How AAA Games Animate EVERYTHING (Blender VFX)

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  • Опубликовано: 20 авг 2024
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Комментарии • 349

  • @Smeaf
    @Smeaf  Год назад +35

    📚Let me know if this helped you out!📚
    💪Join The Patreon💪
    patreon.com/smeaf
    oh....you're still here?
    Check out this other video, I think you'll enjoy it! ruclips.net/video/zxkcj38acRk/видео.html

  • @iangchang
    @iangchang Год назад +755

    (VFX Game Artist here)
    First: I really like the comedy aspect of your videos and how easy really you make some of this Blender stuff to be learned, specially for beginners.
    That said, I would really appreciate clarity on the video title and introduction: This is specific to Visual Effects animation in games, not how "everything" is animated (characters, and others), and even then, this is a specific solution of how only a part of games VFX is usually solved/created (meshes with custom shaders).
    It'd have been nice if you mentioned that some of the concepts that you explained in the video would normally require to be handled in the Game Egine instead of Blender (like shader/materials creation and animation/particle systems), since the effect (as you made it in the video) would not be "exportable" to said Game Engines otherwise (unless baked into a sprite sheet or something like that). In other words, the mesh and UVs are the only thing what you would do in Blender for this case (I might suggest using extruded curves as they are non-destructive and have nice UVs, instead of a subdivided plane)
    I'm in no way saying the title of the video is clickbait or anything, but I know your viewers would be greatly appreciated when they would eventually want to specialize in certain topics. I know these videos probably take a lot of time to produce and what I'm asking might be a lot, but adding appropriate resources in the description to the stuff I'm referring would be enough.
    Thank you if you read this and sorry if this sounded rude in some way, english is not my native language.

    • @ogmadigital677
      @ogmadigital677 Год назад +98

      I'd say you could definitely argue the title is clickbait. Additionally, as you say, this methodology would have to be recreated in (for example) the Unity HLSL language or shadergraph, instead of a simple export from Blender. It's an interesting topic, well presented and thought-provoking, but not directly helpful for gamedev (short of using the Blender game engine... somehow...) and that title's... odd.

    • @iangchang
      @iangchang Год назад +8

      @@ogmadigital677 I didn't want to jump to arguing that this is clickbait since this might be just Smeaf ignorance on this topics. It just the video bothered me enough to make a comment about this since I can see how this content can indeed confuse more than help to beguiners beyond the point of if this is clickbait or not. (But I would definitely would agree with you if lack of knowledge from Smeaf part is not the case)

    • @ogmadigital677
      @ogmadigital677 Год назад +17

      @@iangchang I think your post was worthwhile. Clickbait or not, the title is factually incorrect and misleading. 'All'? More like 'one fractional aspect, only tangentially related to practical applications in modern game engines'. I mean, what expectation does the thumbnail create combined with the title? As you say, the motivations here may be entirely benevolent, but if I were just starting, the information presented could lead to hours of confused frustration. Nicely executed video, though! =D

    • @angiemaestre638
      @angiemaestre638 Год назад +10

      I came here to write this exact comment, except I would say the title is definitely clickbait. He knows enough to understand this is NOT how you animate everything. the fact that most of the comments are positive leads me to think this is purely entertainment and not for learning at all. Calling this a tutorial is a big stretch.

    • @LastNight0
      @LastNight0 Год назад +4

      dude i was about to say the same thing lol, in game design we do things like this in shaders , sprites, or Niagara or a combo of all the above. blender is for modeling assets and actor animations.

  • @PhasimPhoenix
    @PhasimPhoenix Год назад +397

    0:27 I know it’s not legal to let the default cube live, but dang you tore it apart!

    • @Smeaf
      @Smeaf  Год назад +88

      He committed crimes against my family, so I had to leave no evidence

    • @gijungles2496
      @gijungles2496 Год назад +4

      @@Smeaf Bahaha

    • @janstachu7744
      @janstachu7744 Год назад +3

      @@Smeaf Bro same

    • @kironklay
      @kironklay Год назад +6

      the way he deleted the cube hurt me for some reason lmao

    • @mimivrc4148
      @mimivrc4148 Год назад +4

      "Alright, first delete the default cube. Now, we are going to start out by adding a cube"
      every time

  • @RocketPunches
    @RocketPunches Год назад +443

    Implying that VFX Artists and other gamedevs have been lying about the difficulty of their job, even as a joke, is a bit rich for a video about UV animation that has a bunch of high cost transparency. If anyone wants a better idea of how VFX is implemented in a game, the developers of Rime have a very good breakdown of what more complex VFX actually look like when you need to fit them in the render cost of an entire real-time environment and not alone in Blender's viewport.

