Every Minecraft Far Lands, Ever.

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  • Опубликовано: 24 ноя 2024

Комментарии • 1,5 тыс.

  • @iDeactivateMC
    @iDeactivateMC 8 месяцев назад +2859

    First

    • @notreallyNat
      @notreallyNat 8 месяцев назад +54

      Real

    • @Noob_2171
      @Noob_2171 8 месяцев назад +28

      No me buy one second

    • @Blue-zf2rh
      @Blue-zf2rh 8 месяцев назад +59

      nobody cares if you are first

    • @gdminervm
      @gdminervm 8 месяцев назад +11

      second

    • @AntVenom
      @AntVenom  8 месяцев назад +627

      how tf did you actually manage to be first Anthony lmao

  • @SalC1
    @SalC1 8 месяцев назад +2271

    Finally, after all this time someone ACTUALLY explained how and WHY the far lands generate. That visual with the cubic chunks mod helped me make sense of it the most! Awesome video.

    • @denontown
      @denontown 8 месяцев назад +8

      @NumberOneRated1997SPAMTON G SPAMPTON??????

    • @JoBot__
      @JoBot__ 8 месяцев назад +2

      @@denontown FROM DELTARUNE???? 🤯

    • @jeffchee4714
      @jeffchee4714 8 месяцев назад +1

      @NumberOneRated1997 omg sand from nude dealer 2

    • @tristantheoofer2
      @tristantheoofer2 8 месяцев назад +4

      seriously and i properly understand the math too. same with the power of 5 thing (which when it overflows 2^1024 terrain stops entirely but before a shit ton of other stuff happens)

    • @লবণহানটারman
      @লবণহানটারman 8 месяцев назад

      ​@@tristantheoofer2 yo tristan

  • @nathanielcutajar
    @nathanielcutajar 8 месяцев назад +997

    My Bacherlor thesis was literally called 'Procedural Generation Using Perlin Noise with User Preferences', and my love and respect for Minecraft (and especially the generation) actually started with this study. And the fact that I am watching this video and see how all the studies I have done are applied in this video, it feels so rewarding

    • @doufmech4323
      @doufmech4323 8 месяцев назад +20

      Nice. You studied Computer Science?

    • @HighOnZa
      @HighOnZa 8 месяцев назад +7

      ​@@doufmech4323I am studying computer science right here ☝️
      I'm gonna be that "Marcus Zergingham"
      A joke of Mark Zuckerberg

    • @nathanielcutajar
      @nathanielcutajar 7 месяцев назад +5

      @@doufmech4323 Sorry for the late reply. Yes I graduated as BsC in Computer Science :)

    • @BearIchi
      @BearIchi 7 месяцев назад

      ​@@nathanielcutajar🎉🎉 nice bro

    • @k90v85
      @k90v85 6 месяцев назад

      ​@@nathanielcutajarcongrats, im going into computer science too, hope you find a good job, gl out there mate 👍

  • @NickAndriadze
    @NickAndriadze 8 месяцев назад +1110

    The Far Lands are genuinely one of, if not *THE* most interesting phenomenon in the history of Minecraft. Nothing really comes close in terms of how iconic, timeless and _weird_ of a ''bug'' it is. I could listen to trivia facts about these bizarre accidental creations for hours, and that's why I love Ant's channel so much.

    • @NickAndriadze
      @NickAndriadze 8 месяцев назад +18

      @@Faizan29353 Oh that is very true. By accidental I moreso meant ''they weren't supposed to be in the game,'' bad wording from my end.

    • @flameofthephoenix8395
      @flameofthephoenix8395 8 месяцев назад

      @@Faizan29353 In a game like Subway Surfers it is completely avoidable.

    • @manelneedsaname1773
      @manelneedsaname1773 8 месяцев назад +10

      It's so cool looking, wish it was an actual thing in game

    • @GoldbergToastyBred
      @GoldbergToastyBred 8 месяцев назад +1

      @@Faizan29353 what if just make integer unsigned? so it becomes 0 after it reaches limit

    • @GoldbergToastyBred
      @GoldbergToastyBred 8 месяцев назад +1

      @@Faizan29353 just make 64 bit unsigned integer, its extremely long so it will take too much time and once it overflows it automaticly sets to 0 u dont have to do anything, and if it repeats its actually kinda cool

  • @Pirlo926
    @Pirlo926 8 месяцев назад +493

    Fun fact: The farlands also exist on the old console editions! The same exact patch for them is there, but because worlds are limited size, you can never see them if you unpatch the farlands. By forcing the scale of worldgen to be insanely small, it actually generates not only the farlands, but also the sky farlands!
    I have a proper override that forces the farlands to generate past a certain chunk distance from spawn. It works, but the farlands are capped to y=128. It's pretty cool how they're identical to java's, since the worldgen code is mostly 1:1 (set the biome scale to large before making the world, and then it's identical to java 1.13!).

    • @Twiddle_things
      @Twiddle_things 8 месяцев назад +14

      I wonder if the 3DS edition of MC counts as Legacy edition, and if it also has the farlands 🤔 easily one of my favourite versions because of how lonely and uncanny it was. The thick fog and lack of mobs... was so disappointed when they added hostie mob spawns. Zombies ruined my island's atmosphere :(

    • @1unar_eclipse
      @1unar_eclipse 8 месяцев назад +28

      ​@@Twiddle_thingsThe 3DS version is closer to Bedrock than Java. Not that it's without Far Lands - on mobile devices, you can still see them to this day, as far as I know!

