now we’ve decided to actually talk about different call-outs, cause we fail… a lot 😂
They’re not role playing it, they’re playing it as how it was meant to be played. These guys have years of experience playing milsim games that this is their natural chatter.
This game should implement proximity voice but have it so it only reaches like 10 feet or so, so you can have communication sort of compartmentalized. Then just have a radio for further.
it does have that
they are just using discord
@@jebus456 I could have swore the in game voice is just radio and can be heard all over the map?
@@bushyowie6679 No shit
@@AxTROUSRxMISSLE IIRC, there are two voice modes, one for proximity and one for radio that can be toggled and are both available in game. I don't know what the range is like, since I only tried it once then gave up and stuck to the radio one lol
I'm pretty desensitized to a lot of things but the basement part of this level is downright horrific. Good job to the developers for not holding back on it tho
"I'm pretty desensitized to a lot of things" fucking beta rofl
Desensitized "Its A nice Place" Probably we See enogh things to think this as normal only our logic can tell us No this is strange and probably should be burned down
I don’t see how it’s so horrific? Everyone else in the comments seems to think the same as you but I don’t see it…?
@@dealincat933 It's a child trafficking house that sells kids or kills them and puts their chopped up bodies in barrels after they make child pornography. That's pretty messed up. There's even a crib in the basement for infants
@@dealincat933 same my guy, im like, is this is what everyone is freaking out about?
Not sure when they added a cinematic camera but it is absolutely AMAZING!
Keep up the good work, love the content!
Ya this was a 10/10 Video!
its a mod
ya those shots were hella crisp, and even added to the tension
yeah it's a mod i think and they had someone essentially in what is considered an "admin" cam who can move around the level.
ahh I didn't realize it was a mod, I thought it just dropped along with the update
One AI crawling towards you on their knees reminded me of that real scenario in Las Vegas of a civilian crawling towards swat but was shot instead. Really puts things in perspective as how scary and high risk the job can be
Are you talkingabout Daniel Shaver?
Oh nevermind that was a different one
@@Dave_Chrome that cop should have been in prison for life. His rifle even had some engraving like “get fucked” on it. He should rot for life behind bars
@@Dave_Chrome yeah I think so
Yeah it's shock value, no denying it, and I wouldn't blame the devs for using that to thir advantage. But doing it in a realistic and respectful manner that showcases the true depravity of people should not be frowned upon and covered up. Props to the devs for embracing it
You can't show something in a respectful and realistic manner when you're simultaneously begging for people's money
It's commodification of extreme suffering lolz
@doyouwannarollwithme for all the things Ready or Not does, from the excellent environmental storytelling, to the enjoyable and repayable gameplay. "Begging for money," is not something it does.
Yes, it is monetized. But it's not overly expensive. If I'm not mistaken, at this time the full game plus all the DLC is 70UsD. Which is about the price of most Triple-A games NOT including their DLC.
The Developers need to monetize their content in order to continue the development of the game, which is why it is monetized.
Additionally, the game doesn't make light of the situation. It doesn't go out of its way to portray the SWAT members as heroes. It tells the story of scenarios that could have taken place in real life. Its disgusting that people do these things, and the game highlights that.
Basement is actually really creepy the hopscotch on the ground is chilling
It's blatantly clear something isn't right (I don't own the game but enjoy watching it) from some of the posters on the wall and the general atmosphere, but once you open the door and see that hopscotch, it's like a sign telling you that you have entered hell's basement.
Grimy, sleazy, immoral, and straight up evil. The worst one was the "bedroom" though, for reasons that should be obvious. Very great environmental storytelling, subtle and understated, then at the end it's right in your face.
@@TrTriTrippin
That was chilling too. The more conventional creepy imagery just took the cake for me though, though again I get where you’re coming from. This mission reminds me so much of Fairfax Residence and Children of Taronne missions in SWAT 4.
Fun fact, that friendly fire at 8:20 is why you never fire over or behind a friendly. always stay on-line when engaging. there's a famous video of a French officer shooting his teammate in the back of the head with a revolver because of this.
Exactly
I’m having trouble finding that video, could you point me in its direction? For learning.
Wait there’s a video?
Both this and the Club are two of the most disturbing maps so far, the "funny room" here, and the ringing phone in the Club.
And imagine this is yet to be the worst.
school.
I think the inevitable school shooting is probably going to be the about the most bitter. I feel anything that comes afterward players are just going to take things in stride at that point.
