Minecraft's block limit is now 64-bit. Wow!!! » Thanks to Manscaped for sponsoring today’s video! Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code ANTVENOM at mnscpd.com/AntVenom
honestly love these, JzBoy had a series we waited for so long for, he made a fake video of giving up and deleting the files. he released the final product on april 1st 2019.
6:38 by the way, there aren't any invisible walls there, the reason this happens is due to a lack of floating point precision: the game tries to add 0.1 or any other example number to your x value, but due to being unrepresentable at such high numbers, it rolls back down to the number before. if you modified your flight speed enough, it would be possible to snap to the next representable value.
@@onepoint812 the milky way used to be known as having a diameter of 100,000 light-years. With this mod installed, the area of a Minecraft world given enough data to load every chunk (Impossible with any foreseeable future, btw) would have an area of ~4,000 light-years. That's roughly 4% if you count area and diameter as comparable metrics. Of course, as pointed out down below, recent studies may prove these numbers wrong. So take the fun fact with a grain of salt.
Even nine months from now I am still shitting my pants in regards to hearing that it takes much longer than the universes AGE to reach a limit in a block game. Truly fascinated
Bro what? The universe is 14 billion years old. The time it takes to reach Minecraft world's end is nowhere close to the universe's age. What are you on?
Does Minecraft crash if you go past the number limit? I think one of three things would happen. 1. You get teleported to the other world end and move towards spawn (the number rolls over) 2. The coordinates get set to NaN and you can't move anymore, just being stuck in nowhere 3. The coordinates get set to NaN and because the game can no longer know where you are and where any movement would bring you to it would just crash
It will crash if you go past the number limit on 32/64 bit systems don’t know how to dodge that but it is possible as someone has went to infinity (32 bit floating point limit +1) which is something [number]e17
@@masoneveridge4078 You can overcome the limit at the cost of accuracy, like for example the programming langyage Python. In Python you can theoretically get infinitely large numbers that are stored by appending several actual numbers in memory together. But in Python 3.14*10 is 31.400000000000002...
Byte, Short, Int, Long. Long ago, the four datatypes lived in harmony. Then, everything changed when the integer nation attacked. Only the coder, master of all four datatypes could stop them.
I love how they show the intersection of an internally consistent, immersive world, with the very architecture that runs it. Like the collision of sanity with insanity, the concept of reality slowly breaking down. It's cosmic horror at its finest.
Yet somehow, there are still people who can't imagine the possibility of our Universe being a part of some super advanced simulation. We've had computers for no more than a century or so. Imagine what we'll achieve in the next 100 years, 1000 years, 10,000 years. There can be civilizations out there older than our Universe. Their ultra-powerful computing machines could simulate practically anything they wish.
@@prankerganster3985No. Minecraft cannot even comprehend nor showing 10^10^12 (10^1,000,000,000,000) because it is TOO BIG It cannot even reach 1/1,000,000,000,000,000,000 of it even using NBTExplorer and changing the tags to Double and it still cannot comprehend it (it only support the number 1,7976E+308) But we can use NBTExplorer to change the border range into -1 and it will make the border unable to spawn and we will travel infinitely far and back
Can you make a video talking about Minecraft Score? Like when you die show a score number, but what that means? how get more? and what is the largest scored record on minecraft?
Well in this case I'm the one who decided to "break" it, however I was more trying to break *down* the oppressive 32 bit limit, and let the rise of 64 bit commence.
The void in video games really freaks me out lmfao, I feel the same way about space. I don't even like being on the border edges of video games let alone out this far. Creepy but really dope to see this and really appreciate the time and work it took to make this video!
If you're wondering why the limit is 2^63 instead of 2^64, Minecraft stores coordinates in a _signed_ integer, which is an integer that can store positive and negative numbers. In order to do this, there must be at least one bit (1/8 of a byte) reserved for the sign, which is how a program tells whether a number is positive or negative. This leaves one less bit for the actual number to be stored, meaning that signed numbers have one less bit to store numbers than unsigned variables, which can only store positive numbers.
Just a pedantic note, it's not so much a sign bit, but rather a reversed magnitude, so instead of the bit magnitudes being like this (using a byte for this example): 128 64 32 16 8 4 2 1 They become -128 64 32 16 8 4 2 1 Which is why the smallest number is -128 and the biggest number is 64+32+16+... which is 127
After a certain point the numbers becoming meaningless. I've been greatly enjoying watching you chase the farlands to its seamingless limitless extremes. Keep it up!
"Minecraft's new block limit is over 9 quintillion!" "What, 9 quintillion?" Ok seriously, Minecraft is reaching new anime-transformations with each new update or fan-project.
The only other person I know of who's had a sponsorship with Manscaped is GrayStillPlays, but at least he has a video style that would make sense for him to sponsor them. AntVenom, with his very sophisticated videos, was the LAST person I expected to take a ManScaped sponsorship.
I've always been fascinated in the different ways land gets affected the further you go in Minecraft because of glitches, it just seems so beautiful to me.
The far lands remind me of dementia/alzheimers. In the beginning everything is normal, but as you go further in you start to see less detail (forgetting memories). The repeating patters cropping up are the memories of the old times, the ones that are last to go. Finally you get nothing, a flat line.
Just so you know, the Farlands in this world are farther away than Alpha Centauri, the closest solar system to us, is from Earth. However, even the part at the end barely makes a dent in the size of our galaxy. Our technology is insane, but not unthinkable. However, quantum computers with 64 qubits could have a number with 15 times more INTEGERS. As an example, instead of 1 bit being able to process 1 integer, 1 qubit can process 100,000,000,000,000. That’s insane. Imagine a 64 qubit quantum computer.
5:15 "Yeah, you can walk for hundreds of trillions of blocks before even noticing that anything even remotely major is wrong." Except for the fact that you haven't gone outside in 2 million years and that the world is likely entirely destroyed by nuclear weapons.
Well it's simply because bedrock uses floats and java uses doubles. And thus while this means bedrock breaks down at a MUCH shorter distance, they both break down in the same ways.
This video talks about the limits of byte (aka char in C), short, int, and long, which are involved in this. The only problem is that this video doesn't include the limits of float and double. Since a lot of what's going on involves fractional numbers (e.g. your player coordinates), it would be really cool to see a video on how the loss of floating point precision resulting from these massive numbers plays a role in some stuff (like how your movement becomes more and more choppy the further out you travel)
I'm still waiting for a mod that lets you seamlessly wrap around the world and come back to where you started. If the world size was smaller than the render distance, you would be able to see yourself in the distance.
