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How To Make a Motion Trail Effect

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  • Опубликовано: 26 фев 2024
  • I always wanted an easy motion trail effect in blender. This was my answer.
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Комментарии • 93

  • @oatmealman1586
    @oatmealman1586 5 месяцев назад +244

    Damn. Computers are wacky

    • @DragonStem44
      @DragonStem44 5 месяцев назад +15

      No, it’s just blender.
      (laughs in horrific blender flashbacks)

    • @WilburJaywright
      @WilburJaywright 4 месяца назад +4

      I wouldn’t say they’re wacky, they’re just completely inflexible. Every time you find a thing in a computer where you can do something slightly different ways and still get the same predictable output, a programmer had to specially put that in.

    • @KatieSalamanca
      @KatieSalamanca 4 месяца назад +1

      ​@@WilburJaywrightdidnt realize 😢

  • @IIStaffyII
    @IIStaffyII 5 месяцев назад +104

    As a technical artist, I usually approach it differently, but I must say, this method works quite well! It's surprisingly efficient and customizable. The only downside I can think of is that skeletons/bone mesh will impact draw call batching which could be noticable on mobile games if you have groups of soldiers.

    • @melon5111
      @melon5111 5 месяцев назад +6

      Yeah, I don't think this is really designed for out of blender use, though. There's Def easier ways to achieve this in game engines

    • @TheSicklyWizard
      @TheSicklyWizard  4 месяца назад +16

      I do want to say I learned the technique from a gamedev who complained on Twitter about the Vfx work she was doing in-game

    • @rmt3589
      @rmt3589 4 месяца назад +3

      What approach do you use?

    • @IIStaffyII
      @IIStaffyII 4 месяца назад +5

      @@rmt3589 If I wanted it to look like this I'd use a Ribbon particle setup.

    • @rmt3589
      @rmt3589 4 месяца назад +3

      @@IIStaffyII Ty so much! Gonna look this up!

  • @flossfish6249
    @flossfish6249 5 месяцев назад +51

    I love absorbing Blender knowledge through little bits and pieces like this

  • @-JBYT-
    @-JBYT- 4 месяца назад +6

    I have absolutely no idea whats goin on but awesome

  • @Spirelord122
    @Spirelord122 4 месяца назад +10

    wasn't expecting to hear some ape escape music today

  • @Arcomuc
    @Arcomuc 5 месяцев назад +6

    YES! THANK YOU!

  • @denizium.
    @denizium. 5 месяцев назад +3

    U EXPLAIN SO WELL HOLLY

  • @smallface_
    @smallface_ 5 месяцев назад

    I needed this so badly thank you 🙏🏾

  • @pikachufan25
    @pikachufan25 5 месяцев назад +9

    Thats a Lot of Steps xD

    • @WilburJaywright
      @WilburJaywright 4 месяца назад

      The goal is that the trail mesh stretches between the moving sword, and an empty that has the same motions of the moving sword, but slightly delayed.

    • @bmd_videos
      @bmd_videos 4 месяца назад +1

      ​@@WilburJaywrightstill alot of steps gss

  • @user-pv4dt8pj2w
    @user-pv4dt8pj2w 5 месяцев назад +1

    Great tutorial 😮😮😮

  • @Banilla468
    @Banilla468 5 месяцев назад +1

    I like your funny words magic man!

  • @user-nt5jx3bt7t
    @user-nt5jx3bt7t 5 месяцев назад

    Wow so cool I wanted to

  • @kurovah5475
    @kurovah5475 3 месяца назад

    I remember seeing a similar method to this on twitter

    • @TheSicklyWizard
      @TheSicklyWizard  3 месяца назад

      Yes that's the one I used and showcased here

  • @Jackal_Neck
    @Jackal_Neck День назад

    Idk why people seem to think this is a day 1 blender course or something

  • @darkscorp4415
    @darkscorp4415 4 месяца назад

    Cool

  • @FineappleRyan
    @FineappleRyan 5 месяцев назад +4

    Comment for the trailgorithm

  • @homborgor
    @homborgor 5 месяцев назад +4

    Bruh I love your channel but this feels like way too much to process from a short 😂

  • @Hgkbukk
    @Hgkbukk 4 месяца назад

    In roblox: Add two attachments and a trail object, done.

  • @jafarshiha
    @jafarshiha 4 месяца назад

    Bro THE BACKGROUND MUSIC
    Is that from Ape Escape ?!