Man, the Club level FUCKED me up. First thing you see when you start the level is piles of dead bodies and bullet casings EVERYWHERE. It's a wild fucking ride. Then you gotta deal with civilians strapped with bomb vests. I accidently shot one and the victim just disintegrated.
And you know what? I hope they never stray from their design philosophy. I think it's important that people who play this game should get a tiny taste of what men and women in law enforcement (real LEOs, not the cowards at Uvalde or the ones who kills innocents) all over the world have to deal with when they respond to situations like this. It sheds light on the terror felt by the victims and responders alike.
@@TheAceDread eloquently put
@@TheAceDread holy shit, I didnt know those actually did something. I thought they were just for world building. I cant tell which of the perps have bomb vests most of the time, but for the most part if I suspected they were wearing one I went for the head. Maybe that's why I havent yet seen one go off yet.
Also. Speaking of Uvalde, I recommend watching Donut Operator's breakdown of the hearing by the state supervisor. Details came out and it looks really bad for the police chief involved and on scene. Short version, multiple officers tried to say they needed to go in but the chief said "no we need to wait" because his brain said this was "a barricaded suspect," which it wasnt, it was someone who was actively shooting. The guy held his officers back, not that it clears the officers either--sometimes you should just know a bad call. Bad leadership above all, and the training needs work for sure.
Have to give the designers and developers the nod here for daring to be bold and creating a very real, very unnerving narrative. I think video games are a great medium to tackle some tricky subjects with the right framing. The fact that you play as law enforcement shows a clear right and wrong while allowing the storytelling to breathe. Well thought out; well executed. Well done.
VOID really hit it out of the park on this one. Definitely feels like a modern version of SWAT 4, and not just because of the dedication to realistic gameplay, but also because they recreated Irrational games amazing attention to environmental detail that make the levels feel like real places with stories.
This is why I love Ready or Not. They are showing people how disgusting the real world is and imagine the pieces of shits the game journalists are for trying to stop the development of this game.
Now all they need is a a mission where you can arrest the people who made the movie cuties
Probably because some of those top notch journalists are into this kind of thing.
Uh can you name one journalist who tried to hinder the developlment?
@@ee-ef8qr to many to list off but if you want to find some just go to "cuties my review" and find a person who looks like a pedo
@@ee-ef8qr for ready or not
This is the greatest spiritual successor to SWAT4 I have ever seen, and it will go down in videogame history. It's these kinds of realistic situations that make tactical "SWAT-likes" all the better. Securing hard drives of *you-know-what* really adds that next step. Based on media and common patterns of these kinds of criminals, we know for a fact what's on those hard drives, that adds another level of immersion and realism, if I'm gonna be honest.
You may have shot the guy by mistake near the end but if he was down there than he definitely wasn't innocent.
As much as it sucked that u killed those two civis at the end, it was a totally good addition to the video. Your reaction added some real emotion as well which shows how difficult it is to be a swat officer. Cuz that surely happens in real life and it definitely sucks. Its like the apex of a good tragic hero story. Well done 👏
With bullets and flashbangs flying around and plus you're in a pedo basement, I really don't feel bad for anyone that wasn't laying down getting sbot
Mate if they were down there they probably weren’t innocent 😂
@@optimised120 You've got a good point I won't lie
I just did this mission for the first time and it was amazing. But my god, the deeper you get into it, the more disturbing it gets. The thing that made my skin crawl, and props to the devs for this, is when I was in the basement and found shelves of books. I figured I'd get close and look to see what kinds of details or easter eggs they might contain. Only it wasnt books. It was albums with people's names....
And then I realized their ages as well. Bobby, 13. Julia, 10. Eric, 15. Samantha, 8. And there were hundreds of them.
Top Tier teamwork and dope editing to boot. This one's a gem, dude.
Would be nice if they added the ability to roll flash bangs into a room how it's supposed to be done. Sometimes you have to throw it in but generally you're supposed to roll them on the ground to avoid the issues that happen from trying to throw it. An whoever is 2nd in the stack needs to be in the first guys hip pocket like a fraction of a second behind first man.
Definitely agree 100%
yeah your practically hugging the guy when ur 2nd in
This. Needs to be an alternate fire for any throwables.