    • @cornbreadbutcringey5723
      @cornbreadbutcringey5723 8 месяцев назад +8

      @@Twiddle_things3DS edition was not developed by 4J studios, and i'm pretty sure it was even based on the bedrock codebase, so it would not count as a legacy console edition. however, this might mean the far lands could theoretically still exist on 3DS if worlds generated out far enough, but i couldn't manage to find anything on the subject in the five minutes i was willing to dedicate to this youtube comment reply. it's also possible they were patched out regardless for some reason

    • @gorilla_gorl
      @gorilla_gorl 8 месяцев назад +5

      ​@@cornbreadbutcringey5723it was based on pocket edition. bedrock edition pre 1.2.x.

    • @TheAbsol7448
      @TheAbsol7448 8 месяцев назад +9

      RIP Switch Legacy. Entirely impossible to get legally now.

  • @xavvvvxd
    @xavvvvxd 8 месяцев назад +3233

    "hello, it's tom scott, today we're here at the 32-bit integer limit"
    "cave johnson here, i'm at the 32-bit integer limit. the lab boys tell me if i go any further i'll loop back to the other side of the map due to integer overflow. whatever that means"

    • @SethbotStar
      @SethbotStar 8 месяцев назад +151

      That would have actually been a really cool way of handling that. It would be hell to render though

    • @Twiddle_things
      @Twiddle_things 8 месяцев назад +70

      ​@@SethbotStar like when you go a certain depth (8000m I believe?) in Subnautica and warp back to the safe shallows

    • @TheSilentPr0tag0nist
      @TheSilentPr0tag0nist 8 месяцев назад +50

      I didn't know cave Johnson was a Minecraft gamer!

    • @SOPH-cw7gw
      @SOPH-cw7gw 8 месяцев назад +11

      Portal!

    • @daemonspudguy
      @daemonspudguy 8 месяцев назад +21

      That does sound like something Tom Scott would do.

  • @domoslomo1
    @domoslomo1 8 месяцев назад +642

    I would certainly not be opposed to Mojang re-adding the Farlands to the game. They’re so mysterious and beautiful. Waaaay cooler than the current world border.

    • @remor698
      @remor698 8 месяцев назад +123

      If I understand this video correctly, it wouldn't even be that hard to do either. Just tell Minecraft's world gen code to break itself for the last like 100k blocks out from the vanilla world border and you presumably would have this bug turned into an unintrusive, but really cool feature.

    • @danang5
      @danang5 8 месяцев назад +124

      ​@@remor698or actually make it an actual biome that only shows up that far off the center rather than intentionally breaking generation

    • @Verchiel_
      @Verchiel_ 8 месяцев назад +19

      Farlands dimension.

    • @grandmasteryoda6717
      @grandmasteryoda6717 8 месяцев назад +8

      They still exist in Bedrock.

    • @Dabazuka
      @Dabazuka 8 месяцев назад +8

      Anarchy server players will riot

  • @notlistening6499
    @notlistening6499 8 месяцев назад +2886

    I love the part where he is yelling. You get the comedic effect of him yelling, but you don't get the earsplittingly loud increase in volume that absolutely RIPs headphone users. It's details like that which AntVenom seems to nail every single time.

    • @Kiephie
      @Kiephie 8 месяцев назад +36

      Haha

    • @AntVenom
      @AntVenom  8 месяцев назад +738

      Aww, I appreciate that.
      And yeah, I hate it when a video can't be passively enjoyed due to some kind of ear-splitting edit. To me, it's just not considerate. Volume can always be adjusted without losing the effect.

    • @kr1v
      @kr1v 8 месяцев назад +49

      ​@@AntVenom as martincopants once said, if you feel like you're too loud, just back up a lil, and do it again

    • @skibidip123
      @skibidip123 8 месяцев назад +17

      Ant there is a 1.3.2 mod that allows generation till the 1024 bit limit and lets you see all of these limits in their true positions (even the fringelands) but normally the mod uses the module patch from beta 1.8 but you can get rid of that and also merge the comb artifacts of the fringeland and other stuff but you need to install it the old way in the base luncher but i just used multimc add to jar button and you can get this mod at allam a video titled BREAKING THE (64bit number) LIMIT AGAIN​@AntVenom
      You can also find the jvm arguments for the fringelands ,normal farlands pos and the stripelands fix and other stuff with the 64bit person generator but you can find it in a comment

    • @StarshadowMelody
      @StarshadowMelody 8 месяцев назад +7

      It felt like _Distance._

  • @osparav
    @osparav 8 месяцев назад +238

    I feel like having some kind of notation for different kinds of Far Lands would make naming them easier. There could be 4 levels:
    • 1 - Far Lands;
    • 2 - Farther Lands;
    • 3 - Fartherer Lands;
    • 4 - Farthest Lands.
    Additionally, there could be 4 designators:
    • E - Edge Far Lands;
    • T - Sky (Top) Far Lands;
    • B - Void (Bottom) Far Lands;
    • C - Corner Far Lands;
    -• V - Vertex Far Lands.-
    A pair of edge designators of the same level give the corner designator: E2E2 becomes C2.
    -A pair of corner and sky/void designators of the same level give the vertex designator. The void designator prepends a minus sign to the V level: C4T4 becomes V4, C4B4 becomes V−4, E4B4 stays the same.-
    Example usage:
    • E1 - Edge Far Lands;
    • B2 - Void Farther Lands;
    • E2E1 - Edge Farthest Edge Far Lands;
    • E1B1 - Edge Far Void Far Lands;
    • E2B1 - Edge Farther Void Far Lands;
    • E1T1 - Edge Far Sky Far Lands;
    • E2T1 - Edge Farther Sky Far Lands;
    • E2T2 - Edge Farther Sky Farther Lands;
    • C3 or E3E3 - Corner Fartherer Lands;
    • -V−1 or- C1B1 or E1E1B1 - Corner Far Void Far Lands;
    • -V1 or- C1T1 or E1E1T1 - Corner Far Sky Far Lands;
    • E1T4 - Edge Far Sky Farthest Lands.