@@SkyTheHusky and technically if someone were to make a newer and much better mod then the one in this video it could be bigger than the Milky Way galaxy
2B2T player: Hey, wanna grief that base at 100 trillion? Another 2B2T player: Sure! Just let me activate my quantum-pulse overdrive particle acceleration elytra flight hacks...
Yes! I'll get my hyperdrive nanotech pulsar neutron quantum particle boost time warp shield blackhole wormhole generation quantum gravitational defraction subatomic pulsar activation gamma ray short burst integer override hyper mainframe nitro boost carbon frame nanointeger atomic nuclear fuel powered gasoline diesel electrical high-pressure high-velcoity high-power multigravitational time bending string quantum nanotechnological hyperframe value matrix reinforced alpha high-burst long short capable multilevel energetic kinetic thermological and hyperlogical multidimensional necessary hyperlock activated antigravity proton and electron accelerator particle dark energy and dark matter powered hydroboost high power air based voltage package universal warping ultimate low short integer hyperomegapixel drive parallel universal acceleration motor main primary locomotive transportation if you have made this far through my bullshit here have a present 69 overdrive pressurized atmospheric ideal oxygen carbon nanotechnologically precise activated quantum machinery hyperdrive nanotech pulsar neutron quantum particle boost time warp shield blackhole wormhole generation quantum gravitational defraction subatomic pulsar activation gamma ray short burst integer override hyper mainframe nitro boost carbon frame nanointeger atomic nuclear fuel powered gasoline diesel electrical high-pressure high-velcoity high-power multigravitational time bending string quantum nanotechnological hyperframe value matrix reinforced alpha high-burst long short capable multilevel energetic kinetic thermological and hyperlogical multidimensional necessary hyperlock activated antigravity proton and electron accelerator particle dark energy and dark matter powered hydroboost high power air based voltage package universal warping ultimate low short integer hyperomegapixel drive parallel universal acceleration motor main primary locomotive transportation if you have made this far through my bullshit here have a present 69 overdrive pressurized atmospheric ideal oxygen carbon nanotechnologically precise activated quantum machinery hyperdrive nanotech pulsar neutron quantum particle boost time warp shield blackhole wormhole generation quantum gravitational defraction subatomic pulsar activation gamma ray short burst integer override hyper mainframe nitro boost carbon frame nanointeger atomic nuclear fuel powered gasoline diesel electrical high-pressure high-velcoity high-power multigravitational time bending string quantum nanotechnological hyperframe value matrix reinforced alpha high-burst long short capable multilevel energetic kinetic thermological and hyperlogical multidimensional necessary hyperlock activated antigravity proton and electron accelerator particle dark energy and dark matter powered hydroboost high power air based voltage package universal warping ultimate low short integer hyperomegapixel drive parallel universal acceleration motor main primary locomotive transportation if you have made this far through my bullshit here have a present 69 overdrive pressurized atmospheric ideal oxygen carbon nanotechnologically precise activated quantum machinery hyperdrive nanotech pulsar neutron quantum particle boost time warp shield blackhole wormhole generation quantum gravitational defraction subatomic pulsar activation gamma ray short burst integer override hyper mainframe nitro boost carbon frame nanointeger atomic nuclear fuel powered gasoline diesel electrical high-pressure high-velcoity high-power multigravitational time bending string quantum nanotechnological hyperframe value matrix reinforced alpha high-burst long short capable multilevel energetic kinetic thermological and hyperlogical multidimensional necessary hyperlock activated antigravity proton and electron accelerator particle dark energy and dark matter powered hydroboost high power air based voltage package universal warping ultimate low short integer hyperomegapixel drive parallel universal acceleration motor main primary locomotive transportation if you have made this far through my bullshit here have a present 69 overdrive pressurized atmospheric ideal oxygen carbon nanotechnologically precise activated quantum machinery ultimate primary system vehicle.
This just in: Being 2000 lightyears from spawn means that you could stand in one place for 2000 years and then 2000 years later the light from 2000 years ago only just gets there then
@@rangertalksdogsgames7996 you would need to walk to the end and back 5.962341113×10³³ times to eventually reach the end of the day counter, so getting to the end will happen first, by a long shot. May as well start your lap counter, cause you've got a *long* way to go if that's the goal
this is somewhat scary because it shows how lonely minecraft can be. like even in multiplayer if your friend was on the other end of the world, you wouldnt be able to see them even in your lifetime
the fact that somebody made a mod that can make the character physically be able to access distances in the light years meaning it can access the nearest STAR systems all in minecraft is beyond my understanding. minecraft is just a game of wonders man
2000 light years huh, that means that this the biggest solid object in reality. And we put it inside of something that is at most a few times bigger than a human
This mod is actually breaking the laws of physics: The map is 2000 light years across. Meaning that when you tp to one side of the map you will tp to how the map looked a 1000 years in the past (thats how time and light works). So basically we are looking at a minecraft world created in the year 1021.
This comment excites the younger me who loved arguing online, so here we go: The light in the world comes from the sun and not from the spawn chunks. You can calculate the distance the light would have to travel using the pythagorean theorem (because a minecraft world is flat), and since the sun in minecraft circles the entire world, that distance could be more than the width of the world. Then again, if minecraft would be real life, and based on the world diameter given in this video, it could permanently be daytime, because of the light of the other parts of the world taking a while to travel to where you are. As for the rest of your comment, you can't see something that hasn't been created. The light you would see in the far lands after teleporting right after creating the world is the light from the far lands, not from your spawn. That light will arrive when it has travelled the amount of light years the world spans. So no, this mod does not break the laws of physics more than minecraft already does. :)
I think what’s crazier is that generally all the stars in the night sky are within 1500 light years from earth, so most of the night sky would fit inside the minecraft map
I don’t think that’s really correct. You could only see a Minecraft world created in the year 1021 if you were just looking at the light while 1000 light years away, like if you got some insanely powerful telescope. Seeing the past is a visual effect. If you teleport there, you would see how the map looks in the present, because you’d actually be there and would be seeing the light from the present. To use an analogy, if your friend sends you a photo in the mail and it takes a year to arrive, then you can look at the photo and see the past from a year ago. If you actually went over there, if you took a car or a plane or teleported instantly, you’d still be in the present and would not have time-traveled to a year in the past. If light from a light year away takes a year to arrive, then you can look at the light and see the past from a year ago. If you actually went over there, even if you teleported instantly, you’d still be in the present and would not have time-traveled to a year in the past.