Definitely would like to see doughnut chargers being utilized on doors that are inside your target house/building with a basic locking mechanism if you want to use explosives after initial breach.
its more of an underhand than rolling but yea
Reminds me of the Cult Map from Swat 4. I was like 14 or 15 that time when i saw the special room in there for the fiirst Time. After the Round i had to quit for the day went down and spent time with the rest of the family. Today i played this Map and since i discovered the Basement i packed in a lot more magazines.
man i really really wish i had some friends who knew how to property clear rooms as best you can in a video game such as this example, but they all are too into run and gun shooters as opposed to slow tactical shooters, the way you all are able to do this is so cinematic
3:24 this was actually insane reaction time, props to you
that’s not a good thing, you’re supposed to arrest them if possible not just shoot on sight… he probably got -150 excessive use of force
@@renefgc still impressive
Some New Ammo like Riot Guns would come in handy or a Stun Grenade
Insane reaction time well not really it was good but he didn't have a big room and only a closed door to cover so anything moving is attacked faster but having to look out for civilians makes your reaction time of atacking slower (got to know if I shoot or not thats another big Part to train some Death Squads go in Rambo and rather shoot then get shot there civilians are not worth much or not even a priority like a Nuclear Plant where you have to stop Terrorist fast)
This video sums up why I need to find a decent group of players. I play alone with AI and 1) they are good but not great and get in the way constantly 2) we are severely under equipped in terms on flash bangs. We just don't get enough to clear such huge maps so I feel very limited. But finding people that want to play is hard enough, find people that want to play right is even harder.
Have you tried the discord? Seems active for various playstyles
There are a lot of good players on the official discord. I reccomend joining :)
You can play with me lol
I would play with u but one
1. Don’t got mic
2.) laptop ass
3.) I can play on my brothers laptop (SUPER CHILL BROTHER AND REALLY NICE WOW GOOD BROTHER WOW HE IS ALSO A TEEN)
But like I need to buy the game and sometimes wouldn’t let me becuase dad but I might get it because he recently got a credit card yay.
@@space4166If you just recently got a credit card and you’re surprised that you teen brother is nice, then you’re probably not a teen yet, if I’m correct? In which case, don’t get this game. I hope you don’t understand what was going on in the basement of the house.
I wouldn’t feel too bad about accidentally shooting anyone in that basement.
In fact its my first time I play this game with DOOM music on.
police officer moment
@@SomePeopleCallMe you're gonna look me dead in the eyes and tell me that you want child traffickers to stay alive? I'm not saying that you should intentionally kill the civilians, but if I'm clearing a room full of known child traffickers, I wouldn't have too much remorse if one of them caught a stray round
@@vihaandas4346 How is this controversial??? No I'm not in favor of a cop being judge, jury and executioner. SWAT teams have repeatedly shown that they're not capable of making these kinds of quick decisions. SWAT teams often kill suspected criminals because they were "afraid" and then it turned out that these people were no threat at all. Of fucking course I don't want them to have the AUTHORITY to just execute anyone, because they're a suspected child trafficker.
@@vihaandas4346 I agree, but it's the job of the courts to decide their fate, with SWAT sending them there
8:33 number 3 man puts a few rounds into the back of number 1's helmet lol
good thing it was just the guy with the smg
So tactical.
friendly 9mm love tap
God this gives me MASSIVE Fairfax residence vibes. It’s amazing how much detail and effort they’ve made into bringing SWAT into the modern era while making something completely unique.
I played this map for the first time yesterday and I cleared most of the house and outside party area then me and my men descended down below into the basement and oh my god. I remember walking into that room. The room. Just absolutely shocked in a way a video game had never made me feel before, like that feeling when you see something horrible happen to someone. My blood went cold and I just stared at the walls.
8:33 I audibly gasped. Pointman eats a 40mm off the back of the bucket and just takes it like a champ lmaooo
helmet made of fuckin kryptonite lmao
A yeah nice catch Probably he will feel it but for the moment he doesn't people go unconscious from that after couple of seconds or with a headache
@@ScouperGaming There are very few helmets that can stop rifle rounds, especially at that range. That man is dead.
@@virtuallyreal5849 It's easier to stop but the energy will injure or could kill
@@ScouperGaming You are simply wrong, all but a very few helmets used by the police and military are rated level IIIA, which means they will stop pistol but not rifle rounds.
16:10 What I felt while keep playing this game... It's really hard to react with a moment. But otherwise, if I react slowly, I'll get hurt.