    • @ScrawnyTreeDemon
      @ScrawnyTreeDemon 8 месяцев назад +14

      Great idea! Truncates the long, cumbersome titling while still being clear as to what varient we're referring to :)

    • @andrewpinedo1883
      @andrewpinedo1883 8 месяцев назад +12

      I approve of this notation.
      However, I'd remove the V designator entirely, because the V designator doesn't really need to exist (V1 could be expressed as C1B1). Also, "vertex" isn't currently a part of the Farlands naming convention: if V was removed, the notation would have the benefit of having a direct correlation between notation and naming.

    • @osparav
      @osparav 8 месяцев назад +2

      ​@@andrewpinedo1883 yeah, I was not sure if the V designator was a good idea, it seems like it makes things more complicated.

    • @埊
      @埊 8 месяцев назад +2

      2B2T: i guess i am Farther Lands of Sky and of Void

    • @EnigmaticGentleman
      @EnigmaticGentleman 7 месяцев назад +3

      What about the fringe far lands? Granted Ant hasnt talked about those yet since you literally need a 128 bit mod to get there.

  • @randnew1
    @randnew1 8 месяцев назад +567

    Of all the RUclipsrs I've watched, you made the reasoning behind the farlands glitch the easiest to understand

    • @tristantheoofer2
      @tristantheoofer2 8 месяцев назад +13

      seriously i didnt properly understand it until this video but now i do

    • @remazure
      @remazure 4 месяца назад +1

      @@tristantheoofer2haii mr 32bit integer limit

    • @nimekun2040
      @nimekun2040 Месяц назад

      i still don't understand it like at its most core. Wdym by low noise or high noise? i ca understand the selector noise converging both noises but what does the low and high noises actually do?

  • @BrackenStrike
    @BrackenStrike 7 месяцев назад +6

    I'm a huge worldgen geek but I've always wondered what had to happen to make the terrain go so crazy in the farlands. Thank you so much for going into the math behind this.

  • @knickohr01
    @knickohr01 8 месяцев назад +122

    It's kinda funny how often AntVenom talks about the Far Lands, while the bug that causes them in the first place was fixed about ten years ago.

    • @Alanboss777
      @Alanboss777 8 месяцев назад +22

      It was not fixed, but pushed back

    • @unspokencookie
      @unspokencookie 6 месяцев назад +3

      @@Alanboss777how far back? Currently trying to get there

    • @Alanboss777
      @Alanboss777 5 месяцев назад +16

      @@unspokencookie it was pushed beyond the world border and mojang added a feature, which makes minecraft worlds "not" generate terrain chunks beyond the world border. You can see that beyond the world border, there generates a few chunks, but after that it is just a white wall.
      If you know modding, then you can make the world still generate terrain chunks beyond the white wall and then you can see the farlands. Someone made one for 1.2, but it is buggy as hell

    • @Camythm
      @Camythm Месяц назад +1

      @@Alanboss777 im too late but, because the world border and the terrain generation was fixed, it will exist at 57 quadrillion, will end at 9.22 quintillion cus the generation was changed, that caused it maybe it might have been even changed to 300 quadrillion or more or less if the terrain was changed again.

  • @NuruddinPlays
    @NuruddinPlays 8 месяцев назад +55

    Whoa... This is just fascinating to learn... This video blew my mind, just like back then, in 2017-2018, when I first started watching your Breaking Minecraft series and learning about the farlands for the first time... And I want to say thank you for bringing me into this side of Minecraft all those years ago :)

  • @jozefkudrys1681
    @jozefkudrys1681 8 месяцев назад +120

    One note. Minecraft is using 3d perin noises, not 2d. Just, the higher you get, the more of it is "cut". 2D perlin noise is unable to generate things like hanging cliffs, overhangs, arches etc. because it give you no depth value, just height. Henrik Kniberg a former minecraft dev is describing it in his "Minecraft terrain generation in a nutshell" video. Another proof of that can be seen at 3:38 min of the video. Look at the "selector noise:". Below 3 variables are shown, Period, Period Y, Period Z - 2D perlin noise is taking only 2 dimensions as the input, and is returning 3rd one. 3D perlin noise on the other hand is taking 3 dimensions, and is returning 4th one. This 4th dimension is threated differently than 3rd dimension in 2d perlin noise. It doesn't show you how "high" on the 4th dimension you should generate terrain, it just show you where blocks should be, so e.g. values below 0 are air, and above or equeal to 0 are stone. World generation shown at the graph above, again at 3:38, as well as the farlands terrain is impossible to generate with just 2d perlin noise

    • @vibaj16
      @vibaj16 8 месяцев назад +19

      So does Infdev use 2D perlin noise, and that's why the farlands there are just solid stone (height value is huge, so everything is "deep underground", and there are no holes because 2D perlin noise only gives a height)?

    • @jozefkudrys1681
      @jozefkudrys1681 8 месяцев назад +9

      @@vibaj16 Its of high probability

    • @StarboyXL9
      @StarboyXL9 5 месяцев назад +1

      What does humanity know about 4d Perlin noises?