  • @parthjain5248
    @parthjain5248 4 месяца назад

    Thank you, i didn't understand a single thing

  • @pikachufan25
    @pikachufan25 5 месяцев назад +1

    Hmm let me see:
    Make and Array of Bones > Use Modifier "Target Constrain > Influence Added by 25% *0-25-50-75-100
    Step Two > Compress the Bones and Mesh to 1 "Point"
    Step three Confusing... Coin too fast even for me xD.

    • @TheSicklyWizard
      @TheSicklyWizard  5 месяцев назад +2

      The last step was optional 😅
      I kinda just crunched to fit it in, basically it was a way to create the trail effect without hand animating it. The motion of the base bone is baked onto the empty, and from there you offset the animation in time so when you constrain the tail of the motion trail to them empty, it creates a trailing effect

    • @user-cy9gp4xr8f
      @user-cy9gp4xr8f 5 месяцев назад +1

      This was my same question, so I started ratting the comment
      So basically it means that the animation path is baked to the last bone, chopped from tail bone and offset in timeline, to follow, creating a trail effect.....
      Intresting, gotta try out
      Thanks for your help 😃

  • @kolupsy
    @kolupsy 5 месяцев назад

    This is why we have addons for trail generation. It’s a lot of hassle. Also for the people asking about this in game engines: it’s a lot easier as you can script the trail behavior and unity and unreal have default systems for these types of VFX

    • @TheSicklyWizard
      @TheSicklyWizard  4 месяца назад

      What addon 👀

    • @kolupsy
      @kolupsy 4 месяца назад

      @@TheSicklyWizard mesh trails for example

  • @Alternavitus
    @Alternavitus 4 месяца назад

    . . . *ping
    Thats some fancy words you got there magic man.

  • @DhavalDatarcomedian
    @DhavalDatarcomedian 4 месяца назад

    Never going to complain about delayed release of a videogame again 🙏🏻

    • @Masterb8n
      @Masterb8n 4 месяца назад

      He did it all in a short

    • @TheSicklyWizard
      @TheSicklyWizard  4 месяца назад

      Yea, not to mention this was a demonstration for making this in blender, not in a game engine where these things are typically made instead

  • @psipivids
    @psipivids 5 месяцев назад +3

    Could this also be done in-engine using shaders?

  • @truelifek9221
    @truelifek9221 4 месяца назад

    Ape escape music??

  • @jawadoumar
    @jawadoumar 5 месяцев назад

    share your Blemder theme 😤 please 😩

    • @TheSicklyWizard
      @TheSicklyWizard  4 месяца назад +1

      Its called emerald from this themes pack on GitHub
      github.com/kame404/blender-themes/blob/main/README.md

  • @alexikabakilwa2663
    @alexikabakilwa2663 3 месяца назад

    I don't understand how you got theks circle armature on your plane

  • @visualdosage234
    @visualdosage234 4 месяца назад

    How is there not a distribute spacing button...

  • @jkmi9400
    @jkmi9400 4 месяца назад

    Personally I prefer to do this effect in géométrie nods

    • @TheSicklyWizard
      @TheSicklyWizard  4 месяца назад

      I'd love to know how, I've not seen a tutorial for it 👀

    • @jkmi9400
      @jkmi9400 4 месяца назад

      @@TheSicklyWizard Hmmm if I remember correctly, I think I saw this technique in a Cartesian caramel's live
      53:05
      ruclips.net/user/livet6kn_ti1PP4?si=QhF_evaYe3TIUVBE

    • @jkmi9400
      @jkmi9400 4 месяца назад

      @@TheSicklyWizard Yes, this one at 53:05 ruclips.net/user/livet6kn_ti1PP4?si=QhF_evaYe3TIUVBE

    • @jkmi9400
      @jkmi9400 4 месяца назад

      @@TheSicklyWizard Yes, in this one at 53:05 ruclips.net/user/livet6kn_ti1PP4?si=QhF_evaYe3TIUVBE

  • @royareyzabal823
    @royareyzabal823 4 месяца назад +1

    This short went so fucking fast it killed my passion for everything. Just chill, man, people need to digest first

    • @Jackal_Neck
      @Jackal_Neck День назад

      It’s not for beginners

    • @TheSicklyWizard
      @TheSicklyWizard  День назад

      @Jackal_Neck
      It is not, I wouldn't recommend it to someone first learning blender 😅

  • @377omkar
    @377omkar 4 месяца назад

    That a subject for a 10 min video 😂

  • @VoidPh0enix
    @VoidPh0enix 5 месяцев назад +37

    Me who watches but don't understand how to code 🗿

    • @vehbiatallencrow
      @vehbiatallencrow 5 месяцев назад +10

      Coding is not needed to use blender.
      That would only be if you needed to run custom scripts to do things like add additional menus.
      Really Coding in blender is something you'd only do if you were making an add on.

