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One "performance mod" I am really interested in is the Level Of Detail (LOD) mod Distant Horizons - as well as similar mods. I don't currently use them because it's a tiny bit buggy, and I can't really use it on the server I play on, but It solves a very overlooked issue with minecraft and it's render distance. You can build up to the newer, taller build limit but you still can't see something far away unless you have an insane computer (and / or server computer). it would be cool if these mods got a bigger spotlight and potentially had more people interested in advancing that topic
This is honestly REALLY useful. I'm just genuinely surprised how well this runs when compared to Optifine, which had been my main optimizer for about 5 years. I can't wait to see where the future of Minecraft optimization mods go from here.
Another awesome performance mod I found is called starlight. It rewrites the light engine of Minecraft, and it boosts FPS. (but it does not work with Phosphor. But it's better than Phosphor. So choose starlight over Phosphor)
@@h-crab2082 starlight actually doesn't boost fps but has a negative effect over phosphor to them because since chunks are able to load much faster, the rendering engine chokes more (although sodium greatly reduces this issue)
@@kyonas6047 This can happen - Optifine achieves its goals by messing with the game and completely changing the way it works while doing barely any optimizations (e.g. they lower render distance but tell you all the chunks are rendered) Sodium doesn't change any noticeable mechanics at all. Also play around with the settings in sodium for a while to get the most out of it.
@Arrow Dynamics Inc. I wish it had some of Terraria's QoL features like sorting chests and inventory, auto stacking to nearby chests, and block replacement. There's probably a ton of mods to add that, though.
You can also add the FastChest mod together with Sodium, FastChest is a mod that makes chests act like a normal block, and not like an entity, so if you have a big storage you your FPS will jump back to where it was when there were no chests, the only downside is that the mod will remove the opening animation of chests
Instead, I would recommend Enhanced Block Entities (EBE). It optimizes entities other than chests, like ender chests, shulker boxes, bells, and signs. And it keeps the chest animations as well.
I'm really glad that Fabric is starting to get some attention. Not only is it great for players but you wouldn't believe how much friendlier & easier it is for the modders themselves. No wonder everyone is switching.
Last I checked, the main reason people still use forge is for massive modpacks, which due to forge's better stability work much better there I've tried a custom fabric modpack, and things just broke randomly that shouldn't have maybe i did something wrong, maybe it's gotten better in the last year and a half, but that's the main drawback as far as I know
@@waldotheranger3987 I believe your issue with "stability" is because Forge basically includes a huge framework for stuff like energy transfer, item capabilities etc. whereas Fabric is only the mod loader itself, and optionally a set of hooks into the game. you need something like Cardinal Components API to mimic the item capabilities that come with Forge itself, and different mods could use different implementations of these. The Fabric modding scene is just relatively immature at the moment, because of "Forge's stability" as you say. The general public just believes that Forge is better for large modpacks, which makes it a self-fulfilling prophecy. IMHO, wider adoption of Fabric will eventually turn the tables, but that hasn't happened just yet.
fabric and forge imo both have strengths and weaknesses, where fabric is easier to use on lower end pc's and can help make the game run better, forge is more stable with bigger modpacks, yes, forge is older, but it also has more experienced devs, in my honest opinion fabric is more for performance mods than full on giant mod packs, on top of such some devs HATE Fabric for splitting the modding scene, which also fulfills the self fulfilling prophecy of "Fabric Bad"
Having played Minecraft for 12 years, encountering lag feels normal at this point. I use Iris & Sodium mod. They're so great that you could play with shaders and max render distance with no lag at all.
I wish they were on forge though, 1.18 performance drops drastically with a few mods and while optifine does help, it doesn't necessarily do much. Optifines critical performance options like fast render and render regions are also incompatible with mods like mekanism and immersive engineering (which tends to cause alot of opengl errors and causes many things like wires to disappear) with those two options enabled.
bro antvenom is a legend. Finallly an inbetween, he does get straight to the point says If you only care for mods they are in the description. But also includes a part for people who actually wanna hear the story bro.
I would rather people skip part of the video they don't want instead of leave. Not all that many people skipped it though lol. I only lost 5% of the total audience watching the video to that entire segment. It's funny... because that's the section where I lost the fewest amount of people.
@@AntVenom that's some crazy viewer retention. props bud, great content. keep this up, I cant afford a new graphics card so you just allowed me to use shaders in 1440p for the first time with these super neat tricks :D
I'm tired of Optifabric being horribly slow to update and never being compatible with other fabric mods. Thank you Ant, thank you. Edit: because of this video, I'm finally making the switch to sodium.
@@boredplayer7425 last version I saw them pump out was 1.18.2 and its always been very picky about what other mods you have, specifically the version of fabric that you have
@@TheGreenPig321MC 1.18.2 was released a few weeks ago though? Unless you are talking about snapshots which I kinda get at why some developers don't outright support it since it's still a snapshot and won't be as predictable to code.
Uh hi, haven't been really into MC for a few years now(1.2.5 to the one right before aquatic), I follow it kinda closely, is something not cool about forge? I remember it being the only real way to use mods for a few years, but then I stopped using mods so I don't follow stuff enough to know what happened to them?
@@JFTSwiertz Forge is still around and kicking. As of now it's still the dominant modding platform for Java, Fabric however is a "lighter" platform that is less resource demanding than Forge, which is why many people prefer it, instead.
@@JFTSwiertz Forge is still great, with mods still being released for it, but apparently Fabric is easier to code for(?) so newer mod developers prefer making their mods for that modloader. There are some really cool mods that are Fabric only, but other mod developers sometimes port Fabric mods over to Forge, or they make similar mods for Forge
Only for server admins. If you play singleplayer Phosphor is better. Starlight has a readme explaining why but basically the game relies on light engine lag - stuttering more without it.
@@pandozmc In the end, the players download the pre-rendered light-data from the server, so no. In the end they get the same or a very similar result with no additional cost to the player as the server has to calculate that.
I love these client side mods too, and I have some more mods that I want to add to the list. 1. Fabrilous Updater: After using /fabdate autoupdate, the mods looks for updates of the mods you have on Curseforge. 2. Multiconnect: You can use your 1.18 client to log into older version servers like 2b2t. 3. LambDynamicLights: Adds the dynamic lights option to fabric without the use of optifine 4. Not enough Crashes: Some crashes do not close the whole game, and it just puts you back into the title screen.
I'd also add OK Zoomer to the list to bring back Optifine's "press C to zoom" functionality. It lets you configure the zoom level too by scrolling while zoomed, which is amazing.
LambDynamicLights is really only necessary if you play without shaders, as most shader's I've seen used (SUES, Continuum, BSL, Complimentary...) have dynamic hand lights already incorporated. THAT BEING SAID, playing with no shaders? Yeah DEF need Lamb.
I would also add the distant horizons mod, as it adds level of detail rendering, which allows you to have really big render distances with not too much lag.
No, the LODs don't replace distant blocks it adds ontop of them so if you have like 12 render distance the lod's will be over it meaning you will only render more, not to mention that the LOD mod is so laggy when generating LODs.
I’m glad this topic is being addressed especially by someone as knowledgeable as you. I got back into minecraft recently and I was surprised by the low fps and stutters I was getting considering my decent specs. I believe the main reason why minecraft doesn’t run well without the help of these performance mods is cause vanilla minecraft only runs on a single thread of your cpu! To me that’s mind blowing, mods such as sodium fix this issue allowing for multi threading so it uses all the cores of your cpu. Still surprised this isn’t talked about more
NO no no and no! Multithreading is NOT the magic solution that everyone makes it be! To quote a developer on JellySquid's discord server: "trying to multithread minecraft is like trying to use 9 women to create a baby in one month" Using multiple cores is a hard task that cannot be thrown at any problem. Currently, minecraft has the lighting engine, the world generator, the chunk builder and more ALREADY MULTITHREADED. Yes, Sodium does increase the amount of things that can be done with threads and there for sure is a way to improve it on the base game, but most of the optimisation comes from rewriting and use of modern feature, as well as just writing different faster code with clever algorithms and such, and not just throwing more threads at the problem. Please stop spreading these beliefs
There’s a mod called multithreaded dimensions iirc, which is completely vanilla except it breaks sand duping. This does not help with fps, but does with server performance if you need that. As first name last name said, multithreading won’t help with fps.