Let's say that one chunk is 1 MB. The formula would be 2^64^2 / 16 ^ 2. (A very fucking big number) Then considering that the difference between MB, GB, TB and so on is 2^10 it makes it around 2^120 MB or 2^100 TB or 2^60 Yottabytes. That is around 16 times less digits Yottabytes than a single long. To put that into perspective in order to load a single line of chunks from beginning to end in this world, you'd need around 64 Zettabytes or around 69 billion Terra bites. Just for a single line of chunks from one end to the other.
Fun Fact : the distance from 0 point to Minecraft new block limit is 1.3 million times further than distance between Sun and Pluto (we assume that 1 block = 1 meter).
@@locomotivetrainstation6053 I hate to break it to you but you can fit bearly any into it remember minecraft only goes 256 blocks high ^^ But yeah its huge
The creator of this mod actually did it again with Beta 1.2_02, and it was pretty interesting to investigate deeper into the Far/Farther Lands than was previously possible.
What's crazy is the byte and short integer limits are almost synthetic. The JVM stores them as type 1 computational types (32-bits), and wraps them with instructions to force them into the range
@@siriusk1453 After Beta 1.8 Java Uses Long value for its generation however Java couldn't handle world generation beyond integer limit even though their generation value is upgraded, so that's why he uses this mod
I did some (highly unnecessary) calculations regarding how long it would take you to traverse every single block if we put a cap (or border) on 9.22 quintillion blocks, like the distance he travelled too. Squaring 18.44 quintillion (to get the area of our imaginary border) leaves us with 340 undecillion (that’s 34 followed by 37 zeroes in the basic sense) metres. Converting that into light-years leaves us with 3.59678745639300608e+22. I’m not from a mathematics background at all (I’m still in middle school), but dividing our 340 undecillion by 1,000 still leaves us with nearly 36 quintillion light-years. So, it would take us 3.59678745639300608e+22 light-years to walk on every single block with in the confines no matter which pattern we walk in. If I’m wrong, or if you’ve got a better solution, please put it in the replies. I spent a lot of time on this, so please make it worthwhile!
If I had to guess, the reason why it took so long to develop is because it broke every "Convert string to Int" or "Convert int to string" command. I remember data type errors were some of the things I struggled with the most when I was coding.
Actually that wasn't really a problem. If anything the biggest issue was finding every lingering int type cast that would cause things to get walled at the 32 bit limit.
The fact that this blocky game which is 1Gb can fit this much is truly fascinating (also i found out that the game is 1 gb is from google so dont say that its not 1 gb i used google to know that)
The fact that Notch is acidentaly created a *"Indef Universe miniature"* that keep expending and expanding like universe and the more we travel and study it the more we know like the universe did in just a blocky game is mind blowing...
That moment when you realize that it hurts your head more to try to comprehend Minecraft numbers than it does to comprehend the total scale of our universe.
As someone who mods Minecraft, the player’s position is a double, which is a 64 bit number. The biggest possible number a double can hold is 1.8 x 10^308. That’s 18 followed by 307 zeroes.
As the guy who made this very mod, while you are correct, doubles also lose precision at large distances since they are floating point variables. Floating point variables are literally just variables resented in scientific notation on the binary level. So while travelling that far *is* possible, even at only 9 quadrillion blocks out movement is basically impossible since the player's position can only be represented to a precision of every *other* block.
It honestly blows my mind that we are digitally reproducing scaled light years in a freaking video games The more I think about that the more epic it looks
I know this is a super late comment but if you check out no man's sky you'll see a similar scale. Except you'll have 18 quintillion full size Earth's to explore plus all the space when flying in a ship.
I heard it's because bedrocks uses float while java uses double and bigger numbers will make these have less precision but since java uses a double you don't see it unless you use a super long world size.
Minecraft's block limit is now 64-bit. Wow!!!
» Thanks to Manscaped for sponsoring today’s video! Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code ANTVENOM at mnscpd.com/AntVenom
very manscaped indeed
oh wow
E
Bruh
The starting music scared the hell out of me no joke
The April fools joke is that it isn’t an April fools joke. 10/10 would fool me again
The April Fools joke is the ManScaped sponsorship. But hey, you do what you gotta do to make money off your RUclips videos, right?
honestly love these, JzBoy had a series we waited for so long for, he made a fake video of giving up and deleting the files.
he released the final product on april 1st 2019.
Oh trust me, it took me a long time to make this, and I didn't even think it would be released on april fools day until like a week ago.
@@314rft pog
then it wouldn't be an april fools joke
Fun Fact: When you die at the edge of the world you can travel way faster than the speed of light to your spawn location
Einstein be rolling in his grave right now
You would travel back in time then.
@The Alpaca Redstoner okay that actually makes it so it doesn't break the speed of light
Quantum effects. Minecraft doesn't obey relativity.
But muh items
The real joke was making us think that this was going to be an April fools joke.
I know i immediately checked comments to make sure it wasn't a joke I'm super skeptical now
If y’all are in his discord, he says that it isn’t an April fools joke
I know April fools brings nothing but pain
The real real joke is the sponsor.
I say it's the real real joke because it's real and not a joke.
I'm actually glad it's not a joke, as this is actually amazing.
6:38 by the way, there aren't any invisible walls there, the reason this happens is due to a lack of floating point precision: the game tries to add 0.1 or any other example number to your x value, but due to being unrepresentable at such high numbers, it rolls back down to the number before. if you modified your flight speed enough, it would be possible to snap to the next representable value.
Hi
@@SolarKid123 bye
that’s why he said normal flight speed
@@Karthikkun2805hi again!
It's insane how big Minecraft actually is. Even though Minecraft's world's aren't actually endless, it's so huge, it basically is.
Calling it huge is a understatement, its very vast
@@raptorzeraora2632 Yeah. It's a huge understatement. It blows my mind how it's able to handle having worlds this vast.
Easy to make endless crap
@@MrSkinkarde hmmmm yes spamming giant toilet builds
@@-TheFacelessGamer- and the seed determines just about every single block within the world. just 1 variable, absolutely insane
Absolute Madlad. He made a Minecraft world around 0.04% the area of the Milky Way
Edit: Used to be 4%, but I made a mistake in my calculation... Oops
is it actually that?????????????? Wtf
@@onepoint812 the milky way used to be known as having a diameter of 100,000 light-years. With this mod installed, the area of a Minecraft world given enough data to load every chunk (Impossible with any foreseeable future, btw) would have an area of ~4,000 light-years. That's roughly 4% if you count area and diameter as comparable metrics.