  • @TheBludes
    @TheBludes Год назад +148

    my body is ready

  • @Jlewismedia
    @Jlewismedia Год назад +82

    A professional tip, after you delete the default cube you should have created a default cube again.

    • @ErichToven
      @ErichToven Год назад +2

      Don't tell them that. It's what the cubes have been wanting all along.

  • @butteredbro
    @butteredbro Год назад +40

    I can respect the content but I don't appreciate the misleading titles and thumbnails

    • @Santi.Xx69
      @Santi.Xx69 4 месяца назад

      Misleading?? What are you on bro, he is showing how most AAA companies make animations, nothing is misleading

    • @mathislacroix5177
      @mathislacroix5177 4 месяца назад

      @@Santi.Xx69”nothing” 😅

    • @Santi.Xx69
      @Santi.Xx69 4 месяца назад

      @@mathislacroix5177 read it again bud

    • @chorles3770
      @chorles3770 27 дней назад

      @@Santi.Xx69 The title is "How AAA Games Animate EVERYTHING (Blender VFX)" even though this video demonstrates a general solution to a single issue, most things could not be animated this way. He does clarify Blender vfx, but I believe that was added after the comment was made. Ignore this comment, as I was bored and felt like typing because, in the grand scheme of things, it really doesn't matter. We are big hairless monkeys walking in and out of rooms, and the semantics of a video title we can only perceive through these colorful light box and complex machines really isn't essential to our survival in the slightest. Have a great day, and keep on truckin'

  • @SilasMckeeIII
    @SilasMckeeIII Год назад +56

    Being a game dev... so you decided to us blender to show something for game engines, the problem here is export settings, unfortunately the moment you used that color ramp was the moment you decided to be only using this in blender. 3.3 may of fixed it, but its an issue that users, especially ones using Unity or Unreal, have had for years with blender. I would suggest finding an engine you like and learning how to do this in engine if you want it for a game

    • @ErichToven
      @ErichToven Год назад +4

      Agree I would do this in graph node or your just going to have to bake some things and waste space. Also animation is this?
      He just explained why it's all easy?
      Where all lying to them.
      Get real.
      Turn this light on a plane into the new GOW.
      Go ahead I'll wait. 🙄

    • @dl0.0lb
      @dl0.0lb Год назад +2

      I mean, I took it as mostly a concepts video. Importing a mesh and animating that is simple enough for any engine, and writing a shader that animates a color ramp through a texture while moving it only take a couple tutorials to learn.

  • @ErichToven
    @ErichToven Год назад +31

    Yes I'll just stop modeling animation, compositing, shading and textureing and make games that use a procedural shader in a plane from now on.
    He figured out my dirty secret. 🙄
    Everything is a baked shader on a plane.

  • @TheBendixSA
    @TheBendixSA Год назад +29

    I think there is an argument to make that these are more animation effects or hit effects than animations. And yes your are correct they are quite a bit easier to do. Rigging and animating a model is a whole different ball game.

  • @user-fd8fe9hk9q
    @user-fd8fe9hk9q Год назад +38

    yes this is how they do it people. characters, machines, vehicle, particles effects. Any thing you can imagine can be animated exactly like this

    • @mahmoudmohie1624
      @mahmoudmohie1624 Год назад +1

      true

    • @noah8162
      @noah8162 Год назад +2

      @@mahmoudmohie1624 bro he's joking, the video only shows one single effect, this is not how anything else than fire is animated

    • @InnerEagle
      @InnerEagle Год назад +3

      @@noah8162 Sarcasm at its best

    • @Negurasis
      @Negurasis Год назад +1

      Fuck i almost belived it

  • @Ahmadabdal_
    @Ahmadabdal_ Год назад +9

    Remember to enable node wrangler in addons for ctrl+t

  • @hipjoeroflmto4764
    @hipjoeroflmto4764 Год назад +4

    I miss the era of RUclips where I could click on a random video in my feed from some guy I never seen before and they don't immediately try to tell me about there pateron or some random sponsor crap , can't people just make videos because they want to not because they have to so they can eat there next meal?