A mod that I've been using is distance horizon. This mod makes fake render chunks outside of your render distance at a lower quality. It's still in alpha and has some optimisation problems, especially if you have your render distance over 100 with it, but it does a fantastic job with what it's trying to do
I love that concept such a fundamental game design thing in so many other games, just not possible in minecraft cause of the way the world works, until a madman decided to vanquish it in epic coding battle
Used to watch you back when I was 12 years old playing Minecraft on my little kids Toshiba laptop at 20 frames. I'm 22 now, glad to still see you around. I've been getting things ready for a Better Minecraft 1.18 run and this setup will definitely help me run the gorgeous landscape it has with shaders on my rig. Hope you've been doing well Ant.
Recently switched from OptiFine to Sodium+, and I can say that I am very impressed with the performance. No disrespect to the OptiFine team who have done great work over the years (especially with older releases of Minecraft), however using Sodium+ with modern releases, I probably won't look back due to how much smoother it makes the game. Great video, Ant!
Modpack is great, but I wanna put that aside for a second and focus on the ad at this point: 3:17 The sheer timing of you saying World of Tanks puts a "focus on Historical Accuracy" as a tanks flies through the freaking air is beautiful.
Thank you for spreading awareness for Fabric! There are a lot of mods other than Sodium that improve performance as well, many of which are still compatible with Sodium!
Love you ant. I usually come back to watch the OG ant farm survival every year because it brings back so much nostalgia. I hope you know how much this channel means to me all throughout my childhood. Started watching back in my first year of school as a 6 year old, and now I’m in the midst of my final exams. It sounds corny but it always will hold a place in my heart. Best of luck brother keep doing whatever brings you joy ❤️
There's a mod called fastchest that makes chests not be entities, vastly improving FPS around gigantic storage systems. Light Overlay adds the Xs from NEI so you can see where mobs can spawn. Appleskin shows how much hunger and saturation your food gives you. I love these small fabric mods
I personally prefer MiniHUD over Light Overlay, as the overlay that MiniHUD provides is a bit chonkier and plays nicer with various shaders that LO struggles with. Also provides super useful stuff like user configurable shape renderers that use can use as guides for building various structures (boxes, spheres, cylinders, and most useful for a technical player are mob spawning spheres)
12:20 i've been maintaining that report on the bug tracker for almost 8 years i'm not a game dev myself, but it can't be that hard to fix, surely edit: it's been fixed in a future update! i'm free! -well sorta, there's another one i'm still maintaining but i'll take what i can get-
Another personal favourite of mine is the Auto Third Person mod, which puts you in and out of F5 whenever I need to, like when riding a horse or flying using an elytra.
I’ve been watching you since I was a kid @antvenom, I remember starting on your ant farm survivals and watching you got me through my childhood. It’s amazing to see you still make content up till this day. Thank you for your services and content !
based sodium enjoyer, im so glad you’re spreading the word about this as a speedrunner myself (although i do main pre-1.9 so i’m unfortunately stuck on optifine for now)
I'm not a speedrunner so I apologize for not understanding; Why not the latest version? Wouldn't you want to try to get the fastest time while dealing with all of the new challenges and techniques that later versions bring?
@@mangoman7455 no. there are different splits for different sections of versions. in the case of any% rsg, the category i play, theres pre-1.9, 1.9-1.15, and 1.16+, with 1.9-1.13 being unofficially considered a category in its own right by some but not really recognized. while by no means objective, these categories are defined based on different routes viable due to the game features and mechanics at their respective times. the 1.16+ any% rsg split is the fastest, but the vast, vast majority of runners play on 1.16.1 because it’s the same category as newer versions as the route isn’t really fundamentally different, however in 1.16.2 ender pearl rates were nerfed and piglin brutes were added to bastions, making the category much slower on average, rng-dependent, and more painful. getting into later versions you see the removal of ocean exposed strongholds and planar fog (which allows for better visibility) in 1.17, the removal of the ability to lower render distance below 5 as well as digdowns into strongholds taking way longer, magma ravines being removed and other ways of entering the nether becoming more rare in 1.18, and the removal of the ability to raise gamma (which for accessibility purposes can legally be changed to up to 5.0 in the options.txt file) above 1 and the changing of eye of ender mechanics in 1.19, as well as probably other stuff that i forgot. all of this is slow and quite painful to run, i’ve seen plenty of people do it for stuff like challenges where you have to beat every version of minecraft, or just because that’s what was available on a server or it was the newest version, and it’s not as viable. and if you don’t find it either fast or fun, there’s not much of a point in speedrunning it not to mention playing versions before 1.16 allows for more variety as the optimal routes are different and for some people more fun. for example while i was running 1.7 at the time, in which the main unique strategy is to construct a tower to quickly refresh mob spawns with spawning/despawning radius mechanics and filter out the endermen for pearls. i got a sub-30 which isn’t a great time but it’s definitely alright, so i decided to move on for a bit, and i am currently running 1.15, which has its own optimal routes as well as a bunch of other routes that people do for fun sometimes even though they’re slower, and most of these routes are based around acquiring emeralds and trading them with villagers for pearls. hopefully that clears things up. but basically no, older versions have different strategies and viable routes, whether it’s because of different game mechanics enabling them or because of other features not existing yet. technically in 1.18+, while it’s extraordinarily rare, you can spawn in the stronghold ring and not have to either travel through the nether or long distances on foot to get to the stronghold so you know what, if you managed to reset for that and eventually get a high level 1.16+ time with it, go for it, maybe they’d make it a category :) (and even then it would probably be much less popular because newer versions after 1.16 are increasingly painful to speedrun, which with how specific some of the changes i listed are, i very much suspect is deliberate on mojang’s part)
@@mangoman7455 that being said though, to clarify, newer versions do offer unique routes and requirements that have led to splits in other categories ranging from all advancements to all logs, and while not as popular as many versions up to and including 1.16 because of some generally slow game mechanics, people do definitely run these versions somewhat competitively for these categories. for any% though, with your goal being to kill the dragon and enter the end portal hence triggering the game credits as fast as possible, your best bets are probably somewhere in the 1.7-1.16 range of versions
I've been waiting so long for someone to discuss this. I first learned about sodium back in 1.16 (or 1.15 maybe?), as Optifine at the time was taking a very long time to release. After this, I would continue to use optifine, until I tried speedrunning and discovered the entire suite of fabric performance mods. I've never looked back since.
Dang, would have never known this without you telling me, who couldve thought minecdaft lags, genuinely stunning :D Also thanks for the actual help on performance improvements!
EDIT: Due to recent controversies in the dev team, there's also now the option of PrismLauncher. Please choose the one that's right for you! I actually recommend PolyMC instead of MultiMC as a launcher, just because it adds some features like a mod installer to update mods like sodium, also with Modrinth integration. I've also heard about some controversy between the two launchers, so that might be something looking into. Check out both of them though so you know what to choose. Other than that they are almost the same launcher, as PolyMC is a fork of MultiMC. Also, thanks for this extensive mod list!
@@pectacular with which i thought you can update the mods you already installed by replacing them. Correct me if i am wrong though, because I haven't played in a while.
@@CorporateColonel no, as Pectacular said above your comment, it has a UI to download mods, with which I think I've updated sodium in the past. It's just easier than going to modrinth and manually downloading it. I just check it out once in a while or look into the github repo
I installed fabric, sodium, lithium and lazy dfu. The difference it made was mind blowing. On my PC, minecraft Java was getting 25fps on just 4 chunks render distance, now with these mods, I got 60fps with 14 chunks render distance! Now I can play minecraft Java with a much higher render distance and smoother fps
3:17 "focuses on historical accuracy" >fire an AP shell into the commander's cupola that has no critical parts other than the commander which probably would get vaporized by shrapnel >commander is completely fine >fire another >entire tank blows up somehow seems historically accurate to me
*On top of already using Sodium, Iris, Complementary Shaders and BetterF3, I also use NoFog, Skin Layers 3D, Smooth Swapping (Like in Bedrock), Falling Leaves, Logical Zoom (Optifine Zoom), Motschen's Better Grass & Better Leaves, Dramatic Skys, Sildur's Enhanced Default Fast (can also disable all fog) and Compliance 64x, all of which are on CurseForge*
Recently I did this, creating my own mod pack for optimal performance, quality of life, and other things, consisting of mainly the same mods, but this video did give me a lot of very cool mods to try and possibly add to my personal pack. Thank you!
I have a pretty beefy laptop and it can run RTX on bedrock edition just fine, but when I try to run shaders on Java it's like I'm watching a slideshow.
Geez, I love this video definitely going to start using the mods. One thing, what was the seed and shaders you were using for all of the shots? It’s absolutely beautiful!