I feel like the nightclub is a bit more disturbing or even the redone twisted nerve but either way, this new update I’ve been having a blast with and now I feel like I’m spoiled by AI that actually act like they have intelligence
So a mass shooting in a nightclub is more disturbing to you than elites abusing and killing children?
Both levels are disturbing in their own way
What about the one map where there is hidden rooms behind bathroom mirrors.
Well one is a mass shooting with the worst possible outcome and the other is likely a secret child sex trafficking ring. Both are (I assume) to be a representation on just how bad things can become and the horrifying situations police can (and have) actually face. Vastly different compared to the gas station robberies or even the bomb situations. Both the club and this are unfathomable evils that average humans cant comprehend.
@@iGame360fficial You mean the hidden peeping room at Wenderly hills hotel with a fleshlight on the matress? bit too goofy imo. Almost feels like it's just some easter egg room or something. Other maps feel more natural with the environment.
With how intense this already is, just imagine how it would feel if this was a VR game.
While not the same theme, there is a tactical shooter for the PSVR(2) called Firewall Zero Hour. There’s a separate controller to be bought called the AIM Controller and it’s like a gun. It’s very tense because just like here, you die in a few shots
Geronimo VR is probably the closest were gonna get. Looks really good as a tactical VR mil-sim.
This level's assets and visuals are amazing. Also I love the dark and gritty noire vibe this game has. It's trying to be realistic despite Twitter types crying it's too violent. In real life there aren't safe spaces for first responders and SWAT, what they must witness and such.
Only 2 minutes in, but holy shit this cinematic side to the videos is INSANE! RoN is getting better and better.
Can't wait to have an endless supply of community made maps in the future, this game will last the test of time.
Ok, now that's just pathetic. Really? We've got imposter Karmakut bots now? Get out of here scammer!
@@kyles9937 Na its legit, because after I text the number to claim my prize, they even told me about a Nigerian uncle i had who was a Prince and left me a billion in inheritance i knew nothing about. Considering I'm white and English I was surprised, but it must be true.
@@CalCalFPS LOL!
@@kyles9937 level cap has been invaded by it too. And jackfrags
@@dblackout1107 I've seen basically every RUclipsr has these scambots. It doesn't matter what they do, scambots are there. From SpyCakes to Karmakut, everyone seems to have scambots. It seems we have imposters Among Us.
It will be cool if they add muzzle brake shake effect to surrounding players and physical objects in tight CQB spaces. Imagine firing next to a wall with a brake, and knocks picture frame off the wall. That way players have to choose muzzle devices more appropriately based on the map. Also it will be cool to see some dust get kicked up off the ground when shooting based on the environment. That will make this even more intense.
this was edited insanely well!!!! nice cinematic shots!! good choice of music aswell!
Jesus, this game is so realistic with how it puts you in horrible scenarios. Not against an enemy team or just a group of terrorists, but a suspicious hostage situation where you have to have judgement in whether someone is really an enemy or just in the crossfire and in a normal non war environment at that, just like swat team a lot of the time. I fcking love it.
I like that they sticked to the dark and perverted theme of the crimes. It was exactly what I expected from a game grounded like that.
diggin the ready or not videos!
Adding some sort of police sniper role to this game would be cool i think
This was the first ever map I properly finished (finishing all the objectives without a single failed one) and good god, it was an unnerving experience, especially the basement of her father.
You know what would be interesting is when you stack you could interact with the person in front of you, sort of like a pat or resting a hand on them. That way when you have someone say "I'm with you" or "I'm on you" there would also be a little indicator on the person who was touched screen so you would know that they where talking about you. Something not too intrusive.
The map designs are so insanely good. This is one of the best games in the world and it isnt even done. If this gets the attention it deserves than I don't know what game would beat it.
Does the AI ever charge or take advantage of things like you flashing your team? I feel like those two guards should have "lol they're blind" and killed your whole team
they do, hes playing with neutered ai because "mah cinematic video" is more important instead of actually showing gameplay and letting people know what the game is like
@@Wyatt0987654321 hmm i was confused why werent the suspects rushing out and instagibbing everyone in the vicinity
@@Wyatt0987654321 not really lol, i've watched the AI just shoot a wall for a minute straight while im like 2 floors below them. Ai is always iffy
@@klayman2 yeah but sometimes theres just one cracked ai who was john wick in a previous life and sprints around a corner and one taps half your squad with a makarov
@@Wyatt0987654321 thats a shame
Its the Epstein map.