    • @VaporCun
      @VaporCun 5 месяцев назад +1

      To be fair this guy made it way more complicated than necessary

    • @TheSicklyWizard
      @TheSicklyWizard  5 месяцев назад +6

      What aspects of what I did do you think was unnecessary?

    • @aliashraf2096
      @aliashraf2096 5 месяцев назад

      ​@@TheSicklyWizard u did a good job I don't know what the guy is talking about great tutorial btw !

    • @shlokbhakta2893
      @shlokbhakta2893 5 месяцев назад

      @@TheSicklyWizardno worries dude, that guy is just yapping, I literally don’t see any other way to do this other than maybe some janky cloth simulation or a geometry nodes setup that someone else made 😂

  • @Algardraug
    @Algardraug 4 месяца назад

    Is it worth doing this in blender if you're going to import the assets to a game engine?

    • @TheSicklyWizard
      @TheSicklyWizard  4 месяца назад

      It would depend, I don't consider myself a game dev but this technique I showed off in the video I did learn from a gamedev on twitter, @LezTusi. The reason they gave was a.) it cut out the Vfx work out of the workflow b.) gave full control over the arc, that the procedural effect didn't.
      I don't know how it would affect performance, but it is pretty simple.

  • @azuretooth
    @azuretooth Месяц назад

    can I apply this to bullet trail FX?

    • @TheSicklyWizard
      @TheSicklyWizard  Месяц назад

      I mean, you could, but since bullets typically travel in a linear direction and don't really swing you'd be better off just having a blend key of a trail that's part of the bullet object if you want something simple

  • @kiyasuihito
    @kiyasuihito 5 месяцев назад

    Wouldn't you normally use a particle?

    • @TheSicklyWizard
      @TheSicklyWizard  5 месяцев назад

      You definitely can, I think this method is a bit more simple than doing a particle

  • @Ramie0Cat
    @Ramie0Cat 5 месяцев назад

    would this also translate to game engines like unreal engine?

    • @TheSicklyWizard
      @TheSicklyWizard  5 месяцев назад

      Im pretty sure it would work. But I don't use unreal

  • @wyanga7770
    @wyanga7770 5 месяцев назад

    Ai Ian Hubert?

  • @baysidethe1st817
    @baysidethe1st817 4 месяца назад

    And that's-

  • @Icefall3D
    @Icefall3D 2 месяца назад

    This isn't how you do this for gamedev this is a super expensive way to do trail effects.

    • @TheSicklyWizard
      @TheSicklyWizard  2 месяца назад +1

      I will preface by saying this is a technique I learned from an actual game dev and they were using it because they wanted to have direct control over the motion trail of a sword swing ingame. Conversely id argue it's actually less expensive to do it this way as the trail is a baked effect and not procedurally generated particle system in game which is computationally more expensive, at least as I understand it. The problem with this approach however is it's not dynamic and requires you to actively animate the motion trail yourself. This is a, perhaps, antiquated way to approach the problem, but it is a solution that does work and does have a use case.

    • @xXUnhingedDevXx
      @xXUnhingedDevXx 2 месяца назад +1

      Honestly depends on alot, usually particals work better but I don't see why it would be all that expensive

  • @fluorideP9
    @fluorideP9 4 месяца назад

    Wow that was… WAY TOO FAST!

  • @ElvisRoose
    @ElvisRoose 3 месяца назад

    no u dont do that u do those things in unreal engine :I

    • @TheSicklyWizard
      @TheSicklyWizard  3 месяца назад

      This is blender, Not unreal.

    • @xXUnhingedDevXx
      @xXUnhingedDevXx 2 месяца назад

      Unreal engine user found 🫵, opinions and thoughts rejected ❌️

  • @bmd_videos
    @bmd_videos 4 месяца назад

    Blender is easy 🙄