If you’re using the fabric mod api for mods like sodium and iris, I HIGHLY recommend the C2ME mod as well. It makes chunk generation a multi-threaded task, vastly improving the speed at which new chunks generate and old chunks load.
Idk how I feel about there being a mod with micro transactions. I already hate the multiplayer scene in Minecraft for the same reason, the idea of it seeping into single player on modded Java makes me, well, very uncomfortable
@@PRO_OF_MC that's the exact same excuse AAA companies use and look where we are now. The statement that it's "just cosmetic" takes away the fact that people who play a game still want to 1, look cool, and 2, can be bullied because of what they lack of in terms of in-game cosmetics. Micro transactions are micro transactions and they are at the core of what's wrong with the current gaming landscape. And to see them seep into community made mods to already existing games (that are not free btw) is, well disgusting and should be looked down upon. Minecraft has grown to a point where so much of the community try to nickle and dime their own sub communities. Pay to win SMP servers, paid mods, paid shaders, paid resource packs, paid maps. Adding microtransactions (micro is a loose term, no in game cosmetic should cost 20$ especially in a mod for an existing game) Not to mention it's tied to a central server, so whenever this unofficial, non sanctioned MOD is eventually pulled, people will have lost money over "cosmetics" Claiming it's "just cosmetic" is letting this greed and corruption have more a foot hold on the gaming industry. The idea of Minecraft being a game where you express your creativity by customizing the game (down to the features with mods) is being exploited here with "cosmetics" and yet, you and so many other defenders of the cosmetic store in bedrock, are perfectly fine with spending ludicrous amounts of money on valueless models. I'm going to call out AntVenom here for being endorsed by this mod, as he in the past called out Mojang for creating the exact same thing in Bedrock. You people who defend this utter trash make me sick. Every single microtransaction defender is a blind ignorant moron.
@@Zepimo123 bro not everyone has essential its just a cosmetic istg yall think way to deep who cares about that you can literally install other mods and get it for free like it doesnt matter u just find anything to shit on beacuse you go "wawawa big company make cosmetic" you probably cry about google selling data too
Minimap mods also show you your coordinates and they are client side mods as well that don't add any content. Also "why do i need a mod for this" is the single most relatable thing ever.
Very useful video for normal minecraft players, I would suggest to put the fabulously optimized modpack in the links aswell since it's basically an all in one package to just download. It makes the job of finding and testing mods together alot easier since you only recommended a handful number of mods but the modpack has dozens and makes sure that all the features are compatiable together which is much easier for casual players. Great video to bring attention to the topic.
2:25 A mod which literally adds LOD (Level of detail) to minecraft, is Distant horizon.. even on my weak hardware, ryzen 3 2200g with 14 gb ram.. my game runs at smooth 60 fps when capped at around 512 CHUNKS OF RENDER DISTANCE IN 1.18!!! With this mod!!! So, please check it out.. it's literally a GAME CHANGER.. and the effect looks good too!!! It may sound like that the mod doesn't work well.. but actually it works PERFECTLY in my case.. no major bugs or glitches!
It is crazy indeed, I managed to run it using a vanilla render distance of 4 and a mod render distance of 256 with no issue, and it even looked good. I also recommend it. Another mod that does the same would also be Far Plane 2.
@@sangeloo Yeah but far plane two doesn't support 1.18, and it makes distant terrain look as TRIANGLES, which distant horizons makes it look as CUBES, which is more Minecraft-ish... so I would recommend distant horizons...
I love sodium and Iris, the performance increases are incredible and whenever I play with fabric mods they are essential. One big turn-off for me has always been the lack of configuration options for shaders, as Ant mentioned in the video. I have been away from minecraft for a bit in a standard shift of focus, but I am so glad to see that configuration is possible now! Very excited to keep playing with sodium and iris.
I really wonder what such drastic performance improvements can open up for other mods. I remember all the wild modpacks from back about a decade ago, like orespawn, some of the weapons packs, fun terrain modifications, but their main drawback often ended up being performance issues. Imagine a good PC with performance mods, it could handle all sorts of wild things if the mods were compatible. Its like this one innovation could lead to many, many more.
Dude, seriously, thank you so much for showcasing these. I've been trying to find a way for MC to look awesome on my laptop, and I'm running BSL shaders at a stable 60 FPS with Sodium and Iris. Not even 30 FPS with Optifine. This is incredible
Amazing video! I'll actually be using Sodium and sorts from now on. I've not been using Optifine for a while because of the MSPT issues, but Sodium and co. actually improve the FPS *SO MUCH* while at the same time reducing the MSPT issues that Optifine had. Thanks for this video, was very informative!
I'm glad these OptiFine alternatives are getting more attention. I made the switch from OptiFine to Sodium in November and I haven't felt like looking back ever since. I am a small content creator and don't have the best PC (although it is pretty good), so these mods definitely help with the issues I was having with Replays and general gameplay while recording
I can't believed I missed this video! I've been obsessed with optimization mods these past few months, so here's a list of fantastic mods that I have been using (still waiting for some to be updated to 1.18.2) - Better Beds by Motschen - Better FPS Render Distance by someaddon - Dynamic FPS by juliand665 - Enhanced Block Entities by FoundationGames - Entity Culling by tr9zw - Fast Furnace for Fabric by tfarecnim - Fast Open Links and Folders by altrisi - FerriteCore by malte0811 - Fps Reducer by bre2el - Indium (Compatibility Mod) by comp500 - Krypton by tuxed - LazyDFU by tuxed - Lazy Language Loader by chachylmao - No Fade by UltimateBoomer - Not Enough Crashes by NatanFudge - Smooth Boot by UltimateBoomer - Starlight by Spottedstar Two great sodium add ons are: - Sodium Extra (Sodium add on) by FlashyReese - Reese's Sodium Options (Sodium add on) by FlashyReese
If Java got the same care bedrock did in the optimization department. Then ya even a switch could play well over 60 fps. But that’s if Minecraft does that
One other mod I would recommend is LazyDFU, which speeds up startup times by bypassing the process-heavy DataFixerUpper (which updates older world saves to a newer version of Minecraft) unless it is necessary. Normally, DFU runs every time Minecraft starts regardless of whether the world save needs to be updated.
Yeah, Mojang needs to stop putting out swamp updates and make a optimization update. This would fix many problems in the game from how TPS on servers goes down so easily, FPS, to even just making a new world. They should make Minecraft servers in particular run a lot better and more user friendly. There are so many things here and there that they need to optimize. It is starting to really become a problem and they've been putting this off for more than a decade.
This is awesome. I question why AntVenom isn’t getting as much attention because I can see that he’s working hard on his videos and I absolutely love that. You’re the best!
I'd recommend a modpack called "Fabulously Optimized" that has even more performance focused mods, as well as the texture pack compatibility that comes with optifine.
THANK YOU for bringing up the issues with the debug screen. Letting server operators toggle certain features (beyond simply switching on reducedDebugInfo) should be a priority - things like chest ESP and rudimentary X-ray are actually possible just by looking at the f3 screen if someone knows what they're doing.
@@aconnox well not x-ray but using F3 in very advanced ways to find buried tresure and bastions and nether fortresses so not x-ray but chest ESP is more what I'm aiming at.
Minecraft version tradeoffs: Bedrock- ads, proprietary af Java- unoptimised, needs reworked client and server jars. Legacy Console- outdated, older consoles likely to lose online services over next few years. Pi edition- perfect, no issues. Hoped this helped someone.
@@kingx1180 bedrock ads like off platform twitter stuff, ads on xbox dashboard, marketplace button thingy, ads in addon selector, in-game notifications (I've not experienced this myself but have heard about it), skineditor thing has ads, etc.
@@kingx1180 supposedly when new partnership stuff is released on marketplace, anyone who is currently playing mc bedrock at the time will get a ingame notification
The gaming industry is still alive and well due to the fans who keep on bringing new ideas to the table, while also adding their own work to it. The company that owns the game does the bare minimun and basically tries to keep it semifunctual, while milking it as much as possible. Cheers to all the minecraft modders and players alike.
You know absolutely nothing about the work Mojang does lmfao 1.17 and 1.18 took at about three entire years of work because they had to rewrite tons of code, get the game to not crash, add new extremely complex terrain generation, literally create new tech to get it looking and running decently, all while letting you configure it through datapacks- this would take any team of modders FIVE YEARS MINIMUM to achieve with the same level of polish, performance, and reliability that Mojang’s given us. We’re lucky the game even runs, you should be thankful to Mojang that an update that makes the game twice as complex doesn’t completely ruin performance. Please do research and try to mod by yourself before making half-minded remarks like this. Oh, and 1.19 adds even more new complex tech as well. It’s genuinely extremely complex.