Of course, as pointed out down below, recent studies may prove these numbers wrong. So take the fun fact with a grain of salt.
@@onepoint812 Yep I did the math. Of course IRL nothing as ridiculously big as this could exist without collapsing into a Black Hole anyway
@@nin2494 Actually no. Recent studies suggest the Milky way could be closer to 200,000 light years large, or maybe more.
@@nin2494 3,800,000 million Square Light years to be exact. With is around 4% of the disk area of the Milky Way if the Milky Way was a perfect circle
Hi AntVenom, welcome back! ^_^
Cannibalism would solve both world hunger and overpopulation™
okay then
Yes, were happy!
yoy
Thanks 😅
Even nine months from now I am still shitting my pants in regards to hearing that it takes much longer than the universes AGE to reach a limit in a block game.
Truly fascinated
Bro what? The universe is 14 billion years old. The time it takes to reach Minecraft world's end is nowhere close to the universe's age. What are you on?
@@mmmmmonke7432actually a light year isn’t how many years the universe is 93 billion light years across
@@mmmmmonke7432 What he was saying is that walking to the Long limit of blocks in Minecraft takes longer. Not teleporting there.
@@arny625what? He wasn’t even talking about that
@@honaldjason the video was
Owner of the server: Make your bases close to spawn!
*That one dude:*
2b2t be like...
@@WESL-ph6ud
Dude!
I was going to comment that!
But that's true ngl.
This is _waaayyyy_ too true, 2B2T anyone?
this would be good for 2b2t
imagine this mod was added to 2b2t lmao
2b2t player: This location is still close to spawn, I need to go farther
Lol, true
someone got to the position 1.79 x 10^308
lol true im a 2b2t fan
@@kp2k ∞?
@@bogdanostaficiuc6385 its not true lol
Seeing trees being generated at 4,000,000,000,000,000,000 is like "life finds a way"
You mean over 9,223,000,000,000,000,000
Lion King ?
@@Green_mist Jurassic Park
@@dev4159 aha
3000: farthererererererererererererererererererererererererer lands
Does Minecraft crash if you go past the number limit?
I think one of three things would happen.
1. You get teleported to the other world end and move towards spawn (the number rolls over)
2. The coordinates get set to NaN and you can't move anymore, just being stuck in nowhere
3. The coordinates get set to NaN and because the game can no longer know where you are and where any movement would bring you to it would just crash
I almost wish that was the substitute for the world border.
It will crash if you go past the number limit on 32/64 bit systems don’t know how to dodge that but it is possible as someone has went to infinity (32 bit floating point limit +1) which is something [number]e17
Something like*
@@masoneveridge4078
You can overcome the limit at the cost of accuracy, like for example the programming langyage Python. In Python you can theoretically get infinitely large numbers that are stored by appending several actual numbers in memory together. But in Python 3.14*10 is 31.400000000000002...
the number would roll over to infinity since its a 64 bit float and yeah it would probs crash
I really like how there was just THE ABILITY to disable the stripelands.
Of course only Visually. The Movement is still broken.
Yea that feature in the mod is really nice
Yeah but only visually. The bug still occurs but is not visible to the eye.
It’s only visual I can confirm.
Its gone visually, but movement and other physical features are same. Which means its even MOREE dangerous
All thanks to our good friend: Daniel "I paid for the whole 64 bits, I'm gonna use the whole 64 bits" Ryan
All thanks to our good friend: Ethan “I paid for the 2 terabytes of ram, I’m gonna use the whole 2 terabytes of ram”
He also named the Farther Lands and was part of the Herobrine seed effort!
abolute chadlad, 314!!
If it were me I’d be the guy to reply “What can I say except Your Welcome?”
@@EthanAlexander HOW TF DO YOU GET 1 TB OF RAM?!?!
Byte, Short, Int, Long.
Long ago, the four datatypes lived in harmony. Then, everything changed when the integer nation attacked. Only the coder, master of all four datatypes could stop them.
Laughs in Doubles.
@@fiiral5870 im not any expert, but arent they both 64 bits?
Long and doubles, both are 64 bits but double supports decimals points too.
@@av2678 long is 1024 bit limit
@@av2678 Dobles
@@velasquezbrothers no its not ._.
8:29 5.7 light years is 1.7 more light years than the nearest exoplanet to earth if you think about that, that is crazy.
1.46*
Now think about that 1950 light years.
@@Studio_salesmenour galaxy is like 100,000 to 200,000
So yeah, this mod is big, but small compared to our galaxy
@@Xnoob545bet
@@Studio_salesmenlate, I know. But 1950 Light years is further than The closest black hole (about 1650 Light years away)
These “breaking Minecraft” videos always have this eerie feeling that I love.
0k 8u1 can y0u r3a8 th1s?
@@ilovemaxwellthecat It means: Ok but can you read this?
@@noonetookthis8935 yes. Try reading this.
I
L
C
I
A
K
T
E
S
I love how they show the intersection of an internally consistent, immersive world, with the very architecture that runs it. Like the collision of sanity with insanity, the concept of reality slowly breaking down.
It's cosmic horror at its finest.
@@JRexRegis
This video sparks
(Megalophobia: The fear of big thing s)
Which is Minecraft's world is bigger than Earth
At this rate, Minecraft worlds will be the size of GALAXIES
Nah they already are, dwarf galaxies anyways. There's some galaxies out there that are 300 light years across so..
Typical galaxies range from 50,000 to 500,000 light years wide.
Minecraft worlds currently are larger than some very small dwarf or proto-galaxies.
@@Relflow Technically still galaxies.
Fun fact: the Milky Wat is 105,700 light years across!
Yet somehow, there are still people who can't imagine the possibility of our Universe being a part of some super advanced simulation. We've had computers for no more than a century or so. Imagine what we'll achieve in the next 100 years, 1000 years, 10,000 years. There can be civilizations out there older than our Universe. Their ultra-powerful computing machines could simulate practically anything they wish.
Coming back on April fools day, Antvenom is such a troll.
Huh but the video is honest
@@bigboi6323 The April fools joke is that it isn’t an April fools joke.