🗿
No, it's a Podesta/Pizza-Gate map. Epstein's victims were older (the one's we know of).
Podesta
@@LaughingMan44 I recall in the raid Epsteins California home looking like this. But Podestas creepy ass art...I think youre right.
@@LaughingMan44 Well except Pizzagate wasn't real..
I love how in depth these players go to make this an authentic experience.
Me and a friend were just playing this map and both got chills going further and further into the basement, this is storytelling through environment at it's finest in my opinion.
Ai should react to stealth. When u breach with c4 and throw bangs they should barricade, get hostages tight, pull suicide acts, etc.
When u picklock and take them out silent, they should act accordingly as well
They really nailed Podesta's penchant for questionable art featuring children.
Was guessing this had to be some sort of spoof on [CENSORED BY RUclips]gate
*Pedosta
Christ that little POS & his brother are probably still in hiding
This was the kind of teamwork I was hoping for when buying it with my friends, instead everyone goes solo; except my military friend who follows my command.
So my gameplay is mostly screams of agony from my solo friends walking alone.
Military friend should show you a couple of good things he learned but probably not On Leadership as most are the Followers
@@ScouperGaming exactly, he told me the basics of how they move in. So that way I could be the team commander.
@@bootybuttcheek Nice Nice Always good when some tricks are showed
I’m a little late to seeing this but I really do love seeing the communication between you and your team. Clear accurate call outs (i.e dead space, hallways, short rooms) really reminds me of the infantry whenever we’re practicing clearing rooms and buildings. Keeping your teammates well informed so they can visualize everything you’re seeing and trying your best to keep each other alive and in the fight. As well as letting them load you need to reload so they cover you while you’re out of the fight :) really makes me want to play this game even more.
I've never had a game make my skin crawl before, but this level managed it. First the cot with the cameras, then the concrete pit, then the daughter's shrine.
If what I felt was just a fraction of the emotion that goes through the real officers, I have no idea how they do it
Incredible environmental storytelling, the way it unravels as you move through the house
I would never forget clearing an apartment in swat 4 then discovering this cult killed their own children and buried them in the basement. Good to see that RoN is unapologetic when it comes to real world depictions as well. Bravo to the developers.
It wasn’t just a cult… you’ll notice the dvd’s and hard drives. If you didn’t pick up on it, let’s just say that they sell footage of kids to the kiddie diddlers
Ik it sounds weird but a school would be a really good map cos they can make the civs run out the doors as u open them and other stuff
If void hasn't changed their mind on it, we should expect to see one in the future actually
As far as I know, they wouldn't do that. Schools have a procedure to lock themselves in the classrooms and not answer the door to anyone until the authorities arrive. They wouldn't be running about all over the place.
@@queenlives4ever Unfortunately, that is not how that happens when bullets start flying and people start dying. Human instincts take over more often than not.
@@queenlives4ever well that would vary based on the timing of the perpetrator(s). If they say do it in the lunch room you're kinda boned for classroom protection. Plus various levels of intelligence and intent can completely bugger the situation.
Theres a custom school map being made, not by the RoN dev team
I've always wanted Jeffrey Epstein's house to be a map in a video game!
B r o..
I’ve always wanted to be in the house of my her- I mean💀
*and Bill Gates, Joe Biden, Bill Clinton, Bush
This game has come a long way, I think I’m gonna snag this thing finally, I love what they’ve turned this into, it’s polished, and it tackles REAL LIFE scenarios. Sometimes, just like movies do, it’s good that a game can hit these uncomfortable areas without talking. Let’s people who maybe thought of actions police take to be to harsh, till they are in a scenario where they need to make those split second reactions. Everything about this game is GREAT! Keep it up devs!
I read through the comments first and then watched, the anticipation to what’s to come is truly wrecking. I was planning on joining law enforcement and then swat but now im joining the IDF. It may be a video game but it has some realism that truly shatters your world view
Squad and ready or not are making me want a nice computer again
Same as well as hell let loose, escape from Tarkov, and insurgency. Console versions of HLL and Insurg aren’t quite there
This type of teamwork and cinematography is up there of my favorites along with the “No Talking” gameplay
Good clearing methods, just a little too much time in each room. Clearing should preferably be quick and smooth so as to prevent further preparation against yourself as you progress through the house. An actual enemy would have ample time to escape and/or set up a better defensive position if you take too long. Great video though. Enjoyed the tight comms and cover.
