Pathfinder (2e): Basics of Downtime Part 1 (Earn Income and Treat Disease)
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- Опубликовано: 22 июл 2024
- The basics of Downtime in the Pathfinder (2nd Edition) RPG from Paizo!
In this video we discuss the foundation for downtime rules in Pathfinder, and examine the first half of downtime activities: Earn Income and Treat Injury.
This video also references a few of our others:
Basics of Crafting Part 1: • Pathfinder (2e): Basic...
Basics of Afflictions: • Pathfinder (2e): Basic...
WANT TO SKIP AHEAD?
00:00 Introduction
00:20 Downtime
02:17 Crafting
02:56 Earn Income
07:48 Example of Earn Income
11:14 Treat Injury
12:09 TL;DR (Summary)
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See here for more great videos on Pathfinder: ruclips.net/p/PLYCDCUfG0xJb5I-wDIezuDkTfbd8k21Km
Want to help support the channel?
Get you name listed at the end of my videos by joining my Patreon :
▶️ www.patreon.com/HowItsPlayed/
Thank me with a cup of coffee!
▶️ ko-fi.com/HowItsPlayed
Awesome breakdown as always bud. Good to have a refresher no matter how long I’ve been using the rules for.
Thanks!
These are gonna blow up now that DnD is imploding
Incredibile, can't wait for the second part of downtime!
Always a pleasure to watch your videos. Can't wait for part 2!
Part 2 will be going to patrons on April 6th, and everyone else on the 13th!
Love this series. Keep them coming!
Thanks!
Thank you, great video.
WUW new video! fastest click in the west, thank you! love your content man :D
Re-watching as my party is now heading into downtime. Great videos man. Well done as always.
Thanks!
Still new to PF2e and this and it's companion vid were incredibly helpful. Thank you 😃
Glad it helped!
very helpful, thanks!
OMG THANK YOU!
You're very welcome! :)
I was wondering if there is any guidance on how much downtime a character should get per level?
Is there a different mechanic if you want to learn additional lore? For example, one of my players wants to learn more about herbology that another player is willing to teach. Does that player have to replace a skill since it’s just knowledge?
Maybe it's just how I've viewing this Downtime or if it's the amount of game 'time' these activities seem to take and/or the amount of options there are and how specific each activity is and that EVERYTHING is tracked, but it seems like Downtime would eat up a bunch of IRL time?
This dude needs to get new dice
In the example with the tea guy, how would the GM determine the DC? would it be based off the table on page 236 in the CRB or just whatever the Gm felt? Not sure where the levels play a role in setting dcs
You would use the table on page 503 to set the DC. Compare the "Task Level" on page 236 to the DCs table on 503. For example, a level 5 task is DC 20.
@@HowItsPlayed thanks for the reply!
@@DragoonBurger You're very welcome!
I still wonder based on what those DC and job levels are set by the GM.
For earn income, the Job Levels are mostly based on the settlement. So if the players are in a 6th level settlement, they should be able to find common work that is 2 levels lower, or 4th level. Doesn't matter if the character is 1st level or 12th, jobs from level 1 to 4 would be common to find in a 6th level settlement. I they want to do a 5th or 6th level job, they'll need to have a reputation. special connections, or spend at least a day on diplomacy or gather information checks to secure one of those jobs.
The DCs for the task are set by the GM using the information on page 503.
@@HowItsPlayed I got that, but What should be a work lvl 2. If i need to set that, it whould be based on what?
@@thiagoalch733 "Table 10-5: DCs by level" on page 503 in the Core Rule Book, is a good start. You can also adjust the DC with Table "10-6: Dc Adjustments".
I'm especially curious about the Subsist downtime activity and how the whole looking for food and shelter works. I'm also confused about Subsist activity, because I don't know whether in Exploration mode PCs should also use it to search for food and whatnot.
By RAW you wouldn't be able to use Subsist while in Exploration mode, but the rules do specify that you can use Subsist after 8 hours of Exploration, but at a -5 penalty to the check. Within the narrative, I think that could actually occur (at least in part) while the party is traveling in Exploration Mode.
@@HowItsPlayed So how would hunting for food and shelter work for example if PCs were in exploration mode for 7 days?
During the day, the character would be in exploration mode performing one of the Exploration Activities. Afterwards, they would roll a Survival with a negative 5 penalty versus a DC set by the GM for the Subsist Downtime Activity to see if they found food or shelter.
Another option, with the GM's permission, would be to allow the player to use the Search Exploration Activity and say they were looking for food or shelter. I don't think that's RAI, but the GM could do that if they wished.
The character in the beginning looks like Elon Musk