@@jaybloxian6570 ik I was dumb
@@jaybloxian6570 No its the sponsor, which I thankfully skipped because I saw the comments
1:27 AntVenom: You cant pass the world border
Me with a Boat and Ender Pearls:
There's the second barrier after the first, which is invisible, making it impossible to pass by even with ender pearls and spectator
@@andremckenna2007teleporting works
yall heard of bionic's new recent movie? it's quite a banger tho
Can't you edit the source code to like 10 to the power of a trillion?
@@prankerganster3985No.
Minecraft cannot even comprehend nor showing 10^10^12 (10^1,000,000,000,000)
because it is TOO BIG
It cannot even reach 1/1,000,000,000,000,000,000 of it even using NBTExplorer and changing the tags to Double and it still cannot comprehend it (it only support the number 1,7976E+308)
But we can use NBTExplorer to change the border range into -1 and it will make the border unable to spawn and we will travel infinitely far and back
Can you make a video talking about Minecraft Score? Like when you die show a score number, but what that means? how get more? and what is the largest scored record on minecraft?
Good idea
you should ddo it
Every game needs to have a score. The player that gets the highest score is put on the highscore list. Minecraft isn't different.
Score simply put is the amount of xp you have earned since your last death
@John Spöner actually it is
Minecraft: Exists
Antvenom: "It Brokey"
Farlands: existed
Antvenom: _I can make a career out of this_
Well in this case I'm the one who decided to "break" it, however I was more trying to break *down* the oppressive 32 bit limit, and let the rise of 64 bit commence.
@linus meth tips wakanda
when is it ever not brokey
Lol
The void in video games really freaks me out lmfao, I feel the same way about space. I don't even like being on the border edges of video games let alone out this far. Creepy but really dope to see this and really appreciate the time and work it took to make this video!
The real april fools joke was thinking that this video would be a joke.
Must be
Landfall
Maybe the real april fools was the friends we made along the way
@@lunarthicclipse8219 nah, the joke is
If you're wondering why the limit is 2^63 instead of 2^64, Minecraft stores coordinates in a _signed_ integer, which is an integer that can store positive and negative numbers. In order to do this, there must be at least one bit (1/8 of a byte) reserved for the sign, which is how a program tells whether a number is positive or negative. This leaves one less bit for the actual number to be stored, meaning that signed numbers have one less bit to store numbers than unsigned variables, which can only store positive numbers.
Just a pedantic note, it's not so much a sign bit, but rather a reversed magnitude, so instead of the bit magnitudes being like this (using a byte for this example):
128 64 32 16 8 4 2 1
They become
-128 64 32 16 8 4 2 1
Which is why the smallest number is -128 and the biggest number is 64+32+16+... which is 127
Mom: Let's go on a short Journey
The Journey: 10:35
@A Changed Man almost all visible stars are within 2000 light years
@@nusratparveen82 All stars: Within 2000 light years
Minecraft World: 2000 light years diameter.
JESUS CHRIST THAT COULD BE LIKE 3 UNIVERSE LIFES
After a certain point the numbers becoming meaningless.
I've been greatly enjoying watching you chase the farlands to its seamingless limitless extremes. Keep it up!
"Minecraft's new block limit is over 9 quintillion!"
"What, 9 quintillion?"
Ok seriously, Minecraft is reaching new anime-transformations with each new update or fan-project.
What madlad could possibly utilize that much?
@@Crazylom someone trying to store every block in ATM 3 in an ME Storage System
@@synexiasaturnds727yearsago7 Flawless.
Wait anime transformations? Wut
@@Crazylom madlads using structs
Bro was talking so dramatically like a documentary then, *MANSCAPED*
Hmm yes, Seriousness to balls
Your balls WILL thank you....
LMAO!
do u want to get kicked to the long limit in 100 milliseconds
M a n
Far hair
The only other person I know of who's had a sponsorship with Manscaped is GrayStillPlays, but at least he has a video style that would make sense for him to sponsor them. AntVenom, with his very sophisticated videos, was the LAST person I expected to take a ManScaped sponsorship.
another person i seen is thoughty2, and he gets sponsored always by manscaped
Isn't it great?
I don't like their logo
Mutahar also did a sponsorship
@@synexiasaturnds727yearsago7 I have no clue who that is, and thus my statement of "the only other person" still stands
I've always been fascinated in the different ways land gets affected the further you go in Minecraft because of glitches, it just seems so beautiful to me.
You know you've severely broken a game when the best way to discuss it is in scientific notation
is 10 to the power 10 scientific notation?
That is not scentifc notation
@@newlineschannel scientific notation is like 3x10^20 or 5.50032x10^15
@@mythicplaysminecraft that is not scientific notation, real scientific notation is using advanced forms of calculus, and algebra
You’re everywhere on these Minecraft informational videos. It’s nice to see you here.
The far lands remind me of dementia/alzheimers. In the beginning everything is normal, but as you go further in you start to see less detail (forgetting memories). The repeating patters cropping up are the memories of the old times, the ones that are last to go. Finally you get nothing, a flat line.
Thanks for giving me an existential crisis.
Lol ok kinda cringe
@@KookoCraft You are cringe
@@KookoCraft If it was cringe, all you had to do was ignore and move on instead of wasting your time and leaving a negative comment.
So this is why this was recommended to me after my dimentia crisis
Just so you know, the Farlands in this world are farther away than Alpha Centauri, the closest solar system to us, is from Earth. However, even the part at the end barely makes a dent in the size of our galaxy. Our technology is insane, but not unthinkable. However, quantum computers with 64 qubits could have a number with 15 times more INTEGERS. As an example, instead of 1 bit being able to process 1 integer, 1 qubit can process 100,000,000,000,000. That’s insane. Imagine a 64 qubit quantum computer.
🤔.... 🤯
This is a fascinating comment and super underrated, nice job dude
Hey, I appreciate you for making this comment 🤍
A 64 qubit quantum computer can process 6.4 quadrillion btw. That’s 6,400,000,000,000,000
What is qubit?
5:15 "Yeah, you can walk for hundreds of trillions of blocks before even noticing that anything even remotely major is wrong." Except for the fact that you haven't gone outside in 2 million years and that the world is likely entirely destroyed by nuclear weapons.
Bro this is Minecraft Not real life
Only Antvenom and his buddies would be able to find a way to break Java Farlands like it was BEDROCK's farlands
Well it's simply because bedrock uses floats and java uses doubles. And thus while this means bedrock breaks down at a MUCH shorter distance, they both break down in the same ways.
@@314rft finally someone who know's this i thought i was the only one lmao
@@suhandatanker Well I am the one who made this 64 bit mod, so there is that.