    • @jozefkudrys1681
      @jozefkudrys1681 5 месяцев назад +5

      @@StarboyXL9 Its just perlin noise but in 4d. It takes 4 parameters(X, Y, Z, W), instead of 3(like 3d perlin noise), and outputs a single value. Just math, nothing magical, or unexpected here. There are some projects that use it, e.g. 4d miner

    • @StarboyXL9
      @StarboyXL9 5 месяцев назад

      @@jozefkudrys1681 Right, but what would a Minecraft world made with 4dimensional Perlin noise look like? How would time proceed inside of the game world?

  • @brodin3096
    @brodin3096 8 месяцев назад +53

    I have a mod that goes beyond the 64 bit integer limit to explore the farlands and see the ways in which the terrain falls apart at extreme distances. I love the farlands.

  • @thefallenprince9929
    @thefallenprince9929 8 месяцев назад +31

    I always wanted someone to bring the Far Lands back - as a biome. One that only appears at significant (but still humanly achievable) distances from spawn. maybe with the Alpha grass colors and some other additions to make it feel less like a bug and more like a mythical landmass type. And probably increased enderman spawn rates.

  • @StuffandThings_
    @StuffandThings_ 8 месяцев назад +142

    I love how mysterious, weird, and exclusive the early days of Minecraft are. The early happenings of Minecraft have like a nearly mythical status.

  • @physrune
    @physrune 8 месяцев назад +27

    Even though it's all pre-calculated, I still get the same feeling of dread and wonder that I do when learning about deep space.
    Very well researched video!

  • @justhaku9240
    @justhaku9240 8 месяцев назад +555

    7:08 "Well, if youve kept up with me thus far"
    Meanwhile me: Uhhh yeah, math! I think?

    • @moonyl5341
      @moonyl5341 8 месяцев назад +5

      ok

    • @PainterVR_
      @PainterVR_ 8 месяцев назад +2

      ok

    • @SF124-was-a-taken-username
      @SF124-was-a-taken-username 8 месяцев назад +10

      Your going to hate me when I tell you that I understood it

    • @irdc
      @irdc 8 месяцев назад

      ​@SF124-gy7hk you're*

    • @justhaku9240
      @justhaku9240 8 месяцев назад +20

      Just to be clear this is indeed what we'd call a joke, man this isnt rocket science it ain't that hard to understand I just thought it was funny throwing out numbers in the billions and doing math to understand why the *minecraft farlands* exist ahahaha

  • @glowiak3430
    @glowiak3430 8 месяцев назад +91

    Allam A. has confirmed last year, that the Fartherer and the Farthest lands are not true FL interations, but rather structures that break down back into the Farther Lands after several thousand blocks. And there is the infinity bit mod that actually confirms that.

    • @unnamed7430
      @unnamed7430 8 месяцев назад +4

      ANTVENOM MUST SEE THIS!!!!!

    • @tristantheoofer2
      @tristantheoofer2 8 месяцев назад +8

      yep i was gonna say this. actually i think the fartherer and farthestlands actually are what that repeating terrain is in that 64 bit mod where it doesnt properly generate anymore. its also why it makes perfect sense where it starts where it does imo

    • @ІсаєнкоАртем
      @ІсаєнкоАртем 8 месяцев назад +1

      So it's more of: far, farther, fartherer, farthest, far, ..., right?

    • @tristantheoofer2
      @tristantheoofer2 8 месяцев назад +8

      @@ІсаєнкоАртем nope. it goes far, farther, fringe (for 3 stages of degrading idk why those aint called the fartherer/farthest), skygrid, nothing.

    • @glowiak3430
      @glowiak3430 8 месяцев назад

      @@ІсаєнкоАртем No. It's: Far -> Farther -> Fringe

  • @iBridgee
    @iBridgee 8 месяцев назад +21

    Imagine walking to the Far Lands in Minecraft, then realizing it's just an endless void of glitchiness 😂

  • @kennyholmes5196
    @kennyholmes5196 8 месяцев назад +38

    I would recommend, for clarity's sake, calling the vertical far land categories as "high" and "deep" instead of "far".
    So the above-normal sky far lands of the topmost level would be the "Highest Sky", the level below that would be the "Higher Sky", the layer below that would be the "High Sky", and the layer just above the normal terrain generation would be just the normal "Sky Lands".
    Likewise, the void lands, going from outermost to innermost would be "Deepest Void", "Deeper Void", "Deep Void", and "Void", respectively.
    So, how you would mark the lands that were in the corner two out and three up would be the "Corner farther higher sky lands".

    • @AntVenom
      @AntVenom  8 месяцев назад +12

      I honestly think the way I named them is better, because specifically naming them in this manner means there's really never any confusion. Edge Farther Sky Far Lands implies a very specific and easy to understand section of the Minecraft world. It's on either the X or Z Farther plane, and on the Far plane on the Y axis. Changing up the wording, IMO, will cause more confusion.

    • @xavvvvxd
      @xavvvvxd 8 месяцев назад +17

      @@AntVenom I had a little trouble following the "Edge Fartherer Sky Far Lands" type names in the video. I think the High/Deep naming scheme that OP suggested would add extra clarity.

  • @connorcriss
    @connorcriss 8 месяцев назад +35

    If you compressed the Minecraft worlds so that the distance to the far lands was just one block, the farthest lands would still be further away than the far lands are without being compressed.

    • @lunarboy6846
      @lunarboy6846 2 дня назад

      Jesus christ that's actually soo

  • @YiatCraft
    @YiatCraft 8 месяцев назад +33

    The only thing that is hard to remember is the extremely long names of some of those farlands variants.

  • @Zorokthegreat
    @Zorokthegreat 8 месяцев назад +17

    glad your still making content, here is to another decade my friend.

  • @-aid4084
    @-aid4084 8 месяцев назад +15

    This feels like an existential video, it's so far out of reach for a normal player that someone without cheats or mods could never comprehend it.

