Pathfinder (2e): Basics of Damage Part 1 (Critical Hits, Resistance, Weakness, & Immunity)

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  • Опубликовано: 8 июл 2024
  • The basics of Damage in the Pathfinder (2nd Edition) RPG from Paizo!
    *** This is an updated version of a previously released video. This update includes information about Hardness, buffs to "Damage Rolls", a clarification regarding immunity to critical hits, and (due to very popular demand) an all-new attempt at pronouncing "Rapier" correctly!
    In this video we examine the foundation for handling damage in Pathfinder. We discuss the 4-step process for calculating damage including critical hits, damage type, resistances, immunities, and weaknesses. Future videos will dive into the rules for precision damage, persistent damage, alignment damage, nonlethal damage, positive damage and negative damage.
    WANT TO SKIP AHEAD?
    00:00 Introduction
    00:26 Damage: 4-step process
    02:13 Step 1: Calculate the Base Damage
    05:15 Critical Hits (i.e. Doubling and Halving Damage)
    07:21 Step 2: Damage Types
    10:02 Step 3: Immunities, Weaknesses, and Resistances
    15:55 TL;DR (Summary)
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    #Pathfinder2e #Pathfinder #RPG
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Комментарии • 52

  • @HowItsPlayed
    @HowItsPlayed  4 года назад +6

    Want to help support the channel?
    Get you name listed at the end of my videos by joining my Patreon :
    ▶️ www.patreon.com/HowItsPlayed/
    Thank me with a cup of coffee!
    ▶️ ko-fi.com/HowItsPlayed

  • @JohnConnor365
    @JohnConnor365 4 года назад +28

    Your clear, concise word choice coupled with your helpful visuals was very helpful. Thank you.

  • @timparks9833
    @timparks9833 Год назад +2

    Paizo should really be paying you. This crunchy game is so simple because of these videos.

  • @danepatterson8107
    @danepatterson8107 2 года назад +3

    Another essential video for players and GMs. The thing I most love about your videos is that you are right by the book, no heuristics, no substitutions. So glad I have your knowledge as a resource!

  • @kas746
    @kas746 3 года назад +5

    Best game mechanism explanation video I've seen, really like the use of consistent example along the way through various steps, I feel this is the best way for illustration and comparison, good work!

  • @jamesrizza2640
    @jamesrizza2640 Год назад

    This was an excellent video on this subject. Great Job!

  • @alexchaston4367
    @alexchaston4367 Год назад

    Thank you for this one! I found the step by step graphic very useful!

  • @cmeast
    @cmeast 4 года назад +4

    Excellent video, and your dedication is appreciated - I really like these little updates (and yes, big improvement on the pronunciation there! :) )

  • @DonkeyDoormatDrive
    @DonkeyDoormatDrive 3 года назад +2

    Great video, love your stuff!! The only thing I would change if I was handing this procedure to new players is put "check for immunities" in step 1. 2 reasons... 1 so that you don't miss immunities to critical hits and don't have to go back and readjust. 2 so if your target is immune to the whole attack you just stop at step 1.

  • @drunemeton
    @drunemeton Год назад

    Great video.

  • @danielkhyzhnichenko8599
    @danielkhyzhnichenko8599 4 года назад +2

    Thank you so much

  • @Kilmoran
    @Kilmoran 2 года назад +2

    What about Fatal... When it comes to doubling damage on crit?

  • @Jader7777
    @Jader7777 3 года назад +5

    1:40
    There is untyped damage in PF2e, for example, suffocating:
    Core Rulebook pg. 478

    • @HowItsPlayed
      @HowItsPlayed  3 года назад +2

      Thanks -- I'll note that for a future update!

    • @Jader7777
      @Jader7777 3 года назад +2

      @@HowItsPlayed There's also other untyped damages in the game, but they are hidden in weird spots such as Golem Antimagic.

  • @hugaomarques
    @hugaomarques 3 года назад

    Interesting video. Currently, myself and one player are discussion how the following situation would play out. Creature has resistance 5 to physical damage. Player is a ranger with a bear. Bear gives support to ranger (+2d8 slashing damage to next attack). Ranger shoots an arrow and causes 1d8 damage. What would be the final damage?
    a) 1d8 piercing + 2d8 slashing - 5 (resistance applied to entire physical damage)
    or
    b) 1d8 -5 + 2d8 -5 (resistance applied to each physical damage).

  • @fitzgeraldlimisella4393
    @fitzgeraldlimisella4393 Год назад +1

    Hi there. Question: if a creature stat doesnt specify if a resistance is magical or nonmagical, does that mean it's resistant to both? So for example, a skeletal champon that has "piercing 5" as one of its resistances. Is it rssistant to magical piercing damage as well? Thanks!