@@314rft yeah it's like most people don't even read long comments because they're too "lazy" to read.
@@314rft thanks man for providing this mod for free
This video talks about the limits of byte (aka char in C), short, int, and long, which are involved in this. The only problem is that this video doesn't include the limits of float and double. Since a lot of what's going on involves fractional numbers (e.g. your player coordinates), it would be really cool to see a video on how the loss of floating point precision resulting from these massive numbers plays a role in some stuff (like how your movement becomes more and more choppy the further out you travel)
Hopefully he sees this
and also, precision issues getting so bad at 6:38 that your coordinates snap back to the previous representable number, making you unable to move
"I may not be able to stop tearing Minecraft apart, but you can prevent tearing yourself apart..." I... hated the imagery that line implies.
Lol
Oh no
I'm still waiting for a mod that lets you seamlessly wrap around the world and come back to where you started. If the world size was smaller than the render distance, you would be able to see yourself in the distance.
A breaking minecraft video sponsoring genital hair remover is truly something from april 1st
LMAO
Br
Liking this comment so it can reach 69.
also "manscaped" advertising to women
@@legoboy7107 You are a true GOD
To think Minecraft a Blocky Game could be larger than the diameter of our solar system is mind blowing.
It's actually 4% of the Milky way
It’s actually almost as large as all visible stars
Actually it's the size of the multiverrse
@@SkyTheHusky he said the solar system
@@SkyTheHusky and technically if someone were to make a newer and much better mod then the one in this video it could be bigger than the Milky Way galaxy
2B2T player: Hey, wanna grief that base at 100 trillion?
Another 2B2T player: Sure! Just let me activate my quantum-pulse overdrive particle acceleration elytra flight hacks...
Yes! I'll get my hyperdrive nanotech pulsar neutron quantum particle boost time warp shield blackhole wormhole generation quantum gravitational defraction subatomic pulsar activation gamma ray short burst integer override hyper mainframe nitro boost carbon frame nanointeger atomic nuclear fuel powered gasoline diesel electrical high-pressure high-velcoity high-power multigravitational time bending string quantum nanotechnological hyperframe value matrix reinforced alpha high-burst long short capable multilevel energetic kinetic thermological and hyperlogical multidimensional necessary hyperlock activated antigravity proton and electron accelerator particle dark energy and dark matter powered hydroboost high power air based voltage package universal warping ultimate low short integer hyperomegapixel drive parallel universal acceleration motor main primary locomotive transportation if you have made this far through my bullshit here have a present 69 overdrive pressurized atmospheric ideal oxygen carbon nanotechnologically precise activated quantum machinery hyperdrive nanotech pulsar neutron quantum particle boost time warp shield blackhole wormhole generation quantum gravitational defraction subatomic pulsar activation gamma ray short burst integer override hyper mainframe nitro boost carbon frame nanointeger atomic nuclear fuel powered gasoline diesel electrical high-pressure high-velcoity high-power multigravitational time bending string quantum nanotechnological hyperframe value matrix reinforced alpha high-burst long short capable multilevel energetic kinetic thermological and hyperlogical multidimensional necessary hyperlock activated antigravity proton and electron accelerator particle dark energy and dark matter powered hydroboost high power air based voltage package universal warping ultimate low short integer hyperomegapixel drive parallel universal acceleration motor main primary locomotive transportation if you have made this far through my bullshit here have a present 69 overdrive pressurized atmospheric ideal oxygen carbon nanotechnologically precise activated quantum machinery hyperdrive nanotech pulsar neutron quantum particle boost time warp shield blackhole wormhole generation quantum gravitational defraction subatomic pulsar activation gamma ray short burst integer override hyper mainframe nitro boost carbon frame nanointeger atomic nuclear fuel powered gasoline diesel electrical high-pressure high-velcoity high-power multigravitational time bending string quantum nanotechnological hyperframe value matrix reinforced alpha high-burst long short capable multilevel energetic kinetic thermological and hyperlogical multidimensional necessary hyperlock activated antigravity proton and electron accelerator particle dark energy and dark matter powered hydroboost high power air based voltage package universal warping ultimate low short integer hyperomegapixel drive parallel universal acceleration motor main primary locomotive transportation if you have made this far through my bullshit here have a present 69 overdrive pressurized atmospheric ideal oxygen carbon nanotechnologically precise activated quantum machinery hyperdrive nanotech pulsar neutron quantum particle boost time warp shield blackhole wormhole generation quantum gravitational defraction subatomic pulsar activation gamma ray short burst integer override hyper mainframe nitro boost carbon frame nanointeger atomic nuclear fuel powered gasoline diesel electrical high-pressure high-velcoity high-power multigravitational time bending string quantum nanotechnological hyperframe value matrix reinforced alpha high-burst long short capable multilevel energetic kinetic thermological and hyperlogical multidimensional necessary hyperlock activated antigravity proton and electron accelerator particle dark energy and dark matter powered hydroboost high power air based voltage package universal warping ultimate low short integer hyperomegapixel drive parallel universal acceleration motor main primary locomotive transportation if you have made this far through my bullshit here have a present 69 overdrive pressurized atmospheric ideal oxygen carbon nanotechnologically precise activated quantum machinery ultimate primary system vehicle.
@@quandavious6156 uhh.... okay???
@@quandavious6156 i had to pause that video for that that took me 35 minutes to read that 💀
The reply under awesomes reply is LOOOOOOOOOOOOOOOOOONG
I know a base at -293.2k, 49, 2 quintillion
This just in: Being 2000 lightyears from spawn means that you could stand in one place for 2000 years and then 2000 years later the light from 2000 years ago only just gets there then
eventually you're going to end up breaking your computer before you break Minecraft, and that is a day i see coming in like 5-10 years.
By that point he'd apply and be working at nasa just to secretly use their Super Computers to break Minecraft even further 😆😆
computers will get 32K resolution and that power could let Minecraft go farther
810 million centuries = 81 billion years.
Give or take a few million years of bathroom breaks.
What about how long the world would last before the day counter overflowed? Which would happen first?
@@rangertalksdogsgames7996 you would need to walk to the end and back 5.962341113×10³³ times to eventually reach the end of the day counter, so getting to the end will happen first, by a long shot. May as well start your lap counter, cause you've got a *long* way to go if that's the goal
well, assuming my math was right lol
Or 81 eons
_or a /tp_
AntVenom: Walking to the Long limit would take roughly 810 million centuries
Queen Elizabeth : Hold my tea
🤣🤣🤣🤣
This reminds me of Spiffing Brit.