I have an amazing idea for Mojang. Make the f3 menu pretty minimalistic, have stuff like coordinates, FPS, direction, hardware information & utilization. Pretty much what it use to be, then show everything in a "detailed f3 menu" which opens if you hold alt + f3, or maybe shift + f3, & that will show all the other stuff that most people don't care about.
There is this singleton modpack that integrates pretty much all of these (and more) aesthetic/optimization/QoL mods into one package, it goes by the name of "Fabulously Optimized" and it's on CurseForge
There's also Ferrite Core which improves a little bit too. I just find it awesome how well Sodium, Lithium and Phosphor work for optimising. With the Iris mod, I'm able to run the seus shader on really good fps. 100 ~ 200 FPS. Not sure what's causing this, but if I add a 512x512 Texturepack, it even goes up to 300 FPS. But maybe the TexturePack breaks something in the shader? Even if it does, I haven't noticed yet
The only good thing about Bedrock Edition is the amazing performance it offers. With a 6 core 12 thread CPU you can easily get 60+ FPS with a 22 - 25 chunk render distance. It's insane. That simply does not happen on Java Edition without Optifine or other anti-lag modifications. I hope the Java developers make massive optimization upgrades to Java Edition one day.
For those of you who use Forge instead of Fabric, Sodium is replaced with Magnesium, and Phosphor is replaced with Sulfuric. The same still applies, though.
You should definitely try the DistantHorizons Mod, it allows you to see way more than 12 to 24 chunks while scaling the graphics in further chunks down which exists in almost every open world game aside from Minecraft while bot affecting the performance too much. It is still in Alpha but the devs are working on this since a year already and the progress they made is insane.
@@zeallust8542 yup. Its still in alpha, but if you configure it correctly you get some impressive images, they are currently working on supporting shaders too.
Other QOL mods that I like to have Minihud: just a little hud element that can display whatever you need it to like fps, biome, ping etc. it also has visualizer for circles, spheres and more built in. Litematica: displays schematics of builds in game. Super useful for technical builds or just recreating something. Item scroller: adds the ability to do better stack manipulation like dumping an inventory, moving 1 item, moving all but 1 item etc Tweakaroo: adds a huge number of things that vary in cheatyness from free cam or shulkerbox preview to further reach for placing blocks or the ability to place 1 block a tick
Ant, this was the video I was waiting for, and you've gone and done it. Just perfect! I currently use this fabric Modpack called Fabulously Optimized, which has a bunch of client-side optimization and quality of life improvements that honestly make playing vanilla a dare.
Just recently I switched to Sodium from Optifine - I like Optifine for having that handful of extra features, but thanks to the Fabric community, the feature sacrifice is mostly made up for!
there are so many things optifine provide that sodium lacks even other mods cant provide it. But here is a list of mods i use for performance. 1.entity culling mod 2.better chest mod 3.lamb dynamic light 4.continuity mod
Another good optifine feature turned into fabric mod is the Logical Zoom mod. Its not a performance mod, but its still a great addition if you're used to optifine
Play World of Tanks here: tanks.ly/37gUR31
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World of Warships is better.
Na bruv, World of Tanks Blitz is better.
Ok
One "performance mod" I am really interested in is the Level Of Detail (LOD) mod Distant Horizons - as well as similar mods.
I don't currently use them because it's a tiny bit buggy, and I can't really use it on the server I play on, but It solves a very overlooked issue with minecraft and it's render distance. You can build up to the newer, taller build limit but you still can't see something far away unless you have an insane computer (and / or server computer).
it would be cool if these mods got a bigger spotlight and potentially had more people interested in advancing that topic
Gamer Moment ™
This is honestly REALLY useful. I'm just genuinely surprised how well this runs when compared to Optifine, which had been my main optimizer for about 5 years. I can't wait to see where the future of Minecraft optimization mods go from here.
Another awesome performance mod I found is called starlight. It rewrites the light engine of Minecraft, and it boosts FPS. (but it does not work with Phosphor. But it's better than Phosphor. So choose starlight over Phosphor)
Does iris work with starlight?
@@trashtrash2169 yes!
@@h-crab2082 starlight actually doesn't boost fps but has a negative effect over phosphor to them because since chunks are able to load much faster, the rendering engine chokes more (although sodium greatly reduces this issue)
@@kyonas6047 This can happen - Optifine achieves its goals by messing with the game and completely changing the way it works while doing barely any optimizations (e.g. they lower render distance but tell you all the chunks are rendered)
Sodium doesn't change any noticeable mechanics at all.
Also play around with the settings in sodium for a while to get the most out of it.
we had the cave update, now we need the optimization update
yes
It could also double as a parity fix update for java and bedrock
@@t00nedd00d since bedrock is getting a UI redesign,hopefully java gets a similar treatment
@@darealepic this is like the 8th time bedrock got a UI redesign
@Arrow Dynamics Inc. I wish it had some of Terraria's QoL features like sorting chests and inventory, auto stacking to nearby chests, and block replacement. There's probably a ton of mods to add that, though.
The fact that the improvement mods are named after elements on the periodic table is great. It tickles me every time.
thinking when oxygen will be released 🤔
@@A7iler imagine the calcium mod.
@NixInTheWay lol
@@A7iler that could be a cool client or shader name
@NixInTheWay The Obamium Mod 😳😳😳
You can also add the FastChest mod together with Sodium, FastChest is a mod that makes chests act like a normal block, and not like an entity, so if you have a big storage you your FPS will jump back to where it was when there were no chests, the only downside is that the mod will remove the opening animation of chests
I heard that having a lot of item frames also drops your FPS. I hope there will be a mod for that too.
Instead, I would recommend Enhanced Block Entities (EBE). It optimizes entities other than chests, like ender chests, shulker boxes, bells, and signs. And it keeps the chest animations as well.
So like chests in alpha
I'm really glad that Fabric is starting to get some attention. Not only is it great for players but you wouldn't believe how much friendlier & easier it is for the modders themselves. No wonder everyone is switching.
Last I checked, the main reason people still use forge is for massive modpacks, which due to forge's better stability work much better there
I've tried a custom fabric modpack, and things just broke randomly that shouldn't have
maybe i did something wrong, maybe it's gotten better in the last year and a half, but that's the main drawback as far as I know
@@waldotheranger3987 I believe your issue with "stability" is because Forge basically includes a huge framework for stuff like energy transfer, item capabilities etc. whereas Fabric is only the mod loader itself, and optionally a set of hooks into the game. you need something like Cardinal Components API to mimic the item capabilities that come with Forge itself, and different mods could use different implementations of these.
The Fabric modding scene is just relatively immature at the moment, because of "Forge's stability" as you say. The general public just believes that Forge is better for large modpacks, which makes it a self-fulfilling prophecy. IMHO, wider adoption of Fabric will eventually turn the tables, but that hasn't happened just yet.
@@LoganDark4357 Fair enough. I didn't know about things like the api you mentioned.
fabric and forge imo both have strengths and weaknesses, where fabric is easier to use on lower end pc's and can help make the game run better, forge is more stable with bigger modpacks, yes, forge is older, but it also has more experienced devs, in my honest opinion fabric is more for performance mods than full on giant mod packs, on top of such some devs HATE Fabric for splitting the modding scene, which also fulfills the self fulfilling prophecy of "Fabric Bad"
@@thatonecrazykobold1729 lmao?
Having played Minecraft for 12 years, encountering lag feels normal at this point. I use Iris & Sodium mod. They're so great that you could play with shaders and max render distance with no lag at all.
Yeah but on other devices, its laggy still.
@Gomam0n my 3000g (over clocked) runs mc at 40 fps lol I have a 16 gb ram tho
By Notch, you're right
It's been 12 years already
way to make me feel old dude xD
@Gomam0n I am using i7-4770s
And I can get 50 fps with shaders so..
Might be somethin else
I wish they were on forge though, 1.18 performance drops drastically with a few mods and while optifine does help, it doesn't necessarily do much. Optifines critical performance options like fast render and render regions are also incompatible with mods like mekanism and immersive engineering (which tends to cause alot of opengl errors and causes many things like wires to disappear) with those two options enabled.
bro antvenom is a legend. Finallly an inbetween, he does get straight to the point says If you only care for mods they are in the description. But also includes a part for people who actually wanna hear the story bro.
I would rather people skip part of the video they don't want instead of leave. Not all that many people skipped it though lol. I only lost 5% of the total audience watching the video to that entire segment. It's funny... because that's the section where I lost the fewest amount of people.