  • @Test-iv4pm
    @Test-iv4pm Год назад +1

    I don't understand what's "simple" here, but I respect it.

  • @backyy07
    @backyy07 Год назад +2

    your endings always be like: what you just learnt isnt worth anything if you dont watch this video right here. ill probably be 60 by the time i can use blender XD

  • @samsungmobiletelefon7376
    @samsungmobiletelefon7376 Год назад +5

    Yes, it would be great if it worked both there and there, both in Cycles and in EEVEE

  • @mr.someone5679
    @mr.someone5679 Год назад

    "So how many songs do you use per video?"
    "Yes"

  • @diego.dmngez5398
    @diego.dmngez5398 Год назад

    this shitpost style editing mixed with your extremely professional vlog shots is giving me whiplash

    • @Smeaf
      @Smeaf  Год назад

      This is precisely what I want

  • @OversizedPringleToe
    @OversizedPringleToe Год назад +1

    I saw a Rec Room ad when the Rec Room music was playing… 💀

  • @unskill5362
    @unskill5362 Год назад +6

    I was looking for tutorial like this for so long. Love it!!!

    • @Smeaf
      @Smeaf  Год назад +1

      That's awesome, thank you!

    • @lunarazure9969
      @lunarazure9969 Год назад +1

      If you want a similar tutorial, I highly recommend checking out Pierrick Picaut's video on making FX's. He covers stuff like animating the plane itself and getting to to follow character movement, definitely worth the watch if you don't mind a longer video.
      ruclips.net/video/zicdjq3g4gk/видео.html

    • @unskill5362
      @unskill5362 Год назад

      @@lunarazure9969 Thank you, I will check for sure.

  • @FizzyPops895
    @FizzyPops895 Год назад

    me with 0 idea how blender works still watching videos like these.

  • @michelveraliot
    @michelveraliot Год назад +1

    May the default cube rest in peace
    #save the default cube

  • @priuxls
    @priuxls Год назад +2

    terraria music is the best music, change my mind

  • @jasonclementraj6293
    @jasonclementraj6293 Год назад +4

    I thought you were gonna make a vid about easy tricks to do character animations like in games..

  • @reeceytaylor
    @reeceytaylor Год назад +3

    Been using Blender for a bit and I never knew about the Shift S thing

  • @ConaaaMC
    @ConaaaMC Год назад +3

    I wish that I could go back in time so that I could discover smeaf content again for the first time.

    • @Smeaf
      @Smeaf  Год назад +1

      Ok one sec! *unintelligible whirring sounds*

  • @IronKore
    @IronKore Год назад +4

    Animate everything huh?

  • @nikola5955
    @nikola5955 Год назад +5

    Your videos are so well edited! Please do a video editing tutorial!!! 🙏🙏🙏

    • @Smeaf
      @Smeaf  Год назад +1

      That's a great idea! I'll have to at some point

  • @dumebinkata
    @dumebinkata Год назад +1

    bro you're a gem

  • @triplezgames3882
    @triplezgames3882 Год назад +6

    So this is how you create authentic physics based character movement with seemless transitions..?

  • @pianoatthirty
    @pianoatthirty Год назад +13

    if you’re looking for video ideas I’d love to see your approach to claymation in blender. Also that purple jelly/gummy material from “how to animate a character in 20 min” would be super cool to learn how to create.

    • @pianoatthirty
      @pianoatthirty Год назад +1

      He’a already got one and I just totally forgot about it. Jesus smeaf you’re unstoppable. For anyone interested -
      m.ruclips.net/video/WyKoc_qdai4/видео.html

    • @pianoatthirty
      @pianoatthirty Год назад +1

      And once again..... if you want to learn how to make his jelly/gummy material he actually explains it in his Udemy Geometry nodes animation course. Doing the course right now and it's awesome. Go buy it.