You should’ve said hold my crumpet lol
@@Eshan480 nah i think tea is more "cliché"
Well she will be the first to reach it in survival
this is somewhat scary because it shows how lonely minecraft can be. like even in multiplayer if your friend was on the other end of the world, you wouldnt be able to see them even in your lifetime
the fact that somebody made a mod that can make the character physically be able to access distances in the light years meaning it can access the nearest STAR systems all in minecraft is beyond my understanding.
minecraft is just a game of wonders man
You're welcome
e
Listening to ant venom do an ad read for a ball shaver is the funniest thing
You lucky
You know you’re in for it when antvenom begins with “Minecraft is a game of infinite wonders and endless possibilities”
9:54 at this distance, you're 105,70 light years far away!
Imagine how complicated and dedicated videos are these...I never used this much brain in study!!
5 minutes in and it stills doesn't seem like an April fools joke
It's not, look at the description
so it takes 5.7 years for LIGHT to reach the far lands on this mod
@@mythicitsantonio2 im sorry bro please dont kill me
5.7 light years to the far lands. Just let that sink in for a second. That’s 0.3 ly to barnard’s star
Actually you need to travel 999999999999999 light years
@@Usmanahmed-ec2kg .
@@Usmanahmed-ec2kg did you even watch the Video?
2000 light years huh, that means that this the biggest solid object in reality. And we put it inside of something that is at most a few times bigger than a human
This mod is actually breaking the laws of physics:
The map is 2000 light years across. Meaning that when you tp to one side of the map you will tp to how the map looked a 1000 years in the past (thats how time and light works). So basically we are looking at a minecraft world created in the year 1021.
This comment excites the younger me who loved arguing online, so here we go:
The light in the world comes from the sun and not from the spawn chunks. You can calculate the distance the light would have to travel using the pythagorean theorem (because a minecraft world is flat), and since the sun in minecraft circles the entire world, that distance could be more than the width of the world.
Then again, if minecraft would be real life, and based on the world diameter given in this video, it could permanently be daytime, because of the light of the other parts of the world taking a while to travel to where you are.
As for the rest of your comment, you can't see something that hasn't been created. The light you would see in the far lands after teleporting right after creating the world is the light from the far lands, not from your spawn. That light will arrive when it has travelled the amount of light years the world spans.
So no, this mod does not break the laws of physics more than minecraft already does. :)
@@N04iK0 alright, guys get the popcorn.
Please stop were going into too much detail
I think what’s crazier is that generally all the stars in the night sky are within 1500 light years from earth, so most of the night sky would fit inside the minecraft map
I don’t think that’s really correct. You could only see a Minecraft world created in the year 1021 if you were just looking at the light while 1000 light years away, like if you got some insanely powerful telescope. Seeing the past is a visual effect. If you teleport there, you would see how the map looks in the present, because you’d actually be there and would be seeing the light from the present.
To use an analogy, if your friend sends you a photo in the mail and it takes a year to arrive, then you can look at the photo and see the past from a year ago. If you actually went over there, if you took a car or a plane or teleported instantly, you’d still be in the present and would not have time-traveled to a year in the past.
If light from a light year away takes a year to arrive, then you can look at the light and see the past from a year ago. If you actually went over there, even if you teleported instantly, you’d still be in the present and would not have time-traveled to a year in the past.
Ant venom is the V-Sause equivalent of the minecraft community
no thats wifles
@@yapflipthegrunt4687 change my mind
By the fact that he is not the best, but very popular, that's true
Too underrated, but yeah.
Hey Vsauce, Michael here.
How much time do you have to travel?
Now I'm curious as to how much space this world would take up if every chunk was loaded
I'd imagine it take a lot of TB sized hard drives
@@ElmerFWasHere 2926403 billion super computers
probably more than 300 quintillion tbs
@@ElmerFWasHere not TB, but YOTTABYTES
Let's say that one chunk is 1 MB. The formula would be 2^64^2 / 16 ^ 2. (A very fucking big number) Then considering that the difference between MB, GB, TB and so on is 2^10 it makes it around 2^120 MB or 2^100 TB or 2^60 Yottabytes. That is around 16 times less digits Yottabytes than a single long. To put that into perspective in order to load a single line of chunks from beginning to end in this world, you'd need around 64 Zettabytes or around 69 billion Terra bites. Just for a single line of chunks from one end to the other.
Fun Fact : the distance from 0 point to Minecraft new block limit is 1.3 million times further than distance between Sun and Pluto (we assume that 1 block = 1 meter).
AntVenom doing a Manscaped sponsor is... unexpected.
Ohhh like quadrillion*pie"728274"€/&:€:@ x 6 xbsjxjj totally understand
SAVE YO BAAAALSS
Forget just the earth, you could fit a decent chunk of the milky way in this world...
According to my calculations 54.210% of the milky way could fit in the world it might be wrong though
Actually that was wrong it's 45.790%
@@locomotivetrainstation6053 I hate to break it to you but you can fit bearly any into it remember minecraft only goes 256 blocks high ^^
But yeah its huge
@@fiiral5870 what about the void
@@graciouslump9695 so we can squeeze the milky way in
Video about Minecraft that small children watch. AntVenom: A QUICK MESSAGE FROM OUR SPONSOR MANSCAPED!
Imagine if someone did this with beta 1.7.3 I wanna see what happens
imagine sum1 travelling the long limit in the latest version in hardcore survival
**intense jittering movement**
The creator of this mod actually did it again with Beta 1.2_02, and it was pretty interesting to investigate deeper into the Far/Farther Lands than was previously possible.
@@allama.9571與其研究Minecraft,我更喜歡看人類如何更頻密衝出太陽系
The exponentiality of this is honestly astounding.
I wasn’t expecting an ad on “trimming crops” on an ant venom vid.
"810"
Years?
"MILLION"
Years?