  • @Taigs_
    @Taigs_ 8 месяцев назад +4

    I truly miss rewatching the old far land videos but THIS VIDEO has made my interest for this weird terrain generation has spiked even more.. thanks Ant Venom, this series, even if it is one is just so perfect to me.!

  • @MikolajMNK19
    @MikolajMNK19 8 месяцев назад +10

    14:27 I love the way the corner sky far lands look, the terrain kind of looks normal but is broken up and mystical at the same time

    • @xiphosura413
      @xiphosura413 8 месяцев назад +1

      Brutalist world generation, would be cool to see in a normal world.

  • @juke37024
    @juke37024 8 месяцев назад +5

    The void far lands being submerged in water truly gives me that "abyssal" feel. You dont gotta worry about falling forever because theres a medium to swim in... but that medium to swim in goes down forever.

  • @YukiARVR
    @YukiARVR 8 месяцев назад +7

    I've always absolutely loved how you explain things! you make topics even normally ones that'd be boring really interesting to listen too!

    • @AntVenom
      @AntVenom  7 месяцев назад +2

      Yooo tysm!

    • @Elite_shadow_cameraman
      @Elite_shadow_cameraman 6 месяцев назад +1

      ​@@AntVenomI love your breaking Minecraft vids I subbed!

    • @Elite_shadow_cameraman
      @Elite_shadow_cameraman 6 месяцев назад

      ​@@AntVenomsuch a shame there no farlands in bedrock edition....

  • @YeetgamingYeet
    @YeetgamingYeet 8 месяцев назад +8

    AntVenom has some of the most technical, yet messy deconstruction and destruction of the game I’ve seen, love it!

  • @ComplexButSimple
    @ComplexButSimple 8 месяцев назад +3

    you're an absolute legend in this community, im glad that i grew up with this game and i appreciate all the og youtubers. really well made vid!!
    -old fan

  • @thenightskyeofficial
    @thenightskyeofficial 8 месяцев назад +5

    Absolutely insane video. Loved every second of it and I love how much passion and dedication you have for breaking Minecraft. I first started watching your videos back in 2011 in your original coverage of the Far Lands. It's crazy how much to this silly little block game there is. As always great video and I cannot wait for your next one! Of course don't overwork yourself/burn yourself out either. Your health matters too.

  • @pdlbackup
    @pdlbackup 8 месяцев назад +4

    Great Video! I like your explanation. I really liked the use of music during the math sections and when you showed the graph blowing up.

  • @coolokayyeah
    @coolokayyeah 8 месяцев назад +9

    This is one of my favorite parts of Minecraft, I’m glad it’s being covered again!

  • @danielypark
    @danielypark 8 месяцев назад +6

    Man, seeing you post is a hit of nostalgia. Would watch your videos everyday when I was a kid 😂

    • @beedslolkuntus2070
      @beedslolkuntus2070 8 месяцев назад

      Really. Nothing has even changed. Same style. Missed these types of videos.

  • @l9m241
    @l9m241 8 месяцев назад +25

    I'm curious to know how this would look in the Nether and the End dimension. I can just only imagine End Sky Farlands.
    So for those wondering: You can actually generate the Sky Far Lands in a vanilla world. If you take the Y-Scale for the noise map and multiply it by an extremly high value you can actualy see them in-game! So it is a true thing that doesn't require the cubic chunks mod and that's just insane.

    • @Depresso2012
      @Depresso2012 4 месяца назад

      Every overworld far lands in the video
      1:31-1:58 the stone wall far lands and the corner stone far lands
      2:39 the tunnel far lands
      6:54 the corner far lands
      8:27 the farther lands
      10:06-10:08 sky far lands and void far lands
      11:07 void farther lands
      11:53 the fartherer and farthest far lands
      13:17 some random biomes on the tunnel far lands (probably)
      13:36-13:41 edge far and edge farther void far lands
      13:57 corner far void far lands
      14:07 the side of edge far void farther lands
      14:09 void far farther lands tunnel
      14:15 edge farther void far lands
      14:21 edge far sky far lands
      14:27 corner sky far lands
      14:41 sky far farther lands outside
      14:49 Edge far (right) and farther sky far lands (left)
      14:55 at this point just read at the top right corner of the video

  • @jug-eun
    @jug-eun 8 месяцев назад +31

    I really wish they would embrace the Farlands and add it into the game instead of removing it. It could've been a more interesting border than the one we have right now, perhaps in a normal Minecraft world they could've made it so the final 1000 blocks before the border could be Farlands that you can actually enter and interact with, and then after those 1000 you get the border we have right now.
    It would give players a reason to try and traverse such a long distance just like how they did long time ago and they would also play along with such a historical phenomenon.
    Honestly a missed opportunity in my opinion.

  • @minccinoRocker
    @minccinoRocker 8 месяцев назад +4

    13:41 For as long as I have known about minecraft, the far lands phenomenon has always had me very very intrigued, and even moreso the more I dive into coding and general computer science stuff. Ant, I beg you PLEASE make that video

  • @ravonna_
    @ravonna_ 8 месяцев назад +4

    Always lovely to see a new Ant upload on my recommended! Hope you’re doing well!

  • @geo3106
    @geo3106 8 месяцев назад +142

    Welp, it’s time for the 69,420th AntVenom video about Minecraft’s limits. 😮🍿

    • @retinasw
      @retinasw 8 месяцев назад +17

      🤓 um akshually antvenom only has 2 thousand videos you're wrong-

    • @commander3494
      @commander3494 8 месяцев назад +6

      Thankfully! That's what im subscribed for, i love this

    • @Alex169o
      @Alex169o 8 месяцев назад +2

      Bruh. ​@@retinasw

    • @retinasw
      @retinasw 8 месяцев назад +3

      @@Alex169o it's a joke comment can you not see the humor?

