Pathfinder (2e): Knockdown, Push, and Rend (Monster Abilities 4)

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  • Опубликовано: 8 июл 2024
  • The general rules for monsters using Knockdown, Push and Rend in Pathfinder 2nd edition.
    WANT TO SKIP AHEAD?
    00:00 Introduction
    00:10 Knockdown
    02:11 Push
    03:52 Rend
    5:22 Close
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Комментарии • 23

  • @HowItsPlayed
    @HowItsPlayed  3 года назад +1

    Want to help support the channel?
    Get your name listed at the end of my videos by joining my Patreon :
    ▶️ www.patreon.com/HowItsPlayed/
    Thank me with a cup of coffee!
    ▶️ ko-fi.com/HowItsPlayed
    ---------------------------------------------------------------------------------------------------------
    Follow me on social media:
    Twitter: @How_Its_Played_
    Facebook: facebook.com/HowItsPlayed/

  • @squidrecluse2336
    @squidrecluse2336 3 года назад +4

    These videos are ideal for my learning style. I can stare at a wall of text in a book and be completely lost, but someone takes the time to explain it and it makes perfect sense to me. Thank you for your time, it's making me a better GM.

  • @kevinbarnard355
    @kevinbarnard355 3 года назад +1

    Thank Dave for these videos. I really wish that they monster abilities were printed in the individual listing for less confusion. Until then, we have you to remind us!

  • @LordGwydion
    @LordGwydion 3 года назад

    Really helpful. Realized I was screwing up Push (and Grabbed) and allowing the monsters to use it as at free action. Really appreciate these videos and am a subscriber!

  • @kschleic9053
    @kschleic9053 3 года назад

    Thank you for these videos, the are incredible for getting the details right at the table... This video is going to disappoint the summoner wizard at my table.

  • @ostimeg
    @ostimeg 3 года назад

    I love these abilities, plus the cost effect ratio. Rather than doing again to see if Wolf does drag, or risking a fight where wolf never does its thing, is great in 2e that you can definitely get the trip, at the cost of 1 action.
    Improved trip like wise is cool flavour.
    Do note: Jotund Troll has errata, it has "and Grab" added to its Bite melee strike.

  • @Zartust
    @Zartust 3 года назад +1

    now i understand just how exactly to murder to my pcs. Always great stuff

  • @stephenjennings6594
    @stephenjennings6594 3 года назад

    Could you do a video on carrying capacity and containers? With the new errata it would be helpful to have this explained, at least for me. 😁

  • @jhonjimenez2844
    @jhonjimenez2844 Год назад +1

    Hello Dave, here we can see the *Push* effect, what about pulling a creature in case an octopus have it grabbed? or if a character uses a rope and try to pull a grabbed monster/enemy? any specific rule for that?

    • @HowItsPlayed
      @HowItsPlayed  Год назад

      There are no strict rules and it's largely up to the GM to improvise whatever they feel makes the most sense. Here's a video where I ask one of the lead designers about moving enemies: ruclips.net/video/ezjcyHkQvRI/видео.html

    • @jhonjimenez2844
      @jhonjimenez2844 Год назад

      @@HowItsPlayed thank you. I think I will use a pull action as Shove. Athletics Vs fortitude. Because in my opinion a giant octopus just can't grab "food" and don't pull it and eat it.

  • @kylone1
    @kylone1 3 года назад +1

    Rend required two strikes with the listed attack to be against the same target, and both hit--in the same turn--to use the action, right?

  • @_Shofixti_
    @_Shofixti_ 2 года назад

    Regarding Knockdown, say I have a monster with a 2-action activity that lets it attack with multiple limbs, and one of these attack has knockdown in its effect. Can I add the extra action to knockdown in the middle of this activity, assuming I hit with the relevant attack, and then continue with the rest of the limbs?

  • @stephenjennings6594
    @stephenjennings6594 3 года назад

    How does non-lethal damage work? If you do 90% of a creatures hps in lethal damage then switch to non-lethal damage for the last 10% of its hps does it go unconscious?

    • @HowItsPlayed
      @HowItsPlayed  3 года назад +1

      Yes, only the final hit matters. If it is non-lethal, then the target falls unconscious (no matter how many points of lethal damage they suffered before that).

  • @hollywoodapm
    @hollywoodapm 3 года назад +1

    Does the Fighter feat Improved Knockdown change the number of actions that the Knockdown feat requires from 2 actions to one action?

    • @HowItsPlayed
      @HowItsPlayed  3 года назад +6

      No, it's still 2 actions for a fighter to use Knockdown. It's a bit confusing, I know, but the Monster Abilities called "Knockdown" and "Improved Knockdown" are not the same as the Fighter Feats called "Knockdown" and "Improved Knockdown".

    • @hollywoodapm
      @hollywoodapm 3 года назад

      @@HowItsPlayed Thank you so much for the reply! I wasn't sure but know I know @HowIt'sPlayed

    • @satir6156
      @satir6156 3 года назад +1

      @@HowItsPlayed It is indeed confusing, it appears that all "Improved Knockdown" does is to automatically crit your Athletics check to Trip (which means you don't even roll for it, of course). But you still need to use the Knockdown action which is 2 actions.

  • @lizzy532
    @lizzy532 3 года назад

    Since you are allowed to Take Cover while prone, does that mean you're allowed to use the Hide action while prone even if you wouldn't have cover otherwise?

    • @HowItsPlayed
      @HowItsPlayed  3 года назад

      No, I'm pretty sure it specifically states that its cover does not apply to applications of the Stealth skill.