Their communication is so impressive, felt legit and as if i was watching a head cam footage
I really enjoy how weapons are more like tools instead of the main thing you use. And they’re not extremely easy to use. You only use it when somebody is threatening your life or trying to kill you. And when you do use your gun, you have to bag the suspects weapon. And if they’re injured or they give up, you have to cuff them and take their weapon.
Your reaction when you shot those civilians was so real holy shit, adds to the immersion really. Although if it was a real operation you would probably be fired for that lol
i dont think so
@@jannishansoonn What?
Watching 6 minutes in and had to pause to say that you guys are doing this so professionally its insane. Amazing video definitely adding this to the library soon. + Subbing :D
True They probably played for months with eachother but every new person to the game they will feel (Because they Need To learn the basics to the TOP stuff in their learning velocity)
oh man this game would be sick if it had a replay sytem with a cimenatic free camera similar to doorkickers
this game need that hostage drama that were in previous SWAT games..a bit of storyline and pre match brief would be an awesome feeling..rest of gameplay is good
Realistic thing about it is how you said, Fuck after shooting a civilian and an enemy at the same time, new subscriber by the way ❤
Karmakut and his team are ready for world war 3 if it happens. This guy is on next level when it comes to simulation shooting games.
Loving the ready or not vids!
The environmental storytelling in this level is chilling and very well done. It’s a very tangible kind of disturbing and a reminder that evil does exist
3:28 that arrrrrrrrrr was epic 😂😂😂
I just can’t imagine a real life operator to say “you got the chick” either way just kinda made me laugh
So sad that this is a reality, thankful for real men like this taking these assholes out.
Except they don't because the people doing this kind of stuff at this level are extremely rich and extremely powerful, so they get away with their crimes more often than not. Google north fox Island, the finders, and the Franklin coverup.
They are everywhere. They call themselves Freemasons.
@@nimbletimplekins7601 well if they are rich Just make them casualties
@@user-ri5oc5rw5b You’ll become yourself a casualty if you were to try and your dead body will be discredited as just being a madman.
@@jeshitorenburei224 One man with nothing left to lose can make all the difference in the world. Unfortunately, most everybody has something to lose, and these rich, powerful people know it.
Cops work for them, not for you. This game is a nice fantasy but that's all it is. In real life, the evil people win. Always.
I feel like the devs should really focus on making this game as like unsettling/disturbing and realistic parts in them, like the cafe 13 in zero hour
This should be the one map where you don't lose points for killing every single suspect whether they shoot at you or not, or they give the option to smash their skulls with the battering ram instead of handcuffing them.
This would’ve been a good level for that😊
The tactics and communication throughout the entire thing was absolutely beautiful! Awesome job, loved watching from start to finish
Just went through a course about this stuff. The communication is what I am most impressed by here.
Cool videos and obviously it’s a game so no sense in getting crazy with clearing mistakes.
Just a way that might help. Try limited penetration when you enter a room. Hold just inside the door. One left and one right. A third can come up the middle of it’s a big room. Then while you have 180 degrees of the room covered, decide what threats to work next.
You’ll avoid over exposing yourself to deep threats. Again it’s a game and it’s supposed to be fun so take it with a grain of salt. Wish I had a PC to play this. Maybe someday PS5 with get this but probably not.
Trade the ps5 for a pc if you want to play tactical games just look for a pc with a ryzen and atleast 6gb of vram on the gpu.
Apart from the fact that I really like this map as well as the club, there will be some for whom it is too much.
A few individuals will surely rush against it. But it's the sad truth that these maps reflect our sick world, Names Earth, in real terms. ⚠
this is the same school map is also the reason why team 17 stop supporting the developers and not being a publishers ( although they respect each other and wish them great success)
I do hope they can do some collaboration work at some point ( maybe for just some crossover cosmetics for ready or not)
I remember first walking into the basement and realizing what they actually used it for, it disturbed me soo bad it gave me actual goose bumps and made it actually difficult to further explore the basements, this game is truly one of a kind and I'll upgrade to the supporter edition as soon as I get the money to afford.
I really enjoyed this play through. I like that you all behaved like this was a real raid, and kept it serious. Thanks for making such good content!
I must be one disturbed ahh fella if nothing in this video was really disturbing to me.
its a game u know pixels
@@ty-xq7bl tf?