    • @Alex169o
      @Alex169o 8 месяцев назад +4

      @@retinasw is the most humorless joke i ever seen.

  • @Barteks2x
    @Barteks2x 8 месяцев назад +2

    For a naming scheme I propose borrowing ideas from chemistry and have names like (optionally with positive/negative before X/Y/Z to specify direction):
    X-farlands - regular farlands on +-x
    Y-farlands - vertical farlands
    XZ-farlands - regular corner (?) farlands
    X-far-Z-fartherlands - regular farlands on X coordinate, fartherlands on Z coordinate
    X-far-Y-farthest-Z-fartherlands -regular farlands range on X, farthestlands on Y, and fartherlands on Z coordinate
    XYZ-farthestlands - farthestlands in all directions
    Etc..
    Or maybe even avoid the somewhat silly farther, fartherer and farthest as names and do something like:
    X4Y2Z-farlands - corresponding to X-far-Y-farthest-Z-fartherlands, though that would be very uno virus what it even means when someone doesn't know such naming scheme

  • @craycraywolf6726
    @craycraywolf6726 7 месяцев назад +3

    I apologize for being late to the party but this is absolutely fascinating thank you! I also love that we now have more answers and a better understanding of the Far Lands 😁

    • @craycraywolf6726
      @craycraywolf6726 7 месяцев назад +2

      All those the Far Lands variations are just absolutely stunning. Like literally, I can't even say anything that describes how I'm feeling looking at them!

  • @SamiTheAnxiousBean
    @SamiTheAnxiousBean 8 месяцев назад +11

    I raise to rename "FarthererLands" to just "FurtherLands"
    Normal game - Farlands - FartherLands - FurtherLands - FarthestLands

  • @Krzysztof-Panda
    @Krzysztof-Panda 8 месяцев назад +114

    I love far lands

    • @rayansaqr6146
      @rayansaqr6146 8 месяцев назад +1

      i love farther lands

    • @zyrenfall
      @zyrenfall 8 месяцев назад +1

      I love farther-er lands

    • @ungageNotPlays2987
      @ungageNotPlays2987 8 месяцев назад

      There gone in bedrock

    • @rayansaqr6146
      @rayansaqr6146 8 месяцев назад

      i love farthererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererer lands

    • @rayansaqr6146
      @rayansaqr6146 8 месяцев назад

      real

  • @adamhayes4691
    @adamhayes4691 8 месяцев назад +5

    And then there’s bedrock: a few million blocks out (I’m not sure how many exactly), the terrain generates as normal, but all entities cease to collide with blocks. From there onwards, the further you go in that direction, the more difficult it is to travel perpendicular to the farlands. At around 12.55 million blocks, you reach the farlands. I’m not sure what’s in between, but at thirty million blocks out, you can literally only move parallel to the farlands, and vertically. All blocks now appear two blocks long, and every second block doesn’t exist visually. Also it is impossible to travel beyond this point by any means, even teleportation. As for vertical farlands, I’ve never known of a mod that generates them in bedrock, but I do know that many thousand blocks up, you hit an invisible ceiling which cannot be passed by any means, even commands. And downwards, there’s an invisible floor forty blocks into the void that you can just walk around on in creative or if you survive long enough in survival. You can teleport beyond that, but I’ve never checked what happens if you keep going down there.

  • @Verlisify
    @Verlisify 8 месяцев назад +3

    This video is absolutely incredible

  • @derekott8919
    @derekott8919 8 месяцев назад +1

    This was so in depth with detail it was like sensory overload. I never knew that these types of far lands existed thank you so much.

  • @0geflev407
    @0geflev407 8 месяцев назад +104

    If you go so far, you might find the missing Father Land

    • @theunderstatement6842
      @theunderstatement6842 8 месяцев назад +27

      legends say the rivers and streams of the father land flow with milk, and cigarettes sprour from the ground like blades of grass

    • @JoBot__
      @JoBot__ 8 месяцев назад +9

      I traveled so far my Minecraft character exited my computer and visited every place on Earth and I still didn't find it. It's probably a myth.

    • @tobithesergal
      @tobithesergal 8 месяцев назад +5

      This can either be a germany joke or a ur dad left joke

    • @埊
      @埊 8 месяцев назад +2

      + if you venture into the center of the spawn far enought so cords are -1000000000 0 -1000000000, you may also find the Mother Land.

    • @tobithesergal
      @tobithesergal 8 месяцев назад +7

      @@埊 IN TO THE MOTHERLAND THE GERMAN ARMY MARCH

  • @theauggieboygamer9148
    @theauggieboygamer9148 5 месяцев назад +16

    I swear, AntVenom is like the Vsauce of Minecraft
    Or is he?

  • @SemiHypercube
    @SemiHypercube 8 месяцев назад +16

    is there a mod that allows for the Far Lands generation to happen throughout the entire world instead of only at the edges? I feel like this could be interesting for more wild and difficult world generation

    • @cornbreadbutcringey5723
      @cornbreadbutcringey5723 8 месяцев назад +6

      i think the mod ant uses to add them back actually allows for this as an option

  • @aratictvAlt
    @aratictvAlt 8 месяцев назад +1

    This is my favorite video you made so far in your RUclips career. It’s just insane how far the farlands truly go, and who knows, maybe there’s something else more daunting to be be discovered…

  • @cherylchui4510
    @cherylchui4510 5 месяцев назад +8

    0:30 The farlands weren’t removed, they were just moved to 53.9 quadrillion blocks.