    • @Smeaf
      @Smeaf  Год назад

      Bro, you are too kind! I'm glad you're getting to experience my more laid back in-depth teaching style haha

  • @JackSather
    @JackSather Год назад

    Sheesh your editing is stellar!

  • @nitentv5142
    @nitentv5142 Год назад +2

    Mr. Smeaf Sir, I'm gonna try this now, if it really is as simple as you explined it, next time you hear about me I'll be the king of the pirates.

    • @nitentv5142
      @nitentv5142 Год назад +1

      Well, guess what? I'm the king of the pirates now...only one thing: at 1:20 when you set alpha clip you also have to put clip threshold to 0 or yoour material will be invisible, how I know it? Beacuse I'm the king of pirates now.

  • @DM_K7
    @DM_K7 Год назад +3

    In unreal one would have to dive into material functions to do what you did in blender, with a different kind of approach to all the elements. the work flows described in this video, do not translate well into the video game realm.

  • @taylann
    @taylann Год назад +3

    comment for algorithm

    • @Smeaf
      @Smeaf  Год назад

      you are the goat

  • @TheSticknation
    @TheSticknation Год назад +1

    YES, been waiting for a tutorial like this!

  • @jonasmadsenkvols6141
    @jonasmadsenkvols6141 Год назад +2

    Holy funk! You made a blender tutorial funny to watch! Nice video:)

  • @KaizenTutorials
    @KaizenTutorials Год назад +1

    Another banger!

    • @Smeaf
      @Smeaf  Год назад +1

      Thanks Kaizen!

  • @deweymartelcaringal1066
    @deweymartelcaringal1066 Год назад +1

    Thank you so much

  • @primearts5197
    @primearts5197 Год назад

    Not this man using all the good OSTs bringing back memories

  • @FCGColouristUK
    @FCGColouristUK Год назад +8

    You could also just create the first and last keyframe and adjust the bezier interpolation in the graph editor to change the timing.
    Great video!!!

  • @ZacFarmer
    @ZacFarmer Год назад +1

    YES I’ve been looking for this

  • @armedsteelstudios8582
    @armedsteelstudios8582 Год назад +1

    No mercy on the default cube 😢 he deserves better

  • @quentinvei
    @quentinvei Год назад +7

    Your videos are really helpful and interesting!
    It would be awesome if you could explain how to export them actually

    • @juanfernandojimenezbuitrag2434
      @juanfernandojimenezbuitrag2434 Год назад

      Yes please, I will be waiting for the answer

    • @Super_Hex
      @Super_Hex Год назад +7

      If you mean export the shader to, lets say, Unity or Unreal, you can't. Blender is purely a modelling, texturing, and animation tool for game development. You need to recreate the effect of the blender shader in an actual game engine, using something like HLSL, or visual scripting. Creating shaders like this in Blender, when you know you want to use it in a game, is pointless. The most you could do, is to create the mesh/UVs, and then export that.

    • @noah8162
      @noah8162 Год назад +5

      @@Super_Hex exactly, title of the video is misleading in so many ways

  • @Stuxed_
    @Stuxed_ Год назад +2

    non one is talking about the stone grinding sound effect when he uses the pencil? the style man

    • @Smeaf
      @Smeaf  Год назад +1

      The goats notice the little things thanks man

    • @Stuxed_
      @Stuxed_ Год назад

      🥶🥶🥶👀

  • @Peas3D
    @Peas3D Год назад +2

    You know I hate the default cube as much as the next guy... but that was brutal.
    +rep

  • @y0g_s0th0th
    @y0g_s0th0th Год назад +39

    He started off telling us the Animation industry has been lying to us, and he gracefully made his case.
    This is super cool.

  • @B1ngleB0mb
    @B1ngleB0mb Год назад +1

    I didnt even notice that i was learning 🖐😫

  • @paulJkiely
    @paulJkiely Год назад +1

    Poor old ‘Default Cube’ 😢

  • @kvngferg
    @kvngferg 11 месяцев назад

    Smeaf for President

  • @marqusee
    @marqusee Год назад +2

    Sick! Now. I just need to get those puppies into unity

  • @gijungles2496
    @gijungles2496 Год назад +1

    You monster. Poor default cube know what's going to happen but you went full evisceration 🤣

  • @opshredderytp
    @opshredderytp Год назад +1

    Finally im not a noob anymore

  • @regemdolorem
    @regemdolorem Год назад

    My brain checked out after you said devide... i was holding your hand too i promise!