@@AntVenom that's some crazy viewer retention. props bud, great content. keep this up, I cant afford a new graphics card so you just allowed me to use shaders in 1440p for the first time with these super neat tricks :D
I'm tired of Optifabric being horribly slow to update and never being compatible with other fabric mods. Thank you Ant, thank you.
Edit: because of this video, I'm finally making the switch to sodium.
Isnt Optifabric discontinued?
@@boredplayer7425 i think because of this very reason
@@boredplayer7425 last version I saw them pump out was 1.18.2 and its always been very picky about what other mods you have, specifically the version of fabric that you have
@@TheGreenPig321MC 1.18.2 was released a few weeks ago though? Unless you are talking about snapshots which I kinda get at why some developers don't outright support it since it's still a snapshot and won't be as predictable to code.
Compatibility with other mods isn't a strong suit of Fabric in general as it treats everything as a mixin.
For those who want an alternative for Forge, Rubidium and Oculus exist to give the Sodium & Iris treatment
Uh hi, haven't been really into MC for a few years now(1.2.5 to the one right before aquatic), I follow it kinda closely, is something not cool about forge? I remember it being the only real way to use mods for a few years, but then I stopped using mods so I don't follow stuff enough to know what happened to them?
@@JFTSwiertz Forge is still around and kicking. As of now it's still the dominant modding platform for Java, Fabric however is a "lighter" platform that is less resource demanding than Forge, which is why many people prefer it, instead.
@@JFTSwiertz Forge is still great, with mods still being released for it, but apparently Fabric is easier to code for(?) so newer mod developers prefer making their mods for that modloader. There are some really cool mods that are Fabric only, but other mod developers sometimes port Fabric mods over to Forge, or they make similar mods for Forge
I just want to know if these support connected textures and randomized mobs like optifine does
@@lifebeforedeath1788 There's separate fabric mods for that, don't know about forge though
Instead of Phosphor, I recommend Starlight. It's a MUCH faster lighting engine rewrite and works with Sodium and Lithium as well.
Only for server admins. If you play singleplayer Phosphor is better. Starlight has a readme explaining why but basically the game relies on light engine lag - stuttering more without it.
@PixelElectronX so it boils down to "do you need paper or fabric", aka plugins or mods
@@lystraeus- What about players on a server. Or do the mods (Phosphor/Starlight) not matter for them?
@@pandozmc In the end, the players download the pre-rendered light-data from the server, so no.
In the end they get the same or a very similar result with no additional cost to the player as the server has to calculate that.
ADD ALL SHADERS AND ADD CUBIC CHUNKS
I love these client side mods too, and I have some more mods that I want to add to the list.
1. Fabrilous Updater: After using /fabdate autoupdate, the mods looks for updates of the mods you have on Curseforge.
2. Multiconnect: You can use your 1.18 client to log into older version servers like 2b2t.
3. LambDynamicLights: Adds the dynamic lights option to fabric without the use of optifine
4. Not enough Crashes: Some crashes do not close the whole game, and it just puts you back into the title screen.
Well muticonnect sounds awesome.
I'd also add OK Zoomer to the list to bring back Optifine's "press C to zoom" functionality. It lets you configure the zoom level too by scrolling while zoomed, which is amazing.
@@TheAppleFreak Ah yes Iforgot to mention that. I like that mod too.
LambDynamicLights is really only necessary if you play without shaders, as most shader's I've seen used (SUES, Continuum, BSL, Complimentary...) have dynamic hand lights already incorporated. THAT BEING SAID, playing with no shaders? Yeah DEF need Lamb.
I'd like to add miniHUD and all the other Malilib mods :)
I would also add the distant horizons mod, as it adds level of detail rendering, which allows you to have really big render distances with not too much lag.
A must have mod for me on servers with very low render distance cap.
No, the LODs don't replace distant blocks it adds ontop of them so if you have like 12 render distance the lod's will be over it meaning you will only render more, not to mention that the LOD mod is so laggy when generating LODs.
@@UltimateSpiderMan They do replace distant blocks, from nothing render to less rendered. Aka how most games work.
Still really buggy
@@UltimateSpiderMan Not on the nightly build, the lag is much better.
I’m glad this topic is being addressed especially by someone as knowledgeable as you. I got back into minecraft recently and I was surprised by the low fps and stutters I was getting considering my decent specs. I believe the main reason why minecraft doesn’t run well without the help of these performance mods is cause vanilla minecraft only runs on a single thread of your cpu! To me that’s mind blowing, mods such as sodium fix this issue allowing for multi threading so it uses all the cores of your cpu. Still surprised this isn’t talked about more
NO no no and no! Multithreading is NOT the magic solution that everyone makes it be!
To quote a developer on JellySquid's discord server: "trying to multithread minecraft is like trying to use 9 women to create a baby in one month"
Using multiple cores is a hard task that cannot be thrown at any problem. Currently, minecraft has the lighting engine, the world generator, the chunk builder and more ALREADY MULTITHREADED. Yes, Sodium does increase the amount of things that can be done with threads and there for sure is a way to improve it on the base game, but most of the optimisation comes from rewriting and use of modern feature, as well as just writing different faster code with clever algorithms and such, and not just throwing more threads at the problem. Please stop spreading these beliefs
sorry if I appeared rude, that was not my intent
There’s a mod called multithreaded dimensions iirc, which is completely vanilla except it breaks sand duping. This does not help with fps, but does with server performance if you need that. As first name last name said, multithreading won’t help with fps.
This is what happens when people who don't know how multithreading works try to talk about multithreading
Vanilla DOES run on multiple threads, just not all parts of it. The game would be unplayable by ANY means if it wasn’t multithreaded.
A mod that I've been using is distance horizon. This mod makes fake render chunks outside of your render distance at a lower quality. It's still in alpha and has some optimisation problems, especially if you have your render distance over 100 with it, but it does a fantastic job with what it's trying to do
I love that concept
such a fundamental game design thing in so many other games, just not possible in minecraft cause of the way the world works, until a madman decided to vanquish it in epic coding battle
I use that mod as well. Completely changed my minecraft experience, especially with biome mods.
Best mod for big sky block worlds. You can juts see your whole base at once. Cant wait for its future updates
Thank you so much for featuring Modrinth and not Curse. Curse is a *curse* on the modding community.
Used to watch you back when I was 12 years old playing Minecraft on my little kids Toshiba laptop at 20 frames. I'm 22 now, glad to still see you around. I've been getting things ready for a Better Minecraft 1.18 run and this setup will definitely help me run the gorgeous landscape it has with shaders on my rig. Hope you've been doing well Ant.
Why do you have my same type of computer from the 2007?
@@kierdev4429 I had the same laptop in 2017 xd I'm poor 🥲
better minecraft is the best modpack fr
and use every mod
As a chemistry graduate, it tickles me that so many of the performance mods have elemental names. I've also been looking into the Distant Horizons mod
Recently switched from OptiFine to Sodium+, and I can say that I am very impressed with the performance. No disrespect to the OptiFine team who have done great work over the years (especially with older releases of Minecraft), however using Sodium+ with modern releases, I probably won't look back due to how much smoother it makes the game. Great video, Ant!
OptiFine """team"""
It was a single developer all along
@@arseny2003 TL;DR There's no Optifine team. There's an Optifine guy.
@@GumSkyloard I appreciate that you're trying to help but it's not really TL is it
@@turboslayer7417 Yeaah, that's fair, you've got a point there.
@@GumSkyloard optifine man
Modpack is great, but I wanna put that aside for a second and focus on the ad at this point: 3:17
The sheer timing of you saying World of Tanks puts a "focus on Historical Accuracy" as a tanks flies through the freaking air is beautiful.
Thank you for spreading awareness for Fabric! There are a lot of mods other than Sodium that improve performance as well, many of which are still compatible with Sodium!
Love you ant. I usually come back to watch the OG ant farm survival every year because it brings back so much nostalgia. I hope you know how much this channel means to me all throughout my childhood. Started watching back in my first year of school as a 6 year old, and now I’m in the midst of my final exams. It sounds corny but it always will hold a place in my heart. Best of luck brother keep doing whatever brings you joy ❤️
There's a mod called fastchest that makes chests not be entities, vastly improving FPS around gigantic storage systems. Light Overlay adds the Xs from NEI so you can see where mobs can spawn. Appleskin shows how much hunger and saturation your food gives you. I love these small fabric mods
I personally prefer MiniHUD over Light Overlay, as the overlay that MiniHUD provides is a bit chonkier and plays nicer with various shaders that LO struggles with. Also provides super useful stuff like user configurable shape renderers that use can use as guides for building various structures (boxes, spheres, cylinders, and most useful for a technical player are mob spawning spheres)
12:20 i've been maintaining that report on the bug tracker for almost 8 years
i'm not a game dev myself, but it can't be that hard to fix, surely
edit: it's been fixed in a future update! i'm free!