    • @ErrorAnimator687
      @ErrorAnimator687 2 месяца назад +1

      True

    • @TheGumbyGuy
      @TheGumbyGuy День назад

      Has anybody actually been able to teleport out that far to see them?

  • @quiknthicc5471
    @quiknthicc5471 6 месяцев назад +2

    More than 10 years after I first found him, AntVenom is still one of the only OG minecraft youtubers still going strong.

  • @TrideGD
    @TrideGD 8 месяцев назад +5

    A small part of my brain was expecting a smosh sketch

    • @SeaGlowingPro
      @SeaGlowingPro 8 месяцев назад +1

      What if you buff-date Kratos so it’s harder than Tidal Wave or Aeternus xD

    • @Xnoob545
      @Xnoob545 8 месяцев назад

      yoooo Tride

  • @beanburrito4405
    @beanburrito4405 7 месяцев назад +1

    Hey! Just commenting to say that you are the last Minecraft channel that I still watch from that early 2010s era of the Internet. Love you lots! ❤❤

  • @qSavv
    @qSavv 8 месяцев назад +76

    As a farlands walker, I approve

    • @nat_cat2923
      @nat_cat2923 8 месяцев назад +3

      legend!!!!

    • @StuffandThings_
      @StuffandThings_ 8 месяцев назад +2

      You should try to make it to the void or sky farlands in Cubic Chunks!

    • @johnjolin3157
      @johnjolin3157 8 месяцев назад +1

      hi sav

    • @celestialgaze
      @celestialgaze 8 месяцев назад +1

      hi sav

    • @SomeRandomGerman
      @SomeRandomGerman 8 месяцев назад +3

      the greeting to the youngest farlands walker called sav
      hi

  • @FloxasYT
    @FloxasYT 7 месяцев назад +1

    Antvemom is that dude that could live for 1000 years but his voice wont change at all

  • @WFly101
    @WFly101 8 месяцев назад +8

    I just watched a dramatic 15 minute video about a block game and I'm not upset about it

  • @boiiodyep
    @boiiodyep 8 месяцев назад +2

    The names of all the far lands variants broke me. Edge Far Sky Farther Lands doesn't even sound like anything without any context and I love it.

  • @stickmanproductions2828
    @stickmanproductions2828 8 месяцев назад +3

    you know. i would love to watch a 1 hour+ documentary on everything about he Farlands, Voidlands, and Skylands.

  • @C_Corpze
    @C_Corpze 8 месяцев назад +1

    Minecraft's farlands is one of the reasons why I love algorithms and math in programming.
    Fascinating how algorithms for world generation can sometimes do crazy things when it reaches some kind of limit or unexpected condition.

  • @someguysomeone3543
    @someguysomeone3543 3 месяца назад +3

    The farlands in bedrock always stood out to me(well before their removal). According to some maps of bedrock worlds after the farlands there is nothing but ocean and bedrock but there is no video footage of it only a single screenshot on the wiki.

  • @rebekahjoysasser8971
    @rebekahjoysasser8971 8 месяцев назад +1

    Nice education on the Far Lands, Void Far Lands, and Sky Far Lands. I’ve been curious about them for years.

  • @kvxtr
    @kvxtr 8 месяцев назад +3

    This is what i watch this channel for
    Happy to see you creating something related to Minecraft
    (Hope to see you cover DistantHorizon mod)

    • @justvictorgodot
      @justvictorgodot 7 месяцев назад +1

      Oh right. Imagine the far lands but you can see them all the way from 10,000 blocks away. Would be cool.

    • @kvxtr
      @kvxtr 7 месяцев назад +1

      @@justvictorgodot Yeah Exactly

  • @PrismBlock
    @PrismBlock 5 месяцев назад +1

    Love your videos Antvenom! I grew up watching your videos and now I'm making some of my own!

  • @tristantheoofer2
    @tristantheoofer2 8 месяцев назад +6

    this is actually the first video that i watched that i can properly understand for reasons why the farlands happen oh my god thank you
    edit: btw the fartherer and farthestlands are actually artifacts of terrain gen breakdown likely being the bug that affects the farlands in the 64 bit farlands mod where terrain just repeats itself to a point

    • @NuruddinPlays
      @NuruddinPlays 8 месяцев назад

      Oh hey there! Still waiting for that video wink wink
      Anyways, yeah, this is some really fantastic stuff to learn... Wow... This just blew my mind, just like back then when I first learned about the farlands from Ant's video

    • @brodin3096
      @brodin3096 8 месяцев назад

      now i know what the farlands really are

    • @tristantheoofer2
      @tristantheoofer2 8 месяцев назад

      @@NuruddinPlays same here. and then i learned about the fringelands a couple years ago from allam a. i actually singlehandedly credit ant and allam for getting me way into computer science as a whole and breaking games too. its great
      also yeah the video im making is probably gonna be out by like april 14th or so. atleast i hope lmao

    • @tristantheoofer2
      @tristantheoofer2 8 месяцев назад

      @@brodin3096 same here

    • @tristantheoofer2
      @tristantheoofer2 8 месяцев назад

      @@brodin3096 i knew what they are originally but i finally learned properly WHY they happen

  • @dominiccalcei3339
    @dominiccalcei3339 7 месяцев назад

    I just randomly clicked on this minecraft video for some nostalgia, and to my surprise its one of the most og minecrafters to date. Its been years since Ive seen a vid from antvenom and im so glad that you're still making videos. The old gen still remembers and loves you buddy

  • @adamnapolitano432
    @adamnapolitano432 8 месяцев назад +4

    The farthest lands of the far lands starts to feel like that scene from 2001 A Space Odyssey.