  • @NerdyStarProductions
    @NerdyStarProductions Год назад

    Thanks for this great video, though I have a question with regards to magical resistance calculation. So if an attack is made with the +1 flaming warhammer and deals 5 bludgeoning and 5 fire damage, and a creature has 5 magical resistance, then how does that calculation work? My assumption would normally have been that because both the weapon and fire damage are both considered magical, I would assume that for magical resistance calculation, they would both contribute to the same magic damage type (i.e. in our example, it would be perceived as 10 magical damage - 5 magical resistance = 5 magical damage).
    But from the resistance rules, I saw this line of note: "It’s possible to have resistance to all damage. When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately." Would this logic apply to the magical resistance situation i presented (i.e. would the resistance calculation be (5 magical bludgeoning - 5 magical resistance) + (5 magical fire - 5 magical resistance) = 0 magical damage?

    • @HowItsPlayed
      @HowItsPlayed  Год назад

      Can you give me an example of the monster being targeted? "Magical" is a trait, not a damage type. So, you typically would not see a creature with "Resistance magical 5". But you would see "Resistance physical (except magical) 5". However, some creatures do have funky ways of dealing with things in special circumstances, so if you're referencing such a monster, I want to make sure I'm looking at the same thing you are.

    • @NerdyStarProductions
      @NerdyStarProductions Год назад

      @@HowItsPlayed Ah, so the thing I had in mind was the magus conflux spell Cascade Countermeasures. But reading it over again I see that it says it gives resistance 5 to damage from spells. So it doesn't work for the example I gave since that was a weapon attack, but may possibly apply to spells that deal multiple types of damage (if any exist)?

    • @NerdyStarProductions
      @NerdyStarProductions Год назад

      Ah, okay so I found one example in prismatic spray, which can deal two damage types if you roll an 8 on the d8 for determining the beam you're hit by. So in the case that you're hit by both the acid and fire beam in one prismatic ray spell, how would the 5 resistance to spell damage from Cascade Countermeasures be applied?

  • @jr1jr2jr3
    @jr1jr2jr3 4 года назад

    Could anyone tell me if multiple attack penalties count towards the result being a critical failure? As in if you make a 3rd attack at -10 and the net result is 10 below the DC of their AC is it a critical failure?

    • @HowItsPlayed
      @HowItsPlayed  4 года назад

      Yes, that would be a critical failure.

    • @Enaronia
      @Enaronia 3 года назад

      Critical failures don't usually matter for attack rolls. If your target has an ability that punishes critical failures, discouraging multiple attacks is one of the benefits of that.

  • @LilleHR995
    @LilleHR995 3 года назад

    what about the fatal trait. with deadly it specifically says add after doubling, but i can not find that for fatal, that for me seems like you double all the dice on a fatal attack. but now i am so confused.

    • @HowItsPlayed
      @HowItsPlayed  3 года назад +2

      Yeah, the wording for Fatal feels a little odd, but you would not double the bonus die because it only occurs in the case of a Critical Hit. For example, a pick does 1d6 damage (1d10 fatal). If you have a +3 STR modifier, then a normal hit deals 1d6+3... and a critical hit deals 3d10+6. It's close to being a "triple crit", except you don't add the STR bonus again with the extra fatal die.

    • @LilleHR995
      @LilleHR995 3 года назад +1

      @@HowItsPlayed thx for the help :D

  • @Gurianthe
    @Gurianthe 9 месяцев назад +1

    it would be impossible for me to run pf2e w/o your videos, thank you

  • @CraigSteinhoff
    @CraigSteinhoff 3 года назад

    So we had a question at the table....the Champion had Resistence 2 Slashing (plate mail) and Resistence 5 Phyiscal damage (stone skin). I beleive they would only get the Phyiscal 5 resistance...not both for a total of 7. But not sure?

    • @DonkeyDoormatDrive
      @DonkeyDoormatDrive 3 года назад

      Just the 5. Slashing is a kind of physical damage so both will never be applied at the same time. The resistance to slashing would come up against a creature or magic weapon that had an attack that bypassed magically granted resistances but did slashing damage.

  • @harjutapa
    @harjutapa 2 года назад

    With that silver flaming hammer, what would happen if you hit a creature with resistance to bludgeoning but weakness to silver?

    • @dominickhowitzer8582
      @dominickhowitzer8582 5 месяцев назад

      Use the difference. A weakness to silver of 10 and a resistance of 10 for bludgeoning would result in 0 change. A resistance of 5 for bludgeoning though would result in 5 points of damage left over from the silver weakness. That only works because the main damage of the weapon shares both qualities.