-well sorta, there's another one i'm still maintaining but i'll take what i can get-
Glad to draw more attention to the detail that can never be unseen.
Gotta say I love the retro section of vanilla tweaks, lets you bring back early alpha/infdev sounds and textures for that big nostalgia trip
dynamic sound filters makes everything sound so much better, idk if it slows the game down at all but its neat
3:18 "Historical accuracy", as a tank flies over another
tip: the mod mousetweaks is basically essential at this point, youll absolutely love how it adds shift+click+drag
Another personal favourite of mine is the Auto Third Person mod, which puts you in and out of F5 whenever I need to, like when riding a horse or flying using an elytra.
I’ve been watching you since I was a kid @antvenom, I remember starting on your ant farm survivals and watching you got me through my childhood. It’s amazing to see you still make content up till this day. Thank you for your services and content !
I'd honestly hope that Mojang will actually try to implement some of these performance mods, it'll be VERY great.
Well tbf at one point they wanted to basically incorporate optifine...like they did with horses in 1.6....but the optifine devs shot it down.
@@hanro50 And the devs who made the mods AREN'T optifine devs, not all devs are the same.
@@Marisol-Channel fair, I wanted to add that the chances of the devs allowing Mojang to add the improvements are higher.
@@Marisol-Channel what do you mean by this?
@@hanro50 is it known why they shot it down?
based sodium enjoyer, im so glad you’re spreading the word about this as a speedrunner myself (although i do main pre-1.9 so i’m unfortunately stuck on optifine for now)
hi nova
@@moe14lord 🥭
I'm not a speedrunner so I apologize for not understanding; Why not the latest version? Wouldn't you want to try to get the fastest time while dealing with all of the new challenges and techniques that later versions bring?
@@mangoman7455 no. there are different splits for different sections of versions.
in the case of any% rsg, the category i play, theres pre-1.9, 1.9-1.15, and 1.16+, with 1.9-1.13 being unofficially considered a category in its own right by some but not really recognized. while by no means objective, these categories are defined based on different routes viable due to the game features and mechanics at their respective times.
the 1.16+ any% rsg split is the fastest, but the vast, vast majority of runners play on 1.16.1 because it’s the same category as newer versions as the route isn’t really fundamentally different, however in 1.16.2 ender pearl rates were nerfed and piglin brutes were added to bastions, making the category much slower on average, rng-dependent, and more painful.
getting into later versions you see the removal of ocean exposed strongholds and planar fog (which allows for better visibility) in 1.17, the removal of the ability to lower render distance below 5 as well as digdowns into strongholds taking way longer, magma ravines being removed and other ways of entering the nether becoming more rare in 1.18, and the removal of the ability to raise gamma (which for accessibility purposes can legally be changed to up to 5.0 in the options.txt file) above 1 and the changing of eye of ender mechanics in 1.19, as well as probably other stuff that i forgot.
all of this is slow and quite painful to run, i’ve seen plenty of people do it for stuff like challenges where you have to beat every version of minecraft, or just because that’s what was available on a server or it was the newest version, and it’s not as viable. and if you don’t find it either fast or fun, there’s not much of a point in speedrunning it
not to mention playing versions before 1.16 allows for more variety as the optimal routes are different and for some people more fun. for example while i was running 1.7 at the time, in which the main unique strategy is to construct a tower to quickly refresh mob spawns with spawning/despawning radius mechanics and filter out the endermen for pearls. i got a sub-30 which isn’t a great time but it’s definitely alright, so i decided to move on for a bit, and i am currently running 1.15, which has its own optimal routes as well as a bunch of other routes that people do for fun sometimes even though they’re slower, and most of these routes are based around acquiring emeralds and trading them with villagers for pearls.
hopefully that clears things up. but basically no, older versions have different strategies and viable routes, whether it’s because of different game mechanics enabling them or because of other features not existing yet.
technically in 1.18+, while it’s extraordinarily rare, you can spawn in the stronghold ring and not have to either travel through the nether or long distances on foot to get to the stronghold so you know what, if you managed to reset for that and eventually get a high level 1.16+ time with it, go for it, maybe they’d make it a category :)
(and even then it would probably be much less popular because newer versions after 1.16 are increasingly painful to speedrun, which with how specific some of the changes i listed are, i very much suspect is deliberate on mojang’s part)
@@mangoman7455 that being said though, to clarify, newer versions do offer unique routes and requirements that have led to splits in other categories ranging from all advancements to all logs, and while not as popular as many versions up to and including 1.16 because of some generally slow game mechanics, people do definitely run these versions somewhat competitively for these categories. for any% though, with your goal being to kill the dragon and enter the end portal hence triggering the game credits as fast as possible, your best bets are probably somewhere in the 1.7-1.16 range of versions
I've been waiting so long for someone to discuss this. I first learned about sodium back in 1.16 (or 1.15 maybe?), as Optifine at the time was taking a very long time to release. After this, I would continue to use optifine, until I tried speedrunning and discovered the entire suite of fabric performance mods. I've never looked back since.
Dang, would have never known this without you telling me, who couldve thought minecdaft lags, genuinely stunning :D
Also thanks for the actual help on performance improvements!
Minecdaft
Also be sure to add more than the def 2 gigs of ram. 2 gigs make it absolutely unplayable at times.
@@TriflingToad but not more than 8 gigs
@@commander3494 minecraft has a minimum requirement of 10 ghz single core performance and 128 gb of ECC ram at 9600 mhz
@@commander3494 8gb is only playable when using a metric ton of mods, anyways. If you are playing mostly vanilla, use 4gb
3:17 "... put a focus on historical accuracy"
*Shows tank with a GTA-V style paint job jumping 50 feet into the air*
Makes you wonder why Mojang doesnt just straight up add these mods into the game. They've done it before with smooth lighting feature.
that was the old mojang
@@randomkid8999 nope adding a small feature like smooth lighting is easy but adding all of the performance mods
EDIT: Due to recent controversies in the dev team, there's also now the option of PrismLauncher. Please choose the one that's right for you!
I actually recommend PolyMC instead of MultiMC as a launcher, just because it adds some features like a mod installer to update mods like sodium, also with Modrinth integration. I've also heard about some controversy between the two launchers, so that might be something looking into. Check out both of them though so you know what to choose. Other than that they are almost the same launcher, as PolyMC is a fork of MultiMC. Also, thanks for this extensive mod list!
ill have to check this out too, i love mutlimc. and sometimes wish for a launcher which can help me update mods.
afaik polymc doesn't update mods it only adds a ui to download them
@@pectacular like does it show which ones need updating? thats all im asking for lol
@@pectacular with which i thought you can update the mods you already installed by replacing them. Correct me if i am wrong though, because I haven't played in a while.
@@CorporateColonel no, as Pectacular said above your comment, it has a UI to download mods, with which I think I've updated sodium in the past. It's just easier than going to modrinth and manually downloading it. I just check it out once in a while or look into the github repo
Mojang: Adds beautiful new terrain generation
People with crappy computers: **Laughs in 2 render distance**
Moment of silence for all who play on 2 render distance.
Finally. A legit „boost your FPS“ video.
I installed fabric, sodium, lithium and lazy dfu. The difference it made was mind blowing.
On my PC, minecraft Java was getting 25fps on just 4 chunks render distance, now with these mods, I got 60fps with 14 chunks render distance!
Now I can play minecraft Java with a much higher render distance and smoother fps
3:17
"focuses on historical accuracy"
>fire an AP shell into the commander's cupola that has no critical parts other than the commander which probably would get vaporized by shrapnel
>commander is completely fine
>fire another
>entire tank blows up somehow
seems historically accurate to me
*On top of already using Sodium, Iris, Complementary Shaders and BetterF3, I also use NoFog, Skin Layers 3D, Smooth Swapping (Like in Bedrock), Falling Leaves, Logical Zoom (Optifine Zoom), Motschen's Better Grass & Better Leaves, Dramatic Skys, Sildur's Enhanced Default Fast (can also disable all fog) and Compliance 64x, all of which are on CurseForge*
Recently I did this, creating my own mod pack for optimal performance, quality of life, and other things, consisting of mainly the same mods, but this video did give me a lot of very cool mods to try and possibly add to my personal pack. Thank you!