  • @ThornShadowWolf
    @ThornShadowWolf 3 месяца назад

    Great video Ant! You broke down the why and how of the Far Lands' generation in a way I could (mostly) understand, which in the years of playing and watching youtube content about Minecraft no-one has ever done for me. Thank you!

  • @doomersnek3878
    @doomersnek3878 8 месяцев назад +3

    Someone should make some kind of Backrooms-like lore for the far lands. The further you go into it, the more distorted and dangerous the creatures get.
    Might be a great ARG and/or a mod to have in the game.

  • @aratictvAlt
    @aratictvAlt 8 месяцев назад +2

    I love that your starting to upload consistently again, also the videos have been amazing! Great job Ant!

  • @Chordata7
    @Chordata7 8 месяцев назад +5

    The far lands freaked me out as a kid. Just unsettling and alien. Somehow minecraft capture how non Euclidean geometry from lovecraft better than any horror game.

    • @StarboyXL9
      @StarboyXL9 5 месяцев назад

      Minecraft is a true homage to H.P. Lovecraft's universe. Hollywood can't do it, But Notch could/can!

  • @touhouguyII
    @touhouguyII 8 месяцев назад +2

    It's been SO long since we had a video like this!

  • @victorwindahl4903
    @victorwindahl4903 8 месяцев назад +10

    You have no idea how many university-students who drunkly watch this

  • @kjn1217
    @kjn1217 7 месяцев назад +1

    Bro your content was my whole childhood, glad to see you’re still going at it!! Be good my man

  • @Mysta_Q
    @Mysta_Q 7 месяцев назад +5

    14:14 honestly looks like the scene from 2001: A Space Odyssey

  • @thisdudenamedz3699
    @thisdudenamedz3699 7 месяцев назад

    I’m gonna cry, you were my childhood. I’m 24 now and I can’t tell you how grateful I am that you’re still making videos. Thankyou antvenom, ive got a few years of videos to catch-up on

  • @TheeFlashbackMan
    @TheeFlashbackMan 8 месяцев назад +5

    i like to occasionally travel to farther west edge sky farthest land tbh

  • @baltheprotofox
    @baltheprotofox 8 месяцев назад +2

    Babe, wake up. A new AntVenom Farlands video just dropped

  • @66dan77
    @66dan77 8 месяцев назад +4

    Do you think a video of the history of the bedrock farlands would be good? Good video thou

  • @PrismBlock
    @PrismBlock 7 месяцев назад

    Great video man! I remember watching your videos growing up

  • @NY_Mapper
    @NY_Mapper 7 месяцев назад +3

    It's crazy that 99.9% of a Minecraft world resides in the Farlands. The "normal terrain" is actually the smallest portion of a Minecraft world by a huge margin.

  • @cobaltbluesky2276
    @cobaltbluesky2276 8 месяцев назад +1

    i could watch a several hour long video about this stuff its just so fascinating to me. also the yelling part is hilarious

  • @SallyFaceExe
    @SallyFaceExe 8 месяцев назад +6

    11:59 the squid 😭😭😭

  • @midnightflare9879
    @midnightflare9879 8 месяцев назад +1

    Stuff like this is why Minecraft has managed to bring the art and tech people together. There's enough for both groups and more.

  • @rex_ink
    @rex_ink 8 месяцев назад +6

    YOOOOOOOOOOOO A CONTINUATION!!

  • @Davide0033
    @Davide0033 5 месяцев назад +2

    man, i'd like to get a new far lands video, or any antvenom video, i have good memories watching this channel, i somehow missed this one toh. hope to see a new one soon

  • @quiteafancyemerald
    @quiteafancyemerald 8 месяцев назад +5

    Peak Minecraft video essay production time once more 🗿

  • @BaccarWozat
    @BaccarWozat 8 месяцев назад +1

    You've cracked the code!
    It is fortunate that most of us play in the near lands, however, or else the far lands would become commonplace and uninteresting and we would pine for normalcy.

  • @sleepysloothz442
    @sleepysloothz442 5 месяцев назад +39

    I couldn't even edge to this, I just soyed all I've the screen.

  • @seesikopter
    @seesikopter 6 месяцев назад

    Finally a technical explanation, I was waiting for something more in depth for a while now. You said you love bugs and glitches, my thing is to understand HOW they happen and how they were fixed, thank you!

  • @blazedfatass8465
    @blazedfatass8465 4 месяца назад +9

    cool, now can you find the suylands?

  • @ZigZagZion
    @ZigZagZion 8 месяцев назад +1

    I never knew that I needed this until I watched this, great video!

  • @ShaAngFox
    @ShaAngFox 2 месяца назад +4

    Why is this so cursed? 2:22 I mean, just the hot bar alone

  • @Bobbiejoinscore
    @Bobbiejoinscore 3 месяца назад +2

    The farlands looks like a place you’ve been, but have never gone to, it lives in your head, alive and not alive, the world breaking and remaking itself, into a broken, glitched, wall of something that use to be alive

  • @patryknikiel5250
    @patryknikiel5250 4 месяца назад +3

    Please visit every Roblox farland

  • @JakeRileyDavies
    @JakeRileyDavies 8 месяцев назад

    AntVenom still providing the most introspective Minecraft content on the platform in a fun, detailed but easy to understand format
    Always get excited when I see a new upload!

  • @Max-js1mx
    @Max-js1mx 8 месяцев назад +15

    1:00 my bday! except not 2010

  • @Kaateruu
    @Kaateruu 8 месяцев назад +1

    came back after 5 years...
    you have changed ant...
    can still hear your enthusiastic voice years back