  • @Legionaire42
    @Legionaire42 3 года назад

    I known this is late to the party, but I'm just now making the switch. How would the resistances apply if your +2 flaming silver warhammer had a second elemental rune say of cold? So you do 6 silver B, 4 fire and 4 cold. If I have a ring of cold resist 5 on a creature with 10 natural fire resist and no other resistances. is each rune effect a separate instance of damage, so each would be absorbed, or are they one instance of damage from the attack and only the highest (10 fire) would only apply dealing 4 cold? the RAW - "If you have more than one type of resistance that would apply to the same instance of damage, use only the highest applicable resistance value." seems confusing to me on this point.
    Or maybe a clearer example: If I have Energy Aegis active, resistance 5 to acid, cold, electricity, fire, force, negative, positive, and sonic damage, and I am targeted by an Eclipse burst spell, 8d10 cold damage plus 8d4 additional negative damage, would they be separate instances and I reduce the cold and the negative by 5 for a total reduction of 10 damage, or is the spell a single instance and I would have to choose to reduce the cold or the negative by 5 and take full final damage on the other plus the remaining of the first?

    • @HowItsPlayed
      @HowItsPlayed  3 года назад +3

      Yeah, that's poorly worded. Fortunately, Mark Seifter clarified it on the official forums. Each *damage type* is its own "instance of damage". So, in your first example you would deal a total of 6 bludgeoning damage. And in your second example, you would receive 8d10-5 cold plus another 8d4-5 negative damage.
      But, let's say you attack a creature that has Weakness 5 to silver weapons and weakness 10 to slashing weapons with a silver longsword. Even though there are two weaknesses in play, there is only one "type" of damage (slashing). "Silver" is not a damage type. So, since there is only one damage type here, this is only one "instance of damage", and you would take the higher of the two weaknesses (10 for slashing).

  • @headlibrarian1996
    @headlibrarian1996 3 года назад

    Do immunities and resistances protect your worn and held equipment?

    • @HowItsPlayed
      @HowItsPlayed  3 года назад +2

      Not typically, but it's worth noting that objects that are held and worn are usually not damaged in the first place (although some GMs allow it to heighten realism, and that's their call). In very rare circumstances an effect, like a spell, might list that it targets "attended objects". "Attended" means it is held, worn or carried by a creature.

    • @headlibrarian1996
      @headlibrarian1996 3 года назад

      Basics4Gamers Good to know, that’s definitely a change from PF 1E/D&D 3.5, where immunities did protect your equipment. If you had immunity to acid you could be dropped into an acid lake without your armor or clothes being destroyed.

  • @Steiveplays
    @Steiveplays 4 года назад +2

    I find it's exceptionally odd that ranged weapons get no Dexterity bonus. Does that not make them statistically worse?

    • @Enaronia
      @Enaronia 3 года назад +9

      The main advantage of ranged weapons is that they're ranged weapons. The advantage of strength-based weapons is higher damage.
      Dexterity to damage is the odd one. 5E is unusual for having it, and it's part of why Dexterity is considered the best ability score--and there isn't meant to be a best.

  • @probablynotasith5355
    @probablynotasith5355 2 года назад

    Don't mind me. Just feeding the beast.

  • @shock_n_Aweful
    @shock_n_Aweful 3 года назад +1

    and this is how the game gets the nickname Mathfinder

  • @wavemanmav9073
    @wavemanmav9073 4 года назад +1

    Excellent tutorial on your part. However, the mere fact that two separate videos are required just to explain how to calculate damage suggests that 2E is so overly rule burdensome as to be discouraging to a lot of GMs and players. Few people want to have to acquire a PhD in Pathfinder 2E just to play the game.

    • @HowItsPlayed
      @HowItsPlayed  4 года назад +8

      In practice it's not as bad as this may seem. These videos definitely go over a few situations that are not the norm. I think most people would agree Pathfinder 2nd is less rules-heavy than 1st edition.

    • @procrastinatinggamer
      @procrastinatinggamer 4 года назад

      It’s one of those things that is very wordy in an explanation, but works out quite smoothly in practice. It works out a lot easier in actual play since some of the examples here (namely the cases of overlapping weaknesses and resistances) are pretty rare.
      The death and dying rules ended up the same - the explanation in the core book is quite wordy but it’s really not that different from 5e’s death saves, just that it has a couple of other simple mechanics bolted on.

  • @Xtenias
    @Xtenias 3 года назад +1

    damitz

    • @killerjunglist
      @killerjunglist 3 года назад

      Daymidge.
      These videos are making my switch from 1e to 2e much easier. I've been sending them to my players. I've had to explain so much less because they actually come to the table prepared!