I have a pretty beefy laptop and it can run RTX on bedrock edition just fine, but when I try to run shaders on Java it's like I'm watching a slideshow.
@Batcow153 holy cow you're right! Thanks a ton!
@Batcow153 my laptop only has integrated graphics,can I get really good or atleast stable FPS in normal survival with this modpack?
@@cde3003 How does it run now with the better GPU?
@@ShinyMew76 Really well. I can run shaders with max render distance.
Geez, I love this video definitely going to start using the mods. One thing, what was the seed and shaders you were using for all of the shots? It’s absolutely beautiful!
Looks like complementary reimagined.
The aurora style looks like unbound to me.@@legendis_rose
If you’re using the fabric mod api for mods like sodium and iris, I HIGHLY recommend the C2ME mod as well. It makes chunk generation a multi-threaded task, vastly improving the speed at which new chunks generate and old chunks load.
12:23
WHY? WHY? WHY? WHY? I DIDN'T NEED TO KNOW THIS, MY DISAPPOINTMENT IS IMMEASURABLE AND MY DAY IS RUINED.
Ok but I love how the cosmetics in Essential actually look like they fit in Minecraft unlike other mods/clients that offer cosmetics
Yeah, it really fits the style of Minecraft! With the Luna client it is a headache to see the cosmetics
Idk how I feel about there being a mod with micro transactions. I already hate the multiplayer scene in Minecraft for the same reason, the idea of it seeping into single player on modded Java makes me, well, very uncomfortable
@@Zepimo123 its just cosmetics lol
@@PRO_OF_MC that's the exact same excuse AAA companies use and look where we are now.
The statement that it's "just cosmetic" takes away the fact that people who play a game still want to 1, look cool, and 2, can be bullied because of what they lack of in terms of in-game cosmetics.
Micro transactions are micro transactions and they are at the core of what's wrong with the current gaming landscape. And to see them seep into community made mods to already existing games (that are not free btw) is, well disgusting and should be looked down upon.
Minecraft has grown to a point where so much of the community try to nickle and dime their own sub communities. Pay to win SMP servers, paid mods, paid shaders, paid resource packs, paid maps. Adding microtransactions (micro is a loose term, no in game cosmetic should cost 20$ especially in a mod for an existing game)
Not to mention it's tied to a central server, so whenever this unofficial, non sanctioned MOD is eventually pulled, people will have lost money over "cosmetics"
Claiming it's "just cosmetic" is letting this greed and corruption have more a foot hold on the gaming industry.
The idea of Minecraft being a game where you express your creativity by customizing the game (down to the features with mods) is being exploited here with "cosmetics" and yet, you and so many other defenders of the cosmetic store in bedrock, are perfectly fine with spending ludicrous amounts of money on valueless models.
I'm going to call out AntVenom here for being endorsed by this mod, as he in the past called out Mojang for creating the exact same thing in Bedrock.
You people who defend this utter trash make me sick. Every single microtransaction defender is a blind ignorant moron.
@@Zepimo123 bro not everyone has essential its just a cosmetic istg yall think way to deep who cares about that you can literally install other mods and get it for free like it doesnt matter u just find anything to shit on beacuse you go "wawawa big company make cosmetic" you probably cry about google selling data too
Very informative video. You are so analytical and you have so much knowledge about this game. Kudos!!
bro you didn't even watch it, vid was out 2 minutes before your comment 😂
Minimap mods also show you your coordinates and they are client side mods as well that don't add any content.
Also "why do i need a mod for this" is the single most relatable thing ever.
Very useful video for normal minecraft players, I would suggest to put the fabulously optimized modpack in the links aswell since it's basically an all in one package to just download. It makes the job of finding and testing mods together alot easier since you only recommended a handful number of mods but the modpack has dozens and makes sure that all the features are compatiable together which is much easier for casual players. Great video to bring attention to the topic.
2:25 A mod which literally adds LOD (Level of detail) to minecraft, is Distant horizon.. even on my weak hardware, ryzen 3 2200g with 14 gb ram.. my game runs at smooth 60 fps when capped at around 512 CHUNKS OF RENDER DISTANCE IN 1.18!!! With this mod!!!
So, please check it out.. it's literally a GAME CHANGER.. and the effect looks good too!!!
It may sound like that the mod doesn't work well.. but actually it works PERFECTLY in my case.. no major bugs or glitches!
It is crazy indeed, I managed to run it using a vanilla render distance of 4 and a mod render distance of 256 with no issue, and it even looked good. I also recommend it. Another mod that does the same would also be Far Plane 2.
@@sangeloo Yeah but far plane two doesn't support 1.18, and it makes distant terrain look as TRIANGLES, which distant horizons makes it look as CUBES, which is more Minecraft-ish... so I would recommend distant horizons...
@@priyanshbhardwaj8091 yeah you're right, just pointed out that it exists for anyone wanting to try out all of these.
14 gb of ram? What are your ram specs for each stick? Your ram might be getting throttled
I highly highly highly recommend "Entity Culling" be added to the list. While, yes, Sodium also does this, it does so minimally.
I love sodium and Iris, the performance increases are incredible and whenever I play with fabric mods they are essential. One big turn-off for me has always been the lack of configuration options for shaders, as Ant mentioned in the video. I have been away from minecraft for a bit in a standard shift of focus, but I am so glad to see that configuration is possible now! Very excited to keep playing with sodium and iris.
I really wonder what such drastic performance improvements can open up for other mods. I remember all the wild modpacks from back about a decade ago, like orespawn, some of the weapons packs, fun terrain modifications, but their main drawback often ended up being performance issues. Imagine a good PC with performance mods, it could handle all sorts of wild things if the mods were compatible. Its like this one innovation could lead to many, many more.
Dude, seriously, thank you so much for showcasing these. I've been trying to find a way for MC to look awesome on my laptop, and I'm running BSL shaders at a stable 60 FPS with Sodium and Iris. Not even 30 FPS with Optifine. This is incredible
Amazing video!
I'll actually be using Sodium and sorts from now on. I've not been using Optifine for a while because of the MSPT issues, but Sodium and co. actually improve the FPS *SO MUCH* while at the same time reducing the MSPT issues that Optifine had. Thanks for this video, was very informative!
I'm glad these OptiFine alternatives are getting more attention. I made the switch from OptiFine to Sodium in November and I haven't felt like looking back ever since. I am a small content creator and don't have the best PC (although it is pretty good), so these mods definitely help with the issues I was having with Replays and general gameplay while recording
I can't believed I missed this video! I've been obsessed with optimization mods these past few months, so here's a list of fantastic mods that I have been using (still waiting for some to be updated to 1.18.2)
- Better Beds by Motschen
- Better FPS Render Distance by someaddon
- Dynamic FPS by juliand665
- Enhanced Block Entities by FoundationGames
- Entity Culling by tr9zw
- Fast Furnace for Fabric by tfarecnim
- Fast Open Links and Folders by altrisi
- FerriteCore by malte0811
- Fps Reducer by bre2el
- Indium (Compatibility Mod) by comp500
- Krypton by tuxed
- LazyDFU by tuxed
- Lazy Language Loader by chachylmao
- No Fade by UltimateBoomer
- Not Enough Crashes by NatanFudge
- Smooth Boot by UltimateBoomer
- Starlight by Spottedstar
Two great sodium add ons are:
- Sodium Extra (Sodium add on) by FlashyReese
- Reese's Sodium Options (Sodium add on) by FlashyReese
You should check out this modpack called Fabulously Optimized. It prob has all the mods uv listed above and a lot more.
3:17 “which put a focus on realism” Meanwhile on screen: FLYING TANK
If Java got the same care bedrock did in the optimization department. Then ya even a switch could play well over 60 fps.
But that’s if Minecraft does that
No lol
Even Minecraft not amazing optimization
The switch would still cry
One other mod I would recommend is LazyDFU, which speeds up startup times by bypassing the process-heavy DataFixerUpper (which updates older world saves to a newer version of Minecraft) unless it is necessary. Normally, DFU runs every time Minecraft starts regardless of whether the world save needs to be updated.
Yeah, Mojang needs to stop putting out swamp updates and make a optimization update. This would fix many problems in the game from how TPS on servers goes down so easily, FPS, to even just making a new world. They should make Minecraft servers in particular run a lot better and more user friendly. There are so many things here and there that they need to optimize. It is starting to really become a problem and they've been putting this off for more than a decade.
the 1.15 was dedicated to that but the community didn't like how there wasn't many new addtions
It’s about time sodium gets the recognition it deserves! I made the switch from optifine to sodium years ago!