"CENTURIES"
Oh
What's crazy is the byte and short integer limits are almost synthetic. The JVM stores them as type 1 computational types (32-bits), and wraps them with instructions to force them into the range
Bedrock edition "stutter": starts few thousand blocks from 0 0
Java: Lightyears away from 0 0
Modified Java*
@@siriusk1453 *Java
Vanilla doesn’t break down that early either
@@Tornnnado well bedrock farlands/stripelands also begins at the same distance as in Java, they both use INT
@@siriusk1453 he was talking about the “stutter”
@@siriusk1453 After Beta 1.8 Java Uses Long value for its generation however Java couldn't handle world generation beyond integer limit even though their generation value is upgraded, so that's why he uses this mod
At first byte, short, int and long lived in harmony
But then the fire nation attacked
Double and float do not approve of this message
then long long and long long long and finally java limit
@@eastpontiff Thats not a thing... But, you could possible use the BigInteger class
r / unexpectedfirenation
@Some Guy Bedrock edition go brr
I did some (highly unnecessary) calculations regarding how long it would take you to traverse every single block if we put a cap (or border) on 9.22 quintillion blocks, like the distance he travelled too. Squaring 18.44 quintillion (to get the area of our imaginary border) leaves us with 340 undecillion (that’s 34 followed by 37 zeroes in the basic sense) metres. Converting that into light-years leaves us with 3.59678745639300608e+22. I’m not from a mathematics background at all (I’m still in middle school), but dividing our 340 undecillion by 1,000 still leaves us with nearly 36 quintillion light-years. So, it would take us 3.59678745639300608e+22 light-years to walk on every single block with in the confines no matter which pattern we walk in.
If I’m wrong, or if you’ve got a better solution, please put it in the replies. I spent a lot of time on this, so please make it worthwhile!
Pretty sure light year is the length measurement unit, not time measurement... 1 light year = the distance light manages to travel in one year
@@spectralpoodietat Yes since light is constant it is measured in distance rather than time
i love how he managed to keep it pg while advertising a ball shaving product
If I had to guess, the reason why it took so long to develop is because it broke every "Convert string to Int" or "Convert int to string" command. I remember data type errors were some of the things I struggled with the most when I was coding.
Actually that wasn't really a problem. If anything the biggest issue was finding every lingering int type cast that would cause things to get walled at the 32 bit limit.
I honestly got scared when he said that the farlands in 1.2.5 were 5.7 light years from spawn
Easily one of the best videos on the website, something about this is such a great video and feeling.
For me it's because it's a video showcasing something I made. I still get giddy over a year and a half later.
someone someday would make a mod exdenting the limit to whats gonna be a 256 bit integer limit
I love how this is an April's fooln't joke, since it's an actual mod.
It isn’t a Joke xd
@@tim47637 ?!
@@tim47637 read the comment properly before replying ok?
2B2t players "Still too close to spawn to build my base"
True
10:53 rest in piece skeleton 2021 - 2021
pov: look the right bottom corner of the video frame
how the HELL do mobs still spawn THAT far out when you already experiencing most of the bugs associated with being this far out
M a G I c
The fact that this blocky game which is 1Gb can fit this much is truly fascinating (also i found out that the game is 1 gb is from google so dont say that its not 1 gb i used google to know that)
That was the most child friendly advertisement for gardening products I’ve ever seen LOL
It's for body hair dumdum
@@rainbowwdude you didn’t get the joke huh
yea lol
@John Doe huh, good point.
The fact that Notch is acidentaly created a *"Indef Universe miniature"* that keep expending and expanding like universe and the more we travel and study it the more we know like the universe did in just a blocky game is mind blowing...
Ant venom, I have not watched you for almost three entire months. But I came back to you today and you made me start enjoying 2021.
this guy is minecraft's vsauce, protect him at all cost
hEY aNTVENOM, aNTVENOM HERE, MINECRAFT IS SMALL, or is it?
That moment when you realize that it hurts your head more to try to comprehend Minecraft numbers than it does to comprehend the total scale of our universe.
The universe would just become bigger and bigger x infinity
And getting bigger as I type
@@physchl8658 I wouldn't be sure about that anymore once there is a way to go up to the 128-Bit-Limit.
@@alexanderschluter1864 I think we're quite some time away from 64bit computing. At least for commercial purposes anyway.
We aren't even relatively close to utilize 64 bits like 32 previously...yet.
It truly is Insane how incomprehensibly massive Minecraft has the Potential to be.
What ia really amazing is how a computer can handle creating specific terrein for such a big area.
normal ytubers: has short intros
antvenom: has an intro that is basically as long as a whole video
...and useful
The fact that Minecraft can outlast us in age, expand out further than we will ever travel, and will never actually die, is just plain depressing
Thanks a lot for giving me an existential crisis over a mod I personally made.
Walking from one end of the map to another will be like walking from Rigel all the way to Deneb.
At 4m/s
When u said centuries I legit nearly spat my drink on my computer
810 million CENTURIES literally fucking 81 billion fucking YEARS. fucking YEARS
Still 50x shorter than the milky way. Minecraft is huge, the universe is indescribable.
When you said 810 million centuries i literally shed a tear
Or 81 million millenniums
@@GTAandApplechannel or 81 billion years
@@nikarthur9996 yep
@@nikarthur9996 or 972 billion months.
@@kesaya3806 or 354.78 trillion days
Next big thing: A 1x1 scale of the Milky Way in Minecraft
I'm downloading 9000 peta bytes from NASA right now.
As someone who mods Minecraft, the player’s position is a double, which is a 64 bit number. The biggest possible number a double can hold is 1.8 x 10^308. That’s 18 followed by 307 zeroes.
as a person who plays incremental games, I know what infinity is XD
As the guy who made this very mod, while you are correct, doubles also lose precision at large distances since they are floating point variables. Floating point variables are literally just variables resented in scientific notation on the binary level. So while travelling that far *is* possible, even at only 9 quadrillion blocks out movement is basically impossible since the player's position can only be represented to a precision of every *other* block.
@@314rft Thanks! I didn't know that!
It honestly blows my mind that we are digitally reproducing scaled light years in a freaking video games
The more I think about that the more epic it looks
I know this is a super late comment but if you check out no man's sky you'll see a similar scale. Except you'll have 18 quintillion full size Earth's to explore plus all the space when flying in a ship.
it’s interesting to see how similar this is to Bedrock, despite the difference in coding languages
I heard it's because bedrocks uses float while java uses double and bigger numbers will make these have less precision but since java uses a double you don't see it unless you use a super long world size.
he is talking about bytes, shorts, ints and longs
but I'm pretty sure coordinates are stored as floats / doubles
coordinates are, but chunk / block related things were not, hence why this was a problem in the first place.
That Moment when a reply has More Likes than the comment
And then here's me freaking out that travelling to the strong hold in my survival world (2000 blocks away from my base) is very long
me: surely this is the end right?
128-Bit: nah. just wait until they create a new one by hand
sadly java has no native 128 bit data type
@@MuzikBike But once it does, I will make it.