  • @tbuk8350
    @tbuk8350 Год назад +9

    This is really cool! I was hoping more for the character animation part, as that's basically black magic to me, but this is still helpful.

    • @KStarPR
      @KStarPR Год назад +10

      It'd be better if the title specifically stated it was about VFX, and didn't have Tears of the Kingdom Link falling.
      Good and informative video, but it was misleading until you specifically see he's only talking about VFX.

  • @Nashfanfl13
    @Nashfanfl13 Год назад +2

    Too bad blender shaders only work in blender though right? If you wanted to make this in something like Unreal or Unity you would have to remake this in said engine.

  • @dragerx001
    @dragerx001 Год назад +1

    love it will have to try this tomorrow :D

  • @taichou3391
    @taichou3391 Год назад +1

    I've spejnt the day looking through blender videos, they just deleted the starter cube... you just murdered it lol

    • @Smeaf
      @Smeaf  Год назад

      He had information that I required and was not giving it up

  • @rezalavasani3169
    @rezalavasani3169 Год назад +1

    Good luck importing that to Unity

  • @blakewyrick4011
    @blakewyrick4011 Год назад +1

    amazing video editing lmao

  • @shitbreak2k
    @shitbreak2k Год назад

    i was high when making this , so trippy

  • @kyleboynton2748
    @kyleboynton2748 Год назад +1

    A god among men

  • @yingholchan6399
    @yingholchan6399 Год назад +4

    Animation is simple IF ONLY do A SIMPLE ANIMATION.... do not discredit how much sweats animators put on their works! Animation has so many steps EXSPECIALLY character animation!

  • @Musiclover6404
    @Musiclover6404 Год назад

    The most important thing to know us how to get this in unreal engine

  • @ldl6053
    @ldl6053 Год назад +1

    Love the Mario Kart Music

  • @alexhachu6415
    @alexhachu6415 8 месяцев назад

    Bro really violated the default cube like that 💀

  • @leylaturkmen2514
    @leylaturkmen2514 Год назад +1

    Thanks you inspired me😭🤣👍✅

  • @cartoonforkids-usa725
    @cartoonforkids-usa725 Год назад +4

    hi, why doesn't it work in EEVEE ?

  • @Jasmera
    @Jasmera Год назад

    My god, learning technical stuff like this always managed to make me sleepy

  • @siddharthveer
    @siddharthveer Год назад

    Nice endcard technique buddy

  • @youtubetv1593
    @youtubetv1593 Год назад +5

    strange why it doesn't work in EEVEE

    • @Smeaf
      @Smeaf  Год назад

      It does, just gotta follow the steps at 1:15

    • @cartoonforkids-usa725
      @cartoonforkids-usa725 Год назад

      @@Smeaf I figured out what is the reason. Before version 3.5 everything works, but in Blender 3.5 it doesn't work in EEVEE, the material turns pink and that's it.

    • @cartoonforkids-usa725
      @cartoonforkids-usa725 Год назад

      I figured out what is the reason. Before version 3.5 everything works, but in Blender 3.5 it doesn't work in EEVEE, the material turns pink and that's it.

  • @Chief3D
    @Chief3D Год назад +1

    hey smeaf love the video. if isn't too much can you please give me a break down of what the math nodes are doing. I really wanna understand what is going on there.

  • @srepeterrak9095
    @srepeterrak9095 Год назад

    so sweet of you

  • @diegonascimento3317
    @diegonascimento3317 Год назад

    finally found thanks to the author

  • @megutrp
    @megutrp Год назад +1

    here before you blow up and get 1 mill

  • @lucasNinard
    @lucasNinard Год назад +3

    That's a great tutorial on doing this in Blender, not in any real time game engine, that's not optimised.
    I get that you're doing 5 minutes vidéos but pleaaase don't promise 5 minute crafts when you KNOW it won't be close to that for any person actually trying to learn this.
    Sure you can translate that technique in unity for instance, but it. Won't. Take. 5 minutes.
    Unless you want to replicate this exact effect.
    I'm getting really pissed of at this kind of promises, you'll just frustrate newbies and diminish trust in tutorials.