3:18 totally accurate! Flying tanks existed and totally exist now!
As someone who first played Minecraft in the Alpha days too now playing Minecraft with Shaders and Raytracing. It's amazing how far its came.
If you do decide to use sodium I would recommend getting the fabulously optimized mod pack it comes with sodium and iris
LiNa
This is awesome. I question why AntVenom isn’t getting as much attention because I can see that he’s working hard on his videos and I absolutely love that. You’re the best!
I'd recommend a modpack called "Fabulously Optimized" that has even more performance focused mods, as well as the texture pack compatibility that comes with optifine.
so it works perfectly with optifined
I haven't watched your vids in so long. Its good to see your still posting
Im gonna cry 😭 how much of my kid favourite game has become now, a single block to this
"put a focus on historical acuracy" he says while a tank is jumping over another tank. 3:18
THANK YOU for bringing up the issues with the debug screen. Letting server operators toggle certain features (beyond simply switching on reducedDebugInfo) should be a priority - things like chest ESP and rudimentary X-ray are actually possible just by looking at the f3 screen if someone knows what they're doing.
Yeah they use this in speedruns.
@@viktoranderas9541 you can't x-ray in speedruns?
@@aconnox well not x-ray but using F3 in very advanced ways to find buried tresure and bastions and nether fortresses so not x-ray but chest ESP is more what I'm aiming at.
I wish Mojang optimized Minecraft for low end users
It isn't optimized fot anythinv
It's built on java and uses open gl as it's renderer, two VERY bad decisions for performance
For me, an essential mod to improve quality of life is Xaero's Map (and Minimap). Could not live without this mod.
3D Skin Layers, not enough animations, better 3rd person, sign tools, not enough crashes and sodium extra are also all a must have in my opinion
Minecraft version tradeoffs:
Bedrock- ads, proprietary af
Java- unoptimised, needs reworked client and server jars.
Legacy Console- outdated, older consoles likely to lose online services over next few years.
Pi edition- perfect, no issues.
Hoped this helped someone.
Ads???
@@kingx1180 bedrock ads like off platform twitter stuff, ads on xbox dashboard, marketplace button thingy, ads in addon selector, in-game notifications (I've not experienced this myself but have heard about it), skineditor thing has ads, etc.
@@gabeyherr i never seen ads ingame what the hell are you talking about?
@@kingx1180 supposedly when new partnership stuff is released on marketplace, anyone who is currently playing mc bedrock at the time will get a ingame notification
pi edition lmao
The gaming industry is still alive and well due to the fans who keep on bringing new ideas to the table, while also adding their own work to it. The company that owns the game does the bare minimun and basically tries to keep it semifunctual, while milking it as much as possible. Cheers to all the minecraft modders and players alike.
You know absolutely nothing about the work Mojang does lmfao
1.17 and 1.18 took at about three entire years of work because they had to rewrite tons of code, get the game to not crash, add new extremely complex terrain generation, literally create new tech to get it looking and running decently, all while letting you configure it through datapacks- this would take any team of modders FIVE YEARS MINIMUM to achieve with the same level of polish, performance, and reliability that Mojang’s given us.
We’re lucky the game even runs, you should be thankful to Mojang that an update that makes the game twice as complex doesn’t completely ruin performance.
Please do research and try to mod by yourself before making half-minded remarks like this.
Oh, and 1.19 adds even more new complex tech as well. It’s genuinely extremely complex.
@@LunadeMusic Sorry if you got offended for a general statement mister mojang employee.
I have an amazing idea for Mojang. Make the f3 menu pretty minimalistic, have stuff like coordinates, FPS, direction, hardware information & utilization. Pretty much what it use to be, then show everything in a "detailed f3 menu" which opens if you hold alt + f3, or maybe shift + f3, & that will show all the other stuff that most people don't care about.
There is this singleton modpack that integrates pretty much all of these (and more) aesthetic/optimization/QoL mods into one package, it goes by the name of "Fabulously Optimized" and it's on CurseForge
There are a veritity of fabric perforformance mods for eg: alternate current, better biome blend, cloth, clumps, continuty, cull leaves, dark loading, dinamic fps, entity culling, ferittecore, indium, koncrete, kripton, ksyxis, lazydfu, lithum,modmenu, servercore and starlight
There's also Ferrite Core which improves a little bit too.
I just find it awesome how well Sodium, Lithium and Phosphor work for optimising.
With the Iris mod, I'm able to run the seus shader on really good fps.
100 ~ 200 FPS.
Not sure what's causing this, but if I add a 512x512 Texturepack, it even goes up to 300 FPS.
But maybe the TexturePack breaks something in the shader? Even if it does, I haven't noticed yet
Good FPS boosts are great, but Ant, there’s an even more important question. “Is the 1.19 Warden a pushover?”
The only good thing about Bedrock Edition is the amazing performance it offers. With a 6 core 12 thread CPU you can easily get 60+ FPS with a 22 - 25 chunk render distance. It's insane.
That simply does not happen on Java Edition without Optifine or other anti-lag modifications. I hope the Java developers make massive optimization upgrades to Java Edition one day.
I'm glad you specified "only".
AntVenom: Let's get right into it!
Also AntVenom: But first here's World of Tanks
YES A FAVORITE RUclipsR MODS SHADERS AND PERFORMANCE ALL IN ONE VIDEO! very cool 👍
For those of you who use Forge instead of Fabric, Sodium is replaced with Magnesium, and Phosphor is replaced with Sulfuric. The same still applies, though.
Oh dam. I didn't know someone made a port version to forge for those two. Thank you!
Thank you so much
Unofficial ports suck hard, they are low quality, they work bad, and they're mostly unmanteined
Dont use sulfuric use starlight
Forge ports can't provide such performance boost as their Fabric original versions.
I have an office computer, i get giant lag spikes just by walking around
Same my computer isn’t very good so I had to stop using only lunar client with optifine and switch to fabric and now I get fps
The biggest problem yet to be solved :(
glad to see youre still making youtube videos you are a minecraft legend
i love the fact that you put everything in the description, i'm subbing
You should definitely try the DistantHorizons Mod, it allows you to see way more than 12 to 24 chunks while scaling the graphics in further chunks down which exists in almost every open world game aside from Minecraft while bot affecting the performance too much. It is still in Alpha but the devs are working on this since a year already and the progress they made is insane.
So like, super high render distance but with actual LOD?
@@zeallust8542 yup. Its still in alpha, but if you configure it correctly you get some impressive images, they are currently working on supporting shaders too.
@@titaenus The day they release shader support I'll binge minecraft for a week
@@JaCrispy3060 shaders work, they just dont affect LODS
@@titaenus really? Whenever I turn on shaders it automatically turned the LODs off for me. I ought to look into the config
warning do not use optifine when heavy modding, it messes with model rendering which can cause crashes
Who else has been a huge AntVenom fan for a long long now?! This Legend inspired me to be a RUclipsr!! Keep up the good work dude!! 🔥
This is super as my computer struggles and I use the fabric loader for litematica. All in one place! This video is saved to my watch list for later
Other QOL mods that I like to have
Minihud: just a little hud element that can display whatever you need it to like fps, biome, ping etc. it also has visualizer for circles, spheres and more built in.
Litematica: displays schematics of builds in game. Super useful for technical builds or just recreating something.
Item scroller: adds the ability to do better stack manipulation like dumping an inventory, moving 1 item, moving all but 1 item etc
Tweakaroo: adds a huge number of things that vary in cheatyness from free cam or shulkerbox preview to further reach for placing blocks or the ability to place 1 block a tick
Ant, this was the video I was waiting for, and you've gone and done it. Just perfect! I currently use this fabric Modpack called Fabulously Optimized, which has a bunch of client-side optimization and quality of life improvements that honestly make playing vanilla a dare.
Just recently I switched to Sodium from Optifine - I like Optifine for having that handful of extra features, but thanks to the Fabric community, the feature sacrifice is mostly made up for!
Theres a lot of good lists to fully replace optifine functionality, down to custom resource packs
@@easyidle123 yeah. especially one for zoom and fog settings for sodium, basically lets you play identically but with better fps.
there are so many things optifine provide that sodium lacks even other mods cant provide it. But here is a list of mods i use for performance.
1.entity culling mod
2.better chest mod
3.lamb dynamic light
4.continuity mod
Another good optifine feature turned into fabric mod is the Logical Zoom mod. Its not a performance mod, but its still a great addition if you're used to optifine
i love ur cinematics! always so good