  • @cartoonforkids-usa725
    @cartoonforkids-usa725 Год назад +5

    *hi, please reply. why doesn't it work in EEVEE ?*

    • @Smeaf
      @Smeaf  Год назад

      You just gotta enable the settings at 1:15 🤝

  • @supremebeme
    @supremebeme Год назад

    bet this video has great retention

  • @mikoajkolano-hp6ec
    @mikoajkolano-hp6ec 10 месяцев назад

    BRO I RAGED SO MUCH ON UR TUTO THAT SOMEONE CALLED THE POLICE!

  • @ArtyDc600
    @ArtyDc600 Год назад

    Thaaattttttt iss theeee mosttt amazing and easiest way to make our own vfx of that type looll thanks for showing

  • @jorgemaggiolo6240
    @jorgemaggiolo6240 Год назад

    Thank you for explaining this thoroughly!

  • @Test-iv4pm
    @Test-iv4pm Год назад +3

    What an exciting gem of a channel looking forward to checking out the recommended videos

  • @nilotindoy981
    @nilotindoy981 Год назад +1

    subscribed!!!

  • @podpodpod6722
    @podpodpod6722 Год назад +4

    Smeaf swiftly dominating the blender corner or RUclips. quality of the videos and editing is inspiring

    • @Smeaf
      @Smeaf  Год назад +1

      Thank you so much!

  • @hinkatortilla8714
    @hinkatortilla8714 Год назад

    The magic! I knew that!!!!!!

  • @BigWavesKays
    @BigWavesKays Год назад

    That outro song slaps!

  • @m_tth_w9647
    @m_tth_w9647 Год назад +2

    Starting from the roblox Community there are actually lots of pretty well know techniques and everyone knew how to do these 😀

  • @akelexone
    @akelexone Год назад

    While it may be simple, it still takes understanding and craft to make it effective and beautiful

  • @officialzinpai8843
    @officialzinpai8843 Год назад +1

    thank you very very very much, you help me a lot

  • @lalilulelo7080
    @lalilulelo7080 Год назад

    I love that you delete the cube side by side until it became simple plane, delete it and create a simple plane 😎

  • @hggabriel6176
    @hggabriel6176 Год назад +1

    I really love u bro

    • @Smeaf
      @Smeaf  Год назад

      Thanks bro, ily

  • @archi7996
    @archi7996 Год назад +1

    Most people would always goes like It has to be realistic af we need an accurate muscle animation and 300000 particles and forgot what stylized is

  • @topxgaming9340
    @topxgaming9340 Год назад

    Its working man!!

  • @imhelenzhou
    @imhelenzhou Год назад

    Love ur humour and love the video!!👍👍☺️☺️

  • @sherzoderkinov4498
    @sherzoderkinov4498 Год назад +1

    Thanks dude! Time for some Anime)

  • @denizorsel1029
    @denizorsel1029 Год назад +1

    I d have rather displayed a Niagara or Chaos (more akin to method you described here imo) tutorial with a material editor twist on unreal engine or Unity Shader Factory instead of Blender since you will quickly realize it becomes annoyance once you figure out you won't be exporting anything useful this way apart from sprite sheets.

  • @ChaojianZhang
    @ChaojianZhang Год назад

    Funny things. There is also a classical example in the game industry: how to draw an eagle - step 1) draw a circle, step 2) draw the rest of the eagle.

    • @aliensoup2420
      @aliensoup2420 Год назад +2

      Steve Martin's old joke : How to become a Millionaire. First, get a million dollars.

  • @santhoshsivan4693
    @santhoshsivan4693 Год назад +3

    What is this doing with aaa gaming I don't understand?

  • @aniruddha1117
    @aniruddha1117 Год назад +1

    Guys,I have a doubt!
    Smeaf said "No extrusions" whole modeling
    Does extruding too much badly affects UVs???

  • @AlchemizationStation
    @AlchemizationStation Год назад +1

    im waiting in the courssseee im tryna become the best in the world!!!